I'll admit, I played that up a bit. I got through MOST of mighty no 9 after launch, I think partially because I backed it so I was determined to like it, but also because it is totally playable, but I just wouldn't call it good, and the whole MESS surrounding it really soured me to it so it makes for a good punchline.
Mega Man, Castlevania and Metroid clones get insane funding because people are so desperate for them but devs don't capitalize on this, I'm sure a decent looking Metroid clone would get 5mil backing easily.
@@EverRusting Capcom may have runout of ideas for Mega man, because coming up with new power ups for Mega man can be frustrating. Konami is too busy with Pachinko Machines and Silent Hill to care about Castlevania because the series is really niche. Nintendo cares about Metroid, they just take forever to make.
Might Number 9 had a perfectly good gameplay loop. It was the level design that was completely amateur. If someone took that engine and designed better levels, it could be really good!
I’ve been looking for venture kid for awhile now cuz I missed this game. I always think of it and then can’t remember it. It’s not on the App Store anymore, so I couldn’t find it. I also love how many incredible hidden secrets are in each level. Secret walls, jumping puzzles, etc. it’s so good
Since FireyPaperMario already mentioned the legend of dark witch, here are a couple more mega man clones you missed. Berserk Boy, GravityCircuit, Gestalt: Steam and Cinder, STEEL ASSAULT, and NEON INFERNO that is still getting worked on as we speak.
I didn't technically miss them cause they weren't out when I made this, but I DO want to do a follow up video, mostly because I love gravity circuit, so I'll make note of the others too
I mean, you scrolled past Rosenkreuzstilette at the end, that's a decent Megaman styled game. Although, I don't know how easy it would be to get ahold of nowadays.
@@ZeroScore Yes, I too have difficulties spelling the name every once in a while. Also, a bit of a heads up. I don't exactly recall what the story fully entails, as I played the game almost ten years ago. But, be warned, given the type of game it is, the story could either be silly, or get extremely dark. I cannot recall how dark, but be advised that that may be a possibility.
Did you find the aerial action? For beck that part IS the dash you wanted, for starters. Also, the weapon creation isn't as complex as you let on, just a bit grindy. And I do agree that the game is a bit too easy, but then again, the first time you beat the game, you unlock a hard mode option for new files.
New to your channel. Insta-subscribe. Thank you for helping to keep the lil blue legend alive. Will never understand why Capcom doesn’t just pay professional fans to churn out a new 8-bit style MM release every two or three years. We’d be so happy. The person who made that MM Unlimited game a decade ago would be a great choice.
Right?! I actually need to do a follow up to this video cause there's been some great MM style games lately like Gravity Circuit last year and Berserk Boy that just came out (kind of more metroidvania, but it's clearly inspired by Capcom plafformers too)
30XX looks great but I detest most roguelites because - Game design is so short, most games would take 10~30 minutes without the permadeath gimmick and most of the design is random generation - How are you supposed to practice against a hard fight when losing takes you back to the beginning of the game? - You usually beat something not because you got better but because you got good item combinations due to RNG, same for failing - Health drops are so scarce, you go like "I would have passed this section if I didn't get hit at that section 15 minutes ago" so it all boils down to desperation because you can never comeback after a rough section And 30XX has all of these
I totally agree, and I think even said that I'd love more narrative structure games instead, but I still can't deny that 30xx is fun to play. It might be random run based, but it's a good time, especially with co-op. And this one has LESS of those elements than 20xx did due to the "Mega Mode". I'd much rather see this studio devote their engine to a proper narrative game though, and just make the side mode the roguelite part. Oh well :/
@@ZeroScore Thanks! Came up with it myself, mixing Rougelite with the Mega man name; been trying to spread news of it, and create an impact that hopefully gets new games made for it! (Similar to the explosion in Boomer shooter games in the past few years)
Yeah, Capcom's moving onto new projects to keep up with today's generation of gaming, but like, that FPS MMX game that was being made by Retro Studios in the aesthetic of Halo _definitely_ would've blown up and made MegaMan relevant again, but nope, gotta scrap it anyway because reasons. I think it's just that Capcom themselves genuinely hate MegaMan now and the legacy collections we're getting, as well as the various MegaMan cameos in their recent games are just their way of pity-tripping the fans
It's because Keiji Inafune left Capcom, without him what's the point??? Until they found someone for 11. Usually when a series creator leaves the company, it's a death sentence for a franchise. Mega Man got lucky.
I agree the score stuff isn't great, but I think that's why I don't mind Gunvolt Burst much... The more retro style puts more focus on the level design and score is just a side feature rather than the main gimmick. I tried getting into Luminous Avenger or whatever, cause it's kinda their Zero, and yeah... It was like a side scrolling bullet hell, the levels weren't even that interesting. GV levels just seem like a means to dispatch a ton of enemies for points
0:57 people needs to stop believing that nonsense. May God, they say that about every collection for every game series 😂 people been saying that since collections on PS2.
To be fair, I didn't say I believe it, I just stated that it was said in interviews and I HOPE it's true...but yeah the words get more hollow every year.
So I went back up to like 7 years ago to see if you had videos on it, but if you haven't explored the world of Mega Man 1-6 rom hacks, well, you should. There's so many out there that are usually better feeling than the fan games. There's ranking videos of them on youtube you can look up to find some of the better and/or easier ones as well as the harder ones.
Oh...if you want me to tell you what to play (not fan games, Rom hacks...) the RUclips channel specifically is UltraMegaBlobMan , but if you want an easy breezy list MM1-Speed Bomber MM2-Basic Master 1.2 (NOT 1.0) MM3-Claw (all 3 of the claw games are fantastic but the 1st and 2nd one are much harder) MM4-Minus Infinity is the show piece of all mega man rom hacking, but some people prefer Voyage OR Burst Chaser/Airsliding. MM5-Double Jumper MM6-Spirit of Hackers until Mr. X stage 2...but it's really very excellent but there's really no "easy breezy" mm6 hack.
@@robmoore3176 Thanks for the suggestions! I'm sometimes hesitant about fan games because, as you mention, they tend to ramp up the difficulty and MM is already super hard, but I'll definitely keep that video idea in mind! I'm personally bigger into the X series (I mean come on...Zero) but I LIKE classic Megaman, I'm just bad at it :p
@@ZeroScore Pretty much all of the mega man X hacks are trash lol. Just a bunch of kaizo style stuff tbh. There's a few "good" ones comparitively but as far as that is concerened I'd just play the patches that let you play as Zero in all 3 of the games the entire time.
I really don't think the tone you take at the start of this video is one that particularly endears me to keep watching. while there may be substance to Rockman X DiVE being every bit the gacha game that it is, the olive branch that was Street Fighter X Mega Man really is not deserving of scathing criticism when that could have ended in lawsuits like it does for many other corporations attempting to protect their IP rights. I do think that the devs at capcom mean it when they release these ROM collection litmus tests. Corporations have to hedge their bets and this is how Capcom has done it for ages. Mega Man fan games are in a healthy place and I'm way more willing to replay through MAGMML2, Rock Force, Rockman 4 MI, or the dirth of EXCELLENT fan content over the likes of 20XX or Mighty Gunvolt Burst. Lastly, I'd like to not hate on new IP when we live in an industry that likes to rehash it's old content constantly??? I live for this sort of stuff to come about and then it hopefully becomes popular enough to show up in their next crossover game.
I appreciate your input and can agree that the world needs more positivity rather than everyone just being overly pessimistic, but I don't agree with the implication that Capcom is above criticism (or that MegaMan is in a good place, frankly). I don't know that I SCATHINGLY criticized SF x MM either... It was more about how they had a big anniversary and that just okay fan game is all we got. There's some excellent fan games out there, I showed a few off and linked to them in the description. I also doubt Capcoms promises with the collection litmus tests. We've had just about every series collected now, which I love just for accessibility sake, and since those started coming out, all we've gotten is MegaMan 11, which is now the highest grossing MegaMan game of all time. That's a lot of success to measure, but they just vaguely reference WANTING to make more games, with nothing else to show except for a frankly bad mobile cash in (I stand by that one, it's bad). I can see how my tone could be up to interpretation, but I just find it interesting that you say it doesn't endear you to keep watching when the point of the video is about the fans who are essentially keeping the spirit of MegaMan alive as Capcom just cashes in on the name, while focusing all their development efforts on Resident Evil and Monster Hunter. You and I are on the same side, we both love MegaMan and want more for it... I just can't defend modern day Capcom. You might be right that I was unfair to Mighty Number 9 though. It did try. But I backed it and that whole Kickstarter was a mess bordering on scam (especially with the launch of multiple other kickstarters in that universe before the game was even released) so I'm a little sensitive to that topic. But if you DID watch the rest of the video, you see I included Mighty Gunvolt Burst and like that game a lot, praising how it used the things MN9 did well and scrapped what it failed at, so I do agree about how important new IPs are. I mean basically every game on this list is new IPs, I'm all in on those. Anyway, I wanted to take the time to (I think) respectfully respond since you were so detailed with your thoughts as well. I appreciate the discussion, even if we disagree.
Procedural generation IS NOT random generation. You use the words interchangeably a lot in this video, I feel compelled to inform you that they’re not synonymous.
You're absolutely right, and I should choose my words more carefully because language matters. The only thing I'll say in my defense is that there are randomized ELEMENTS to procedural generation, since it's creating a new run every single time using chunks in a formulated but SEEMINGLY random way. But you're correct, they're not interchangeable and that's my bad. Thank you!
@@ZeroScore no, it’s all good! I just hear those two terms conflated a lot when they aren’t. The easy way to remember is to break down the word procedurally; meaning that there is a procedure being performed by the software to generate the environment. Most procedural generation does have elements of randomness within it, but no randomness is required for a system to be procedurally generated. That’s the reason why I pointed it out; in the the near future you’re going to see procedural generation do things you had no idea were even possible, I think it’ll be great for roguelikes (already is for a lot of them) but how it gets utilized by metroidvanias will be very interesting to observe.
Maybe if procedural generation gets advanced enough I won't be biased against it anymore. I currently can't see it used for something like metroidvanias where the whole point is structure based on getting specific items to access new areas. That's why games like Dead Cells didn't work for me. But if it can generate pre-placed power ups on mostly static maps with just slightly different challenges along the way each run, that could be really cool
@@ZeroScore it’s advancing very quickly. I’m working on developing a procedural system for implementation in like a murder mystery type game. In video games it’s often how something is implemented and the way it’s constructed that defines how it’s received. Good ideas with poor execution might as well be poor ideas, you know?
Expected like 10 new game suggestions. Instead there were 3, 1 of which was a very poor anime game. 20 new game suggestions would've been nice, 5 at a minimum. But 3?! After so long til you actually talk about the games, then you talk for aaaages on the worst ones. What a waste of time.
Oh yeah my mind blocked out the fourth as it was the longest part of the video and near enough a girl boss Megaman mobile game where the characters are so small on screen, you can't even see them, and all rooms look exactly the same. No wonder I only remembered 3 of them, even immediately after watching haha@@ZeroScore
Looking forward to trying 30XX with my friend. Thanks.
Enjoy! It's come a long way since I made this too... My friend and I wanna do a follow up gameplay video to show how far it's come.
And then came Gravity Circuit, and showed Megaman what it should have been all along.
30xx just got a 1.0 release. And it's good! Nice video btw.
Yeah! I plan to check that out soon, been hearing really good things about the 1.0 release.
I actually didn't mind mighty number 9, certainly wasn't great but I didn't think it was bad either.
I'll admit, I played that up a bit. I got through MOST of mighty no 9 after launch, I think partially because I backed it so I was determined to like it, but also because it is totally playable, but I just wouldn't call it good, and the whole MESS surrounding it really soured me to it so it makes for a good punchline.
Mega Man, Castlevania and Metroid clones get insane funding because people are so desperate for them but devs don't capitalize on this, I'm sure a decent looking Metroid clone would get 5mil backing easily.
@@EverRusting Capcom may have runout of ideas for Mega man, because coming up with new power ups for Mega man can be frustrating. Konami is too busy with Pachinko Machines and Silent Hill to care about Castlevania because the series is really niche.
Nintendo cares about Metroid, they just take forever to make.
Might Number 9 had a perfectly good gameplay loop. It was the level design that was completely amateur. If someone took that engine and designed better levels, it could be really good!
@4:05 yup. That's as far as I got.
I’ve been looking for venture kid for awhile now cuz I missed this game. I always think of it and then can’t remember it. It’s not on the App Store anymore, so I couldn’t find it.
I also love how many incredible hidden secrets are in each level. Secret walls, jumping puzzles, etc. it’s so good
I like your shirt and your room man so nostolgia and art ❤️👍
Since FireyPaperMario already mentioned the legend of dark witch, here are a couple more mega man clones you missed. Berserk Boy, GravityCircuit, Gestalt: Steam and Cinder, STEEL ASSAULT, and NEON INFERNO that is still getting worked on as we speak.
I didn't technically miss them cause they weren't out when I made this, but I DO want to do a follow up video, mostly because I love gravity circuit, so I'll make note of the others too
@@ZeroScore okay, sounds good to me!😊👍
What about Majin Shoujo / The Legend of Dark Witch? That's a Mega man clone, with the main protag, bosses, and main villain being waifus.
I'll have to look it up, sounds interesting!
I mean, you scrolled past Rosenkreuzstilette at the end, that's a decent Megaman styled game. Although, I don't know how easy it would be to get ahold of nowadays.
That name is a mouthful, but I'll have to look it up (by copying and pasting from your comment, cause I can't spell that)
@@ZeroScore Yes, I too have difficulties spelling the name every once in a while. Also, a bit of a heads up.
I don't exactly recall what the story fully entails, as I played the game almost ten years ago. But, be warned, given the type of game it is, the story could either be silly, or get extremely dark.
I cannot recall how dark, but be advised that that may be a possibility.
Did you find the aerial action? For beck that part IS the dash you wanted, for starters.
Also, the weapon creation isn't as complex as you let on, just a bit grindy. And I do agree that the game is a bit too easy, but then again, the first time you beat the game, you unlock a hard mode option for new files.
Awesome Vid!
Thank You very much for Your Work! Greetings from Germany
New to your channel. Insta-subscribe.
Thank you for helping to keep the lil blue legend alive.
Will never understand why Capcom doesn’t just pay professional fans to churn out a new 8-bit style MM release every two or three years. We’d be so happy.
The person who made that MM Unlimited game a decade ago would be a great choice.
Right?! I actually need to do a follow up to this video cause there's been some great MM style games lately like Gravity Circuit last year and Berserk Boy that just came out (kind of more metroidvania, but it's clearly inspired by Capcom plafformers too)
Excuse me,
the title about all this game in this video?
Many thanks.. :-)
What is that picture frame in the background?! It rules
I came here to ask the same exact question! That thing is sick
Great vid! Definitely gonna check some of these out!
30XX looks great but I detest most roguelites because
- Game design is so short, most games would take 10~30 minutes without the permadeath gimmick and most of the design is random generation
- How are you supposed to practice against a hard fight when losing takes you back to the beginning of the game?
- You usually beat something not because you got better but because you got good item combinations due to RNG, same for failing
- Health drops are so scarce, you go like "I would have passed this section if I didn't get hit at that section 15 minutes ago" so it all boils down to desperation because you can never comeback after a rough section
And 30XX has all of these
I totally agree, and I think even said that I'd love more narrative structure games instead, but I still can't deny that 30xx is fun to play. It might be random run based, but it's a good time, especially with co-op. And this one has LESS of those elements than 20xx did due to the "Mega Mode". I'd much rather see this studio devote their engine to a proper narrative game though, and just make the side mode the roguelite part. Oh well :/
Megaman clones? "Megalites" sound Better, as an official subgenre name 👏
I like that! Lets make it happen
@@ZeroScore Thanks! Came up with it myself, mixing Rougelite with the Mega man name; been trying to spread news of it, and create an impact that hopefully gets new games made for it! (Similar to the explosion in Boomer shooter games in the past few years)
I stayed the whole video...and I saw your face.
I'm...not sure if that's an insult or a video reference that I don't remember (this video is old, y'all)
Yeah, Capcom's moving onto new projects to keep up with today's generation of gaming, but like, that FPS MMX game that was being made by Retro Studios in the aesthetic of Halo _definitely_ would've blown up and made MegaMan relevant again, but nope, gotta scrap it anyway because reasons. I think it's just that Capcom themselves genuinely hate MegaMan now and the legacy collections we're getting, as well as the various MegaMan cameos in their recent games are just their way of pity-tripping the fans
It's because Keiji Inafune left Capcom, without him what's the point??? Until they found someone for 11. Usually when a series creator leaves the company, it's a death sentence for a franchise.
Mega Man got lucky.
sigh i really hate the score based nature and overall design of the GV series, havent had my megaman fix since Shovel Knight and mm11
I agree the score stuff isn't great, but I think that's why I don't mind Gunvolt Burst much... The more retro style puts more focus on the level design and score is just a side feature rather than the main gimmick. I tried getting into Luminous Avenger or whatever, cause it's kinda their Zero, and yeah... It was like a side scrolling bullet hell, the levels weren't even that interesting. GV levels just seem like a means to dispatch a ton of enemies for points
This looked really good on the big screen TV. Great video!
I don't know why people like X series. Those games have terrible difficulty balance, X7 is borderline unplayable, X8 barely counts as a Mega Man game.
0:57 people needs to stop believing that nonsense. May God, they say that about every collection for every game series 😂 people been saying that since collections on PS2.
To be fair, I didn't say I believe it, I just stated that it was said in interviews and I HOPE it's true...but yeah the words get more hollow every year.
So I went back up to like 7 years ago to see if you had videos on it, but if you haven't explored the world of Mega Man 1-6 rom hacks, well, you should.
There's so many out there that are usually better feeling than the fan games. There's ranking videos of them on youtube you can look up to find some of the better and/or easier ones as well as the harder ones.
Oh...if you want me to tell you what to play (not fan games, Rom hacks...) the RUclips channel specifically is UltraMegaBlobMan , but if you want an easy breezy list
MM1-Speed Bomber
MM2-Basic Master 1.2 (NOT 1.0)
MM3-Claw (all 3 of the claw games are fantastic but the 1st and 2nd one are much harder)
MM4-Minus Infinity is the show piece of all mega man rom hacking, but some people prefer Voyage OR Burst Chaser/Airsliding.
MM5-Double Jumper
MM6-Spirit of Hackers until Mr. X stage 2...but it's really very excellent but there's really no "easy breezy" mm6 hack.
@@robmoore3176 Thanks for the suggestions! I'm sometimes hesitant about fan games because, as you mention, they tend to ramp up the difficulty and MM is already super hard, but I'll definitely keep that video idea in mind! I'm personally bigger into the X series (I mean come on...Zero) but I LIKE classic Megaman, I'm just bad at it :p
@@ZeroScore Pretty much all of the mega man X hacks are trash lol. Just a bunch of kaizo style stuff tbh. There's a few "good" ones comparitively but as far as that is concerened I'd just play the patches that let you play as Zero in all 3 of the games the entire time.
I really don't think the tone you take at the start of this video is one that particularly endears me to keep watching. while there may be substance to Rockman X DiVE being every bit the gacha game that it is, the olive branch that was Street Fighter X Mega Man really is not deserving of scathing criticism when that could have ended in lawsuits like it does for many other corporations attempting to protect their IP rights.
I do think that the devs at capcom mean it when they release these ROM collection litmus tests. Corporations have to hedge their bets and this is how Capcom has done it for ages.
Mega Man fan games are in a healthy place and I'm way more willing to replay through MAGMML2, Rock Force, Rockman 4 MI, or the dirth of EXCELLENT fan content over the likes of 20XX or Mighty Gunvolt Burst.
Lastly, I'd like to not hate on new IP when we live in an industry that likes to rehash it's old content constantly??? I live for this sort of stuff to come about and then it hopefully becomes popular enough to show up in their next crossover game.
I appreciate your input and can agree that the world needs more positivity rather than everyone just being overly pessimistic, but I don't agree with the implication that Capcom is above criticism (or that MegaMan is in a good place, frankly). I don't know that I SCATHINGLY criticized SF x MM either... It was more about how they had a big anniversary and that just okay fan game is all we got. There's some excellent fan games out there, I showed a few off and linked to them in the description.
I also doubt Capcoms promises with the collection litmus tests. We've had just about every series collected now, which I love just for accessibility sake, and since those started coming out, all we've gotten is MegaMan 11, which is now the highest grossing MegaMan game of all time. That's a lot of success to measure, but they just vaguely reference WANTING to make more games, with nothing else to show except for a frankly bad mobile cash in (I stand by that one, it's bad).
I can see how my tone could be up to interpretation, but I just find it interesting that you say it doesn't endear you to keep watching when the point of the video is about the fans who are essentially keeping the spirit of MegaMan alive as Capcom just cashes in on the name, while focusing all their development efforts on Resident Evil and Monster Hunter. You and I are on the same side, we both love MegaMan and want more for it... I just can't defend modern day Capcom.
You might be right that I was unfair to Mighty Number 9 though. It did try. But I backed it and that whole Kickstarter was a mess bordering on scam (especially with the launch of multiple other kickstarters in that universe before the game was even released) so I'm a little sensitive to that topic. But if you DID watch the rest of the video, you see I included Mighty Gunvolt Burst and like that game a lot, praising how it used the things MN9 did well and scrapped what it failed at, so I do agree about how important new IPs are. I mean basically every game on this list is new IPs, I'm all in on those.
Anyway, I wanted to take the time to (I think) respectfully respond since you were so detailed with your thoughts as well. I appreciate the discussion, even if we disagree.
The hell do you mean "used to be"!?
Procedural generation IS NOT random generation. You use the words interchangeably a lot in this video, I feel compelled to inform you that they’re not synonymous.
You're absolutely right, and I should choose my words more carefully because language matters. The only thing I'll say in my defense is that there are randomized ELEMENTS to procedural generation, since it's creating a new run every single time using chunks in a formulated but SEEMINGLY random way. But you're correct, they're not interchangeable and that's my bad. Thank you!
@@ZeroScore no, it’s all good! I just hear those two terms conflated a lot when they aren’t. The easy way to remember is to break down the word procedurally; meaning that there is a procedure being performed by the software to generate the environment. Most procedural generation does have elements of randomness within it, but no randomness is required for a system to be procedurally generated. That’s the reason why I pointed it out; in the the near future you’re going to see procedural generation do things you had no idea were even possible, I think it’ll be great for roguelikes (already is for a lot of them) but how it gets utilized by metroidvanias will be very interesting to observe.
Maybe if procedural generation gets advanced enough I won't be biased against it anymore. I currently can't see it used for something like metroidvanias where the whole point is structure based on getting specific items to access new areas. That's why games like Dead Cells didn't work for me. But if it can generate pre-placed power ups on mostly static maps with just slightly different challenges along the way each run, that could be really cool
@@ZeroScore it’s advancing very quickly. I’m working on developing a procedural system for implementation in like a murder mystery type game. In video games it’s often how something is implemented and the way it’s constructed that defines how it’s received. Good ideas with poor execution might as well be poor ideas, you know?
Your opinion on mighty gun volt burst is kinda poop bro...
Care to elaborate? I liked the game!
Expected like 10 new game suggestions.
Instead there were 3, 1 of which was a very poor anime game.
20 new game suggestions would've been nice, 5 at a minimum.
But 3?!
After so long til you actually talk about the games, then you talk for aaaages on the worst ones. What a waste of time.
There were actually 4, as hinted by the thumbnail, but I hope you find a better list to fit your needs.
Oh yeah my mind blocked out the fourth as it was the longest part of the video and near enough a girl boss Megaman mobile game where the characters are so small on screen, you can't even see them, and all rooms look exactly the same. No wonder I only remembered 3 of them, even immediately after watching haha@@ZeroScore
Three minutes in and just getting to the point, and you start to complain about your retention rate. Hmmmm