Endless Ocean Loop In Blender | Create Loopable Ocean With Ocean Modifier Tricks | Infinite Ocean

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  • Опубликовано: 5 окт 2024

Комментарии • 96

  • @5MinutesBlender
    @5MinutesBlender  2 года назад +4

    𝐎𝐜𝐞𝐚𝐧 𝐌𝐨𝐝𝐢𝐟𝐢𝐞𝐫 𝐢𝐧 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 𝐞𝐱𝐩𝐥𝐚𝐢𝐧𝐞𝐝 𝐡𝐞𝐫𝐞 👉 ruclips.net/video/n_Z2oMTdDdI/видео.html

  • @19CarlosGomez64
    @19CarlosGomez64 2 года назад +13

    The comparison note of the two parameters of the Ocean modifier is the key moment of this master class on what a tutorial should look like. Also the comment about the absolute importance of the first and last frame of a looped animation being the same.
    Thank you very much!!!

    • @5MinutesBlender
      @5MinutesBlender  2 года назад

      Thank you so much 💝💝 I am extremely happy that you found this tutorial worth a watch!

    • @TestAccount-pm1oi
      @TestAccount-pm1oi Месяц назад +1

      "master class" is horribly over used.

  • @gameslacker2711
    @gameslacker2711 2 года назад +8

    I don't know why you don't have that many views, but Im happy you do these short simple tutorials. Really helped me a lot. Heck I think you helped a lot of people who just got started with Blender. So from the bottom of my heart, thank you

    • @5MinutesBlender
      @5MinutesBlender  Год назад +1

      Thank you so much for this lovely comment and the appreciations 💝💝 It made my day bro 😊

  • @mariiimu
    @mariiimu 9 месяцев назад +1

    been stuggling for hours trying to make a different waves tutorial loop before understanding that looping it in the way it was setup wouldn't be possible, thank you for this quick easy tutorial

  • @jinnsound
    @jinnsound 11 месяцев назад +2

    best computer voice tutorial I've seen so far!

  • @shycat3d
    @shycat3d 2 года назад +4

    Thank you so much for the tutorial!
    Thr timing is perfect, as I need this loop for my project
    :D

    • @5MinutesBlender
      @5MinutesBlender  2 года назад +3

      Glad it was helpful 😊 All the best for your project!

  • @paulalexsimoes
    @paulalexsimoes 10 месяцев назад +2

    This tutorial is very good, congratulations

    • @5MinutesBlender
      @5MinutesBlender  10 месяцев назад

      Thank you so much for the appreciation! 💝💝

  • @T-Bone511
    @T-Bone511 2 года назад +2

    Your tutorials are so helpfull Thank you so much!!!

  • @MichaelDeBont
    @MichaelDeBont 6 месяцев назад +1

    THANK YOU SO MUCH this helped me a lot!

  • @miguelr5386
    @miguelr5386 8 месяцев назад +2

    Thank you so much bro

  • @DuckoTheEpic
    @DuckoTheEpic 11 месяцев назад +1

    i. love. this. THANK YOU!

  • @vaporama_vision
    @vaporama_vision Год назад +1

    You're a god.

  • @7856sb
    @7856sb 6 месяцев назад +1

    Thank you!

  • @AndrewShestopalov
    @AndrewShestopalov Год назад +1

    Amazing tutorials. I'm glad that utube suggested your channel :)
    have a small question... Will this final deform animation work if you export this model into the Unity engine? If not - maybe there is a way to bake the final deform animation?

    • @5MinutesBlender
      @5MinutesBlender  Год назад

      Thank you for the appreciation! Yes, it is possible to export the whole animation for another software like Unity. You need to first enable Lightwave Point Cache from Edit > Preferences > Addons. Then convert the ocean animation data into point cache (mdd file), apply the ocean modifier and import the mdd file. Then you can export the ocean as usual. We're coming up soon with a tutorial on this since it may look little difficult from this textual description.

  • @johan.andersson
    @johan.andersson Год назад +1

    Thank you for this tutorial, very useful. I tried to use the same technique with your previous tutorial "[3.x] All Settings In Ocean Modifier In Blender | Explained With Suitable Examples | Eevee & Cycles", but if foam is added it looks like the first and last frame not are identical. Do you know if it is possible to make an endless ocean loop with foam present? Thanks again for an excellent tutorial.

    • @5MinutesBlender
      @5MinutesBlender  Год назад +1

      Thanks for the appreciation. Unfortunately, I could not figure out any technique yet for looping an ocean when foam is added 🙁

  • @sportsfamily01
    @sportsfamily01 Год назад +1

    Gravity video making tutorial please

  • @sweetpeazayd4002
    @sweetpeazayd4002 13 дней назад +1

    Is there a way to make foam loop seamlessly as well? i have the water itself working but the foam i added changes between first key and last key so doesn't make a perfect turn table animation

    • @5MinutesBlender
      @5MinutesBlender  13 дней назад

      No I could not find a perfect way to loop it with foam. The closest we can do is, make the foam slowly appear and disappear in the beginning and at the end, then it will loop perfectly. It is not ideal but at least it won't look absurd.

  • @santhoshmg2319
    @santhoshmg2319 2 года назад +2

    Awesome

  • @beautifulcurls1942
    @beautifulcurls1942 8 месяцев назад +1

    Hey just wanna start off and say the video is very useful and thank very much but how did you make it blue?

    • @5MinutesBlender
      @5MinutesBlender  8 месяцев назад

      Thank you too ❤️ For the blue color, you can add a new material for the ocean object and set its color to Blue, plus you should customize some other properties like transmission, specular value etc. to get the watery outlook.

  • @muhammedmustafa9628
    @muhammedmustafa9628 3 месяца назад +1

    thank u sm

  • @sjoerdvisser
    @sjoerdvisser 4 месяца назад +1

    legend

  • @diki-art
    @diki-art Год назад +1

    thank you

  • @targetprimary
    @targetprimary 2 года назад +1

    I m new subscriber blender foundation Playlist is amazing sir. Thanks for every tutorial.
    I have one doubt I want to make two uv sphere object to attract or repel like opposite or same charge ( not particle emitted, it is working) can we assign charge to objects? How much strength should I put ? Is there any rigid body setting? I tried for zero gravity also.
    Please help sir only simple two object attration or Repulsion.

    • @5MinutesBlender
      @5MinutesBlender  2 года назад +1

      As far as I know, charge field works only with charged particles. If you want two simple spheres, you can use two particle systems and keep the number of particles in each system as 1. So you will get only 1 particle emitted from each emitter. These two particles will interact based on the charge assigned to them. I tested this. But since they are particles, they may not follow other expected behaviors like collision etc. However, attraction & repulsion will work correctly. Later you can use a UV sphere to render these particles.

    • @targetprimary
      @targetprimary 2 года назад +1

      @@5MinutesBlender Thanks sir.

  • @dylanb1997
    @dylanb1997 5 месяцев назад +1

    I couldn't find how to export the model WITH the animation here. Do you mind telling me how?

    • @5MinutesBlender
      @5MinutesBlender  5 месяцев назад

      This animation is created using modifiers. Blender does not yet support modifiers in the export module. So I think you cannot really export this. You can export a single ocean modifier using mdd format, but this endless loop may not be possible.

  • @vimleshera4352
    @vimleshera4352 Год назад +1

    amezing

  • @matinhosseini1306
    @matinhosseini1306 2 месяца назад

    Hi, I need a tutorial to create waterfall. Can you please make this tutorial?

    • @5MinutesBlender
      @5MinutesBlender  2 месяца назад

      A realistic waterfall is not difficult to create, but it needs an insanely high domain resolution for the fluid domain - something in the order of 512 or probably even higher. Most machines, including mine, cannot handle this - so we never ventured into that. The hardware is the primary constraint here, the animation is easy.

  • @snow.of.sirens
    @snow.of.sirens Месяц назад +1

    Guys,why is my ocean doesn’t move when I press “play”?

    • @5MinutesBlender
      @5MinutesBlender  Месяц назад

      Did you animate the Time field in the ocean modifier? You need to set multiple keyframes for this field in order to animate it. If it is not animating the ocean won't move either.

  • @MrNoob1111
    @MrNoob1111 7 месяцев назад +1

    How can I change the color ... pls tell

    • @5MinutesBlender
      @5MinutesBlender  7 месяцев назад

      You mean the color of the ocean? You can set a material and change the color of the material just like any other material.

  • @Sauriya
    @Sauriya 8 месяцев назад

    why when I set the first keyframe of the ocean generate to 0 the last keyframe changes to 0 too????

    • @5MinutesBlender
      @5MinutesBlender  8 месяцев назад

      You need to insert a keyframe (you can visualize it like locking a value) when you change the value. You can insert a keyframe by clicking on the switch on the right side of the value, or right-click and choose insert keyframe. When you do that, the value gets locked for that frame. Now you change it on another frame and keyframe it, it will also get locked for that frame. Otherwise simply changing the value would change it for all frames.

  • @AliBizSarvary
    @AliBizSarvary 10 месяцев назад +1

    but how to export this as an FBX file with a normal animation?!

    • @5MinutesBlender
      @5MinutesBlender  10 месяцев назад

      I don't think animations that are created through modifiers can be exported from Blender. You need to apply the modifier before you export, so the animation will be lost. The concept of modifier is not the same across various software, so there is limited support in export or import.

  • @Mo-eq1jp
    @Mo-eq1jp 11 месяцев назад +3

    Why is my ocean white

    • @5MinutesBlender
      @5MinutesBlender  11 месяцев назад

      Probably you have added too much foam. Reduce the foam amount and check if it solves the issues.

    • @handsomemann01
      @handsomemann01 Месяц назад

      Or you probably forgot to add material

  • @MrNarutorengun
    @MrNarutorengun Год назад

    What if I want to bake the ocean? Do I need to do this with 2 modifiers?

    • @5MinutesBlender
      @5MinutesBlender  Год назад +1

      Hi, the fact is - this trick of looping an ocean is not official. So if you bake the data, the loop does not work anymore. If you are still interested to know how to bake 2 ocean modifiers, I can explain, but it won't loop anymore as I just tested and discovered 🙁 So the other way to solve it is to export the ocean modifiers as mdd files (2 mdd files in total), then import those mdd files one after another as shape keys. I did not test this method but it should work since I used it in another similar situation. All the best for you!

  • @anasbanaggar
    @anasbanaggar 2 года назад +1

    Can be exported to a game engine?

    • @5MinutesBlender
      @5MinutesBlender  2 года назад

      Yes, if you can export an animation, this should also export. Haven't tried myself though!

    • @XtremeSk8ter
      @XtremeSk8ter 2 года назад

      If you dont want physics based water that is affected by objects (basically just scenery) then yeah. If you do want physics based water then you just need to import a plane and set up ocean physics in engine.

    • @zorosuncle9015
      @zorosuncle9015 2 года назад

      @@XtremeSk8ter So basically this ocean is just for show and wont act like water?

    • @anasbanaggar
      @anasbanaggar 2 года назад

      @@zorosuncle9015
      The physics based is separated from the visuals
      We can implement the physics entity alongside the visual entity

  • @Nojisoul
    @Nojisoul Год назад +1

    i have followed all the steps, but my first and last frame are not the same.. i don't get it

    • @5MinutesBlender
      @5MinutesBlender  Год назад

      Did you enable foam? This method may not work when foam is enabled. If that is not the case, and you believe that you have set all other things correctly, please send your blend file to 5minblender@gmail.com We will check and get back to you at the very earliest. Thank you!

    • @Nojisoul
      @Nojisoul Год назад +1

      @@5MinutesBlender i really appreciate that! i didn't have foam on, but I managed to solve it in another way. thanks again!

    • @5MinutesBlender
      @5MinutesBlender  Год назад

      Glad to know that you resolved it!

    • @a.p.7383
      @a.p.7383 Год назад

      @@5MinutesBlender how can i make this method work with foam on? i followed the steps, and the geometry loops right, but i noticed the foam is not looping.. just saw your explanation here. is there a way to make it work with foam on?

    • @5MinutesBlender
      @5MinutesBlender  Год назад

      ​@@a.p.7383 Unfortunately, I am not aware of any method to loop the ocean with foam. I would myself love to hear from someone if this is at all possible 🤔🤔

  • @T-Bone511
    @T-Bone511 2 года назад +2

    You have helped me with so much and now i have a channel about blender so thanks!! Also check it out if You want!!

    • @5MinutesBlender
      @5MinutesBlender  2 года назад +1

      Hey, thank you so much 💝 I have visited your channel... nice short animation clips, keep it up 👍👍

  • @LeahP-zk5qs
    @LeahP-zk5qs 3 месяца назад

    I tried several times to follow the tutorial, but it is not working.

    • @5MinutesBlender
      @5MinutesBlender  3 месяца назад

      You can send your blend file to us (5minblender@gmail.com), we will check and get back to you on how to fix it.

    • @LeahP-zk5qs
      @LeahP-zk5qs 3 месяца назад

      @@5MinutesBlender Oh, hey thanks for replying, I had to undo my project entirely, because I could not figure out what it was that was causing my problem, but I followed the tutorial again, and this time it worked, I think I might have just accidently messed something up, because whenever I went to the graph editor after doing everything else, nothing would show up on the graph, but now it is fixed, thanks for tutorial to, it was great.

    • @5MinutesBlender
      @5MinutesBlender  3 месяца назад

      @@LeahP-zk5qs Glad to know that it worked! 👍

  • @zouglou
    @zouglou 3 месяца назад

    how do i export it to unity?

    • @5MinutesBlender
      @5MinutesBlender  3 месяца назад

      Since this is created using modifiers, I am afraid that we cannot export it. Blender's export system does not yet support modifiers (you have to apply the modifier before you export, so the animation will anyway go).

    • @zouglou
      @zouglou 3 месяца назад +1

      @@5MinutesBlender i was introduced to alembic and i was able to export with animation thanks for the video i love it

    • @5MinutesBlender
      @5MinutesBlender  3 месяца назад +1

      @@zouglou Glad to know that 😊💝💝

  • @timorre3971
    @timorre3971 9 месяцев назад +1

    blows

  • @LeahP-zk5qs
    @LeahP-zk5qs 3 месяца назад

    did not work

    • @5MinutesBlender
      @5MinutesBlender  3 месяца назад

      Can I have a look into your blend file so that I can see what is going wrong?

  • @artlock7
    @artlock7 Год назад +1

    Too fast

  • @perimetrfilms
    @perimetrfilms Год назад +2

    I have tried to learn Blender but I consider it the worst software ever designed bar none! I need an ocean and a sky. It says you can find the sky in preferences! It is not available. When I try other methods I get everything but what a sky needs to look like! Dear programmers of blender: retire please.

    • @5MinutesBlender
      @5MinutesBlender  Год назад +3

      Hi mate, I don't know which instructions or which tutorial you followed. But we have created a sky tutorial, you can watch it here 👉 ruclips.net/video/Zyxq9goQ8Fk/видео.html
      It works! Further, if you want a realistic Night Sky, here is that tutorial 👉 ruclips.net/video/ShozW1ZGrsA/видео.html All the best!

    • @TestAccount-pm1oi
      @TestAccount-pm1oi Месяц назад

      You must not have looked. World tab, change color to Sky. Done! Very easy. Lots more sky options available if you need them.

  • @nana707xxx
    @nana707xxx 8 месяцев назад +1

    thank you c:

    • @5MinutesBlender
      @5MinutesBlender  8 месяцев назад +1

      Happy to help 😊💝💝

    • @nana707xxx
      @nana707xxx 8 месяцев назад

      when i try to export, i only have a blue square and no light on it (i add an uv sphere to have golden reflection on the water). Do you know what can be the pb ? :c tyyy @@5MinutesBlender

    • @5MinutesBlender
      @5MinutesBlender  8 месяцев назад

      @@nana707xxx Please check if the modifiers are applied in the export options. In any case, you can apply the modifiers yourself and export it. Please note that we cannot export the live ocean since we created the animation using modifiers. Modifiers in Blender don't get exported.