How To Float Any Object On Water | Easy Blender Tutorial | Ocean Modifier & Floating Objects

Поделиться
HTML-код
  • Опубликовано: 4 авг 2024
  • In this tutorial, we have discussed how to float an object on water or any fluid using the Ocean Modifier in Blender. In our previous video (linked below) we have discussed how to float an object with Fluid Simulation. Here, we are using a different technique to float objects with Ocean Modifier. We have also discussed how to make the object drift away along with the ocean waves. Please watch the video for the complete tutorial. If you have any question on this tutorial, please leave your comment below.
    𝐎𝐜𝐞𝐚𝐧 𝐌𝐨𝐝𝐢𝐟𝐢𝐞𝐫 𝐢𝐧 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 𝐞𝐱𝐩𝐥𝐚𝐢𝐧𝐞𝐝 𝐡𝐞𝐫𝐞 👉 • All Settings In Ocean ...
    𝐇𝐨𝐰 𝐭𝐨 𝐟𝐥𝐨𝐚𝐭 𝐨𝐛𝐣𝐞𝐜𝐭𝐬 𝐰𝐢𝐭𝐡 𝐅𝐥𝐮𝐢𝐝 𝐒𝐢𝐦𝐮𝐥𝐚𝐭𝐢𝐨𝐧 👉 • Floating Objects In Bl...
    𝐅𝐨𝐥𝐥𝐨𝐰 𝐮𝐬 𝐨𝐧 𝐈𝐧𝐬𝐭𝐚𝐠𝐫𝐚𝐦 👉 / 5minutesblender
    𝐓𝐡𝐚𝐧𝐤𝐬 𝐟𝐨𝐫 𝐲𝐨𝐮𝐫 𝐝𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬 👉 donorbox.org/5-minutes-blender
    ==================================================
    We have many more tutorials that can help you learn Blender like a professional. You can go through the following playlists for the relevant topics:
    👇 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 𝐅𝐨𝐮𝐧𝐝𝐚𝐭𝐢𝐨𝐧 𝐂𝐨𝐮𝐫𝐬𝐞 𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥𝐬:
    If you are absolutely new to Blender, take this foundation course.
    • Blender Foundation Course
    👇 𝐀𝐥𝐥 𝟏𝟐 𝐂𝐥𝐚𝐬𝐬𝐞𝐬 𝐓𝐨𝐠𝐞𝐭𝐡𝐞𝐫 𝐈𝐧 𝐎𝐧𝐞 𝐇𝐨𝐮𝐫:
    • Blender Foundation Cou...
    👇 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 𝐓𝐢𝐩𝐬 𝐀𝐧𝐝 𝐓𝐫𝐢𝐜𝐤𝐬 (𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥𝐬):
    • Blender Tips & Tricks
    👇 𝐄𝐚𝐬𝐲 𝐌𝐨𝐝𝐞𝐥𝐬 𝐅𝐨𝐫 𝐁𝐞𝐠𝐢𝐧𝐧𝐞𝐫𝐬 (𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥𝐬):
    • Easy Models For Beginners
    👇 𝐌𝐚𝐭𝐞𝐫𝐢𝐚𝐥𝐬 𝐘𝐨𝐮 𝐍𝐞𝐞𝐝 𝐈𝐧 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 (𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥𝐬):
    • Materials You Need In ...
    👇 𝐀𝐥𝐥 𝐓𝐞𝐱𝐭 𝐄𝐟𝐟𝐞𝐜𝐭𝐬 𝐈𝐧 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 (𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥𝐬):
    • Text Effects In Blender
    👇 𝐂𝐚𝐦𝐞𝐫𝐚 𝐌𝐨𝐯𝐞𝐦𝐞𝐧𝐭 & 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 𝐈𝐧 𝐁𝐥𝐞𝐧𝐝𝐞𝐫:
    • Camera Movement & Sett...
    👇 𝐔𝐬𝐞𝐟𝐮𝐥 𝐋𝐢𝐠𝐡𝐭𝐢𝐧𝐠 𝐒𝐞𝐭𝐮𝐩 𝐈𝐧 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 (𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥𝐬):
    • Useful Lighting Setup ...
    👇 𝐑𝐢𝐠𝐢𝐝 𝐁𝐨𝐝𝐲 𝐏𝐡𝐲𝐬𝐢𝐜𝐬 & 𝐑𝐢𝐠𝐢𝐝 𝐁𝐨𝐝𝐲 𝐂𝐨𝐧𝐬𝐭𝐫𝐚𝐢𝐧𝐭𝐬:
    • Rigid Body Physics in ...
    👇 𝐅𝐢𝐫𝐞 & 𝐒𝐦𝐨𝐤𝐞 𝐒𝐢𝐦𝐮𝐥𝐚𝐭𝐢𝐨𝐧 𝐈𝐧 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 (𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥𝐬):
    • Fire & Smoke Simulatio...
    👇 𝐅𝐥𝐮𝐢𝐝 𝐒𝐢𝐦𝐮𝐥𝐚𝐭𝐢𝐨𝐧 𝐈𝐧 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 (𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥𝐬):
    • Fluid Simulation in Bl...
    👇 𝐌𝐚𝐬𝐭𝐞𝐫𝐢𝐧𝐠 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 (𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥𝐬):
    • Mastering Blender
    If you want to watch our own creations in Blender, you can also check out the following channel where we regularly upload videos on Animation, Space Exploration and AI.
    𝐎𝐮𝐫 𝐨𝐭𝐡𝐞𝐫 𝐜𝐡𝐚𝐧𝐧𝐞𝐥 𝐥𝐢𝐧𝐤: / @thealienworld
    #Blender #Animation #Floating
    Timestamp
    00:00 Create an ocean surface
    01:13 Prepare one guiding plane
    02:15 Add a Shrinkwrap modifier
    02:52 Prepare the torus to float
    04:11 Create suitable materials
    05:08 How does the torus drift away?
    06:01 Verify the final result

Комментарии • 120

  • @5MinutesBlender
    @5MinutesBlender  2 года назад +8

    𝐀𝐧𝐨𝐭𝐡𝐞𝐫 𝐦𝐞𝐭𝐡𝐨𝐝 𝐭𝐨 𝐟𝐥𝐨𝐚𝐭 𝐨𝐛𝐣𝐞𝐜𝐭𝐬 𝐰𝐢𝐭𝐡 𝐅𝐥𝐮𝐢𝐝 𝐒𝐢𝐦𝐮𝐥𝐚𝐭𝐢𝐨𝐧 👉 ruclips.net/video/N-yohyp0Ja8/видео.html

    • @leo789
      @leo789 Год назад +1

      the assign button does not show in vortex. what can i do?? please help me🖤

    • @5MinutesBlender
      @5MinutesBlender  Год назад

      @@leo789 It shows only in the Edit mode and only for mesh objects. Are you in the Object mode by any chance?

  • @RizkiBockings
    @RizkiBockings Год назад +1

    Underrated chanel

  • @Yinky_b
    @Yinky_b 2 года назад +14

    Beautiful, just so beautiful. I've made this channel my everyday must watch blender guide since i started working with blender. I love when you said 'the more you experiment with something the more you discover' it speaks to me. Thank you so much.

    • @5MinutesBlender
      @5MinutesBlender  2 года назад

      Great to hear! We are proud to have you my friend on this channel 💝💝

  • @stuartyounger5801
    @stuartyounger5801 2 года назад +9

    Brilliant 👍 such simple steps in creating something amazing! 😃

  • @blenderconch
    @blenderconch Год назад +1

    Awesome! Exactly the thing I was looking for :) Thanks!

  • @prestonf830
    @prestonf830 Год назад +4

    This video helped so much for an extra detail in my school project. Thank you so much!

  • @th3_t3rminator
    @th3_t3rminator 2 года назад +2

    Very grateful you helped me a lot really appreciate it buddy! you deserve the donate keep it up

  • @AneeshArts
    @AneeshArts 2 года назад +1

    Cool!!

  • @krzysztofciechanowski3716
    @krzysztofciechanowski3716 Год назад +1

    Very helpful and easy to understand tutorial. Thank you!

  • @dimovalev
    @dimovalev 2 года назад +2

    Hello, what an amazing tutorial! Thank you!

  • @preetbhalodia3960
    @preetbhalodia3960 4 месяца назад +1

    amazing tutorial sir. thank you!:))

  • @COOLACADEMYFORPHYSICSANDMATH
    @COOLACADEMYFORPHYSICSANDMATH 2 года назад +2

    wowww great, promised accomplished in excellent way. Nice

  • @AltayebAmer
    @AltayebAmer 2 года назад +2

    Perfect. need tutorial about car rig with different cameras on road...... thanks

  • @luckythehusky693
    @luckythehusky693 Год назад +1

    this helped a lot!

  • @macnavi
    @macnavi 2 года назад +1

    So cool and so easy.

  • @MrZombiePhil
    @MrZombiePhil Год назад +1

    Very cool trick!

  • @tsunchoo
    @tsunchoo 2 года назад +3

    Great video, really well done.

    • @5MinutesBlender
      @5MinutesBlender  2 года назад +1

      Thank you very much 💝

    • @tsunchoo
      @tsunchoo 2 года назад

      I am also having trouble with some twitchiness - I'll post what I discover.

  • @josegerardianimacion3D
    @josegerardianimacion3D Год назад +1

    GRACIE MILE!!!!!!

  • @LFA_GM
    @LFA_GM 2 года назад +2

    Thank you very much for delivering such great content using simple, quick, and easy to follow demonstrations. I baked and exported the plane animation to use in another application, but it appears that the shrink modifier registers only movement in the X axis by keeping the object's origin at the same height and rotation (0,0,0). Same with the torus' movement. Is there any way to register the rotation and Y Axis movement of the guiding plane towards the animation so that wavy movement can be exported? I really appreciate your content and teaching approach.

    • @5MinutesBlender
      @5MinutesBlender  2 года назад +1

      Hey, thanks a lot! Glad that you liked our tutorials. I did not try with export. As such Blender's export module has limited support in many areas, so we need to be really lucky to get everything working in an exported version 🙂

    • @LFA_GM
      @LFA_GM 2 года назад

      @@5MinutesBlender Hi, I exported as FBX and Allembic, both didn't registered rotations and Y movement. I also placed a simulated rigid body with gravity on top of the plane, either way its transform wasn't registered. I'll keep searching. Thank you for your quick reply.

  • @pree3d
    @pree3d 6 месяцев назад +1

    thankyou!!!

  • @szym402pl
    @szym402pl 2 года назад +4

    Great videos, I find them really easy to follow.
    Can you make a tutorial with tips for quicker modelling? I just started working on gun models for my game, so it would be helpful if I could be a little bit faster with it.

    • @5MinutesBlender
      @5MinutesBlender  2 года назад +1

      Yes, we are coming up with a modeling tutorial this week. It will be pretty simple just for absolute beginners. You may need little more advanced one for a rifle or gun, which we will bring soon.

    • @szym402pl
      @szym402pl 2 года назад

      @@5MinutesBlender nice

  • @phdsivaramchannel6396
    @phdsivaramchannel6396 4 месяца назад +1

    Thanks bro

  • @juanjosesandoval1095
    @juanjosesandoval1095 6 дней назад +1

    Hello. This is a very clear and easy to understand tutorial, and it works very well for a single floating object; but if I want to have several objects keeping their positions relative to each other, when I apply "copy location" it modifies their original position placing all the objects in the center. How can I correct this situation?

    • @5MinutesBlender
      @5MinutesBlender  5 дней назад

      You need to use a separate guiding plane for each object. Or alternatively, you can enable X-Y-Z options in the copy location constraint for one object. For the other objects in the group, just enable Z in their respective copy location constraint. Now add a child of constraint for these objects, set the first object as the parent and enable X & Y only. So these objects will wave according to the height of the water but they will maintain the same relative position w.r.t. the first object.

  • @cyruspiruz9422
    @cyruspiruz9422 Год назад +1

    Awesome

  • @rajendrameena150
    @rajendrameena150 5 месяцев назад +1

    Vety well explained... One thing i want ask is that sometime water come above the torus which looks sinking so maybe to correct those frames we can do manual work like baking simulation on plane and then manually adjust it.

    • @5MinutesBlender
      @5MinutesBlender  5 месяцев назад

      Yes, we can do that. Or maybe we can use a boolean modifier to cut out the ocean where the torus is. We'll make a quick tutorial on this.

  • @QuantayPeoples
    @QuantayPeoples 2 года назад +7

    it's creepy that people don't use their real voices - we probably will all be lifeless androids with a shared web-based conscious one day. Aside from that...great video!

    • @5MinutesBlender
      @5MinutesBlender  2 года назад +1

      Glad that you liked at least something about our tutorial 💝 while I understand your concerns on the other areas. Btw, the idea of a shared web-based consciousness was really unique and very thoughtful 😲😲

    • @800HD
      @800HD Год назад +1

      Sounds like something GLADOS would say

  • @D3athW1ng
    @D3athW1ng 2 года назад +2

    nice

  • @bobdobs8855
    @bobdobs8855 Год назад +1

    Again another terrific and accessible tutorial! . One question, my torus has a kind of nervous jitter to it as it moves over the waves, is there anything I can do to smooth that out? Thank you.

    • @5MinutesBlender
      @5MinutesBlender  Год назад

      Glad you liked the tutorial! To smooth out the jittery motion, you can increase the size of the guiding plane. Experiment with the size because if you make it too large, you'll lose the motions completely. Use something that makes it more realistic.

    • @bobdobs8855
      @bobdobs8855 Год назад +1

      @@5MinutesBlender That worked great! Thank you. Would it be the same procedure to float a piece of cloth on the surface of the water?

    • @5MinutesBlender
      @5MinutesBlender  Год назад

      @@bobdobs8855 Yes. For the cloth, you do not need a separate guiding plane. The cloth itself can be the plane. But you can still use a separate guiding plane if you wish to, no problem!

    • @bobdobs8855
      @bobdobs8855 Год назад

      @@5MinutesBlender Terrific news! Thank you

    • @bobdobs8855
      @bobdobs8855 Год назад

      @@5MinutesBlender would the process be the same for using a video image as the cloth? When I try that it appears to be captured as a still image instead of a moving image.

  • @g0ldom863
    @g0ldom863 2 года назад +1

    Das ist aber toll uwu

  • @BROKENPEN.
    @BROKENPEN. 5 месяцев назад +1

    I watched many video but bro I understand only u
    U got my ❤ +1s stay happy 😊

    • @5MinutesBlender
      @5MinutesBlender  5 месяцев назад

      Thank you so much for the appreciation 😊💝💝

  • @gunterfleck2344
    @gunterfleck2344 8 месяцев назад +1

    Thanks for the Tutorial! One question:
    I what that my Object is coming from up from below the surface to the top. How can I do that?

    • @5MinutesBlender
      @5MinutesBlender  8 месяцев назад

      You can simply keep the object initially under the water. The constraint will automatically bring it upward to the surface. Try it out, and if it does not work, please send me your blend file so that I can see what exact setup you have and suggest you accordingly.

  • @sreekeshpm7357
    @sreekeshpm7357 11 месяцев назад +1

    Instead of going till add button you can use the shortcut key shift+A.

    • @5MinutesBlender
      @5MinutesBlender  11 месяцев назад

      Yes. We preferred to use the menu options for clarity, for beginners, as they might find it easy to remember (but shift+A is operationally easy). I seldom actually use the menus when I am doing my own work 😂

  • @animacionesdediegofernando5820
    @animacionesdediegofernando5820 2 года назад +2

    Question. Wouldn't it be the same if I applied a shrinkwrap constraint to the object?

    • @5MinutesBlender
      @5MinutesBlender  2 года назад

      Good question. No, shrinkwrap constraint won't work in this case (it will work but not perfectly) because shrinkwrap constraint works on the entire object, it does not affect each vertex point. So the guiding plane won't snap correctly to the ocean surface. We need to use a shrinkwrap modifier for the correct result.

    • @animacionesdediegofernando5820
      @animacionesdediegofernando5820 2 года назад

      I meant for the torus object.

    • @5MinutesBlender
      @5MinutesBlender  2 года назад

      Yes, that's possible. In fact we have another floating tutorial with that method, you can watch 👉 ruclips.net/video/N-yohyp0Ja8/видео.html Between the two methods, the one we used in this tutorial gives slightly better result.

    • @animacionesdediegofernando5820
      @animacionesdediegofernando5820 2 года назад +1

      @@5MinutesBlender oh, ok thanks 😊

  • @jonathanbibi799
    @jonathanbibi799 2 года назад

    for some reason the object I imported is totally off sync with the waves/plane, it goes up or down with the waves 1-2 seconds later, any idea what's causing it?

    • @5MinutesBlender
      @5MinutesBlender  2 года назад

      Just a wild guess, please check the origin point of the object that you have imported. Usually the size of the guiding plane is a very crucial factor here. But I guess you have already ensured that the plane is in-sync with the ocean waves, it is the 3rd object which is only out-of-sync. So my doubt is on the origin point. Set the origin point of this imported object to that of the plane, you may get a better result. Please let me know if this does not solve your issue.

  • @ThatTrendHouse
    @ThatTrendHouse Месяц назад +1

    What do I do if my boat is moving with the waves, but is half sunken?

    • @5MinutesBlender
      @5MinutesBlender  Месяц назад

      You need to add the motion to the guiding plane instead of the boat. The boat will follow this motion since it has the copy location constraints while floating on the water.

  • @chew5869
    @chew5869 5 месяцев назад +1

    I made a boat float by this method but the ocean water is getting inside the boat. I have tried boolean modifier but it is not working properly. please make a tutorial on how to fix it.

    • @5MinutesBlender
      @5MinutesBlender  5 месяцев назад

      Hi, as of now a boolean modifier is the only easy way to remove this water from inside of the boat. You need to add a boolean modifier AFTER the ocean modifier for the plane, and select the boat as the target with the "difference" option. While it works in most of the cases, it can fail if the ocean surface has a hole, or a break in its geometry. Such holes are resulted from a very turbulent ocean movement. If the ocean water is relatively calm, the above setup should work, I have tested the same. We'll probably come up with a tutorial soon on this, I found it interesting.

  • @MahckMedia
    @MahckMedia 2 года назад +1

    I've been trying to figure out how to do this with geomerry nodes. I've gotten close but the object z-axis floats too high above the waves?? Help, anybody/ lol

    • @5MinutesBlender
      @5MinutesBlender  2 года назад +1

      Hi, it sounds good that you did this using geo nodes 👍 If you can share your project blend file, I can probably understand the issues that you described here and I can try to look for a solution. Our contact details (Email ID) are given in the About section of this channel. Thank you!

  • @nathilu
    @nathilu 2 года назад

    thanks for the tutorial, but I have an error and it is that when I do the render, the ocean waves are not previewed in the final result, it looks completely smooth u_u I don't know why....

    • @5MinutesBlender
      @5MinutesBlender  2 года назад

      One quick check. Did you set the Render resolution same as that for the Viewport? These two fields are there next to each other in the Ocean modifier settings and they should be same. Can you please check if they are different?

  • @_casg
    @_casg 3 месяца назад +1

    broski i wanna make a river and i want the words Sunday to float with the simulation... will this trick work/?

    • @5MinutesBlender
      @5MinutesBlender  2 месяца назад

      Yes, it should work if you create each letter as a solid 3d object and float each piece separately. If you don't want the whole text to float together as a flat surface, not a 3d object, you need to look for other methods like curve modifier or shrinkwrap.

  • @xxdarrowxxloo7542
    @xxdarrowxxloo7542 4 месяца назад +1

    I cant seem to get the plane to follow the motion of the ocean could you tell me where i went wrong

    • @5MinutesBlender
      @5MinutesBlender  4 месяца назад

      Please check if the modifiers are added correctly and if your plane has the correct normal. If unable to resolve, you can send your blend file to 5minblender@gmail.com so that we can investigate and suggest a solution. Please include one line on the problem statement when you send the file. Thank you!

  • @edwinbates2920
    @edwinbates2920 Год назад +1

    don't ad to many sub divisions just choose shade smooth it will shorten your render time massively

  • @sreekeshpm7357
    @sreekeshpm7357 11 месяцев назад +1

    Bro you can use this code on the time in modifier- #frame/the number that you want.

    • @5MinutesBlender
      @5MinutesBlender  11 месяцев назад

      Yep, thanks for sharing the tip! 💝

  • @pioneerguru2.052
    @pioneerguru2.052 2 года назад +2

    how to make diwali blinking light
    please makle 1 minute video

    • @5MinutesBlender
      @5MinutesBlender  2 года назад +1

      Sure thing! We are taking note of it, will make a tutorial.

  • @Fenulterrurialoil
    @Fenulterrurialoil 2 месяца назад

    why the constraint doesnt follow the vertex group when i render?

    • @Fenulterrurialoil
      @Fenulterrurialoil 2 месяца назад

      pls help 🙏🙏

    • @5MinutesBlender
      @5MinutesBlender  Месяц назад

      Sorry for the late reply. You mean it shows correctly in the viewport but the rendered output is different? Can you please send your blend file to me (5minblender@gmail.com) so that I can check and suggest you accordingly?

  • @pioneerguru2.052
    @pioneerguru2.052 2 года назад +1

    love you
    1 help
    how to cut man head with sword animated
    make 1 minute video

  • @Rick-wl6cx
    @Rick-wl6cx Месяц назад

    when I add the constraints the boat flips over how can I fix this?

    • @5MinutesBlender
      @5MinutesBlender  Месяц назад

      Please check the normals of your boat as well as the ocean. If the normal is flipped you can get this behavior.

  • @leonegan2704
    @leonegan2704 10 месяцев назад

    hello sir i have one question
    how can i remove hidden plane because it appear when i render animation

    • @5MinutesBlender
      @5MinutesBlender  10 месяцев назад +1

      Disable the render visibility for that plane (it is a camera icon beside the eye icon - if you can't see it, use the filter option to display the render visibility icon first, then click on it to disable it).

    • @leonegan2704
      @leonegan2704 10 месяцев назад

      @@5MinutesBlender thank you sir

  • @Yinky_b
    @Yinky_b 2 года назад +1

    Hello 5MB. You know I've learnt alot from you, So i eventually tried recreating this.. It worked very fine. However I tried to experiment by adding another object that's floats (boat). I discovered the boat was twitchy even when the guiding plane was bigger than the boat. Please, What could be the cause. Check the video on 'ayEbrid animation studios' channel, tilted '3d ocean with soft foam layer | Blender | animation'. That's my personal animation channel.

    • @5MinutesBlender
      @5MinutesBlender  2 года назад

      Thank you bro! I checked your channel. Really cool 👍 You can increase the size of the guiding plane to control the twitching of the boat. Or you can reduce the influence field in the Copy Rotation constraint. Use a value of 0.2 or like that to reduce its rotational movement or frequency. I think that should work.

    • @Yinky_b
      @Yinky_b 2 года назад +1

      @@5MinutesBlender @5 Minutes Blender Oh... Thank you. Didn't even think of that. What would i do without 5MB. I will leave a comment here when it works.

  • @TForTristan
    @TForTristan Год назад

    The plane is there when i Render the Animation, How can I fix this?

    • @5MinutesBlender
      @5MinutesBlender  Год назад

      You need to turn off the render icon for the plane (in the Outliner, you can see an eye icon - next to that you have an icon for render or just google it on how to enable this render icon in the Outliner, then turn it off). Now the plane won't be visible in your render output.

  • @Tilllo555
    @Tilllo555 10 месяцев назад

    When I go to render even though my plane is hidden I can still see in my render what should I do ?

    • @5MinutesBlender
      @5MinutesBlender  9 месяцев назад

      Hi, you need to hide it from render. There are two icons, one looks like an eye, it hides an object from viewport. Beside this, there is another icon like a camera, it hides the object in the render output, you need to use this to hide your plane. If you can't even see this camera icon, open the filter menu in the outliner panel and enable the display of this camera icon (this icon itself may be hidden by default).

  • @bicey8939
    @bicey8939 7 месяцев назад +1

    hey the ocean is going through the center of my object, for example: a floating cup has the water going through the bottom

    • @5MinutesBlender
      @5MinutesBlender  7 месяцев назад

      Check the origin of your cup. If you bring the origin down to the bottom of the cup, it will float just above the ocean surface and the ocean won't penetrate through the cup. But if you want it to float submerged (half merged), it will be somewhat tricky. The ocean will penetrate the cup in that case, so you need to add a boolean modifier to the ocean to cut out the part that penetrates the cup.

  • @naze4471
    @naze4471 2 года назад +2

    Its a floater

  • @Aquafulness
    @Aquafulness 2 дня назад

    I tried to make a camera float on the waves by copy location constraint or attach to another object with copy location constraint but neither works

    • @5MinutesBlender
      @5MinutesBlender  2 дня назад +1

      Please double check, I just verified this with a camera instead of the torus. It works exactly the same, even in the latest version of Blender. So I guess you might be making some mistakes, please set up the constraints correctly.

    • @Aquafulness
      @Aquafulness 2 дня назад +1

      I discovered another tutorial using Shrinkwrap constraint and it helped me to accomplish what I intended

    • @5MinutesBlender
      @5MinutesBlender  День назад

      @@Aquafulness Sounds great! 👍

  • @Pvt.punchy
    @Pvt.punchy Год назад +1

    bu...bu..bu..bu.. he used the default cube