I just discovered this channel and, the clear voice, the detailed explanation... everything is perfect! I just wanted to know how to make an ocean with waves and that's just what I got. Once more, the voice is very understandable for non-english speakers! Thanks for your time 😉
This is the best I've seen about creating an ocean with Blender. Slow enough to follow on a second screen with me own Blender-Prgram and to try out the different steps. Although I doubt this is a real voice. Fair enough.👍
By trial & error to be honest (not shown in the tutorial). Once you play with this stuff a lot, you get an idea of the ideal values to use - purely based on your experience.
SHALLOW is an adjective. It means not deep. A thin layer of water, like a puddle, is shallow. SWALLOW is a verb. To swallow is the action oftaking water into your self usually through your mouth and down your throat. This is a reasonable beginning tutorial but Blender struggles with creating realistic oceans.
Thanks Craig for your suggestion 💝 Yes, I know the difference between the two words, but now I don't remember what went into the script, My sincere apology if there was a mistake. You're so humble to tell us the difference while people usually send harsh criticism if a mistake happens. So you're awesome 💝 And yes, as I replied to another viewer, I am also finding it little hard to create very realistic ocean, specially with closeup view. You're correct there too 👍
It seems like they simplified the ocean modifier in version 3. Looking at earlier tutorials there were many different options and buttons in the ocean modifier that are missing in this version.
Super tutorial. Very nice for beginners like me. I am wondering if I increase REPEAT X or Y, will this effect on rendering and will put more trouble for CPU? If I keep REPEAT X or Y on single, will this reduce power consumption of rendering and rendering will be easy and fast? If I keep RENDERING at 10 instead of 32, do you suggest that power consumption of rendering will be reduced and Rendering will be easy and faster?
If you repeat X and Y, the ocean will get enlarged in size. It will take more time to render if you capture the entire ocean through your camera. If you only capture one part of the ocean, it does not matter much how large your ocean is. Only the size of the visible area of the ocean will impact the rendering time. If you render with resolution 10, it will take far lesser time than if you use 32.
You're correct. I did not test it with nighttime atmosphere. We may have to tweak the settings little bit. But the thing is, the foam actually glows on the waves in the nighttime (I mean in the real ocean). So it is theoretically ok, but we have to reduce the intensity to make it look real.
Very good question. I tried that during the thumbnail creation for this tutorial, with half success. You can create an uneven slant plane with sand texture, for the seashore. Then make it intersect with the ocean water. So you will get the ocean water going up & down the seashore. Ensure that the edge of the water remains under the seashore plane, so that it is always hidden. It works very well for a hilly seashore. But the water treatment on sand beach is more delicate. For the best results, we need to create actual sand particles through particle physics and probably we need to also use fluid physics separately for the retreating water effect on sand. It all depends on how much realism you want to achieve. Frankly, it was overkill for this tutorial, so we did not get into that. Who knew that we'll have a viewer thinking in the same line? 😂😂
@@5MinutesBlender 😊 The hilly seaside is a good and logical idea. I think if you are somehow able to add foam to the water end, it would be convincing enough.
We are adding spray tutorial in our action item. We will create a tutorial for release. The challenge with spray is, you need to use a particle system to create the spray. Ocean modifier won't help you with anything other than a velocity vector that you can input into your particle system. Basically, you'll need to create the spray effect yourself, only taking some vector information from the ocean data. So it is not so useful as it sounds. That may be the reason why it is not so popular either.
Any endless geometry is always faked by visual tricks, it is not what you see. But your question is still valid. How do we make a large ocean? First, it needs a lot of compute power. The overall method remains the same. The subdivisions will increase. You will use a very short height for the waves. The camera will be close to the ocean surface in order to see the waves moving. Basically we will be taking a microscopic view (not literally). Now control your camera such that it never actually captures any edge of the ocean, or hide the edges with some objects like moving ship, clouds, or a glaring sun.
We are adding spray tutorial in our action item. We will create a tutorial for release. The challenge with spray is, you need to use a particle system to create the spray. Ocean modifier won't help you with anything other than a velocity vector that you can input into your particle system. Basically, you'll need to create the spray effect yourself, only taking some vector information from the ocean data. So it is not so useful as it sounds. That may be the reason why it is not so popular either.
When i do final remder, the whole colour of the ocean gets changed,i put sun light but it doesn't affect,why sir please reply me how to final render 🙏🙏🙏
Hi, sunlight won't be suitable for an ocean, you need HDRI. If you don't know how to enable HDRI, please watch this tutorial 👉 ruclips.net/video/JUhq6cHTuOE/видео.html And if you have already enabled HDRI but the lighting is not correct, I need to look at your blend to understand what is happening.
When i am using ocen modifier, it's working fine without applying the modifier (animating) but when i apply it, it isn't animating anymore. Can someone please help!!
If you apply the modifier, it takes a final form for that particular frame where it is applied. That same form will persist on all frames. You do that only when you need a static ocean. For animating ocean, just leave the modifier as it is, don't apply it. Same philosophy goes for all other modifiers as well.
Did you by any chance enable a driver for that field? Does it show a purple color? If so, try to right-click on that field and select "Delete Drivers". This will remove any driver if accidentally enabled.
Rendering an ocean is like any other normal render. You need to setup a camera and its viewing angle, and then render the scene as usual. If you are very new to Blender and not sure how to render a scene, you can watch our foundation level tutorial on this 👉 ruclips.net/video/6JvWAQIZQZE/видео.html and ruclips.net/video/3ScV-TUBXFM/видео.html
The spray option requires you to first add a particle system. The spray option will use that particle system to create a spraying effect. We did not cover that here because it will make the tutorial unnecessary very long, and it is seldom used. We would plan for a separate tutorial for that.
Which version of Blender are you using? With version 3.0 onward, now you can set a time limit in Cycles. Your render output will be approximated within the given number of seconds (like you can mention 60 and the output will be ready approximately within 60 seconds - however Blender will compromise with the quality). You need not go with the default settings, you can also change the render settings, specifically the light bounces, and reduce the time further. For this scene, we got sufficiently good results within couple of minutes or 120 seconds.
𝐇𝐨𝐰 𝐭𝐨 𝐥𝐨𝐨𝐩 𝐚𝐧 𝐨𝐜𝐞𝐚𝐧 👉 ruclips.net/video/p03fspwMY64/видео.html 𝐇𝐨𝐰 𝐭𝐨 𝐮𝐬𝐞 𝐭𝐡𝐞 𝐒𝐩𝐫𝐚𝐲 𝐨𝐩𝐭𝐢𝐨𝐧 👉 ruclips.net/video/QRRKjWhk7kg/видео.html 𝐀𝐧𝐨𝐭𝐡𝐞𝐫 𝐰𝐚𝐲 𝐭𝐨 𝐜𝐫𝐞𝐚𝐭𝐞 𝐚𝐧 𝐨𝐜𝐞𝐚𝐧 𝐰𝐢𝐭𝐡𝐨𝐮𝐭 𝐭𝐡𝐞 𝐎𝐜𝐞𝐚𝐧 𝐌𝐨𝐝𝐢𝐟𝐢𝐞𝐫 👉 ruclips.net/video/CEoA9fz0aew/видео.html
I know others have already said this but this is the single best tutorial for this modifier.
I'm glad that you think so 💝 💝 Thank you so much for the appreciations!
@@5MinutesBlender what is that spray and how to use that
𝐍𝐨𝐰 𝐰𝐞 𝐩𝐮𝐛𝐥𝐢𝐬𝐡𝐞𝐝 𝐚 𝐭𝐮𝐭𝐨𝐫𝐢𝐚𝐥 𝐨𝐧 𝐎𝐜𝐞𝐚𝐧 𝐒𝐩𝐫𝐚𝐲 👉 ruclips.net/video/QRRKjWhk7kg/видео.html
I just discovered this channel and, the clear voice, the detailed explanation... everything is perfect! I just wanted to know how to make an ocean with waves and that's just what I got.
Once more, the voice is very understandable for non-english speakers! Thanks for your time 😉
I'm glad that it helped 😊 Thank you so much for your appreciation 💖💖
This is exactly what I been looking for, Thank you for this!
Glad I could help!
This is the best I've seen about creating an ocean with Blender. Slow enough to follow on a second screen with me own Blender-Prgram and to try out the different steps. Although I doubt this is a real voice. Fair enough.👍
Thank you so much for the appreciation 😊💝💝
Only video that worked for me, thank you!
Great to hear! Cheers mate! 😊
I feel like a mermaid 🧜♀️ 🥺 This was interesting!
Ha Ha 😂😂 You made our tutorial beautiful!
Now you are my favourite youtuber 🥰🥰🥰
Thank you so much 😊 All the best for your Blender career!
realy nice tutorial
Thank you! Cheers! 😊
How did you figure out what time increment to use?
By trial & error to be honest (not shown in the tutorial). Once you play with this stuff a lot, you get an idea of the ideal values to use - purely based on your experience.
Can you make a Minecraft render tutorial
SHALLOW is an adjective. It means not deep. A thin layer of water, like a puddle, is shallow.
SWALLOW is a verb. To swallow is the action oftaking water into your self usually through your mouth and down your throat.
This is a reasonable beginning tutorial but Blender struggles with creating realistic oceans.
Thanks Craig for your suggestion 💝 Yes, I know the difference between the two words, but now I don't remember what went into the script, My sincere apology if there was a mistake. You're so humble to tell us the difference while people usually send harsh criticism if a mistake happens. So you're awesome 💝 And yes, as I replied to another viewer, I am also finding it little hard to create very realistic ocean, specially with closeup view. You're correct there too 👍
It seems like they simplified the ocean modifier in version 3. Looking at earlier tutorials there were many different options and buttons in the ocean modifier that are missing in this version.
Amazing! Thanks a lot!
Thank you too!
Blimey! Thanks a lot...
Glad it helped!
Super tutorial. Very nice for beginners like me.
I am wondering if I increase REPEAT X or Y, will this effect on rendering and will put more trouble for CPU? If I keep REPEAT X or Y on single, will this reduce power consumption of rendering and rendering will be easy and fast?
If I keep RENDERING at 10 instead of 32, do you suggest that power consumption of rendering will be reduced and Rendering will be easy and faster?
If you repeat X and Y, the ocean will get enlarged in size. It will take more time to render if you capture the entire ocean through your camera. If you only capture one part of the ocean, it does not matter much how large your ocean is. Only the size of the visible area of the ocean will impact the rendering time. If you render with resolution 10, it will take far lesser time than if you use 32.
@@5MinutesBlender Thanks a lot. I hope I will follow your instructions and get good results.
Adding an emission Shader make the Foam Glow in the Dark wouldn't that be a problem with nighttime ocean scenes?
You're correct. I did not test it with nighttime atmosphere. We may have to tweak the settings little bit. But the thing is, the foam actually glows on the waves in the nighttime (I mean in the real ocean). So it is theoretically ok, but we have to reduce the intensity to make it look real.
Translucent shader would be more realistic for this.
What about the edge of the water on the beach, where the water rolls on the sand and retracts? How would that be done?
Very good question. I tried that during the thumbnail creation for this tutorial, with half success. You can create an uneven slant plane with sand texture, for the seashore. Then make it intersect with the ocean water. So you will get the ocean water going up & down the seashore. Ensure that the edge of the water remains under the seashore plane, so that it is always hidden. It works very well for a hilly seashore. But the water treatment on sand beach is more delicate. For the best results, we need to create actual sand particles through particle physics and probably we need to also use fluid physics separately for the retreating water effect on sand. It all depends on how much realism you want to achieve. Frankly, it was overkill for this tutorial, so we did not get into that. Who knew that we'll have a viewer thinking in the same line? 😂😂
@@5MinutesBlender 😊 The hilly seaside is a good and logical idea. I think if you are somehow able to add foam to the water end, it would be convincing enough.
As usual great. Can we float a boat or an object which move according to the motion of the waves and on surface?
Yes Sumeet, soon we are coming up with a tutorial on how to float a boat along with ocean modifier. Stay tuned 🙂
@@5MinutesBlender Thanks Jeet, i m waiting, i m the first viewer to watch your video☺and also do practice for the same
@@COOLACADEMYFORPHYSICSANDMATH I'm really glad to know that 💝
Second that!
@@macnavi 🤩
What about the spray option? No one has covered that part
We are adding spray tutorial in our action item. We will create a tutorial for release. The challenge with spray is, you need to use a particle system to create the spray. Ocean modifier won't help you with anything other than a velocity vector that you can input into your particle system. Basically, you'll need to create the spray effect yourself, only taking some vector information from the ocean data. So it is not so useful as it sounds. That may be the reason why it is not so popular either.
𝐍𝐨𝐰 𝐰𝐞 𝐩𝐮𝐛𝐥𝐢𝐬𝐡𝐞𝐝 𝐚 𝐭𝐮𝐭𝐨𝐫𝐢𝐚𝐥 𝐨𝐧 𝐎𝐜𝐞𝐚𝐧 𝐒𝐩𝐫𝐚𝐲 👉 ruclips.net/video/QRRKjWhk7kg/видео.html
Is it possible to tile the wave such that you could make a seamless grid and save out the height map?
No, I am afraid that seamless tiling is not possible as far as I know.
How do I make it seem large or like real life ocean(endless looking)
Any endless geometry is always faked by visual tricks, it is not what you see. But your question is still valid. How do we make a large ocean? First, it needs a lot of compute power. The overall method remains the same. The subdivisions will increase. You will use a very short height for the waves. The camera will be close to the ocean surface in order to see the waves moving. Basically we will be taking a microscopic view (not literally). Now control your camera such that it never actually captures any edge of the ocean, or hide the edges with some objects like moving ship, clouds, or a glaring sun.
@@5MinutesBlender okayy thanks for the help
and how to use spray option?
We are coming up with a tutorial on spray, very soon 👍
𝐍𝐨𝐰 𝐰𝐞 𝐩𝐮𝐛𝐥𝐢𝐬𝐡𝐞𝐝 𝐚 𝐭𝐮𝐭𝐨𝐫𝐢𝐚𝐥 𝐨𝐧 𝐎𝐜𝐞𝐚𝐧 𝐒𝐩𝐫𝐚𝐲 👉 ruclips.net/video/QRRKjWhk7kg/видео.html
I was only looking for spray tutorial and nobody seems to know how to use it...
We are adding spray tutorial in our action item. We will create a tutorial for release. The challenge with spray is, you need to use a particle system to create the spray. Ocean modifier won't help you with anything other than a velocity vector that you can input into your particle system. Basically, you'll need to create the spray effect yourself, only taking some vector information from the ocean data. So it is not so useful as it sounds. That may be the reason why it is not so popular either.
@@5MinutesBlender oh, thanks for explaining in so much detail
@@5MinutesBlender well I don't see a spray tutorial
𝐍𝐨𝐰 𝐰𝐞 𝐩𝐮𝐛𝐥𝐢𝐬𝐡𝐞𝐝 𝐚 𝐭𝐮𝐭𝐨𝐫𝐢𝐚𝐥 𝐨𝐧 𝐎𝐜𝐞𝐚𝐧 𝐒𝐩𝐫𝐚𝐲 👉 ruclips.net/video/QRRKjWhk7kg/видео.html
When i do final remder, the whole colour of the ocean gets changed,i put sun light but it doesn't affect,why sir please reply me how to final render 🙏🙏🙏
Hi, sunlight won't be suitable for an ocean, you need HDRI. If you don't know how to enable HDRI, please watch this tutorial 👉 ruclips.net/video/JUhq6cHTuOE/видео.html And if you have already enabled HDRI but the lighting is not correct, I need to look at your blend to understand what is happening.
@@5MinutesBlender thankyou very much sir for reply
When i am using ocen modifier, it's working fine without applying the modifier (animating) but when i apply it, it isn't animating anymore. Can someone please help!!
If you apply the modifier, it takes a final form for that particular frame where it is applied. That same form will persist on all frames. You do that only when you need a static ocean. For animating ocean, just leave the modifier as it is, don't apply it. Same philosophy goes for all other modifiers as well.
So if i animate it without applying it with settings i need, it will render all frames animated?
Yes, that's correct.
@@5MinutesBlender oh my god!!! You are a saviour 👍👍
@@5MinutesBlender and not to forget, ur videos are the best explaining how things work. Thank you so much.
How to add sky?
We simply added a background plane with a picture as the texture. You can also use the Dynamic Sky addon for this.
@@5MinutesBlender thanks
1:47, I can't edit the time it say "can't edit driven number value, see graph editor" What should I do?
Did you by any chance enable a driver for that field? Does it show a purple color? If so, try to right-click on that field and select "Delete Drivers". This will remove any driver if accidentally enabled.
@@5MinutesBlender thanks you, it worked👍
how to render at the end??
Rendering an ocean is like any other normal render. You need to setup a camera and its viewing angle, and then render the scene as usual. If you are very new to Blender and not sure how to render a scene, you can watch our foundation level tutorial on this 👉 ruclips.net/video/6JvWAQIZQZE/видео.html and ruclips.net/video/3ScV-TUBXFM/видео.html
and nothing about the spray ? ?
We're coming up with a separate tutorial on spray, hopefully next week. Please stay tuned!
𝐍𝐨𝐰 𝐰𝐞 𝐩𝐮𝐛𝐥𝐢𝐬𝐡𝐞𝐝 𝐚 𝐭𝐮𝐭𝐨𝐫𝐢𝐚𝐥 𝐨𝐧 𝐎𝐜𝐞𝐚𝐧 𝐒𝐩𝐫𝐚𝐲 👉 ruclips.net/video/QRRKjWhk7kg/видео.html
What about the spray option? How does it work?
The spray option requires you to first add a particle system. The spray option will use that particle system to create a spraying effect. We did not cover that here because it will make the tutorial unnecessary very long, and it is seldom used. We would plan for a separate tutorial for that.
@@5MinutesBlender Seldom used because no one knows how to use it
Yes spray tutorial please
𝐍𝐨𝐰 𝐰𝐞 𝐩𝐮𝐛𝐥𝐢𝐬𝐡𝐞𝐝 𝐚 𝐭𝐮𝐭𝐨𝐫𝐢𝐚𝐥 𝐨𝐧 𝐎𝐜𝐞𝐚𝐧 𝐒𝐩𝐫𝐚𝐲 👉 ruclips.net/video/QRRKjWhk7kg/видео.html
Im concerned about the rendering time for this... it takes about 30 min to render a simple image on my computer in cycles :O
Which version of Blender are you using? With version 3.0 onward, now you can set a time limit in Cycles. Your render output will be approximated within the given number of seconds (like you can mention 60 and the output will be ready approximately within 60 seconds - however Blender will compromise with the quality). You need not go with the default settings, you can also change the render settings, specifically the light bounces, and reduce the time further. For this scene, we got sufficiently good results within couple of minutes or 120 seconds.
YOU ARE MISSING LINIAR SETUP
Hey, I did not get you 🤔 Can you please explain this for me? Are you referring to the linear color space by any chance?
I wasted an hour. thank u~