How to Flatten Faces in Blender

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  • Опубликовано: 2 янв 2025

Комментарии • 128

  • @mrquicky
    @mrquicky 5 лет назад +50

    This was one of the best tips I've come across since learning to use blender. This is invaluable for flattening the bottom of models being sent to 3D printers. You saved me hours of fiddling. Thank you so much!

    • @PraxisVisuals
      @PraxisVisuals  5 лет назад +4

      mrquicky you’re welcome man! I’m here to serve you guys!

  • @vincentbayliss151
    @vincentbayliss151 3 года назад +9

    OMG, this just saved me from plunging my foot through my screen. I was seriously on the edge. Thanks for the tip. Legendary!

  • @KryatLore
    @KryatLore 4 года назад +13

    THANK YOU! Finally, someone who actually gets it!

  • @georgeluna6217
    @georgeluna6217 7 месяцев назад

    After 2 of days struggling flatten the faces you came like an angel from haven bro. Thanks a lot!

  • @tweed.k
    @tweed.k 4 года назад +7

    I'm doing paper models and having those almost invisible triangles is a thing in blender but in paper one would have open edges and thing won't fit as they are intended to, so it's physically impossible.
    thanks man, you surely had saved me hours/days of frustration :)
    p.s: your attitude and editing style has a lot of personality. you make things clear and entertaining; features that sadly a lot of blender tutorials lack in one or even both.

    • @PraxisVisuals
      @PraxisVisuals  4 года назад +1

      Thank you so much! I hope this tutorial served you well!

  • @MikePhilbin1966
    @MikePhilbin1966 2 года назад

    Great... I'd seen LoopTools in passing but didn't realise it did this kind of average-normal flattening. It's cute, and I love it.

  • @rossman_ua
    @rossman_ua 4 года назад +4

    Oh God! Man, you save a lot of my time, I spent hours changing my model to flat edges, thanks!

  • @RZRSN75
    @RZRSN75 3 месяца назад

    5 years after, still useful. A lifesaver :) thanks

  • @tusheyy6033
    @tusheyy6033 3 года назад

    I began learning how to use Blender this week and I would like to thank you for telling me about this :)

  • @-webster3120
    @-webster3120 5 лет назад +4

    You're funny and upbeat....Thanks for putting it together the way you do!

  • @sketchvisions7462
    @sketchvisions7462 7 месяцев назад

    The best tutorial on that particular issue!

  • @catherinepritchard2008
    @catherinepritchard2008 Год назад

    You helped me fix it in the best way. Thank you!!

  • @tylerbrauer22
    @tylerbrauer22 2 года назад

    This just opened my eyes in a big way! Thanks man!

  • @extragalacticcreations
    @extragalacticcreations 3 года назад

    Thanks for telling me about these tools. They have been super helpful for all my costume projects, especially the relax and flatten tools.

  • @XyZed1000
    @XyZed1000 3 года назад

    Wasn't sure this was what I needed but I tried it and.....boom! Thanks thumbs up 👍

  • @cengzhnn
    @cengzhnn 3 года назад

    i know its 2 years old but man you save me from ton of work thank you !!!

  • @JayTraversJT
    @JayTraversJT 3 года назад +1

    Flattening faces on an alignment is the one thing that has me struggling on my transition from maya to blender. It's painful.
    This definitely helps. cheers!

  • @aridas4322
    @aridas4322 2 месяца назад

    Thanks, this helped a lot!
    And I like the editing style :D

  • @reefrenders8118
    @reefrenders8118 2 года назад

    excellent tutorial you really helped me out with making my climbing wall vertices

  • @mirog4209
    @mirog4209 6 месяцев назад

    This addon is a life saver, thank you

  • @creationsmaxo
    @creationsmaxo 5 лет назад

    This is indeed a REALLY awesome tool. Thanks for sharing!
    It's the perfect tool when you want to flat things out in the average angle based on the selection. As an example, I was working on making a bamboo pole and I wanted the tip to be diagonally cut & flat (like a bamboo spear). Scale tool to flat it out, then rotation deforms the roundness. This tool allow it to be flat and retain the round form.

    • @PraxisVisuals
      @PraxisVisuals  5 лет назад

      Creations Maxo could not have explained it any better!! Glad it helped!

  • @dmitryn2423
    @dmitryn2423 2 года назад

    Thank you man. What`s really great - this tool had been there since oldest versions of blender. Dunno why it doesn`t activate by deafault, very usefull stuff.

  • @HeraBek
    @HeraBek 4 года назад +6

    In the latest version if you hit z twice it will toggle between global and normal axis which will make that scaling to 0 not destroy your angle.

    • @PraxisVisuals
      @PraxisVisuals  4 года назад +5

      Well kill the point of my tutorial why don't ya! Lol, jk. Thank you for the tip man!

  • @malc_makes
    @malc_makes 2 года назад

    Awesome tutorial/tips . Thank You!!

  • @jacobhard1502
    @jacobhard1502 2 года назад

    Bro this just saved me so much time. Thanks

  • @sucdeportocale21
    @sucdeportocale21 5 месяцев назад

    Oh yes, this is exactly what I needed. Thanks!

  • @dennisjohansen8490
    @dennisjohansen8490 2 года назад

    You are a lifesaver! Thanks for this!

  • @jamy6431
    @jamy6431 5 лет назад

    Thanks so much for the enlightenment, also those edits really caught me off guard, I was really annoyed at my situation and you not only solved my problem but fixed my mood.

    • @PraxisVisuals
      @PraxisVisuals  5 лет назад

      J Amy Aye! You’re welcome my guy! I do try to keep it spicy for you guys!

  • @bigfilsing
    @bigfilsing Год назад

    Great tool! It seems to average out the difference between faces and i sometimes wish it would flatten to a specific face ( like first or last selected ) Thanks for the vid

  • @BlenderRookie
    @BlenderRookie 5 лет назад

    Dude, thank you. Been racking my brain trying to figure this out. I subbed.

  • @wreckingball8881
    @wreckingball8881 11 месяцев назад

    I'd like you to know it people like you that give me faith in humanity. You see something being done wrong and yuh fix it. Thank you!

  • @powersprouter
    @powersprouter 2 года назад

    great video - concise, funny, and helpful. thank you.

  • @matsonnerby
    @matsonnerby 5 лет назад

    Thanks. This is something that I have looked for many times, but been unable to find.

  • @danieldousek1368
    @danieldousek1368 3 года назад

    That's a sub and a like from me with that easy and quick tutorial, absolutey perfect.

  • @uragan_27
    @uragan_27 5 лет назад +6

    Thx! I have always searched it! ;)

    • @PraxisVisuals
      @PraxisVisuals  5 лет назад +1

      Игорь Максимов you’re welcome my dude!

  • @nathanwebster5705
    @nathanwebster5705 4 месяца назад

    Thanks a lot! This works really nicely.

  • @jeffdavies2824
    @jeffdavies2824 4 месяца назад

    Just now finding this. Thanks for the tip!

  • @LucasAlmeida-fx6eb
    @LucasAlmeida-fx6eb 4 года назад +1

    Yo yo yo, Lucas Here, i was looking for a way to get rid of that weird shadowing from cycles when we have a twisted polygon, like if we have a quad polygon that is being shaded as 2 triads because of their vertex positions, and guess what? this technic also solves this problem, THANK YOU MAN!

  • @ashy49592
    @ashy49592 5 месяцев назад +1

    I have loop tools but never clicked on flatten. Thanks

  • @Emreozelll
    @Emreozelll 3 года назад

    I'll go a step further thanks to you.🙏

  • @EdKidgell
    @EdKidgell 3 года назад

    So easy. Brilliant!

  • @xxxx948
    @xxxx948 3 года назад

    thank you I was looking for the answer for 3 hours lol

  • @trishmagpie3489
    @trishmagpie3489 4 года назад

    Thanks, big time saver. A note I'd add about 'affected non planar triangles.Pivot Point on active element is awesome with transform orientations custom Z axis. I then to SIZE it to flat with the 0 key. Also useful, duplicating a plane, then making it an object (p); that may be used to Boolean Mod verts for new unaffected faces. Not easy sounding but a great work process.

  • @serch_4090
    @serch_4090 2 года назад

    I love you. Thanks man for the video

  • @G0odGames
    @G0odGames 3 года назад

    this is exactly what i needed, thank you!

  • @sphangman
    @sphangman Год назад

    Amazing ty , still great 4 years later.

  • @animatrixanimal6660
    @animatrixanimal6660 3 года назад

    Thank you so much❤️❤️❤️!!! I saved my precious time

  • @galacticc6834
    @galacticc6834 5 месяцев назад

    Thank you, this saved me.

  • @yadav-r
    @yadav-r 3 года назад

    Awesome, thanks dude

  • @ulus2109
    @ulus2109 4 года назад

    saved me manually editing for 1 hour haaha, great vid me
    an. subbed

  • @Visigoth_
    @Visigoth_ 4 года назад +15

    yeah... "W" doesn't bring up any options, it only switches cursor selection methods?-
    Edit: OMG! so this is a thing... (if you use the default 2.8 bindings it's just "Right Click" - if you use right click to select; then it's "W").

    • @eyeemotion1426
      @eyeemotion1426 4 года назад +8

      It's always nice to know there is going to be atleast one person in the comments that is going to have the same problem/question as me 😁

    • @Sebastian-wm5es
      @Sebastian-wm5es 4 года назад +2

      I had to install the loop tools in Preferences -> Add-ons

    • @Theman122082
      @Theman122082 Год назад +1

      This is probably exactly the answer I'm looking for. Will test when I get home tonight

  • @vmartme
    @vmartme 3 года назад

    Awesome! Thanks mate :)

  • @reviewstand9953
    @reviewstand9953 Год назад

    Brilliant 👌😍

  • @elessal
    @elessal 6 месяцев назад

    thank you for your service

  • @atwright147
    @atwright147 3 года назад

    Superb!

  • @darkgalaxy8104
    @darkgalaxy8104 3 года назад

    Thanks, that helped a lot

  • @diegocaples5602
    @diegocaples5602 5 лет назад +2

    Thank you sooo much!! This really helped me!

  • @Keith12001
    @Keith12001 5 лет назад

    Very good tutorial, thanks

  • @jimlight1627
    @jimlight1627 2 года назад

    TREMENDOUS!!!!

  • @ColdmochaArt
    @ColdmochaArt 4 года назад

    dude thanks. bridging is in this looptool as well. I was wonder where it is after coming from 2.79

  • @Albatrosalive
    @Albatrosalive 6 месяцев назад

    Thanks for the video !!!!

  • @winstonchaychel
    @winstonchaychel 8 месяцев назад

    It's funny I find this video when I needed the opposite of flattening to the Z axis. I had been doing the loop one recommended and it wasn't doing what I wanted it to do 🤦‍♂️🤣

  • @mirandahoover6724
    @mirandahoover6724 4 года назад

    Thanks! You just saved me.

  • @deepakyadavmaac
    @deepakyadavmaac 5 лет назад +1

    Thank you this is really cool.
    Is it possible that we can flatten the spline without loosing it's original length?

    • @PraxisVisuals
      @PraxisVisuals  5 лет назад

      Mmmm. Not sure. Try looking that one up on Blender Stack Exchange! Very helpful website for questions like that!

  • @LeandroZut
    @LeandroZut 2 года назад

    Thanks bro !

  • @andrewFJ
    @andrewFJ 2 года назад

    Thank you very mich indeed, good sir! : )

  • @greenyboi
    @greenyboi 2 года назад

    Omg! Thank you so much!!!

  • @imaginativedesign9423
    @imaginativedesign9423 2 года назад

    Hey man, this is a very cool tutorial. I'm not seeing this functionality in Blender 3.1.2 though. I have Mesh Tools installed, but I cannot find this flat function. I appreciate if you could help. Very nice video, and I'm subscribed!

    • @PraxisVisuals
      @PraxisVisuals  2 года назад

      Try updating to 3.2... The flatten function does exist in this version

  • @numb6686
    @numb6686 11 месяцев назад

    Very based, you talk like the regular kind of lazy guy. I like it! Bedder than all the computerised pitch voice 1Min tutorials with no base knowledge they just watch the 1Min Videos by them self and know nothing. It is so frustrating to end up in stars of Polys witch comes out of your model.

  • @buggzy9383
    @buggzy9383 5 лет назад

    thank you so much, this took 3 seconds to fix

  • @demontekdigital
    @demontekdigital 4 года назад

    What's with all the triangles, Pythagoras?! Jesus Christ, you should be disgusted, and ashamed of yourself! 🤣🤣🤐Seriously though, almost a year and a half later, and this video still holds up. I just discovered loop tools, and friggin LOVE IT! I come from Cinema 4D, and it doesn't have anything like the "to sphere" or circle function so it all has to be done manually. Try pulling that off with a 32 sided hexahedron without tearing you scalp out, and throwing it across the street, lol.

  • @killrblue
    @killrblue Год назад

    Nice!

  • @Rulzan
    @Rulzan 2 года назад

    thank you very much man

  • @ahmadsyauqi4195
    @ahmadsyauqi4195 3 года назад

    Thanks dude

  • @Crazybuilds
    @Crazybuilds 3 года назад

    thank you very much

  • @MawaMaverick
    @MawaMaverick 4 года назад

    Thank you

  • @cyjoshe
    @cyjoshe 3 года назад

    THANK YOU

  • @slappi6979
    @slappi6979 11 месяцев назад

    thank you for help

  • @alternaive214
    @alternaive214 Год назад

    Thanks!

  • @cosmicninja8901
    @cosmicninja8901 4 года назад

    Thanks Dude!

  • @nervosuss
    @nervosuss 3 года назад

    Thank you!!!

  • @Theman122082
    @Theman122082 Год назад +1

    Just discovered this video.. i press 'W' in the newest-ish version of Blender and W triggers different selection tools instead

    • @Eidos2012
      @Eidos2012 2 месяца назад

      same here

    • @Eidos2012
      @Eidos2012 2 месяца назад +1

      just discover with the faces selected, mouse right clic and the menu will pop up

  • @IsaacRC
    @IsaacRC 5 лет назад +1

    When flatten faces it's possible to lock somehow the other faces to achieve a 100% flatten faces model? (I'm a complete outsider of Blender) thnks for the tutorial, super useful !👍🏼👍🏼👍🏼

    • @PraxisVisuals
      @PraxisVisuals  5 лет назад +1

      Isaac R.C. I’m not sure if I’ve found a way to “lock” the faces. Sorry about that one!

    • @IsaacRC
      @IsaacRC 5 лет назад +1

      @@PraxisVisuals Nevermind, I'm designing real objects structured with plane faces and need to predict its geometry to be constructed from flat printed shapes, I guess i'll be chasing non-planar polys all over the model until exhaustion.

  • @alexaaaaaaa
    @alexaaaaaaa Год назад

    I can’t find the loop tool add on

  • @jackhodge9824
    @jackhodge9824 3 года назад

    Has anyone got a way to lock faces flat? I am trying this method on a lowpoly model and end up chasing myself around as it affects surrounding faces?

  • @robustefan2451
    @robustefan2451 2 года назад

    Thanks!!!

  • @HandleBar3D
    @HandleBar3D 5 лет назад

    Thankyou

  • @jafarmajid4643
    @jafarmajid4643 4 года назад

    YOU'RE A FUCKING LIFE SAVER!!

  • @JoaoGuilherme-vk6bk
    @JoaoGuilherme-vk6bk 4 года назад

    Love u bruh

  • @atn6033
    @atn6033 3 года назад

    thanks fam

  • @Wizard_of_Bong
    @Wizard_of_Bong 5 лет назад

    Loop FUCKING tools, baby!

  • @Hebdomad7
    @Hebdomad7 5 лет назад +1

    0:19 For this tutorial your gonna need blender.. and your beautiful faces...

  • @moonylou04
    @moonylou04 4 года назад

    doesn't work for me i don't know why c:

  • @khalatelomara
    @khalatelomara 4 года назад

    who dislikes this is a heartless bot 😂

  • @MichaelFlynn0
    @MichaelFlynn0 Год назад

    edit .. select faces ... HIt 'w" looptools - flatten.

  • @greatsol2444
    @greatsol2444 2 года назад

    While you give an excellent tutorial in every way- it still doesn’t solve a certain serious flattening problem. If you have a shape that’s not merely a quad, and it has crinkles in the face, how do you flatten it without totally rearranging the outside connecting vertices. Also what you just did can simply be done by flattening along normal Z. I guess my primary question is, how to fix crinkled surfaces that refuse to fix? I’m familiar with using edge offset, but that fails sometimes.

    • @PraxisVisuals
      @PraxisVisuals  2 года назад +1

      I see. Well depending on your mesh, and how much flattening you need, you could manually slide each vert. to a more flatter position, then use the technique shown in the video. That way you're giving more information to the flattening tool which in turn will help not to rearrange too much... I'm not sure if there is a way to flatten something without rearranging neighboring vertices...
      Sorry I couldn't help you on this one!

    • @greatsol2444
      @greatsol2444 2 года назад

      @@PraxisVisuals nonono- you were actually QUITE helpful. I’ve eventually figured it out in the way you just described. It seems custom axis/orbit point and rotate individual vertices with snapping on is best. Thanks Praxis!

    • @PraxisVisuals
      @PraxisVisuals  2 года назад

      @@greatsol2444 Good good! Glad you got it worked out! :)

  • @j.bradford2514
    @j.bradford2514 4 года назад

    Scale, Z, 0, Enter

    • @PraxisVisuals
      @PraxisVisuals  4 года назад +1

      No sir. That scales it to a O on whatever orientation you have it set to (global, local, normal, etc...) while yes, you could make a custom orientation, but that takes much longer than simply using Loop Tools.

    • @j.bradford2514
      @j.bradford2514 4 года назад

      @@PraxisVisuals thank you sir!

  • @Kahnindustries
    @Kahnindustries 4 года назад

    God damn dood. Hours of time wasted, hours. Why didnt you tell me this before!!!!!!!, i mean your vids been up for two years, but daaaaamn