This was one of the best tips I've come across since learning to use blender. This is invaluable for flattening the bottom of models being sent to 3D printers. You saved me hours of fiddling. Thank you so much!
I'm doing paper models and having those almost invisible triangles is a thing in blender but in paper one would have open edges and thing won't fit as they are intended to, so it's physically impossible. thanks man, you surely had saved me hours/days of frustration :) p.s: your attitude and editing style has a lot of personality. you make things clear and entertaining; features that sadly a lot of blender tutorials lack in one or even both.
Flattening faces on an alignment is the one thing that has me struggling on my transition from maya to blender. It's painful. This definitely helps. cheers!
This is indeed a REALLY awesome tool. Thanks for sharing! It's the perfect tool when you want to flat things out in the average angle based on the selection. As an example, I was working on making a bamboo pole and I wanted the tip to be diagonally cut & flat (like a bamboo spear). Scale tool to flat it out, then rotation deforms the roundness. This tool allow it to be flat and retain the round form.
Thank you man. What`s really great - this tool had been there since oldest versions of blender. Dunno why it doesn`t activate by deafault, very usefull stuff.
Thanks so much for the enlightenment, also those edits really caught me off guard, I was really annoyed at my situation and you not only solved my problem but fixed my mood.
Great tool! It seems to average out the difference between faces and i sometimes wish it would flatten to a specific face ( like first or last selected ) Thanks for the vid
Yo yo yo, Lucas Here, i was looking for a way to get rid of that weird shadowing from cycles when we have a twisted polygon, like if we have a quad polygon that is being shaded as 2 triads because of their vertex positions, and guess what? this technic also solves this problem, THANK YOU MAN!
Thanks, big time saver. A note I'd add about 'affected non planar triangles.Pivot Point on active element is awesome with transform orientations custom Z axis. I then to SIZE it to flat with the 0 key. Also useful, duplicating a plane, then making it an object (p); that may be used to Boolean Mod verts for new unaffected faces. Not easy sounding but a great work process.
yeah... "W" doesn't bring up any options, it only switches cursor selection methods?- Edit: OMG! so this is a thing... (if you use the default 2.8 bindings it's just "Right Click" - if you use right click to select; then it's "W").
It's funny I find this video when I needed the opposite of flattening to the Z axis. I had been doing the loop one recommended and it wasn't doing what I wanted it to do 🤦♂️🤣
Hey man, this is a very cool tutorial. I'm not seeing this functionality in Blender 3.1.2 though. I have Mesh Tools installed, but I cannot find this flat function. I appreciate if you could help. Very nice video, and I'm subscribed!
Very based, you talk like the regular kind of lazy guy. I like it! Bedder than all the computerised pitch voice 1Min tutorials with no base knowledge they just watch the 1Min Videos by them self and know nothing. It is so frustrating to end up in stars of Polys witch comes out of your model.
What's with all the triangles, Pythagoras?! Jesus Christ, you should be disgusted, and ashamed of yourself! 🤣🤣🤐Seriously though, almost a year and a half later, and this video still holds up. I just discovered loop tools, and friggin LOVE IT! I come from Cinema 4D, and it doesn't have anything like the "to sphere" or circle function so it all has to be done manually. Try pulling that off with a 32 sided hexahedron without tearing you scalp out, and throwing it across the street, lol.
When flatten faces it's possible to lock somehow the other faces to achieve a 100% flatten faces model? (I'm a complete outsider of Blender) thnks for the tutorial, super useful !👍🏼👍🏼👍🏼
@@PraxisVisuals Nevermind, I'm designing real objects structured with plane faces and need to predict its geometry to be constructed from flat printed shapes, I guess i'll be chasing non-planar polys all over the model until exhaustion.
While you give an excellent tutorial in every way- it still doesn’t solve a certain serious flattening problem. If you have a shape that’s not merely a quad, and it has crinkles in the face, how do you flatten it without totally rearranging the outside connecting vertices. Also what you just did can simply be done by flattening along normal Z. I guess my primary question is, how to fix crinkled surfaces that refuse to fix? I’m familiar with using edge offset, but that fails sometimes.
I see. Well depending on your mesh, and how much flattening you need, you could manually slide each vert. to a more flatter position, then use the technique shown in the video. That way you're giving more information to the flattening tool which in turn will help not to rearrange too much... I'm not sure if there is a way to flatten something without rearranging neighboring vertices... Sorry I couldn't help you on this one!
@@PraxisVisuals nonono- you were actually QUITE helpful. I’ve eventually figured it out in the way you just described. It seems custom axis/orbit point and rotate individual vertices with snapping on is best. Thanks Praxis!
No sir. That scales it to a O on whatever orientation you have it set to (global, local, normal, etc...) while yes, you could make a custom orientation, but that takes much longer than simply using Loop Tools.
This was one of the best tips I've come across since learning to use blender. This is invaluable for flattening the bottom of models being sent to 3D printers. You saved me hours of fiddling. Thank you so much!
mrquicky you’re welcome man! I’m here to serve you guys!
OMG, this just saved me from plunging my foot through my screen. I was seriously on the edge. Thanks for the tip. Legendary!
THANK YOU! Finally, someone who actually gets it!
After 2 of days struggling flatten the faces you came like an angel from haven bro. Thanks a lot!
I'm doing paper models and having those almost invisible triangles is a thing in blender but in paper one would have open edges and thing won't fit as they are intended to, so it's physically impossible.
thanks man, you surely had saved me hours/days of frustration :)
p.s: your attitude and editing style has a lot of personality. you make things clear and entertaining; features that sadly a lot of blender tutorials lack in one or even both.
Thank you so much! I hope this tutorial served you well!
Great... I'd seen LoopTools in passing but didn't realise it did this kind of average-normal flattening. It's cute, and I love it.
Oh God! Man, you save a lot of my time, I spent hours changing my model to flat edges, thanks!
5 years after, still useful. A lifesaver :) thanks
I began learning how to use Blender this week and I would like to thank you for telling me about this :)
you're welcome!
You're funny and upbeat....Thanks for putting it together the way you do!
Thank you so much my man!
The best tutorial on that particular issue!
You helped me fix it in the best way. Thank you!!
This just opened my eyes in a big way! Thanks man!
Thanks for telling me about these tools. They have been super helpful for all my costume projects, especially the relax and flatten tools.
Wasn't sure this was what I needed but I tried it and.....boom! Thanks thumbs up 👍
i know its 2 years old but man you save me from ton of work thank you !!!
Flattening faces on an alignment is the one thing that has me struggling on my transition from maya to blender. It's painful.
This definitely helps. cheers!
Thanks, this helped a lot!
And I like the editing style :D
excellent tutorial you really helped me out with making my climbing wall vertices
This addon is a life saver, thank you
This is indeed a REALLY awesome tool. Thanks for sharing!
It's the perfect tool when you want to flat things out in the average angle based on the selection. As an example, I was working on making a bamboo pole and I wanted the tip to be diagonally cut & flat (like a bamboo spear). Scale tool to flat it out, then rotation deforms the roundness. This tool allow it to be flat and retain the round form.
Creations Maxo could not have explained it any better!! Glad it helped!
Thank you man. What`s really great - this tool had been there since oldest versions of blender. Dunno why it doesn`t activate by deafault, very usefull stuff.
In the latest version if you hit z twice it will toggle between global and normal axis which will make that scaling to 0 not destroy your angle.
Well kill the point of my tutorial why don't ya! Lol, jk. Thank you for the tip man!
Awesome tutorial/tips . Thank You!!
Bro this just saved me so much time. Thanks
no problem dude!
Oh yes, this is exactly what I needed. Thanks!
You are a lifesaver! Thanks for this!
Thanks so much for the enlightenment, also those edits really caught me off guard, I was really annoyed at my situation and you not only solved my problem but fixed my mood.
J Amy Aye! You’re welcome my guy! I do try to keep it spicy for you guys!
Great tool! It seems to average out the difference between faces and i sometimes wish it would flatten to a specific face ( like first or last selected ) Thanks for the vid
Dude, thank you. Been racking my brain trying to figure this out. I subbed.
You're welcome my dude!
I'd like you to know it people like you that give me faith in humanity. You see something being done wrong and yuh fix it. Thank you!
great video - concise, funny, and helpful. thank you.
Thanks. This is something that I have looked for many times, but been unable to find.
That's a sub and a like from me with that easy and quick tutorial, absolutey perfect.
Thx! I have always searched it! ;)
Игорь Максимов you’re welcome my dude!
Thanks a lot! This works really nicely.
Just now finding this. Thanks for the tip!
Yo yo yo, Lucas Here, i was looking for a way to get rid of that weird shadowing from cycles when we have a twisted polygon, like if we have a quad polygon that is being shaded as 2 triads because of their vertex positions, and guess what? this technic also solves this problem, THANK YOU MAN!
I have loop tools but never clicked on flatten. Thanks
I'll go a step further thanks to you.🙏
So easy. Brilliant!
thank you I was looking for the answer for 3 hours lol
Thanks, big time saver. A note I'd add about 'affected non planar triangles.Pivot Point on active element is awesome with transform orientations custom Z axis. I then to SIZE it to flat with the 0 key. Also useful, duplicating a plane, then making it an object (p); that may be used to Boolean Mod verts for new unaffected faces. Not easy sounding but a great work process.
I love you. Thanks man for the video
this is exactly what i needed, thank you!
Glad it helped!
Amazing ty , still great 4 years later.
Glad to hear it!
Thank you so much❤️❤️❤️!!! I saved my precious time
Thank you, this saved me.
Awesome, thanks dude
saved me manually editing for 1 hour haaha, great vid me
an. subbed
yeah... "W" doesn't bring up any options, it only switches cursor selection methods?-
Edit: OMG! so this is a thing... (if you use the default 2.8 bindings it's just "Right Click" - if you use right click to select; then it's "W").
It's always nice to know there is going to be atleast one person in the comments that is going to have the same problem/question as me 😁
I had to install the loop tools in Preferences -> Add-ons
This is probably exactly the answer I'm looking for. Will test when I get home tonight
Awesome! Thanks mate :)
Brilliant 👌😍
thank you for your service
Superb!
Thanks a lot!
Thanks, that helped a lot
Thank you sooo much!! This really helped me!
No problem dude!
Very good tutorial, thanks
TREMENDOUS!!!!
dude thanks. bridging is in this looptool as well. I was wonder where it is after coming from 2.79
Thanks for the video !!!!
It's funny I find this video when I needed the opposite of flattening to the Z axis. I had been doing the loop one recommended and it wasn't doing what I wanted it to do 🤦♂️🤣
Thanks! You just saved me.
Thank you this is really cool.
Is it possible that we can flatten the spline without loosing it's original length?
Mmmm. Not sure. Try looking that one up on Blender Stack Exchange! Very helpful website for questions like that!
Thanks bro !
Thank you very mich indeed, good sir! : )
Omg! Thank you so much!!!
Hey man, this is a very cool tutorial. I'm not seeing this functionality in Blender 3.1.2 though. I have Mesh Tools installed, but I cannot find this flat function. I appreciate if you could help. Very nice video, and I'm subscribed!
Try updating to 3.2... The flatten function does exist in this version
Very based, you talk like the regular kind of lazy guy. I like it! Bedder than all the computerised pitch voice 1Min tutorials with no base knowledge they just watch the 1Min Videos by them self and know nothing. It is so frustrating to end up in stars of Polys witch comes out of your model.
thank you so much, this took 3 seconds to fix
What's with all the triangles, Pythagoras?! Jesus Christ, you should be disgusted, and ashamed of yourself! 🤣🤣🤐Seriously though, almost a year and a half later, and this video still holds up. I just discovered loop tools, and friggin LOVE IT! I come from Cinema 4D, and it doesn't have anything like the "to sphere" or circle function so it all has to be done manually. Try pulling that off with a 32 sided hexahedron without tearing you scalp out, and throwing it across the street, lol.
Nice!
thank you very much man
Thanks dude
thank you very much
Thank you
THANK YOU
thank you for help
Thanks!
Thanks Dude!
Thank you!!!
Just discovered this video.. i press 'W' in the newest-ish version of Blender and W triggers different selection tools instead
same here
just discover with the faces selected, mouse right clic and the menu will pop up
When flatten faces it's possible to lock somehow the other faces to achieve a 100% flatten faces model? (I'm a complete outsider of Blender) thnks for the tutorial, super useful !👍🏼👍🏼👍🏼
Isaac R.C. I’m not sure if I’ve found a way to “lock” the faces. Sorry about that one!
@@PraxisVisuals Nevermind, I'm designing real objects structured with plane faces and need to predict its geometry to be constructed from flat printed shapes, I guess i'll be chasing non-planar polys all over the model until exhaustion.
I can’t find the loop tool add on
Has anyone got a way to lock faces flat? I am trying this method on a lowpoly model and end up chasing myself around as it affects surrounding faces?
Thanks!!!
Thankyou
YOU'RE A FUCKING LIFE SAVER!!
Love u bruh
thanks fam
Loop FUCKING tools, baby!
0:19 For this tutorial your gonna need blender.. and your beautiful faces...
Phill of course
doesn't work for me i don't know why c:
who dislikes this is a heartless bot 😂
edit .. select faces ... HIt 'w" looptools - flatten.
While you give an excellent tutorial in every way- it still doesn’t solve a certain serious flattening problem. If you have a shape that’s not merely a quad, and it has crinkles in the face, how do you flatten it without totally rearranging the outside connecting vertices. Also what you just did can simply be done by flattening along normal Z. I guess my primary question is, how to fix crinkled surfaces that refuse to fix? I’m familiar with using edge offset, but that fails sometimes.
I see. Well depending on your mesh, and how much flattening you need, you could manually slide each vert. to a more flatter position, then use the technique shown in the video. That way you're giving more information to the flattening tool which in turn will help not to rearrange too much... I'm not sure if there is a way to flatten something without rearranging neighboring vertices...
Sorry I couldn't help you on this one!
@@PraxisVisuals nonono- you were actually QUITE helpful. I’ve eventually figured it out in the way you just described. It seems custom axis/orbit point and rotate individual vertices with snapping on is best. Thanks Praxis!
@@greatsol2444 Good good! Glad you got it worked out! :)
Scale, Z, 0, Enter
No sir. That scales it to a O on whatever orientation you have it set to (global, local, normal, etc...) while yes, you could make a custom orientation, but that takes much longer than simply using Loop Tools.
@@PraxisVisuals thank you sir!
God damn dood. Hours of time wasted, hours. Why didnt you tell me this before!!!!!!!, i mean your vids been up for two years, but daaaaamn