Holy crap, yes. The ship builder has so much potential. Both from Bethesda and the modding community. There is going to be so much content for this game.
Quick tip - if you want more crew space, the Stroud Viking cockpits have 4 crew spots. It is one "block" longer than other cockpits, but it actually saves space because you no longer need to add a 2x1 control room for the same amount of crew.
I really need a breakdown video of every habitat in the game and what they do. I thought you needed living quarters for every crew member so I've been adding 4 2x1 Habs to every ship I built are you saying I don't need any living quarters for crew??? 😢
I think one of the nice things about smaller ships is you actually see your crew haha I get so excited when a crew member actually makes it up to the cockpit to prepare for battle with me.
The Imperator ship really looks amazing, I'd love to see a Dreadnaught class ship series next. As for a character build I'd love to see a House Va'ruun Inquisitor next, Great with Speech, Melee and a hard hitting ranged option, which can sneak when he has to, and to really drive the word Inquisitor home, he should be flying a Dreadnaught level ship to give the vibe of "The end is here".
I’m loving these-currently rocking a lean fighter ship myself; but what I’d love to see is a ship with a “STARFLEET” feel. I don’t mean saucer section, I mean one with a massive crew, that can defend itself, but is just out there exploring strange new worlds…
On the flip side, I had a blast making a hulking mass of a space big rig in true HopeTech fashion. The shipbuilder is truly an awesome feature of the game and I don't really want to know how many hours I've spent making and remaking and editing my fleet.
I set out to make the Frontier lighter smaller and faster. Surprised me that some of the better parts have lower mass. I’ve managed to shave about ten mass off what’s already a fairly light ship. 😃
I've actually noticed a couple of parts myself that require no perks yet are superior to their upgraded versions that do require perks, I suspect Bethesda missed cleaning up and properly categorising a few of them.
@@kasterixprime Ship parts are a mix of skill-locked and level-locked, so some of those skill parts are meant to be supplanted by higher level parts later. This does mean that some parts are used less often, but no dev wants level 5 players having full access to the full inventory of ship parts, either.
@@brandonquist8394 What are you on about? Nobody said anything about giving level 5's everything, and it's not remotely close to what I'm talking about. A non-refundable investment and choice of that nature shouldn't lose any, or potentially all, of its value just because you literally did the bare minimum of simply continuing to play the game. That entire idea is even more stupid when you also consider that one might not decide to take a perk until later... So you spend the perk points and get a great surprise of, "Oh so that was a complete waste. How fun." You don't spec into perks to be worse off, that is quite literally the opposite of a perk.
@@kasterixprime My mistake, earliest possible level for all four ranks would be 13. As for your "non-refundable investment", most games do this with other commodities, and honestly, I don't think the incremental upgrades is all that worthwhile. Most importantly, however, I did deeper dive and found that a lot of parts require a level _and_ a perk, so you can't get them by "non-refundable investment", thankfully.
@kasterixprime Seems like an intentional decision to let some parts be good but require character level, and let others be good because you can unlock them early with a perk instead of having to wait for character levels
Finally, a video with tiny ships! I’m all about tiny ships! My current ship is a Y-Wing-style little beast that is fast and deadly, built around a single 3x1 all-purpose hab.
Once the ship builder lets you define which doors and ladders are open the building of a ship will become much better. I don´t care whether that happens through mod or update.
I took a leaf out of your book and tried making something small and stylish. I really liked the look of the White Dwarf 2000 series of engines because it makes the Frontier look like a space hot rod. So I took the concept and ended up building a space podracer using mostly HopeTech and NG parts. It ended up pushing the 80 meter length limit, but since a lot of its profile is empty space it still counts as a "small" ship in my book. Supplemented the engines with White Dwarf 3000 series and WOW does that thing fly. After weapons and shields I was able to add 1000kg of cargo space before its mobility dipped below 100, so it's definitely usable as a general-purpose ship. Definitely the dumbest thing I've built so far, but also the most memorable.
Well done on the video. Easy to follow, complete with all the info needed and overall.. excellent. Tiny ships are the way to go.. who need a complete crafting center on a ship? I would have to carry all my resources and no ship has that much cargo room. When you want to mod something, fly back to the Lodge and mod it near the infinite storage. When I get home tonight I'm building a few of your designs.. first the Imperator. It seems to have everything I need and it looks the part. Thanks brother.
I can relate to spending to much time in ship building. Like you stated , I’ve gotten lost in what I wanted and what I actually needed. I finally build a 17 meter ship last night & it’s a A class. I’m still looking for structure pieces to place on top of the two hubs so the ship looks more whole. Ty for your videos, their very helpful & enjoyable to watch, I’m looking forward to your next character build
For some reason when you introduced the "red rooster" I couldn't help thinking of a particular cursed southpark scene. If this was intentional I salute you sir, if it was unintentional I hope you get the reference if not look it up
Can’t wait for a mod that eliminates encumbrance and storage limits on Xbox. Love the tiny ship designs but there is an argument for the practicality of larger ships. Great video!
Probably my favorite ship so far has been my stripped down Crimson Fleet Ghost. I took out everything extra changed the weapons to the electron beams. Painted it yellow & black and named it "Bumblebee". Tiny & efficient killer for a starter ship (lvl 25 or less). I think it costed me about 15K credits. It didn't even have a bed, but I still regret selling it.
I’m renovating the Frontier to be a mobile research lab and cargo hauler meant for long stays on remote planets, but I def need a smaller fighter for quick skips between mission locations. Or a big battle ship so no one else effs with me
Thats exactly what i did. My frontier has 40k cargo, all the workshops and has max weapons. Slow as a pig but i just walk in wreck with the auto turrets. Got the razorsleaf as my fighter that im building up
The practical exploration vessel and a dedicated combat vessel are the way to go, try and do everything and it's good at nothing. Personally I like smaller combat ship; being able to turn on a dime, get stuff in your crosshairs and melt it with my 9 particle beams means nobody is left alive to eff with you. Mine isn't super small, it's 3 habs and a crew of 6 but has a decent balance of stats.
The Keppler=R, a free ship you can get through a main story quest, is exactly the definition of an OVER-BLOATED mess of a ship. The ONLY advantage is that it will give you excellent components for you to use to rebuild it into something you want.
I like how you embrace starfield's design limitations. I see too many people trying to make sleek Naboo starfighter type ships. Y'all make sexy ships within Starfield's style.
These are awesome! I would love if we got some more 1x1 hab options in DLC. Like a room with just some bunkbeds, one with couches, or one that's just a shower/toilet room.
Would love a DLC with just more ship parts. I'd also love to be able to take a 3X1 and turn it sideways. Also maybe an office or display or treasure room. And of course being able to select where doors and ladders are.
Great Job, I've really been struggling with ship design, especially when trying to make a smaller more maneuverable ship amd this inspires me to go home early from work to do more ship building 😅. That said I did manage to build a class C freighter that absolutely shreds any threat 3km+ I point her at, even destroying astroids to get at them.
I would love to see a fudgemuppet-modder collab where they make a custom ship, have some heavy lore around it, and then some modder actually makes a dungeon or quest for it 😂 rewarding it at the end ofc.
Can really appreciate the smaller ship builds. Cramming as much of everything you need into as small a space. My current build is 24x24m, but has a Class C Pinch 8Z Reactor, Apollo GV300 Grav Drive, 6 SAL-6330 engines, a Cabot C4 Bridge, a workshop, infirmary, All-in-One Berth, 2 Crew Stations and a Captain's Quarters, for a max of 10 crew, so it has space for all the crew you'd need _and_ contains all the crafting benches too [All in One Berths have a Galley, which function as a Cooking Station]. I also have a frankly silly amount of He3, but that's more for symmetry. The Reactor and Grav Drive are not exposed, it's 4 stacks high and is bristiling with weapons [although I've adjusted them, because it's a bit unneccesary having _that_ many]. Doesn't have a crazy amount of cargo at just over 5000, but that includes a shielded cargo bay. I've also managed to squeeze a Frequency Jammer, ComSpike and Conduction Grid onto it Mobility is only 94, but I'm OK with sacrificing 6 mobility for this little beast. Not to mention it actually looks great imo
I'd like to see an "introduction to ship building" video. Something to give people an idea of how to get the specialty parts that you're getting and tips and tricks to getting started in shipbuilding, maybe some explanations of less well understood factors in Shipbuilding.
A feature that I would love to see added would be the ability to save ship designs without actually building them. Call it a “schematics” tab in the ship menu or something. You could save designs in a folder so you could come back and build them when you have the funds to afford it. On top of that, there could be an engineering firm in game that you could work for. They would give you “missions” where clients would hire you to design ships with specific specs, and you would make a percentage of the ships final value as commission payment.
I would love to see your interpretation of an upgraded razorleaf the ship you get from the Mantis side quest. I just love the starfighter feel of that ship but I'm not quite creativ enough to enhance and expand upon its design
This is a great idea. I would love to see his take on an upgraded Razorleaf as well. Currently, I'm constantly changing my Razorleaf from a class B to C and back to B.
Can't wait till I see some 1x1 habs come out optimized so you can have a wall bunk and toilet. I like the way the Samurai cockpits look on the outside, but inside they are barren. You could even use that space to add a bunk or additional control stations, etc.
These designs are brilliant! Ive been looking for inspiration on ship building and everyone is building huge cruisers. There is a slim docking bay that I use that fits on the belly and I have found that opens up some top placement options. Build on my friend!
IF... you do the vanguard quests for the united colonies, you get the Vanguard dome bubble which can be on the top of the ship along with the docker and not interfere with the docker. The dome bubble is - so far - the best shield I've found in the game and is a B-Class shield.
One thing that has perplexed me about some of the small pirate or spacer ships I've boarded is the lack of any sanitary facilities. That really strains my suspension of disbelief.
With pirates, spacers, mercs, and zealots all occupying abandoned outposts, I just put it down as short-range, short-term operations. There are so many facilities out there that a few ships could float between them, which would also explain why you rarely see parked ships at those bases. It's a stretch, but there is just enough in-game activity to make it plausible.
@@nolgroth Plausible, except that human bodies are notoriously unreliable. You might think you'll be fine for that six hour jump to the next system, but if you ate or drank the wrong thing on that last planet you might find the contents of your alimentary canal violently trying to leave your body from both ends long before you reach your destination. I suppose spacesuits might have the capacity to deal with that to some extent just like the ones present day astronauts use, but still. . .
This is great. After 100 hours of jonesing, slaving away and working and begging and stealing credits and taking ships and landing and waiting to steal ships and on and on, and on to get the biggest monsters, I got rid of them all. A massive ship is nice I guess. A ship that you can get on that you don’t have to climb ladders that you can walk through. It has exactly what you need. That’s what I go for now. I’ll be at they are not tiny ships that I look for and strive for. They are probably more small to medium leaning towards medium, but hey who needs the Empire State building in space? Actually, a lot of people do, but I’m good
I made my small ship and it's a fighter that can reach speeds above 1000k for quick boost. Shield is 2k and the weapons layout is insane and it's a class C with grave drive at 40. Plus the reactor is at 34. 3 weapon slots being Vanguard weapons at 4 each and 4 25k missile launchers. Had to sacrifice cargo load for light weight as well. Plus no ladders and one large hab. It's really simple, but effective in battle.
I made the Trilobite one tonight, very nippy and there was nothing I couldn’t defeat, though I’m not a fan of missiles so left them off. Decided I don’t really need all the different habs as I always went to my outpost or to the lodge to research/build stuff anyway, really like the speed of these smaller ships - think it’ll be hard going back to some of the much larger ships I have in my collection!
I really hate ladders and I find companions annoying with their constant harassing of wanting to talk or give a gift every 5 seconds so a small ship is right up my alley.
I don't mind ladders, they make it feel realistic, but I absolutely hate Vasco and Sarah constantly harass me about having more things than my inventory limit. "Ok, we must talk about throwing away all the useless stuff!" and "Wearing so many things isn't good for your spine!" etc.
love them build man! small little tip on the first build (Tic Tac): you could have changed the last Pinpoint 3G landing gear to "Stbd Aft" version - this one adds a visual engine (build into the landing gear) which may be pleasing to the eye. it serves NO engine function e.g. does not add up to your engine speed or thrust/power.
The Trilobite is probably my favorite of these builds, however I would change a couple things on it: I don't like how the Stroud caps overhang the engines on the rear, plus I noticed that the mobility was "only" 91, so I'd ditch the Stroud wing caps and put 2 more WD3015 engines in their place. I know it's -probably- definitely overkill, but I like the symmetry. I'd then take the rear-facing turrets you had on the wing caps and put them in place of the missile launchers. Particle beam weapons are the best ship weapons in the game, and since you're taking a whole weapon group off the ship, you'd have more power to allocate to the particle beam turrets. Just my 2 cents.
If you want the most optimal ship, only use a class engines and get them to 12 power bars. You don't have to fully power the engine bar because your only adding that many for the mobility. You also should use the biggest engine and grav drive available to you (ideally c class, you can do the first Vanguard quest to level piloting of which there are many tutorials). I also would recommend the viking cockpit and any 2x1 hab that gives 4 crew slots. That gives you 8 crew slots and gives lots of attach points. My personal ship has 1800 storage, 300 shielded, maxed out pulse, rocket, and em weapons (though only 2 are ever powered as the em is purely for boarding), 27 ly grav jump (I went with a smaller grav drive for more storage, my cargo hauler has 30 ly grav jump), and 72 mobility. For looks I used b class engines and it's costed me 8 mobility. My top speed is 180 but only if my engines max out power, when I have both my pulse and rockets fully powered I only have enough power left for 8 engine, so it tops out at 137. I intend to try find some crew that can add a free green power slot like Sam does in order to compensate. I could also sacrifice some shield power for more engine power but I find that it's not really an issue. When dog fighting mobility is king because it allows you to turn while holding space way faster. You can also shoot at a shop your not targeting while targeting a different ship to lock your rockets to kill 2 ships at once, though this usually means tanking some fire which is why I like maxing my shields.
That "Scav Ship" build is interesting to say the least, lol. I like the asymmetrical design, but I would change a few things on it: I would change the engines out for the WD3015s for speed, and I would take out the middle HopeTech hallway hab to make the overall footprint a bit narrower (this is a "tiny ships" build video, after all, lol). I would also replace that missile launcher with a 4th Auto Helion Beam cannon, both for symmetry and efficiency as you'd only have 1 main weapon group to allocate power to. I would also do the hab replacement that you mention at 13:20. I know you were going for a specific look/theme, but if it were me, I'd do the above changes to make it more useful and still retain the aesthetic theme you were going for.
I haven't exactly gone "Tiny" with my ship design... But I have kept the Frontier as my 'base', with the size and weight limit being set at "Whatever the maximum amount the standard landing gear can carry" (That limit is 800). Within that weight, I have 4 engines (2 White Dwarf 1020s, and 2 WD 2020s, for 100 manourverability and 150 max speed), over 1000 cargo space (some shielded), 5 guns (2 particle, 2 emp, 1 missile), 3 2x1 hab (Computer core, workshop, and the unique Frontier hab). I have 200 fuel, and a 21ly range. All this is still 'A' tier parts, and I only have 'starship design' level 1 as well. THe one weakness in the design would have to be shields, I only have a rating of 405 (and I think that includes Vasco's boost). Almost everything is Nova Galactic parts (certainly all the main ones anyway, the ones that can be), because "pURiTy". End result (including all the purely cosmetic 'structure' bits) is 800 weight exactly, and is 22m wide, and 56m long. ~JD
What would be cool is make an advanced frontier ship using the ship we get in the beginning of the game, I think it would be interesting to see what you guys come up with but you must use ONLY the frontier ship only...add or take away...I absolutely suck at building ships ATM, tic-tac was my favorite btw.
I can't wait 'til mods/dlc releases a 1x1 hab with a bed because I wanted to make a bounty hunter type with the Isolation perk that flies a tiny little ship on their own that is basically where they live.
One suggestion with the TikTack, you could replace the Stroud lander, and the structural cap above it, with the similarly shaped, 2 level Taiyo Lander from the Taiyo Vendor on Neon, as this would also give you an additional weapon hard point, and it would have virtually the same appearance too... Alternatively, you could have always just gone with Stroud structural caps with the connection point, and a Taiyo mounting plate, which would have given additional weapon hard points, whilst still maintaining a similar appearance...
My ship has a 2x1 control room and a 2x1 all in one. So the total hab space is Cockpit + 5 hab blocks (1 companionway for docker because I RP that the 2x1 living quarters is private). Attached is 30+ Energy C-class reactor and total 175 damage (shields and hull) of 4 proton beams that start tickling at 3500 range and 2x EM for boarding (more loot). Cargo space is ~1900 of which 160 is shielded. Also attached max C class shields. 4 White Dwarf 3030s. Max base speed is 150 (buffs obviously pushes that up), Maneuverability is 100, Light year range is 30. Crew capacity is 6. upgrading over time the ship probably costed me about 400-600k but at current build the parts is between 150-250k if I would have started from scratch. I can run everything at full tilt with the reactor, I zoom and turn like a interceptor and the compact size makes it feel like it. I can't craft anything though, but I have realized that with my gameplay style I do that planet side anyway, since I like to keep my bulk of resources locked up nearby, so that would only waste cargo space that can rather be filled with loot. So I do about 3-5 missions, then sort out the loot (vendors etc) and do any crafting then. This C based build is an upgrade from Class A parts that had 72 damage( 3500 range too), 26 Power, 6 Shields, same amount of cargo, 24 light year range and 4 crew spots. To be fair it looks a bit like a bus...maybe like the Rocinante if you squint. But yeah I always liked the plain look of the Ion Frigates in Homeworld - the concept of essentially a ship strapped around a big gun. A Stylized Phallus 🤣
Great vid. Done similar myself, as wanted a small ship that kicks ass but can still jump long distances. Kinda in the vein of the Delta Flyer from Star Trek Voyager.
There's actually a min/max where you build a tiny ship with the fastest engines, B class reactor of 39 energy, B class grav for max jump range, AND 8 crew slots so you can stack the most benefits, but it's not quite as tiny as ticktack.
I think you are not reading the measurements correctly. When looking at the grid for the ship builder each section from the middle is measured separately. The front section can be a maximum of 40m from center, the back can be 40m, and each side can be 40m each, giving a total length of 80m with a total width of 80m. I know this because my largest ship is 80m long exactly and 60m wide. You can further verify this by completely deleting a ship and zooming in on the grid. You'll see each section separated showing fore, aft, port and starboard with arrows listing each measurement separately. Our you can just look on any of the many wiki sites including the official Starfield website. Anyway ship size can be a max of 80m total length and your small ship is most likely 24m wide not 12m,
One of my favorite builds is from a Spacer Scarab, so a Kfir would work too, That I made even smaller and more compact With THOSE engines ❤😂 It's my adorable little A-wing with a crew of just my guy and Sarah But with b rated reactor for the Vanguard weapons and shield ❤
More ship parts in DLC would be great too! Our Starfield DLC desires here -> ruclips.net/video/9555x--Q3X0/видео.html
bro how are these dimensions accurate. most of these ships look massive
I think there’s the potential for Fudgemuppet to make Ship Build videos the same way they make character build videos 😉
Holy crap, yes. The ship builder has so much potential. Both from Bethesda and the modding community.
There is going to be so much content for this game.
On to the backstory. This ship grew up in Atlantis, the son of a desktop computer and a toaster who wanted so much more from his life. 😂
They definitely gotta do this
Ditto
Is that not what this is? Or do you want the story of the ship aswell? 😅
So happy you didn’t shy away from asymmetrical designs. As a lifelong B-wing and YT stan, the off-kilter look is far and away my favorite vibe!
Quick tip - if you want more crew space, the Stroud Viking cockpits have 4 crew spots.
It is one "block" longer than other cockpits, but it actually saves space because you no longer need to add a 2x1 control room for the same amount of crew.
Itvis Stroud Eklund.
Yup. Did that for my own tiny ship. Not that I have the skill to unlock four crew yet. Future proofing.
So you need a bigger cockpit for a bigger crew? And a control room? I have a massive cagro ship and idk how to get a bigger crew then three.
I really need a breakdown video of every habitat in the game and what they do. I thought you needed living quarters for every crew member so I've been adding 4 2x1 Habs to every ship I built are you saying I don't need any living quarters for crew??? 😢
@@nBasedAcethe cockpit is called the stroud viking . The brand is stroud Eklund
The style of the Scav ship is my favorite type of ship design, ive always liked weird shapes and silhouettes
I’m getting epic B-Wing vibes from this design 😃
I think one of the nice things about smaller ships is you actually see your crew haha I get so excited when a crew member actually makes it up to the cockpit to prepare for battle with me.
The Imperator ship really looks amazing, I'd love to see a Dreadnaught class ship series next.
As for a character build I'd love to see a House Va'ruun Inquisitor next, Great with Speech, Melee and a hard hitting ranged option, which can sneak when he has to, and to really drive the word Inquisitor home, he should be flying a Dreadnaught level ship to give the vibe of "The end is here".
The Imperator looks like a ship build I would love to use, great video as always FudgeMuppet!
I’m loving these-currently rocking a lean fighter ship myself; but what I’d love to see is a ship with a “STARFLEET” feel. I don’t mean saucer section, I mean one with a massive crew, that can defend itself, but is just out there exploring strange new worlds…
Agreed! Having a big ship would be nice, but even just that starfleet feel of like, carpets. Less industrial, more long haul lived in.
13:30 The color scheme makes it look like something that the Crimson Fleet would have. I love it! Second favorite build of the video.
On the flip side, I had a blast making a hulking mass of a space big rig in true HopeTech fashion. The shipbuilder is truly an awesome feature of the game and I don't really want to know how many hours I've spent making and remaking and editing my fleet.
Finally a ship design I really like, I’ll be building the imperator once I’m off of work!
Love it! I build my own tiny Nova Galactic (apart from the docker) ship at 14 meters called the Mini Muffin. Still managed to cram 5 particle beams on
I set out to make the Frontier lighter smaller and faster. Surprised me that some of the better parts have lower mass. I’ve managed to shave about ten mass off what’s already a fairly light ship. 😃
I've actually noticed a couple of parts myself that require no perks yet are superior to their upgraded versions that do require perks, I suspect Bethesda missed cleaning up and properly categorising a few of them.
@@kasterixprime Ship parts are a mix of skill-locked and level-locked, so some of those skill parts are meant to be supplanted by higher level parts later. This does mean that some parts are used less often, but no dev wants level 5 players having full access to the full inventory of ship parts, either.
@@brandonquist8394 What are you on about? Nobody said anything about giving level 5's everything, and it's not remotely close to what I'm talking about.
A non-refundable investment and choice of that nature shouldn't lose any, or potentially all, of its value just because you literally did the bare minimum of simply continuing to play the game.
That entire idea is even more stupid when you also consider that one might not decide to take a perk until later... So you spend the perk points and get a great surprise of, "Oh so that was a complete waste. How fun."
You don't spec into perks to be worse off, that is quite literally the opposite of a perk.
@@kasterixprime My mistake, earliest possible level for all four ranks would be 13.
As for your "non-refundable investment", most games do this with other commodities, and honestly, I don't think the incremental upgrades is all that worthwhile.
Most importantly, however, I did deeper dive and found that a lot of parts require a level _and_ a perk, so you can't get them by "non-refundable investment", thankfully.
@kasterixprime Seems like an intentional decision to let some parts be good but require character level, and let others be good because you can unlock them early with a perk instead of having to wait for character levels
Finally, a video with tiny ships! I’m all about tiny ships! My current ship is a Y-Wing-style little beast that is fast and deadly, built around a single 3x1 all-purpose hab.
Once the ship builder lets you define which doors and ladders are open the building of a ship will become much better.
I don´t care whether that happens through mod or update.
love it that you make ur vids ultra wide, rarely I get to watch a video full screen with out the black bars on the side
I took a leaf out of your book and tried making something small and stylish. I really liked the look of the White Dwarf 2000 series of engines because it makes the Frontier look like a space hot rod. So I took the concept and ended up building a space podracer using mostly HopeTech and NG parts. It ended up pushing the 80 meter length limit, but since a lot of its profile is empty space it still counts as a "small" ship in my book. Supplemented the engines with White Dwarf 3000 series and WOW does that thing fly. After weapons and shields I was able to add 1000kg of cargo space before its mobility dipped below 100, so it's definitely usable as a general-purpose ship.
Definitely the dumbest thing I've built so far, but also the most memorable.
I just heavily upgraded the razorleaf and man does it look absolutely amazing
Well done on the video. Easy to follow, complete with all the info needed and overall.. excellent.
Tiny ships are the way to go.. who need a complete crafting center on a ship? I would have to carry all my resources and no ship has that much cargo room.
When you want to mod something, fly back to the Lodge and mod it near the infinite storage.
When I get home tonight I'm building a few of your designs.. first the Imperator.
It seems to have everything I need and it looks the part.
Thanks brother.
Fantastic builds and well presented! I love the last one the most :)
I can relate to spending to much time in ship building. Like you stated , I’ve gotten lost in what I wanted and what I actually needed. I finally build a 17 meter ship last night & it’s a A class. I’m still looking for structure pieces to place on top of the two hubs so the ship looks more whole. Ty for your videos, their very helpful & enjoyable to watch, I’m looking forward to your next character build
Small ships make me very happy. They have alot ofstyle all on their own. And most Bs work so well once you have levels and perks.
Been looking for a tiny ship design! Thanks as always Fudgemuuppet!
For some reason when you introduced the "red rooster" I couldn't help thinking of a particular cursed southpark scene. If this was intentional I salute you sir, if it was unintentional I hope you get the reference if not look it up
Can’t wait for a mod that eliminates encumbrance and storage limits on Xbox. Love the tiny ship designs but there is an argument for the practicality of larger ships. Great video!
Probably my favorite ship so far has been my stripped down Crimson Fleet Ghost. I took out everything extra changed the weapons to the electron beams. Painted it yellow & black and named it "Bumblebee". Tiny & efficient killer for a starter ship (lvl 25 or less). I think it costed me about 15K credits. It didn't even have a bed, but I still regret selling it.
I’m renovating the Frontier to be a mobile research lab and cargo hauler meant for long stays on remote planets, but I def need a smaller fighter for quick skips between mission locations. Or a big battle ship so no one else effs with me
Thats exactly what i did. My frontier has 40k cargo, all the workshops and has max weapons. Slow as a pig but i just walk in wreck with the auto turrets. Got the razorsleaf as my fighter that im building up
The practical exploration vessel and a dedicated combat vessel are the way to go, try and do everything and it's good at nothing.
Personally I like smaller combat ship; being able to turn on a dime, get stuff in your crosshairs and melt it with my 9 particle beams means nobody is left alive to eff with you. Mine isn't super small, it's 3 habs and a crew of 6 but has a decent balance of stats.
@chetmanley1885 what ship weapons you use?
The Keppler=R, a free ship you can get through a main story quest, is exactly the definition of an OVER-BLOATED mess of a ship. The ONLY advantage is that it will give you excellent components for you to use to rebuild it into something you want.
I like how you embrace starfield's design limitations. I see too many people trying to make sleek Naboo starfighter type ships. Y'all make sexy ships within Starfield's style.
These are awesome! I would love if we got some more 1x1 hab options in DLC. Like a room with just some bunkbeds, one with couches, or one that's just a shower/toilet room.
Some 1X2's and 1X3's would be nice as well.
Would love a DLC with just more ship parts. I'd also love to be able to take a 3X1 and turn it sideways. Also maybe an office or display or treasure room.
And of course being able to select where doors and ladders are.
I love the Clawitzer Tic-Tac! Its firepower is impressive, you made great use of the restricted attachment slots.
Great ships. Your imagination for ship building is awesome. Good job 🙌
The trilobite give HEAVY A-wing vibes, love it
Thank you for doing these videos in 21:9. Looks Great!
Love your small ship builds. I built this as a mini cargo hauler with 2100 cargo space. I had to add some extras but it was worth it.
I am ridiculously impressed and totally inspired!
thank you, I've been trying to make smaller ships lot of dope ideas
Great Job, I've really been struggling with ship design, especially when trying to make a smaller more maneuverable ship amd this inspires me to go home early from work to do more ship building 😅.
That said I did manage to build a class C freighter that absolutely shreds any threat 3km+ I point her at, even destroying astroids to get at them.
7:34 So if you wanted to, you could easily use a 2x1 Hab instead, since it would only move the cockpit forward a bit.
Whaaaa! Fancy flying there. At level 45 I haven't been there yet but it looks exhilarating.
Nice taste in ships.
I would love to see a fudgemuppet-modder collab where they make a custom ship, have some heavy lore around it, and then some modder actually makes a dungeon or quest for it 😂 rewarding it at the end ofc.
Can really appreciate the smaller ship builds. Cramming as much of everything you need into as small a space.
My current build is 24x24m, but has a Class C Pinch 8Z Reactor, Apollo GV300 Grav Drive, 6 SAL-6330 engines, a Cabot C4 Bridge, a workshop, infirmary, All-in-One Berth, 2 Crew Stations and a Captain's Quarters, for a max of 10 crew, so it has space for all the crew you'd need _and_ contains all the crafting benches too [All in One Berths have a Galley, which function as a Cooking Station]. I also have a frankly silly amount of He3, but that's more for symmetry.
The Reactor and Grav Drive are not exposed, it's 4 stacks high and is bristiling with weapons [although I've adjusted them, because it's a bit unneccesary having _that_ many]. Doesn't have a crazy amount of cargo at just over 5000, but that includes a shielded cargo bay. I've also managed to squeeze a Frequency Jammer, ComSpike and Conduction Grid onto it
Mobility is only 94, but I'm OK with sacrificing 6 mobility for this little beast. Not to mention it actually looks great imo
Can you Upload a Screenshot from your ship and link it here?
I really love the Tic Tok but one thing my ship must have is a bed for the sweet Follower Bonus to XP.
I'd like to see an "introduction to ship building" video.
Something to give people an idea of how to get the specialty parts that you're getting and tips and tricks to getting started in shipbuilding, maybe some explanations of less well understood factors in Shipbuilding.
A fast class A ship with vanguard weapons and shields is quite fun. Using 4 of 1 weapon type and maximising it’s power allocation = fun times
I love the idea of these tiny ships! I actually might make one for my bounty hunter character.
A feature that I would love to see added would be the ability to save ship designs without actually building them. Call it a “schematics” tab in the ship menu or something. You could save designs in a folder so you could come back and build them when you have the funds to afford it. On top of that, there could be an engineering firm in game that you could work for. They would give you “missions” where clients would hire you to design ships with specific specs, and you would make a percentage of the ships final value as commission payment.
I would love to see your interpretation of an upgraded razorleaf the ship you get from the Mantis side quest. I just love the starfighter feel of that ship but I'm not quite creativ enough to enhance and expand upon its design
This is a great idea. I would love to see his take on an upgraded Razorleaf as well. Currently, I'm constantly changing my Razorleaf from a class B to C and back to B.
I did this exact thing. I loved the Razorleafs' original design that I had to upgrade it.
A channel called TheWickedFuture has a video doing a class C upgraded Razorleaf, stays pretty true to the original, that may be what your looking for.
Great builds Scott, really enjoyed them
Ahhh man these ships are art. We got Fudgemuppet staryards here.
Can't wait till I see some 1x1 habs come out optimized so you can have a wall bunk and toilet. I like the way the Samurai cockpits look on the outside, but inside they are barren. You could even use that space to add a bunk or additional control stations, etc.
The tic tac looks cool 😎
Great video and awesome concepts, excited to try them out
Honestly love your ship and your video. Thank you
These designs are brilliant! Ive been looking for inspiration on ship building and everyone is building huge cruisers. There is a slim docking bay that I use that fits on the belly and I have found that opens up some top placement options. Build on my friend!
YES!!! I feel the same about ship building I've done it all as well, so i design smaller ships now
Great fun designs. Nice work
That tic tac is sweet.
Dude the Tictac looks so cool, more ships like that, with maybe abit more interior!!!
Would like to see a three tier ship building for piracy at Class A, B, C ships respectively. Great video! ❤🎉❤🎉
IF... you do the vanguard quests for the united colonies, you get the Vanguard dome bubble which can be on the top of the ship along with the docker and not interfere with the docker. The dome bubble is - so far - the best shield I've found in the game and is a B-Class shield.
One thing that has perplexed me about some of the small pirate or spacer ships I've boarded is the lack of any sanitary facilities. That really strains my suspension of disbelief.
With pirates, spacers, mercs, and zealots all occupying abandoned outposts, I just put it down as short-range, short-term operations. There are so many facilities out there that a few ships could float between them, which would also explain why you rarely see parked ships at those bases. It's a stretch, but there is just enough in-game activity to make it plausible.
@@nolgroth Plausible, except that human bodies are notoriously unreliable. You might think you'll be fine for that six hour jump to the next system, but if you ate or drank the wrong thing on that last planet you might find the contents of your alimentary canal violently trying to leave your body from both ends long before you reach your destination. I suppose spacesuits might have the capacity to deal with that to some extent just like the ones present day astronauts use, but still. . .
I really like the Scav build! My pilot character has the introvert and spaced trait so I'll be making this ship as a home base essentially.
Too bad we can't build space stations for bases.
That would be too cool, have all your ships docked at your own space station.
This is great. After 100 hours of jonesing, slaving away and working and begging and stealing credits and taking ships and landing and waiting to steal ships and on and on, and on to get the biggest monsters, I got rid of them all. A massive ship is nice I guess. A ship that you can get on that you don’t have to climb ladders that you can walk through. It has exactly what you need. That’s what I go for now. I’ll be at they are not tiny ships that I look for and strive for. They are probably more small to medium leaning towards medium, but hey who needs the Empire State building in space? Actually, a lot of people do, but I’m good
I like small ships, the feeling is comfy
I made my small ship and it's a fighter that can reach speeds above 1000k for quick boost. Shield is 2k and the weapons layout is insane and it's a class C with grave drive at 40. Plus the reactor is at 34. 3 weapon slots being Vanguard weapons at 4 each and 4 25k missile launchers. Had to sacrifice cargo load for light weight as well. Plus no ladders and one large hab. It's really simple, but effective in battle.
I made the Trilobite one tonight, very nippy and there was nothing I couldn’t defeat, though I’m not a fan of missiles so left them off. Decided I don’t really need all the different habs as I always went to my outpost or to the lodge to research/build stuff anyway, really like the speed of these smaller ships - think it’ll be hard going back to some of the much larger ships I have in my collection!
Tic tac is fabulous!
Fantastic videos ! More of those if possible please !
I have to admit, I like the smaller ships.
I got some serious "Rebel Alliance cobbled together fighter" vibes from the Trilobite build. Fucking love it.
The first ships got some big ol' bawlls 😂😂
I really hate ladders and I find companions annoying with their constant harassing of wanting to talk or give a gift every 5 seconds so a small ship is right up my alley.
I don't mind ladders, they make it feel realistic, but I absolutely hate Vasco and Sarah constantly harass me about having more things than my inventory limit. "Ok, we must talk about throwing away all the useless stuff!" and "Wearing so many things isn't good for your spine!" etc.
I want that violet crumble build. That thing looks nuts. I like the bigger ships with tons of living space and cargo space.
love them build man!
small little tip on the first build (Tic Tac): you could have changed the last Pinpoint 3G landing gear to "Stbd Aft" version -
this one adds a visual engine (build into the landing gear) which may be pleasing to the eye.
it serves NO engine function e.g. does not add up to your engine speed or thrust/power.
The Trilobite is probably my favorite of these builds, however I would change a couple things on it:
I don't like how the Stroud caps overhang the engines on the rear, plus I noticed that the mobility was "only" 91, so I'd ditch the Stroud wing caps and put 2 more WD3015 engines in their place. I know it's -probably- definitely overkill, but I like the symmetry. I'd then take the rear-facing turrets you had on the wing caps and put them in place of the missile launchers. Particle beam weapons are the best ship weapons in the game, and since you're taking a whole weapon group off the ship, you'd have more power to allocate to the particle beam turrets.
Just my 2 cents.
I can't wait for the real mods to start pouring in so we can actually fly the ships from planet to planet.
If you want the most optimal ship, only use a class engines and get them to 12 power bars. You don't have to fully power the engine bar because your only adding that many for the mobility. You also should use the biggest engine and grav drive available to you (ideally c class, you can do the first Vanguard quest to level piloting of which there are many tutorials). I also would recommend the viking cockpit and any 2x1 hab that gives 4 crew slots. That gives you 8 crew slots and gives lots of attach points. My personal ship has 1800 storage, 300 shielded, maxed out pulse, rocket, and em weapons (though only 2 are ever powered as the em is purely for boarding), 27 ly grav jump (I went with a smaller grav drive for more storage, my cargo hauler has 30 ly grav jump), and 72 mobility. For looks I used b class engines and it's costed me 8 mobility. My top speed is 180 but only if my engines max out power, when I have both my pulse and rockets fully powered I only have enough power left for 8 engine, so it tops out at 137. I intend to try find some crew that can add a free green power slot like Sam does in order to compensate. I could also sacrifice some shield power for more engine power but I find that it's not really an issue. When dog fighting mobility is king because it allows you to turn while holding space way faster. You can also shoot at a shop your not targeting while targeting a different ship to lock your rockets to kill 2 ships at once, though this usually means tanking some fire which is why I like maxing my shields.
That "Scav Ship" build is interesting to say the least, lol. I like the asymmetrical design, but I would change a few things on it:
I would change the engines out for the WD3015s for speed, and I would take out the middle HopeTech hallway hab to make the overall footprint a bit narrower (this is a "tiny ships" build video, after all, lol). I would also replace that missile launcher with a 4th Auto Helion Beam cannon, both for symmetry and efficiency as you'd only have 1 main weapon group to allocate power to. I would also do the hab replacement that you mention at 13:20.
I know you were going for a specific look/theme, but if it were me, I'd do the above changes to make it more useful and still retain the aesthetic theme you were going for.
I like building junker style ships, kinda give that post apocalyptic feel
I'm quite proud of my latest design which is basically a destroyer version of the star wars CIS Vulture droid always loved that design.
I haven't exactly gone "Tiny" with my ship design... But I have kept the Frontier as my 'base', with the size and weight limit being set at "Whatever the maximum amount the standard landing gear can carry" (That limit is 800). Within that weight, I have 4 engines (2 White Dwarf 1020s, and 2 WD 2020s, for 100 manourverability and 150 max speed), over 1000 cargo space (some shielded), 5 guns (2 particle, 2 emp, 1 missile), 3 2x1 hab (Computer core, workshop, and the unique Frontier hab). I have 200 fuel, and a 21ly range. All this is still 'A' tier parts, and I only have 'starship design' level 1 as well. THe one weakness in the design would have to be shields, I only have a rating of 405 (and I think that includes Vasco's boost). Almost everything is Nova Galactic parts (certainly all the main ones anyway, the ones that can be), because "pURiTy". End result (including all the purely cosmetic 'structure' bits) is 800 weight exactly, and is 22m wide, and 56m long.
~JD
Tiny ships are cools, but I love giant Cruiser ships.
Tic tac looks cool but I could never get over the fact that in reality it would end up spinning in circles
I’ve beefed making A-wing ships glad I’m not the only one going small and fast
I don't know that I consider a 3-wide, 2-tall ship "tiny"... but dang if that Imperator don't look incredible!
What would be cool is make an advanced frontier ship using the ship we get in the beginning of the game, I think it would be interesting to see what you guys come up with but you must use ONLY the frontier ship only...add or take away...I absolutely suck at building ships ATM, tic-tac was my favorite btw.
I can't wait 'til mods/dlc releases a 1x1 hab with a bed because I wanted to make a bounty hunter type with the Isolation perk that flies a tiny little ship on their own that is basically where they live.
One suggestion with the TikTack, you could replace the Stroud lander, and the structural cap above it, with the similarly shaped, 2 level Taiyo Lander from the Taiyo Vendor on Neon, as this would also give you an additional weapon hard point, and it would have virtually the same appearance too... Alternatively, you could have always just gone with Stroud structural caps with the connection point, and a Taiyo mounting plate, which would have given additional weapon hard points, whilst still maintaining a similar appearance...
My ship has a 2x1 control room and a 2x1 all in one. So the total hab space is Cockpit + 5 hab blocks (1 companionway for docker because I RP that the 2x1 living quarters is private). Attached is 30+ Energy C-class reactor and total 175 damage (shields and hull) of 4 proton beams that start tickling at 3500 range and 2x EM for boarding (more loot). Cargo space is ~1900 of which 160 is shielded. Also attached max C class shields. 4 White Dwarf 3030s. Max base speed is 150 (buffs obviously pushes that up), Maneuverability is 100, Light year range is 30. Crew capacity is 6. upgrading over time the ship probably costed me about 400-600k but at current build the parts is between 150-250k if I would have started from scratch. I can run everything at full tilt with the reactor, I zoom and turn like a interceptor and the compact size makes it feel like it. I can't craft anything though, but I have realized that with my gameplay style I do that planet side anyway, since I like to keep my bulk of resources locked up nearby, so that would only waste cargo space that can rather be filled with loot. So I do about 3-5 missions, then sort out the loot (vendors etc) and do any crafting then.
This C based build is an upgrade from Class A parts that had 72 damage( 3500 range too), 26 Power, 6 Shields, same amount of cargo, 24 light year range and 4 crew spots.
To be fair it looks a bit like a bus...maybe like the Rocinante if you squint. But yeah I always liked the plain look of the Ion Frigates in Homeworld - the concept of essentially a ship strapped around a big gun. A Stylized Phallus 🤣
Lots of great ideas thanks!
That Scav looks a bit like a B-Wing. I might repurpose it. I love those designs!
as a big fan of treasure planet and spelljammer id love to see sailing ship and animal inspired ships
like a shark, whale, turtle, squid, etc
Great vid. Done similar myself, as wanted a small ship that kicks ass but can still jump long distances. Kinda in the vein of the Delta Flyer from Star Trek Voyager.
There's actually a min/max where you build a tiny ship with the fastest engines, B class reactor of 39 energy, B class grav for max jump range, AND 8 crew slots so you can stack the most benefits, but it's not quite as tiny as ticktack.
I think you are not reading the measurements correctly. When looking at the grid for the ship builder each section from the middle is measured separately. The front section can be a maximum of 40m from center, the back can be 40m, and each side can be 40m each, giving a total length of 80m with a total width of 80m. I know this because my largest ship is 80m long exactly and 60m wide. You can further verify this by completely deleting a ship and zooming in on the grid. You'll see each section separated showing fore, aft, port and starboard with arrows listing each measurement separately. Our you can just look on any of the many wiki sites including the official Starfield website. Anyway ship size can be a max of 80m total length and your small ship is most likely 24m wide not 12m,
One of my favorite builds is from a Spacer Scarab, so a Kfir would work too,
That I made even smaller and more compact
With THOSE engines ❤😂
It's my adorable little A-wing with a crew of just my guy and Sarah
But with b rated reactor for the Vanguard weapons and shield ❤
Great video!
I don’t know, I’ve seen ships much much smaller then those. But your ships still look cool as hell though 😎👍