Placing Doors, Loops and Removing Ladders - Starfield Ship Layout Guide

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  • Опубликовано: 30 июн 2024
  • Placing Doors, Loops and Removing Ladders - Starfield Ship Layout Guide
    Read More Below
    Today I'm showing you how to place doorways, loops and remove ladders from your ship layouts in Starfield
    If you're interested in seeing more Starfield guides, scroll to the cards at the bottom of the description!
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Комментарии • 578

  • @TotalXclipse
    @TotalXclipse  9 месяцев назад +99

    Will you be using this system of Hans to remove ladders and unwanted walls from your ships?

    • @AlexHaan
      @AlexHaan 9 месяцев назад +7

      Certainly. It would help if you added the two system names in the video description though. And/or add timestamps for those parts.

    • @Shadow__133
      @Shadow__133 9 месяцев назад +11

      I already do, though the video certainly helped understand some of the obscure properties.
      They really need to fix this, having to rely on hab connectors to force doors and stairs is ridiculous.

    • @notreallydaedalus
      @notreallydaedalus 9 месяцев назад +5

      Absolutely not. The extra passageways are much worse than the odd doors.

    • @Mrcold1
      @Mrcold1 9 месяцев назад +7

      What he didn't showcase is how much of those things weigh each one of those spines with almost twice as much as one full 2x1 hab, That's a lot of unnecessary mass.

    • @Shadow__133
      @Shadow__133 9 месяцев назад +4

      @@Mrcold1 That is true, but I wouldn't call unnecessary if you want to avoid the cheap'o ladders but still have a double decker. Put more engines and landing gears if you have to.

  • @thomasn3071
    @thomasn3071 9 месяцев назад +590

    They really need to implement interior ship design

    • @Shadow__133
      @Shadow__133 9 месяцев назад +26

      Indeed. They need to do a lot of things for this game to come out of mediocrity. Interior ship design (at least color and a few variants), outpost furnished rooms, ladder and door placements, better structural modules etc.

    • @thomasn3071
      @thomasn3071 9 месяцев назад +13

      @Shadow__133 Yeah, it's a decent game that could be so much better if they just did a few things

    • @Linkinpurk
      @Linkinpurk 9 месяцев назад +4

      in a year the creation kit will be released

    • @thomasn3071
      @thomasn3071 9 месяцев назад +6

      @@Linkinpurk yeah but I don't think that's quite the same.

    • @d1rtyr3d18
      @d1rtyr3d18 9 месяцев назад

      Agreed

  • @Muldini
    @Muldini 9 месяцев назад +146

    Probably worth pointing out that you can not only avoid ladders, you can also avoid doors - Taiyo has 2x1 habs that only have doors at the end, not at the sides. This also helped me a lot to control the flow through the ship.

    • @superdave8248
      @superdave8248 9 месяцев назад +6

      Those are top and bottom type "A" habs I believe. Interestingly enough, the interior layouts do differ some between type A and type B. mainly because one has side door options while the other does not.

    • @kcdodger
      @kcdodger 9 месяцев назад

      That's impressive.

  • @Stukov961
    @Stukov961 9 месяцев назад +138

    The spinal corridor is exclusive to HopeTech, so you don't have a choice there. For the crosswise corridors however, both Nova Galactic and HopeTech have those. Especially early on, do not use the HopeTech ones. Both work exactly the same, but HopeTech is 3.5 times heavier. Mass 14 compared to the Nova corridor's 4. Those 10 extra mass does add up, especially if you're using a bunch of corridors. Matters less when you're doing a Class C ship that masses in the thousands, but if you're trying to this with a Class A, or even a Class B it can be punishing.
    More ship modules is certainly the number 1 thing I'm looking forward to, be they from mods once the mod tools come out, or official.
    Two blocks tall companionways that house a ramp or a staircase is on top of the wishlist.

    • @High_Key
      @High_Key 9 месяцев назад +12

      I’d also add door locations and rotatable/horizontal orientation habs

    • @Stukov961
      @Stukov961 9 месяцев назад +20

      @@High_Key Oh god yeah, that would be so good. A cutaway view so we can see the interior of the habs and manual door placement would be a godsend. Habs being rotatable in 90 degree steps, visible interior, dedicated stairwell pieces and manually placed doors, and the ship builder would be basically perfect.

    • @TotalXclipse
      @TotalXclipse  9 месяцев назад +6

      Good tip!

    • @steveharvold
      @steveharvold 9 месяцев назад +11

      I'd love a 1x1 hab with a bed. I prefer more compact ships and would honestly go without any habs at all, if not for wanting to have a bed in order to heal and get the XP bonus.

    • @Stukov961
      @Stukov961 9 месяцев назад +3

      @@steveharvold I do like compact ships, and they work great early on, but once you have a bunch of companions hanging around in your ship it gets pretty crowded. And Bethesda pathfinding is far from the best. I'm currently building a new ship because there's constant traffic jams right outside the cockpit.

  • @DakkaDakkason
    @DakkaDakkason 9 месяцев назад +27

    A thing I noticed that might help people with ladderless ship builds is that portholes seem to take priority over placement of a ladder.
    I had two random ladders. One going up through the armory into the captain's quarters in the aft section and one going up from the science lab into the living quarters in the starboard section.
    Putting a single aft porthole removed the armory ladder and starboard/port portholes removed the ladders in those sections.

  • @DannarRiis
    @DannarRiis 9 месяцев назад +34

    While I don't mind ladders in some ship designs, this has been super helpful in figuring out how to better control where door will be. Thank you!

  • @timfederwitz
    @timfederwitz 9 месяцев назад +61

    Great tips for forcing a layout! Not sure if anyone else commented this, but using a slim docker on the bottom, and possibly on the landing bay, avoids the ladder for it inside your ship.

    • @DovahKanye
      @DovahKanye 8 месяцев назад +2

      I've used that, it gives you great freedom on how tall or long the ship is, because using the stroud landing gear lines up perfectly which no parts can be under that anyway.

    • @EnglishSaxons
      @EnglishSaxons 8 месяцев назад +1

      hate those ugly ladders with often no way of getting off making them useless i have to jetpack up which is just stupid af

    • @pragmaticeagle4832
      @pragmaticeagle4832 8 месяцев назад +2

      @@EnglishSaxons You get off the ladder by pressing left... fyi

    • @LDillon
      @LDillon 8 месяцев назад

      @@EnglishSaxons You just get off the ladders by moving sidewards lol

  • @dominicanastasi200
    @dominicanastasi200 9 месяцев назад +9

    i've built a huge ship before but its really nice to visually see and hear where to place everything to avoid too many ladders. super appreciated. my only issue with large ship builds in this game is that it was easy for me to get lost. i REALLY wish there was like a way to customize the interiors even slightly, just to add signage or a map or something.

  • @spoopymcpooperface6707
    @spoopymcpooperface6707 9 месяцев назад +48

    Using spine hallways like this can lead to a lot of hidden components such as enclosing the grav drive or the reactor on the inside of the ship.

    • @cryptc
      @cryptc 9 месяцев назад +19

      Also good for smuggling, place shielded cargo in middle of ship to not have it be spotted by nosy customs officers

    • @chefdoc
      @chefdoc 9 месяцев назад +1

      Does having the reactor, grav drive and shield hidden amongst hull and hab pieces have an effect in combat?

    • @spoopymcpooperface6707
      @spoopymcpooperface6707 9 месяцев назад +9

      @@chefdoc not sure, possibly but I doubt it. I feel from a role play perspective it would make sense to not expose your reactor though

    • @chefdoc
      @chefdoc 9 месяцев назад +2

      @@spoopymcpooperface6707 I agree with the role play part.
      Taking some time tonight to use the ideas in this video to make my ultimate ship. Been messing around with different models but none sit right. Hopefully the things learnt in this video will help me out. Also be nice to see the OP test out the theory I mentioned.

    • @dyent
      @dyent 9 месяцев назад +2

      @@chefdoc I don't think it actually matters to the game where they're located, but in my mind it does so I tend to put grav drives at the back (like an engine) and put the reactor on top/bottom with radiators to pretend its got cooling - usually ill put the reactor either directly above or below the grav drive, because that'd make sense for radiation shielding to protect passengers. Plus if your reactor started to overload its better to be able to jettison it and wait for assistance than to blow up.
      If it did matter where they were located then you'd want the parts with the highest Hull value on the outside, which would be the grav drive and reactor.

  • @gravidar
    @gravidar 9 месяцев назад +12

    Really useful, thanks! It's clear this is one area the devs put a lot of time into, however, I hope they continue to improve it so this kind of workaround isn't necessary as it easily doubles the size of the ship and adds a lot of weight that could go into cargo instead.

    • @kedolan4992
      @kedolan4992 9 месяцев назад

      To be fair, the connectors are like 5-10 mass or something, while a single cargo bay is like 200+ mass. I really don't think you're going to notice the mobility loss: either you have a good chunk of cargo so the mass is a tiny fraction of the total, or you have no cargo so your engines don't care and power through it anyway.

    • @QuotidianStupidity
      @QuotidianStupidity 9 месяцев назад

      Is it clear? - the system was basically a plug and play element from another game, and then custom assets, of which there aren't that many, certainly not compared to how many plants and other assorted items they made

  • @ZerebusPrime
    @ZerebusPrime 9 месяцев назад +3

    The design principles of this video helped me build one of the most successful ship interiors I've yet seen. 100% functional and flows logically. The only ladder is actually where you would put one in real life, linking the back of the overhead 3x1 engineering hab with the below 3x2 cargo bay. That cargo bay is also what connects to both airlocks with the landing bay being rear facing and the slimdocker on the underside. In this way people and materials flow naturally into the storage area and engineering has first access to stored ship parts and ready access to visiting ship technicians. Gameplaywise it's probably the simplest layout for a large starship and the keys are those hallways and the NovaGalactic cockpit.

  • @richardcagle5475
    @richardcagle5475 9 месяцев назад +8

    Ive found it useful to hover the connection you prefer an add the hab from it. If the hab snaps to the point in an odd way, overlaps or isnt aligned properly, then it wont connect the way you want an youll have to adjust accordingly. I do appreciate a ladder here an there to boost jump around the ship, but i want to control exactly where they appear. Using the highlight an add method seems to ensure that for me.

  • @DracoSafarius
    @DracoSafarius 9 месяцев назад +4

    This is fantastic and will have to overhaul my ship to make its layout not a mess. Still desperately needed to have taller habs (so not everything is a x1 tall), stairs, and the option to turn off above, below, and front/back connections with individual pieces.

  • @DuVtrell
    @DuVtrell 9 месяцев назад +9

    I really do hate ladders lol. Half the time I end up falling back down. I don't want my ship to be a maze. Simple and effective.

  • @williambaldwin9487
    @williambaldwin9487 9 месяцев назад +2

    Bless you for this. I've struggled so much with hab layout and accidentally blocking my ship out to be a labyrinth

  • @Haladmer
    @Haladmer 9 месяцев назад +15

    The one thing I hate about the ship parts, is only 1 brand has these connectors, and they are a pain to find if you're just starting out. These should be part of the "general" purpose parts found on almost every world honestly.
    Nice build though, thanks for sharing the locations!

    • @superdave8248
      @superdave8248 9 месяцев назад +1

      That is the thing about this game. Depending on your game play, you can come across these vendors very early. I don't even recall what quest sent me to Hopetown the first time. It wasn't even the main quest with the rangers. Some other quest sent me there first.
      But even if you don't do quests and limit your exploration, if you shift gears to outpost building I believe both pieces becomes available to you in your landing bay ship build menu. But I may be mistaken about that.

    • @eriklerougeuh5772
      @eriklerougeuh5772 9 месяцев назад

      build an outpost, build the bigger landingpad, you ll have more option.

    • @Haladmer
      @Haladmer 9 месяцев назад +2

      @@eriklerougeuh5772 Current playthrough, lvl 50, (NG+ 6x) maxed ship building, piloting and outpost engineering. These hallway pieces are only available via the specific vendors, just like the other limited parts.
      They should be generic components, not tied to specific brands, OR each brand should have their own flavor of these parts. According to the game, only ::Edit:: 2 companies saw value in these type of parts being a thing, and only in specific areas. ::/edit::

    • @Haladmer
      @Haladmer 9 месяцев назад +3

      @@superdave8248 I've maxed my ship components and piloting skills, at lvl 50+ and they are still not available via the large pad w/ship designer.
      They're tied to the specific vendors (or were before the patch, I've not tried since patching)
      ::Edit:: Just confirmed, large pad w/ship builder does not show these passage halls under the Habs or Structural tabs.

    • @superdave8248
      @superdave8248 9 месяцев назад

      @@Haladmer Noted.
      And that is the thing about the outpost build option. It does tend to ignore the unique pieces.
      The Nova two story bridges? Not available. Certain high end cargo modules? Not available (but surprisingly shielded is). Some engine options? Not available.
      I suspect you are correct and any unique part from a specific vendor is not available at your outpost.
      The painful part is going to these vendors with a half built ship and all because you want one piece from a specific vendor.
      You probably spend more credits on modules you need just to keep your ship fly-able than you do buying the actual unique parts from vendors you will use to replace them.

  • @MrDorryn
    @MrDorryn 9 месяцев назад +9

    Very nice design! I'm definitely going to do something similar. The one thing I know I'll make different is that my infirmary will be on the bottom floor, right next to the access ramp. If my crew gets badly injured on the field, I'd rather not have them walk up the stairs and bleed all over before accessing the infirmary lol

    • @timfederwitz
      @timfederwitz 9 месяцев назад +2

      Another bonus of this, you can use the bed in there to sleep and heal and it's right at the entrance to the ship!! Great idea! Stolen!! LOL

    • @kedolan4992
      @kedolan4992 9 месяцев назад +2

      Just make sure to have a docker somewhere on that first floor then, so that if you're coming back from a fight on a space station you're still on the same floor as the medbay!

  • @RobertLesterDodd
    @RobertLesterDodd 9 месяцев назад +9

    Please do a build guide for this ship. Looks really nice and I love the long sight lines inside it...

  • @ratmanmedia
    @ratmanmedia 8 месяцев назад +2

    Learned something cool about the Cabot - you can put equipment panels on top of the very first habs attached on the bottom to prevent ladders.
    So, if you attach a 2x2 on the bottom slot, you can put x4 equipment panels, and another 2x2 on top of those (it connects to the 2nd level of the bridge).

  • @totalwardad
    @totalwardad 9 месяцев назад +2

    I've been trying to figure out how the game decides where to put the doors but after seeing this I'm going back and adding in my own hallways. Amazing video!!!

  • @TheVoxbox13
    @TheVoxbox13 6 месяцев назад +1

    Excellent. Thanks!
    *Can't wait for a modder to do something like: Take a flat piece (like the flat weapon mount plate), make it vertical, and put the connector points from the spines onto it.
    So you could have the forced connections without the extra pathway distances.

  • @BuddyFox
    @BuddyFox 9 месяцев назад

    The ship building scene is being completely held up by people like you and you have my huge thanks for the guide.
    The fact that we have to just add parts and hope for the best with no insight as to what the parts look like in the builder was a gigantic misstep on Bethesda's part. I mean even so much as cockpits including a line like "enter from ___" would be miles better than we have now.

  • @BlakeOneOne82
    @BlakeOneOne82 9 месяцев назад +2

    I really love this large bridge used in your build. I used the DEIMOS one on my first large build. But the offset view really threw me off. This bridge with the stairs and clean appearance just checks all the boxes for me.

  • @frankbarajas
    @frankbarajas 9 месяцев назад +1

    Well done and thank you for clearing up this confusing situation.

  • @Tachynon
    @Tachynon 9 месяцев назад +2

    Great vid! Very informative!
    I've also discovered that each hab has its own "preferred" connection point. For example the Deimos 2x2 Battle Station will always establish a connection through the aft-right point if there's a choice.

  • @shadowgamer5scorpio815
    @shadowgamer5scorpio815 9 месяцев назад +27

    Wish there was a site with all the ship parts listed.
    We need a way to see what each hab interior looks like, as each brand has their own look on the inside and out

    • @ddssrr1614
      @ddssrr1614 9 месяцев назад

      plenty of videos on showcasing interiors. Check em out. Just search for it.

    • @penmaster003
      @penmaster003 9 месяцев назад +13

      There are a couple of people who have tours of the interiors on youtube. Space Coconut and DeLindsay Gaming are two of them that I have found. I do wish that the game let you look on the inside while building it though. That would be nice.

    • @ddssrr1614
      @ddssrr1614 9 месяцев назад +4

      @@penmaster003 & add doors / ladders where you want from an interior view / edit phase. Would be also nice to just see how rooms look before purchasing i agree.

    • @Zerashadow
      @Zerashadow 9 месяцев назад +1

      After som testing i ended up with a odd mix since Stroud has the best Workshop, but hope or nova (wich ever has the mannequins) has the best armor, and Taiyo has some cool living and captain quarters. But i wanna make a ship with better flow, and a proper Brig wich is 3x2, but not sure if that one is level locked or i just havn't found the vendor.

    • @shadowgamer5scorpio815
      @shadowgamer5scorpio815 9 месяцев назад +2

      I spent several hours building all the rooms, and noticed that some habs were similar design but had different colors. There are 5 ship manufacturers, making 5 vendor locations for unique parts with some bleed over on what they list.
      Seems like Nova is the only true unique layout style, but is similar in ascetic to Taiyo.
      Demios and Stroud share similar interiors, whith demios having a brighter vibe and Stroud having a few orange acents in the interior.
      Hopetech and Taiyo share similar interiors, with hopetech generaly having the darkest colors. Taiyo uses alot of rounded corners, and is the only hab with different outer shapes to pick ftom.

  • @GoldenLeafsMovies
    @GoldenLeafsMovies 9 месяцев назад

    I've seen some clips online of people using the horizontal walkways/spines but didn't know where to get them, now I know thanks to this vid.

  • @XaadeTheBlade
    @XaadeTheBlade 9 месяцев назад +8

    Another tip is that if you vertically align a vertical exit docker and a vertical exit landing bay, they will be the only ladders on your ship. You're free to lay out each floor however without worry that your ladder won't appear randomly.

    • @gavanwhatever8196
      @gavanwhatever8196 8 месяцев назад

      Nope. I'm in the process of customising an Ecliptic Claymore. I did precisely that. Landing bay with 2 companionways stacked on top with a docker on the top of that. Worked perfectly then, at the other end of the ship, I swapped out the 2x2 brig for a 2x2 living quarters and now I have a ladder right in front of the upper level and lower level cockpit hatches... So frustrating!

  • @skipperhawk2438
    @skipperhawk2438 8 месяцев назад

    Best layout guide yet. Also the only successful loop build ive seen. I tried to make a loop a differnt way and broke the game. Thanks for your hard work mate.

  • @BradYeti97
    @BradYeti97 9 месяцев назад +1

    Very impressive! I'll be taking some ideas for when I get to the late parts of the game!

  • @g0lanu
    @g0lanu 9 месяцев назад +7

    This makes the ship longer than it really needs to be.
    I really hope Bethesda implements a way to enforce where connections go or don't go (just as long as every hab has a valid connection to the bridge).

  • @djbare9
    @djbare9 7 месяцев назад

    Wish I'd watched this before starting my Star trek type build, there are two pieces you highlighted that would have made my build less painful, thank you.

  • @jasoncossette8498
    @jasoncossette8498 9 месяцев назад

    Your videos have helped me a ton across multiple games. Thank You!

  • @mattmccarthy_mmccarthy4879
    @mattmccarthy_mmccarthy4879 9 месяцев назад

    I've been looking for this cockpit for days thank you!!!!!

  • @rickyricardo4331
    @rickyricardo4331 8 месяцев назад

    The Nova Cross Passage, the HopeTech Lab Spine, and the HopeTech Cross Brace are absolute game changers in shipbuilding! I, too, created a three-layer ship with only one ladder and that was on purpose for cosmetic/RP purposes. I'll make a vid to it one day.

  • @ando1445
    @ando1445 7 месяцев назад

    Thank you for this. I wanted ladder-free design as well.

  • @ivoryjackson324
    @ivoryjackson324 9 месяцев назад +1

    I personally learned a lot from watching this video. I really like the ship layout. Liked and subbed. keep up the good work and be blessed bruh

  • @slyfoxkgar
    @slyfoxkgar 9 месяцев назад

    I will be sure to refer back to this when i can build it.. looks great

  • @rofgar
    @rofgar 9 месяцев назад +1

    Well this is really nice, did not know that the cockpit comes with staircases. Thank you!

  • @MrGarygarto
    @MrGarygarto 9 месяцев назад +4

    Awesome design. A full build video would be great 👍👍👍

  • @Mayernator87
    @Mayernator87 8 месяцев назад

    Thanks to this video, we now have a lovely ship on two levels, but with no pesky ladders running through the middle.
    That is one of my only criticisms with the ship builder tool. Well, that and you can't see how the rooms look inside before you place them.
    But thanks for this video. It really helped us understand ship building a whole lot more.

  • @chuckgviolin3538
    @chuckgviolin3538 8 месяцев назад

    Thank you for this! I'm headed back to the game to try it myself!!

  • @Dsacagawea
    @Dsacagawea 9 месяцев назад

    this is the best breakdown i've seen so far

  • @Rigel_Chiokis
    @Rigel_Chiokis 9 месяцев назад

    Ha! I had not noticed those spine and cross tunnel pieces before. Having that pointed out was well worth watching your video.

  • @user-ll4tc3sd3o
    @user-ll4tc3sd3o 9 месяцев назад

    Awesome walkthrough, thank-you!

  • @leakyabstraction
    @leakyabstraction 9 месяцев назад

    Usual top notch TotalXclipse quality content. I got here randomly, was surprised about the content quality, then checked the channel name, and I wasn't surprised anymore.

  • @RangerRiccardo
    @RangerRiccardo 9 месяцев назад +4

    Yes, please do a build video!👍

  • @Genv6
    @Genv6 Месяц назад

    LOVED this video.

  • @SebaztienHawke-ci5hm
    @SebaztienHawke-ci5hm 9 месяцев назад +14

    For full creativity and control, we need ALL parts available at the outpost landing pad. Otherwise you have to make concessions and lose focus of your intent

    • @seoghdha4389
      @seoghdha4389 8 месяцев назад +3

      My current plan for when I make my "perfect ship" is to buy all the unique parts I want and throw em on wherever they fit, then go to the landing pad builder and actually build. I'll just move the unique parts off to the side till I get to where I actually want them.

    • @HellraiserMark666
      @HellraiserMark666 8 месяцев назад +1

      There is a mod for PC where you can give all of the available ship parts to a ship technician, but in game would be nice. You can also have the majority of the parts at an outpost landing pad.

    • @iskenderaknc7460
      @iskenderaknc7460 6 месяцев назад

      That's not immersive.
      What we need is to be able to save cbanges on a ship edit. And not being forced to make the whole ship flyable in 1 go.

  • @bazcurtis178
    @bazcurtis178 7 месяцев назад

    I have finally designed a ship with no ladders. A bit of a pain to do as we don’t have any outpost and I realised you can’t duplicate parts if they are not available at that ship port. Thanks so much from the help.

  • @ScottTroiano
    @ScottTroiano 9 месяцев назад +2

    Fabulous guide! I loved it a lot! Great content, well expalined and on point! +1 Sub! Keep up the good work! Thanks!

  • @LordDeimos775
    @LordDeimos775 9 месяцев назад

    Excellent, informative build!

  • @AlexDuos
    @AlexDuos 8 месяцев назад

    This is a game changer. Thanks!

  • @maliticus7474
    @maliticus7474 9 месяцев назад

    Amazing design and good info. Thanks for the guide.

  • @MDBenson
    @MDBenson 9 месяцев назад

    Thank you, you solved my biggest bugbear with the ship designer!

  • @LeifPalmin
    @LeifPalmin 9 месяцев назад

    Love it! Subed!

  • @tidianekebe1123
    @tidianekebe1123 9 месяцев назад

    Brilliant, very helpful

  • @geoffreyallwood8477
    @geoffreyallwood8477 8 месяцев назад

    Great video and yes a build video would be welcome.

  • @Wvk5zc
    @Wvk5zc 9 месяцев назад

    Now i have new project to do. Thanks!

  • @sim.frischh9781
    @sim.frischh9781 9 месяцев назад +11

    Would be nice if there were modules like the passageway that go diagonally in a ramp from one level to the other instead of the ladders.
    That, and a way to definte WHERE ladders AND doors are open/closed. Better might just be if the player can open them after the ship is build.

    • @MDK_24_
      @MDK_24_ 9 месяцев назад +4

      I would like it if they let us click on the walls to change them to doorways kinda like how you can on some outpost buildings changing them to windows and such.

  • @igobytony
    @igobytony 9 месяцев назад

    This was so helpful, thank you 🙏

  • @mariusklinkenberg7260
    @mariusklinkenberg7260 9 месяцев назад +1

    A build guide for this would be awsome 😀 Great jobb

  • @beefnasty8993
    @beefnasty8993 9 месяцев назад

    Wow i really like the way that ship looks like. Might have to try and make one like yours that is my cargo hauler.

  • @barny15
    @barny15 8 месяцев назад

    Good guide. I somehow accidentally built a ship that was two floors (using the Nova Cabot C4) with zero ladders and zero door mazes, but I didn't pay attention to how I did it and I couldn't replicate it. This video along with the comments section gives me an understanding of how to manipulate the shipbuilding process.

  • @machado5765
    @machado5765 9 месяцев назад

    Looks sick

  • @IbocC64
    @IbocC64 7 месяцев назад +1

    According to my testing. On a ship with stairs, the only time you will see ladders on a 2 level ship is if you add a companionway. Companionways are given preference for ladder placement. You can even get multiple ladders by adding multiple companionways. If you don't want a ladder, but still want a 1x1 then you use a storeroom instead, which seems to be given last selection for ladder placement. Using these modules you can easily control your ladder placement. If you want it in a specific place between 3 levels, then one 1x1 hab on one of those levels must be a companionway, otherwise the ladder placement will be random.

  • @6ch6ris6
    @6ch6ris6 9 месяцев назад

    omg finally looping layouts. ship builder is driving me nuts :D

  • @SavetheRepublic
    @SavetheRepublic 9 месяцев назад

    Love it!

  • @deanmedford9698
    @deanmedford9698 9 месяцев назад +1

    A build video of this ship would be fantastic

  • @Ildun
    @Ildun 9 месяцев назад

    Thanks for the information of force doorway.

  • @johnmichaelhileman
    @johnmichaelhileman 9 месяцев назад

    Great job.

  • @JohnnyHughes1
    @JohnnyHughes1 9 месяцев назад

    OK .. I initially did not like this concept; however, I revisited it after a few days, and I just built a ship using the concepts here. The ship has 38 power, 30 LY Jump. Weapons 112 BAL, 1 EM, 148 PAR (PAR is Auto Turret). 1600 Shield, 8 crew, 420 fuel. 6240 cargo. 1483 hull. 130 top speed and 90 mobility. With my current crew of Sarah, Sam, and Andreja (I am going to recruit non companion NPC crew in a little bit), my cargo is 8237. Readtor is 43. Shield is 4160. It can carry 6 passengers.
    The only ladder on the ship is the Docking Port. There are a couple doors and hatches on each level. This is by far my most powerful ship. And the connivence of not having ladders is immeasurable.
    This very thought-out system to build ships is spot on. I should have learned my lesson based on your Satisfactory videos and not taken 3 days to come back and create a similar ship 😁
    Thanks for your very good advice and outstanding videos.

    • @TotalXclipse
      @TotalXclipse  9 месяцев назад

      Sounds like an awesome ship

  • @Stukov961
    @Stukov961 9 месяцев назад +5

    Oh, also not that Stroud has a a side docker that nicely match the landing bay, and HopeTech has both a front and a side docker. Using either flavour of side docker means you can eliminate the docking port ladder as well. Sadly you can't flip the front docker around to face aft, but that would've been great. If you're using a docker on the bottom, you might as well use any of the three landing bays with a top connection as well. It'll just give you an identical small bit of ladder sticking up with a closed floor hatch, identical to the docking port.

  • @iam18bitch2
    @iam18bitch2 9 месяцев назад +5

    In terms of armory my favorite has to be the Nova Galactic. Its the only one with Mannequins. 2 of them even.

    • @chaosmeisters6781
      @chaosmeisters6781 9 месяцев назад

      Yea but they eat stuff you put on it. :-/

    • @Jacob-nn9in
      @Jacob-nn9in 9 месяцев назад +1

      ​@@chaosmeisters6781 Think they just fixed that in the latest patch

    • @chaosmeisters6781
      @chaosmeisters6781 9 месяцев назад +1

      @@Jacob-nn9in Yes, I saw it! Very happy camper now.

  • @krafka
    @krafka 9 месяцев назад +2

    If you click the attachment point, then use the "Attach" function, it creates the connection at that specific point, rather than randomly assigning doors and ladders. I'm not sure whether this is the same thing that you're trying to solve.

  • @renesomebody
    @renesomebody 8 месяцев назад

    Great vid ! I also like 2 build 1-story ships or using that exact bridge to make it 2 stories....But so far I did not use those connection-thingies u used... good idea !

  • @saifulasyraaf2891
    @saifulasyraaf2891 24 дня назад

    Thx for tips to build a ship make this easier.

  • @CaptainAfterland
    @CaptainAfterland 8 месяцев назад

    Really useful video. I wasn't even aware of the hab connectors so I've used them to improve my main ship. It doesn't loop like your example because I didn't want it to be as wide or long as would be needed but It runs front to back on both sides with one connection on the lower deck to the Captain's quarters in the middle (it's three habs wide, top and bottom) and, although it technically has ladders, there's only one on the lower deck connecting to the lander, which makes sense and one on the upper deck which connects to the docker from the armoury, which also makes sense. The only shame is that you can't put a docker on top of the hab spine so I could have had one ladder running from landing bay to docker. Happy enough though so thanks.

  • @sann525
    @sann525 9 месяцев назад +1

    i built ladder free ship like this like a week ago before venturing to new game+.
    other than the Cabot cockpit, most habs that I used are from nova/new homestead, and other parts in Cheyenne/Akila city (engines reactor etc).
    the 1st floor I use is the 3x1 engineering, eklund side bay and workshop/infirmary next to the engineering hab (all 3 Habs are connected to the Cabot).
    the second floor attached to the Cabot is 2x2 nova battlestation and a control station/computer core.
    On the left wing i have 2x2 living quarter and a captains quarter, while the right wing I put 3 2x1 Habs (armory, science lab, 1 all in one berth)
    The most convenient of my build is that all landing and docking are in one spot (I use NG-2 docker right above the engineering and directly adjacent to the side bay, it took me a while to make it ladder free on the 2nd floor (never put armory on top of engineering hab).
    I know my ship looks more of like a giant slab with no decor, but it gets the job done and easy access inside, and with 100 mobility its almost invincible:)

  • @DumpsterJedi
    @DumpsterJedi 9 месяцев назад +2

    As far as I understand it, every time you let a hab snap onto another, it checks for a connection to a connected bay to determine the door it makes. I also want to mention cursoring over the node you want to be a door and adding the new module will always force a door. However some of the habs you select prefer a location if it has multiple options (like a stbd connection on a 1x2, some will prefer the aft or fore port connection).

    • @richardcagle5475
      @richardcagle5475 9 месяцев назад +1

      Yup. I use this an have a lot lot less issues with random doors an ladders. Have really only built two ships after learning this tip, so I don't know if it's absolute, but both ships flowed exactly how I planned them to. Ladders aren't a bad thing. Random ass ladder all over the place is the real issue an this method allows you to predict where they'll be

  • @nate8926
    @nate8926 9 месяцев назад +1

    Started building this and kind of stuck 😂 A build guide would be great, especially for the rear/ engine section which you haven’t covered in this video.

  • @DamfinoMR2
    @DamfinoMR2 8 месяцев назад

    Very cool! I half way figured this stuff out but your video did make a couple of lightbulbs go off. I'm still using a single 4-story tall ladder in the back of the ship leading from the entrance to each floor, but there are no ladders. The cockpit that only has the entrance on the underside is the 4th "floor" at the top of my ladder.

  • @black_n_blue_2ss
    @black_n_blue_2ss 9 месяцев назад

    Good tip!

  • @xeroeddie
    @xeroeddie 9 месяцев назад +6

    Would love more variation in habs passagways, like taller habs and passage staircases that brings you one level down to the side. With such a piece you can make two stories without ladders and you can use any cockpit. I hope someone adds that in some kind og mod.

    • @QuotidianStupidity
      @QuotidianStupidity 9 месяцев назад +1

      Given how many assets they created for the game world, I am surprised they went with so few ship interior styles.

    • @SpaceMike3
      @SpaceMike3 9 месяцев назад

      ​@@QuotidianStupiditytime constraints I assume.

    • @QuotidianStupidity
      @QuotidianStupidity 9 месяцев назад

      @@SpaceMike3 surely a few less potted plants vs some actual variance with the ships would have been better.
      Seems a bit half arsed to me. Just lighting differences. In lore, not one manufacturer went with a more luxury/stylish design style?

  • @Gundamgeo
    @Gundamgeo 9 месяцев назад

    That bridge is game changer.

  • @XReflexian
    @XReflexian 9 месяцев назад +3

    They should definitely do something about the ladders, make little elevators on the sides or beaming technology or whatever gets rid of those holes in the floors that i keep dropping into 😑

  • @Carnervore
    @Carnervore 9 месяцев назад

    My one problem will now be solved 😂 thanks!

  • @glenblanton250
    @glenblanton250 9 месяцев назад

    Yes do a build series on this ship.

  • @SylChef
    @SylChef 9 месяцев назад

    Very helpful

  • @SOFFtv
    @SOFFtv 9 месяцев назад +1

    I use this cockpit with a similar layout, i would personally use a bay that has a ladder as you can easily spawn in stuck underneath the cockpit.

  • @DreddPirateRoberts
    @DreddPirateRoberts 6 месяцев назад

    It's worth mentioning that New Homestead on Titan has specialized cockpits from more than just Nova Galactic.
    They also have the Ares cockpit from Deimos.
    Additionally, they also have the spine pieces from HopeTech.
    Aaaaand they have extra large habs from the other manufacturers, as well.

  • @FullMoonBeaver
    @FullMoonBeaver 8 месяцев назад

    I ised the design to build my version. Have a few structural changes. It's also a bit shorter as it won't allow anything bigger for me. But it's layout is perfect for what I need it for.

  • @superdave8248
    @superdave8248 9 месяцев назад +1

    Something worth mentioning. The Hopewell "spine" and hab cross piece both come in at 14 mass. Which is almost 3 times the weight of a normal 1X1 hab. The Nova cross piece comes in at 4. Which is less than a 1x1 hab. An extra 10 mass might not seem like much but it adds up quick. Especially when you are trying to build larger multi-tier level ships. All that weight impacts mobility. But there is light at the end of the tunnel. There is a Class C engine that weights a ton but only uses 2 power and produces a ridiculous amount of thrust. So with a 12 power allotment, you can stack six of these engines together in a build and damn near ignore weight restrictions. That engine also from what I understand gives a top speed of 180. The fastest currently in game. It is a quest reward and from what I have heard, a reward specific to a end quest outcome. So if this engine is what you are looking for in your builds, I'd suggest researching the quest and quest result you need to get it.
    I'll be honest. I really wonder if the Hopewell pieces are a typo. They both were supposed to be "4" mass just like the Nova cross piece.
    Hopewell is also the only provider for fuselage pieces that are also crosswalks. I also think these pieces were misidentified in the game. Instead of "Structures" they should have been listed under "Habs" just like the spine and crosswalk pieces.
    What is great about the fuselage pieces is that if you place this piece on top of a ladder well it will act as a termination of the ladder well. Combine this with the two story Nova bridge and there is no path conflict. You can have both a ladder well and the stair case with no breaks in your travel path. Slap a 1X1 hab where the fuselage is, and magically you now have a conflict in your path and the travel path will be blocked right at the 1X1 you are using for your ladder well.

  • @BoJangles42
    @BoJangles42 8 месяцев назад

    The Cabot bridge does most of the work for a no-ladder build, in my experience the 1x1 Companion Way and 1x1 Storage Room are the biggest culprits for putting ladders in an otherwise ladderless layout so best to avoid using those pieces on top or below other hab access points.
    That said, the NG and HopeTech hallway/spine pieces are very useful when you really want to specify exactly where hab entrances will be placed, as sadly there’s very little else we can do for now.

  • @bjsteg79
    @bjsteg79 9 месяцев назад

    Bro, the audio; I can't. The video content is probably pure gold on build theory and ship crafting but my ears were going crazy the way it kept jumping in and out of stereo.

  • @FoxxofNod
    @FoxxofNod 9 месяцев назад +1

    Blue and yellow ship called the Trident... I see what you did there. I dig it! ;)

  • @rebuiltHK47
    @rebuiltHK47 8 месяцев назад

    Cool. Satisfactory finally added flying factories.
    Okay, for real though, nice guide. I didn't know about the spine pieces. I haven't acquired that just yet. Without being able to play with them, I'm not seeing a way to add things like a mess hall and not have ladders, unless you want a HUGE ship.

  • @Gottaculat
    @Gottaculat 8 месяцев назад +1

    If you really, really hate ladders, there's also a side-mounted docker that would work with that ship layout.
    Yes, there's a forward docker, but it wouldn't really work with this layout and cockpit.
    Personally, I don't mind a ladder here or there if it saves mass/mobility.

  • @djmcgee9
    @djmcgee9 5 месяцев назад

    I would love to see a build video if you wouldn't mind please?! I just liked & subscribed, I'm new to ship builder, and a build video for this would be amazing! Thank you for the great content either way!

  • @SteelWolf13
    @SteelWolf13 8 месяцев назад +1

    Newbie tip just learned. The flashing arrow in the ship builder is the entry point. Maybe that's why my landing pay door is not opening on my ship builds? I have to fast exit from the cocpit and fast travel to my ship to enter and exit. Been a week and not walk in access.