Psychonauts 2 - #11 - Pressure Cooker
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- Опубликовано: 11 сен 2024
- Is this the most disturbing mind in Psychonauts yet? It might be!
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Edited by Carrie Floyd
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The whole idea of the game show is how Compton can get overwhelmed at times, especially with the multi-tasking you have to do and also being watched as you do it.
As an autistic with similar anxiety and internal judgement, they *nailed* the representation in this stage.
I got so many autism vibes from Boole! The overstim, too. :(
Another minor note with the stage? It's revealed at the end that all the judges, all the anxiety, and much of the mockery? It's all....him. And he even knows it if he steps back and calms down. They're not things that these others have actually leveraged at him, they're his own BELIEFS of what they WOULD leverage at him.
Edit: Editted for minor clarity.
@@chameon378 Haha, exactly. I sometimes need to step back and think about how people really see me. Otherwise I wind up fighting Judges and Panic Attacks at the same time which isn't fun.
It also ties into Sam making pancakes - I guess cooking runs in the family or something?
Also autistic
I completely agree
This was the craziest episode of Overcooked I've ever seen.
I was waiting for the overcooked jokes!
Just want people to know that on the bee box the full sentence hidden behind that regret is "part of a complete mental breakdown".
It also has 1,000,000 calories
Man that smooth transition of when you defeated the boss and the Ford puppet got taken off the hand only to show it was Boole the whole time? Great presentation of his mental issues, but also like..great camera/filming choice. The transitions are so creative
That transition reminded me of Coraline!
I especially love their transition-work whenever you finish a piece of Ford's mind. The game may have nothing but a digital camera, but some of the camera-work really is stunning.
Brilliant that the time limit does not actually matter. Its kind of a mental facade. I kind of expected some horrible consequence but the judgement cut scenes are certainly so dark and harsh that its not even necessary. It only adds to anxiety when you fail the shorter time limit.
I did not even think of the thematic relevance of the "time limit not mattering"!
It does matter for the 100% completion, but yeah, I do like it how isn't a game over or anything.
Something I really liked that they did is at the end Boole takes the Goat Cruller puppet off his own hand. Just fully symbolizing that it is himself bringing up all this anxiety and he's finally relinquishing it. Just a really good moment even for how small it is.
As someone with sometimes suffocating anxiety, I'm too familiar with creating my own downward spirals. This noggin could really use a once over from Raz.
18:36 I don't think Dan intended "egg time, time for EGG!" to be as funny as it was
It's so easy to think that everyone around you is judging you but by taking a step back you can realise that you're the only person actually saying those things.
The cooking show concept was developed as a separate project called "The gods must be hungy" during Amnesia Fortnight (a Double Fine event where they prototype new game ideas for potential future games). It was good enough that they wanted to integrate it into Psychonauts. My personal speculation is that the P2 story was already at a point where they could not merge the two better. Also, there are a bunch of videos documenting Amnesia Fortnight on the Double Fine channel for anyone who is interested.
The only loose connection really is that Boole would cook for the other Psychonauts, but my guess is that was sort of a later writing decision to allow for them to use the Amnesia Fortnight idea in a level. I definitely think something more zoo or animal shelter-related would've been a better theme for him, but I still enjoyed the level regardless.
I usually watch these while eating, and I must say, this was a very...mixed bag of an episode to do that with.
Having been through art school, the way Raz and Compton BS their artistic process for the critique was *way* too familiar.
English Major with Creative Writing Concentration: Same.
8:35: Oh no, not the overused bee joke! AAAAAH!
27:20: Does it have competition?
35:25: Taking the puppet off his own hand seems like a pretty clear symbol for that, yeah.
5:00: The red liquid created by the pureeing process _definitely_ makes it easier to process the fact that you threw a thinking, talking being into the blender! Compton Boole's mind seems _so_ healthy!
16:00: This premise is so weird.
24:05: I know they're cartoon plush goats spewing purple goop, but the pukiness of it is still kind of upsetting. Probably shouldn't have started lunch halfway into the episode.
31:00: Oh, no arguments there. But still, ew.
-well it seems Otto's way of dealing is by over-focusing on his work, by constantly making Psychic equipment
-why a GameShow? i mean did you watch that 3rd round
-I shouldn't have eaten during that boss fight
-ok that's some clever symbolism, the Judgement was all on him
No no, Dan. The game has to be about sentient food ASKING to be cooked up and served in various tasty dishes. That creepiness is part of the charm of a game like this.
For your own good, you should try sticking with three psy powers mapped on the same three buttons for the whole game and only change the last one with the contextual power you need. I know it helped me with muscle memory to know where telekinesis, boucing ball and psy shooter were all the time :)
I haven't played this game, but it feels like they needed to free up another button or two. For the variety of powers the player needs, even within a small area, 4 slots is not a lot. Maybe have some presets, so you can swap between a field loadout and a battle loadout?
I did the same thing but with 2 buttons. I kept TK and Lev on the same buttons and mapped the others to specific other ones( fire and blast on the right, mental connections and others on the left)
@@gigabyte2248 This is my one major complaint about the game. 8 powers, 4 buttons, having to pause the game to go into a menu and swap them out over and over is a huge pain. Pretty soon the game is going to start throwing enemies at Dan that require a certain power to beat them, so you have to do that all the more.
@@gigabyte2248 to be honest, 1 "versatile" button is pretty much ok for 95% of the game, both in combat and out. There are some specific situation with specific powers I won't mention to avoid spoiling that required 2 buttons remapping for me, but that's pretty much.
i know i didn't say this last week, but Forscythe's and Boole's brains have been my two FAVORITE brains we've entered in both games so far. i've been waiting to finish this brain all weekend. 😃🧠
EDIT: also probably the weirdest, because throwing up goats and shark blender 😅🦈
Something interesting is that the time limit doesn’t matter; you can just come back to get the collectables for free later. It might imply that the stressor is far less important than it actually is, kind of like how Compton overthinks the amount of judgement he is getting from others.
Also, side complaint, but I wish the strawberry and watermelon jam looked more distinct from the vomit blobs around the stage, or that they weren’t thrown right next to some when they were done. Got confused if they were done, and I even saw another let’s player redo the strawberry because they thought it was more vomit.
as an emetophobic i'm glad they gave a very clear queue to let you know that they would start throwing up because i had to skip that whole thing lol i prefer the casino boss very much. the whole cooking show was so funny and creative tho
There's an option in the setting to activate Telekinesis on a triple jump - it takes a minute or two to get used to, but it is a *godsend* for getting around the map quickly and saving you a button on your power loadout.
That Boss fight was just.. so damn fun and inventive
And we even get some peak Dan being Dan in the game show portions.
Oh wait! The utensils that take the place of the goats when they're defeated are all sharks. Possibly a reference to Maligula perhaps?
Am I the only one who loves how softspoken Comton is? I feel like he’d be perfect for reading bedtime stories haha
Playframe uploads make my day
Oh Dan, sorry you didn't make the third trial in time. If it makes you feel better I failed on the 3rd one as well. You really have to start with the watermelon on that one to be successful I believe.
Yeah, I failed it too after acing the first two. It's a ridiculous spike in difficulty.
My, I think the judges got a little... fed up haha. All the brain levels in this game are so fun and creative.
A croque madame is ham and cheese between bread, toasted, with a fried egg on top.
Adding strawberry jam to that is so very wrong.
Less wrong than what Raz does in the finale, though.
Actually all that salty, sweet would go really well with it imo.
I think they blended a croque madame and a monte cristo.
yeah the Jam variant is a Croque Moiseur
Minus the cheese, I'd eat that.
I definitely think you’re right about there being something to the he can hear all his food talking thing, but I actually like having some minds where what they are isn’t related directly to the reason you’re there. Like Mia’s dance party from the first game.
3 years, and i just now realize the spatula is a hammerhead shark
Starting with the single step item is not a good idea. You want to maximize two step processes running in parallel to minimize wait time.
Him stopping to talk didn't help either.
31:18 Theres something about Dan going “honeycooombNo, egg” “honeycooombNo,bread” that’s making me lose it
If it makes you feel any better, that third box is bugged to not open until later anyway.
29:46 You've been getting some *amazing* RNG on those ingredients.
31:16 Okay, now that's more akin to a standard Double Down experience.
This series is great, honestly. The cooking aspect is a head scratcher.
I think it's just supposed to be one of his interests. Like how Ford likes hairdressing.
@@Salsmachev I think Ford's were meant to be taken as metaphors.
It's not that Ford is into hairdressing, I feel like Barber Ford represents his thoughts about Lucy, how he rationalized her actions until it was too late. He's represented as a lighthouse in a storm.
SPOILERS
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Mail Ford represents his feelings about Lucretia, and how he kept them from her until it was too late. He's represented as an unfeeling robot refusing to process the letter with Ford's feelings in it.
I'm not sure what exactly Bowling Ford would represent, but the level seems to draw a symbolic parallel between the beginning (the bowling alley date) and the end (the "end of the world") of his relationship with Lucretia. I think you could even argue that the constant use of the bowling ball mechanic has symbolic meaning for feeling out-of-control. He's represented as a bowling pin, something which is set up for the purpose of being knocked over.
There's got to be something there, the way the levels are themed after Head, Hand, and Feet. Once you put all those feelings together, then Ford is made whole again.
It's creative as heck, but man that boss fight had way too much vomit for me, lol!
Your first fried egg disappeared after you missed the serving plate.
Ok, I think it's safe to say this half of the level brought the Threshold Kids vibe.
I too aspire to vanish into the woods and become a witch as part of my retirement.
10/10 title today
This hits different coming back to it in a time when Playframe has finished a playthrough of Bugsnax
One of the games made for Double Fine's 2017 Amnesia Fortnight was called The Gods Must Be Hungry and had the player running around a large kitchen to different appliances to make meals. Really seems like that inspired this level and I love that!
Is nobody going to talk about the strawberry and onion making out in the back?
Im so proud of Boole ! He can do it by himself !
Apparently the reason for the 'cooking show' isn't anything in particular except for a game made at a double fine game jam with similar mechanics. So it was sort of an internal homage to this fun game jam game they made.
The bossfight really reminded me of nineties grossout humor "for boys". You know, those collectable toys whose sole purpose was to be as disgusting as possible, for example.
loving this series!
I feel compelled to comment on this game's soundtrack, because _wow._ Very good, and a lot of variety to it as well!
That purple vomit looks a lot like the stuff regrets are made outta.
The good news about the last mystery box is that you can collect what's inside it in the post game.
The shark themed blender might be a reference to Alton Brown’s cooking show, Good Eats.
Can't wait for speedrunners to somehow find a way to skip this chapter entirely. x_x
The best way of going about doing that would probably be clipping into the bowling alley early, and thereby tricking the game into thinking you've triggered the flag for Compton's mind when you haven't, but I suspect that's a bit more complicated than I'm making it sound. Psychonauts 2 makes extensive behind the scenes use of a certain variety of doorway which seamlessly connects two spaces, but which itself has no depth, leading to illusions such as three left turns not making a right, or someplace being bigger on the inside. My guess is that going to the bowling alley with the card triggers a cutscene which masks the generation of such a doorway, and if you go to the bowling alley before that point and somehow get in without having the card, all you could see from the window would be all that exists.
I honestly really hope i can because the boss fight would cause me a panic attack due to emetophobia
Listening to Tincan Zanotto, just getting the nagging sense, "is that..." IMDB confirms it: Darin Freaking DePaul. One of my favorite VA's.
I wish they did let you retry those cooking challenges. I know I totally could have made the last one if I just hadn't flubbed a TK pluck (which is too say, accidentally threw the cooked egg off the cliff immediately after picking it up).
Lotta work to unlock the bowling minigame, I gotta say
Time-pressured Dan is really something...
Not sure if anyone has commented this yet but under the 'controls' part of the settings you can change it so you can pull the levitation ball from gliding like you could in the first game, don't know why the default setting is off seeing as it is way more useful for it to be on.
Fun fact if you go in a circle you can dodge just about every attack
Mr. Boole, you're a boss.
Dark Ideas aren't necessarily bad ideas
And the inverse is also true. The worst idea we've seen so far was 100% light.
I think they're supposed to be called "dark thoughts" not "dark ideas"
me when i wake up hungry: EAT EAT EAT EAT!!!
Feeling great Dan thanks for sharing the joy you get from playing this game :)
I'm so glad I finished my lunch in the first half of the video...
does anyone else think compton kinda looks like a leprechaun
Didn’t know if this was brought up last episode but the game show about eating is judged by three goats, and hosted by a goat. So, close enough to being rams. (Well, except Hollis, she’d be an ewe)
Why cooking? Well, they wanted to include judges!
They could have made it a court case, but that would either be *very* writing intensive or a series of droll fetch quests.
They could have made it a fashion show, but that would just be a worse version of what they ended up with.
A cooking show makes the most sense, really.
Plenty of TV shows have judges, literal or _de facto._ It's not just fashion shows, cooking contests, and Judge Judy.
The whole boss battle was difficult to watch. . . while having dinner.
If u fail the timer post game u get. What u missed. U forgot bob
Can't make an omelette without cracking a few agents-i mean eggs.
That was my first guess.
12:47 what's kinda funny about this assertion is that every other person I've watched play this game didn't even suspect Truman at all. Everyone else I've seen (including myself) suspected other characters lick Norma, Hollis, or Otto and didn't pick up on the massive red flags on Truman's back... which is just amazing
Don't tell me this is a spoiler. Why would you put a spoiler in the comments
@@lifetake3103 a bunch of people have massive red flags, Dan brings up all of them in this episode. Otto Mentalis and Ford too.
@@sarawinters99 their comment sounds like they’re confirming the suspicion
@@lifetake3103 I wasn't confirming anything. I was just pointing out how Dan picked up on something that was easy to miss. Other characters are still very much suspicious and have quite a few red flags on their back as well (Norma and Otto are both equally suspicious as Truman at this point)
Dan is actually on a wrong track a bit because he is mistaking Truman Zonotto for Bob Zonotto who WAS part of the Psychic Six.
14:56 Chie?
I don't think they're vegan, given that sam seemed to have experience with both snake eggs and chicken eggs, and had no issues with... I wanna say milking a bird, but i'm honestly not sure how the bird was connected to her choice of milk for those pancakes, but they are probably vegetarian.
Making theories up while watching.
My guess is that Magicula was mindwashed, hinted by the "new darker you" poster in Ford's mind and how different she became, simiral to the Second head when Raz messed with her thoughts. And that the whole fight against Magicula was all a ploy to get people to respect and give their money to psychics, which Otto was in on, explaining his joy when opening the Motherlobe despite all the deaths. But since things have been so calm now, the Psychonauts haven't been getting more financial support, so Zanotto (possibly also brainwashed) and Otto are trying to bring her back to start another scandal they can "fix".
Zanotto is probably going to make the Second Head into another Magicula, since just like Magicula, she also had 2 snakes in her Hospital themed mindscape.
Woo
Is that Fraiser's voice?
I should not have watched this while eating...