Make Your 3D Renders Pop with 4 Quick Tips
HTML-код
- Опубликовано: 9 июн 2024
- In this video, Louis du Mont (@ldm) shows how to enhance the presentation of your 3D models with 4 simple techniques.
⇨ Robotic Planet course: www.cgboost.com/courses/robot...
⇨ Blender Shortcut PDF: www.cgboost.com/resources
⇨ Blender Secrets E-book (affiliate): gumroad.com/a/436106355
⇨ Receive our latest Updates: cgboost.com/newsletter
CHAPTERS
00:00 - Intro
00:38 - Radial Glows
04:33 - Musgrave moving to Noise Texture
06:30 - Floor Plane
08:36 - Dust Particles
14:57 - Dust Particles Animation
17:12 - Ground Fog
24:37 - Outro
MY SYSTEM
CPU: AMD Ryzen 5900x
GPU: GeForce RTX 3090
RAM: 96 GB
FOLLOW CG BOOST
⇨ Twitter: / cgboost
⇨ Instagram: / cg_boost
⇨ Web: cgboost.com/
🎓 Join the Robotic Planet course: www.cgboost.com/courses/robotic-planet
📜 Get the Blender Shortcut PDF: www.cgboost.com/resources
humor didn't go unnoticed here! When you held your head looking at that apple and narrated "hundreds of hours..." I smiled. Chuckled in fact!
Haha, also bokeh being circles of confusion.
I love this type of video. Thank you Louis!
Nice to see these tips explained so well and in such a cohesive way. I like how this is explained simply enough for beginners and also offers tidbits for more advanced users.
Thanks, Louis, for precise and clear instructions what to do and why. Same as I experienced in your robotic planet course, you are among the very best instructors out there.
Nice tips, as always! I'll deffinitely will apply this in my future projects!
Very nice - will definitely use those tips.
I'm still new to Blender(but not 3d) and really surprised how good this package has become.
Been waiting for this type of tutorial for ages!
Simple stuff that you don't think of, but highly effective! Great vid
Awesome Video and so many cool tricks! THX!
this is amazing. Definately helped with my model!! thank you
This is amazing!
Awesome video Louis!
Thanks Cov!
C'est un tour de force monsieur du Mont!
Great tips!
This video was a motivation to go back for Geo Nodes. Thanks
Thank you✌
wowowowowo! very nice! would be cool if this robot also be in the course
Awesome video, I suck at nodes, so thanks for sharing.
Nice tips! Any plans for a new robot course? Would've been great to have an advanced course for a humanoid robot or a mech, like the one in the video 😅
Good tips!
I loved this. That gave me new ideas!
Great that it was inspiring for you!
This is excellent. Wouldn't be able to make use of most due to my potato's limitations, but I can already visualize how some can be implemented to what it can do.
Very good ❤❤
Спасибо, ребята!👍
I was interested to see this - I have a modest MSI GeForce GTX 1650 GPU and it can work with the volumetrics to a certain point but also because of the work I generally am involved with i mainly use EEVEE for 99% of rendering and have used video "cards" with smoke/fog/particles for FX and can be really good within my budget setup. I have yet to try geometry or animation nodes as have managed to avoid those both so far but surely must be the right time to get into these as newer options in Blender!
Thanks dude. Enjoy a coffee!
Hi what the render setting and the lights ing set up cuz I’m not getting the same results but still looks cool thx
👍
Cool. On the dust , would it not be easier to make the top of the volume shader box an particle emitter and have the Dust rain down in a randomized particle way or even float around ? :O)
Perhaps it might be easier to use particles, but the added value is learning geometry nodes in the process (that can be later used for much more than just particles).
the problem is that blender generates very rough gradients. they are never smooth in the final picture.
Smooth subtle gradients are trickier and harder to achieve but not impossible. Are you sure your color management/post-processing settings do not mess up the colors somehow? This can make quite a big impact and can be visible on the gradients.
Unfortunately, this tutorial is not possible to follow with 4.1...
In the shader editor, the "musgrave" is not there anymore (even knowing that it's being replaced by "noise" does not help a bit... go figure out what parameter to tweak to have it look like the musgrave effect)
In the geo nodes editor, having the noise texture plugged in the offset does not give at all the same result, as that noise texture is now very different.
I start to regret using 4.1... It's not possible to follow one tutorial or course that refers to the musgrave and noise texture.
Cool video bro but it could have been at least half as long. I played it at 1.75 speed but it was still too slow...
Thanks for the suggestion, will take it into account for our next video!
~ Masha