If I had to guess it was either created by stamping the triangular shapes using a stencil or by creating a high poly version of the model where he changed the model to look like it does, and then baked the normal from the high poly to the low poly. Of course that's assuming he used Blender. He might have used Substance Painter or Z-Brush
You will need to create the texture of Carbon Fiber or Snake scales first, which in Blender are quite hard to achieve and cannot be explained in a comment. I'm sure if you search RUclips you'll find someone discussing how to make those
@@reapahhmvm Thank you for the nice offer but currently I'm swarmed with projects and requests for collaborations on skins. So in the meantime I'll have to decline the offer. But if you do have any questions about skins feel free to ask me in one of my videos
hello, do you know by any chance why obj of ak47 from steam workoshop finishes has a holes in model, like in mesh of the model. its in front of the model close to woodem handle and frond side of the sight
@@viperskins thank you so much for answear, now i have problem with awp, scope and barrel parts which i painted in blender not showing in workshop_workbench however the body part of awp is showing, do you know what i am doing wrong?
@@Ximuish It seems to me that you haven't added an alpha channel to your UV. If that's the case and you need help with it then check out my tutorial about it in this video (The link starts from the relevant time in the video): ruclips.net/video/XToXEa3oSts/видео.html
Thanks for the very useful tutorial, I tried to do some carvings with the line stroke and every falloffs on the new cs2 Ak model but for some reason it doesn’t look smooth, even when I use sharper or smoother falloffs it looks edgy, can’t figure out why, how can I fix it?
Sorry for the delay in response. I was on vacation! I've just tried to draw on the AK (CS2 model) and it seems fine to me. Have you managed to figure it out? If not, can you please explain what do you mean by "edgy"? If possible please send me a picture on my Facebook or Twitter pages (You can find them in the About section in my channel)
Great tutorial
Good tutorial, thank you :)👍
Good tutorial, thank you :)
Awesome thank you bro!
Hi, How is the skin SCAR-20 Fragments from the revolution case created? I dont think it is made out of normalmap stamps.
If I had to guess it was either created by stamping the triangular shapes using a stencil or by creating a high poly version of the model where he changed the model to look like it does, and then baked the normal from the high poly to the low poly.
Of course that's assuming he used Blender. He might have used Substance Painter or Z-Brush
Hey, Let's say I wanna create a pattern normal map like corbon fiber or snake scales,how would you do it?
You will need to create the texture of Carbon Fiber or Snake scales first, which in Blender are quite hard to achieve and cannot be explained in a comment. I'm sure if you search RUclips you'll find someone discussing how to make those
Hey Viper, did Valve already bought one of your skins? Please let me know :)
Not yet. Why?
@@viperskins they look good and i want to know if its worth it competing with others
@@reapahhmvm It's not guaranteed at all. I've been making skins for around 2 years and half. But when you get a skin accepted it's definitely worth it
@@viperskins i am graphic designer and we can may help each other. Whats ur Discord?
@@reapahhmvm Thank you for the nice offer but currently I'm swarmed with projects and requests for collaborations on skins. So in the meantime I'll have to decline the offer. But if you do have any questions about skins feel free to ask me in one of my videos
hello, do you know by any chance why obj of ak47 from steam workoshop finishes has a holes in model, like in mesh of the model. its in front of the model close to woodem handle and frond side of the sight
I know that some models have issues. If any of them bother you then i guess you can fine tune the baked UVs using the photo editor of your choice
@@viperskins thank you so much for answear, now i have problem with awp, scope and barrel parts which i painted in blender not showing in workshop_workbench however the body part of awp is showing, do you know what i am doing wrong?
@@Ximuish It seems to me that you haven't added an alpha channel to your UV. If that's the case and you need help with it then check out my tutorial about it in this video (The link starts from the relevant time in the video): ruclips.net/video/XToXEa3oSts/видео.html
@@viperskins Thank You so much it actually workd !
Thanks for the very useful tutorial, I tried to do some carvings with the line stroke and every falloffs on the new cs2 Ak model but for some reason it doesn’t look smooth, even when I use sharper or smoother falloffs it looks edgy, can’t figure out why, how can I fix it?
Sorry for the delay in response. I was on vacation!
I've just tried to draw on the AK (CS2 model) and it seems fine to me. Have you managed to figure it out? If not, can you please explain what do you mean by "edgy"? If possible please send me a picture on my Facebook or Twitter pages (You can find them in the About section in my channel)