3 Unique Ways To Buff Super Chump

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  • Опубликовано: 2 июн 2024
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    Super Chump is one of my favorite specials in the series, so I had a lot of fun trying to expand on the special into different paths.
    The Process Of Making The Buffs: • Chump Changes Making P... (live at 5pm pst)
    Edited By: x.com/OliyTC
    Art In Video By: / 92kyuni
    If you liked this video you might enjoy these...
    Splatoon 3 Guides: • Splatoon 3 Guides
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    I do coaching here: mfy.gg/@Chara
    2nd Channel: / procharavoddump
    Thumbnail By: / ho_rchata
    Corner Gif: / cephalorock
    Outro By: / tanglerine
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    #Splatoon #Splatoon3 #prochara
    Music List: (all from the Jet Set Radio OST):
    Hideki Naganuma - Humming The Bassline
    Toronto - Electric Tooth Brush
    Featurecast - Recipe for the Perfect Afro
    Hideki Naganuma - Let Mom Sleep
    Richard Jacques - Everybody Jump Around
    Timestamps:
    Why Chumps Are Cool - 0:00
    Powerful Chumps - 1:32
    Utility Chumps - 3:38
    Superjump Chumps - 5:58
  • ИгрыИгры

Комментарии • 312

  • @hinozall_awoken
    @hinozall_awoken 12 дней назад +548

    I don't need super chumps, my WiFi is so bad my teammates become super chumps
    Stationary and explode after a while

    • @luckyegg7073
      @luckyegg7073 12 дней назад +36

      comment of the year 😂

    • @Rin_Itochi.
      @Rin_Itochi. 12 дней назад

      @@luckyegg7073 fr

    • @hinozall_awoken
      @hinozall_awoken 12 дней назад

      ​@@luckyegg7073Thanks bro :)

    • @StarmenRock
      @StarmenRock 12 дней назад +4

      lan cable or perish
      literally 10 bucks on ali free shipping for adapter + 5 meter lan cable

    • @ikeokeke1759
      @ikeokeke1759 12 дней назад +1

      DAYUM!!!

  • @HungryHarveyB
    @HungryHarveyB 12 дней назад +356

    As a frontline that really struggles to find a weapon that doesn’t just go and kill, chumps seems so fun to use for my team, it is such a good special design imo, im so excited for the bamboo kit

    • @user-zw3on4bx2t
      @user-zw3on4bx2t 12 дней назад +6

      Based pfp.

    • @FilmopolisGaming
      @FilmopolisGaming 12 дней назад +2

      Also hyped for the new bamboo kit!

    • @NCEYSPT
      @NCEYSPT 12 дней назад +1

      i don't think you want to play frontline if you don't want to kill

    • @HungryHarveyB
      @HungryHarveyB 12 дней назад

      @@NCEYSPT no i struggle to play weapons that don’t just go and kill, so i play frontline
      Actually, I thought frontline was both slayer and skirmisher, i only meant slayer and might be being dumb, im not sure but i meant i only play short range killing weapons really and struggle to play weapons that dont do that 😂

    • @HungryHarveyB
      @HungryHarveyB 12 дней назад

      @@user-zw3on4bx2t no i love garden warfare too much, it needs to be revived (ik its not like dead but it is just too good to be anywhere near that)

  • @TorayNix
    @TorayNix 12 дней назад +75

    the Super Jump rework would actually make this special my favorite one in the entire series I’d ADORE that
    It wouldn’t even need to be complicated the way you did it with adding Stealth and Drop Roller with a recall, just giving me the ability to jump to them and actually use them as a decoy would be so fun, and jumping alongside your chumps would be so cool to look at

    • @unebaguette9745
      @unebaguette9745 12 дней назад +5

      I'm honestly surprised it's not how it works by default, when I saw the trailer and how you can use it to hide super jumps it made me so confused that it wasn't what it would do like???? Have you _ever_ seen anybody use the chumps to hide their super jump? Me neither...

    • @TorayNix
      @TorayNix 12 дней назад +2

      @@unebaguette9745yeah I wish it was an actual thing

    • @durdleduc8520
      @durdleduc8520 11 дней назад +1

      yeah i think the stealth jump is a little much not because it's too op, but because it kinda gets rid of the point of being surrounded by decoys lol.

  • @pbpablete
    @pbpablete 12 дней назад +225

    I really liked the last option, it sounds quite fun to just jump in and make incredible plays with the chumps.

    • @NotSnak
      @NotSnak 12 дней назад +12

      It sounds fun to use but also sounds like it can be incredibly broken and probably annoying to fight

    • @zanpakutoman4225
      @zanpakutoman4225 12 дней назад +9

      I definitely think the whole "fake jump" aspect needs to be tweaked somehow. I like chumps, but I feel like I usually use them as body shields to get in rather than a sneaky super jump. The only time someone actually thinks the chumps are a player jump is when a stray chump lands alone on a ledge or around a corner and the opponent gets jump scared by a random jump marker.

    • @kirahhdrop
      @kirahhdrop 11 дней назад

      Oh yes I like the super jump chumps!
      Now let’s just talk about clam blitz…. And quick super jump…

    • @pbpablete
      @pbpablete 11 дней назад

      @@kirahhdrop I believe you aren't able to throuw clams with recall specials, if thta's the case then it would be already balanced, if not, it would be a way to nerf the stratergy.

    • @kirahhdrop
      @kirahhdrop 10 дней назад

      @@pbpablete yeah ofc you’re not that would be something!
      Now to the people who can super jump to you without a special…

  • @Pikatwig16
    @Pikatwig16 12 дней назад +128

    I think the idea of having a button press to go with the Chumps is clever, but I think the button to go with them should be the R button instead of the ZR button. Namely because I think making it the button that usually fires the chumps off might cause some muscle memory issues and potential misinputs.

    • @tinyclover3849
      @tinyclover3849 12 дней назад +4

      i would change them to be d-pad left and right since those buttons don't do anything in normal gameplay except to choose who you're jumping to when you have the map open

    • @noisetank0994
      @noisetank0994 12 дней назад +2

      I feel like clicking R Stick would work well so that your options of sub or main weapon aren't hindered, would feel cool to click down the stick to detonate!

    • @SimoneBellomonte
      @SimoneBellomonte 9 дней назад

      @@noisetank0994Just change it to any button, like L, Splatoon has many free buttons to use lol.

  • @MeloniestNeon
    @MeloniestNeon 12 дней назад +43

    C'mon Nintendo let us fire ourselves out of the funny cannon and break the game, it'd be epic

  • @noblebo_
    @noblebo_ 12 дней назад +36

    the super jump chumps is genuinely one of my favorite ideas you’ve come up with dude- the potential for mind games and, most importantly, FUN FACTOR is just through the roof ! incredible video chara + team :]

    • @tinyclover3849
      @tinyclover3849 12 дней назад +3

      the fact they added a special that abuses fake super jumps and DOESN'T let you jump to it is insanely baffling
      let me do mixups in my funny splatoon!!!

  • @xpload
    @xpload 12 дней назад +109

    Chumps have so much potential, on launch I thought they were going to be a way to rework Missiles to be more healthy
    I still think we should slightly buff chumps and make all missile weapons into chump weapons

    • @Foun_D_OnePiece
      @Foun_D_OnePiece 12 дней назад +4

      People are misusing it alot. You're not supposed to use super chump to ink the enemy side until the end you were supposed to use it to help your teammates get some good coverage. Rarely see this used right.

    • @xpload
      @xpload 12 дней назад +1

      @@Foun_D_OnePiece yep it's designed for displacement and support, which is awesome to see
      I think the utility reworks are much better than the current "unga make chump explode harder bunga" that current buffs gave it

    • @Spacewizard9
      @Spacewizard9 12 дней назад

      The biggest rework I want is for TSD to replace all reefslider weapons.

    • @tinyclover3849
      @tinyclover3849 12 дней назад +1

      i'd love for splatoon to just remove outdated specials when they add reworked ones. chump is just healthier missiles in every way, and i don't know anyone who wanted missiles to return.

    • @gavinyeet5821
      @gavinyeet5821 12 дней назад +1

      @@tinyclover3849Jet squelchers in S2 solo que and that’s it lol

  • @cobaltcabana
    @cobaltcabana 12 дней назад +18

    Sidenote: the music in this video makes me want a jet set radio × splatoon crossover so much

    • @frozenflame1723
      @frozenflame1723 10 дней назад +1

      I knew Splatoon was missing something... roller skates!

  • @wesleytucher6332
    @wesleytucher6332 12 дней назад +14

    Super jumping with the chumps is a really cool idea
    I’d love getting people off guard

  • @Nathan11107
    @Nathan11107 12 дней назад +18

    Seeing Super Chump being revealed actually kinda scared me at first. I LOVED jump camping back in S2 (which didn't go well every time given Splashdown was a thing), but I haven't jump camped ever since S3 came out. But I'm happy with what we got. It's basically a less toxic version of Missles! It even has the same cooldown as Missles!

  • @Boooo
    @Boooo 12 дней назад +5

    Man, jumping in with them is such a fire idea, as it is now I feel like the superjump markers on them is practically just a cute visual thing

  • @TheDreadedAstelle
    @TheDreadedAstelle 12 дней назад +8

    7:02 maybe while holding zr, the chumps’ trajectory would be set and when you held zr a second marker would appear determining where you would jump, and the chumps would not launch until you set your own junp

  • @SuspiciousTemmie
    @SuspiciousTemmie 12 дней назад +2

    The idea of making Chumps a recall special is actually insanely creative, ideas like this make me wish we could add our own ideas into Splatoon somehow. Like custom challenges or something

    • @ProChara
      @ProChara  9 дней назад +2

      a splatoon workshop mode like overwatch 1 had is a big hope for me but I dont think its gonna happen ever

  • @JakoBpyroTech
    @JakoBpyroTech 12 дней назад +2

    These are some very creative Super Chump buff ideas. This is the one I came up with a while ago: ≈50% more Chumps (12 -> 18), and it takes a bit longer to launch all of them, so they come out a bit more staggered (and over a slightly wider area), so there is more time to use the jump Decoy aspect.

  • @Totas_funnynumber
    @Totas_funnynumber 12 дней назад +6

    I think that super chump being affected by stealth jump would be a neat idea

  • @elbom_
    @elbom_ 12 дней назад +18

    The location idea is really cool. It feels like just what chumps are missing.

  • @adrianleonce455
    @adrianleonce455 12 дней назад +3

    I gave Super Chumps a proper try once it was paired with Inkline Tri-Stringer and i had fun using it. The special is a decent entry tool for clams and handles zones quite nicely. Plus, constantly putting Stringer darts into the Chump area was a neat way to deny more space for my opponents.

  • @shadowscribe
    @shadowscribe 12 дней назад +2

    The power buffs are most in line with it's role as a spray of small suction bombs/meat shields.
    But I like the free stealth jump idea as leaning into the spirit of it's design.

  • @rainsparks29
    @rainsparks29 12 дней назад +1

    LOVE the idea of jumping in with the chumps, feels truest to the special's gimmick and lets you play around your own special more. Back when chumps were first revealed I thought they would directly punish camping by having a single point that explodes on impact lmao - some of these buffs feel reminiscent of that

  • @garrettbrothers6989
    @garrettbrothers6989 12 дней назад +2

    I like the echolocation-upon-break idea. I often have trouble locating enemies in allied super chumps.

  • @krudrat6464
    @krudrat6464 12 дней назад +2

    This is such a cool concept! This would work so well with all of the weapons with it

  • @noxi.mp4
    @noxi.mp4 12 дней назад +7

    billions must chump

  • @Typi
    @Typi 12 дней назад +2

    I think another way Nintendo could handle "Jumping in with the Super Chumps" is to make it like Splashdown where you can activate it durring a superjump to a teammate. This would eliminate the need for it to be a recall, while also making it so its not always better to jump with the chumps.

    • @squiddler7731
      @squiddler7731 12 дней назад

      Or alternatively, you have the option to jump to a teammate while aiming a spot for the super chumps (instead of being locked out of super jumping like you are with most other specials). It wouldn't really make sense to activate super chump midair like with splashdown, so I think that would be the best way to handle it.

    • @Typi
      @Typi 12 дней назад

      @@squiddler7731 tbh I did think about the mid superjump thing. Maybe you activate it while in the map, but the special itself doesn't activate until you press to superjump to a teammate? This would let the launcher animation play.

  • @Casualocto
    @Casualocto 12 дней назад +1

    I used to main a chump weapon, and one thing I always found to be a slight problem was how it was pretty obvious that the decoy super jumps weren't an actual player. So I really think the last option could be a solid way to make super chump an even more unique and combat focused special.

  • @fim099
    @fim099 12 дней назад +1

    EDITING ON PEAKKKK LIKE DAYUMMM THE MUSIC MATCHING UP AT THE STARTTTTTT 💯💯💯

  • @zandermeneses
    @zandermeneses 12 дней назад +2

    i love the effort u put into ur videos

  • @SaltyToad00
    @SaltyToad00 12 дней назад +2

    Really hard to choose a favorite. All three of these would be amazing.

  • @sashasscribbles
    @sashasscribbles 12 дней назад +1

    A solution for the "Always jumping into the center of the chumps" problem because I feel like stealth jump ruins the charm of chumps being decoy super jumps;
    Make chumps now a two click thing to activate, once to choose where the chumps go and second to choose a spot on an arc within the area in which you'll jump. The visual effect of this would be the thing that usually shows where the middle moving until you press the button again. Jumps dont launch until you press the button twice and you can not jump by pressing a different button

  • @hyakin7818
    @hyakin7818 12 дней назад +2

    The only buff i'd say is reasonable and healthy would be more of them, but their explosion and paint radius is smaller but they have more healthpoints and have a bigger object
    Basically acting like more of a Forrest in which you can through sneaky bombs that others don't see coming

  • @Caseal
    @Caseal 11 дней назад

    All these ideas are amazing. The last one is really close to what I was thinking of when I saw the video title; I imagined each chump acting as a mini beakon where as long as they existed anyone on your team could choose a chump to jump to, while having their landing being hidden like Splatoon 2 stealth jump.

  • @NinjaRabbit29
    @NinjaRabbit29 12 дней назад +2

    Nice video, love the JSR music 🛼

  • @Specter730
    @Specter730 12 дней назад +2

    YOU were the one who made me buy the gem called splatoon 3!

  • @victor.andre.v
    @victor.andre.v 12 дней назад +1

    When I saw the special in the trailer I thought it works exactly like the third buff idea. It was disappointing that it wasn't like that, it's a pretty logical idea to have just by watching the special.

  • @Spacewizard9
    @Spacewizard9 12 дней назад +1

    The thumbnail and intro are fire!

  • @joltstorm64
    @joltstorm64 12 дней назад +1

    fantastic music choice from the editors, especially jump around when talking abt jumping w the chumps

  • @unebaguette9745
    @unebaguette9745 12 дней назад

    I haven't watched yet but the intro and the soundtrack!!!!? Awesome omg it's so small yet it add so much to the video!
    EDIT: the last idea is the most unlikely but also would 100% skyrocket the special from "yeah it's nice" to "actually a contender to my favourite" for me! My two favourite special ever are inkjet and bomb launcher (with zip and bubble blower close by) so having all four be somewhat combined in such a way would be amazing!! A recall special that puts a bunch of explosions on the map and that lets you use your main weapon while it's in effect is literally my dream special

  • @8joshzilla
    @8joshzilla 12 дней назад +2

    As cool as I think the ability to super jump alongside your chumps is, Tacticooler and QSJ are what would make that hypothetical addition into the special just another exploitive cheese strategy to get anywhere you want to. Cooler has basically max QSJ, so I just can’t imagine cooler + chump being healthy for the game with the thought of the chump user jumping to their chumps with max QSJ, and then all three other players jumping to that player. It would be way too easy to get anywhere you’d want to with team coordination. The combination is basically a soft iteration of S1 SJ + QSJ basically with max cooler + chumps masking and tanking the landing spots for players lol. Even without team coordination or teammates jumping to the chump user, just the idea alone of the chump user having max QSJ with cooler and getting to anywhere they want basically for free in an instant jump with stealth jump and HP from the jumps to protect them is just a bad thought. Hell even take away cooler, running a lot of QSJ would be very annoying with chump in this super jump concept. I just don’t like the thought of potential cheese with that ability. I want there to be less stuff like that in the present and for the future.
    The tracking suggestion I also personally don’t care much for either since we already have SO many things that track and mark players in the video game. Wave breaker can track, missiles track, killer whale can track, inkmine can track, angle shooter can track, point sensor tracks, Autobomb can track, torpedo can track… (and I may or may not be possibly missing something else) It’s almost a meme at this point that the solution to buffing things or giving a trait to a special or sub is to give it tracking power or increase its paint output substantially lol. But still a good suggestion in conceptual thinking nevertheless.
    But I do like your ideas of increased chump size because the most unique part of the chumps is the minefield the special creates, and the added HP by +10 also fits in with that trait of chump. So I’d like those two buffs personally for the special. Those two things in itself would bump the special up a tier from B to A. Possibly you can add in the faster detonation by a half second, but idk if I’d personally do both with that and the increased chump HP together. A slightly faster detonation time + chumps tanking one extra shot may require too much quick thinking for casuals, and the faster detonation time I’d argue may actually take away from the special’s minefield nature since it’s detonating faster, rather than staying on the floor longer. It would only get even closer to being just another paint out-putter that caps a zone with the faster detonation time.

  • @healexhelixvideos4680
    @healexhelixvideos4680 12 дней назад +1

    My brain is so confused hearing Jet Set Radio music in a Splatoon video.

  • @radianttrash7370
    @radianttrash7370 12 дней назад +1

    I love the new music choices

  • @DuckPondMatcha
    @DuckPondMatcha 12 дней назад

    I love these more singularly vids keep it up❤

  • @sentyacenluna5148
    @sentyacenluna5148 12 дней назад

    Really fun video! I really hope they let you super jump and recall with it! That’d be so fun

  • @Neon_Streets
    @Neon_Streets 10 дней назад

    As a CDS main that last buff idea just sounds so amazing. Having that plus beakons would turn CDS into such a unique support/skirmisher and I NEED IT RIGHT NOW

  • @yogurtime1959
    @yogurtime1959 12 дней назад +5

    The devs could also lean into the deception part of this special. Instead of showing all of the jump markers, how about only one of them? Additionally, if a teammate is standing in the chump launch zone, the only visible jump marker would be the place the teammate is at when the chumps were launched. This would be a lot more convincing that it is a real jump instead of the seeing lots of jump markers out of nowhere. Imagine camping a jump only to realize that it was fake, and now you're surrounded by chumps. Then add the damage buffs in the video and you still have a simple and strong special that has its gameplay elements even more associated with the special's theme.

  • @Raidenuh
    @Raidenuh 12 дней назад +3

    This really is a Splatoon *3* video

  • @ineedbetternames8960
    @ineedbetternames8960 6 дней назад

    I like that some buffs take from Splatoon 1 main abilities. It fits really well with chumps having been featured alongside Krakens return. Both callbacks to Splatoon 1

  • @ZeekerssRBLX
    @ZeekerssRBLX 12 дней назад +1

    My two ideas:
    #1: What if instead of placing the chump turret on the ground, you could aim it and shoot each chump individually? Then you'd be able to fill up a small choke point or spread them out as you please.
    #2: This may sound crazy, but here me out. Allowing this special to be spammed (allowing you to paint for special right after launching) might actually be fun. Hear me out. Considering it has actual counter-play and is pretty weak, the spectacle of seeing so many chumps land on the field constantly just sounds hilarious rather than annoying. Rather than forcing you to constantly move like tenta missiles or wails, chumps would instead make it harder to move, forcing you to clear out a space for yourself by shooting them.
    If you move in the direction of increasing their damage and HP but decreasing their numbers, that just starts to look more like the bubble blower from S2. Making them more numerous seems like the more unique direction to go.
    When I play weapons with super chump, I feel the urge to special spam, and this weapon could provide a healthy outlet for that deep dark urge. Please let me special spam--

    • @ProChara
      @ProChara  9 дней назад

      Honestly I don't mind the idea of reducing the cooldown a bit because I think 10 seconds is a lot and I'm almost convinced it just got copy pasted from missiles for some reason since that nerf happened before their launch. They would have to adjust stuff like zap 170p though. But this is one where I wouldn't mind it being spammed. Shooting chumps individually also sounds neat but I feel like it could end up making the special take forever to use and how fast you can launch them is a huge strength right now I think.

  • @sapperswag512
    @sapperswag512 12 дней назад +1

    humming the bassline jumpscare

  • @Splatoonspyro
    @Splatoonspyro 12 дней назад +1

    As a long time orange nzap main, i love the third option. Its so fun

  • @Apocalypse_Bird_0-O2-63
    @Apocalypse_Bird_0-O2-63 12 дней назад

    I gotta say all of them sound like great ideas

  • @jstttr
    @jstttr 12 дней назад +1

    jet set radio future soundtrack goes hard

  • @tinyclover3849
    @tinyclover3849 12 дней назад

    i really like the super jump recall idea for the third option to buff it. one thing i'd want to add is that my initial impression of chumps was that they would punish the player for hitting them up close by exploding in a similar way they do now when they aren't touched, but they would fizz after a while. i think this alone creates a lot of pressure because you can place chumps where enemies are at and they have to reposition to avoid the chumps being a big hassle for them, which allows the team that used the chumps to retake the space.
    i'd also like for super chumps to give teammates a prompt to jump towards the chump like how booyah bomb has a prompt to booyah, so the prompt could be controlled by the D-pad. though that may be way too good of an option to have

  • @Im_leaving
    @Im_leaving 12 дней назад

    I sometimes still get tricked by them and when a chump lands instead of a player, you know you're on a mission to pop them all

  • @AuracleOfBacon
    @AuracleOfBacon 12 дней назад +1

    Most people reading this: *analyzes Chara's ideas on Super Chumps*
    Me, meanwhile: HOLY SHIT HIDEKI NAGANUMA MUSIC!

  • @MazZleScars
    @MazZleScars 12 дней назад

    Most people: "We need to solve world hunger." 🤓
    Me: "GIVE ME CHUMP META!!!"

  • @sink1959
    @sink1959 12 дней назад

    Looved this video!!!

  • @gheart.
    @gheart. 11 дней назад +1

    My personal rework:
    When you active the super chump with zr it leaves only 1 super jump destination in the centre of the area

  • @Sim23.
    @Sim23. 12 дней назад

    This special is so cool and creative man WE NEED A CHUMP META 🎉 🎈

  • @matt2027
    @matt2027 12 дней назад

    I love the idea of bringing back bomb sniffer in some form. It's easy to forget that it existed in the first game.

  • @handsoaphighlands
    @handsoaphighlands 12 дней назад +1

    Fav special it's so silly ❤️
    It's fun on tristinger in turf

  • @nickg5341
    @nickg5341 12 дней назад

    I’ve always had 2 ideas for major reworks for chumps (obviously for next game):
    1: Make the explosion more like DJ Octavio’s attack from Splatoon 2, where it creates tall spinning columns if you don’t shoot them. In this version, your penalty for not shooting the chumps is a long-lasting minefield of damaging walls that you’ll have to deal with for the next several seconds.
    2) Make it a sub. Deploy a singular super chump at your location. I think this iteration would make much better use of the “tricky” aspect of the sub, while still providing some paint and damage output.

  • @thek0rpski
    @thek0rpski 12 дней назад

    Another idea, Chain Reaction Chumps
    Give the special a few more chumps per launch, have them be more spread out, maybe in clusters of 2 or 3 spaced around, and then make them react to friendly ink.
    If you shoot one, it arms itself early, and then explodes activating nearby chumps. There’s probably more you could do to make this work but that’s just the base idea.

  • @JazyyWazyy
    @JazyyWazyy 12 дней назад

    oh this is so creative I need it

  • @Then.BG1
    @Then.BG1 12 дней назад

    I love this! Very original reworks. Could you do wavebreaker next?

  • @floofykxtty
    @floofykxtty 12 дней назад

    the super jump chumps is an amazing rework idea, I feel like its a lot more realistic for the s3 team to do the first one tho, but I’d love to see this

  • @PaperWorldManShoji
    @PaperWorldManShoji 12 дней назад +1

    As someone who mains 89 and Gold Dyn, Chump buffs are something I’ve been wanting.
    The first route to buffing Chumps have been my idea for the longest time
    I honestly think the second idea is also a fun concept, however I think that the third makes Chumps too strong, because it could put you into places that you’re not meant to be or reach so easily, even with the recall concept

  • @ariastroke9692
    @ariastroke9692 12 дней назад

    Super jumping with the chumps seems like def the way to go.
    I however would make it so that instead of always being the center you get to pick where in the selected area you fall in by tilting the L stick and confirming with ZR, so that you can quickly pick a place where to land on without having to compromise on the surprise aspect. That way you can just have the regular Super Jump arrow indicator without having to do any further compromises.

  • @Ben-yb1eu
    @Ben-yb1eu 12 дней назад +1

    I liked all of them so maybe take two from each category and put them together

  • @dinismatos9175
    @dinismatos9175 12 дней назад +1

    The death message could also just be "CHUMPED"

  • @fireyocean8129
    @fireyocean8129 12 дней назад

    I actually was thinking of Super Chumps being able to be jumped to, but I had a different approach in mind. Instead of only the user is able to Super Jump to the center, the chump radius will show up on the mini map, and ANYONE can jump to it. This would help let people get in without being as predictable as only being in the center, while still having a risk factor in enemies still predicting where you land. Getting into areas you're not supposed to be in is something I didn't really consider, though, and it'd probably be an even bigger problem than your take on it. So making people who jump into it recall may not be a bad idea. But I think doing this and making the chumps a little tankier would be a good way to make chumps strong.

  • @Korafoya
    @Korafoya 12 дней назад

    HOLDING THE CHUMPS INDEFINITELY IVE BEEN TALKING ABOUT THIS FOR SO LOOOOOONG

  • @CoolBeanSoup
    @CoolBeanSoup 11 дней назад

    I agree with what you said in this video. The Super Chump special is kinda neat and gives good coverage on the map. However, it's kinda weak. They need to blow up a bit quicker and deal more damage. I like your idea of how the outer part of the Super Chumps deals less damage, but the inner part of the it will give even MORE damage. Having the effects from your gear affecting the Super Chumps is also a good idea.
    If Nintendo make these kinda changes for the Super Chumps, I'd say this will make this Special even more effective to use through online battles. I would also like Nintendo to buff up the Paint Wall special as well. It can be avoidable, but I feel like it doesn't deal enough damage if the enemy team goes through it. If they buff up the damage when your enemies go through it, I think it would also help this special be more useful.

  • @sunayama4650
    @sunayama4650 12 дней назад

    Rework 1 - it's alright, but Super Chump feels more like a utility thing-- oh, the next one is utility
    Rework 2 - sounds cool, but makes Wave Breaker feel inferior
    Rework 3 - Oh! Oh... Oh my god, I need it! This is brilliant!

  • @BluDaFloof
    @BluDaFloof 12 дней назад

    Ever since they announced super chumps, I thought that jumping to them like a beacon would be amazing but then I realized what you said about it needing to be a recall special. I still think that’s fair. Nintendo needs to hire comp players to design kits and specials

  • @Ace_B000M
    @Ace_B000M 12 дней назад

    for the last idea I would suggest that launching just the super chumps would launch like 20% more chumps but then when you go with it it will only shoot the regular amount

  • @owencunningham5816
    @owencunningham5816 12 дней назад

    I would actually consider a mix of the Jump-in and Defense options- giving the Chumps more health and a bigger hitbox, as well as the jump effect and drop roller to the center of the special. I also think a recall doesn’t quite fit this special- I feel like it would be better served by preventing you from jumping to areas your team can’t access, showing a different hologram when you’re aiming at a place you’re not allowed to jump to as well.
    Cool concepts, I think it would be fun!

  • @caramelgrace2156
    @caramelgrace2156 12 дней назад

    "For the one person who's unlucky enough to be near three of these somehow." honestly knowing my dumbass I'd end up noticing that's possible the first time I'd run into them which sounds hilarious enough for me to want it in the game for that alone.

  • @gaelvg5472
    @gaelvg5472 12 дней назад

    ive always liked the idea of popping chumps then it opens up the map with the marks of where the chumps are then you get to choose which one to jump to

    • @gaelvg5472
      @gaelvg5472 12 дней назад

      and if you dont want to jump then press b or x or something

  • @psychicjellyfish9466
    @psychicjellyfish9466 12 дней назад

    Okay, so here’s my thing:
    The Jump-with-Chumps idea is cool, but I think that, like you said, it’s tough to balance with out-of-bounds stuff. I see where you’re coming from with the recall idea, but I think it ends up making the thing a bit more complicated than it needs to be. Chumps doesn’t feel like a “transformation” special in the way that Zip and Jet do, so lumping it in, even as a side function, feels off.
    I *did* have an idea for how you could make this work, though. What if, when arming and aiming chumps, you could *pull up the map and direct your attack to fire at a teammate’s location?* That way, you could still add the additional mobility option of jumping in with your chumps, while keeping the restriction of not being able to go anywhere your teammates couldn’t otherwise go!

  • @dark_moth7
    @dark_moth7 12 дней назад

    I've had the idea to give Chumps a player launch mechanic using the cannon for a while with the addon if using things like Drop Roller and whatnot and I like the additional tweaks you've thought of to give it some extra quality and make it even better than what I gave as a base idea. Really hope Chumps gets something like this if it returns in future games.

  • @thedalekditto15
    @thedalekditto15 12 дней назад

    As a Dualie squelchers main every single one of these buffs is awesome

  • @Topaz_1027
    @Topaz_1027 12 дней назад +1

    The third option would be amazing. I feel like the second would be too strong, and the first wouldn’t feel that special, as basically any special that gets buffed gets buffed in a similar way. ALSO IM STILL MAD ABOUT NOT GETTING A BOOYAH BOMB WEAPON THIS SEASON NINTENDO. I HAVENT FORGIVEN THAT ACT OF TREASON YA KNOW!

  • @Rose_Petals12
    @Rose_Petals12 12 дней назад

    I think the last one is definitely the change we need most for super chumps. Even though the other two ideas are great, I feel like they take away the initial purpose of super chump, and that is to be a fake super jump to prevent jump camping

  • @weebtendo
    @weebtendo 12 дней назад

    Man i wish that jump and recall thing could happen, such cool potential for it while not getting disabling anything it currently does

  • @sologreen5312
    @sologreen5312 12 дней назад

    I had an idea I had which allows Chumps to he used for their fake jump ins and avoid an out of bounds or clam cheese. Give Super Chumps a secondary firing method that only works when the Super Chump user jumps to a location. When they target a teammate for a jump give them stealth jump as normal but as they charge the jump they can activate the special like Triple Splash down. With some team coordination, the entire team can now jump on that teammate while using the Super Chumps to hide their landing.

  • @NorthSudan
    @NorthSudan 12 дней назад

    I personally think if you have stealth jump on your shoes, the chumps should also get stealth jump. this is probably the quickest way to get enemies to actually get tricked by chump landings. cause if they see a massive field of jump landings, its very easy to ignore. if they see one jump landing that comes just into view, they might actually try to camp it until it lands.

  • @shakeilg
    @shakeilg 12 дней назад

    Hell yeah jet grind radio music in the intro - I like to think that series and Splatoon are cousins

  • @undynesgaming9462
    @undynesgaming9462 12 дней назад

    Yes these ideas are cool ❤

  • @inquesko3115
    @inquesko3115 12 дней назад +1

    using JSR ost = instant like

  • @jackclancy5529
    @jackclancy5529 12 дней назад

    I think they think the best way to buff super chump is to give it three new things. 1. They can super jump with you like splashdown except instead of use it in midair, you would have to hold the launcher and then super jump. This would make sure you don’t get into any places you aren’t supposed to and need to recall. 2. It can explode time with speed up if you are a team mate hits it, like the bubble blower. This would make them way more of a threat in my opinion and make them even more different from Tenta missiles. 3. Make them bigger so they can be used as shields. Not as big as Side Order, but about that size.

  • @HexNSplat
    @HexNSplat 11 дней назад

    As a chump believer, i do like a lot of this buffs, it can truly make the special stand more and showcase more uniqueness, playing with chump is extremely fun and useful to force myself to get to closer combat. Jumping at the same time the chumps are deployed sound very useful specially for certain modes. I just want more chumo buffs i need my explosions to go further!

  • @durdleduc8520
    @durdleduc8520 11 дней назад

    another funny idea might be if the rest of the team can also jump with the chumps, with the caveat that they have to get to the launcher in time (sort of a tacticooler kind of thing.) they could jump in random variance around the center of the AOE, so you could in theory have a full SWAT team descend upon you like targeted missiles. (popping a recall special while you're up there would either not work or just set the recall to the original launch location)
    i myself don't really like the stealth jump idea, not because it's really broken but just because it kind of defeats the point of being surrounded by decoys.

  • @zanpakutoman4225
    @zanpakutoman4225 12 дней назад

    I'm not entirely sure if this is correct. But, something I don't see people mention is that (I think) the amount of Quick Super Jump you wear affects the Chumps' landing time. The detonation time is still the same, but you can set them up faster with some QSJ so you can charge in faster.
    Even if I'm wrong, I think certain gear should have some affect on Chumps. That way Stealth Jump Chumps might be a cool idea. It might make the Chumps less obvious to an opponent who's at the edge of the chumps' placement and only sees one chump's landing.

  • @googer_spl
    @googer_spl 12 дней назад +1

    bomb sniffer mentioned!!

  • @Sairot247
    @Sairot247 12 дней назад

    The problem with the last buff it's that it doesn't fit a lot of weapons that have the special and favor a more safe playstyle. For me, it would be a good option to display in your map the landing position of each one of them adter launching the special, so you can choose where you should land

  • @j.corbygaming
    @j.corbygaming 12 дней назад

    I NEED that final opinion!

  • @FortyTwoBlades
    @FortyTwoBlades 11 дней назад

    Alternative approach: make it so they target like missiles but instead of targeting the enemy they target your allies, then allowing you to superjump to THEM. This would work for the whole team as a result.

  • @EclipseKirby
    @EclipseKirby 12 дней назад

    I like the 3rd idea as its long bugged me that the advertised use of the special doesn't align with the actual use case. However., while I think the idea gets closer to it, it still has the weakness that the enemy team will know that the real jumper is the guy on the enemy team with Super Chump. The special pretends to be jumps of the entire team, so I think it would be cool if there was a way for the jumper to be anyone.
    To that end, I'd suggest that once the cannon is placed, the cannon stays around for 4 seconds or so. During this time, including while the cannon is firing, the user *or any teammate* can swim into the cannon, which will launch them with all the limitations stated in this video. In addition, if a teammate is launched, they cannot activate special until they recall. The cannon can only launch one player in this way.
    This way, when the enemy team sees Chumps being launched, they have to be wary of any member of the enemy team being among them and not just the Chump user. This is also nice since most Chump weapons right now aren't that threatening by themselves. It would be much more concerning to have to deal with a potential Tetra or RB jump.
    On top of that, it would just be cool for comp play. You could tell your Sword player "Hey, I'm putting Chumps on your Zip recall so you can jump in their base again" or some other coordinated play.

  • @CaravanNoobs
    @CaravanNoobs 12 дней назад

    The Super Jump rework is my ideal, it's what I thought the special would be used for to begin with and it's strange the special about mimicking jumps doesn't let you jump yourself.

  • @xhazuki
    @xhazuki 12 дней назад

    my idea I thought of for a while is that it would be nice if it worked kinda similar to Bubble Blower in S2, like you or your teammates just shoot down the chumps and they explode. Maybe even let them stay on field longer to use them as mini shields and the main way to make them detonate is yourself