THE 3 LAWS of Gear Building in Splatoon 3

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  • Опубликовано: 16 ноя 2024

Комментарии • 235

  • @GrimoireIsGrimm
    @GrimoireIsGrimm Год назад +167

    I once came across a Nautilus user with *ALL* run speed up and while I was waiting to respawn they’re casually zooming all over the map

    • @Untun3d
      @Untun3d 7 месяцев назад +20

      I use run and swim speed w/ stealth jump as a naut main and I love ZOOMING

    • @13_cmi
      @13_cmi 7 месяцев назад +3

      @@Untun3dI rock max intensify action for that perfect accuracy whenever I use naut.

    • @kamabono3033
      @kamabono3033 4 месяца назад +4

      ​@@13_cmi ....did u know that naut has no jump rng

    • @rangajoo
      @rangajoo Месяц назад

      ​@@kamabono3033 woooosh

  • @GUSplatoon
    @GUSplatoon Год назад +611

    I love the Full Metal Alchemist reference lol

    • @invaderlava
      @invaderlava Год назад +4

      Ikr, i srsly forgot about that anime lol

    • @ace0135
      @ace0135 Год назад +5

      @@invaderlava how

    • @invaderlava
      @invaderlava Год назад +7

      @@ace0135 wdym how?
      I watched it like over 3 years ago lol
      I wouldn't remember it unless someone told me

    • @adrianparra4442
      @adrianparra4442 11 месяцев назад +2

      I like how everything makes sense

  • @gameguys8019
    @gameguys8019 Год назад +562

    Thank you so much for doing what Nintendo didn’t do, and that’s explain these abilities thoroughly. I’ve been playing splatoon since the first game and haven’t considered making builds until I decided that I wanted to get better in Splatoon 3. I also appreciate you explain how QR works, because I never understood why is it that sometimes when I die the QR icon would pop up and why other times it didn’t. You are greatly appreciated.

    • @HyperNova808
      @HyperNova808 Год назад +21

      “Fusion does what nintendon’t”

    • @TheFrantastic
      @TheFrantastic Год назад +6

      Quick respawn used to always work no matter what you did in Splatoon 1, so that coupled with ninja super jump completely hiding your jump marker at all ranges meant that aggressive weapons would constantly respawn in one second and immediately be back in the fight safely, making it a zombie rush essentially.

    • @JoziGlitzh
      @JoziGlitzh Год назад +12

      I'm pretty sure QR in-game description's says that it only works if you get splatted and you haven't splatted anyone

    • @TheFrantastic
      @TheFrantastic Год назад +6

      @@JoziGlitzh Yep, that's how it is in 3, while in the first game it was always active, hence the QR+ninja super jump tactic that was incredibly broken.
      Also hello fellow cephalopod, we meet again in the comments! Lol

    • @JoziGlitzh
      @JoziGlitzh Год назад +5

      @@TheFrantastic Hi again! Guess we'll just see each other in random Splatoon videos from now on lol

  • @TheRealLifeHawaiian
    @TheRealLifeHawaiian Год назад +217

    Swim speed, Ink saver main, and special recharge are ones you can't go wrong with for general use. You're always swimming, always shooting with the main, and having the special ready to push.

  • @thinkublu
    @thinkublu Год назад +108

    Another big thing with LDE is that in competitive modes it's ALWAYS active as soon as the enemy team dips below that amount, which makes it a really good permanent buff at that point, no matter how the game goes - and in turf war, the end of the game matters so so much anyway

  • @wuffles9584
    @wuffles9584 Год назад +9

    i am so jealous of the person at 0:05 with almost 200 of every ability chunk

  • @asylucat
    @asylucat Год назад +86

    I remember back in Splatoon 2 I somehow found a negative sweater that had ability double and even luckier got pure MPU without even using chunks ☠️

    • @ExTuba
      @ExTuba Год назад +6

      Same, I found some random guy with a negative longcuff sweater with ability doubler on it lol. Had to order it immediately. I put sub power up, main power up, and special power up on mine.

  • @smitty7326
    @smitty7326 9 месяцев назад +10

    As a rookie, this was extremely useful. I've seen other videos that lean into min-max, and it's extremely intimidating. However, this philosophy of build diversity seems more logical to me (diminishing returns), and it's also far less stressful.

    • @brycebermudez478
      @brycebermudez478 2 месяца назад +2

      Yeah I've only ever seen or heard min max strats. I guess I haven't looked at competitive players builds though

  • @supadude5000
    @supadude5000 Год назад +285

    Very good video as a resource for people asking for "what's the best build?" Instead of just telling them a build, teach them how to build and they can do it themselves. Teach a man to fish and all that. 10/10
    One bit of constructive criticism, I noticed some times when you were listing things and showing them on the screen at the same time (like the utility abilities), but the two didn't match up. I expected the words to match what was shown going from left to right. Then again, even if they're out of order, it would be helpful to have them fade into the scene as you say them. Just something to help newbies more quickly make the connection between what you're saying and what you're showing so they don't get stuck trying to figure it out while missing your next talking points. Still a great video!

    • @jozumakii
      @jozumakii Год назад +8

      hard agree! this is a brilliant guide coming from a newbie and i learned a lot about what goes into making a good build, but i had to pause and rewind in a couple places because i was trying to decipher what was on the screen and why while also listen to the voiceover. still a fantastic and valuable guide, but yeah, agree with the critique.

  • @mrdoublea9734
    @mrdoublea9734 Год назад +72

    I had no idea that 1 sub could do so much for an ability! Great video.

  • @eliospokefan1386
    @eliospokefan1386 Год назад +25

    I'm super distracted and the ability that tracks enemies you recently inked is a life saver 99% of the time for me, because it reminds me were people were and not get ambushed stupidly xD

    • @NyoBleu
      @NyoBleu 6 месяцев назад +6

      Oh yeaaaaah, Thermal Ink! Pretty nice on weapons that may not splat immediately or directly. I have a shirt that pairs it with Ink Saver (Main) :3

    • @eliospokefan1386
      @eliospokefan1386 6 месяцев назад +2

      @@NyoBleu yes that one! Absolutely love it!

    • @thequagiestsire
      @thequagiestsire 5 месяцев назад +2

      Definitely ideal on weapons like Sloshers or Blasters who can easily hit around cover and surprise tracked opponents.
      …is what I would say if they weren’t lame and didn’t restrict the ability to only register direct hits and not things like Blaster/Explosher indirects or Stringer bolts. Imagine how terrifying a good Tri-Stringer would be if getting hit by a stray bolt meant not only chip damage, but also made it easier for it to hit you behind cover like they enjoy doing.

    • @galacticp1
      @galacticp1 4 месяца назад +2

      @@thequagiestsirehonestly needs this buff to rival ninja squid

    • @brycebermudez478
      @brycebermudez478 2 месяца назад

      I like thermal ink since I play bamboozler a lot. I often can get that second tap but when I don't I can splat them sooner or later now that I can track them.

  • @evilyoshimaster
    @evilyoshimaster Год назад +19

    I want to point out that while it's not 100% consistent, (since it depends on whether the opponent dies just before you do or just after you do) QR can activate on a trade.

  • @MCisAwesome95
    @MCisAwesome95 Год назад +17

    I recommend making one or even two more builds on separate gear after making your first one if you're indecisive about what to put on your gear. I'm one of those people who can't fit all the abilities I want on just one build and I can confidently say having alternate gear to mix and match between battles works wonders
    Maybe your least favorite map is in rotation, and you want to play it safer and take less risks; you can make an extra build that's separate from your main build, an alternate gearset that's made for that situation. It's a lot more helpful and less costly than trying to cram as many abilities as you want onto one build

  • @mysryuza
    @mysryuza Год назад +33

    Finally a video about these abilities, terminology, and the statistics with visuals in one 😭💕
    I struggled trying to figure out what kind of builds I want for certain weapons, but a lot of videos about them I’ve seen tend to feel “loose” or they just lost me because of how too wordy with little visuals and graphs they may be (I’m a visual learner). I wanted to learn what could or may not work depending on the weapons I choose and why.

  • @MFjackson
    @MFjackson Год назад +36

    i think this is the best gear explanation i’ve ever seen for any splatoon game , u really know what to prioritize for a build and u explain it super well with great examples #awsome

  • @alexrod9271
    @alexrod9271 Год назад +6

    Nice and straight to the point about what every ability can do for your weapon.

  • @myname_2663
    @myname_2663 3 месяца назад +1

    You are so good at explaining things when you said come back.Ability is only good for when you die a lot in the game, so it doesn't really help you when you dont die a lot.But if that's the case you're probably Winning. That made me want to use it more.

  • @radio_cooking_ghost
    @radio_cooking_ghost Год назад +6

    thank you for telling us how to build a gear setup that's actually tailored around our playstyle instead of just telling us about a preset setup that isn't one-size-fits-all. this genuinely helped a lot (especially since i've never actually seen how effective different abilities are in comparison with the base) and now all i gotta do is figure out how the heck one farms ability chunks.
    also!!! since you can change main abilities on gear now, you really can wear whatever you want!!!!

    • @cauabarbosacairrao370
      @cauabarbosacairrao370 Год назад

      Get clothing from the brand that favours the ability you want to farm (also get a drink boost for that ability) then start farming

    • @radio_cooking_ghost
      @radio_cooking_ghost Год назад +2

      @@cauabarbosacairrao370 actually, to build on this, i recently watched a video about chunk farming and learned that it's actually more beneficial to get a drink boost for the least favored ability so you have a better chance of getting either. it has something to do with how much a drink can boost an ability's chances of getting picked. if i remember correctly, it can only boost it to a certain percent chance (i think about 30%).

    • @brycebermudez478
      @brycebermudez478 2 месяца назад

      Yeah I think I watched that video. The drink and gear brand don't stack.

  • @lordofthechickens3627
    @lordofthechickens3627 Год назад +1

    I love the Tunic music being used

  • @Noctfrej
    @Noctfrej Год назад +6

    wasnt expecting the tunic music, but its great! fantastic video by the way, i found it quite helpful!

  • @reggie_spl
    @reggie_spl Год назад +5

    As a low-level comp player who is trying to get better at Splatoon 3, this video is greatly appreciated. This video helped open my eyes to how I should address my gear builds for weapons, and overall explained how gear building should work very well. Keep up your awesome work, dude!

  • @ResidentTarantino
    @ResidentTarantino 3 месяца назад +2

    The TUNIC music is a deep cut (pun heavily intended)

  • @breloopharos1919
    @breloopharos1919 Год назад +14

    So 2 things:
    1. I agree with everything except looking weird over having better stats. Drip>good abilities all. the. way.
    2. To save chunks, you can spread the abilities on each piece of clothes. For example If i want 2 main ink savers on a shirt, the first ability will cost 10 chunks while the second cost 20. Alternatively if i add 1 main ink saver on my shirt, and then add the second on my shoes, it will cost 10 each because theyre on different pieces of gear. So exclusively using chunks to add 3 of the same abilities on a gear will cost 60 chunks in total. Youll save ALOT of chunks by spreading your abilities on your whole gear set since itll yield the same result. Theres also finding your gear's seed if you like to put 3 of the same abilities in one gear (im looking at you blaster mains), im not gonna explain it so look it up but it is possible to fill youre whole gear slots with one ability type while saving chunks. (Sendou also created the website to find gear seeds. This dude is the GOAT)

    • @popsicIes
      @popsicIes Год назад +2

      bro fr, one of my favorite things about brian's builds is how they're competitively viable and yet his inkling looks cute as hell. dude knows fashion

  • @TheGameAlchemist777
    @TheGameAlchemist777 Год назад +2

    I had to watch this just from the references alone, thank you for this helpful guide.

  • @ariconditioner
    @ariconditioner 8 месяцев назад +1

    This is actually the most useful video I’ve seen about gear building. It got me to think about them in a more practical way!

  • @nathann.m
    @nathann.m 8 месяцев назад +3

    The music is so 🥴😵‍💫😵‍💫💫🌠🌠🌌🌌🌌

  • @rubberchickensfoot8912
    @rubberchickensfoot8912 Год назад +6

    Other come from behind abilities include special saver, tenacity, and arguably quick jump

  • @StarmenRock
    @StarmenRock Год назад +1

    I send this video to pretty much every single new splatoon friend i make. thank you so much for putting it out there

  • @jden_224
    @jden_224 Год назад +1

    i like this video highlighting it’s more important to know why ur running gear and to take advantage of it then just saying “here are the good builds for each weapon”

  • @wasyago
    @wasyago Год назад +2

    thank you for this video and explaining abilities builds and quirks! im a new player, and felt pressured to create a "perfect gear" that has all 4 slots of 1 ability (which is super expensive)... now I'll try to see which abilities i really need and how much they affect my gameplay in which quantities to make something unique for my playstyle! definitely feeling less pressure now, thank you again!

  • @catgirlQueer
    @catgirlQueer Год назад +3

    I personally (dark tetra dualies) run comeback, haunt, stealth jump and full subs of quick respawn
    it fits the reckless "throw myself at the enemy and see who splats" playstyle I like

    • @jermm2183
      @jermm2183 Год назад

      make sure to run 1 sub quick jump! You'll find it actually saves more time than a 9th QR sub

    • @catgirlQueer
      @catgirlQueer Год назад

      @@jermm2183 I'll probably make an alternative gearset with slightly different abilities, thanks for the advice
      probably get an alternative headgear with a qr main, ink res, quick super jump and maybe a sub of qr? quicker respawn even, more utility, but at the cost of comeback
      honestly for the fest I was running headgear with a main of qr (so I could keep scrubbing the slots) and I didn't really miss comeback much

    • @jermm2183
      @jermm2183 Год назад

      @@catgirlQueer due to diminishing returns the effects of qr subs indeed get rather minor so having a sub or two of something else always helps. Feel free to experiment with what you think works on it play. Some people will run just a sub of qsj or a sub qsj + bomb defense (even seen 2 subs swim speed.) Ink resistance is actually an ability I've never considered experimenting with on tetras but I can see it helping for a few frames when you're stuck in enemy ink on the 4th roll so that you might get a little extra time before dying to make a trade

  • @topherherrin4475
    @topherherrin4475 Год назад +1

    9:47 PLEASE YOU HAVE A ONE SHOT

  • @PoisonBird
    @PoisonBird Год назад +1

    Thanks so much for this, I'm really glad this came up in my feed! I was pulling out teeth trying to find what was good for someone who mains shooters with Wave Breaker, Crab Tank and Tacticooler, values mobility and recovery, and focuses mainly on moving around from teammate to teammate to help them if they need it rather than doing my own thing, as that often gets me cornered solo. I only play Turf War (and Salmon Run but that doesn't count) because the other modes intimidate me, so I want all gear to be PERFECT before I even *touch* the X Battles.
    I'm definitely going to try to use your strategies for decisions and that website. You better believe I liked and subscribed, my mediocre-at-best self needs it.

  • @TwistedChaos4428
    @TwistedChaos4428 Год назад +2

    Nice video. If anyone's wondering what build a nobody like me is using:
    I run dualie squelchers with LDE, 2 subs of bomb defense, and one sub of ink resistance for my headgear. A main of sub power up (you'd be surprised what kind of cheeky spots you can throw splat bombs with that) 2 sub saver subs, and one intensify action sub for my shirt. Lastly, object shredder, 2 subs of sub saver, and one sub of intensify action for my shoes. (alternating all the subs because I'm fancy... also it looks like a splash wall on my gear)
    LDE because it's a very ink hungry weapon, but the 4 subs of sub saver let me throw 2 splat bombs when it's at full effect (if I need to) while I get nearly 10% off the sub before it activates at all, making my splat bombs useful without draining too much ink. The sub defense and ink resist subs are for keeping me alive slightly more often. My screen has been covered in enemy ink after a barrage of bombs several times, but I lived where I know I didn't before I got them.
    I still need to get better with jumping and squid rolling, but I got the intensify action to help with both (also squid surge is now sometimes worth it).
    Sub power up lets me throw splat bombs out of my range and into sniper spots much more easily. If you don't know what kind of difference it makes, you can throw to the middle of scorch gorge from spawn areas, or from the top of middle to the sniper perch without much issue or serious commitment. On undertow, you can throw over the opaque wall from the floor with 1 main of the stuff. Very mean if you time it right.
    Object shredder is good on squelchers because you can use the range to hit sprinklers and beacons with relative ease, while not getting too close and saving about 4 shots each one. It also does good against bubbler with sub power up. It allows an easier hit against the weak point at the top, dealing nearly an e-liter's amount of damage with a bomb. Not bad.
    Probably not even close to meta, but it's a weird build with a niche use that I like to use.

    • @jermm2183
      @jermm2183 Год назад

      hey nobody is gonna think poor you if you're not using a "meta" build. I do think that it might be better to designate a little space and have something like (obv I'd run something different bc I play different so I'll do this based on your build)
      1 main LDE
      1 main intensify action
      1 main object shredder
      4 subs saver
      2 subs sub power up
      1 sub bomb defense
      1 sub ink resistance
      1 sub quick super jump
      for a little extra optimization. Running LDE and 4 subs sub saver I find is a bit odd (esp considering how ink hungry the main weapon is) but given the gear you likely are spamming bombs in neutral anyway. I thought swapping the intensify action and sub power up will help you with the main weapon though as hopping in dualie squelchers is probably the dualie you'll do it the most frequently with due to jump tech. I thought that 1 sub quick jump would be better than 2 subs bomb defense for you too since with the dualie squelchers you probably aren't dealing with a crazy amount of heavy bomb damage anyway since you can roll from bombs and easily pop torpedos (and being revealed doesn't matter for you.) If you want any help with some strategies for gearbuildng for any weapon that suits your playstyle I'm happy to help since I've been gearbuilding since the "good ol' days" where we would spend hours a day save scumming to get good abilities on gear.

  • @Star_Rattler
    @Star_Rattler 6 месяцев назад

    I've been doing very well with the vanilla splatling (now I'm using the order replica) and I run: runspeed, ink recovery, main ink saver. my shoes w main ink saver rolled a nat 3 of special charge up. This basically means I can shoot, keep shooting, and then shoot some more. I get a decent amount of kills and am almost always the top inker. I use my special whenever I get it to refill ink tank (if needed) or keep ppl off me

  • @thoopsy
    @thoopsy Год назад +1

    Oh I thought Last Ditch Effort ONLY applied in the last part of the match, no clue it also helped when the other team has a huge lead in ranked! I just assumed it was basically mostly useless in ranked. Thank you for all the great information.

  • @tryblight
    @tryblight Год назад +2

    my takeaway from this video is to make an outfit and use chunks to try fitting 1 of every ability in the game on it (jk but also i might try this fr)
    but really this is making me reconsider some things i currently use, like the pure sub power up hat i use with dapple dualies, very cool!

  • @leonader9465
    @leonader9465 Год назад +1

    Really good video. I immediately subscribed. I've been playing for a while and already knew most of these, but I hadn't thought about the idea of abilities like quick respawn only not benefitting you when you're winning, so I'll take that into consideration in the future.

  • @tatters8236
    @tatters8236 Год назад +16

    There's something important you didn't mention here: LDE doesn't just kick in all at once, it builds the closer you are to the last 30 seconds or the opposing team's score hitting 50, reaching full power at that point. IIRC it starts building at around the 50 second/70 score mark, giving a tiny bonus to your ink efficiency that grows the lower the timer or score counter gets. It makes the ability just a little more valuable than you give it credit for in some cases.

    • @spysoldierscout4562
      @spysoldierscout4562 Год назад +4

      Little correction: In terms of ranked points, it _starts_ at 50 and maxes out once the opponent has 30 points left, and the time bonus should activate fully and all at once when 30 seconds are left.
      Combined with the mentioned permanent buff when activated through points though, it's still a great main to have on almost anything.

    • @tatters8236
      @tatters8236 Год назад

      @@spysoldierscout4562 Ah, sorry, had my numbers a little mixed up. thank you for correcting me.

    • @hellboros2790
      @hellboros2790 Год назад

      Iirc u will get like 25 points of each ability which lde supports if its active. Thats huge for being a permanent buff even tho dropping low will put u in a stressful situation.

    • @spysoldierscout4562
      @spysoldierscout4562 Год назад

      @@hellboros2790 Yup, up to 24 AP in Ink Saver main, Ink Saver sub and Ink Recovery Up. The Splatoon Wiki has a table that shows how the point gain is distributed.

  • @masterofcorgis4975
    @masterofcorgis4975 Год назад +3

    Once again, another great tutorial video!

  • @Galacta
    @Galacta Год назад

    I usually run some ink recovery up, main ink saver, swim and run speed up, quick revive, ink resistance and some others just because I had no clue how to properly build my abilities

  • @iljk
    @iljk Год назад

    great video clearing up that extremely complex subject.

  • @rpgnerd7610
    @rpgnerd7610 Год назад +2

    Another point towards Quick Respawn are that the maps are super terrible when it comes for approaching the enemy (Mincemeat, Mahi) with no flanks. Your more or less gonna take a splat so QR synergizes with the current state of themaps

  • @creativebeyond8017
    @creativebeyond8017 2 месяца назад

    I’m gonna need to watch this more than once.

  • @arcanejester_
    @arcanejester_ Год назад +2

    Fantastic video, one of the only ones that talk about utility and diminishing returns, but I immediately lost respect when I got flash banged from you using LIGHT MODE on Sendou.

  • @Jorujia_jojo
    @Jorujia_jojo Год назад

    You gave me the inspo to draw you like an alchemist for gears.

  • @iratus4065
    @iratus4065 Год назад +1

    I wish I saw this before getting an 3 Special gain shirt 😭

  • @Doublee73
    @Doublee73 Год назад

    My gear design philosophy has always been to set up 3 tiers with 3 abilities in each: The Main Slots, the 2 Sub slots, and the Utility slots. Then for a weapon and kit, I can choose which abilities to go in each of those tiers.
    Example: with a Slosher, I might put the highest priority on Main Saver, Special Charge, and a Unique Main like LDE. The 2 slot tier might include mobility like SSU and RSU, as well as Ink Resistance. Lastly there are three slots for some utility like Sub Defense, QSJ, and Ink Recovery
    This also helps with the customization cost because I will never need a perfect 3 slot set

  • @kevin-bf4ww
    @kevin-bf4ww Год назад

    love the reasoning. might actually build out some gearsets in s3

  • @NicoSinban
    @NicoSinban Год назад

    I love the editing and the background music ! And otherwise great video !

  • @justajuicebox0819
    @justajuicebox0819 Год назад

    Love the way you explain everything, super helpful and easy to understand

  • @channel-fk8nh
    @channel-fk8nh 6 месяцев назад

    this guide has helped me so much, thank you.

  • @IceBr8kr
    @IceBr8kr 10 месяцев назад

    ASDAHJGDASJHGD I KNEW THE MOMENT I SAW THAT THUMBNAIL I WOULD GET THE FMAB INTRO AT THE START. THANK YOU. But you should have ended with "For what could equal the value of an inklings stats?"

  • @McRoma2
    @McRoma2 Год назад

    For whatever reason what has usually helped me the most with my main, the Nautilus, is Ink Recovery, since when you are holding a charge you don't refill your tank so it helps mitigate that, and thermal ink, because it makes it easy to hit them with point sensor and then take them out. Gets me to S rank atleast

  • @dawncrowe2076
    @dawncrowe2076 Год назад

    Illuminating! Thank you!!

  • @Sickmmaner
    @Sickmmaner Год назад +1

    Fantastic thumbnail

  • @TazTheYellow
    @TazTheYellow Год назад

    Some notes: Splatoon's ability formula makes it so your returns actually *increase* at low quantities, basically only from your first sub to your second. If you're running one sub of an ability, consider doubling down.
    Special Saver is an interesting case. Its *flat* returns diminish just fine, but because you eventually reach 0% Special lost at 56 AP, its *proportional* returns actually slowly accelerates upwards, and as you see, it already starts plenty powerful. If you're not running Tacticooler on your comp (for whatever reason), and your weapon can or wants to Special freely (not you if your Special is Triple Inkstrike, Reefslider, Inkjet, Ink Vac, Tenta Missiles, Ultra Stamp, or Trizooka), definitely consider it as an option for filling empty slots.

  • @zoeydotexe
    @zoeydotexe Год назад

    this was a really helpful and comprehensive guide, thank you!

  • @Ana36377
    @Ana36377 Год назад +2

    Thank you for this video! I'm currently looking to build a suitable kit for my mains for a long while now, the brushes. There's little advice for brush mains out there besides the typical "quick respawn and ninja squid" (which I do have) but this video definitely helps. I recently built a Splatana Wiper kit based off information cobbled together from various videos and while I'm happy with it, I noticed some didn't get me to where I wanted (e.g: I have one main and three subs of ink saver (sub) in my wiper set, to offset my *personal* bad sub efficiency. I got greedy and wanted to get to double torpedo range. I didn't get to the double torpedo range and it barely changed anything at all). The bit about law of diminishing returns especially helped me understand what happened, allowing me to fine tune that set even better. I'm going to look even more carefully with how I play my brushes (and maybe consider replacing that respawn punisher on my favourite hoodie to ninja squid so I can wear it in battle more often?) so I can finally have something I really like. Thank you so much!

    • @athena-love
      @athena-love Год назад +1

      Recommendation from a Wiper main: run a LOT of Quick Respawn!! Also use Comeback and Stealth Jump and then Utility subs. Though, this is usually for high level play Skirmisher-Slayer role. It allows you to move quickly, come back quickly, go into enemy lines and distract them to give your teammates an opening, and more. This is my personal playstyle but of course it's not the only Wiper playstyle, it's just the best one.

    • @Ana36377
      @Ana36377 Год назад

      @@athena-love Thanks! I already run a lot of quick respawn for that build (that’s the main takeaway I got from the information cobbled from all over - quick respawn everywhere) but stealth jump and comeback are especially great. I definitely was thinking of Stealth Jump though - would save me a lot of hassle from getting killed again when jumping straight into the front lines! You’ve given me some great ideas on how to fine tune my set better. Thank you!

    • @jermm2183
      @jermm2183 Год назад

      inkbrush build? If it helps at all I used inkbrush noveau a lot in splatoon 2 and my build was
      1 main QSJ (for jumping back to spawn frequently)
      1 main ninja squid
      1 main stealth jump
      6 subs swim speed
      2 subs bomb defense
      1 sub special saver
      I never used Charge up since I didn't die much anyway but had special saver. Nowadays the special is killer wail 5.1 so feel free to run with or without charge up (personally I think wail is overrated but had good synergy with brush)
      edit: since you mention bomb spam you can replace my qsj main with swim speed main and have
      1 main 3 subs swim speed
      1 main ninja squid
      1 main stealth jump
      2 subs sub power up
      2 subs bomb defense (optional: replace 1 sub for a sub of special saver)
      1 sub ink recovery
      1 sub quick super jump
      If you REALLY are one of those obnoxious Jr. wannabes (referring to use subs more than main) then use LDE and only have 3 subs swim speed

    • @athena-love
      @athena-love Год назад

      @@Ana36377 Glad I could help!!

    • @Ana36377
      @Ana36377 Год назад

      @@jermm2183 Thanks so much! I personally main more Octobrush and my bomb spam was really more on torpedos than splat/suction bombs (because combos) but this is some really good advice! Great ideas on how I can balance my kits a bit better. Thank you!

  • @KurumiTokisakiNightmareSpirit
    @KurumiTokisakiNightmareSpirit Год назад +1

    I have 3 clothes (Marina gear, Wizard clothing, and School outfit) that only has pure special (blue 🔵) and honestly, it kinda makes my Flingza fun to play. The only downside is I use too much swing ink. So I play safe as a backline.

  • @guster-animations
    @guster-animations Год назад

    great video and music choices, very informative :D

  • @pillowmoment
    @pillowmoment Год назад

    Something i do is i either alternate the abilities. Say… idk special charge and ink saver. So main is special charge, second is ink saver, and then repeat the pattern. I don’t have a reason, it’s just worked for me.
    I also keep the main ability different to the secondary ones. It compliments them. For example: the shirt i wear has a main ability of ink tank up, to boost the recharge time, and the 3 extra slots are ink saver. This works wonders for me. Both values are about the same. 10 ink tank up, 9 ink saver.
    This is my best example because my others are more just by chance. But my shoes managed to almost get all special charge up without drinks, so i just kept them like that and added the last slot.
    I can’t say how amazing this is, but it works for me and i’ve had fun. Even if it means getting bored of the outfit.
    But when it’s splatfest time i tend to try out a new ability just for fun, since it costs less. If i don’t like it, i can just replace it because it’s cheap.

  • @detectivemememachin5011
    @detectivemememachin5011 Год назад +1

    Full Metal Squid: Octohood

  • @apersonwhomayormaynotexist9868

    Your tip to find what works best for me through experimentation helped me out a ton! I've been running LDE with my stringer build for months bcs of a youtuber (check out Nbound, best tri stringer I've seen on youtube), and it works well but tbh I only really find myself running out of ink if I'm positioning poorly, and so after watching this video I decided to swap it for tenacity since it's an anchor that often is the last one on the team alive while taking fights that keep it safe, and my special output has increased massively, in addition to my anchoring power.
    I do wish I had a different special for tower control tbh bcs wail just doesn't pressure tower basically at all, but tower is stringer's best mode so it doesn't really matter too much.

  • @LuigiMan2401
    @LuigiMan2401 Год назад +1

    Me building my gear: *RANDOM BS GO!*

  • @ue_Elias
    @ue_Elias Год назад

    THX, it helped me a lot building my gear!

  • @Ghost-uu8lb
    @Ghost-uu8lb Год назад

    Great vid and tunic ost 👍

  • @connorf6478
    @connorf6478 Год назад

    This video is excellent! Thanks for sharing your wisdom!

  • @cryolitegem
    @cryolitegem 4 месяца назад

    Alright time to mess around with quick respawn + haunt

  • @nickrogers3624
    @nickrogers3624 Год назад

    Just wanted to say I respect the tunic soundtrack.

  • @kettiwigtime7798
    @kettiwigtime7798 Год назад

    Thumbnail goes unfathomably hard

  • @jhammylive
    @jhammylive Год назад

    Loved this video, thank you for posting!! 🙏🏾

  • @paigel8136
    @paigel8136 Год назад

    Beyond helpful, thank you

  • @Edderson_Studios4329
    @Edderson_Studios4329 Год назад +1

    5:05 DEFINLY NOT because old QR was unhealthy for Splatoon 1 just as ink armor and special spam was for 2 and weapons that can get crab easily for 3.

  • @TJBOO3
    @TJBOO3 10 месяцев назад

    Thank you sensei

  • @goodtimesupreme
    @goodtimesupreme Год назад

    good advice! i think this is a useful resource

  • @maxmcelrath8516
    @maxmcelrath8516 10 месяцев назад

    this was very helpful man i really appreciate the info. def earned my sub

  • @StriderLachino
    @StriderLachino Год назад +1

    I don’t think ability chunks work anymore beyond four or three of the same one, maxing out at 19 ap. I’m not gonna watch the full video if I’m being honest and im not sure if he mentions this, but i know for a fact that judd mentions it as a tip. Don’t fill all of your gear with a monochrome swim up cause believe me you can get max value from that and more

  • @vassdeniss634
    @vassdeniss634 Год назад

    Im running swim up, ninja + QSJ, and stealth + respawns for the splat roller. I think it synergies well with my flanky amd often agressive style

  • @pechaberryjuice
    @pechaberryjuice Год назад +3

    All of this is very good advice, but I want to add something. Having good gear doesn't make you a better player. And you shouldn't blame gear for poor gameplay. You should focus on what you, the player is doing wrong in those situations and learn to adapt without relying on a good gear build.

  • @WarningStrangerDanger
    @WarningStrangerDanger Год назад +1

    It doesn't get touched on enough, but weapons like the Jet Squelcher, Splattershot Nova, Bloblobber, etc. aren't just prime candidates for Thermal Ink, but the kinds of weapons the ability was designed for. Thermal Ink is valuable on any weapon where you have range, low individual shot damage, and you're likely to spam an area with. Only direct hits, not splash damage, activates TI, so it isn't good on blasters or exploshers. If you run TI you may end up dying less because anyone tagged by it is no longer able to surprise you or fake you out and you can aim over cover to kill with droplet damage to put pressure on them. I use the Jet Squelcher in X rank and I see just how few people understand it even at this level. I see you. You can't hide. It will not wear off before I kill you. Just run away.

  • @nekostar-fallengaming6912
    @nekostar-fallengaming6912 Год назад

    I run 2 mains of special charge up on Rapid, it's helpful on tower and.. well.. everywhere else because of how many chokepoints are in this game.

  • @gerbilfan456
    @gerbilfan456 Год назад

    this was really helpful

  • @GamesAndAnimes
    @GamesAndAnimes Год назад +8

    For me is gear building a fun puzzle game. Trying stuff out for my play style.
    Something what I see in Splatoon 3 is, that more player with a Splatling have 1 main ink resistence up, but a lot have still a pure run speed up build. What I prefer on my Heavy Splatling is 2 main ink resistence up and 1 main run speed up. I found that after experimenting in Splatoon 2 with the ink resistence up in truf war. Smoth walking while shooting in enemy ink did helped me a lot or even standing in enemy ink while charging, which happen fast if someone flank you. You don't need to be panicking, because finding yourself in ink and get damage, just relax, charge and kill. 😁

  • @momadoodle1678
    @momadoodle1678 Год назад

    definitely was not expecting the fma opening LMAO

  • @Julian-um2om
    @Julian-um2om Год назад

    excellent video, your voice is soothing af

  • @-clod-8948
    @-clod-8948 Год назад

    i jus like running as much swim speed as possible because going fast makes me feel alive.

  • @lukero818
    @lukero818 8 месяцев назад

    This is like a dimly lit college lecture

  • @NiGHTcapD
    @NiGHTcapD Год назад

    I see you also like the Button-Clown shirt!

  • @averagefailboatenjoyer9940
    @averagefailboatenjoyer9940 Год назад

    really good video, very informative.
    i still think ill be sticking to my main saver pure hat, sub saver pure shirt and 1 main 2 subs ink recovery and 1 sub ink resistance lmao
    until i reach s+ and have the chunks for it i dont think ill be able to build tons of gear anyway

  • @froggycolouring
    @froggycolouring Год назад

    The real law is just to look cool I don’t care that I’m using opening gambit these shades are really fresh

  • @BoardgameLogan
    @BoardgameLogan Год назад

    Good video man
    Earned a sub

  • @evie5966
    @evie5966 Год назад

    I know that Fusion made this video to help people with the ability chunks and how they work but why do I feel like he was wearing a suit and was doing the “Who’s next?” Victory dance irl

    • @popsicIes
      @popsicIes Год назад

      it's fusion lmao, of course they would

  • @braunstein5645
    @braunstein5645 Год назад

    Ah hm yes of course as a casual player that only plays turf war and cannot play any weapon except for the brushes I will take this into consideration when I make my not at all randomly chosen gear sets :DDD
    (thanks for the video i think i am gonna check out the math behind this and actually make a useful gear build)

  • @Theonewhomknocks
    @Theonewhomknocks Год назад

    Soooooo I'm a wiper main. And I was rerolling to get different gear. I get a full thing of intensify action. On a Obj piece of gear I screamed.

  • @legendoflonkanimations
    @legendoflonkanimations 3 месяца назад

    I love making my cool outfits have good gear abilities too but it costs me an arm and a leg

  • @bofa8366
    @bofa8366 Год назад

    Thank you.

  • @garrettbrothers6989
    @garrettbrothers6989 4 месяца назад

    "Be flexible with your gear. Try not to over-focus single strategies with your build."
    Meanwhile, me, running 37 AP swim speed up on sploosh:
    But seriously, the Sploosh-o-matic profits from being able to move FAST. It can ink the ground under and around itself so quickly that good sploosh players have a unique playstyle: it doesn't matter if they're on enemy ink, their mobility is untouched. No other weapon can play quite like it. It's hard to describe.
    (That being said, Sploosh doesn't get to shine very much because the weapon is still pretty bad. I wish Nintendo would buff it :P)

  • @suhsuh2324
    @suhsuh2324 Год назад

    Great video!

  • @gionas361
    @gionas361 Год назад

    Im a noob and this was EXTREMELY helpful. Thx