I'm in the "I hate this thing" club, but for other reasons. I briefly mained it in Splat2 when the K52 first came out, and stopped using it a bit after it became meta. I actually did like this weapon quite a bit, but as time went on I just didn't enjoy it as much as I used to as it kept getting buffs it really didn't need, along with other shooters. At the start of splat3 I picked up the weapon again briefly, but it didn't really feel better to play, despite having a kit I like. They kinda just... made it boring, both in play and when fighting it, but that can be said for every shooter type weapon. What I hate about 52 isn't a issue I have soley with 52, but rather with the balance of the shooter class as a whole, which 52 just so happens to be the posterchild of due to me being salty that it was ruined for me.
Really does feel like they just changed its design. It used to be a fast killing weapon that was risky to use inefficiently as if you missed it had longer lag and longer rng reset. Now it's just "look at me I can squidbag while firing and still outdps you"
Shooters are just white bread without the crust to me. They're better than any weapon because they're so flexible and mobile and they never have a slow kill time. You're obviously gonna do well with them, there's not really a catch with them I just see shooters as a way to see how good you are currently rather than expressing yourself with a weapon you like and trying to have fun. Pure skill expression sounds cool but it gets super boring after a while
That interview is from S1's launch. The most recent interview where he says his favorite weapon is from the beginning of S2 (where he says he likes charger)
@@Snikerop Oh. Well I guess I should start checking my facts before I comment on Chara’s videos. I also once said that the Triumvirate is now available during normal SR shifts, which also turned out to be wrong. 😅 Then, I do wonder why they still keep giving the weapon buffs?
@@gabrielboudjema4076Well, it seems like a very Nintendo thing to do. Also, it’s just dumb that it got so many buffs in the fist place, when it didn’t need any at all. I just changed the original comment to 'probably why it got so many buffs'
My main issue with 52 is the main weapon itself is too overtuned. Why does it get to have one of the fastest kill times in the game with good range good paint good ink recovery and efficiency. and a splash wall making it even harder to approach that it normally is. It just does way too many things well to the point where its rather overtuned imo. The same goes for splash o matic imo
Sphere of influence and kits. It's the only 2-liner without a bomb, which limits it a lot because every other 2-liner abuses the hell out of bombs to extend their reach and space control, otherwise they fall victim to bigger guns (especially with the map design we have). .52 has the tools to not fall victim to them but it can't push up on them as readily, and it generally lacks versatility in comparision.
The .52 is very strong-arguably too strong, and I say this as a shameless .52 enjoyer-but it's almost entirely dependent on its main weapon. Basically, the .52 is good at shooting and spamming Walls because that's pretty much all it CAN do. It doesn't have a bomb, and Killer Wail is unreliable at best, so it doesn't have anything to extend its reach and apply serious pressure. Other shooters might be weaker shot for shot, but they have bombs and specials that give them more options. The .52 really has to rely on its main weapon.
@@Silvernis77 Compared to shooter kits, yes, it's a bit lacking. Compared to the kits in some other weapon classes with weaker main weapons though, it's a powerhouse.
On top of ink efficiency, I think .52 needs a slight swim/strafe speed nerf. It should feel more like a short range .96, ie a turret. There are far too many "sploosh gals" in solo q who run swim speed and go right at the enemy. That shouldn't be a thing. I'm also glad to hear you voice what is a big frustration for me: they buffed the weaknesses out of short range shooters. I think weapons should have clear strengths and weaknesses so that players are forced to think more about strategy and playstyle. I also think weapons should have clear identities. The short range shooters don't have these and I've been hoping for nerfs to them since basically the beginning of S3 (they've just been getting more buffs instead lol).
Waiting for the .52 Gal players to say something about this- It's an okay weapon, I use it too NGL but not my favorite weapon to use. But like ehhh Splatoon 2 peaked my interest then. In 3, using it feels so lame with that kit. But it's still a fun weapon to use and play in matches. But the patch notes were more on the line here on why .52 isn't my favorite weapon to play.
I feel like .52 is just "BS" for both sides. On one end, you get killed by a super fast TTK (a 2 shot with that high of a fire rate is patently unfair). So you think okay, I'll go play .52 now to abuse it. But when you do, you get bent over 5 ways by the terrible weapon accuracy. Both sides feel unfun. Giving it screen didn't help either
The only skill it needs is rng management and even that's not that hard. Wait about half a second (25 frames) of not firing and your next shots will have perfect rng.
@@harmless9336 Your first two shots have a 2% and 5% respective chance to deviate wildly, going up by 3% for each additional shot until you hit 25%. That's not "perfect RNG". If you jump, it's immediately set to 40% and takes over half a second of not shooting after landing to recover. You absolutely feel the accuracy in practice.
@@celestialspark5697 98% and 95% chance to hit center sounds close enough for me to count as perfect comparing to its max rng. Also jump rng doesn't matter as opening gambit, cooler, equipping intensify, and it's extremely low lag give too many options to worry about it for every situation.
I think 52 is just a super common example of an easier weapon that feels more rewarding to play than a lot of difficult weapons, so it gets a lot of soloqueue hate (i.e stuff like trislosher, shot, etc.) The bane of my exsquifftence in solo but i bet it's not as much of a menace in comp Also the tom gauld comic is p e a k :)
My guess would be more of the hate is coming from the solo casual side of things where it being a solid slaying weapon with good paint really stands out. If your team isn't doing good it feels a lot easier to carry when using it compared to a lot of weapons. Other then that I've always felt like you are probably dead by the time the first shoot is shown to of hit you with the lack luster net code of Splatoon and it's in a way that feels much more noticeable then other shooters in the game.
I think you put too much emphasis on K52 being the main reason its hated nowadays. I didnt play S2 very much after launch but coming into S3 I cannot stand fighting this weapon. it just feels ridiculous, you just die randomly sometimes and if you do a really cool maneuver to whack em, the absurd time to kill makes sure its a trade instead of a deserved clean kill.
I’ve played the series since may 2015. I’ve had my fair share of good and bad 52 players I’ve fought. It’s very annoying to fight against, even though I know how to counterplay it
This is exactly how I feel. I didn't even care about its kits in S2 or even S1, the kit is just a bonus. The main weapon alone just feels so annoying with how it can kill so easily. Only 2 bullets to kill from nearly all of its range (as in even falloff shots) with just barely slower of a firerate to sorta compensate makes it feel disproportionately overpowering. It feels like this when I play it myself, too. It feels like I'm being handed kills for free, lmao.
I think, if anything, it NEEDS a range nerf, to both be stepping on 96's toes less, and to make mid-range and other short range weapons better at fighting it, brellas especially. An accuracy nerf wouldn't hurt either, to reduce it's insane matchups against slower weapons by giving them a bit more time to react if a shot or two miss.
.52's effective range is pretty comparable to, particularly, Zap, the extra nominal range it has is just compensation for the fact that Zap's 4 shots deal 120 (formerly 112) damage and have a lot of leeway before falling to 5-shot, while .52's 2 shots deal 104 damage and fall to 3-shot almost immediately. It's nowhere near close even guns like L3, nevermind full 3-liners like the big Gal.
No, please don't nerf weapons by decreasing their accuracy. It makes those weapons feel so much less fun, and doesn't make it feel any more fair to fight either, you still get obliterated by the actual strengths that made the weapon need nerfs if you just get unlucky
I'll admit that the .52 Gal is a pretty strong weapon. I play it on occasion, if only because I enjoyed the .52 Gal Deco in Splatoon 1. I'll admit I was a little surprised the .52 Gal Deco didn't get Booyah Bomb back in 3. I thought that, since the vanilla had one half of the Kensa kit, the Deco would get the other half. Never could enjoy the .96 Gal. Just didn't feel right to me. Two side notes. 1. At one point, the creator of the series said the .52 Gal was his favorite weapon. I forget when, but this was said once. 2. I learned that they're based on grenade launchers, of all things, because of Persona 5.
5:32 I love the patch notes in the background having “Bamboozler 14 mk I/mk II: Tap shot damage increased from 30.0 to 35.0.” and “Every Other Weapon: Damage dealt to Splash Wall increased about 10%.” So funny to me for seemingly no reason lol
Rollers: fuck you now you can’t horizontal flick in the air, no other buffs 52 gal: here you go it’s a dev tool gun now so you can experience the joy of flattening x rank and competitive players and weapon types for free
The main problem I have with the weapon isn’t necessarily its play style but how strong it is for the amount of skill it takes. While it’s design may be fine, I still think it should be significantly nerfed for the sake of solo queue balance. Preferably via a one frame fire rate nerf. H-3 deserves to be the strongest shooter, not .52 Gal nor any of the other short-range ones.
when H3 was the strongest shooter way back when it was literally k52 on steroids bc now you ACTUALLY had no chance of killing the weapon because of bubblers invincibility and it had more range with perfect accuracy
@@twewymuncher are you one of those people who arbitrarily hates nozzlenoses for no reason? H-3 takes way more skill to play than any other shooter save for Squeezer, and it has a Tacticooler in this game, not an instant invulnerability Bubbler. It should be the first thing Nintendo tries to make good.
Base on a true story that happen in splat3. Just casually playing turfwar for fun and trying out the new weapons, enjoying the stage. And opponent user who ran 52 gal, ninjasquid and swim speed up, and practically was a sweat for just making it one sided. I dont hate the weapon just rather how its being used. Trust me it wasnt fun and was a bit annoyed.
This is one of those weapons where it deserves to be bad, fun but bad. Just because it doesn't perfecty fit into teams doesn't mean its not horribly balanced for the majority of players.
I could see why you think that but 52 gals rng is horrendous there is actually a learning curve to the weapon certain weapons that are fun but bad like clash blaster and undercover don't really have a learning curve to them and genuinely can be picked up by literally anyone whereas 52 you have to get used to making sure to hit your first two shots otherwise ur gonna have trouble killing someone
@@unl3ash3d95 I actually think of it being completely opposite. 52 teaches less because it is so overwhelmingly strong at everything it does. Clash is one of the best teaching weapons in the game. The thing is F tier and it shows. It's easy to pick it up fire once and say "yeah this weapon is easy with its giant blast" but anywhere but bottom level turf war that just isn't the case. It doesn't paint and barely damages leading to losing every match up in the game. The player has to learn better positioning or simply get locked out all game every game. It also helps the opposing team as any overextension and blatant carelessness will instantly be punished by the clashes blast, while cautious gameplay will prevent the clash from being able to do anything. 52 doesn't have that overwhelming weakness and rng isn't it. It has good paint, no endlag, high dps, decent range, with both intensify and startup rng midigating its only weakness of rng. The weapon rewards the user for sitting in a corner and rewards the user for running around like a sploosh with double the range. Aiming isn't as hard as people make it out to be and if it is 52 is one of the last weapons that helps you learn it.
Weapons in this game with a low skill floor can have the highest skill ceiling while weapons with higher skill floors usually don't have that much higher of a ceiling.
RNG is such a horrible way to keep a weapon's power in check. It makes it feel unfair to people playing it when they miss their shots, and makes it feel unfair when people get obliterated by the strengths that the RNG is trying to keep in check
@@jakethedog1483 There are lots of things they could do that would be better than making it RNG dependent. They could add more endlag, make it more ink-hungry, nerf its distant paint so that it can't paint over people's feet at mid range, maybe even nerf its range to make it need to get closer to people before it can use its 10 frame kiII time
@@jakethedog1483Simply make the damage averaged depending on the dishtrance of the shot traveled?… Like if the average damage at max range is 15, then simply code it the curve such ash so that the damage at that range is 15, and sho on, thatsh literally the eashrieshtrlkrtrerdzszh fix-tweak you could do lmao lol and itsh alshoerkrtrdzszh mathematically-correct. 🗿
I think another thing that could balance .52 is having a slight ramping effect, where it deals more damage as you continue shooting. It doesn't have to be significant (I would say something like 40/45 damage ramping up to 52 over like 4 or 5 shots) so that it can still deal a lot of damage as it should. I think the biggest problem is the inability to react due to how mobile and fast it is. This would make it a trade off, where you have to choose between mobility or damage, but still interesting because it can still swim around and change between the 2 aspects mid-fight. I think the main reason .96 is fair is because it isn't mobile enough to be at close range, meaning opponents have time to react and move, while still having to respect the weapon. Making .52 more reactable would make it feel more similar to its counterpart, which is a lot more fair and enjoyable
I think Chara is onto something when he says that people hate K52 more than 52 itself, given how Glooga got dragged through the mud simply just for having K52's kit a bit ago by clout chasers lol
My problem is it having 3 frames of startup and endlag with the first 2 shots being perfect rng of a 2 shot weapon known for ""bad rng"" Yeah k52 was a problem but in 2 every shooter was a problem anyway.
@@harmless9336 Honestly this is very fair, though the first two shots thing is nice for a “if you're skilled enough you don't have to rely on RNG if you hit the first 2”, but yeah the kill time is ridiculous for something so mobile and ink efficient
Agree with most of what you said for 96. 52 Was always a weapon I've HATED, but I've eased up on it recently. I still don't like it, and a tone back would be appreciated, but I no longer think it should be nerfed into the ground like I used to
I feel like the main reason people hate .52 so much is because of how strong it is in solo queue. Being so good at a greedy selfish slayer means it needs significantly less coordination, which is _very_ hard to come by in X rank outside of those higher powers, so it naturally does better than other weapons that benefit from communication more. It definitely does need some nerfs, but it would be really hard to keep a weapon like that balanced in both solo and comp.
Hey so, I had an idea and tried looking for the Splatoon 3 feedback site, only to find that there isn't one. So I like your videos, I figured I'd leave this with you. If you think this is an idea worth making a video on, great, if not, that's okay with me. It's your channel, you decide what to do with it, but if I didn't tell you, you wouldn't be able to make that choice. I think a Pawn shop would be a really nice addition to the game. It would again expand the selection of shops in the game while adding something to the game that didn't exist before, that being a way to sell SOME of your stuff. You wouldn't be able to sell things like weapons, Grizzco clothes, amibo clothes, event trophies, story mode rewards, and other such things, BUT things like those random knick-knacks and such for your locker that you'll never use, Tableturf Battle cards (trading cards lol, that could even have its own system for trades, or it could just be the same, or both), shirts that have sat in the back of your closet for ages, or for those with tons of ability chunks or more money than they know what to do with, fully decked out or just star-upgraded gear. You won't get much money from it, but it'll get enough to be worth what little time it takes. Where it gets interesting is the buying part. You'll be able to walk around the store to view different shelves, where you'll see a selection of each type of item in set amounts, just like how the other shops only give you nine clothes to choose from every 24 hours which is just not enough with the amount of clothes in this game but that's an unrelated issue. You choose your items at the shelves and then go to the desk to pay. But in the pawn shop, these items will be randomly selected from what OTHER PLAYERS have sold there! The prices will be very high, of course, and will scale for the value of the item. So things like Fresh-rated TableTurf cards will get you more for selling and will cost you FAR more to buy there. Something like a water bottle to decorate your locker with will cost you much less than that, but still far more than it normally would. Something like, per-say, a 5-star shirt with triple Run Speed on it would cost you... well, a lot more money than I have in the game. In fact, even though it's less effective than if you had 3 separate types of abilities on that shirt, since it takes double as many ability chunks to make that shirt, it would cost more. Even then, for a rare item like that, you'd have to be lucky enough to FIND it first and someone would have to be willing to part with it in the first place. As someone going through the pain of trying to perfect my gear PLEASE NINTENDO MAKE SHOPS CARRY MORE MERCHANDISE OR HAVE IT CYCLE MORE OFTEN because I want this one shirt but it's a 0-star and I need 3 slots and I have to deal with the same for the shoes, and NEVERMIND that's not the topic! Point is, this would pair nicely with or even be able to be owned by Spyke and Murch. It's Spyke, right? Not Spike? Nevermind. I don't know. Maybe this idea sucks, maybe it doesn't, but I don't like to let ideas die after I've thought about them this much. Figured I'd drop it here for you. If you like it enough maybe Nintendo will see it and not suck enough to ignore you and your comments who make up their fanbase. Thanks for reading all this. I appreciate it. At least I hope you read all of it, I spent the last 2 hours on it and I should've been asleep a while ago lol.
As a .52 main, Im so happy there’s now an in-depth video about my weapon. Had no idea it was so hated. Hell, my least favorite part about it is its deco kit lol
If i can speak as someone who main 96 Gal (the first kit mainly), pretty much agreed with your explenation on how the weapon works and how it feels, i was happy to see the second kit recived something to help stand ny position with wall and a chance to breach in the enemy defences with kraken, however from 96 gal to 96 deco the transition wasnt as sweet as i thought would be, learning to use kraken and wall with that weapon became hard since i was so used on be more a supporter painter than a defensive pusher, the difference is that if with 52 gal you feel like a powerhouse with apparently almost no downsides with 96 you do need to work a little more with your brain to make the best of it, even know i can also 2 shot many players if im too careless i end up exposing myself i just end up dying leaving my team in disadvantage, with both 96 gal and 96 gal deco i have a playstyle that balance attack and defence (the deco more), definetly feels slow but powerful, witch is a good trade off in my opinion, and the reason 52 is so hated is also cause it dosent feel like you need to trade off speed for power or power for speed, you can simply have both witch sounds really unfair. (Dunno if i gave the idea)
As a 96 gal main, I’m very happy on how it fits in the game. I probably play it a little bit more aggressive for its mobility but I still enjoy every last second of it. For the 52, I don’t remember a time ever playing it because I used to thought it was just a shorter range 96 lol
I feel like you went way too much on the competitive side of things for a popular opinion Like it’s not that your arguments are bad when defending it, it’s just that they don’t fit with the majority of people because it doesn’t affect them at all 52 is not hated because of K52, it’s hated because compared to most other weapons, it’s waaaaay too easy to use while being able to do more than those other weapons because it has numerous and strong strengths If it wants to be as strong as it is, ink efficiency is not the only thing it needs to be fair, it needs to be more difficult and while an ink efficiency nerf does the job for making it harder, it’s not really enough The idea would be to make it slower, reducing its framedata back to before it got buffed in S2 so it would have harder hitting strengths at the cost of lacking speed
The thing that makes 52 feel overturned to me is splash wall. It is literally perfect for it. It lets it be in places no weapon should and it can back up quickly when the wall breaks cause it’s a shooter. 52 and squeezer are so obnoxious with wall and makes them unhealthy for the game as they are already some of the best main weapons in the game and giving them protection with wall makes it feel like they have very little counter play. In splatoon 4 they better not give them wall.
Personally, what my problem with 52 gal and 96 deco specifically is that every person I play against using them rides their splashwall like its life support and the fact that its a 2 shot weapon to top it all off
This video didn't even include any reasons for why people hate 52, chara essentially just said their opinion of "I think both weapons are fine personally" without actually talking about why people hate them. The video is "why people hate it" yet there was no first hand comments from people giving their explanations, which is very misleading, really think that should get adjusted. Chara has the right to have their own opinion, cant say its right or wrong, but at the very least I think the video should be named "my opinion on 96 & 52"
I picked up 96 Gal Deco BEFORE picking up the 52 Gals, and I still prefer 96 Deco because I just love Kraken. While it's unlikely, if we get 3rd Kits, there needs to be a weapon with Kraken.
.52 Gal is one of my worst matchups as an Undercover main. I gotta play extra smart against them in particular if I wanna survive because I know damn well that my shield isnt gonna last long
No, I'd argue 52 is still deserving of that hatred. It's first kit has Killer Wail 5.1, aka diet stingray and Splash Wall which makes it incredibly annoying to fight in any 1v1 encounter. It's second kit is quite literally ableist with Splattercolor Screen, and it has a bomb. (Granted, Curling's not a particularly good bomb, but it still gives it more mobility and *is* an explosive.) Competitively speaking, sure - it isn't that bad compared to everything else. Casually, though (the aspect I feel Splatoon 3 is not focusing on at all even though it arguably should be), the weapon is atrocious. Also they won't nerf it directly. (That 10% Splash Wall nerf hurt every single wall weapon even though it was really only problematic on 52. I don't think people were struggling fighting Vanilla Big Swigs.)
personally, my problem with 52 is its speed. specifically, its movement speed. i dont mind the fast kill time, its moreso the speed at which it can move into position to get its kills that i have issue with. honestly, if they increased the frames it takes to go from squid form to shooting (and back) by a bit (lets say 2-3 frames to start out), it would be a lot better in my opinion without hurting the weapon too much, and combining this with your suggested nerf to ink efficiency, it would slow 52 down a lot while still being fairly fast.
There 52 seconds to learn how to play it and 52iq to learn how to play it... so if these jokes were reality I would just be a Dumbass because it took me longer to learn how to play the damn thing, but Slosher went by quicker (Mainly because I liked the main weapon), also the ink efficiency nerf would make sense for a fighter so they have to be very aware of how they move
it sucks playing as an against, against it just doesnt feel fun with 2 shots and quick kill time and as it just feels unfun because of how easy splatting becomes all of a sudden
As a .96 Gal main, you can't disrespect it. I definitely know how to use it properly for nearly 2 years without switching. I ain't using the Deco, no chance
Other than increased ink efficiency, i think it should have a slightly reduced ink splatter radius(decreasing painting capability), and be 10 frames between shots instead of 9 frames. Now for 96 gal, another accuracy buff would be nice. But instead a part of me kinda wants 96 damage even though that would be absolutely ridiculous and would need to nerf other aspects of the weapon. like fire rate. But i can settle for 69 damage instead because its 96 reversed and also haha funny nice number. It’s 1 damage short of 70 so it wouldn’t combo with everything it used to.
I played splatoon 2, i hated it in thay game because the damage, no matter what was always a good thing, all you need to do is hit one shot to get value because most other things can take advantage of the high damage it deals, even when it doesnt kill. In splatoon three i hate it because its enirely too punishing on weapons that play in the same range as it since it can paint under your feet to slow you down and do minor damage, but the accuracy getting worse over time actual trips me up quite a lot since i get used to how it shoots, and then it switches over to less accuracy and youre more likley to accidentally run into a stray bullet. The thing is not healthy when it has no major downsides. Sure, the accuracy isnt the best, but its also a two shot with a wall, that gives you more than enough time to stall out a battle to hit two shots against one person, by the time you make them vulnerable youve already been hot once and its way to risky to actually try fight them. I love you content but i think this video is something i genuinely disagree with.
that intro NEEDS to be a short
The original is by raxdflipnote
Do it
It’s from a flip note channel
Oomf banger
@@noahthecrazy1632oh it's that old? I didn't even recognize the flipnote style, I'm too old
52 Gal, aka "I don't trust my team in solo-queue"
Exactly why I play the deco
Exactly why I played it in ranked before sticking to stamper
Exactly why I play it primarily in Clam Blitz
I guarantee people would absolutely hate 96 if it had actually good accuracy
We already have a case study of this, it's called Squeezer /j
Absolutely this.
that would actually be totally fine if it was more ink hungry in turn
@@brain_cellnot really lmao.
@@brain_cell As a .96 Deco main, no. The accuracy was intentionally bad to balance the weapon.
the meme at 7:53 is SO GOOD
I'm in the "I hate this thing" club, but for other reasons.
I briefly mained it in Splat2 when the K52 first came out, and stopped using it a bit after it became meta. I actually did like this weapon quite a bit, but as time went on I just didn't enjoy it as much as I used to as it kept getting buffs it really didn't need, along with other shooters. At the start of splat3 I picked up the weapon again briefly, but it didn't really feel better to play, despite having a kit I like. They kinda just... made it boring, both in play and when fighting it, but that can be said for every shooter type weapon. What I hate about 52 isn't a issue I have soley with 52, but rather with the balance of the shooter class as a whole, which 52 just so happens to be the posterchild of due to me being salty that it was ruined for me.
Really does feel like they just changed its design. It used to be a fast killing weapon that was risky to use inefficiently as if you missed it had longer lag and longer rng reset. Now it's just "look at me I can squidbag while firing and still outdps you"
@@harmless9336 the weapon went from feeling like you're fighting powerful pistol to fighting a Touhou boss.
Shooters are just white bread without the crust to me. They're better than any weapon because they're so flexible and mobile and they never have a slow kill time. You're obviously gonna do well with them, there's not really a catch with them
I just see shooters as a way to see how good you are currently rather than expressing yourself with a weapon you like and trying to have fun.
Pure skill expression sounds cool but it gets super boring after a while
as a tent main, i hate both
I am so sorrry
I'm sorry for your loss
same, though as a luna one trick any brella with their canopy out is free real estate
As a reeflux main, same
As a .52 main, suffer :) (I deeply apologize for the fights you've probably lost)
Didn’t expect the let’s go gambling
Fun fact: Nogami mains .52. That’s probably why it got so many buffs.
That interview is from S1's launch. The most recent interview where he says his favorite weapon is from the beginning of S2 (where he says he likes charger)
@@Snikerop Oh. Well I guess I should start checking my facts before I comment on Chara’s videos. I also once said that the Triumvirate is now available during normal SR shifts, which also turned out to be wrong. 😅
Then, I do wonder why they still keep giving the weapon buffs?
Apparently it's true that's it's 52 but my guy saying it got buffs because it's his favorite is pure conspiracy 😭
@@gabrielboudjema4076Well, it seems like a very Nintendo thing to do. Also, it’s just dumb that it got so many buffs in the fist place, when it didn’t need any at all.
I just changed the original comment to 'probably why it got so many buffs'
@@Olavi_VLIi.47 It's complicated
My main issue with 52 is the main weapon itself is too overtuned. Why does it get to have one of the fastest kill times in the game with good range good paint good ink recovery and efficiency. and a splash wall making it even harder to approach that it normally is. It just does way too many things well to the point where its rather overtuned imo. The same goes for splash o matic imo
Sphere of influence and kits. It's the only 2-liner without a bomb, which limits it a lot because every other 2-liner abuses the hell out of bombs to extend their reach and space control, otherwise they fall victim to bigger guns (especially with the map design we have). .52 has the tools to not fall victim to them but it can't push up on them as readily, and it generally lacks versatility in comparision.
Imagine if they added 1 frame more between the shots. 🤤
The .52 is very strong-arguably too strong, and I say this as a shameless .52 enjoyer-but it's almost entirely dependent on its main weapon. Basically, the .52 is good at shooting and spamming Walls because that's pretty much all it CAN do. It doesn't have a bomb, and Killer Wail is unreliable at best, so it doesn't have anything to extend its reach and apply serious pressure. Other shooters might be weaker shot for shot, but they have bombs and specials that give them more options. The .52 really has to rely on its main weapon.
@@Silvernis77 Compared to shooter kits, yes, it's a bit lacking. Compared to the kits in some other weapon classes with weaker main weapons though, it's a powerhouse.
@@Maeotia yeah, killer wail, curling bomb, powerhouse
Easy. 96 has a kraken. Kraken is cool.
And it fun ngl
They gotta add a kraken to the new splatoon 2 and splatoon 3 classes
Agreed recycle with kraken man
@@yousquiddingme and reeflux with kraken too
Wiper is cooler tho
On top of ink efficiency, I think .52 needs a slight swim/strafe speed nerf. It should feel more like a short range .96, ie a turret. There are far too many "sploosh gals" in solo q who run swim speed and go right at the enemy. That shouldn't be a thing.
I'm also glad to hear you voice what is a big frustration for me: they buffed the weaknesses out of short range shooters. I think weapons should have clear strengths and weaknesses so that players are forced to think more about strategy and playstyle. I also think weapons should have clear identities. The short range shooters don't have these and I've been hoping for nerfs to them since basically the beginning of S3 (they've just been getting more buffs instead lol).
No, I have never even encountered K-52. I played Splatoon 1, hated 52 gal, skipped over Splatoon 2, got Splatoon 3, still hated 52 gal
hard to imagine 52 is in the same game as brella
Waiting for the .52 Gal players to say something about this-
It's an okay weapon, I use it too NGL but not my favorite weapon to use. But like ehhh Splatoon 2 peaked my interest then. In 3, using it feels so lame with that kit.
But it's still a fun weapon to use and play in matches. But the patch notes were more on the line here on why .52 isn't my favorite weapon to play.
I feel like .52 is just "BS" for both sides. On one end, you get killed by a super fast TTK (a 2 shot with that high of a fire rate is patently unfair). So you think okay, I'll go play .52 now to abuse it. But when you do, you get bent over 5 ways by the terrible weapon accuracy. Both sides feel unfun. Giving it screen didn't help either
When I got fed up with 52 I tried it and instantly got a triple kill. Then I used it more and the accuracy was not my friend
The only skill it needs is rng management and even that's not that hard. Wait about half a second (25 frames) of not firing and your next shots will have perfect rng.
@@harmless9336 Your first two shots have a 2% and 5% respective chance to deviate wildly, going up by 3% for each additional shot until you hit 25%. That's not "perfect RNG". If you jump, it's immediately set to 40% and takes over half a second of not shooting after landing to recover. You absolutely feel the accuracy in practice.
@@celestialspark5697 98% and 95% chance to hit center sounds close enough for me to count as perfect comparing to its max rng. Also jump rng doesn't matter as opening gambit, cooler, equipping intensify, and it's extremely low lag give too many options to worry about it for every situation.
I can't wait for this comment section to be very healthy and civil
I think 52 is just a super common example of an easier weapon that feels more rewarding to play than a lot of difficult weapons, so it gets a lot of soloqueue hate (i.e stuff like trislosher, shot, etc.)
The bane of my exsquifftence in solo but i bet it's not as much of a menace in comp
Also the tom gauld comic is p e a k :)
My guess would be more of the hate is coming from the solo casual side of things where it being a solid slaying weapon with good paint really stands out. If your team isn't doing good it feels a lot easier to carry when using it compared to a lot of weapons. Other then that I've always felt like you are probably dead by the time the first shoot is shown to of hit you with the lack luster net code of Splatoon and it's in a way that feels much more noticeable then other shooters in the game.
I think you put too much emphasis on K52 being the main reason its hated nowadays. I didnt play S2 very much after launch but coming into S3 I cannot stand fighting this weapon. it just feels ridiculous, you just die randomly sometimes and if you do a really cool maneuver to whack em, the absurd time to kill makes sure its a trade instead of a deserved clean kill.
It’s not even just K Gal for me, it’s the fact this thing is crutched by wall like Carbon is for Burst
I’ve played the series since may 2015. I’ve had my fair share of good and bad 52 players I’ve fought. It’s very annoying to fight against, even though I know how to counterplay it
This is exactly how I feel. I didn't even care about its kits in S2 or even S1, the kit is just a bonus. The main weapon alone just feels so annoying with how it can kill so easily. Only 2 bullets to kill from nearly all of its range (as in even falloff shots) with just barely slower of a firerate to sorta compensate makes it feel disproportionately overpowering.
It feels like this when I play it myself, too. It feels like I'm being handed kills for free, lmao.
ngl skill issue
I used to hate .52 Gal
Then I got actually good at playing the game (and even picked up .52 Gal when I’m not playing a sword) and stopped caring
I think, if anything, it NEEDS a range nerf, to both be stepping on 96's toes less, and to make mid-range and other short range weapons better at fighting it, brellas especially. An accuracy nerf wouldn't hurt either, to reduce it's insane matchups against slower weapons by giving them a bit more time to react if a shot or two miss.
.52's effective range is pretty comparable to, particularly, Zap, the extra nominal range it has is just compensation for the fact that Zap's 4 shots deal 120 (formerly 112) damage and have a lot of leeway before falling to 5-shot, while .52's 2 shots deal 104 damage and fall to 3-shot almost immediately. It's nowhere near close even guns like L3, nevermind full 3-liners like the big Gal.
No, please don't nerf weapons by decreasing their accuracy. It makes those weapons feel so much less fun, and doesn't make it feel any more fair to fight either, you still get obliterated by the actual strengths that made the weapon need nerfs if you just get unlucky
Nah range nerf is crazy on 52. I get it but nah. All it needs is 200p for deco, and a ink efficency nerf.
Nerf anything but the RNG plsh. 😢😢
😭
Good ol Las Vegas born 96 Gal
I'll admit that the .52 Gal is a pretty strong weapon. I play it on occasion, if only because I enjoyed the .52 Gal Deco in Splatoon 1. I'll admit I was a little surprised the .52 Gal Deco didn't get Booyah Bomb back in 3. I thought that, since the vanilla had one half of the Kensa kit, the Deco would get the other half. Never could enjoy the .96 Gal. Just didn't feel right to me.
Two side notes. 1. At one point, the creator of the series said the .52 Gal was his favorite weapon. I forget when, but this was said once. 2. I learned that they're based on grenade launchers, of all things, because of Persona 5.
See it’s called the 52 because it only takes 52 iq to use (it was my main for all of my splatoon 2 career)
EXCELLENT INTRO :)
5:32 I love the patch notes in the background having “Bamboozler 14 mk I/mk II: Tap shot damage increased from 30.0 to 35.0.” and “Every Other Weapon: Damage dealt to Splash Wall increased about 10%.”
So funny to me for seemingly no reason lol
Rollers: fuck you now you can’t horizontal flick in the air, no other buffs
52 gal: here you go it’s a dev tool gun now so you can experience the joy of flattening x rank and competitive players and weapon types for free
The main problem I have with the weapon isn’t necessarily its play style but how strong it is for the amount of skill it takes. While it’s design may be fine, I still think it should be significantly nerfed for the sake of solo queue balance. Preferably via a one frame fire rate nerf.
H-3 deserves to be the strongest shooter, not .52 Gal nor any of the other short-range ones.
when H3 was the strongest shooter way back when it was literally k52 on steroids bc now you ACTUALLY had no chance of killing the weapon because of bubblers invincibility and it had more range with perfect accuracy
H-3 should never be good what the hell are you on 😭 when H-3 was meta it was literally K52 but 10x worse 😭😭😭
@@twewymuncher are you one of those people who arbitrarily hates nozzlenoses for no reason?
H-3 takes way more skill to play than any other shooter save for Squeezer, and it has a Tacticooler in this game, not an instant invulnerability Bubbler. It should be the first thing Nintendo tries to make good.
@@twewymuncher no way you’re saying H-3 being meta is 10x worse than gal… 💀
@@TheLastPot maybe every weapon should be good? including the big bad 52 gal?
Intro caught me off guard 😭
Is anyone going to talk about the bamboo buff at 5:30? LIke seriously could not be more obvious whos editing lmao.
In the french splatoon art book it is said the reason why girls love the gal weapons so much is that girls like a "big calibre".
Your videos have been improving quality lately 👍
Base on a true story that happen in splat3.
Just casually playing turfwar for fun and trying out the new weapons, enjoying the stage. And opponent user who ran 52 gal, ninjasquid and swim speed up, and practically was a sweat for just making it one sided. I dont hate the weapon just rather how its being used. Trust me it wasnt fun and was a bit annoyed.
This is one of those weapons where it deserves to be bad, fun but bad. Just because it doesn't perfecty fit into teams doesn't mean its not horribly balanced for the majority of players.
I could see why you think that but 52 gals rng is horrendous there is actually a learning curve to the weapon certain weapons that are fun but bad like clash blaster and undercover don't really have a learning curve to them and genuinely can be picked up by literally anyone whereas 52 you have to get used to making sure to hit your first two shots otherwise ur gonna have trouble killing someone
Wait we can just say weapons we don’t like fighting deserve to be bad? BRB on my way to never lose ever again
@@unl3ash3d95 I actually think of it being completely opposite. 52 teaches less because it is so overwhelmingly strong at everything it does.
Clash is one of the best teaching weapons in the game. The thing is F tier and it shows. It's easy to pick it up fire once and say "yeah this weapon is easy with its giant blast" but anywhere but bottom level turf war that just isn't the case. It doesn't paint and barely damages leading to losing every match up in the game. The player has to learn better positioning or simply get locked out all game every game. It also helps the opposing team as any overextension and blatant carelessness will instantly be punished by the clashes blast, while cautious gameplay will prevent the clash from being able to do anything.
52 doesn't have that overwhelming weakness and rng isn't it. It has good paint, no endlag, high dps, decent range, with both intensify and startup rng midigating its only weakness of rng. The weapon rewards the user for sitting in a corner and rewards the user for running around like a sploosh with double the range.
Aiming isn't as hard as people make it out to be and if it is 52 is one of the last weapons that helps you learn it.
Weapons in this game with a low skill floor can have the highest skill ceiling while weapons with higher skill floors usually don't have that much higher of a ceiling.
RNG is such a horrible way to keep a weapon's power in check. It makes it feel unfair to people playing it when they miss their shots, and makes it feel unfair when people get obliterated by the strengths that the RNG is trying to keep in check
I mean, how else would they fix that issue?
@@jakethedog1483 There are lots of things they could do that would be better than making it RNG dependent. They could add more endlag, make it more ink-hungry, nerf its distant paint so that it can't paint over people's feet at mid range, maybe even nerf its range to make it need to get closer to people before it can use its 10 frame kiII time
@@jakethedog1483Simply make the damage averaged depending on the dishtrance of the shot traveled?…
Like if the average damage at max range is 15, then simply code it the curve such ash so that the damage at that range is 15, and sho on, thatsh literally the eashrieshtrlkrtrerdzszh fix-tweak you could do lmao lol and itsh alshoerkrtrdzszh mathematically-correct. 🗿
Love all the SMS music in this video, good call
I think another thing that could balance .52 is having a slight ramping effect, where it deals more damage as you continue shooting. It doesn't have to be significant (I would say something like 40/45 damage ramping up to 52 over like 4 or 5 shots) so that it can still deal a lot of damage as it should. I think the biggest problem is the inability to react due to how mobile and fast it is. This would make it a trade off, where you have to choose between mobility or damage, but still interesting because it can still swim around and change between the 2 aspects mid-fight. I think the main reason .96 is fair is because it isn't mobile enough to be at close range, meaning opponents have time to react and move, while still having to respect the weapon. Making .52 more reactable would make it feel more similar to its counterpart, which is a lot more fair and enjoyable
I think Chara is onto something when he says that people hate K52 more than 52 itself, given how Glooga got dragged through the mud simply just for having K52's kit a bit ago by clout chasers lol
My problem is it having 3 frames of startup and endlag with the first 2 shots being perfect rng of a 2 shot weapon known for ""bad rng""
Yeah k52 was a problem but in 2 every shooter was a problem anyway.
@@harmless9336 Honestly this is very fair, though the first two shots thing is nice for a “if you're skilled enough you don't have to rely on RNG if you hit the first 2”, but yeah the kill time is ridiculous for something so mobile and ink efficient
Agree with most of what you said for 96. 52 Was always a weapon I've HATED, but I've eased up on it recently. I still don't like it, and a tone back would be appreciated, but I no longer think it should be nerfed into the ground like I used to
I feel like the main reason people hate .52 so much is because of how strong it is in solo queue. Being so good at a greedy selfish slayer means it needs significantly less coordination, which is _very_ hard to come by in X rank outside of those higher powers, so it naturally does better than other weapons that benefit from communication more.
It definitely does need some nerfs, but it would be really hard to keep a weapon like that balanced in both solo and comp.
Nolan stocks are UP 🌙✨
Hey so, I had an idea and tried looking for the Splatoon 3 feedback site, only to find that there isn't one. So I like your videos, I figured I'd leave this with you. If you think this is an idea worth making a video on, great, if not, that's okay with me. It's your channel, you decide what to do with it, but if I didn't tell you, you wouldn't be able to make that choice.
I think a Pawn shop would be a really nice addition to the game. It would again expand the selection of shops in the game while adding something to the game that didn't exist before, that being a way to sell SOME of your stuff. You wouldn't be able to sell things like weapons, Grizzco clothes, amibo clothes, event trophies, story mode rewards, and other such things, BUT things like those random knick-knacks and such for your locker that you'll never use, Tableturf Battle cards (trading cards lol, that could even have its own system for trades, or it could just be the same, or both), shirts that have sat in the back of your closet for ages, or for those with tons of ability chunks or more money than they know what to do with, fully decked out or just star-upgraded gear. You won't get much money from it, but it'll get enough to be worth what little time it takes.
Where it gets interesting is the buying part. You'll be able to walk around the store to view different shelves, where you'll see a selection of each type of item in set amounts, just like how the other shops only give you nine clothes to choose from every 24 hours which is just not enough with the amount of clothes in this game but that's an unrelated issue. You choose your items at the shelves and then go to the desk to pay. But in the pawn shop, these items will be randomly selected from what OTHER PLAYERS have sold there! The prices will be very high, of course, and will scale for the value of the item. So things like Fresh-rated TableTurf cards will get you more for selling and will cost you FAR more to buy there. Something like a water bottle to decorate your locker with will cost you much less than that, but still far more than it normally would. Something like, per-say, a 5-star shirt with triple Run Speed on it would cost you... well, a lot more money than I have in the game. In fact, even though it's less effective than if you had 3 separate types of abilities on that shirt, since it takes double as many ability chunks to make that shirt, it would cost more. Even then, for a rare item like that, you'd have to be lucky enough to FIND it first and someone would have to be willing to part with it in the first place.
As someone going through the pain of trying to perfect my gear PLEASE NINTENDO MAKE SHOPS CARRY MORE MERCHANDISE OR HAVE IT CYCLE MORE OFTEN because I want this one shirt but it's a 0-star and I need 3 slots and I have to deal with the same for the shoes, and NEVERMIND that's not the topic! Point is, this would pair nicely with or even be able to be owned by Spyke and Murch. It's Spyke, right? Not Spike? Nevermind.
I don't know. Maybe this idea sucks, maybe it doesn't, but I don't like to let ideas die after I've thought about them this much. Figured I'd drop it here for you. If you like it enough maybe Nintendo will see it and not suck enough to ignore you and your comments who make up their fanbase. Thanks for reading all this. I appreciate it. At least I hope you read all of it, I spent the last 2 hours on it and I should've been asleep a while ago lol.
Thank you for defending my boy, I hate all the flame it gets but yeah it does need a solid weakness
the intro is just the shell out machine and me trying to get new Tableturf Cards lol
As a .52 main, Im so happy there’s now an in-depth video about my weapon. Had no idea it was so hated. Hell, my least favorite part about it is its deco kit lol
If i can speak as someone who main 96 Gal (the first kit mainly), pretty much agreed with your explenation on how the weapon works and how it feels, i was happy to see the second kit recived something to help stand ny position with wall and a chance to breach in the enemy defences with kraken, however from 96 gal to 96 deco the transition wasnt as sweet as i thought would be, learning to use kraken and wall with that weapon became hard since i was so used on be more a supporter painter than a defensive pusher, the difference is that if with 52 gal you feel like a powerhouse with apparently almost no downsides with 96 you do need to work a little more with your brain to make the best of it, even know i can also 2 shot many players if im too careless i end up exposing myself i just end up dying leaving my team in disadvantage, with both 96 gal and 96 gal deco i have a playstyle that balance attack and defence (the deco more), definetly feels slow but powerful, witch is a good trade off in my opinion, and the reason 52 is so hated is also cause it dosent feel like you need to trade off speed for power or power for speed, you can simply have both witch sounds really unfair. (Dunno if i gave the idea)
I'd still rather fight a .52 than a vShot. Yes, the two hit kill is annoying, but I'd rather deal with that than Zooka everywhere.
Make it more ink hungry and also make its fall-off damage at least a 3-shot.
As a mini enjoyer, I hate 52 gal for being better than me :(
As a 96 gal main, I’m very happy on how it fits in the game. I probably play it a little bit more aggressive for its mobility but I still enjoy every last second of it. For the 52, I don’t remember a time ever playing it because I used to thought it was just a shorter range 96 lol
dying to a 2 shot is annoying yeah but it doesn't really bother me anymore than a 3 shot from like a splattershot
Glad I’m not the only person watching flipnotes
I feel like you went way too much on the competitive side of things for a popular opinion
Like it’s not that your arguments are bad when defending it, it’s just that they don’t fit with the majority of people because it doesn’t affect them at all
52 is not hated because of K52, it’s hated because compared to most other weapons, it’s waaaaay too easy to use while being able to do more than those other weapons because it has numerous and strong strengths
If it wants to be as strong as it is, ink efficiency is not the only thing it needs to be fair, it needs to be more difficult and while an ink efficiency nerf does the job for making it harder, it’s not really enough
The idea would be to make it slower, reducing its framedata back to before it got buffed in S2 so it would have harder hitting strengths at the cost of lacking speed
when v96 is talked about so little it’s not even talked about in a video about the gals
The thing that makes 52 feel overturned to me is splash wall. It is literally perfect for it. It lets it be in places no weapon should and it can back up quickly when the wall breaks cause it’s a shooter.
52 and squeezer are so obnoxious with wall and makes them unhealthy for the game as they are already some of the best main weapons in the game and giving them protection with wall makes it feel like they have very little counter play. In splatoon 4 they better not give them wall.
The intro. Ah, Flipnote Studio, my beloved.
ahh the gals
I love those two they're so fun to use especially v52 and 96 deco
I will always be .96's most loyal solider... even if it is so mean to me with its accuracy 😢
I too believe the gals are fun weapons and I'm happy the .96 deco came back and gave me a fun midrange shooter besides pro to play.
Who's is making these intros? I swear dude, the next video has to have a intro like this it's so good
.52 gal hate always felt so forced to me.
Love this. Well put. I am not a 52 main, but I play it sometimes. Not super fun for me, but fine. Thanks.
GAMBLING!!
As a long time .52 Hater, the ink efficiency has always been my biggest problem with it, and a nerf from 1.3% to 1.9% would be extreme but fair
Personally, what my problem with 52 gal and 96 deco specifically is that every person I play against using them rides their splashwall like its life support and the fact that its a 2 shot weapon to top it all off
Lets go, bro talks about my main :3
And then when the enemy wields the 96 the spray is straighter than the line the cops run in to get the immigrants
This video didn't even include any reasons for why people hate 52, chara essentially just said their opinion of "I think both weapons are fine personally" without actually talking about why people hate them.
The video is "why people hate it" yet there was no first hand comments from people giving their explanations, which is very misleading, really think that should get adjusted. Chara has the right to have their own opinion, cant say its right or wrong, but at the very least I think the video should be named "my opinion on 96 & 52"
I picked up 96 Gal Deco BEFORE picking up the 52 Gals, and I still prefer 96 Deco because I just love Kraken.
While it's unlikely, if we get 3rd Kits, there needs to be a weapon with Kraken.
.52 Gal is one of my worst matchups as an Undercover main. I gotta play extra smart against them in particular if I wanna survive because I know damn well that my shield isnt gonna last long
PROFESSIONAL INTRO BRAINROT APPROVED
Gal deco with kraken is fun
As a .52 main I love this video (and yes I want 52 bullets of ink that's just sick!)
So simply put 52. just needs some minor tweaking so it doesn't feel so overbearing.
No, I'd argue 52 is still deserving of that hatred.
It's first kit has Killer Wail 5.1, aka diet stingray and Splash Wall which makes it incredibly annoying to fight in any 1v1 encounter.
It's second kit is quite literally ableist with Splattercolor Screen, and it has a bomb. (Granted, Curling's not a particularly good bomb, but it still gives it more mobility and *is* an explosive.)
Competitively speaking, sure - it isn't that bad compared to everything else. Casually, though (the aspect I feel Splatoon 3 is not focusing on at all even though it arguably should be), the weapon is atrocious.
Also they won't nerf it directly. (That 10% Splash Wall nerf hurt every single wall weapon even though it was really only problematic on 52. I don't think people were struggling fighting Vanilla Big Swigs.)
I love how he didn't even talk about the vanilla kit 96 whatsoever 😭😭
4:10 chara on his way to becoming the most hated splatuber by praising .52 gal (lol ur the best ngl)
personally, my problem with 52 is its speed. specifically, its movement speed. i dont mind the fast kill time, its moreso the speed at which it can move into position to get its kills that i have issue with.
honestly, if they increased the frames it takes to go from squid form to shooting (and back) by a bit (lets say 2-3 frames to start out), it would be a lot better in my opinion without hurting the weapon too much, and combining this with your suggested nerf to ink efficiency, it would slow 52 down a lot while still being fairly fast.
Man people are getting a lot of mileage out of that rapidflipnote meme. Eh, ah well. Ima go gambling
RRRRNG AW DANG IT
There 52 seconds to learn how to play it and 52iq to learn how to play it... so if these jokes were reality I would just be a Dumbass because it took me longer to learn how to play the damn thing, but Slosher went by quicker (Mainly because I liked the main weapon), also the ink efficiency nerf would make sense for a fighter so they have to be very aware of how they move
I never look at .96 as gambling, I look at it as “the Gal givers and the Gal taketh”
Ah yes i saw oilly post this on twiiter and everyone hates it
Forge pro vs vshot popped into my mind when I saw this vid
it sucks playing as an against, against it just doesnt feel fun with 2 shots and quick kill time and as it just feels unfun because of how easy splatting becomes all of a sudden
As a .96 Gal main, you can't disrespect it. I definitely know how to use it properly for nearly 2 years without switching. I ain't using the Deco, no chance
raxdflipnote sneaking into everywhere
I’ve heard the sound at the start way too much.
aw dang it
“52 should have 52 shots bc its in the name”
what about the reef-lux 450?
Can you link the original creator of the short in the beginning? I know it’s rad flip note or something like that but other might not know
Yes I'm still trying to find the original post right now I ended up finding it through know your meme.
Other than increased ink efficiency, i think it should have a slightly reduced ink splatter radius(decreasing painting capability), and be 10 frames between shots instead of 9 frames.
Now for 96 gal, another accuracy buff would be nice. But instead a part of me kinda wants 96 damage even though that would be absolutely ridiculous and would need to nerf other aspects of the weapon. like fire rate. But i can settle for 69 damage instead because its 96 reversed and also haha funny nice number. It’s 1 damage short of 70 so it wouldn’t combo with everything it used to.
All my homies hate 52
i hope kraken is in 4 to continue the 96 rise
One has a cooler barrel than the other
Conclusion: Change 52 gal to 49 gal and make 96 gal actually do 96 damage
I played splatoon 2, i hated it in thay game because the damage, no matter what was always a good thing, all you need to do is hit one shot to get value because most other things can take advantage of the high damage it deals, even when it doesnt kill.
In splatoon three i hate it because its enirely too punishing on weapons that play in the same range as it since it can paint under your feet to slow you down and do minor damage, but the accuracy getting worse over time actual trips me up quite a lot since i get used to how it shoots, and then it switches over to less accuracy and youre more likley to accidentally run into a stray bullet.
The thing is not healthy when it has no major downsides.
Sure, the accuracy isnt the best, but its also a two shot with a wall, that gives you more than enough time to stall out a battle to hit two shots against one person, by the time you make them vulnerable youve already been hot once and its way to risky to actually try fight them.
I love you content but i think this video is something i genuinely disagree with.
One of my biggest issues with .96 with using it is the strafe speed when firing. It’s one of the worst in the game and I just wish they would buff it
Prochara's best riddle: "Why is it actually called a .52 gal? It takes 52 seconds to be good at it"
Ironic i used both as my main in the splat 3 testfire
I WAS JUST USING THE 96!!!! It was my third main and man it’s so annoying to play.
+man I miss abusing kensa 52 smh