The main thing about calling in streaks that bothers me is in tier 1 games. You pull out your phone and can no longer see who's an ally or not for a lot longer than the animation. Leads me to a lot of awkward situations where I either kill a teammate or become an easy target for an enemy.
The problem with the streaks call-ins is that the character also looks at the phone for about half a second after pressing the launch button before putting the phone down. There's also a half second delay between calling in streaks that's just unnecessary. That's like 1 second and a half that could be cut from a UAC + CUAV call-in
@@xzeuii I fully disagree with this characterization. Dark Souls has the same philosophy about locking players into animations, because it's considered skillful to master the length of animations. A good player is able to give themselves enough time to let the animation play out. If you run witlessly into situations and make knee jerk decisions, you're punished for it. This philosophy was applied to cod, because it serves to slow the game's pace down and force players to be methodical, not to make it less skillful. It's less twitchy than previous, which back in the day was considered a quality that made cod more casual.
I am so used to the fast animations. I have to teach myself to make sure its safe enough for 5 seconds for my UAV. Instead of instant activation in the action, where activating it in some situations would prove most helpful. Find msyelf dying a lot in my use of UAVs/CUAVs
@@rileybazan9747 agreed. I just felt like it was very arcades, fast paced, and just in general alot of fun. I pretty much exclusively played snipers only and everyone would just quickscope, so the gun balancing never affected me. I really enjoyed it tbh.
@@rileybazan9747 agreed. I just felt like it was very arcadey, fast paced, and just in general alot of fun. I pretty much exclusively played snipers only and everyone would just quickscope, so the gun balancing never affected me. I really enjoyed it tbh.
I prefer the MW19 UAV call in animation compared to the MW22 version. It just makes more sense to me the you'd stop to hit your walkie and call in the request to op command, instead of pulling out your smart phone and Ubering a UAV. But maybe that's just me
Glad to see this channel growing again, the sub count stagnated at 840k for 2 years during CW and VG. At this rate, the channel should hit a million subs by early next year.
I love restock, not only can a consistently use stems, but what nobody else is talking about is that it’s pretty much fragsx3 but better. You spawn with two nades and more come back so quick
Yeah, I use Resupply and Overclock together. I love having an unending supply of Tacticals and Lethals as well as Field Upgrades that recharge so much faster. I'm not sure I could give that up, even to get the benefits of Fast Hands.
@@yorimz8807 Wouldn't work for me - it's the Lethals I want more of. I regularly get at least a couple of grenade kills every match because I toss two at a time. But Resupply also charges Tacticals so I can toss multiple Shocksticks too.
Great video ace and thanks for focusing on the UAV for a while too. It’s been driving me crazy and caused me to die so many times because I don’t expect it to take so long!
@@Schepperfeuer well take it on the chin then. Stop complaining and adapt, then take the L when caught off guard and accept the result. Are you an adult? If so then act like it.
@@mrautismo420 lol how is that broken that’s like a basic standard class setup in pretty much every call of duty besides these new ones where they do too much for no reason
@@mrautismo420 Scavenger is way worse than it was before. Battle Hardened doesn't completely cancel out Flashes and Stuns like the old CoDs. What op is suggesting isn't broken at all
@@hachelyd_i3232 This. Scav only restocks ammo, and it's not always a full magazine, there's a set amount per weapon archetype. Also, it doesn't proc when killing AI enemies, limiting its usefulness in invasion.
I don't think I'll ever be able to use anything besides Fast Hands at this point, it just feels so good. I was sad at first when they moved Quick Fix to Ultimate from the Beta, since I couldn't use QF and High Alert, but FH and QF feel too good together I'm fine with that change.
Can't do without fasthands. Have always used any perk in earlier COD games which speed up weapon changes and reloading times. Love your videos, Ace! Always helps with my choices of attachments and best setups! Keep them coming, mate! 👍
I’ve been using fast hands on all of my classes because it helped me not be caught off guard while reloading as much (bc of the new staged reload mechanics) but had no idea about the other benefits 😁 thank you
One thing that really annoys me about the killstreak animations is on Tier 1, it removes all HUD items during the animation. If you are calling in a UAV and a teammate runs by, there is no friendly tag over their head, so I find myself team killing people accidentally. Hopefully that is patched soon.
@@M4SOPMODII ditto, I learned my lesson after calling one in on a Dom point and wiping three of my teammates rushing point from the opposite side I came from 😂 Two team kills and a reflected dmg death 😂
The MW2019 ones were definitely better, and made a lot more sense than swiping a phone screen like you're unlocking the thing. They definitely need to speed that stuff up
Hot take. I enjoy that they slowed this COD down a little bit in general. I feel it adds more variety in play because not everyone is bunny hopping around with an SMG. The big exception to this is the footstep changes it really hurts flanking.
I just walk towards people when I'm flanking and only really sprint if I need to cover a long distance. Plus, you get to keep your gun up so it makes it easier to kill people because they'll most likely sprint towards you, not knowing you're there. It's a bit more tedious to flank, but not impossible like most people make it out to be.
@@NeightrixPrime ya it’s still not uncommon but it is less common then MW19 where it was virtually everyone. The higher skill lobbies I get in are generally less hyperactive
Thanks for covering this, Ace. I’ve always seen this iteration of Fast Hands as the old Slight of Hand Pro perk in the old CoDs. I’m glad to see that this type of perk is back.
@@hachelyd_i3232 i liked staged reloads, but i actually agree. it’s very easy to be out in a situation you’re completely locked in a reload even if it just started and you never took the mag out
The amount of times I've died from calling in kill streaks is ridiculous. I've put together a few kills, playing well, and instead of getting rewarded for my performance, I'm getting held back and hindered... for what reason? It's absurd.
I agree about the killstreak animations. When I get more than one stacked up, I feel the need to find a safe little hidey hole to call everything in, and that doesn't exactly feel good in such a fast paced game.
Overkill, tracker, hardline, quick fix is pretty OP for aggressive play. SMG/shotgun combo hardly loses gun fights up close & quick fix helps with follow up kills.
@@h31sman I need to trying using hardline more. Just been liking resupply or fast hands more. This video showed me I was right for using fast hands like I was lol.
@@jayz4dayz763 the mid perk probably has the most flexibility for preference. I stay away from fast hands and instead just try to anticipate the enemy better. Hardline giving UAVs at 3 kills rather than 4 is too massive to pass up on for me.
Idk previously I saw hardline as a waste of a perk but this time around it actually feels like I'm earning the score streaks way quicker I went from mw2019 barely earning vtol jets to gunship every game.
Hardline giving UAVs at 3 kills instead of 4 makes it a must for me. The difference between getting 4 kills in a life & 3 is crazy. But yeah same feeling overall.
Personally, I like that streaks take longer to call it, if you’re doing well enough to be calling in a killstreak it’s mostly fine by me that you have to get out of the action just a little before calling a streak. Not a huge disadvantage but just enough to slow me down. I usually just quickly drop behind cover for a second or activate all of them right after I die
Some ppl don’t mind, but it is very annoying to others when many changes are made to revert the skill ceiling. While these animation times being doubled is a very small contribution to that, it is annoying when the ttk is fast and the spawns are rather broken (based on team proximity not proximity of enemy team which ruins fast paced modes like hard point) I don’t find that these things do anything to make the game slower paced anyways (assuming that was their main intention)
Here's a tip for you, x, at the start of your matches when you don't have fast hands,use only weapons with fast handling speeds and reloads like pistols. I'll use my eagle to one shot people, clear the room and reload the bigger and slower handling weapons
Ace I appreciate how you don't waste our time with huge intros. I literally had to get a browser extension to skip intros for some of the other cod RUclipsrs. Like I'm not watching 2:30 of preroll on a 10 minute video lol.
It’s nearly instant but like still half a second with fast hands and the quick swap grip. I use that with snipers and a Glock to just spray if I miss a shot
I'm pretty sure, as the video shows, that pistols aren't affected by Fast Hands. Like previous games, that was the inherent nature of pistols. They had a faster swap speed, perk or not.
@@Griffith74 I tried this last night and I couldn't get the inspect animation to trigger while I had the pistol out in 'fast draw.' I could only inspect the weapon once I had fully stowed my primary.
@@ReedsAuto you get score towards your streak for captures, assists, kills confirmed etc. it adds up and you get chopper gunners left and right. As someone who identifies as a helicopter I find this combo very entertaining. You can wreck a lobby pretty quick with one good chopper gunner spawn trap
@@ryanlopez1050 Restock is at least just as good if not better. Having constant flashes to prevent people from holding angles is fire. Plus you get two grenades that come back over time which are amazing in this game because they're so big and help flush out enemies as well
Would be nice if Fast Hands made pulling yourself out of the water faster because that animation is brutal. I agree that streak call-ins are way too slow, the character literally just pushes a button, it doesn't have to be that slow. Also, hate the delayed perk system in general.
THEY NEED TO ADD MORE CUSTOM PERK PACKAGES! 5 isn’t enough. Idk why it’s even a thing. Should be able to put any type of perk in every class like the other CODs
I'd like to see a comparison of the original MW2 with this new one, movement, speed, ads wise etc, just enough to solidly answer whether this slow, often awkward, movement is a return to the "best COD ever".
+1 to this. Looking at some old gameplay from MW2 I do think it was slower than the new game, but I think a lot of it has to do with the addition of slide, dive, and tactical sprint. In OG MW2, when your sprint ran out you had to walk. meaning you couldn't move around the map quite as quickly and had to slow peek corners more often, but it never felt slow because sprint was as fast as you could go, but regular walk speed wasn't slow. In MWII, walk and strafe speeds are unbelievably slow compared to sprinting and sliding.
@@ecole146 OG MW2 have marathon perk allow you sprint like a mad man. as well as you can spam strafe and jump shot pretty quick. It doesn't have movement penalty like MW2. And the map design is not huge unless map like wasteland.
@@hachelyd_i3232 that's a straight lie, COD 4 and MW2 movement is MUCH slower than anything past WWII, thanks to Tac Sprint and movement in general. It was just enough to compare MW19 maps and COD 4 maps and how fast you can travel around the map in both games, and the only thing that has become way slower is strafe speed and ADW while walking, other than that, you guys have absolute 0 idea
@@boocomban There were other big maps like quarry and derail. Older cod games movement were much slower to traverse through without marathon. Unlike these new games now where you have infinite sprint as a base ability now.
It works the same was as Amped from MW 2019. Switching from primary to a pistol is a fixed speed. Fast Hands improves weapon swap speed from primary to primary/launcher. In 2019 equipping snakeshot on a revolver would cause it to have a primary weapon swap speed and be affected by Amped. Haven't tested that particular combination in MW2, but in general Fast Hands is not going to help swapping to a pistol.
I have just tested this on mw2 private match, i can confirm that Fast Hands improve the weapon swap speed with the Basilisk Snakeshot (just the shotgun attachment), by about 40%
First of all Fast Hands should be in 1st perks. Second of all I wanna more perk packages. Why do I have the option to have 12 loadouts but only 5 perk packages
I ran fast hands at first, but then I switched to cold blooded due to so many VTOL jets being used. I’m genuinely interested in what you have to say, maybe I’ll switch back!
It’s pretty sad that they have to design slower animations in order to justify Fast Hands. Sounds like backwards game design. Edit: Keep realism out of arcade shooters. If I want realism I’ll go play Arma or Butthole Scratcher Simulator 2023.
How the fuck do you get that conclusion? They just made animations slow. There was absolutely nobody who developed the game that thought “hmm I’m gonna make the animations slower so people will use fast hands!” That is dumb as fuck.
Nope it doesn’t seem to me that is the case, they tried to get closer to realism, they’re not close to realistic but they really upped the authenticity of components
Fast hands is so nice. The killstreak callins are one of those things that I tend to just activate once there's a spawn swap or I just spawn after dying due to how long it takes
I think the slower streak call in is a positive thing as it forces the speed freaks to pause for a second before they can corner jump over and over again.
I love fast hands but only behind hardline perk. What would be so nice is if they bring back the wild cards in compensation to maybe weapon attachments. Perk greed was nice to bringing novelty to the game , not everybody had the same perk/weapon attachment line up as you and that was genuinely fun
Slow n' tactical player here. I generally don't mind the slower animations, but that's probably because I tend not to rush unless I ABSOLUTELY have to get somewhere. Be that away from a grenade or into cover or to defend / attack an objective. A few seconds isn't much to me, as I generally prefer to take cover to reassess my position on the field anyway. Usually is a good time to call in a UAV or whatever I have on hand.
Fast hands it’s critically important if you’re a team player and use a launcher to shoot down uavs. The launchers weapon swap speed and reload speed is very slow (as it should be). And the quicker you can shoot down a streak and swap to your gun the better because you are incredibly vulnerable when shooting down streaks.
I can't tell you how many times I've died on shipment trying to throw a stupid cluster mine. That streak has got me killed so many times. It has such a slow throw down time.
The cold blood glitch is a massive problem. If you dont have cold blood on then swap to it you will still show up on thermal scopes. If you dont start a game with cold blooded it simply doesnt work. This is most noticeable in ground war against thermal scope snipers
I’ll say it again, when putting time in a perspective of deaths: 5 seconds to call in a uav and counter uav means even with the slowest ttk smg you will die a total of 17.86 times.
Personally I prefer the spotter perk. Being able to see everyone's equipment is so useful to help figure out where people are, and getting hacked claymore/bouncing Betty kills is so satisfying when the chat is on haha. Being able to hack through thin walls is Soo good on alot of the maps too. EDIT: also as a side note I don't care too much for the fast reload speeds because after a gun fight I typically die to how slow the standard health regen is rather than getting caught half way through reloading a weapon. I can reload pretty much any weapon and still have to wait for the health regen to kick in before I can start moving again anyway
Hacking enemy equipment is the most satisfying of kills. If you haven't tried placing two c4's on the ceiling and putting up a camera, I would highly recommend. You can detonate the C4 instantly without leaving the camera :D
Tbh, I'm not sure if the streak animations are slower than e.g. mw3 My friend once complained that it's too fast nowadays cause you would have to get safe and be thoughtful about calling stuff in before
I think the UAV/CUAV call in being slow is good for the game. If I get a UAV and fail to check my surroundings/listen for those loud footsteps it is fair for me to die. I am calling in a UAV which has no practical counters and will see YOUR location with certainty as YOU don't have Ghost yet. On the flip side if I get a CUAV and hold onto it till you get a UAV I don't immediately deny you the sweeps keeping this balanced with launchers preventing it from becoming the only practical solution. Calling in a UAV the frame you got it was almost always a good choice in the past. If Ghost was a start of match perk then it being an incredibly quick animation is fine since there is no certainty it will work so there should be little to no risk.
One could argue that the longer KS call in time is to help with the UAV spam and to also make it so you're more vulnerable for a time. Granted I'm not sure IW really *looked* that far into it, but with everyone talking about the UAV spam and not having ghost at the start maybe its good to have the times be longer.
If u lay down while calling uav or strwak it calls the streak without pulling phone out, complete animation cancel. Works on laying down and getting up.
The time it takes to call in a killstreak isn't nitpicky at all... I can't even count the number of times I've been gunned down like the degenerate I am for thinking I had the time to call in a UAV real quick. By the time you're able to even begin firing, they've already gotten you down under 10 health most times (if not just already killed you).
I often find myself not using UAVs in the life I earn them because it just takes too much time. Fasthands is a crutch on every setup that isn't just about using a single weapon with a good reload+mag size. Can barely throw a trophy in a competetive objective game without fasthands. - Let's all look forward to IW making it an Ultimate Perk eventually.
I love how this game is so F'd up the first test in Ace's video is basically just testing whether the perk actually does what it says it does. Reload, use equipment and swap weapons faster *tests reload times Wow, it actually does improve reload speed. We're off to a surprisingly great start here.
I completely agree with your statement. The animations (especially for DS and Killstreaks) are WAY too long and are ruining many aspects of how the game plays. I love the phrase "Don't change something that isn't broken", but IW have clearly never heard about that.
To this people going "WAAAAA!!! I HAVE TO USE FAST HANDS TO SPEED THINGS UP!!!" You are aware, that's literally the entire point. Some of the animations, yeah, sure, that makes sense, but literally the point is to make you use stuff faster.... Its just as easy to say "WAAAAAA!!! I HAVE TO USE A PERK TO SPRINT FOR A BIT LONGER!!!"
if you want the authentic CoD experience, equip SCAVENGER, FAST HANDS, GHOST, and DEAD SILENCE. keep sprinting and killing as many as you can so dead silence keeps refreshing. if you're good with throwing knives this is a great build for it.
Slow ADS, slow reload and no reload cancel has made fast hands a really strong perk. It's my default 3rd perk. Minibak with fast hands has very little downtime.
I use extra tactical, double time, restock, and high alert. High alert has saved me countless times, and I love to flash/stun someone for and easy execution, throwing knives and cooked names are also fun
Yeah, wish they kept the MW19 style of calling in killstreaks. If they wanted to make it a bit flashier or different, they could've made the player bring their hand up to their headset quick and easy.
The dead silence finding lmao. It feels like they had a full team working on eliminating rushing, covered every detail.
It's pretty rude when you consider that the devs gave all your enemies dead silence by default anyways lol.
Mw2019 is still alive and well.
@@brandon1469 💀💀💀
Theyll do anything to destroy our playstyle lol...this is petty atp 🙄
Cod players when they can’t spam the jump button and actually have to outplay others to win 😢
Fun Fact, the Strong Arm perk affects how far you throw out a munitions box, it's funny to launch it so far.
Yep I discovered this while tossing trophy systems way over a wall on shoothouse. Almost overshot the hardpoint lol
isnt that the point 😁
Y E E T
@@AngryTableflipMusic description only says that you get a trajectory line.
@@ACE112ACE112 no it also says you throw things farther
The main thing about calling in streaks that bothers me is in tier 1 games. You pull out your phone and can no longer see who's an ally or not for a lot longer than the animation. Leads me to a lot of awkward situations where I either kill a teammate or become an easy target for an enemy.
This is highly annoying
I've had this happen multiple times as well. Hopefully it's a bug that gets patched in the future.
wait until you get a wheels on in tier 1 and can't see who's an enemy and who's friendly
Lmao bro I’ll just start spraying 😂😂.
I don’t play tier one but I hear my teammates character say “Who taught you to shoot” a lot
The problem with the streaks call-ins is that the character also looks at the phone for about half a second after pressing the launch button before putting the phone down. There's also a half second delay between calling in streaks that's just unnecessary. That's like 1 second and a half that could be cut from a UAC + CUAV call-in
Anything to lessen the skill-gap/ceiling and cater to the masses
prone while use streak
@@rainbowdash5179 Pretty sure they patched that
@@xzeuii I fully disagree with this characterization. Dark Souls has the same philosophy about locking players into animations, because it's considered skillful to master the length of animations. A good player is able to give themselves enough time to let the animation play out. If you run witlessly into situations and make knee jerk decisions, you're punished for it. This philosophy was applied to cod, because it serves to slow the game's pace down and force players to be methodical, not to make it less skillful. It's less twitchy than previous, which back in the day was considered a quality that made cod more casual.
@@rainbowdash5179 watch the video, ace said it did nothing, and it was patched anyway
I am so used to the fast animations. I have to teach myself to make sure its safe enough for 5 seconds for my UAV. Instead of instant activation in the action, where activating it in some situations would prove most helpful. Find msyelf dying a lot in my use of UAVs/CUAVs
I’m really considering just going back to Cold War. This game frusturates me too much.
@@duffal0 people really sleep on cold war. It's biggest problem was gun balance, other than that, it was pretty good.
@@rileybazan9747 agreed. I just felt like it was very arcades, fast paced, and just in general alot of fun. I pretty much exclusively played snipers only and everyone would just quickscope, so the gun balancing never affected me. I really enjoyed it tbh.
@@rileybazan9747 agreed. I just felt like it was very arcadey, fast paced, and just in general alot of fun. I pretty much exclusively played snipers only and everyone would just quickscope, so the gun balancing never affected me. I really enjoyed it tbh.
Not a full on solution but you can still hip fire while activating your kill streaks.
I prefer the MW19 UAV call in animation compared to the MW22 version. It just makes more sense to me the you'd stop to hit your walkie and call in the request to op command, instead of pulling out your smart phone and Ubering a UAV. But maybe that's just me
The sequel has to look more high tech, dontcha know
The future is now, old man
agreed but thats old, we in da future now.
Glad to see this channel growing again, the sub count stagnated at 840k for 2 years during CW and VG. At this rate, the channel should hit a million subs by early next year.
What country you from
Because this cod doesn’t suck
yeah nobody but the most hardcore COD fans would've cared about CW and VG
Worst of all 3 but best views 🤔
It's dumb how Ace still isn't verified
I love restock, not only can a consistently use stems, but what nobody else is talking about is that it’s pretty much fragsx3 but better. You spawn with two nades and more come back so quick
Yeah, I use Resupply and Overclock together. I love having an unending supply of Tacticals and Lethals as well as Field Upgrades that recharge so much faster. I'm not sure I could give that up, even to get the benefits of Fast Hands.
Resupply the goat
I just use a perk that gives me 2 stims, enough before I die.
@@yorimz8807 Wouldn't work for me - it's the Lethals I want more of. I regularly get at least a couple of grenade kills every match because I toss two at a time. But Resupply also charges Tacticals so I can toss multiple Shocksticks too.
Stims feel pointless now that you have adrenaline and quick fix
Great video ace and thanks for focusing on the UAV for a while too. It’s been driving me crazy and caused me to die so many times because I don’t expect it to take so long!
That's a good excuse the first time but after that you should know how long it takes so it should never catch you off guard again.
@@mikefrews2542 3 seconds is a long time that you get caught without being able to react. Sentinel
@@Schepperfeuer well take it on the chin then. Stop complaining and adapt, then take the L when caught off guard and accept the result.
Are you an adult? If so then act like it.
@@mikefrews2542 lol
I remember during the Beta that I was able to have fast hands, scavenger and hardline with battle hardened. I wish it was the case from the beta
Hell nah that wouldve been broken af, they should move scavenger tho, too many good perks at that spot
Bruh i jus noticed scavenger is on the first perk class what
@@mrautismo420 lol how is that broken that’s like a basic standard class setup in pretty much every call of duty besides these new ones where they do too much for no reason
@@mrautismo420 Scavenger is way worse than it was before. Battle Hardened doesn't completely cancel out Flashes and Stuns like the old CoDs. What op is suggesting isn't broken at all
@@hachelyd_i3232 This. Scav only restocks ammo, and it's not always a full magazine, there's a set amount per weapon archetype. Also, it doesn't proc when killing AI enemies, limiting its usefulness in invasion.
I don't think I'll ever be able to use anything besides Fast Hands at this point, it just feels so good. I was sad at first when they moved Quick Fix to Ultimate from the Beta, since I couldn't use QF and High Alert, but FH and QF feel too good together I'm fine with that change.
That's a good thing, high alert is just gonna dumb down your awareness.
I have to use cold blooded instead. Hate cheap deaths from enemy streaks
Can't do without fasthands. Have always used any perk in earlier COD games which speed up weapon changes and reloading times. Love your videos, Ace! Always helps with my choices of attachments and best setups! Keep them coming, mate! 👍
Fast Hands = GOAT 🐐
How does this not have more likes lol love your videos m3rk!
Damn hey m3rk
im in your walls
I’ve been using fast hands on all of my classes because it helped me not be caught off guard while reloading as much (bc of the new staged reload mechanics) but had no idea about the other benefits 😁 thank you
One thing that really annoys me about the killstreak animations is on Tier 1, it removes all HUD items during the animation. If you are calling in a UAV and a teammate runs by, there is no friendly tag over their head, so I find myself team killing people accidentally. Hopefully that is patched soon.
Same. I usually hide before calling my UAVs and stuff just so I don't have to worry about that.
@@M4SOPMODII ditto, I learned my lesson after calling one in on a Dom point and wiping three of my teammates rushing point from the opposite side I came from 😂 Two team kills and a reflected dmg death 😂
The MW2019 ones were definitely better, and made a lot more sense than swiping a phone screen like you're unlocking the thing. They definitely need to speed that stuff up
Hot take. I enjoy that they slowed this COD down a little bit in general. I feel it adds more variety in play because not everyone is bunny hopping around with an SMG. The big exception to this is the footstep changes it really hurts flanking.
I just walk towards people when I'm flanking and only really sprint if I need to cover a long distance. Plus, you get to keep your gun up so it makes it easier to kill people because they'll most likely sprint towards you, not knowing you're there. It's a bit more tedious to flank, but not impossible like most people make it out to be.
@@NeightrixPrime ya it’s still not uncommon but it is less common then MW19 where it was virtually everyone. The higher skill lobbies I get in are generally less hyperactive
Thanks for covering this, Ace. I’ve always seen this iteration of Fast Hands as the old Slight of Hand Pro perk in the old CoDs. I’m glad to see that this type of perk is back.
In fairness, Amped in 19 did state that it did not effect pistol or melee weapon swap speeds.
Because of staged reloads being a thing, it made me really loved using fast hands lol
Pretty much a necessity to my class setups
Staged Reloads should only be for empty reloads imo
@@hachelyd_i3232 i liked staged reloads, but i actually agree. it’s very easy to be out in a situation you’re completely locked in a reload even if it just started and you never took the mag out
@@meechtree5795 reloads are cancelled if you don’t pull the magazine. If the magazine is out of the gun then you can’t cancel it
@Okinshield Except for some guns it's uncancellable as soon as you pull the bolt back, or for some LMG's if you just lift the cover...
The amount of times I've died from calling in kill streaks is ridiculous. I've put together a few kills, playing well, and instead of getting rewarded for my performance, I'm getting held back and hindered... for what reason? It's absurd.
I agree about the killstreak animations. When I get more than one stacked up, I feel the need to find a safe little hidey hole to call everything in, and that doesn't exactly feel good in such a fast paced game.
As a compulsive reloader, fast hands is glued on every package i have
should've included some launcher testing as well. am curious how it affects reload and swap speed with those.
It's definitely improved, specially on the rpg
Quick fix is also another perk im finding to be underrated if u ask me. Been using that more than Ghost.
Quick fix on objective modes is nuts. Sitting on an objective almost removes the health regen delay
Overkill, tracker, hardline, quick fix is pretty OP for aggressive play. SMG/shotgun combo hardly loses gun fights up close & quick fix helps with follow up kills.
@@h31sman I need to trying using hardline more. Just been liking resupply or fast hands more. This video showed me I was right for using fast hands like I was lol.
@@jayz4dayz763 the mid perk probably has the most flexibility for preference. I stay away from fast hands and instead just try to anticipate the enemy better. Hardline giving UAVs at 3 kills rather than 4 is too massive to pass up on for me.
@@h31sman double time over tracker
Can feel infinity ward lurking around Ace’s videos ready to nurf positive things in game 😂
I totally agree. I feel so sluggish in the beginning of matches before fast hands is activated
Idk previously I saw hardline as a waste of a perk but this time around it actually feels like I'm earning the score streaks way quicker I went from mw2019 barely earning vtol jets to gunship every game.
Hardline giving UAVs at 3 kills instead of 4 makes it a must for me. The difference between getting 4 kills in a life & 3 is crazy. But yeah same feeling overall.
Yessss Hardline
Personally, I like that streaks take longer to call it, if you’re doing well enough to be calling in a killstreak it’s mostly fine by me that you have to get out of the action just a little before calling a streak. Not a huge disadvantage but just enough to slow me down. I usually just quickly drop behind cover for a second or activate all of them right after I die
Some ppl don’t mind, but it is very annoying to others when many changes are made to revert the skill ceiling. While these animation times being doubled is a very small contribution to that, it is annoying when the ttk is fast and the spawns are rather broken (based on team proximity not proximity of enemy team which ruins fast paced modes like hard point) I don’t find that these things do anything to make the game slower paced anyways (assuming that was their main intention)
Here's a tip for you, x, at the start of your matches when you don't have fast hands,use only weapons with fast handling speeds and reloads like pistols. I'll use my eagle to one shot people, clear the room and reload the bigger and slower handling weapons
Ace I appreciate how you don't waste our time with huge intros. I literally had to get a browser extension to skip intros for some of the other cod RUclipsrs. Like I'm not watching 2:30 of preroll on a 10 minute video lol.
Curious how the weapon swap speed is affected with the quick aim grip on a pistol
and what would it look like doing the inspect?
It’s nearly instant but like still half a second with fast hands and the quick swap grip. I use that with snipers and a Glock to just spray if I miss a shot
I'm pretty sure, as the video shows, that pistols aren't affected by Fast Hands. Like previous games, that was the inherent nature of pistols. They had a faster swap speed, perk or not.
@@Griffith74 I tried this last night and I couldn't get the inspect animation to trigger while I had the pistol out in 'fast draw.' I could only inspect the weapon once I had fully stowed my primary.
@@xCrazyIvan606 thanks for trying it out
Just found this channel, thanks for being a non clickbait channel with test data.
Ace to a milly 🎉🎉🎉 let’s go man so happy to see the channel poppin again
Uav+counter uav+chopper gunner with score streaks and hardline gets you a chopper gunner with 5-6 kills
Really? Going to have to try that.
@@ReedsAuto you get score towards your streak for captures, assists, kills confirmed etc. it adds up and you get chopper gunners left and right. As someone who identifies as a helicopter I find this combo very entertaining. You can wreck a lobby pretty quick with one good chopper gunner spawn trap
It's good but I think resupply is more useful, especially for recharging Stims cause the ttk in this game at times feels way too fast
Feel like thats counterintuitive cuz ull die before you can use multiple stims directly due to the fast ttk.
You don’t need stims with quick fix
@@ryanlopez1050 then you can't use ghost. uavs pop up every minute
@@davidwu3076 shoot them down,I don’t think people know how easy they made it in the game
@@ryanlopez1050 Restock is at least just as good if not better. Having constant flashes to prevent people from holding angles is fire. Plus you get two grenades that come back over time which are amazing in this game because they're so big and help flush out enemies as well
I really miss running both fast hands and resupply like i did in Modern Warfare.
Could not agree more about calling in killstreaks, feels like I’ve spent YEARS calling in UAVs and CUAVs this game
I miss the agility perk that allowed you to mantle and maneuver faster over obstacles..
This. Shoot house is a pain for this in the middle section
That was a perk. I need that
Pretty good I’d rather a weapon perk tho or a buff to all guns
With fast hands, when you have 2 primaries, it’s faster to swap weapons than it is to reload. Saved me many times.
Calling in a uav and counter on shipment was brutal feels like an eternity
*Use it on all of my classes.*
Yep
Would be nice if Fast Hands made pulling yourself out of the water faster because that animation is brutal. I agree that streak call-ins are way too slow, the character literally just pushes a button, it doesn't have to be that slow. Also, hate the delayed perk system in general.
Man vaulting in this game is so frustratingly bad.
THEY NEED TO ADD MORE CUSTOM PERK PACKAGES! 5 isn’t enough. Idk why it’s even a thing. Should be able to put any type of perk in every class like the other CODs
Ace crying about Dead Silence is literally a meme at this point. 😂😂😂😂😂🤣🤣🤣🤣🤣
I'd like to see a comparison of the original MW2 with this new one, movement, speed, ads wise etc, just enough to solidly answer whether this slow, often awkward, movement is a return to the "best COD ever".
+1 to this. Looking at some old gameplay from MW2 I do think it was slower than the new game, but I think a lot of it has to do with the addition of slide, dive, and tactical sprint.
In OG MW2, when your sprint ran out you had to walk. meaning you couldn't move around the map quite as quickly and had to slow peek corners more often, but it never felt slow because sprint was as fast as you could go, but regular walk speed wasn't slow. In MWII, walk and strafe speeds are unbelievably slow compared to sprinting and sliding.
Og MW2 was definitely faster than this slog. MW3 and BO2 are even better when it comes to speed
@@ecole146 OG MW2 have marathon perk allow you sprint like a mad man. as well as you can spam strafe and jump shot pretty quick. It doesn't have movement penalty like MW2. And the map design is not huge unless map like wasteland.
@@hachelyd_i3232 that's a straight lie, COD 4 and MW2 movement is MUCH slower than anything past WWII, thanks to Tac Sprint and movement in general. It was just enough to compare MW19 maps and COD 4 maps and how fast you can travel around the map in both games, and the only thing that has become way slower is strafe speed and ADW while walking, other than that, you guys have absolute 0 idea
@@boocomban There were other big maps like quarry and derail. Older cod games movement were much slower to traverse through without marathon. Unlike these new games now where you have infinite sprint as a base ability now.
It works the same was as Amped from MW 2019. Switching from primary to a pistol is a fixed speed. Fast Hands improves weapon swap speed from primary to primary/launcher. In 2019 equipping snakeshot on a revolver would cause it to have a primary weapon swap speed and be affected by Amped. Haven't tested that particular combination in MW2, but in general Fast Hands is not going to help swapping to a pistol.
I have just tested this on mw2 private match, i can confirm that Fast Hands improve the weapon swap speed with the Basilisk Snakeshot (just the shotgun attachment), by about 40%
First of all
Fast Hands should be in 1st perks.
Second of all
I wanna more perk packages. Why do I have the option to have 12 loadouts but only 5 perk packages
You need more than 5 perk packages? i only need 1 perk package
@@jj.jayjay. Yes I do, Since you cant edit perk packages mid game. And I like to assign one perk packages depending on playstyle.
I ran fast hands at first, but then I switched to cold blooded due to so many VTOL jets being used. I’m genuinely interested in what you have to say, maybe I’ll switch back!
This is gonna make the devs put fast hands in the ultimate category
It’s pretty sad that they have to design slower animations in order to justify Fast Hands. Sounds like backwards game design.
Edit: Keep realism out of arcade shooters. If I want realism I’ll go play Arma or Butthole Scratcher Simulator 2023.
I had similar feeling about weapon tuning and how many of the attachments make the game worse….unless you tune it.
The entire game is backwards game design
I believe MW19 had different animations for sleight of hand.
How the fuck do you get that conclusion? They just made animations slow. There was absolutely nobody who developed the game that thought “hmm I’m gonna make the animations slower so people will use fast hands!” That is dumb as fuck.
Nope it doesn’t seem to me that is the case, they tried to get closer to realism, they’re not close to realistic but they really upped the authenticity of components
It's also really good for cutting down the time for swapping to a launcher / take down a UAV
100% in the fast hands club. Can't play without it and as you said, I'm also getting killed in the beginning of a match just from being used to it.
Fast hands is so nice. The killstreak callins are one of those things that I tend to just activate once there's a spawn swap or I just spawn after dying due to how long it takes
If you’re not using Double Time, Bomb Squad, Fast Hands, and Quick Fix in 6v6 respawn modes what are you doing
Using ghost
Using tracker
@@Kylar_Godslayer quick fix is way better than ghost
Replacing Double Time with Battle Hardened. People are spamming Flashes like crazy, at least in my lobbies.
Bro bomb squad is such a clutch perk it’s not even funny. The amount of times I should have died but didn’t is amazing
I think the slower streak call in is a positive thing as it forces the speed freaks to pause for a second before they can corner jump over and over again.
I got so drunk watching this and taking a sip every time you said "Fast Hands"
I think a lot of people are forgetting that you can still fire your gun while calling in streaks and using some equipment
They completely ruined the perk system by delaying the perk til halfway through the game
I love fast hands but only behind hardline perk. What would be so nice is if they bring back the wild cards in compensation to maybe weapon attachments. Perk greed was nice to bringing novelty to the game , not everybody had the same perk/weapon attachment line up as you and that was genuinely fun
Slow n' tactical player here. I generally don't mind the slower animations, but that's probably because I tend not to rush unless I ABSOLUTELY have to get somewhere. Be that away from a grenade or into cover or to defend / attack an objective. A few seconds isn't much to me, as I generally prefer to take cover to reassess my position on the field anyway. Usually is a good time to call in a UAV or whatever I have on hand.
Fast hands it’s critically important if you’re a team player and use a launcher to shoot down uavs. The launchers weapon swap speed and reload speed is very slow (as it should be). And the quicker you can shoot down a streak and swap to your gun the better because you are incredibly vulnerable when shooting down streaks.
I can't tell you how many times I've died on shipment trying to throw a stupid cluster mine. That streak has got me killed so many times. It has such a slow throw down time.
Omfg the animations take FOREVER!!! I have flashed myslef sooooo many times and have died while placing equipment like 3 times per match lol
This game is too catered to camping. We need a slower ttk and faster animations
The cold blood glitch is a massive problem. If you dont have cold blood on then swap to it you will still show up on thermal scopes. If you dont start a game with cold blooded it simply doesnt work. This is most noticeable in ground war against thermal scope snipers
Oh, that's why I've been glowing in people's scopes on kill cam. Thank you dude, I was trying to figure out what was going on with that.
I’ll say it again, when putting time in a perspective of deaths: 5 seconds to call in a uav and counter uav means even with the slowest ttk smg you will die a total of 17.86 times.
The fast hands LMG reload guy is living dangerously by not checking for debris under the feed tray!
Thank you for posting this. Finally someone understands.
Personally I prefer the spotter perk. Being able to see everyone's equipment is so useful to help figure out where people are, and getting hacked claymore/bouncing Betty kills is so satisfying when the chat is on haha. Being able to hack through thin walls is Soo good on alot of the maps too.
EDIT: also as a side note I don't care too much for the fast reload speeds because after a gun fight I typically die to how slow the standard health regen is rather than getting caught half way through reloading a weapon. I can reload pretty much any weapon and still have to wait for the health regen to kick in before I can start moving again anyway
Hacking enemy equipment is the most satisfying of kills. If you haven't tried placing two c4's on the ceiling and putting up a camera, I would highly recommend. You can detonate the C4 instantly without leaving the camera :D
I won't lie, I like the slower pace of this game, MW19 was too fast paced for me but I'm getting old so that may be it.
Tbh, I'm not sure if the streak animations are slower than e.g. mw3
My friend once complained that it's too fast nowadays cause you would have to get safe and be thoughtful about calling stuff in before
I think the UAV/CUAV call in being slow is good for the game.
If I get a UAV and fail to check my surroundings/listen for those loud footsteps it is fair for me to die. I am calling in a UAV which has no practical counters and will see YOUR location with certainty as YOU don't have Ghost yet.
On the flip side if I get a CUAV and hold onto it till you get a UAV I don't immediately deny you the sweeps keeping this balanced with launchers preventing it from becoming the only practical solution.
Calling in a UAV the frame you got it was almost always a good choice in the past. If Ghost was a start of match perk then it being an incredibly quick animation is fine since there is no certainty it will work so there should be little to no risk.
One could argue that the longer KS call in time is to help with the UAV spam and to also make it so you're more vulnerable for a time. Granted I'm not sure IW really *looked* that far into it, but with everyone talking about the UAV spam and not having ghost at the start maybe its good to have the times be longer.
For me, Scavenger and Fast Hands/Sleight of Hand are a must
If u lay down while calling uav or strwak it calls the streak without pulling phone out, complete animation cancel. Works on laying down and getting up.
The time it takes to call in a killstreak isn't nitpicky at all... I can't even count the number of times I've been gunned down like the degenerate I am for thinking I had the time to call in a UAV real quick. By the time you're able to even begin firing, they've already gotten you down under 10 health most times (if not just already killed you).
I've thrown fast hands on every class since blops2. I couldnt imagine not using it in mw2
I think someone just wanted extra hours at work with those kill-streak animations
I've been using Fast Hands since unlocking it and I can't imagine ever taking it off. Nothing else in that slot is even close to as good.
I often find myself not using UAVs in the life I earn them because it just takes too much time. Fasthands is a crutch on every setup that isn't just about using a single weapon with a good reload+mag size. Can barely throw a trophy in a competetive objective game without fasthands. - Let's all look forward to IW making it an Ultimate Perk eventually.
I love how this game is so F'd up the first test in Ace's video is basically just testing whether the perk actually does what it says it does.
Reload, use equipment and swap weapons faster
*tests reload times
Wow, it actually does improve reload speed. We're off to a surprisingly great start here.
Who remembers how smooth BO1 was? You could call a UAV, CUAV and Blackbird in a second
Most of my deaths are from loading a bowl mid match too slow and getting shot.
I completely agree with your statement.
The animations (especially for DS and Killstreaks) are WAY too long and are ruining many aspects of how the game plays.
I love the phrase "Don't change something that isn't broken", but IW have clearly never heard about that.
To this people going "WAAAAA!!! I HAVE TO USE FAST HANDS TO SPEED THINGS UP!!!" You are aware, that's literally the entire point. Some of the animations, yeah, sure, that makes sense, but literally the point is to make you use stuff faster.... Its just as easy to say "WAAAAAA!!! I HAVE TO USE A PERK TO SPRINT FOR A BIT LONGER!!!"
Personally, hardline is my favorite. Being able to get a uav in three and counter in 4 is just so dang efficient
I've been killed so many times when calling in a UAV due to how slow the animation is. It's a shame fast hands doesn't do anything to speed up that.
Imo I like the longer animations. Feels more real and I just like having them.
if you want the authentic CoD experience, equip SCAVENGER, FAST HANDS, GHOST, and DEAD SILENCE.
keep sprinting and killing as many as you can so dead silence keeps refreshing.
if you're good with throwing knives this is a great build for it.
battle harden, overkill, fast hands, quick fix, is just..perfect i run it all the time
I love fast hands, the slow reload of the Lachman sub kills me
Fast hands may as well be mandatory for me. Grinding shotgun camos is torture without it.
Slow ADS, slow reload and no reload cancel has made fast hands a really strong perk. It's my default 3rd perk. Minibak with fast hands has very little downtime.
I use extra tactical, double time, restock, and high alert.
High alert has saved me countless times, and I love to flash/stun someone for and easy execution, throwing knives and cooked names are also fun
Yeah, wish they kept the MW19 style of calling in killstreaks. If they wanted to make it a bit flashier or different, they could've made the player bring their hand up to their headset quick and easy.
I haven't tested yet but starting to fire again while reloading shotguns has been an absolute nightmare.
i like fast hands because it changes up the animations, and i think they usually look better than the normal reload animations
I do love this channel I like seeing all the stuff I normally wouldn't care about but now I can't help but notice it really is cool