Why I Love Fast Hands in Modern Warfare II! | (Best Bonus Perk?)

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  • Опубликовано: 21 авг 2024

Комментарии • 1,1 тыс.

  • @athen-p
    @athen-p Год назад +1457

    The dead silence finding lmao. It feels like they had a full team working on eliminating rushing, covered every detail.

    • @dstedy
      @dstedy Год назад +167

      It's pretty rude when you consider that the devs gave all your enemies dead silence by default anyways lol.

    • @brandon1469
      @brandon1469 Год назад +61

      Mw2019 is still alive and well.

    • @michaell1438
      @michaell1438 Год назад +109

      @@brandon1469 💀💀💀

    • @hacimdoowlla2730
      @hacimdoowlla2730 Год назад +90

      Theyll do anything to destroy our playstyle lol...this is petty atp 🙄

    • @Wolf-gt7mb
      @Wolf-gt7mb Год назад +119

      Cod players when they can’t spam the jump button and actually have to outplay others to win 😢

  • @misakisatou2499
    @misakisatou2499 Год назад +610

    Fun Fact, the Strong Arm perk affects how far you throw out a munitions box, it's funny to launch it so far.

    • @oscarortiz1529
      @oscarortiz1529 Год назад +61

      Yep I discovered this while tossing trophy systems way over a wall on shoothouse. Almost overshot the hardpoint lol

    • @AngryTableflipMusic
      @AngryTableflipMusic Год назад +6

      isnt that the point 😁

    • @Girvo747
      @Girvo747 Год назад +16

      Y E E T

    • @ACE112ACE112
      @ACE112ACE112 Год назад +2

      @@AngryTableflipMusic description only says that you get a trajectory line.

    • @Brixxmin1429
      @Brixxmin1429 Год назад +25

      @@ACE112ACE112 no it also says you throw things farther

  • @Noemro
    @Noemro Год назад +95

    The main thing about calling in streaks that bothers me is in tier 1 games. You pull out your phone and can no longer see who's an ally or not for a lot longer than the animation. Leads me to a lot of awkward situations where I either kill a teammate or become an easy target for an enemy.

    • @gohansoloz2814
      @gohansoloz2814 Год назад +6

      This is highly annoying

    • @CDL_Gaming
      @CDL_Gaming Год назад +4

      I've had this happen multiple times as well. Hopefully it's a bug that gets patched in the future.

    • @Hugetom
      @Hugetom Год назад

      wait until you get a wheels on in tier 1 and can't see who's an enemy and who's friendly

    • @ImKari11
      @ImKari11 Год назад +1

      Lmao bro I’ll just start spraying 😂😂.

    • @oxonomy2372
      @oxonomy2372 Год назад

      I don’t play tier one but I hear my teammates character say “Who taught you to shoot” a lot

  • @sasharudyy3587
    @sasharudyy3587 Год назад +500

    The problem with the streaks call-ins is that the character also looks at the phone for about half a second after pressing the launch button before putting the phone down. There's also a half second delay between calling in streaks that's just unnecessary. That's like 1 second and a half that could be cut from a UAC + CUAV call-in

    • @xzeuii
      @xzeuii Год назад +60

      Anything to lessen the skill-gap/ceiling and cater to the masses

    • @rainbowdash5179
      @rainbowdash5179 Год назад +3

      prone while use streak

    • @TheBotanist19
      @TheBotanist19 Год назад +13

      @@rainbowdash5179 Pretty sure they patched that

    • @OffTheSpot22
      @OffTheSpot22 Год назад +25

      @@xzeuii I fully disagree with this characterization. Dark Souls has the same philosophy about locking players into animations, because it's considered skillful to master the length of animations. A good player is able to give themselves enough time to let the animation play out. If you run witlessly into situations and make knee jerk decisions, you're punished for it. This philosophy was applied to cod, because it serves to slow the game's pace down and force players to be methodical, not to make it less skillful. It's less twitchy than previous, which back in the day was considered a quality that made cod more casual.

    • @RycoonGalloy
      @RycoonGalloy Год назад +7

      @@rainbowdash5179 watch the video, ace said it did nothing, and it was patched anyway

  • @ethanboof
    @ethanboof Год назад +210

    I am so used to the fast animations. I have to teach myself to make sure its safe enough for 5 seconds for my UAV. Instead of instant activation in the action, where activating it in some situations would prove most helpful. Find msyelf dying a lot in my use of UAVs/CUAVs

    • @duffal0
      @duffal0 Год назад +3

      I’m really considering just going back to Cold War. This game frusturates me too much.

    • @rileybazan9747
      @rileybazan9747 Год назад +6

      @@duffal0 people really sleep on cold war. It's biggest problem was gun balance, other than that, it was pretty good.

    • @duffal0
      @duffal0 Год назад +2

      @@rileybazan9747 agreed. I just felt like it was very arcades, fast paced, and just in general alot of fun. I pretty much exclusively played snipers only and everyone would just quickscope, so the gun balancing never affected me. I really enjoyed it tbh.

    • @duffal0
      @duffal0 Год назад +2

      @@rileybazan9747 agreed. I just felt like it was very arcadey, fast paced, and just in general alot of fun. I pretty much exclusively played snipers only and everyone would just quickscope, so the gun balancing never affected me. I really enjoyed it tbh.

    • @michaelgabrielgarcia1004
      @michaelgabrielgarcia1004 Год назад +1

      Not a full on solution but you can still hip fire while activating your kill streaks.

  • @lllXanderlll
    @lllXanderlll Год назад +32

    I prefer the MW19 UAV call in animation compared to the MW22 version. It just makes more sense to me the you'd stop to hit your walkie and call in the request to op command, instead of pulling out your smart phone and Ubering a UAV. But maybe that's just me

    • @michaeledmunds7056
      @michaeledmunds7056 Год назад +3

      The sequel has to look more high tech, dontcha know

    • @Eradicator-jv9xr
      @Eradicator-jv9xr Год назад +1

      The future is now, old man

    • @juehju
      @juehju Год назад

      agreed but thats old, we in da future now.

  • @averagebalkaner1317
    @averagebalkaner1317 Год назад +294

    Glad to see this channel growing again, the sub count stagnated at 840k for 2 years during CW and VG. At this rate, the channel should hit a million subs by early next year.

    • @a1phamalestud
      @a1phamalestud Год назад +1

      What country you from

    • @NotAI69420
      @NotAI69420 Год назад +22

      Because this cod doesn’t suck

    • @guncolony
      @guncolony Год назад +6

      yeah nobody but the most hardcore COD fans would've cared about CW and VG

    • @jolbertti7421
      @jolbertti7421 Год назад +4

      Worst of all 3 but best views 🤔

    • @hachelyd_i3232
      @hachelyd_i3232 Год назад +5

      It's dumb how Ace still isn't verified

  • @WuvPain
    @WuvPain Год назад +28

    I love restock, not only can a consistently use stems, but what nobody else is talking about is that it’s pretty much fragsx3 but better. You spawn with two nades and more come back so quick

    • @pseudonym5872
      @pseudonym5872 Год назад

      Yeah, I use Resupply and Overclock together. I love having an unending supply of Tacticals and Lethals as well as Field Upgrades that recharge so much faster. I'm not sure I could give that up, even to get the benefits of Fast Hands.

    • @ytera8130
      @ytera8130 Год назад +2

      Resupply the goat

    • @yorimz8807
      @yorimz8807 Год назад

      I just use a perk that gives me 2 stims, enough before I die.

    • @pseudonym5872
      @pseudonym5872 Год назад

      ​@@yorimz8807 Wouldn't work for me - it's the Lethals I want more of. I regularly get at least a couple of grenade kills every match because I toss two at a time. But Resupply also charges Tacticals so I can toss multiple Shocksticks too.

    • @CommonSense_-
      @CommonSense_- Год назад

      Stims feel pointless now that you have adrenaline and quick fix

  • @NickDonovanMusic
    @NickDonovanMusic Год назад +52

    Great video ace and thanks for focusing on the UAV for a while too. It’s been driving me crazy and caused me to die so many times because I don’t expect it to take so long!

    • @mikefrews2542
      @mikefrews2542 Год назад

      That's a good excuse the first time but after that you should know how long it takes so it should never catch you off guard again.

    • @Schepperfeuer
      @Schepperfeuer Год назад +4

      @@mikefrews2542 3 seconds is a long time that you get caught without being able to react. Sentinel

    • @mikefrews2542
      @mikefrews2542 Год назад

      @@Schepperfeuer well take it on the chin then. Stop complaining and adapt, then take the L when caught off guard and accept the result.
      Are you an adult? If so then act like it.

    • @NickDonovanMusic
      @NickDonovanMusic Год назад

      @@mikefrews2542 lol

  • @SONICX1027
    @SONICX1027 Год назад +98

    I remember during the Beta that I was able to have fast hands, scavenger and hardline with battle hardened. I wish it was the case from the beta

    • @mrautismo420
      @mrautismo420 Год назад +2

      Hell nah that wouldve been broken af, they should move scavenger tho, too many good perks at that spot

    • @mrautismo420
      @mrautismo420 Год назад

      Bruh i jus noticed scavenger is on the first perk class what

    • @jamallowen5816
      @jamallowen5816 Год назад +42

      @@mrautismo420 lol how is that broken that’s like a basic standard class setup in pretty much every call of duty besides these new ones where they do too much for no reason

    • @hachelyd_i3232
      @hachelyd_i3232 Год назад +21

      @@mrautismo420 Scavenger is way worse than it was before. Battle Hardened doesn't completely cancel out Flashes and Stuns like the old CoDs. What op is suggesting isn't broken at all

    • @Rb889
      @Rb889 Год назад +10

      @@hachelyd_i3232 This. Scav only restocks ammo, and it's not always a full magazine, there's a set amount per weapon archetype. Also, it doesn't proc when killing AI enemies, limiting its usefulness in invasion.

  • @IrisSaiya
    @IrisSaiya Год назад +38

    I don't think I'll ever be able to use anything besides Fast Hands at this point, it just feels so good. I was sad at first when they moved Quick Fix to Ultimate from the Beta, since I couldn't use QF and High Alert, but FH and QF feel too good together I'm fine with that change.

    • @arcticowl1091
      @arcticowl1091 Год назад +4

      That's a good thing, high alert is just gonna dumb down your awareness.

    • @hittman1412
      @hittman1412 Год назад

      I have to use cold blooded instead. Hate cheap deaths from enemy streaks

  • @Llamedos
    @Llamedos Год назад +19

    Can't do without fasthands. Have always used any perk in earlier COD games which speed up weapon changes and reloading times. Love your videos, Ace! Always helps with my choices of attachments and best setups! Keep them coming, mate! 👍

  • @M3RKMUS1C
    @M3RKMUS1C Год назад +16

    Fast Hands = GOAT 🐐

    • @FRMC_SALMON
      @FRMC_SALMON Год назад

      How does this not have more likes lol love your videos m3rk!

    • @banded30099
      @banded30099 Год назад

      Damn hey m3rk

    • @darxis8822
      @darxis8822 Год назад

      im in your walls

  • @AuxOwl
    @AuxOwl Год назад +5

    I’ve been using fast hands on all of my classes because it helped me not be caught off guard while reloading as much (bc of the new staged reload mechanics) but had no idea about the other benefits 😁 thank you

  • @avramepilepsia
    @avramepilepsia Год назад +11

    One thing that really annoys me about the killstreak animations is on Tier 1, it removes all HUD items during the animation. If you are calling in a UAV and a teammate runs by, there is no friendly tag over their head, so I find myself team killing people accidentally. Hopefully that is patched soon.

    • @M4SOPMODII
      @M4SOPMODII Год назад +1

      Same. I usually hide before calling my UAVs and stuff just so I don't have to worry about that.

    • @avramepilepsia
      @avramepilepsia Год назад

      @@M4SOPMODII ditto, I learned my lesson after calling one in on a Dom point and wiping three of my teammates rushing point from the opposite side I came from 😂 Two team kills and a reflected dmg death 😂

  • @LittleBigBwner
    @LittleBigBwner Год назад +51

    The MW2019 ones were definitely better, and made a lot more sense than swiping a phone screen like you're unlocking the thing. They definitely need to speed that stuff up

  • @TheJchip
    @TheJchip Год назад +5

    Hot take. I enjoy that they slowed this COD down a little bit in general. I feel it adds more variety in play because not everyone is bunny hopping around with an SMG. The big exception to this is the footstep changes it really hurts flanking.

    • @TheShapeshifter
      @TheShapeshifter Год назад +1

      I just walk towards people when I'm flanking and only really sprint if I need to cover a long distance. Plus, you get to keep your gun up so it makes it easier to kill people because they'll most likely sprint towards you, not knowing you're there. It's a bit more tedious to flank, but not impossible like most people make it out to be.

    • @TheJchip
      @TheJchip Год назад

      @@NeightrixPrime ya it’s still not uncommon but it is less common then MW19 where it was virtually everyone. The higher skill lobbies I get in are generally less hyperactive

  • @Donut1776
    @Donut1776 Год назад +6

    Thanks for covering this, Ace. I’ve always seen this iteration of Fast Hands as the old Slight of Hand Pro perk in the old CoDs. I’m glad to see that this type of perk is back.

  • @twmffatfiction
    @twmffatfiction Год назад +5

    In fairness, Amped in 19 did state that it did not effect pistol or melee weapon swap speeds.

  • @XXavv
    @XXavv Год назад +31

    Because of staged reloads being a thing, it made me really loved using fast hands lol
    Pretty much a necessity to my class setups

    • @hachelyd_i3232
      @hachelyd_i3232 Год назад +14

      Staged Reloads should only be for empty reloads imo

    • @meechtree5795
      @meechtree5795 Год назад +3

      @@hachelyd_i3232 i liked staged reloads, but i actually agree. it’s very easy to be out in a situation you’re completely locked in a reload even if it just started and you never took the mag out

    • @okinshield7167
      @okinshield7167 Год назад +2

      @@meechtree5795 reloads are cancelled if you don’t pull the magazine. If the magazine is out of the gun then you can’t cancel it

    • @jcmsaucey6555
      @jcmsaucey6555 Год назад +1

      @Okinshield Except for some guns it's uncancellable as soon as you pull the bolt back, or for some LMG's if you just lift the cover...

  • @BeardedZee
    @BeardedZee Год назад +3

    The amount of times I've died from calling in kill streaks is ridiculous. I've put together a few kills, playing well, and instead of getting rewarded for my performance, I'm getting held back and hindered... for what reason? It's absurd.

  • @sleepwellmychild
    @sleepwellmychild Год назад +1

    I agree about the killstreak animations. When I get more than one stacked up, I feel the need to find a safe little hidey hole to call everything in, and that doesn't exactly feel good in such a fast paced game.

  • @WorkInProgressX
    @WorkInProgressX Год назад +1

    As a compulsive reloader, fast hands is glued on every package i have

  • @TheDeadeyeDuck
    @TheDeadeyeDuck Год назад +3

    should've included some launcher testing as well. am curious how it affects reload and swap speed with those.

    • @JeviPachingan
      @JeviPachingan Год назад

      It's definitely improved, specially on the rpg

  • @jayz4dayz763
    @jayz4dayz763 Год назад +4

    Quick fix is also another perk im finding to be underrated if u ask me. Been using that more than Ghost.

    • @TheEthizle
      @TheEthizle Год назад +3

      Quick fix on objective modes is nuts. Sitting on an objective almost removes the health regen delay

    • @h31sman
      @h31sman Год назад +1

      Overkill, tracker, hardline, quick fix is pretty OP for aggressive play. SMG/shotgun combo hardly loses gun fights up close & quick fix helps with follow up kills.

    • @jayz4dayz763
      @jayz4dayz763 Год назад

      @@h31sman I need to trying using hardline more. Just been liking resupply or fast hands more. This video showed me I was right for using fast hands like I was lol.

    • @h31sman
      @h31sman Год назад +1

      @@jayz4dayz763 the mid perk probably has the most flexibility for preference. I stay away from fast hands and instead just try to anticipate the enemy better. Hardline giving UAVs at 3 kills rather than 4 is too massive to pass up on for me.

    • @jj.jayjay.
      @jj.jayjay. Год назад

      @@h31sman double time over tracker

  • @AjCanDoitAll
    @AjCanDoitAll Год назад

    Can feel infinity ward lurking around Ace’s videos ready to nurf positive things in game 😂

  • @Antwanio87
    @Antwanio87 Год назад +2

    I totally agree. I feel so sluggish in the beginning of matches before fast hands is activated

  • @Excessive_complaining
    @Excessive_complaining Год назад +4

    Idk previously I saw hardline as a waste of a perk but this time around it actually feels like I'm earning the score streaks way quicker I went from mw2019 barely earning vtol jets to gunship every game.

    • @h31sman
      @h31sman Год назад +1

      Hardline giving UAVs at 3 kills instead of 4 makes it a must for me. The difference between getting 4 kills in a life & 3 is crazy. But yeah same feeling overall.

    • @soulrebel6309
      @soulrebel6309 Год назад +1

      Yessss Hardline

  • @DustyRaider
    @DustyRaider Год назад +9

    Personally, I like that streaks take longer to call it, if you’re doing well enough to be calling in a killstreak it’s mostly fine by me that you have to get out of the action just a little before calling a streak. Not a huge disadvantage but just enough to slow me down. I usually just quickly drop behind cover for a second or activate all of them right after I die

    • @wratherbe5549
      @wratherbe5549 Год назад +4

      Some ppl don’t mind, but it is very annoying to others when many changes are made to revert the skill ceiling. While these animation times being doubled is a very small contribution to that, it is annoying when the ttk is fast and the spawns are rather broken (based on team proximity not proximity of enemy team which ruins fast paced modes like hard point) I don’t find that these things do anything to make the game slower paced anyways (assuming that was their main intention)

  • @RotaryPoweredRX
    @RotaryPoweredRX Год назад +1

    Here's a tip for you, x, at the start of your matches when you don't have fast hands,use only weapons with fast handling speeds and reloads like pistols. I'll use my eagle to one shot people, clear the room and reload the bigger and slower handling weapons

  • @dcoidua
    @dcoidua Год назад

    Ace I appreciate how you don't waste our time with huge intros. I literally had to get a browser extension to skip intros for some of the other cod RUclipsrs. Like I'm not watching 2:30 of preroll on a 10 minute video lol.

  • @DankDan15
    @DankDan15 Год назад +47

    Curious how the weapon swap speed is affected with the quick aim grip on a pistol

    • @Griffith74
      @Griffith74 Год назад

      and what would it look like doing the inspect?

    • @louistorres0054
      @louistorres0054 Год назад

      It’s nearly instant but like still half a second with fast hands and the quick swap grip. I use that with snipers and a Glock to just spray if I miss a shot

    • @xCrazyIvan606
      @xCrazyIvan606 Год назад

      I'm pretty sure, as the video shows, that pistols aren't affected by Fast Hands. Like previous games, that was the inherent nature of pistols. They had a faster swap speed, perk or not.

    • @xCrazyIvan606
      @xCrazyIvan606 Год назад +2

      @@Griffith74 I tried this last night and I couldn't get the inspect animation to trigger while I had the pistol out in 'fast draw.' I could only inspect the weapon once I had fully stowed my primary.

    • @Griffith74
      @Griffith74 Год назад

      @@xCrazyIvan606 thanks for trying it out

  • @alexmo1941
    @alexmo1941 Год назад

    Just found this channel, thanks for being a non clickbait channel with test data.

  • @ClayDunks
    @ClayDunks Год назад

    Ace to a milly 🎉🎉🎉 let’s go man so happy to see the channel poppin again

  • @choppaa4204
    @choppaa4204 Год назад +3

    Uav+counter uav+chopper gunner with score streaks and hardline gets you a chopper gunner with 5-6 kills

    • @ReedsAuto
      @ReedsAuto Год назад

      Really? Going to have to try that.

    • @choppaa4204
      @choppaa4204 Год назад

      @@ReedsAuto you get score towards your streak for captures, assists, kills confirmed etc. it adds up and you get chopper gunners left and right. As someone who identifies as a helicopter I find this combo very entertaining. You can wreck a lobby pretty quick with one good chopper gunner spawn trap

  • @fuzzynuttz5092
    @fuzzynuttz5092 Год назад +7

    It's good but I think resupply is more useful, especially for recharging Stims cause the ttk in this game at times feels way too fast

    • @yimwee2401
      @yimwee2401 Год назад

      Feel like thats counterintuitive cuz ull die before you can use multiple stims directly due to the fast ttk.

    • @ryanlopez1050
      @ryanlopez1050 Год назад +1

      You don’t need stims with quick fix

    • @davidwu3076
      @davidwu3076 Год назад +2

      @@ryanlopez1050 then you can't use ghost. uavs pop up every minute

    • @ryanlopez1050
      @ryanlopez1050 Год назад +1

      @@davidwu3076 shoot them down,I don’t think people know how easy they made it in the game

    • @sirtoxic5147
      @sirtoxic5147 Год назад

      @@ryanlopez1050 Restock is at least just as good if not better. Having constant flashes to prevent people from holding angles is fire. Plus you get two grenades that come back over time which are amazing in this game because they're so big and help flush out enemies as well

  • @theankotze1292
    @theankotze1292 Год назад +1

    I really miss running both fast hands and resupply like i did in Modern Warfare.

  • @JVBAIN1
    @JVBAIN1 Год назад

    Could not agree more about calling in killstreaks, feels like I’ve spent YEARS calling in UAVs and CUAVs this game

  • @ipastsavagei9553
    @ipastsavagei9553 Год назад +3

    I miss the agility perk that allowed you to mantle and maneuver faster over obstacles..

  • @Duality_19
    @Duality_19 Год назад +4

    Pretty good I’d rather a weapon perk tho or a buff to all guns

  • @MichaelAivaliotis
    @MichaelAivaliotis Год назад +1

    With fast hands, when you have 2 primaries, it’s faster to swap weapons than it is to reload. Saved me many times.

  • @stephenfisher6650
    @stephenfisher6650 Год назад

    Calling in a uav and counter on shipment was brutal feels like an eternity

  • @ReboyGTR
    @ReboyGTR Год назад +6

    *Use it on all of my classes.*

  • @TurtleMatey
    @TurtleMatey Год назад +5

    Would be nice if Fast Hands made pulling yourself out of the water faster because that animation is brutal. I agree that streak call-ins are way too slow, the character literally just pushes a button, it doesn't have to be that slow. Also, hate the delayed perk system in general.

    • @hittman1412
      @hittman1412 Год назад +2

      Man vaulting in this game is so frustratingly bad.

  • @rreyes7994
    @rreyes7994 Год назад +1

    THEY NEED TO ADD MORE CUSTOM PERK PACKAGES! 5 isn’t enough. Idk why it’s even a thing. Should be able to put any type of perk in every class like the other CODs

  • @Evan_Makeba
    @Evan_Makeba Год назад

    Ace crying about Dead Silence is literally a meme at this point. 😂😂😂😂😂🤣🤣🤣🤣🤣

  • @josephpaulduffey873
    @josephpaulduffey873 Год назад +17

    I'd like to see a comparison of the original MW2 with this new one, movement, speed, ads wise etc, just enough to solidly answer whether this slow, often awkward, movement is a return to the "best COD ever".

    • @ecole146
      @ecole146 Год назад +3

      +1 to this. Looking at some old gameplay from MW2 I do think it was slower than the new game, but I think a lot of it has to do with the addition of slide, dive, and tactical sprint.
      In OG MW2, when your sprint ran out you had to walk. meaning you couldn't move around the map quite as quickly and had to slow peek corners more often, but it never felt slow because sprint was as fast as you could go, but regular walk speed wasn't slow. In MWII, walk and strafe speeds are unbelievably slow compared to sprinting and sliding.

    • @hachelyd_i3232
      @hachelyd_i3232 Год назад +2

      Og MW2 was definitely faster than this slog. MW3 and BO2 are even better when it comes to speed

    • @boocomban
      @boocomban Год назад

      @@ecole146 OG MW2 have marathon perk allow you sprint like a mad man. as well as you can spam strafe and jump shot pretty quick. It doesn't have movement penalty like MW2. And the map design is not huge unless map like wasteland.

    • @donemso3469
      @donemso3469 Год назад +3

      @@hachelyd_i3232 that's a straight lie, COD 4 and MW2 movement is MUCH slower than anything past WWII, thanks to Tac Sprint and movement in general. It was just enough to compare MW19 maps and COD 4 maps and how fast you can travel around the map in both games, and the only thing that has become way slower is strafe speed and ADW while walking, other than that, you guys have absolute 0 idea

    • @TheShapeshifter
      @TheShapeshifter Год назад +1

      @@boocomban There were other big maps like quarry and derail. Older cod games movement were much slower to traverse through without marathon. Unlike these new games now where you have infinite sprint as a base ability now.

  • @BetaCuckAlpha
    @BetaCuckAlpha Год назад +5

    It works the same was as Amped from MW 2019. Switching from primary to a pistol is a fixed speed. Fast Hands improves weapon swap speed from primary to primary/launcher. In 2019 equipping snakeshot on a revolver would cause it to have a primary weapon swap speed and be affected by Amped. Haven't tested that particular combination in MW2, but in general Fast Hands is not going to help swapping to a pistol.

    • @veknio
      @veknio Год назад

      I have just tested this on mw2 private match, i can confirm that Fast Hands improve the weapon swap speed with the Basilisk Snakeshot (just the shotgun attachment), by about 40%

  • @FillsFantasyFactory1
    @FillsFantasyFactory1 Год назад +4

    First of all
    Fast Hands should be in 1st perks.
    Second of all
    I wanna more perk packages. Why do I have the option to have 12 loadouts but only 5 perk packages

    • @jj.jayjay.
      @jj.jayjay. Год назад

      You need more than 5 perk packages? i only need 1 perk package

    • @FillsFantasyFactory1
      @FillsFantasyFactory1 Год назад

      @@jj.jayjay. Yes I do, Since you cant edit perk packages mid game. And I like to assign one perk packages depending on playstyle.

  • @Melted_TF
    @Melted_TF Год назад +1

    I ran fast hands at first, but then I switched to cold blooded due to so many VTOL jets being used. I’m genuinely interested in what you have to say, maybe I’ll switch back!

  • @natem9890
    @natem9890 Год назад

    This is gonna make the devs put fast hands in the ultimate category

  • @TastySnackies
    @TastySnackies Год назад +100

    It’s pretty sad that they have to design slower animations in order to justify Fast Hands. Sounds like backwards game design.
    Edit: Keep realism out of arcade shooters. If I want realism I’ll go play Arma or Butthole Scratcher Simulator 2023.

    • @Ribs4Lunch
      @Ribs4Lunch Год назад +7

      I had similar feeling about weapon tuning and how many of the attachments make the game worse….unless you tune it.

    • @xenondestiny
      @xenondestiny Год назад +2

      The entire game is backwards game design

    • @__-ni1kz
      @__-ni1kz Год назад +1

      I believe MW19 had different animations for sleight of hand.

    • @macncheeze8941
      @macncheeze8941 Год назад +1

      How the fuck do you get that conclusion? They just made animations slow. There was absolutely nobody who developed the game that thought “hmm I’m gonna make the animations slower so people will use fast hands!” That is dumb as fuck.

    • @dylonvr9595
      @dylonvr9595 Год назад +5

      Nope it doesn’t seem to me that is the case, they tried to get closer to realism, they’re not close to realistic but they really upped the authenticity of components

  • @user-om8ni9qe9l
    @user-om8ni9qe9l Год назад +3

    It's also really good for cutting down the time for swapping to a launcher / take down a UAV

  • @birbdad1842
    @birbdad1842 Год назад +2

    100% in the fast hands club. Can't play without it and as you said, I'm also getting killed in the beginning of a match just from being used to it.

  • @ThineHolyBacon
    @ThineHolyBacon Год назад +1

    Fast hands is so nice. The killstreak callins are one of those things that I tend to just activate once there's a spawn swap or I just spawn after dying due to how long it takes

  • @bardenhick2121
    @bardenhick2121 Год назад +17

    If you’re not using Double Time, Bomb Squad, Fast Hands, and Quick Fix in 6v6 respawn modes what are you doing

    • @Kylar_Godslayer
      @Kylar_Godslayer Год назад +9

      Using ghost

    • @gb12rulez
      @gb12rulez Год назад +1

      Using tracker

    • @xrphoenix7194
      @xrphoenix7194 Год назад +7

      @@Kylar_Godslayer quick fix is way better than ghost

    • @kylebush5934
      @kylebush5934 Год назад +5

      Replacing Double Time with Battle Hardened. People are spamming Flashes like crazy, at least in my lobbies.

    • @Aperez06.
      @Aperez06. Год назад +2

      Bro bomb squad is such a clutch perk it’s not even funny. The amount of times I should have died but didn’t is amazing

  • @ohnoitisnt666
    @ohnoitisnt666 Год назад +4

    I think the slower streak call in is a positive thing as it forces the speed freaks to pause for a second before they can corner jump over and over again.

  • @cowshaveclaws
    @cowshaveclaws Год назад

    I got so drunk watching this and taking a sip every time you said "Fast Hands"

  • @That_Puppet
    @That_Puppet Год назад

    I think a lot of people are forgetting that you can still fire your gun while calling in streaks and using some equipment

  • @blahblahblahblah6546
    @blahblahblahblah6546 Год назад +3

    They completely ruined the perk system by delaying the perk til halfway through the game

  • @static9061
    @static9061 Год назад

    I love fast hands but only behind hardline perk. What would be so nice is if they bring back the wild cards in compensation to maybe weapon attachments. Perk greed was nice to bringing novelty to the game , not everybody had the same perk/weapon attachment line up as you and that was genuinely fun

  • @HazopGaze
    @HazopGaze Год назад

    Slow n' tactical player here. I generally don't mind the slower animations, but that's probably because I tend not to rush unless I ABSOLUTELY have to get somewhere. Be that away from a grenade or into cover or to defend / attack an objective. A few seconds isn't much to me, as I generally prefer to take cover to reassess my position on the field anyway. Usually is a good time to call in a UAV or whatever I have on hand.

  • @ghostface0927
    @ghostface0927 Год назад +1

    Fast hands it’s critically important if you’re a team player and use a launcher to shoot down uavs. The launchers weapon swap speed and reload speed is very slow (as it should be). And the quicker you can shoot down a streak and swap to your gun the better because you are incredibly vulnerable when shooting down streaks.

  • @simonkammeyer4334
    @simonkammeyer4334 Год назад

    I can't tell you how many times I've died on shipment trying to throw a stupid cluster mine. That streak has got me killed so many times. It has such a slow throw down time.

  • @sytheopath1241
    @sytheopath1241 Год назад

    Omfg the animations take FOREVER!!! I have flashed myslef sooooo many times and have died while placing equipment like 3 times per match lol

  • @Dimucc
    @Dimucc Год назад +1

    This game is too catered to camping. We need a slower ttk and faster animations

  • @Postnghost1234
    @Postnghost1234 Год назад +3

    The cold blood glitch is a massive problem. If you dont have cold blood on then swap to it you will still show up on thermal scopes. If you dont start a game with cold blooded it simply doesnt work. This is most noticeable in ground war against thermal scope snipers

    • @poisonouslead85
      @poisonouslead85 Год назад

      Oh, that's why I've been glowing in people's scopes on kill cam. Thank you dude, I was trying to figure out what was going on with that.

  • @gauntend386
    @gauntend386 Год назад

    I’ll say it again, when putting time in a perspective of deaths: 5 seconds to call in a uav and counter uav means even with the slowest ttk smg you will die a total of 17.86 times.

  • @sethmoyer
    @sethmoyer Год назад

    The fast hands LMG reload guy is living dangerously by not checking for debris under the feed tray!

  • @No1SpiderManFan
    @No1SpiderManFan Год назад

    Thank you for posting this. Finally someone understands.

  • @MazeMaker4Life
    @MazeMaker4Life Год назад +1

    Personally I prefer the spotter perk. Being able to see everyone's equipment is so useful to help figure out where people are, and getting hacked claymore/bouncing Betty kills is so satisfying when the chat is on haha. Being able to hack through thin walls is Soo good on alot of the maps too.
    EDIT: also as a side note I don't care too much for the fast reload speeds because after a gun fight I typically die to how slow the standard health regen is rather than getting caught half way through reloading a weapon. I can reload pretty much any weapon and still have to wait for the health regen to kick in before I can start moving again anyway

    • @Smafferfiss
      @Smafferfiss Год назад

      Hacking enemy equipment is the most satisfying of kills. If you haven't tried placing two c4's on the ceiling and putting up a camera, I would highly recommend. You can detonate the C4 instantly without leaving the camera :D

  • @isakhwaja
    @isakhwaja Год назад +1

    I won't lie, I like the slower pace of this game, MW19 was too fast paced for me but I'm getting old so that may be it.

  • @kingoftherevolution4855
    @kingoftherevolution4855 Год назад +1

    Tbh, I'm not sure if the streak animations are slower than e.g. mw3
    My friend once complained that it's too fast nowadays cause you would have to get safe and be thoughtful about calling stuff in before

  • @Dragoonsoul7878
    @Dragoonsoul7878 Год назад

    I think the UAV/CUAV call in being slow is good for the game.
    If I get a UAV and fail to check my surroundings/listen for those loud footsteps it is fair for me to die. I am calling in a UAV which has no practical counters and will see YOUR location with certainty as YOU don't have Ghost yet.
    On the flip side if I get a CUAV and hold onto it till you get a UAV I don't immediately deny you the sweeps keeping this balanced with launchers preventing it from becoming the only practical solution.
    Calling in a UAV the frame you got it was almost always a good choice in the past. If Ghost was a start of match perk then it being an incredibly quick animation is fine since there is no certainty it will work so there should be little to no risk.

  • @BlackStar300
    @BlackStar300 Год назад

    One could argue that the longer KS call in time is to help with the UAV spam and to also make it so you're more vulnerable for a time. Granted I'm not sure IW really *looked* that far into it, but with everyone talking about the UAV spam and not having ghost at the start maybe its good to have the times be longer.

  • @SpiritofFireMrVader
    @SpiritofFireMrVader Год назад

    For me, Scavenger and Fast Hands/Sleight of Hand are a must

  • @gohansoloz2814
    @gohansoloz2814 Год назад

    If u lay down while calling uav or strwak it calls the streak without pulling phone out, complete animation cancel. Works on laying down and getting up.

  • @Centrifuze
    @Centrifuze Год назад +1

    The time it takes to call in a killstreak isn't nitpicky at all... I can't even count the number of times I've been gunned down like the degenerate I am for thinking I had the time to call in a UAV real quick. By the time you're able to even begin firing, they've already gotten you down under 10 health most times (if not just already killed you).

  • @LittleNeighour
    @LittleNeighour Год назад

    I've thrown fast hands on every class since blops2. I couldnt imagine not using it in mw2

  • @unclesam77
    @unclesam77 Год назад +1

    I think someone just wanted extra hours at work with those kill-streak animations

  • @clearskies2822
    @clearskies2822 Год назад

    I've been using Fast Hands since unlocking it and I can't imagine ever taking it off. Nothing else in that slot is even close to as good.

  • @Wordabscess
    @Wordabscess Год назад

    I often find myself not using UAVs in the life I earn them because it just takes too much time. Fasthands is a crutch on every setup that isn't just about using a single weapon with a good reload+mag size. Can barely throw a trophy in a competetive objective game without fasthands. - Let's all look forward to IW making it an Ultimate Perk eventually.

  • @zM00Nx
    @zM00Nx Год назад

    I love how this game is so F'd up the first test in Ace's video is basically just testing whether the perk actually does what it says it does.
    Reload, use equipment and swap weapons faster
    *tests reload times
    Wow, it actually does improve reload speed. We're off to a surprisingly great start here.

  • @STAAHP
    @STAAHP Год назад

    Who remembers how smooth BO1 was? You could call a UAV, CUAV and Blackbird in a second

  • @williamhenderson2661
    @williamhenderson2661 Год назад +2

    Most of my deaths are from loading a bowl mid match too slow and getting shot.

  • @UncraftedPlays
    @UncraftedPlays Год назад

    I completely agree with your statement.
    The animations (especially for DS and Killstreaks) are WAY too long and are ruining many aspects of how the game plays.
    I love the phrase "Don't change something that isn't broken", but IW have clearly never heard about that.

  • @tyrbaan7295
    @tyrbaan7295 Год назад

    To this people going "WAAAAA!!! I HAVE TO USE FAST HANDS TO SPEED THINGS UP!!!" You are aware, that's literally the entire point. Some of the animations, yeah, sure, that makes sense, but literally the point is to make you use stuff faster.... Its just as easy to say "WAAAAAA!!! I HAVE TO USE A PERK TO SPRINT FOR A BIT LONGER!!!"

  • @joshtodd3322
    @joshtodd3322 Год назад +1

    Personally, hardline is my favorite. Being able to get a uav in three and counter in 4 is just so dang efficient

  • @FEWGEE1
    @FEWGEE1 Год назад +1

    I've been killed so many times when calling in a UAV due to how slow the animation is. It's a shame fast hands doesn't do anything to speed up that.

  • @thndr_5468
    @thndr_5468 Год назад

    Imo I like the longer animations. Feels more real and I just like having them.

  • @Hawtload
    @Hawtload Год назад

    if you want the authentic CoD experience, equip SCAVENGER, FAST HANDS, GHOST, and DEAD SILENCE.
    keep sprinting and killing as many as you can so dead silence keeps refreshing.
    if you're good with throwing knives this is a great build for it.

  • @njs-tv6565
    @njs-tv6565 Год назад

    battle harden, overkill, fast hands, quick fix, is just..perfect i run it all the time

  • @angrytaylor3710
    @angrytaylor3710 Год назад +2

    I love fast hands, the slow reload of the Lachman sub kills me

  • @UpToSpeedOnJaguar
    @UpToSpeedOnJaguar Год назад

    Fast hands may as well be mandatory for me. Grinding shotgun camos is torture without it.

  • @velorama-tkkn
    @velorama-tkkn Год назад

    Slow ADS, slow reload and no reload cancel has made fast hands a really strong perk. It's my default 3rd perk. Minibak with fast hands has very little downtime.

  • @Aikano9
    @Aikano9 Год назад

    I use extra tactical, double time, restock, and high alert.
    High alert has saved me countless times, and I love to flash/stun someone for and easy execution, throwing knives and cooked names are also fun

  • @gunswinger3110
    @gunswinger3110 Год назад

    Yeah, wish they kept the MW19 style of calling in killstreaks. If they wanted to make it a bit flashier or different, they could've made the player bring their hand up to their headset quick and easy.

  • @robwhitmore3040
    @robwhitmore3040 Год назад

    I haven't tested yet but starting to fire again while reloading shotguns has been an absolute nightmare.

  • @f0r35ts3
    @f0r35ts3 Год назад +1

    i like fast hands because it changes up the animations, and i think they usually look better than the normal reload animations

  • @baconburgeronly3089
    @baconburgeronly3089 Год назад

    I do love this channel I like seeing all the stuff I normally wouldn't care about but now I can't help but notice it really is cool