One Small Change to EVERY Warframe (Ash to Mag)

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  • Опубликовано: 22 дек 2024

Комментарии • 612

  • @soosboons4444
    @soosboons4444 Год назад +94

    For Gauss, if we talk about speed alone then they should also add a speed bonus to his Redline. It's funny how it improves all the speed of your other actions but not running.

    • @morphum15
      @morphum15 Год назад +3

      That's a really good point. You absolutely expect that it would do that, but it doesn't

    • @sgtiz4399
      @sgtiz4399 Год назад +4

      i think better would be duration doesn’t make the meter take200 years

    • @EngagingOverImmersive
      @EngagingOverImmersive Год назад +2

      As a gauss player, I don't care about machrush speed. I think a flat 1.5x sprint speed on redline would be cool.

  • @vladtheimpaler9152
    @vladtheimpaler9152 Год назад +15

    Fun fact, mag's greedy pull used to pull stuff through walls back in the day. For allies too. I don't think they like stuff that works without needing LoS on your target. There was a whole meta with Nekros Mesa and Mag for defense relying on Mag pulling energy orbs Nekros procced from corpses on top of Mesa so Mesa can just chill in a spot and shoot stuff. Also to note mesa had 360° aimbot on release

  • @saiyanwarrior5056
    @saiyanwarrior5056 Год назад +145

    As a limbo main, I love you're idea on thr grayed out enemies, it would make it easier and more fun for both a limbo player and their team to know what's going on

    • @Galvantez
      @Galvantez Год назад +3

      How do you main as Limbo in Warframe? Are you more of a solo player? Or are you 'that guy' like a Hydron Limbo or something?

    • @saiyanwarrior5056
      @saiyanwarrior5056 Год назад +13

      @@Galvantez I only say I'm a Limbo main because 47% or so is my play time as him lol

    • @iona401channel7
      @iona401channel7 Год назад +3

      I agree i also confuse too when i cast skill 1 to enemy but nothing changes that i sometimes thinking is this skill working or my noobness that the skill is hitting other person

    • @NeuralSensei
      @NeuralSensei Год назад +2

      Assuming the enemies aren't gorey already, but maybe increasing contrast as well would work for everything. Without having to go into weirder styles like cell shading

    • @saiyanwarrior5056
      @saiyanwarrior5056 Год назад

      @@NeuralSensei I like that idea just the same, just a more distinguishing look between who is and isn't within the rift would be very nice and help a lot

  • @chunkitliem3635
    @chunkitliem3635 Год назад +312

    I think for Limbo I want his cataclysm to have a core inside, similar to how Octavia's amp work, when nullifier enter the cataclysm, they just act like they aren't in the rift and only destroy the cataclysm when the bubble touch the core

    • @Meowsamurai
      @Meowsamurai Год назад +30

      Great idea, but since you can't reach enemies in dimension other to yours you won't get a chance to prevent breaking the cataclysm anyway.
      Still better then current version of the interaction though.

    • @SamanthaLaurier
      @SamanthaLaurier Год назад +5

      Yes
      I don't play Limbo but that's SUCH a perfect QoL for those that do

    • @bartz_man
      @bartz_man Год назад +13

      ​@@Meowsamurai could keep the nullifier in the rift then. But to still make limbo work to get rid of it, have the shield bubble be immune to weapon damage. That way you're forced to at least aim a bit and hit that floating backpack.
      Or the bubble could turn off only stasis, not the cataclysm itself. That way nullifiers would still be a threat until dealt with, just not the pure nemesis they are now.

    • @kiraphobia222
      @kiraphobia222 Год назад +5

      @@bartz_man Yea, it should only work on Statis and Rifted Enemies, Limbo is highkey useless in any content where Nullifers can spawn

    • @chunkitliem3635
      @chunkitliem3635 Год назад +1

      @@Meowsamurai yes I understand that limbo can't hit enemy in other dimension, that's why I think this change is acutally reasonable, this make Limbo have to do works to get rid of the nullifier either by entering the bubble to kill the nullifier or leave the dimension and destroy the drone creating the bubble

  • @DragonxFlutter
    @DragonxFlutter Год назад +70

    Part 2!
    Also: I'd like to see this kind of thing done to things other than the Warframes. Like Operator, Companions, Weapons, Vehicles (K-Drive Archwing Voidrig Railjack), maybe even mission types and tile sets if you feel confident enough for such topics!

    • @jakevortex919
      @jakevortex919 Год назад +1

      I was actually talking to my friends about specifically bone widow, it would have been awesome if it could use the other arch melee weapons. And would have been funny to see sock em bopper necramechs.

  • @megagrowlithe
    @megagrowlithe Год назад +377

    Hm... for Loki, what if they went the Harrow route? Harrow got Preparation built into his Passive, so maybe allow Loki to have Auto Breach built into his? Would be a neat little change. Definitely doesn't fix his issues at large, of course, but it'd fit his role as a stealth frame.

    • @hartantoanggoro
      @hartantoanggoro Год назад +19

      I would prefer a limited duration for decoy for a decoy ability as semi specter ability like duality.

    • @WolfHeroEX
      @WolfHeroEX Год назад +12

      I could see this being useful very early on, but there's a few things that would make this change feel underwhelming, even when considering that it's Loki.
      1. As you progress into the base Helminth system, you'll get your hands on Perspicacity which given Loki's current kit can easily be fit in to give you a 100% hack chance option for some energy.
      2. If you're not a fan of spending the energy and/or you want to hold onto Loki's full kit or use another subsume option, you still might not find a better option (on Loki at least) to replace Auto Breach with in your Parazon mod loadout. Mercy kills are something you have to go out of your way for in (most) spy missions and they don't tend to have effects that make the action worth the time spent. Most effects during a hack or post-hack don't benefit Loki as he's invisible, non-aggro'd and unlikely to benefit much from buffs outside of speed. Honestly the only Parazon mods relevant to Loki (again, in a spy mission) is Auto Breach itself, and then if you really want the ninja/trickster motif via mercy kills, Blood for Energy (assuming you don't have enough efficiency/duration or Zenurik's Wellspring/energy pizzas) and either Hit and Run or Runtime but never both as parkour speed and sprint speed don't interact.
      Even then, you could just comfortably toss your movement options onto Loki himself. He's only really used for invisibility and his decoy into swap technique to bypass laser walls, and they don't require strength or range so you'll have tons of customization space.
      ... But... Honestly, Ivara does all of what Loki is used for (minus swapping decoys around which could be done with Nova instead) and more with one augment mod. And she has tons of damage multipliers to use elsewhere. If you have Amalgam Barrel Diffusion, slap that onto a secondary and grab Motus Setup as well, then bam: No need to bullet jump or sprint, you're Samus now. Or, Dashwire with sprint speed if you prefer.
      I know this wasn't a discussion on Loki as a whole, just about the suggestion of Auto Breach, sorry about that. I always get caught up in the Loki discussion because I feel awful for the frame.

    • @PetroleumJellyJuggernaut
      @PetroleumJellyJuggernaut Год назад +2

      NO😂😂😂😂

    • @worldofoblivion977
      @worldofoblivion977 Год назад

      ✋️I like this

    • @Player-tz4yv
      @Player-tz4yv Год назад +1

      That would be great, i mainly use Loki for spy missions because of the Perspicacity helminth ability which grants autohack

  • @SamanthaLaurier
    @SamanthaLaurier Год назад +53

    As an Umbra main, that health and shield regen on Slash Dash would be AMAZING

    • @jon_eliz99
      @jon_eliz99 Год назад +5

      Yep, I currently have gloom on his 1st because i cant reliably play SP without hp regen but it's boring, and this would be awesome

    • @SamanthaLaurier
      @SamanthaLaurier Год назад

      @@jon_eliz99 I just use four Tauforged Azure shards for regen

    • @starstreakalex7372
      @starstreakalex7372 Год назад +5

      @@AEspiral I know what you mean, because even though his HP bar goes grey during slash dash, I have seen the values decrease, so it's either a bug or not true invulnerability

    • @wolfwarrior1176
      @wolfwarrior1176 Год назад +5

      Honestly i would love to have life steal on the exalted blade. Like a % based life steal. Mostly cause i consistently forget slash dash is a thing.

    • @jamesn0va
      @jamesn0va Год назад +1

      Dude do yourself a favour and don't main umbra. He just bad, get litteraly anything else except hydroid.

  • @krydow7379
    @krydow7379 Год назад +60

    For Gyre I feel like it would be nice to have a survivabilty passive on her roll since she has a nice special animation, but nothing going on with it. It could be a quick invisibility or a shield restore.

    • @PERSONAfan01
      @PERSONAfan01 Год назад +9

      Yeah. It's weird that it does nothing. Limbo is an ability in of itself with the Rift hopping. With Protea it has enhanced mobility/go farther at the very least.

    • @Q.A.D.D.
      @Q.A.D.D. Год назад +5

      Sadly she is not the first in this situation. Hyldrin also has a fancy roll animation that does nothing.

    • @soccpuppet4638
      @soccpuppet4638 Год назад +5

      Nerfed rolling guard on it since she goes invisible for a second? Just status immunity during the roll and lingering middling DR after?

    • @krydow7379
      @krydow7379 Год назад +1

      @@soccpuppet4638 Yeah this would be much more practical, I was thinking about the invisibilty because of the animation.

    • @SandyTheTryhard
      @SandyTheTryhard Год назад +2

      How bout for every enemy she rolls through she gets some damage reduction? itd be easy to set up with her 2 or honestly any of her shocking abilities?

  • @Creamstar14
    @Creamstar14 Год назад +50

    For part 2(or later) I keep telling all my friends that Yareli really should have the "Exulted K-Drive" that she is themed around. Let Merlina have K-Drive mods!

    • @soccpuppet4638
      @soccpuppet4638 Год назад +15

      So many kdrive mods offer niche things nothing else can, that I think this would really put her to a good spot: not meta, but good for these who's willin gto work with her
      You have a huge slam shockwave, getting free energy by doing tricks, getting 5 whole seconds of invul right after mounting, options are there if you wanna put together something silly

  • @alexblackwood2316
    @alexblackwood2316 6 месяцев назад +2

    Here after they announced actually implementing the Frost change along with the cold status rework in Jade Shadows haha. Nice to see that the community eas asking, and DE did deliver on it.

  • @Erryx
    @Erryx Год назад +11

    A small change to Limbo I personally feel would be good would be for Stasis to briefly slow enemies before bringing them to a complete stop, at least in the case of Cataclysm. Cause an issue I've had a bit with Limbo, is that enemies at the edge of Cataclysm will walk into it, be frozen for a second, then as the Cataclysm shrinks, they unfreeze for a second, as they then run back in, and the process repeats. And it makes it tedious trying to hit them when they're constantly shifting states rapidly. I feel like a brief slowing effect would allow enemies to embed themselves more into the bubble before it's shrinking catches up to them, thus giving more time to deal with them between states.

  • @Lektoss
    @Lektoss Год назад +7

    Love that idea for Garuda. Simple but it opens up so many possibilities.

  • @singletona082
    @singletona082 Год назад +7

    One small change to Oberon:
    Decoupling the 'synergy' between his abilities so yo udon't have to cast hallowed ground for renewal to give armor or reckoning to strip armor.

  • @dwenzybenzy
    @dwenzybenzy Год назад +13

    Banshee's Sound Quake can get a huge damage boost from Sonar but only if Sonar is applied on a certain body part (center of mass, which is usually the torso or the butt). I wish Sonar had an Augment to make it always apply at the center of mass so you can have actual Sound Quake builds.

    • @holonholon1141
      @holonholon1141 Год назад +3

      My dream buff for Sound Quake is to just have it scale off the number of Sonar procs on the enemy, up to a cap of 7.

    • @Cross1nsan1ty
      @Cross1nsan1ty Год назад +11

      Or, just hear me out on this. Make it so that Sound quake hits the Sonar mark reguardless of where on the enemy it is.

    • @dwenzybenzy
      @dwenzybenzy Год назад +3

      @@Cross1nsan1ty That's also a good idea, it would easily make the ability endgame viable.

  • @DivingHawker
    @DivingHawker Год назад +23

    For Hildryn's Aegis Storm : be able to caste Pillage to maintain Aegis Storm.

    • @paulthelaika
      @paulthelaika Год назад +1

      Nah, DE nerfed already the shield restore ability from helminth on her and many other abilitys. I dont think DE is going to (re)enable a shield restore spam during her ult...

    • @DivingHawker
      @DivingHawker Год назад +4

      @@paulthelaika It's annoying because there is not way to really sustain her 4 without Balefire's augment, a Raksa Kubrow or arcanes. Because of that, plus it's rather weak use compared to other abilities, many people subsume more useful abilities over this one.

    • @XxX_afterHours_XxX
      @XxX_afterHours_XxX Год назад

      @@paulthelaika why not just give her a cooldown then? lavos has it on his, just make it a 5 second cooldown between casts of pillage!

    • @lordfrogIII
      @lordfrogIII 2 месяца назад

      The Prophet

  • @danser_theplayer01
    @danser_theplayer01 Год назад +28

    Pro tip: you CAN use melee in spectral scream (yes narmer shooting melee, incarnon, exodia, glaives, and gunblades too), and hold aim so when you walk chroma doesn't turn away.
    Recently they also fixed it to get buff from vex armor, but it's damage output is still garbage and is maybe somehow useful on armor less enemies with wisps surge (because roar can't be put on chroma without substituting vex armor, and that would give less damage than vex armor).
    Just using it for condition overload +80% base damage seems utterly useless in current conditions.
    Meme away, Tenno!

    • @NeuralSensei
      @NeuralSensei Год назад +1

      My idea is a chromatic overload augment which keeps switching the element if target already received the current element proc and scales the damage with condition overload.

    • @just_one23
      @just_one23 Год назад

      Wouldn't mind if Chroma shoot a dragon breath with all the basic elements to prime enemies in front of him and it covered a much wider cone

  • @filanfyretracker
    @filanfyretracker Год назад +5

    For Frost I think id include the ability to pick up your globe and bring it along too. Like hold the cast button and you can walk around like an arctic eximus.

  • @Sasha_Sasha69
    @Sasha_Sasha69 Год назад +1

    this guy is the future of the game. having so much enthusiasm is often the key to success. i can feel that i have some suggestions like these, but i just have no motivation to discuss them now. i also have no good channel

  • @theladywhoblurblesatfish
    @theladywhoblurblesatfish Год назад

    This was delightful, and I'd love a part 2. Big agree on the Lavos change. I've had the same thought about his element toggles as an option since the day I started playing him. He's a huge amount of fun, but I often use his abilities at half power because I'm forgetful in the heat of battle and fail to queue up his next element. Thanks for all your hard work, both in content and community! You've made playing Warframe so much more fun~

  • @Ianpact
    @Ianpact Год назад +1

    Interesting. Looking forward to part 2.

  • @Ariel-hb6kv
    @Ariel-hb6kv Год назад +11

    That khora change really hits different, I have been farming her ever since she released and I'm still missing one part first time I've gotten the prime before the base version

    • @EyobDChek
      @EyobDChek Год назад +1

      Yeah mine was a 2 year grind I was so fucking upset at the rng

    • @jamesrutherford4862
      @jamesrutherford4862 Год назад

      ​@EyobDChek thank God for the circuit that's how I got her

  • @LFiles48
    @LFiles48 Год назад +7

    For Lavos, I inverted his hold/tap mechanics in the options. So I tap to activate an element and hold to cast. I think making that default would be good, it helps me a lot in high intensity missions (tap-tap-cast, alternate between whatever element the faction I'm fighting is weak against, prime them for CO melee or Cedo Shot), but I don't think so many players know that's a thing you can change in the options.

    • @NeuralSensei
      @NeuralSensei Год назад +1

      Yes its superior and the suggested passive augment would need to work with both control settings.

    • @thatotherguy3756
      @thatotherguy3756 Год назад

      Hear me out, a pasive augment that does that, retain said chosen element, and gives you more durration (sence his durration scales with his status durration too)

  • @allennewborn936
    @allennewborn936 Год назад

    That Frost change I 100000% agree with. So many times in the past and even some recently with those that are new to steel path, put down several bubbles around the defense node or out in the field of battle, making it an utterly unenjoyable mission. This would save so many headaches. Great call man.

  • @LDSG_A_Team
    @LDSG_A_Team Год назад +9

    For Ember, I'd like it if the energy drain from maxed flame shield had a cap on how much it could ramp up, similar to Valkyr's Hysteria. The fact that it doesn't stop ramping up is really punishing if you aren't paying close attention at all times.

    • @ERBanmech
      @ERBanmech Год назад +1

      That is what subsuming nourish over her 1 and adding the exothermic augment is for, means you can easily rapid cast her 4 (which also increases heat rate for her 2) and easily cast her 3 to reset the drain, just add flow or blue archon shards for energy so you have a bigger battery to make use of the extra energy.
      Likewise you could also just add tons of amber shards to increase the energy you get from exothermic, use flow for a big battery, and subsume a different ability.

  • @starstreakalex7372
    @starstreakalex7372 Год назад +1

    I love the loki idea, because in a damage and kills per second meta, using a frame that is based around not killing the enemeis and instead outsmarting them and deceiving them can feel like a detriment. You're trading any offensive abilities for utility, buffing and debuffing, so it makes sense to have something like you mentioned.

  • @theexurian1079
    @theexurian1079 Год назад

    Loved this video. There is always so much theory crafting and idea of how you can improve a Warframe.

  • @darkumineru1681
    @darkumineru1681 Год назад +1

    11:25 i think he needs not the charge time (shards has fixed it quite a lot) i think the change that he used to have way back when corrosive was able to full armor strip make his 1 reduce armor per hit (how they do it they can chose from many changes) they can make it "if target hit has 10 corrosive procs fully remove there armor" or "remove 18% armor on hit" or anything ells that does it has it lets him deal damage and fits him (i love the idea of cannon ball barrage weakens the enemy so a quick shot from your flintlock dual pistols or blunderbuss or hand cannon ball kills them

  • @yeoldpubman
    @yeoldpubman Год назад +2

    I always thought it'd be neat if Frost's 3->1 combo did damage based on the snowglobe's current health. Throw up a bubble, let it absorb enemy fire, then pop it for a nuke that scales via enemy damage like Absorb/Iron Shrapnel/Defy.

  • @TheRealMichelozzo
    @TheRealMichelozzo Год назад +6

    Wasn't thinking of having a 'not a decoy decoy' as a Loki Decoy improvement so you surprised me there. Honestly I'd just like it if the Decoy scaled off your Health/Armor/Shield values, so other frames could use the actual decoy functionality of Decoy with their improved defenses. Even if it doesn't get anything like your Adaptation or other ability damage reduction %s, just having Inaros level Health or HIldryn level shields on it could help in protecting squishy defense targets, squishy allies, or buy time to pick up someone who dropped. Plus it would help Loki himself if he has any sort of durability investment, or gets some incidental durability increases from teammates (such as bonus shields or health from any number of buffs)

    • @tt.th4n
      @tt.th4n Год назад +2

      when decoy dies, it blinds enermies. that would be nice 😅

    • @RossKyle95
      @RossKyle95 Год назад

      Or if it was actually just a hologram why it has a health pool puzzles me haha shouldn’t take damage

    • @shaderunner7.0
      @shaderunner7.0 Год назад

      I would actually like the suggested change, I have had Loki decoy in my early days trigger alarms in the Spy Vault because if it actually making them not only alert, but aware of an enemy, so they go and trigger the alarms

  • @AlienFromBeyond
    @AlienFromBeyond Год назад +7

    Interesting, the Mag change I would make would be to simply allow her Magnetize's pull to still work after the target's corpse has despawned. This lets it be a more reliable control ability without needing to jump through jank hoops like combining it with a Helminth'd Well of Life or Blood Altar, as it's a limitation not described in the ability itself that can really throw people off.

  • @jamesk2325
    @jamesk2325 Год назад

    Great video! I almost don't like watching it, /almost/, because these suggestions are all so reasonable and awesome it hurts they won't happen
    Proof you nailed it!

  • @TehCakeIzALie1
    @TehCakeIzALie1 Год назад +3

    One change for Sevagoth: fix his passive so it activates more than once per mission, or at least doesn't lock him out of Last Gasp. Sevagoth and Inaros's passives both actively make them less survivable in their current state, which is fascinating.

  • @rockenston
    @rockenston Год назад +1

    The Soundquake change sort of makes the augment even worse since you can't apply blast procs with it as often as you can while channeling, but on the flipside you can get huge benefit from a blast primer to literally earrape someone to death. If I were to propose a change I'd probably double down on its CC potential by making it a LoS obstacle for enemies (thus both luring enemies in and protecting Banshee herself from stray shots (because for some reason she is locked in animation and vulnerabe to any incoming damage))
    Great video!! Hope to see part 2

  • @theurbanreanimator7244
    @theurbanreanimator7244 Год назад +1

    Im happy to hear someone agrees that Frost isnt just some garbage frame, ive been loving him

  • @eyywannn8601
    @eyywannn8601 Год назад

    5:32 Had the same idea bouncing in my head, where if you hold it, you can go full ora ora with the fireballs.

  • @Rajclaw
    @Rajclaw Год назад

    I like a lot of these changes, I feel like some would be an incredible boost to the frames while others might be better as augments. I hope you do this again!

    • @matthewtalbot6505
      @matthewtalbot6505 Год назад +1

      The thing with turning some of these changes into augments is that makes them have to be good enough to replace another mod in your build.

  • @3kingmet3
    @3kingmet3 Год назад

    i love someone actually giving a solid ideas how to improve warframes that have been dead for years due to their lack of attention because even their prime variants are already out
    i used to be a hydroid main but due to being super squishy and having to charge up even the ultimate which is his best ability and one ultimate consuming another unlike khorra which does similar things just much better he just got unviable
    and those changes would make him fun again not having to wait 2 seconds before i can finally stun enemys like all other warframes

  • @TheMrCtoer
    @TheMrCtoer Год назад +3

    For Khora I would actually make it so Kavats in deimos always give genetic codes, because as it stands, its really annoying when you find a group of cats and scan them, only to end up with 1 code.

  • @VoidWanderer92
    @VoidWanderer92 Год назад +9

    One general change I'd love to have implemented is Warframes automatically aim gliding whenever you transfer to Operator mid-air, so you have more time to save yourself before you fall off the map.

  • @Wooskii1
    @Wooskii1 Год назад +1

    I really liked most of your Ideas. Lavos tap to imbue was my first thought when I got him. Also the Frost and Limbo fixes! I can't count how many times I've wasted a burst damage attack (heavy melee, headshot, nuke, etc.) before realizing I was inside a random Limbo's dash (void)

  • @marshthemushling333
    @marshthemushling333 Год назад +4

    I don’t think I have a fave Idea, but I do really wanna see a second video to see what you think Oberon needs, since he’s my main

    • @quenquent95
      @quenquent95 Год назад

      As a fellow Oberon main, knowing he got issues, I would however suggest one thing more in the QoL category : allow renewal to be re-applied to teammates who lost the buff.
      Right now, if a teammate jump in a nullifier bubble or outside the map, you have to re-cast renewal if you want to heal them again. Why can't they recover the buff by walking in the renewal zone again?

    • @fitzviandraduivenab2790
      @fitzviandraduivenab2790 Год назад

      ​@@quenquent95 i'd rather they remove the bs requirement of enemies must be standing atop hallowed grounds to armor strip with reckoning. If you still want to change renewal, then i suggest a basic numbers tweak (i cant do shit with his regen in sp XD)

  • @a_level_70_elite_raccoon
    @a_level_70_elite_raccoon Год назад

    Overall great suggestions. I don't regularly play any of these frames, but the changes sound reasonable.

  • @dilo1603
    @dilo1603 Год назад +2

    As a limbo main having the color effect would be divine and make me play with him in public QuE again

  • @knicklichtjedi
    @knicklichtjedi Год назад

    I really like your suggestion for Gara and Hildryn!

  • @Madman13K
    @Madman13K Год назад +3

    yep, this is all really well thought out, and actually worth watching just for the insight alone.
    The one of these I'd really love to see is letting Garuda switch her melee weapons, just because that would be incredibly cool and unique, for all that it's probably the least likely to actually happen.
    The only one I'd probably disagree with is Gauss; more speed is good, but I feel like what is really needed at this stage is some way to make tighter turns with said speed so you can more easily control it. Perhaps by having aim put you into a reduced speed slide where you can turn more sharply, with the slide conserving some momentum so it isn't too crazy

    • @TehCakeIzALie1
      @TehCakeIzALie1 Год назад

      Maybe give him a Mario Kart-esque speed boost coming out of the slide too, for fun.

  • @Fixti0n
    @Fixti0n Год назад +2

    Something i would like with Chroma's 1 would make it more like what he is based of, the DnD Chromatic dragons, so how it looks like depends on what type of damage he deals, fire could shoot an Ember like fireball, Electricity could be a single cast line, Aci....Toxic could be the way it is, and Cold could be a channeled cone.
    Woudnt make him come back to relevance, he needs a lot of help, but he would get more of an identity.

  • @__8120
    @__8120 Год назад

    as an inaros main (yes we do exist) I'm so glad you didn't mention anything like giving him shields or buffing his abilities or anything like that. Inaros's current niche is "current objective: survive" and that's it he really fills it well, and so many people don't seem to get that.

  • @xamus-wn-6023
    @xamus-wn-6023 Год назад +4

    For Oberon, personally, I'd remove the Reckoning armor strip restriction only on Hallowed Ground. It's weird how Mag or Frost can do the exact same thing with their ults while needing less investment and less energy. Otherwise, Oberon's kit is decent enough.

    • @NeuralSensei
      @NeuralSensei Год назад +1

      And maybe adding some armor strip to his 1 cause the projectiles are already unpredictable.

  • @AminahDemrane
    @AminahDemrane Год назад

    finally got a chance to watch this ( Duratan68) very interesting view point on the small changes, would love to see what small change you'd make to Revenant, Wisp or Zeyphr. please continue with the 2nd half of the frames.

  • @Ran1k
    @Ran1k Год назад

    I liked your voice, it was interesting hearing your comments about each warframe

  • @VetriVade
    @VetriVade Год назад +5

    *scrolls immediately to limbo*
    I agree. As a limbo main I love limbos kit but my biggest issue is READABILITY!

    • @Meowsamurai
      @Meowsamurai Год назад

      Hey, I've noticed a lot of whining from limbo mains about eximus changes like he's „absolutely unplayable without subsumed abilities“, is it true? What do you think?

    • @Meowsamurai
      @Meowsamurai Год назад

      Also I have readability problems on him too, that little change would be great

    • @VetriVade
      @VetriVade Год назад

      @@Meowsamurai i still play him! Have to play him slightly differently now but some eximus could hit limbo even before the rework so its not too big a change imo. Most notably some infested eximus could 1 shot limbo in the rift before rework so its not too different for me. Infested eximus used to keep me on my toes during lvl cap runs because their gas clouds could kill me, now eximus abilities are very telegraphed so its not all bad news
      Currently making a build video on limbo but I have no fucking clue when it'll be done lmao 🙃

    • @fitzviandraduivenab2790
      @fitzviandraduivenab2790 Год назад

      ​@@VetriVade The difference was back then, eximus units can get frozen in stasis from the get go

    • @TehCakeIzALie1
      @TehCakeIzALie1 Год назад

      @@Meowsamurai The real issue is that Limbo is now just objectively worse at Defense objectives than Frost. Snowglobe blocks ranged attacks from everything, but Cataclysm doesn't block ranged attacks from Eximus units anymore. This is most noticeable on Steel Path Excavation and Mobile Defense; when the objectives can die in less than a second of prolonged fire, Limbo simply isn't a viable alternative to Frost anymore.

  • @kosame33
    @kosame33 Год назад

    Great video! I recommend adding a what Frame to Frame in the title to help the video with aging beyond the current Frame pool.

  • @BunBros
    @BunBros Год назад

    That Khora change you propose I wish it was real. It took me 3 years to finally get her. Granted I kept giving up on the farm but the point still stands it took me a long time.

  • @stevenslantrellious8322
    @stevenslantrellious8322 Год назад +1

    Making Loki's clone immune to all sources of damage is just a no brainer

  • @KirbzYyY
    @KirbzYyY Год назад

    9:26 for gyre, I use a 340% strength build with some duration and range and molt augmented, combined with hildryn's pillage, you get nearly a map-wide AoE armour/shield strip and I get 1,7k overshields with pretty much each cast, I feel like giving me DR on top would be a bit busted, but then again it is in the context of using helminth to fix survivability, which I honestly don't think is necessarily a bad thing, she packs *a lot* of dmg with the build I have running.

  • @janovmi2
    @janovmi2 Год назад

    not a single frame mentioned is my cup of tea so im patiently waiting for pt2

  • @Dishinshoryuken
    @Dishinshoryuken Год назад

    16:05 what is going on with the blocked out view?
    Thanks for giving your insight on a small change here and there
    Would be a interesting ride seeing your take on making the Deluxe skins that are not Silver Grove Spectres into their own respective frames
    Keep doing your thing and appreciate you still being around for Warframe info
    Cheers

  • @trulyhigh7051
    @trulyhigh7051 Год назад +1

    The problem with gauss is what his 4th ability benefits from duration. So between running slightly faster or shooting like machinegun maniac i believe players will choose second. Instead i think gauss should benefit bonus speed with Redline - wille active not only reduce cost of fist skill, but increase its speed bonuses. Makes sense to me.
    Also Loki concept is great - smartest thing about Loki ive heard.

    • @TehCakeIzALie1
      @TehCakeIzALie1 Год назад

      I can see an argument for boosting Gauss' speed with strength; if running faster charges Redline faster, completely balanced Thermal Sunder nuke builds would become more viable. More build diversity is always fun, after all.

    • @trulyhigh7051
      @trulyhigh7051 Год назад +1

      @@TehCakeIzALie1 you got the point, but there is a problem I think. Thermal Sunder is more useful indoors rather then I open locations. And indoors charging Redline with running at godspeed will be quite... questionable. I'm running gauss w duration + speed and even this sometimes does not letting me run freely indoors, so Redline charges up by spamming 1st, not by running marathon. Idk, will increase speed affect this - like, 10% of battery per such a dodge and + ?% per meter in distance of that or you are free w your 10% per use but still.
      Or mb I'm stupid and can't run fast enough indoors:)

  • @cosmonautfae841
    @cosmonautfae841 Год назад +2

    This may be too big but her third being a flat armor removal really kills it beyond being a way to restore objective shields for me personally. Crush for the most part can cover the shield regen (and then some with the overshield) so making the armor strip scale would help it immensely for higher end content.

    • @Meowsamurai
      @Meowsamurai Год назад

      What if it would work like that one melee mod that reduces base armor, so there would be limited amount of casts for each enemy?

  • @stevet6975
    @stevet6975 Год назад +2

    For anyone who's still wondering, ivara's navigator can be used on any projectile and i mean every. Stropha's heavy. Exodia contagion. Her own quiver arrows (u could stuck cloak arrow on your sentinel and be invincible with enough range) yea. Using exodia contagion navigator is pretty fun lol

    • @filanfyretracker
      @filanfyretracker Год назад +1

      it works with the Arca Plasmor too.

    • @shaderunner7.0
      @shaderunner7.0 Год назад +1

      It works on frigging Tatsu projectiles lol
      Might also work on Octavia subsume to some degree

  • @jarple
    @jarple Год назад +3

    Ash Skill 1: Throws more shurikens depending on Ability Strength.

  • @whoeveritisicannot
    @whoeveritisicannot Год назад +1

    11:23 wow, DE did exactly that!
    along with some "minor" changes

  • @nbdeity
    @nbdeity Год назад +2

    Very interesting video! Im curious what change you would make to my main Vauban, as well as the rest of the cast, so im hoping for part 2!

  • @morphum15
    @morphum15 Год назад

    I love all of these points, especially the one for Frost. Ever since Gara was added with that function already a part of her wall, I've been saying the same thing. As it stands right now, snowglobes get in the way more often than they help, particularly if you're trying to use an AoE weapon

  • @dsvdaniel9031
    @dsvdaniel9031 Год назад

    Vey, nice!!! Agreed with all changes suggested!

  • @dadebutler2383
    @dadebutler2383 Год назад +2

    Limbo's biggest issue right now isn't limbo himself. It's the game. Everything limbo does, while exceptional. Is tossed in the wind in group play due to how rift functions. Id like cataclysm to lose all of the damage and simply globally put everything on the map into the rift for a duration. Obviously they'd have to nerf stop time and the rift surge augment. But I think it truly cripples him to only be a local annoyance.

    • @darthplagueis13
      @darthplagueis13 Год назад

      If they nerfed stasis, then there wouldn't be a point in having all enemies in the rift. Literally, the point of the rift mechanic is to lock down parts of the map and isolating enemies from each other. If you shifted the whole map into the Rift, all you are really doing is giving a bit of energy regen to your allies and stopping them from interacting with things.
      No offense, but mapwide Cataclysm is simply stupid

  • @sarbe6625
    @sarbe6625 Год назад

    I think for the Lavos change there's an easier, more streamlined solution to achieve the same result. It's practically never used or talked about but Warframe does come with the option to "select" an ability, which is then marked out as the blue dot below the crosshair, aswell as a blue glow on the icon in the bottom right hand corner. You can then press a bindable button (middle click by default) to cast that ability without need to press the number buttons.
    I suggest that we allow abilities cast through this method to retain the element selection of the previous cast. We could add a little display below the indicator showing what the last element cast was aswell for a helpful reminder.
    This way we can get this new feature implemented without obstructing already established normal player behavior. Making it purely an addition, instead of a trade-off.

  • @highfighter219er5
    @highfighter219er5 Год назад +1

    Nice food for thought should be fun to watch!

  • @handofmyths
    @handofmyths Год назад

    Ah yes, the number of times I accidentally try to attack enemies on different plane of existence because I couldn't tell is... something...

  • @MasterChef5311
    @MasterChef5311 Год назад

    You don’t know how many spy missions over the 7 years of playing I only used Loki for spy’s and you just blew my dumb mind with that decoy switch teleport trick

  • @detrimidexta
    @detrimidexta Год назад

    Back in the days Greedy Pull didn't have line of sight rule, it was implemented later to nerf "bunker" strategies (like when Excal nuke the map, Nekros despoils and Mag pick everything up)

  • @SneakybeakyScrub
    @SneakybeakyScrub Год назад +1

    adding on to the loki idea, it would be great if depending on if the decoy was an enemy or ally it changes the version of his augment teleport. iirc it makes the decoy immortal instead of him since its an ally, so having the fake enemy would give him the option to activate his discount mesmer skin even without enemies around

  • @Taoscape
    @Taoscape Год назад +2

    I assume that Titania vetoed Gauss having more scaling with his speed lol
    Speaking of Titania, I can't wait to see part 2. I bet the recommendation would be to have her 2nd ability be combined into one buff, but she also could have the use of a companion unlocked in Razorwing, or even have Protea's tethers scale down to her size rather than blocking her vision.

    • @merlintheageless
      @merlintheageless Год назад

      Yeah, the visual effects not scaling down in Razorwing are annoying, Mesmer Shield causes your screen to effectively flicker. However, the big change I want for Titania is for them to fix the facing angle bug when you use Operator. Usually, when you switch from Operator to your Warframe you inherit the Operator's facing angle, but when Titania is in Razorwing, you inherit Titania's facing angle instead which is extremely disorienting.

  • @xgardenofedenx
    @xgardenofedenx 11 месяцев назад

    Honestly I absolutely adore Caliban and Citrine and I'd love to see them get love in the future. I cannot wait for what future augments they might have. One change I'd like to see for Caliban is him being able to summon all Conculysts at once if he chooses and them being scaled based on the mission level. For Citrine, I would like to see Preserving Shell have a sort of Guardian Shell effect that Zenurik tree has where the shield is added to them rather than being conditionally temporary and have an effect where if it's shattered the effects remain for a short duration or possibly explode with status effects around the target.

  • @icewrack9152
    @icewrack9152 Год назад

    Hydroid: Grineer walks up, TheKengineer whiplashes him with his gun. Made me chuckle.

  • @Legend78n
    @Legend78n Год назад +1

    For Banshee, I like the increasing damage per second.

  • @AegixDrakan
    @AegixDrakan Год назад

    You know, I also very much agree that people are Sleeping on Frost. I've started using him for Archon Excavation missions and he's phenomenal there.
    You also got me to start considering using some frames that I haven't touched in ages, like Ember and Equinox!

  • @ethanfrese1995
    @ethanfrese1995 Год назад +1

    I know he wasn't covered in this video, but I feel a change Nidus should get would be, enemies killed while affected by his 4 get turned into infested allies. It's always felt strange to me that the infested warframe couldn't amass a horde of infested. Am I crazy or would anyone else like to see this change?

  • @iuploadthereforeiam3606
    @iuploadthereforeiam3606 Год назад

    Projectiles controlled by Ivara's Navigator suffer from damage falloff, but in a really interesting way. Rather than calculate the falloff by distance traveled, the calculations use the distance between Ivara and the damaged target. For instance, ignoring damage ramp-up from Navigator itself, a Navigator-controlled Stropha projectile will deal less damage to a target further away from Ivara than a target closer to Ivara, regardless of the order they are visited in, reducing the instances where Navigator could be useful (e.g. to negate the effects of damage falloff from weapons that suffer from it). This may have changed since I last tested it about two years ago, but I haven't seen anything in the patch notes about it since.

  • @ArmageddonChess
    @ArmageddonChess Год назад

    Loved the gyre one!

  • @tiltskillet7085
    @tiltskillet7085 Год назад

    Also that Garuda idea is brilliant.

  • @captf
    @captf Год назад

    Having farmed Khora twice (once to keep, once to feed to the wall), I must say: "Absolutely!" to that pity mechanic suggestion. Keep the costs in-line with the other blueprints, and it's golden.
    Getting to round 8 without a specialised frame set up of your own can be a challenge enough

    • @captf
      @captf Год назад

      And a change I'd make to Limbo would actually be on how the entry into and out of the rift works *for other players*
      It shouldn't be that a player just runs into the rift tear to follow you in, but they should need to dodge into it as well. The zone can be reasonably lenient in size, so it doesn't require precision.
      That can help prevent the massive confusion from new players, who get stuck in there, while keeping it thematic.

  • @Chillton
    @Chillton Год назад

    That visual change to Limbo's abilities would be awesome

  • @Siramez
    @Siramez Год назад

    I like the video! Part 2 would be nice, I also did my changes too on certain frames just for fun so let me know what you think!
    Ash 1st ability - I would make the seeking shuriken augment baked into the ability and rework the augment to make it an AoE armor strip.
    Banshee 4th ability - Reduce energy drain, otherwise ken's change is nice.
    Equinox 4th ability - not needed but I would like an increase in casting speed.
    Frost 2nd ability - make it a 360 degrees AoE inflicting 10x cold to enemies within the radius. Range increases the radius.
    Gyre 4th ability - increase in casting speed.
    Loki 1st ability - make it duration based than health based
    Nova 2nd ability - after explosion, grant player back health and shield based on damage done
    Oberon 3rd ability - reduce energy drain, provide damage reduction like citrine
    Rhino 2nd ability - cancel iron skin at any time.
    Styanax 4th ability - immune to damage while in use
    Vauban 3rd ability - damage vulnerability applies to enemies hit that survived
    This is all I can think of.

  • @SmilesEdgeworth
    @SmilesEdgeworth Год назад

    Another change I would offer for Limbo is to allow the ability to interact with stuff that are inside his void. I was doing a defection mission with my friends(One of which decided to go Limbo), and he put his void over the final Med booster, and because it and the defects were in his void, I couldn't interact with them at all, so the mission was halted until he removed his void.
    Worst part is, I know there are other missions and interactable objects where this becomes a problem, and I sincerely hope it gets fixed at some point.
    Also, if Frost's Snowglobe gets the ability to allow friendly shots through either side of his snowglobe, there's no reason the same effect can't apply to Limbo's void!

  • @plotius
    @plotius Год назад

    Part 2. I learned a lot of things I didn't know. like the inaros and limbo ones. I didn't know enemies had any indication they are in the rift

  • @AlanM1106
    @AlanM1106 4 месяца назад

    For gauss it would be nice if he got a bug fix instead as if you enter Archwing while redline is active next time you cast it, it might not let you go above 80% battery as if you were in a nullifer bubble.
    That’s the best description I could come up with if de sees this I’m happy to send a clip of this

  • @silverlyder
    @silverlyder Год назад

    4:30 you can use melee while spectral screaming btw

  • @abdoolzaidtoorabally4284
    @abdoolzaidtoorabally4284 Год назад

    for hydroid, I'd change it such that if he is in his puddle he can use his tempest barrage to teleport him to wherever he is aiming it at

  • @tamrielic_wastelander3337
    @tamrielic_wastelander3337 Год назад

    Mag only has the LoS Requirement on Greedy Pull as well as the reduced Range on Subsume because you used to be able to use Xaku to skip Iso Vaults and Pull the rewards through the door

  • @EngineeringDruid
    @EngineeringDruid 3 месяца назад

    As a harrow main, your change would be amazing (i use lasting covenant augment) as i sometimes need to recast to get the a non minimum buff (teammates killed the enemy i was going to let damage me). Also this would remove the downside of lasting covenant: losing regular access to the invincibility button. Also would give harrow a way to sink some more energy

  • @bartoszkrawczyk5921
    @bartoszkrawczyk5921 Год назад

    I like your ideas!
    If you do a second part - I have a small thing for Protea you might agree with - that being fixes for Blaze Artilery targeting.
    It is reaaaaally wonky with some boss targets. Won't shoot capture targets, for example. Is really annoying with Angels on the Zariman, because it won't target them in their first phase, sometimes will target them in the second phase, etc etc... It really works weirdly. Fix that, and Protea is a perfect frame.

  • @gault6546
    @gault6546 Год назад

    Additional stuff i'd want:
    Ash: Upon initially activating Blade Storm, up to 8 enemies within his immediate vision and within a certain range are marked.
    Caliban: Lethal Progeny spawns all 3 Sentient Drones if you hold the ability key, much like Vauban's 1. But the energy cost does not get discounted.
    Chroma: Spectral Scream could instead infuse your current weapon with the active element, much like how Xata's Whisper works. tho he does need a bigger rework.
    Equinox: Buff Mend and allow it to restore Overshields on every kill so it can compete with Maim.
    Frost: Replace his Passive with Biting Frost. It might just be me but even Biting Frost doesn't feel that strong.
    Gyre: Her 1 could also act as a mini Snow Globe and grant DR and / or Shield Recharge to allies inside, just as an additional effect.
    Hydroid: I'd rework him to have his kit revolve around Undertow, where he can speed around and drown enemies. Although he might be too similar to Grendel. (Not a small buff I know, but nothing else comes to mind)
    Loki: Or just make his Decoy invulnerable, reduce the duration and reduce aggro range (if necessary). Titania has Lantern and other Warframes can shut down rooms with CC. Irradiating Disarm does this too. Being able to distract a bunch of enemies within a fixed area for a fixed duration should be fine.

  • @nnamdi5469
    @nnamdi5469 Год назад

    I think a good change for Lavos would be to make it so you don't need to hold the ability button to add an element. Just make it so when you press an ability button, that element is added, if that element is already added or you already have a combined element, the ability is used instead. You could then hold to cast an ability without adding an element, but it's just faster to then double tap the ability to cast it with it's element, giving you some extra damage as well. You could even press two abilites at the same time to instantly add the combinmed element. This would dramatically speed up cast times and make him a lot less frustrating to play since you don't have to spend ages getting each ability ready with the added elements.

  • @thatonehuman0001
    @thatonehuman0001 Год назад

    if you do end up doing a pt 2, as a nekros main i want to bring up the idea of his first killing his own shadow of the dead so we can pick which ones we have with us

  • @Ductilewheel465
    @Ductilewheel465 Год назад

    Would you be able to do a full in-depth video on the mod Quick Thinking. I've watched so many videos of others explaining it but can't fully grasp what it does, and whenever I watch one of your videos, you make it so I can understand every little bit of information and it would help a lot.

  • @Devilsruinguy
    @Devilsruinguy Год назад

    As a gauss main I approve of the change you suggested

  • @justinfarias255
    @justinfarias255 Год назад

    I love the Garuda suggestion 👏

  • @TMHedgehog
    @TMHedgehog Год назад

    I think for Loki i'd aim to make his decoy more like a non-moving wuclone, and have it actually either take your currently active secondary, or use an exalted secondary.
    Using the decoy is alerting anyway, so having it back that alerting nature up with some actual damage could be fun.

  • @xXSonyKilerXx
    @xXSonyKilerXx Год назад

    Amazing video ! You should definitely post it on the warframe forum !
    I hope you don't mind me write about Hildryn's change(with credits to you ofc)😊