The actual change wisp's soul gate needs is an increase to attacks per second, not a damage increase. It attacks too slowly per second so status effects are also not as common. Tripling or quadrupling the amount of times it attacks per second while reducing its damage to tick, would improve her 4 quite a lot.
Totally agree. It would be nice to be able to sweep it quickly across multiple enemies, but the way it is, you could just fail to hit an enemy in between ticks.
@@Rizingfz08 probably a mobile autocorrect since T is capitalized in "The" at the beginning, "Tripling" was also capitalized though idk why the others didnt get the cap treatment
@@jhonatadenyel1710 what? Is that the mindset the devs had before they created Limbo? I think not. Besides, a portal gun is just a tweaked version of the current portal....so, the physics are already there
Change for Oberon I would like to see is the Renewal field effect being visible, and if Oberon/Squadmates go OOB or are tagged by nullifying effects, re-entering the field would reapply Renewal instead of needing a full recast of it by Oberon. That's how Wisp operates in regards to losing buffs from those situations, it's high time Oberon gets the same treatment.
As an Oberon main i fully agree, nothing hurts more than doing a long prebuff to have a silly high amount of healing and armor, just to see my ally immediately touch a nullifier and then have to do it all again, and don't get me started on trying to get everyone buffed at once in a survival missions where everyone runs to a corner of the map
I'd love some UI indicators that i'm healing/armor buffing on defense targets and such. There's a subtle green vfx for the heal but I have 0 idea if the armor buff even works on half the things i can heal, like drones on plains for example that float instead of touch the ground (and we all know how finicky his hallowed ground is when detecting things on it) Also yeah it'd be nice to be able to re-obtain the buffs somehow, this can also matter for temporary buffs like void fissure/relic cracking buffs. I end up playing selfishly when i have these in that I won't re-up my buffs if I still have the buff because I didn't walk into a nullifier, and it kinda sucks to not be a support anymore when you are doing that.
I agree. Also, Reckoning needs to do the same as CItrine's 1. Make it so that the increased orb drop chance stays on enemies for a moment after the ability hits. The way it works right now (enemies need to be killed by Reckoning specifically) is just useless, as after mid game it becomes very hard to impossible to kill anything with that, no matter how mutch Strength you have 9since Reckoning also has no damage scaling)
Another issue with Titania is similar to the one you brought up with Nekros; her Razorflies trigger drain abilities. Learned this a while back when a buddy was playing Hildryn and my butterflies started eating his shields alive.
@@TheKengineer ngl i did the same thing for the first part, looking at the gauss section since the homie is my fav, and then going back to the beginning
Thought it was interesting you went after Rhino's charge, rather than his passive. Personally, I'd give Rhino additional damage or range on ground slams, instead of the shockwave from large falls (because how often does that actually happen, really?).
As a Rhino main, I'd personally like to see Rhino given some movement based perk that's useful in-game. Perhaps make it where Rhino will create a slam-radius, but not suffer the heavy-landing animation. He hits the ground running so to speak.
@Bionic_Pyro Honestly just reducing the recovery frames by a lot and increasing distance on hold on his 1 would let him be more agile without needing much change to his kit
@@bionic_pyro7220 It's a massive QoL change for Rhino if he can immediately charge after landing. The stagger animation makes him feel more clunky than he's supposed to. I know he's not meant to be agile like Valkyr, but it'd be nice if he could at least avoid the hard landing.
Even though it would basically invalidate the existence of Rhino Charge, I would love if Rhino’s passive was changed to enemies being knocked away if they’re in his path during a slide, bullet jump, etc.
For Mesa's 1, i'd like if the damage is passively charged without having to activate it first, then only needing to activate it once to use the super shot For Saryn, i would add a dash upon activation of Molt, like a somewhat slower/shorter mach rush dash For Zephyr, i'd add the ability to cancel her 1 tap cast dash by jumping out of it, as too much duration can make it extremely hard to use
The Xaku suggestion actually made me laugh, because I very nearly fell off them early on for this exact reason despite loving them. It's something I've gotten used to since, but I'd love to see them have a recognisable fashion experience when using their 4th, especially considering you're encouraged to keep it up perpetually to survive and deal damage.
Nova's portals were always a pain, especially after we got Parkour 2.0 and operator mode for rapid dashing. And in recent patches it's bugged that it randomly can turn your camera when aimgliding through a portal. I so want the Portal portals instead.
Simplifying Titania's Tribute ability would be a real timesaver, as fiddling around with it in the middle of combat is one of the reasons I rarely actually use it. I also love the suggested change to Octavia, and Nova's suggestion sounds awesome enough to get me to play her. Also, if Ripline reset Valkyr's double/bullet jumps, I'd use it more often.
Everyone knows zephyr is a powerhouse; I just think a lot of people don’t like her low gravity What people are sleeping on is her 1 augment. Literally infinitely scaling damage
If I could pick only one, it would DEFINITELY be reverting Styanax! He was just soo fun. I'd immediately buy all his parts (fed to the wall). I also love the Nova wormhole idea.
Zephyr's change coupled with her passive(and really all of her abilities) would make her so unbelievably strong it's not even funny. Not complaining btw she's one of my fave frames.
So, about Valkyr's Paralysis. This ability is not as forgotten as you seem to believe. There is a really good usage with her augment that group enemies around, CC them quite effectively, and open them to ground finisher. Or rather, there "was" a really good usage… In recent updates, the augment has been changed for the worst by switching ground finisher to normal finisher. And this change ruined to whole thing since ground finisher are aoe, when normal finisher are single target. And on top of that, Talons' stance have really good multipliers on ground finisher, making the synergy quite obvious. Valkyr was able to clear nice groups of enemies with this augment (obviously not optimal, but fairly decent), but now it is worthless. Oh, and the duration multiplier is completely bugged since the change. So, why i'm saying this? If by some miracle DE finally decide to fix and un-nerf the augment, Paralysis is definitely not a forgotten ability. Way less than Ripline in any case.
Funny, paralysis is my helminth sacrifice. Ripline can open finishers at close range too (more energy intensive, but still). I want her passive looked at, personally. Ignoring hard falls is just not relevant with the parkour system existing. I think she also gets up slightly faster from knockdown, but that's fringe cases in my use of the frame
What would be nice is when hysteria is active ripline changes to the hysteria augment where you leap at enemies. Cause let’s be honest, nobodies using that augment.
I would love to see an augment or otherwise that gives Nidus a more active playstyle for team play. At the moment if everyone else kills everything you get no stacks, locking you out of your 3 and 4 completely. Something like his 3 slowly gaining stacks based off the other person's kills would be amazing. That way you could force that one person on your team instantly wiping waves to help you out, while giving them a bonus as well. Edit: Also for Xaku, I don't necessarily mind losing all my armor-y bits. But what I do mind is that Xata's Whisper gives my frame a grey look with red nodules, which becomes increasingly obvious with their new skin. Just make the coating mimic the base color off your frame, and for the nodes, the emissive color.
Good ideas for pretty much every frame there, I do have a couple alternative suggestions tho For Vauban basically just decouple the extra effects from what part of his 4th is being used, that allows a uncapped Bastille and also a vortex that still gives/strips armor. For volt instead I would say just having his 4 actually apply electric procs on top of the base effect would fix the same issue while bringing up his DPS slightly to keep up with the power creep that's happened over the years. And I think your change to wukong should apply to all exalted melee, all of them except for baruuks (only excluded because he's relatively new) have just been power creeped out of being useful.
I really wish you didn't have to run away from your own Wisp motes to get the double range from Breach Surge. It would be nice if whenever you use Breach Surge while standing in the range of a mote it would just release from that mote.
I think my favorite change that you suggested was for trinity, even though I don't play her. I think DE could make it really interesting if they added this drone and it was also an exalted sentinel.
My favorite change has to be to octavia, getting those buffs when the octavia activates them would be huge, that way only 1 person in the lobby has to learn the timings for their song. Helpful in premades, absolutely massive in randoms.
I'm loving all these change suggestions, honestly i wish the devs just, watched this video and just, did 90% adjusting for balance along the way etc, i also love how your "small change" changes depending on how bad or good the character is, good characters just get really small, either visual ui, quality of life change etc, and your suggesting that bad character should have something reworked a bit more for it to actually work in the current age of warframe, i think that's totally fair, even if some of your changed are bigger then others, some of them are really needed that's why i love watching your videos, you understand warframe on a highly technical level, and the interactions between characters, this tends to be where most dev teams, in most games fail, the create the game, but they don't play the game, they don't understand first hand what happens when you have x y z interacting with each other at the same time
Mesa should gain 5 energy when picking up ammo, it's a small change that would fit her theme and wouldn't be that overpowered and would encourage us to use our guns even if just for priming(not that she needs priming)
Oh boy I can't wait to see the change on my favorite frame at the end of the video Edit: that Vauban change would kinda break the Repelling Bastille augment, which I personally use. If you happen to see this comment, how would you remedy the broken augment? Edit 2: I agree with that Zephyr change. Also let us reload without empyting our weapon whilst hovering lmao
One suggestion I would have similar to your Styanax one - let us cast during his 4 again! DE "Fixing" the main reason I found him fun was not a great time
As a revenant main I would like to see DE change revenants passive to match his sentient/eidolon theme. Mabey have him enter a spectral form for 3 seconds after having his shields depleted similar to Hildryn and her passive. To ensure that it does not become overpowered the passive could have a cooldown timer of 6 seconds, that way enemies will still have a chance to kill revenant in the remaining 3 seconds before the passive activate again, or you could make it so that the passive only resets once his shields are fully restored.
the thing to consider with Nova's portal is that at present it does provide a theoretically quick way to instantly blink forwards if you move while casting. Having both ends be manually placed takes away from that somewhat, although much less so if you're placing at the point you aim rather than needing to be close to the location. I'd propose this in combination with a hold cast or alt cast that simultaneously puts one at the destination and one just in front of you to keep the same quick teleportation functionality.
A few of these could be augments. Like the nova one. I kinda like my high range instant laser bypass. But investing in duration to have a way to shift between locations would give way to very interesting playstyles and make her really useful in many circumstances (like running for life support in a survival mission)
12:47 the best fix for my girl would be to "fix" a probably unintended nerf from the exalted weapon buff. Back before you could switch freely between melee exalted weapons and your gun, aim gliding as Valkyr used the melee glide animation, which doesn't seem to exist anymore. Now aim gliding forces you to hold your gun instead of her talons, removing the invulnerability state. Minor QOL buff since shield gating exists and getting invuln back is as easy as pressing melee.
Mesa, mirage ,nova and vauban changes need to happen they’re such amazing ideas. Mirage isn’t my thing but tap and hold eclipse would be incredible even nerf it a little if we get that tap and hold version tbh would still be brilliant 😁
4:22 that would actually be awesome as hell, and also a good point of it not being 'stealable' by helminth frames. now if only de would watch your videos...
Some interesting ideas that sound good! I really like the Trinity idea using Lifelines drone system, though I never play Trinity as I'm terrible at support type things in games, it was a great idea.
For Oberon I would really add a little change to his 3. Technically, since your allies can get renewal only on it's first cast, you should be able for example to hold 3 to cast it additionally on each teammate, without the need to recast the hole ability, and pray that everyone will be inside it's radius. This can be especially frustrating when your teamates fall, or get nulified.
For Nezha, I would add that the blazing chakram should have an AOE on collision similar to cedo alt fire. Though, making the speed of the 1st ability scale with strength is good too.
Protea’s ultimate should literally be a copy/paste job from League of Legends own time-winding champion, Ekko. It does the thing you’d want Protea’s ability to do, passively track where you were previously up to a set time interval, and on activation you warp back to that point while regaining health and mana. The abilities even do the same “explosion on end of rewind” thing.
I was a Rhino main for years and recently switched to Nezha. I love him, easily my favorite all around frame, but your suggestion on him is perfect. I always wondered why his Firewalker speed boost was so effectively irrelevant, and this would be a nice change. And Nova's portals never made sense to me and your suggestion would make her way more fun. Plus, a great way for content creators to get silly.
Regarding Titania, I’d rather see them fix the gamebreaking bug with Tribute that makes it basically unusable. 99% of the time, the pickup flies off into the skybox, making it impossible to pick up.
They've tried to fix it and even documented their attempted change in one of the patch notes but it still happens The ability itself just needs a full rework in general
As a Titania main, I definitely am in favour of Zephyr being able to fly like Titania but much slower. If she could, then Zephyr would basically be the counter to all of Titania's problems, mainly mid CC abilities and lack of AOE. Titania is great for going fast and killing solo strong enemies because Dex Pixia's DPS is unsane, but she can't do a lot to a crowd. Lantern and Spellbind is "good enough" CC to get the job done but Zephyr can defend a point much better. Zephyr could be for slower defensive missions and Titania could be for faster solo missions.
Mesa's 4 also sucks way too much than it should since the circle gets way too small. In the past she was 360 aimbot, which i agree was powerful, but reducing it to a tiny circle so you have to aim at every enemy manually enemy and you might as well just fire a gun that doesn't use energy.
Uncapping Mesa's Ballistic Battery would add more fun to her otherwise telegraphed playstyle. Charging up that one shot to "one shot" would feel very satisfying.
Watched both your Videos on these small changes to the frames and i must say.... I do like them ALL. Hope DE Considers taking some into the game. The Portals for Nova i think might be pretty fun to mess around with. XD
I've mained Titania since Chains of Harrow released. In my personal opinion, the only change I'd make to Titania is making it so the stats of her Razorflies are effected by mods, especially their health, shields, and armor. Their damage isn't a problem. However, these little guys have fix defense stats and have priority aggro. That priority aggro causes them to be targeted before Titania or her allies. At high lvl gameplay, the fixed defenses means these little guys die very quickly, which is detramental considering they are roughly half of Titania's survivability.
The Saryn Molt timer is something ive thought about and have a roundabout way of having the timer. If you use the Regenerative Molt augment, it has a locked 10 second duration. So if you run 200% Duration, the move speed buff will match the buff duration of Regenerative Molt.
For Saryn I would just make the speed boost and clone duration the same. For Titania I would make it so healing past your max health starts to respawn Razorflies. For Volt I would make his speed ability the same duration as his shield.
Re: Titania's Tribute. As someone who plays her semi-religiously, I should point out that the quadruple-cast of Tribute synergizes with the four casts required to maximize Razorwing Blitz (this is something that could be changed). Secondly, the enemy accuracy reduction is actually a surprisingly large part of her survivability, as it seems to work separately from dodge chance, giving her a huge boost. In Steel Path, I have had it dropping literally be the difference between life and death. Personally, I would suggest that they allow the buffs to be affected by ability duration. They have a 60s duration base, which is just long enough to screw with the timing of Blitz, while being short enough that you're constantly having to manage that duration. I suspect a nerf to the base duration would be required, but having the timings be more in-line with other affects would be might appreciated.
Tribute's duration is 120 sec. Also, thank you for acknowledging Dust as being powerful. So many people seem to ignore it, even though it adds so much survivability.
The change I would do with Nidus is his 1st. Not the damage or mutation stacks, but the recastability. Currently, if you cast it in open field, you need to wait for entire carpet to roll out until you can cast another. This delay do not exist if Virulence hits the wall, making you able to stomp much faster. Get rid of that delay. Cancell the 'carpet rolling' on recast and reposition the new one somewhere else. For Rhino, I'd like a sound when Iron skin is broken and Roar ends.
Valkyr's 1 small change should be to fix her lifesteal while in Hysteria. It hasn't worked since the last patch. She currently has no lifesteal, and I'm pretty sure that's a bug.
If that Nova potral became a thing hopefully they'll give each portal matching colors, profile pictures, or some clear way to tell who's portal it is and where the other end is. Maybe even a press button on approach to teleport like Symmetra's teleporter in Overwatch.
On top of everyone has said here to change Oberon, i would give him a different passive or change who it applies to, cuz it only works on organic companions specifically. Its goes unused most of the time, since its so specific, specially since the Circuit in Duviri doesn't allow pets, sentinels, moas and specters. So it could be that the passive acts on any companion type, and if there's no companion equipped (or its dead if it was previosly equipped) it applies on Oberon itself. (Including the once per mission auto-revive.)
Your editing on the nova portals is so S tier, I'm still not 100% convinced that you actually used a glitch and didn't just edit these together to showcase your change
I like the idea for Zephyr since the rest of her setup works really well together. I did remove her two (since her four is basically just a better version) in favor of Dispensary, but that's not a complaint. Her big thing seems to be crowd control, which she does really well, so her two fits with her kit. Just being able to move up and down as well as in the horizontal directions while hovering would improve her one substantially, without it being too overpowered.
I think the enemy speed debuff would be best to remove for titania because when you combine her evasion with her dr with the accuracy debuff she becomes really hard to kill
I use Proteas 4 for plague star event, for the first part, when u go down into the cave. activate at the entry, go down, retrieve the objective and deactivate her 4 and BOOM, u stand at the entrance in seconds
My change to wisp would be the augment for her nodes. Instead of placing all 3 down in 1 cast, have it create a new Omni node and allow 3 to be placed down instead of 2. That would be so incredible
I've always felt that Sevagoth should have his energy drain from Gloom removed entirely when in Shadow form. There's obvious synergy between them, but any attempt to use it ends up with leaving shadow form and returning to a completely dead battery warframe.
6:50 you are dead right with protea, one equilibrium and you can dispensary to effectively unlimited resources no matter the power efficiency. Even without equilibrium she can replenish almost as fast as you cast if you are killing fast enough. I had replaced her 4 before I had applied her first forma, never used it on a single build since. Not a protea main (got xaku/saryn/mesa/revenant for that) but she's way better in open areas that don't rely so much on endlessly respawning enemies walking in from the magic-doorway behind you. At least until steel path where her turret duration really starts to eat into her damage potential even after armour stripping)
As a protea main, everything you've said is true, including replacing her 4 before even placing a forma. I've had a lot of wild ideas for my main, most involving completely reworking her 4, but even a simple change like having her ultimate do the same thing as the newest warframe's passive will help a lot.
I think Valkyrs Paralysis augment to pull her enemies towards her should be her standard paralysis and held down to push enemies away, I like her entire kit tbh, just could use some fine tuning
To bring rhino into the meta, either give his charge armor strip on direct hit targets of like 60-70% base or his slam armor strip of like 25% base. And similar to valkyr, give either her grappling hook like 80% base or her paralysis one of like 50% base.
Nix's 1 is BONKERS broken on steel path if you have any damage boost at all that can be applied to your mind control unit. Its an ablity that only really shows its strenght at SUPER high levels but when it does its basically a I win button
For Zephyr: she needs the option to refresh her aim glide and double jump to stay in the air proper, maybe give her 1 that ability, as well as improved quality of life on the way tailwind works for mobility so she can use it in corridors without being stuck faceplanting on a wall for 5 seconds. It's also a travesty Zephyr Prime's arm-feathers broke somewhere along the way and no longer extend and retract properly. For Oberon: charge Hallowed Ground for double the radius, range and 50% increased duration, this saves you from having to spam the ability for good coverage. Charge time is two seconds, the cost of charging is 150%, you get parkour DR (I believe it's 70%) while charging. His 3 always grants an armour boost, casting it on Hallowed Ground provides double the armour and he and his allies can carry a piece of Hallowed Ground with them, in a 2m (10m for the caster) radius affected by range, mostly providing status immunity but also a niche extension to his 4. On holding his 3, Oberon provides a burst of healing to all his affected allies at 50% efficiency of what they would've received with the same energy expenditure overtime.
Also wanted a Wormhole change. My idea was to make it work like ivara's navigator so you control it like a floating spark or something and you control where the end portal is
As a Nezha main I would LOVE That change. The slide cancel that you can do is already pretty fast so if the sprint is boosted by strength in firewalker, 250% strength Nezha would probably rival gauss.
i do like the mirage one, its true you need lightings for this to work but most maps now have like more dark ones so hard to trigger its effects, for the nova, i do want her to have the "portal" ability, since now you can chose where to exit, as for nyx, i dont think making her controlled units have her 2&3, instead making her controlled unit pulsing 3 might be useful, or an augment similar to this, for oberon, i think making enemies inside the weed field explode on death and triggers 1 or making the weed field have armor reduction effect and ult aug be effected enemies will trigger 1, for sevagoth, yes i hope DE would implement this, it sucks to charge him from scratch, for titania, i do hate using her buff since its a hassle, maybe making it use all similar to wisp augment? also i do hope her melee buff, for trinity, since she is support, maybe fusing her 1 and 2 to 1 ability and her 2 would increase shield/hp regen per kill, vauban, yes uncap enemy count on vaccum/bastille
My fav idea idea is grineer factories making sun screen to combat Wisp My fav change is Nova portals, because portal-ing the antimatter droplet right onto a cluster of enemies is cool
I do like the drone idea for Trinity, but imo a better idea is give her lifelines launch passive, she would place a directional shield with infinite health, there is even a companion mod that gives a full shell of protection for reviving, could give her the slightly increased revive speed and the dome of protection.
Lately been trying out yareli and quite enjoying Xaku but one thing that bothers me about them is that they don't work too well with subsumed ability as in, Yareli can't use other wf abilities on merulina and Xaku vast untime doesn't actually stop the timer on subsumed abilities, so my fix for those two would definitely stand there
As someone who plays Titania a fair amount I approve of the suggestion, though if balance is a concern I wouldn't drop the enemy inaccuracy mechanic. I would much rather it be a single buff that stacks up to 4 times. My biggest problem with it currently is with everything else going on, keeping track of 4 different timers, switching to the right one, casting and collecting it, its all a bit much. If each cast instead granted all 4 effect at 25% value up to 4 times, it would be much simpler to manage while not really changing her power level.
The actual change wisp's soul gate needs is an increase to attacks per second, not a damage increase. It attacks too slowly per second so status effects are also not as common. Tripling or quadrupling the amount of times it attacks per second while reducing its damage to tick, would improve her 4 quite a lot.
It's not soul gate It's "SOL" that means sun but in other launguage.
Totally agree. It would be nice to be able to sweep it quickly across multiple enemies, but the way it is, you could just fail to hit an enemy in between ticks.
@@Rizingfz08 probably a mobile autocorrect since T is capitalized in "The" at the beginning, "Tripling" was also capitalized though idk why the others didnt get the cap treatment
@@darkdruidsvale because the other words don't start sentences, no?
@@Nikita-ze8ii oh derp, I thought the , and . where the same things
please give nova a portal gun DE
they ain’t gonna do that
If you want a portal frame how about each ability had its own portal when held, 1-2 and 3-4. Are always paired.
It is Impossible, the physics in the game are already stablished.
@@jhonatadenyel1710 what? Is that the mindset the devs had before they created Limbo? I think not.
Besides, a portal gun is just a tweaked version of the current portal....so, the physics are already there
You could make the colors change based on the energy slots, portal 1 is firat and 2 is second
Change for Oberon I would like to see is the Renewal field effect being visible, and if Oberon/Squadmates go OOB or are tagged by nullifying effects, re-entering the field would reapply Renewal instead of needing a full recast of it by Oberon. That's how Wisp operates in regards to losing buffs from those situations, it's high time Oberon gets the same treatment.
As an Oberon main i fully agree, nothing hurts more than doing a long prebuff to have a silly high amount of healing and armor, just to see my ally immediately touch a nullifier and then have to do it all again, and don't get me started on trying to get everyone buffed at once in a survival missions where everyone runs to a corner of the map
I'd love some UI indicators that i'm healing/armor buffing on defense targets and such. There's a subtle green vfx for the heal but I have 0 idea if the armor buff even works on half the things i can heal, like drones on plains for example that float instead of touch the ground (and we all know how finicky his hallowed ground is when detecting things on it)
Also yeah it'd be nice to be able to re-obtain the buffs somehow, this can also matter for temporary buffs like void fissure/relic cracking buffs. I end up playing selfishly when i have these in that I won't re-up my buffs if I still have the buff because I didn't walk into a nullifier, and it kinda sucks to not be a support anymore when you are doing that.
this is already a thing with harrow's 3 showing its range, so yeah, would love that
I agree. Also, Reckoning needs to do the same as CItrine's 1. Make it so that the increased orb drop chance stays on enemies for a moment after the ability hits. The way it works right now (enemies need to be killed by Reckoning specifically) is just useless, as after mid game it becomes very hard to impossible to kill anything with that, no matter how mutch Strength you have 9since Reckoning also has no damage scaling)
I'd settle for armor shred without having to be on Hallowed Ground, just like how Frost's Avalanche works.
Another issue with Titania is similar to the one you brought up with Nekros; her Razorflies trigger drain abilities. Learned this a while back when a buddy was playing Hildryn and my butterflies started eating his shields alive.
Back in the day, they used to be able to pick up Wisps motes, too, making them a real menace.
@@7of475 they can't anymore???, wth
hm didnt know about that one
Didn't know that, good to know it now though.
Oberon wanting to file for divorce from her in the fae courts because of Renewal's drain-per-ally-affected 🤣🤣🤣
19:07 Only the enlightened truly know of Zephyr's speedy ways. she can be every bit as fast as Razorwing.
The video's not even been out 19 minutes. You really just jumped ahead just to comment on Zephyr's speed?
@@TheKengineer ngl i did the same thing for the first part, looking at the gauss section since the homie is my fav, and then going back to the beginning
no kidding, last night i was hunting liches with a zephyr and he was zoomin
Sure would be nice if anybody actually made advanced parkour videos that go into stuff like Zephyr parkour.
Man the 1 is clunky when it accidentally slams. And so is all melee thats not a glaive. Their mobility is perfect already.
I like the Idea of zephyr being given actual flight and not just hover. Mirage also, an eclipse fix has been a cry of many players for years now.
Yeah zephyr change would be awesome
Thought it was interesting you went after Rhino's charge, rather than his passive. Personally, I'd give Rhino additional damage or range on ground slams, instead of the shockwave from large falls (because how often does that actually happen, really?).
plus heavy impact.
As a Rhino main, I'd personally like to see Rhino given some movement based perk that's useful in-game. Perhaps make it where Rhino will create a slam-radius, but not suffer the heavy-landing animation. He hits the ground running so to speak.
@Bionic_Pyro Honestly just reducing the recovery frames by a lot and increasing distance on hold on his 1 would let him be more agile without needing much change to his kit
@@bionic_pyro7220 It's a massive QoL change for Rhino if he can immediately charge after landing. The stagger animation makes him feel more clunky than he's supposed to. I know he's not meant to be agile like Valkyr, but it'd be nice if he could at least avoid the hard landing.
Even though it would basically invalidate the existence of Rhino Charge, I would love if Rhino’s passive was changed to enemies being knocked away if they’re in his path during a slide, bullet jump, etc.
1:45 mans a fortune teller
For Mesa's 1, i'd like if the damage is passively charged without having to activate it first, then only needing to activate it once to use the super shot
For Saryn, i would add a dash upon activation of Molt, like a somewhat slower/shorter mach rush dash
For Zephyr, i'd add the ability to cancel her 1 tap cast dash by jumping out of it, as too much duration can make it extremely hard to use
The Xaku suggestion actually made me laugh, because I very nearly fell off them early on for this exact reason despite loving them.
It's something I've gotten used to since, but I'd love to see them have a recognisable fashion experience when using their 4th, especially considering you're encouraged to keep it up perpetually to survive and deal damage.
Your Nezha and Xaku changes are on point. 👍
Nova's portals were always a pain, especially after we got Parkour 2.0 and operator mode for rapid dashing. And in recent patches it's bugged that it randomly can turn your camera when aimgliding through a portal. I so want the Portal portals instead.
You only get one pair and you will most likely have to keep your orientation or only change the horizontal orientation.
Fix the current one to work right, and give us an augment for this "Stronger" version.
Btw, just an interesting note on Rhino: His 1st ability is actually very important for Iron Skin builds. If you have the augment.
1:51 we know who to blame now 🧐
Simplifying Titania's Tribute ability would be a real timesaver, as fiddling around with it in the middle of combat is one of the reasons I rarely actually use it. I also love the suggested change to Octavia, and Nova's suggestion sounds awesome enough to get me to play her. Also, if Ripline reset Valkyr's double/bullet jumps, I'd use it more often.
Zephyr gets slept on so hard it's crazy, people seemed to have missed the great impact on her from only small changes.
Not small, since the ult rework made it mega busted. But thats not Everyone's style
Nah, everyone and their mother knows her buffed ultimate is strong.
Are u new or sum?
Everyone knows zephyr is a powerhouse; I just think a lot of people don’t like her low gravity
What people are sleeping on is her 1 augment. Literally infinitely scaling damage
@@Arbyjar mf talking about her 1 as if her 4th literally doesn't need a aug just to scale
If I could pick only one, it would DEFINITELY be reverting Styanax! He was just soo fun. I'd immediately buy all his parts (fed to the wall). I also love the Nova wormhole idea.
As a Titania main, all I want is tribute buffs to just be self cast and not have to chase down the buggy ghost that clips across the map.
I loved all of your ideas for these frames especially the ones for Oberon and Zephyr
Zephyr's change coupled with her passive(and really all of her abilities) would make her so unbelievably strong it's not even funny. Not complaining btw she's one of my fave frames.
So, about Valkyr's Paralysis. This ability is not as forgotten as you seem to believe. There is a really good usage with her augment that group enemies around, CC them quite effectively, and open them to ground finisher. Or rather, there "was" a really good usage…
In recent updates, the augment has been changed for the worst by switching ground finisher to normal finisher. And this change ruined to whole thing since ground finisher are aoe, when normal finisher are single target. And on top of that, Talons' stance have really good multipliers on ground finisher, making the synergy quite obvious. Valkyr was able to clear nice groups of enemies with this augment (obviously not optimal, but fairly decent), but now it is worthless. Oh, and the duration multiplier is completely bugged since the change.
So, why i'm saying this? If by some miracle DE finally decide to fix and un-nerf the augment, Paralysis is definitely not a forgotten ability. Way less than Ripline in any case.
Funny, paralysis is my helminth sacrifice. Ripline can open finishers at close range too (more energy intensive, but still).
I want her passive looked at, personally. Ignoring hard falls is just not relevant with the parkour system existing. I think she also gets up slightly faster from knockdown, but that's fringe cases in my use of the frame
What would be nice is when hysteria is active ripline changes to the hysteria augment where you leap at enemies. Cause let’s be honest, nobodies using that augment.
YAAAAY you put voice to my suggestion!
It won't be enough to bump him up on anyone's play list but removing clunk is always nice.
I would love to see an augment or otherwise that gives Nidus a more active playstyle for team play. At the moment if everyone else kills everything you get no stacks, locking you out of your 3 and 4 completely. Something like his 3 slowly gaining stacks based off the other person's kills would be amazing. That way you could force that one person on your team instantly wiping waves to help you out, while giving them a bonus as well.
Edit: Also for Xaku, I don't necessarily mind losing all my armor-y bits. But what I do mind is that Xata's Whisper gives my frame a grey look with red nodules, which becomes increasingly obvious with their new skin. Just make the coating mimic the base color off your frame, and for the nodes, the emissive color.
Good ideas for pretty much every frame there, I do have a couple alternative suggestions tho
For Vauban basically just decouple the extra effects from what part of his 4th is being used, that allows a uncapped Bastille and also a vortex that still gives/strips armor.
For volt instead I would say just having his 4 actually apply electric procs on top of the base effect would fix the same issue while bringing up his DPS slightly to keep up with the power creep that's happened over the years.
And I think your change to wukong should apply to all exalted melee, all of them except for baruuks (only excluded because he's relatively new) have just been power creeped out of being useful.
As a Titania main I would argue Dust is one of her more important buffs as far as surviving goes. If any of the Tributes are forgettable its Entangle
they both are, most of her survivability actually comes from Lantern which is the same thing that also helps protect Defense objectives
I really wish you didn't have to run away from your own Wisp motes to get the double range from Breach Surge. It would be nice if whenever you use Breach Surge while standing in the range of a mote it would just release from that mote.
I think my favorite change that you suggested was for trinity, even though I don't play her. I think DE could make it really interesting if they added this drone and it was also an exalted sentinel.
My favorite change has to be to octavia, getting those buffs when the octavia activates them would be huge, that way only 1 person in the lobby has to learn the timings for their song. Helpful in premades, absolutely massive in randoms.
also make bastille absorb proyectiles and turn it into dot for the lifted enemies in order to protect the things inside bastille.
I'm loving all these change suggestions, honestly i wish the devs just, watched this video and just, did 90% adjusting for balance along the way etc, i also love how your "small change" changes depending on how bad or good the character is, good characters just get really small, either visual ui, quality of life change etc, and your suggesting that bad character should have something reworked a bit more for it to actually work in the current age of warframe, i think that's totally fair, even if some of your changed are bigger then others, some of them are really needed
that's why i love watching your videos, you understand warframe on a highly technical level, and the interactions between characters, this tends to be where most dev teams, in most games fail, the create the game, but they don't play the game, they don't understand first hand what happens when you have x y z interacting with each other at the same time
If I remember correctly, Wisp's space cabbages add damage types to sol gate, or maybe just one. At least corrosive that I know of for sure
Sadly the corrosive is only procs, not damage... it is guarunteed procs every tick, but no actual corrosive damage
The speed one adds corrosive procs, while the other two each give a 50% damage boost.
10:00 I have a strong feeling this is not a very small change on the technical level
Mesa should gain 5 energy when picking up ammo, it's a small change that would fit her theme and wouldn't be that overpowered and would encourage us to use our guns even if just for priming(not that she needs priming)
Oh boy I can't wait to see the change on my favorite frame at the end of the video
Edit: that Vauban change would kinda break the Repelling Bastille augment, which I personally use. If you happen to see this comment, how would you remedy the broken augment?
Edit 2: I agree with that Zephyr change. Also let us reload without empyting our weapon whilst hovering lmao
One suggestion I would have similar to your Styanax one - let us cast during his 4 again! DE "Fixing" the main reason I found him fun was not a great time
Like the Zyper change.
As a revenant main I would like to see DE change revenants passive to match his sentient/eidolon theme. Mabey have him enter a spectral form for 3 seconds after having his shields depleted similar to Hildryn and her passive. To ensure that it does not become overpowered the passive could have a cooldown timer of 6 seconds, that way enemies will still have a chance to kill revenant in the remaining 3 seconds before the passive activate again, or you could make it so that the passive only resets once his shields are fully restored.
the thing to consider with Nova's portal is that at present it does provide a theoretically quick way to instantly blink forwards if you move while casting. Having both ends be manually placed takes away from that somewhat, although much less so if you're placing at the point you aim rather than needing to be close to the location. I'd propose this in combination with a hold cast or alt cast that simultaneously puts one at the destination and one just in front of you to keep the same quick teleportation functionality.
Your Zephyr and Wisp ideas are my favorites.
A few of these could be augments. Like the nova one. I kinda like my high range instant laser bypass. But investing in duration to have a way to shift between locations would give way to very interesting playstyles and make her really useful in many circumstances (like running for life support in a survival mission)
12:47 the best fix for my girl would be to "fix" a probably unintended nerf from the exalted weapon buff. Back before you could switch freely between melee exalted weapons and your gun, aim gliding as Valkyr used the melee glide animation, which doesn't seem to exist anymore. Now aim gliding forces you to hold your gun instead of her talons, removing the invulnerability state. Minor QOL buff since shield gating exists and getting invuln back is as easy as pressing melee.
I never knew just how much I want Eclipse to get changed to what Kengineer proposes until I heard it out loud.
Mesa, mirage ,nova and vauban changes need to happen they’re such amazing ideas. Mirage isn’t my thing but tap and hold eclipse would be incredible even nerf it a little if we get that tap and hold version tbh would still be brilliant 😁
4:22 that would actually be awesome as hell, and also a good point of it not being 'stealable' by helminth frames.
now if only de would watch your videos...
Some interesting ideas that sound good! I really like the Trinity idea using Lifelines drone system, though I never play Trinity as I'm terrible at support type things in games, it was a great idea.
For Oberon I would really add a little change to his 3. Technically, since your allies can get renewal only on it's first cast, you should be able for example to hold 3 to cast it additionally on each teammate, without the need to recast the hole ability, and pray that everyone will be inside it's radius. This can be especially frustrating when your teamates fall, or get nulified.
For Nezha, I would add that the blazing chakram should have an AOE on collision similar to cedo alt fire. Though, making the speed of the 1st ability scale with strength is good too.
One change i would love to see for octavia is an UI component above abilities for her Metronome buffs and beats
Protea’s ultimate should literally be a copy/paste job from League of Legends own time-winding champion, Ekko. It does the thing you’d want Protea’s ability to do, passively track where you were previously up to a set time interval, and on activation you warp back to that point while regaining health and mana. The abilities even do the same “explosion on end of rewind” thing.
I was a Rhino main for years and recently switched to Nezha. I love him, easily my favorite all around frame, but your suggestion on him is perfect. I always wondered why his Firewalker speed boost was so effectively irrelevant, and this would be a nice change. And Nova's portals never made sense to me and your suggestion would make her way more fun. Plus, a great way for content creators to get silly.
I just use zephyr’s one as a jump extender by quick tapping it
Regarding Titania, I’d rather see them fix the gamebreaking bug with Tribute that makes it basically unusable. 99% of the time, the pickup flies off into the skybox, making it impossible to pick up.
They've tried to fix it and even documented their attempted change in one of the patch notes but it still happens
The ability itself just needs a full rework in general
I’ve been asking for that exact mirage change for forever
2:53 one thing that i wish nidus had while using Parasitic Link is gaining a % of every passive effect affecting the ally that he is linked to
As a Titania main, I definitely am in favour of Zephyr being able to fly like Titania but much slower. If she could, then Zephyr would basically be the counter to all of Titania's problems, mainly mid CC abilities and lack of AOE.
Titania is great for going fast and killing solo strong enemies because Dex Pixia's DPS is unsane, but she can't do a lot to a crowd. Lantern and Spellbind is "good enough" CC to get the job done but Zephyr can defend a point much better. Zephyr could be for slower defensive missions and Titania could be for faster solo missions.
Mesa's 4 also sucks way too much than it should since the circle gets way too small. In the past she was 360 aimbot, which i agree was powerful, but reducing it to a tiny circle so you have to aim at every enemy manually enemy and you might as well just fire a gun that doesn't use energy.
maybe range mods should limit how small the crosshair gets instead of only affecting the starting radius.
@@Leviathis_Krade They do actually, but its by such an insignificant amount and you have to use max range to really see a difference sadly.
Uncapping Mesa's Ballistic Battery would add more fun to her otherwise telegraphed playstyle. Charging up that one shot to "one shot" would feel very satisfying.
lol. few months later and the Eclipse was changed as you requested :D
Watched both your Videos on these small changes to the frames and i must say.... I do like them ALL. Hope DE Considers taking some into the game. The Portals for Nova i think might be pretty fun to mess around with. XD
I've mained Titania since Chains of Harrow released. In my personal opinion, the only change I'd make to Titania is making it so the stats of her Razorflies are effected by mods, especially their health, shields, and armor. Their damage isn't a problem. However, these little guys have fix defense stats and have priority aggro. That priority aggro causes them to be targeted before Titania or her allies. At high lvl gameplay, the fixed defenses means these little guys die very quickly, which is detramental considering they are roughly half of Titania's survivability.
My personal protea change would be to allow temporal anchor to let protea keep the items in her hands that she picks up such as excavator power cells
The Saryn Molt timer is something ive thought about and have a roundabout way of having the timer. If you use the Regenerative Molt augment, it has a locked 10 second duration. So if you run 200% Duration, the move speed buff will match the buff duration of Regenerative Molt.
1:49 or have it work on Energy colour like other frames, you want one you pick a light colour, you want the other go dark.
Would be nice if Nova would face the direction of travel after exiting the portal instead of having to rotate through 180
For Saryn I would just make the speed boost and clone duration the same. For Titania I would make it so healing past your max health starts to respawn Razorflies. For Volt I would make his speed ability the same duration as his shield.
I feel like zephyr should have a true flight mode. like archwing/ iron man. Or a more controllable Titania
Re: Titania's Tribute. As someone who plays her semi-religiously, I should point out that the quadruple-cast of Tribute synergizes with the four casts required to maximize Razorwing Blitz (this is something that could be changed). Secondly, the enemy accuracy reduction is actually a surprisingly large part of her survivability, as it seems to work separately from dodge chance, giving her a huge boost. In Steel Path, I have had it dropping literally be the difference between life and death. Personally, I would suggest that they allow the buffs to be affected by ability duration. They have a 60s duration base, which is just long enough to screw with the timing of Blitz, while being short enough that you're constantly having to manage that duration. I suspect a nerf to the base duration would be required, but having the timings be more in-line with other affects would be might appreciated.
Tribute's duration is 120 sec. Also, thank you for acknowledging Dust as being powerful. So many people seem to ignore it, even though it adds so much survivability.
The change I would do with Nidus is his 1st. Not the damage or mutation stacks, but the recastability. Currently, if you cast it in open field, you need to wait for entire carpet to roll out until you can cast another. This delay do not exist if Virulence hits the wall, making you able to stomp much faster. Get rid of that delay. Cancell the 'carpet rolling' on recast and reposition the new one somewhere else.
For Rhino, I'd like a sound when Iron skin is broken and Roar ends.
As a a Nezha main I was just thinking about this exact change before. Would only make sense and make my boi even faster!
THE CAKE WAS A LIE !!
amazing video thanks for the good work keep it up
Valkyr's 1 small change should be to fix her lifesteal while in Hysteria. It hasn't worked since the last patch. She currently has no lifesteal, and I'm pretty sure that's a bug.
The Xaku one is by far the most important of all of your ideas.
Rhino iron skin should make you inmune to knockdown when casting it. Besides that, his passive is ancient.
If that Nova potral became a thing hopefully they'll give each portal matching colors, profile pictures, or some clear way to tell who's portal it is and where the other end is. Maybe even a press button on approach to teleport like Symmetra's teleporter in Overwatch.
On top of everyone has said here to change Oberon, i would give him a different passive or change who it applies to, cuz it only works on organic companions specifically.
Its goes unused most of the time, since its so specific, specially since the Circuit in Duviri doesn't allow pets, sentinels, moas and specters.
So it could be that the passive acts on any companion type, and if there's no companion equipped (or its dead if it was previosly equipped) it applies on Oberon itself.
(Including the once per mission auto-revive.)
All great ideas!! I can only hope DE takes a look at your vids
Your editing on the nova portals is so S tier, I'm still not 100% convinced that you actually used a glitch and didn't just edit these together to showcase your change
I like the idea for Zephyr since the rest of her setup works really well together. I did remove her two (since her four is basically just a better version) in favor of Dispensary, but that's not a complaint. Her big thing seems to be crowd control, which she does really well, so her two fits with her kit. Just being able to move up and down as well as in the horizontal directions while hovering would improve her one substantially, without it being too overpowered.
First time ive seen zephyr hover like that and thats hilarous
I think the enemy speed debuff would be best to remove for titania because when you combine her evasion with her dr with the accuracy debuff she becomes really hard to kill
I use Proteas 4 for plague star event, for the first part, when u go down into the cave. activate at the entry, go down, retrieve the objective and deactivate her 4 and BOOM, u stand at the entrance in seconds
My change to wisp would be the augment for her nodes. Instead of placing all 3 down in 1 cast, have it create a new Omni node and allow 3 to be placed down instead of 2. That would be so incredible
wym new omni node?
Wtf are u talking about
I've always felt that Sevagoth should have his energy drain from Gloom removed entirely when in Shadow form. There's obvious synergy between them, but any attempt to use it ends up with leaving shadow form and returning to a completely dead battery warframe.
Goddamn, that volt problem I had no idea about. Seems like a priority thing to fix for the sake of new player retention because that is just bullshit
I love the Nova idea, it would make traversing maps easier not being locked to just straightaways.
6:50 you are dead right with protea, one equilibrium and you can dispensary to effectively unlimited resources no matter the power efficiency. Even without equilibrium she can replenish almost as fast as you cast if you are killing fast enough.
I had replaced her 4 before I had applied her first forma, never used it on a single build since. Not a protea main (got xaku/saryn/mesa/revenant for that) but she's way better in open areas that don't rely so much on endlessly respawning enemies walking in from the magic-doorway behind you. At least until steel path where her turret duration really starts to eat into her damage potential even after armour stripping)
As a protea main, everything you've said is true, including replacing her 4 before even placing a forma. I've had a lot of wild ideas for my main, most involving completely reworking her 4, but even a simple change like having her ultimate do the same thing as the newest warframe's passive will help a lot.
I think Valkyrs Paralysis augment to pull her enemies towards her should be her standard paralysis and held down to push enemies away, I like her entire kit tbh, just could use some fine tuning
To bring rhino into the meta, either give his charge armor strip on direct hit targets of like 60-70% base or his slam armor strip of like 25% base. And similar to valkyr, give either her grappling hook like 80% base or her paralysis one of like 50% base.
Nix's 1 is BONKERS broken on steel path if you have any damage boost at all that can be applied to your mind control unit. Its an ablity that only really shows its strenght at SUPER high levels but when it does its basically a I win button
For Zephyr: she needs the option to refresh her aim glide and double jump to stay in the air proper, maybe give her 1 that ability, as well as improved quality of life on the way tailwind works for mobility so she can use it in corridors without being stuck faceplanting on a wall for 5 seconds. It's also a travesty Zephyr Prime's arm-feathers broke somewhere along the way and no longer extend and retract properly.
For Oberon: charge Hallowed Ground for double the radius, range and 50% increased duration, this saves you from having to spam the ability for good coverage. Charge time is two seconds, the cost of charging is 150%, you get parkour DR (I believe it's 70%) while charging.
His 3 always grants an armour boost, casting it on Hallowed Ground provides double the armour and he and his allies can carry a piece of Hallowed Ground with them, in a 2m (10m for the caster) radius affected by range, mostly providing status immunity but also a niche extension to his 4.
On holding his 3, Oberon provides a burst of healing to all his affected allies at 50% efficiency of what they would've received with the same energy expenditure overtime.
About titania. Her tribute was changed once to simplify it. Buff used to be dependent on which enemy you use it on. I think current state is fine.
Also wanted a Wormhole change. My idea was to make it work like ivara's navigator so you control it like a floating spark or something and you control where the end portal is
The revert to stayanax would be nice. A new aerial frame is always welcome
As a Nezha main I would LOVE That change. The slide cancel that you can do is already pretty fast so if the sprint is boosted by strength in firewalker, 250% strength Nezha would probably rival gauss.
I hope the devs are reading all these suggestions and i hope they are not getting cold sweats from em
i do like the mirage one, its true you need lightings for this to work but most maps now have like more dark ones so hard to trigger its effects, for the nova, i do want her to have the "portal" ability, since now you can chose where to exit, as for nyx, i dont think making her controlled units have her 2&3, instead making her controlled unit pulsing 3 might be useful, or an augment similar to this, for oberon, i think making enemies inside the weed field explode on death and triggers 1 or making the weed field have armor reduction effect and ult aug be effected enemies will trigger 1, for sevagoth, yes i hope DE would implement this, it sucks to charge him from scratch, for titania, i do hate using her buff since its a hassle, maybe making it use all similar to wisp augment? also i do hope her melee buff, for trinity, since she is support, maybe fusing her 1 and 2 to 1 ability and her 2 would increase shield/hp regen per kill, vauban, yes uncap enemy count on vaccum/bastille
My fav idea idea is grineer factories making sun screen to combat Wisp
My fav change is Nova portals, because portal-ing the antimatter droplet right onto a cluster of enemies is cool
A change I'd make to Xaku is allow Helminthed abilities' timer to also be stopped when they cast their 4.
Would be interesting but mabye some would be to much
I do like the drone idea for Trinity, but imo a better idea is give her lifelines launch passive, she would place a directional shield with infinite health, there is even a companion mod that gives a full shell of protection for reviving, could give her the slightly increased revive speed and the dome of protection.
Lately been trying out yareli and quite enjoying Xaku but one thing that bothers me about them is that they don't work too well with subsumed ability as in, Yareli can't use other wf abilities on merulina and Xaku vast untime doesn't actually stop the timer on subsumed abilities, so my fix for those two would definitely stand there
As someone who plays Titania a fair amount I approve of the suggestion, though if balance is a concern I wouldn't drop the enemy inaccuracy mechanic. I would much rather it be a single buff that stacks up to 4 times. My biggest problem with it currently is with everything else going on, keeping track of 4 different timers, switching to the right one, casting and collecting it, its all a bit much.
If each cast instead granted all 4 effect at 25% value up to 4 times, it would be much simpler to manage while not really changing her power level.