Kullervo - all CANNON, not glass | Warframe

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  • Опубликовано: 20 июн 2024
  • A Warframe without shields? No damage reduction ability? No immortality passive? How could it ever survive!? Quite well actually, and he does a LOT of damage in the process. This guide breaks down all the details about Kullervo and how to get the most out of him.
    ===TIMESTAMPS===
    0:00 Intro
    0:22 Acquisition
    2:06 Stats and Passive
    ABILITIES
    3:00 1 - Wrathful Advance
    6:43 2 - Recompense
    9:08 3 - Collective Curse
    12:23 4 - Storm of Ukko
    BUILDS
    13:50 Super new build
    14:22 Mid tier build
    15:09 Main build (with upgrade options)
    18:15 Helminth build
    19:20 Quiver trick
    20:08 Heavy build (Kullervo specific)
    21:05 Goofing off build??
    ⏬ But wait there's more! ⏬
    Join this channel to get access to perks:
    ruclips.net/user/kengineerjoin
    Twitch: / thekengineer
    Patreon: / thekengineer
    Discord: / discord
    Twitter: / thekengineer
    All frames, abilities, names, and game assets are the property of Digital Extremes.
  • ИгрыИгры

Комментарии • 407

  • @TheKengineer
    @TheKengineer  10 месяцев назад +121

    Kullervo's overguard has been buffed since this video, with a higher (and strength scaling) overguard cap as well as overguard now blocking ALL status effects, and having a 0.5 second immunity on running out of overguard.

    • @gamer1611
      @gamer1611 6 месяцев назад +2

      How do you get his melee weapon

    • @Thatguy60929
      @Thatguy60929 6 месяцев назад +10

      ​That's the neat part, you dont​@@gamer1611

    • @kylekonig6870
      @kylekonig6870 4 месяца назад +1

      @TheKengineer Thanks for the update! How would you recommend modding him now?

    • @Thatguy60929
      @Thatguy60929 4 месяца назад +2

      @@kylekonig6870 ability strength

    • @GunterBunterWarframe
      @GunterBunterWarframe 4 месяца назад

      Strength 200%, and as much range as possible​@@kylekonig6870

  • @slipinoy
    @slipinoy 11 месяцев назад +188

    You've condensed the entire crit system into one easy to understand statement.
    Something I could never figure out during my 7 years of playing

    • @gaaraofthedesert71
      @gaaraofthedesert71 11 месяцев назад +2

      and here, after my similar 8 years, I thought the damage bonuses stopped at just Red Crit...

    • @nyctotheus
      @nyctotheus 8 месяцев назад

      @@gaaraofthedesert71 I've been playing for around 8 years off and on, and he's my favorite Warframe RUclipsr. They tend to come and go, I hope he never goes.

    • @Unknowiii
      @Unknowiii 3 месяца назад +2

      If you haven't figured it out in 7 years, you never tried, and thus never cared.

  • @Darthmufin
    @Darthmufin 11 месяцев назад +349

    Rage is much harder for a new player to get than hunter adrenaline, as adrenaline is common from cetus bounties, available pretty much right from the start.

    • @techknight3753
      @techknight3753 11 месяцев назад

      Hunter mods are actually from ghoul bounties. So while they *are* obtainable for new players, they will need to wait for a purge

    • @eudico6814
      @eudico6814 11 месяцев назад

      .

    • @noahhodge5543
      @noahhodge5543 11 месяцев назад +43

      Over 1000 login days and 2k hours, and I just got Rage a week or two ago

    • @Benzinilinguine
      @Benzinilinguine 11 месяцев назад +10

      Imo I went with equilibrium. Gotta get 50 health orbs anyway for 1.2k more HP.

    • @Benzinilinguine
      @Benzinilinguine 11 месяцев назад +6

      ​@@noahhodge5543dude. No way. I have the same hours and have dozens of copies.

  • @rface0
    @rface0 11 месяцев назад +149

    Kullervo's damage output is so insane you can devote half your mod slots and both arcanes for survivability and still kill better than most frames, I love him.

    • @aleksiheija8170
      @aleksiheija8170 11 месяцев назад +35

      Exactly. Also he requires skill to use. These spoiled brats with their shield gates should stop crying and git gud

    • @Charlies_Factory
      @Charlies_Factory 11 месяцев назад +26

      I haven’t had so much with a frame in so long. I hope DE doesn’t nerf him. Hopefully because people keep crying about his survivability. Maybe they are doing us all a favor? KEEP SCREAMING NOOBS.

    • @rface0
      @rface0 11 месяцев назад +6

      @@aleksiheija8170 I would say knowledge of mods and game mechanics more than skill is important because of how explosive his damage is but I do agree it's nice to see so much crying from the people who were devastated their wuklones couldn't solo missions for them anymore

    • @aleksiheija8170
      @aleksiheija8170 11 месяцев назад +6

      ​@@rface0This is what I'm talking about. I count proper modding as a skill too. Bad mods = skill issue too.

    • @josephs.7960
      @josephs.7960 11 месяцев назад

      I mean DE said they're adding a gate for overshields so he'll end up like most others unless they execute it differently.

  • @JPG.01
    @JPG.01 11 месяцев назад +111

    That idea of hitting your sentinel with quiver is freaking amazing. I would probably never have even gotten close to getting that idea.

    • @lookalike4805
      @lookalike4805 11 месяцев назад +21

      It's been a Thing since Gara since she Can Cast Splinter Storm on to her Sentinel to Double The Damage.
      ¯\_(ツ)_/¯

    • @Gova_01
      @Gova_01 11 месяцев назад +5

      ​@@lookalike4805Main Gara here, I CAN WHAT?! And I thought I was doing big damage...

    • @abominablesnowman64
      @abominablesnowman64 11 месяцев назад +2

      @@lookalike4805 Shhhhhh you know how this community is. If something gets too popular theres always the fascist grumpy group that start crying about something being too fun and cry to DE to nerf it. Hence BS Ash.

  • @CrazyBulletShooter
    @CrazyBulletShooter 11 месяцев назад +82

    @ 5:32 Harrow's 4th Ability also applies to Warframes with Exalted Weapons, Like Mesa's Regulators, Excalibur's Exalted Blade and more. Albeit the 50% additonal critical chance

    • @lookalike4805
      @lookalike4805 11 месяцев назад +12

      You'll get the full 200% If the Melee hits Enemies' Heads.

    • @sophieirisviel4100
      @sophieirisviel4100 7 месяцев назад +1

      @@lookalike4805and with the regulators if you’re positioned right or the stars align on a ragdolled enemy, since they aim centre mass but can still hit heads.

    • @nekuro5040
      @nekuro5040 Месяц назад

      P

  • @oriondezagrats4228
    @oriondezagrats4228 11 месяцев назад +19

    Speaking of heavy attacks and energy economy, it might be worth bringing Zaws into the picture again, especially for the newer players. Exodia Brave gives +5 energy per second on heavy attack kill... scaling up to three times, for 15 energy per second for 4 seconds, giving a minimum of 60 energy once it hits the third tier. The drawback is that the stacks do not degrade by tier, and the strongest bonus cannot be refreshed, but even so, a single heavy attack kill will yield a minimum of 20 energy, two chained within 4 seconds will yield 40+, and three will yield 60+. Hypothetically, using this, you can bypass the need for Rage in its entirety, especially if using Nourish as that'll scale to 10 energy per second after the first kill, enough to pay for it with extra left over, 20 after the second, and 30 energy per second at just 200% strength. I consider this to be a pretty easy and accessible addition to most any Kullervo build, as Exodia Brave only requires 10 copies to max out, and the benefit of Nourish only makes this more efficient at higher levels of strength.
    In terms of Zaws, personally I am building a Korb (One-handed handle, for swords and scythes), Vargeet II Ruhang (Crit Chance, Base Damage), Dokrahm (Scythe). Operating under the assumption that Heavy Attack Wind-Up will offset the lower attack speed, Scythes have forced slash procs on heavy attacks -- a good fit for Kullervo. By maximizing crit chance and damage, status has been left somewhat behind, but the weapon -- again -- forces slash procs on heavy attacks, so that's not that big of a deal, I think. The lack of viral likely will not be too big of a deal with the power Kullervo outputs. Sacrificial Steel, Blood Rush, Organ Shatter, Gladiator Might, Sacrificial Pressure, Killing Blow. That leaves two open mod slots, and achieves 5x critical damage and _384%_ critical chance on heavy attacks at maximum combo _before_ Kullervo's first ability adds on an extra +400%, resulting in 784% crit chance at 12x combo, or a 29x damage increase on heavy attacks minimum, usually 33x.
    Suffice it to say that I don't think anything's surviving a slash proc like that propagating through the damage chain, even at higher levels. I don't even think faction damage bonuses would be entirely necessary at that point.
    Other considerations, however...
    One could also put Molt Augmented in place of Arcane Fury, to replace Transient Fortitude, get a higher maximum strength by 5%, and recover some duration, albeit at the cost of having to build it up, but given Kullervo's damage potential, it's doubtful that'll be too much of an issue. Between losing Rage and losing Transient Fortitude, two warframe slots open up for further customization. Of course, by keeping Transient Fortitude, you simply gain an extra +60% strength from Molt Augmented, further increasing the final critical chance bonus and Nourish's energy multiplier. If one had the space available, one could consider putting in Umbral Fiber to add yet more strength, armour, and health to the overall setup, but one considers that perhaps Blind Rage would pay for itself through Nourish, resulting in an overall ability strength of _369%_, which maths out to exactly 3.69x energy gain from all sources. Except, oh, Hardened Wellspring would allow for it to be cast at 389%, so 3.89x energy gain.
    Now, I don't know about you, but Kullervo seems like someone who can use Zenurik. 19 energy regen per second, plus another 19 energy regen per second from your first heavy attack kill plus another 19 energy regen per second for you second heavy attack kill... perhaps this is going somewhere. That said I think 55 strength could stand to be lost in order to gain back 25% ability duration, maybe slap on another 24% with Augur Message so you don't need to recast Nourish quite as often -- when it comes to buffs, Duration is its own Efficiency -- but then with the increased energy cost thanks to Blind Rage perhaps Flow would be welcome back on the build once more to allow for a spam buffer.
    Ultimately I think the balancing act of strength, duration, capacity and efficiency would probably be down to the individual's playstyle.
    Putting away warframe mods and weapons, Vulpaphylas would likely not be too bad of an idea. Between Kullervo's high health and armour, beastial companions gain a good amount of survivability, plus Vulpaphylas not only have their innate Devolution mods for immortality, but Symbiote mods to die in your place, and Tek Assault to prevent either scenario on occasion.
    Sly Vulpaphylas in particular would likely work well with Kullervo's "heavy attack once in a while to delete whole rooms", where after killing that target, Kullervo would gain evasion (similar to the Carnis set bonus) for a while. It even works during their Devolution, albeit at a reduced percentage, but still equivalent to a tier 2 Carnis set bonus, so I don't particularly see great issue with this. Alas, I am unaware of how the two bonuses interact, if at all.

    • @SignificantOwl
      @SignificantOwl 11 месяцев назад +3

      Regarding the zaw, if going for the Exodia Brave strategy, it might honestly be worth going for something that doesn't trigger slash on heavy, depending on what you're fighting and how likely it is to die from the direct damage or the slash proc. Exodia Brave doesn't get a stack if the kill comes from the slash proc damage rather than the attack itself. I don't have Kullervo at the moment, so I can't test how his abilities work, but just something to keep in mind.

  • @ZombieTVrawr
    @ZombieTVrawr 11 месяцев назад +9

    How are you not the biggest warframe content creator. Your no BS no click bate style mixed with your realistic build options for players at any stage of the game makes you're content unbeatable in this space. Seriously great job on all these vids. I'm a Kengineer addict!

    • @melvindoo6558
      @melvindoo6558 11 месяцев назад

      Literally though this man is the GOAT. I've been playing about a month and no one breaks things down better than him.

    • @KriminalKat
      @KriminalKat 8 месяцев назад

      Kengineer is one of the best warframe content creators

  • @sirith9157
    @sirith9157 11 месяцев назад +52

    This warframe is amazing. A little bit like Voruna but with different playstyle. I understand where comes people frustration with his survivability but I think that's the point. He's supposed to be constantly in motion, constantly attacking and never stopping.
    And as a starter warframe for those who start with Divuri? Easy to learn, difficult to master and certainly teaches player aggression and importance of movement and management of hp and energy. 10/10, one of my favorites for sure ❤
    Edit: and in coop? He's that one dude who can absolutely delete rooms of enemies. Any warframe who can provide some sort of defensive buff (like Titania's Thorns+Dust) is of insane benefit to him. Probably one the best combos in steel path since Titania is way squishier than him and require some sort of "bodyguard" to have easier time.

    • @aleksiheija8170
      @aleksiheija8170 11 месяцев назад +5

      THANK YOU!!! I love using Kullervo. Considering making him my new main. Also I heard rumors that originally he was supposed to be tankier with the Overguard. We'll see if DE fixes Overguard. Maybe add a second of invul when og is gone... My god he'd be unstoppable

    • @rface0
      @rface0 11 месяцев назад +2

      having to rethink what I know about frame survivability after already putting thousands of hours into the game has been a blast. absolutely love that the Carnis mods have a perfect use now

    • @comedygod1119
      @comedygod1119 11 месяцев назад +10

      I don't know what to tell you but in steel path your not dodging bullets it doesn't matter how much damage a frame does if they have no way to survive they're useless. Your not doing big damage if your dead

    • @aleksiheija8170
      @aleksiheija8170 11 месяцев назад +8

      @@comedygod1119 Skill issue

    • @comedygod1119
      @comedygod1119 11 месяцев назад +3

      @aleksiheija8170 well good thing it's cross play available we can do a steel path survival and see who's getting washed. Or is that too much for you

  • @Edwin_Hubble_
    @Edwin_Hubble_ 11 месяцев назад +21

    For replacement of Arcane Guardian, we can consider Arcane Ultimatum as the second hit of Innodem's heavy attack opens up enemies to finisher, while we can also use Incarnon Bronco with Dizzying Rounds on it. I've been trying that for a few days and it works just fine.

    • @arcane1012
      @arcane1012 11 месяцев назад +6

      The second I learned Dagger heavy attacks opened enemies up to finishers, I probably visibly pogged

  • @unblemished_
    @unblemished_ 11 месяцев назад +35

    Furthermore, in addition to 6:43, Overguard also triggers on damaged effects such as Arcane Guardian or Adaptation, which was patched in around a week ago. However, as you already mentioned, there is no way to reduce the damage taken while using Overguard.

    • @ovencake523
      @ovencake523 11 месяцев назад +1

      now that Rhinos iron skin generates overguard instead of being its own unique buff, did rhino get nerfed from that?

    • @smolneko550
      @smolneko550 11 месяцев назад +13

      @@ovencake523 no it shouldnt as now he can run damage arcanes. overguard functions similar to an extra pool of health and old ironskin functioned in the same way, he has no cap to overguard unlike kullervo so his funny meme numbers are still possible and he is just as tanky as always
      tldr is this change was a pretty substantial buff for rhino.

    • @ovencake523
      @ovencake523 11 месяцев назад

      @@smolneko550 i was thinking about how theres no way to reduce damage taken with overguard from armor now, did the old iron skin reduce damage from armor?

    • @smolneko550
      @smolneko550 11 месяцев назад +1

      @@ovencake523 no it functions the same as pre change all that happens is that you can have on damage skills work.

  • @valeon7303
    @valeon7303 11 месяцев назад +7

    I never realized how early you can get him. I keep forgetting Duviri can be early game.
    Jeez kullervo would be strong early game until I remembered that early game you have very little healing options. But kullervo has self heal (and also self harm) so it solves that issue so long as you can run some form of energy regen.

  • @HellishSpoon
    @HellishSpoon 11 месяцев назад +6

    can't wait to put kullervos subsume ability on Assimilate nyx

  • @NiksiNaksu
    @NiksiNaksu 11 месяцев назад +6

    I may be a BIT biased but this is the best frame ever added.

  • @ryanfay7531
    @ryanfay7531 11 месяцев назад +1

    I appreciate you making this video slightly beginner friendly with the build section and the ability section of the video.

  • @Raumplestomp
    @Raumplestomp 11 месяцев назад +1

    Kengineer's my favorite Warframe RUclips channel. Every time one of his videos comes out. I get really excited. I just started this game 6 months ago. It's been so helpful to watch these videos.

  • @pizzacarl6955
    @pizzacarl6955 11 месяцев назад +5

    Ive played quite a bit of railjack but was completely unaware about the tactical ability thing that caught me quite off guard

  • @Ronin_Wrath
    @Ronin_Wrath 11 месяцев назад

    what a solid video, showed great mods that i never even thought of also arcane picks were a massive plus, ill have to adjust my kullervo mods now

  • @ROXES4
    @ROXES4 11 месяцев назад

    I love how this guy explained everything with no problem simple and fast unlike other ppl on you tube

  • @ThePopeOfAwesomeness
    @ThePopeOfAwesomeness 11 месяцев назад +8

    Hes a really cool frame. With the MIGHTY SEER he has no issue with survivability

  • @vinx.9099
    @vinx.9099 10 месяцев назад

    Really clear guide, thank you so much.

  • @virus8377
    @virus8377 5 месяцев назад

    Thx for this great vid. Especially your 4 “stages” of the setup is awesome! Subbed :)

  • @111kino
    @111kino 11 месяцев назад

    A very grounded analysis in this onslaught of hysteria, good job.

  • @fortesque9506
    @fortesque9506 11 месяцев назад +5

    I love the videos with accurate technical information and you do great exposure work too
    speaking of kullervo I love warframes that use simple armor and health and he is no exception, I find it very good but ..
    I really wish the armor and adaptation worked on the overguard, without these it's like being a rhino with 4000 iron skin (practically paper when you get around level 80)
    his healt resists well but the overguard is as if it doesn't exist, it wouldn't be OP and it would be a good accompaniment to his healt tank theme (and then this would be his defensive ability and it saves me from using PSF)

  • @herrowen
    @herrowen 11 месяцев назад

    i think it’s really cool that you did a build that can be done with no orokin reactor and super newbie mods, it’s nice to see some support for the new players who might get overwhelmed by all the crazy end game builds and mods

  • @Bec-Son
    @Bec-Son 11 месяцев назад +5

    kullervo just reminds me of corvo from dishonored especially with the teleport

    • @ValionKevytMaito
      @ValionKevytMaito 11 месяцев назад

      This is why I really like Kullervo. Feels a lot like Dishonored characters :D

  • @MarioWal
    @MarioWal 11 месяцев назад

    Dude, this is awesome.

  • @sylarhamwi933
    @sylarhamwi933 11 месяцев назад

    Lezz gooo , a new amazing video 🎉

  • @jup1ter723
    @jup1ter723 11 месяцев назад +2

    I picked him for a Duviri run earlier today, and he is hilariously fun. I don't care if he's fragile, I'm too busy swinging my melee around like a maniac!

  • @permeus2nd
    @permeus2nd 3 месяца назад +1

    I know it’s going to be a while but I can’t wait to see his prime frame.

  • @joyce_rx
    @joyce_rx 11 месяцев назад

    idk why but i love the way you say critical

  • @VulcanHeStan
    @VulcanHeStan 11 месяцев назад +3

    His shot gun is called Rauta? That's awesome!
    That's one of my favourite Korpiklaani songs.

  • @heyj64
    @heyj64 11 месяцев назад +4

    That sentinel trick is actually a REALLY cool gameplay concept.
    Imagine a rework or a sentinel frame that let's you infuse your abilities into your sentinel, making it an ability platform

  • @niner_tango
    @niner_tango 9 месяцев назад +1

    A few tips for Kullervo (since Overguard-gating was added):
    -You can use Rolling Guard to avoid the self-damage from his 2. You can easily gate with just 1 enemy present using this method.
    -Get rid of his 4 and use Silence from Banshee in its place. You can pretty much kill every enemy before they even have a chance to shoot at you. This also makes Acolytes a joke because they are unable to use their abilities before you delete them with your 1.
    -Get his strength to ~200 to give Wrathful Advance a 400% FLAT crit bonus. This will make ANY melee in the game have guaranteed tier 4 red crits and a chance for tier 5 crits.
    -If you use the Amar’s Hatred mod, it essentially gives you free unlimited Wrathful Advance casts with a 10m range (with just the 1 mod from the set) while the buff from his 1 is still active. This is great for closing distance and conserving energy.
    -You can use his 1 while not directed at an enemy and grant yourself the crit buff without losing any combo. This is good if you want to use a light attack build . You can drop any crit chance mods on your melee and add other mods to boost damage potential.
    -Lastly, please for the love of all that is holy, people, STOP USING MELEE WEAPONS THAT DON’T FORCE SLASH ON HEAVY ATTACKS. You are just handicapping your 1 if you do this. Use daggers, 2H nikanas, scythes, dual daggers, whips, rapiers or any other melee that has forced slash on heavy attack.1H Nikanas will cause you to miss a lot with his 1 due to the forward motion on the heavy attack animation. Scythes are a little slow with the wind-up animation (not sure if bugged or not..). I think that 2H nikanas and single daggers are the most effective for Kullervo. Single daggers have 2 hits on heavy attacks and they both hit like a truck. 2H nikanas, well, just shred.

  • @ShadonicX7543
    @ShadonicX7543 11 месяцев назад +3

    Really glad to see you do a video on him! You got good, thorough perspectives.
    Also first I guess

  • @QIDOM
    @QIDOM 11 месяцев назад

    I subsumed off recompense and used guardian and grace for survivability and rage for energy and it feels good.

  • @gidelix
    @gidelix 11 месяцев назад +7

    Nova throwing some mighty side-eye there at the last build

  • @sunlitriddle2294
    @sunlitriddle2294 11 месяцев назад

    oh, huh, that mid-tier build is one mod (and aura) off from my Oberon build... iiiiinteresting.... gonna have to give that a shot

  • @jacksonbesco7106
    @jacksonbesco7106 10 месяцев назад

    Something that might be worth adding in is that recompense now can shield gate on cast and on overshield break

  • @viviblue7277
    @viviblue7277 11 месяцев назад +2

    Well this is a warframe I have to get twice. Time to get farming.

  • @XmortoxX1990
    @XmortoxX1990 11 месяцев назад +6

    Barely had time to play him, but while he may not replace my main, I think Kullervo is easily in my top 5 Very fun Waraframe, and very strong, and while he's melle focused, he's more than that.

  • @tyronus4
    @tyronus4 11 месяцев назад +11

    Something else to note I'm not sure you mentioned, his 1 gives invincibility during melee wind up. Not the best replacement for shield gating but it's a nice touch.

    • @puckvagabond3472
      @puckvagabond3472 11 месяцев назад

      that was only recently added in a hotfix, with shield gating from his over guard coming soon as well

  • @ytuser0110
    @ytuser0110 11 месяцев назад

    19:40 thank u, im omw to make the best stealth limbo build

  • @oneedgyboi606
    @oneedgyboi606 11 месяцев назад +1

    Kullervo with the Stropha is REALLY funny.

  • @Epicmonk117
    @Epicmonk117 7 месяцев назад

    TBH that end gag hit me a lot harder than it should’ve.

  • @GeneralAblon
    @GeneralAblon 9 месяцев назад

    Syam works GREAT on him!

  • @mr.harrow3405
    @mr.harrow3405 11 месяцев назад +2

    the best thing i can say about kullervo is that if you invert his press/hold for power in the options, you can much more easily use his 1st ability, and since the teleport still locks on enemies like default, it's just easier to use.

    • @lrwkobra1
      @lrwkobra1 15 дней назад

      Thanks for this. Hes my top 2 frames along with Ash, and im going to subsume wrathful advance on Ash now.

  • @OndAngel
    @OndAngel 6 месяцев назад

    So I never realised his 1 was AFTER everything else. That just makes him more insane.
    As for how crits work beyond 100%, I was always curious, but if I've understood correctly: 300% Crit Chance with a 5x Crit Damage multiplier means my crits will I do 5x + 4x + 4x for a total of 13x damage on crit?
    Thank you for the amazing videos, Ken. They're always a delight to watch, and a great resource for me and my friends.

  • @Gnurklesquimp2
    @Gnurklesquimp2 11 месяцев назад

    This is somewhat close to an Ash rework I came up with, main (mostly superficial) difference being his clones would deliver the same dmg he does.
    Another cool layer is I wanted it to somehow incentivize switching it up between finishers and heavy attacks, and an exalted Parazon. His passive would carry him with slash procs, then the strip and finisher opening would be built into his shuriken without an augment, augment makes it (very) multi-target. The normal one would just make the dmg besides the slash proc hit harder on relevant targets, while potentially helping others burst them down. With augment, it could become a more serious KPS enhancer, being very cheap and requiring no range.

  • @laneleach
    @laneleach 11 месяцев назад

    I'm currently using the slaytra with Kullervo, gotta say I'm not complaining about anything.

  • @SivaExperiment
    @SivaExperiment 11 месяцев назад

    Fellow innodem enjoyer glad to see us folks in the wild

    • @lookalike4805
      @lookalike4805 11 месяцев назад

      We Praedos Weilders Pitty you and your Rusty Bread Knife. 😤

  • @resentfusion5634
    @resentfusion5634 11 месяцев назад

    Thanks for the video glhf

  • @jackehstil7945
    @jackehstil7945 7 месяцев назад

    I find even base range to be fine with Kollurvo, so I focused on hitting that 200% strength and maximizing efficiency to guarantee my survivability and damage output.
    Also: carnis carapace has been good to me as the only health and armor mod I'm using.

  • @Verpal
    @Verpal 11 месяцев назад +8

    On my personal Kullervo build I actually didn't use any reach mod on his melee weapon, my thinking is this, when I am clearing room I use collective curse and just single targeting, when I am just killing a couple straggler I.. well melee them until dead, reach seems to have limited use for him.

    • @sirith9157
      @sirith9157 11 месяцев назад +4

      You have to remember his 1 starts heavy attack. It's not an actual ability dealing damage therfore cost some of your combo count. That's why reach is on the weapon - to catch more enemies in hits and rebuild combo faster. It's just more reliable

    • @abra2133
      @abra2133 11 месяцев назад +1

      @@sirith9157 but collective curse range is not affected by melee range, so no matter your melee range you're still hitting ~15 enemies per group cursed so range is still kinda useless
      unless it's for "double the hits double the damage" but that's very overkill

    • @DronesOverTheMoon
      @DronesOverTheMoon 11 месяцев назад

      ​@@abra2133You double the curse damage the more enemies you hig

    • @sirith9157
      @sirith9157 11 месяцев назад

      @@abra2133 You missed the point I made, no offense here of course. I got your point but let me explain.
      I'm talking specifically about mods for melee, not Kullervo himself. If you run something like dagger on him you have really small range so hitting a lot of enemies is harder with something like heavy blades. I'm not talking about his 1 right now or curse. Just meleeing enemies with weapon. Range allow to hit more enemies and rebuild combo counter almost instantly because you hit many enemies at the same time (especially on steel path) = higher crit modifier from his 1 = secure one shots with curse.
      But you can also put a bit of range on Kullervo since his 4 also build combo counter, but that's just for the sake on comfort

    • @abra2133
      @abra2133 11 месяцев назад

      @@sirith9157 i was talking about melee range too, but i thought you meant that if you had more melee range then it would be faster to build up combo using his 3. I assumed you were refering to collective curse since the original comment referred to it, mb
      but still i think it's useless since when you want to build combo, cursing a group and meleeing it with normal hits until 12x is quicker, more effective and deals more dps

  • @KinaIchi
    @KinaIchi 11 месяцев назад +1

    I don’t know what they are smoking at DE now….. but I LOVE IT

  • @rob679
    @rob679 11 месяцев назад

    21:10 you can use Zaw with Exodia Brave and occassionaly aim the tellyport at enemy and it will trigger

  • @horizonbumpy2828
    @horizonbumpy2828 11 месяцев назад +3

    Its "all cannon, no glass" not "not glass"

  • @theEquYnoX
    @theEquYnoX 11 месяцев назад

    A mod combo that I do on a Frame is Amar+ Powerdrift+ (base) surefooted. Result is 30% powers stenght, 30% armor, 90% knock down immunity. Plus 10m heavy teleport. More blinking ftw.
    Of course I did this on Kully,

  • @turkeykent3719
    @turkeykent3719 11 месяцев назад +3

    If u want even more armor use elemental ward with ice it gives tons of armor on kullervo

  • @Lonelyskydiver6
    @Lonelyskydiver6 15 дней назад

    This inspired me to use quiver and dual ether daggers 800% passive stealth dmg will see how it does

  • @rubencp93
    @rubencp93 11 месяцев назад +1

    I have to agree with that "Overguard is trash currently. Literally wet tissue paper" comment. My Kullervo can tank more hits with just hit health, than with Overguard. Unless Adaptation works on it, or we get some sort of mini gating, it's not worth it!
    edit: Forgot to say I run Blessing on him. That extra 1200 HP is really nice. Takes some time to get to that point, but when it does, it's amazing! I'll try Fury next, though. Sounds fun. :>

  • @TheLunarDawn
    @TheLunarDawn 11 месяцев назад

    Fun fact, Storm of Ukko can be paired with either Gloom or Well of Life to provide 15-30 seconds of HoT.
    Gloom will drain your energy like crazy because of the range, but it's 95% slow will practically freeze all enemies that SoU hits.
    While WoL can be difficult to keep track of with SoU, it can grant you upwards of 150+ energy when both expire when paired with Wellspring of Life and Equilibrium.
    Though honestly, Blood Altar and SoU is more than enough up to 1 hour in SP survival, as its more energy efficient than Kullervo's 2 and lines you up perfectly for your casts.
    (This is with 235% range and 200% strength, which is still a bit too "spammy" for me without duration Tau Shards.)

  • @Densoro
    @Densoro 11 месяцев назад

    I've been loving this frame. He can cheese Jupiter spy vaults without even going invisible. Niche? Sure, but I've had a vendetta. My spymistress Ivara is going to love his helminth ability.
    His vanilla playstyle is great -- but Collective Curse and Reave have an absurd interaction. At 250% power strength (Reave's cap), reaving through 5 cursed enemies will deal _100% HP damage_ to the entire group.

  • @Male_Parent
    @Male_Parent 4 месяца назад

    I wish Nova's wormholes acted more like the wrathful advance you showed at the end. It'd make Nova's wormholes so much more fluid if it casted the portal directly on you.

  • @MagicalPotatoo
    @MagicalPotatoo 11 месяцев назад +1

    I do still wish Kullerváč was tankier and his 2 a tad more effective, but I really like your view on the matter, pretty much as always.

    • @aleksiheija8170
      @aleksiheija8170 11 месяцев назад

      You're in luck. Last devstream they mentioned that they'll fix Kullervo's Overguard in a future update. He gets 0.25 second invulnerability when Overguard breaks AND they'll make Overguard cap affected by strength

  • @darkumineru1681
    @darkumineru1681 11 месяцев назад +7

    i just hope they add the ability to breath and or drink past level 250 SP even when u are not fully modding durability (and make him playable for at list 1k-2k level enemy's) without resorting to rage adaptation full umbra with quick thinking and arcane reaper spamming 2 every time your hp hits 2
    but even if they do not i will find all the workarounds (maybe rolling guard but then i lose a lot of strength or range or forced into 45% efficiency) or using operator has i love this frame his 3rd ability and 1st ability just feels good with 2 and 4 supporting the melee of the 1st ability and 3 making the damage happen

    • @gidelix
      @gidelix 11 месяцев назад +2

      The build he showed does just fine in 250+ sp. And if you want to make him as tanky as Lavos, you’re gonna have to invest as much as in Lavos. Minus the safety of shield-gating blitz eximus attacks but eh, keeps you on your toes don’t it

    • @jamesn0va
      @jamesn0va 11 месяцев назад

      Does quick thinking actually get effected by health dr? Iv always assumed no as no one seems to use it

    • @ShadonicX7543
      @ShadonicX7543 11 месяцев назад +1

      @@gidelix you missed their point. if you aren't on your toes for like 2 seconds you're dead. some people want to be able to scratch their noses or something without being under immense pressure. and everyone makes a slip up sometimes. does that deserve to be a one shot kill? clearly not considering how 99% of everything can shield gate very purposefully. there should be alternatives to that but there aren't.

    • @gidelix
      @gidelix 11 месяцев назад

      @@ShadonicX7543 I’ve sat still for a solid 10 seconds rolling decrees with kullervo, tone down the drama.

    • @ShadonicX7543
      @ShadonicX7543 11 месяцев назад

      @@gidelix without a buttload of armor you simply get one shot at high levels. It's literally simple mathematics. Somehow you sound more whiny than me 💀 at least I can understand the blatantly obvious concept you're avoiding

  • @hartantoanggoro
    @hartantoanggoro 11 месяцев назад +1

    Feels like ceramic dagger incarnon are just made for Kullervo

    • @jamesdavis3409
      @jamesdavis3409 11 месяцев назад

      For real, it was the first melee I thought to pair with him and it's perfect

  • @leostiga
    @leostiga 11 месяцев назад

    Hi, could you make a video about the decrees? Especially about the damage ones cause it does say whether they affect ability damage, whether it's additive or multiplicative. Thanks a lot in advance

  • @EpicSwag-mv8qu
    @EpicSwag-mv8qu 11 месяцев назад

    How does rauta perform (and how would you recommend building it?) Obviously it's not going to eclipse cedo, but it feels really fun to use and i'm not quite sure what to build it for.

  • @AtomicEy
    @AtomicEy 11 месяцев назад

    Like the title xD

  • @zaynepinkerton2279
    @zaynepinkerton2279 11 месяцев назад

    what are you evolutions for the innodem? and what archon shards would you use for the helmithed build ?

  • @vaporjoes
    @vaporjoes 11 месяцев назад

    Got him, maxed him, sac'ed him (helminth'ed him). I usually only play Wu or Ash in every situation.

  • @UNGGodYT
    @UNGGodYT 11 месяцев назад

    i thought people would use more rolling guard as buffer, press 2 and teleport in middle on enemy for overguard/heal, i think shooting gallery with the blind augment could be used, as long you kill 6 enemies, everyone would go blind or just go resonator.
    but for sure this teleport anywhere you can see helmith will be good for speed mission, some people alrwady use with ivara for speedrun spy.

  • @timcal2136
    @timcal2136 3 месяца назад

    Bit late to the party on this video, but do you think you could make a video exploring how Kullervo fares with the addition of Tennokai?

  • @GaijinNomad787
    @GaijinNomad787 11 месяцев назад +5

    Kullervo is a fantastic frame and it's severely underrated by people that can't survive without shields. (Skill issue *cough*)

  • @ultimojo868
    @ultimojo868 11 месяцев назад

    I'm relatively new to the game. Is it worth it for me to do the Duviri content to try to get Kullervo?

  • @nbdeity
    @nbdeity 11 месяцев назад

    Oh i might have found a new main.

  • @SivaExperiment
    @SivaExperiment 11 месяцев назад +5

    My take on overguard is that it’s fine for star chart and low level SP however you shouldn’t focus around it. And them changing rhino’s iron skin to be overguard was dumb

    • @fizzlock
      @fizzlock 11 месяцев назад +4

      What negatives has it brought to Rhino? The only thing I've heard that it's changed thus far is that "on damaged" arcanes now get triggered when hitting iron skin

    • @SivaExperiment
      @SivaExperiment 11 месяцев назад

      @@fizzlock its just a feel ok. not really anything tangible

  • @redmdlee
    @redmdlee 11 месяцев назад +2

    Kullervo successfully made melee fun for me in warframe

  • @douchefuck
    @douchefuck 11 месяцев назад

    I feel like overguard being capped at 5000 is the issue. After i got him i did an hour survival and it was getting taken off quite fast. At least rhino can use ironclad charge to get very high overguard. Maybe Recompense can scale off of ability strength and damage output (kind of like Nyx Mindcontrol) or go by hitpoints scaling off strength like mesmer skin. Though i think mesmer skin is totally overpowered.

    • @smolneko550
      @smolneko550 11 месяцев назад

      honestly the overguard is like a meme. seeing people in here asking for it to have a 1 sec when broken which imo is retarded since it would just be a worse version of shields. as much as i hate frames not having shields that is basically his only real gimmick. also imo the only way to fix this is to drastically increase the cap and make the ability like pillage and be a % strip scaling off of an enemy stat. but at the same time that would greatly increase his ehp making him not a class cannon anymore defeating his entire purpose. even with the tankest he can be rn he gets 1 tapped by fodder enemies at around lvl 2k. imo his level of dmg output is wasted on a frame that is a nuisance to play at any meaningful level to fully utilize his dmg capabilities.
      edit: meant to add that something still needed to be done since he gets one tapped ~level 2k

  • @necrotic256
    @necrotic256 11 месяцев назад

    @TheKengineer Yo, any chance for Innodem Evolutions?

  • @Mr_Nick3
    @Mr_Nick3 11 месяцев назад

    Ah yes...more usage for Hunter Adrenaline, Quick Thinking and Nourish combo ❤

  • @gigablasterfire299
    @gigablasterfire299 4 дня назад

    Ok guys. I built my kullervo with the 3 umbral mods, blind rage at 1 away from max, transient fortitude maxed, stretch, adaptation, exilus slot is coaction drift or power drift, my aura is growing power, arcanes are arcany fury and arcane reaper or arcane strike

  • @slothbelly5332
    @slothbelly5332 11 месяцев назад +1

    the fact you can get him rather early in game, the…paper-armor that is overguard don't seems to have much chance to be buff, but only time will tell.

    • @snakeish8667
      @snakeish8667 11 месяцев назад

      They're saying that they will add overguard gating, which means it's going to be like shields with no passive recharge

  • @brazilianwaterman718
    @brazilianwaterman718 11 месяцев назад +2

    Does Kullervo's first ability affect exalted and pseudo exalted melees?

    • @kaz3439
      @kaz3439 11 месяцев назад +5

      yes

  • @GingerBallSack
    @GingerBallSack 11 месяцев назад

    want knockdown immunity on kullervo without prime surefooted just use unairu focus school poise gives u immunity for 40 seconds, It also gives u another 200 armor with stone skin and full shield strip with magnetic flare so you will be always hitting HP

  • @svenabel2987
    @svenabel2987 11 месяцев назад

    Just for the sake of clarity, Crit Chance does scale indefinitly and does not cap at some point? It's just that recently I got a juicy Karyst Riven with roughly 220% Crit Chance and some Initial Combo, so that + Sarcrifical Mods + Kullervos 1 gives me, well, a little bit of damage

  • @coyotecc
    @coyotecc 4 месяца назад

    If kullervo was using rauta, would that trigger melee arcanes due to its bonus?🤔
    (e.g. Arcane Reaper)

  • @Henrex2000
    @Henrex2000 11 месяцев назад +1

    His 3 also give sniper rifle combo

  • @techknight3753
    @techknight3753 11 месяцев назад +42

    Tbh, anyone who looks at Kulervo's stats and thinks he's squishy hasen't played Lavos. Unless you are in VERY high level endurance you are all but unkillable if you are actively playing and press the heal button every once and a while.
    (Edited to add that you also need to be actively playing... because aparently that wasen't clear or something)

    • @_-AJAL-_
      @_-AJAL-_ 11 месяцев назад +16

      At least Lavos has ShieldGating and good AoE control abilitys xd with that, you can work with Lavos in high levels at least. Kullervo can still be killed with one shot.

    • @ballisticvorhees2360
      @ballisticvorhees2360 11 месяцев назад +3

      @@_-AJAL-_ and a reliable heal with cd reduction, unlike no survivability and energy hungry kulervo

    • @MrHeiska01
      @MrHeiska01 11 месяцев назад +12

      You dont need to go that high to get randomly oneshotted. Especially now with SP circuit and bad luck with decrees. He doesn need to be Revenant, but he does need some tuning.

    • @techknight3753
      @techknight3753 11 месяцев назад +2

      @@_-AJAL-_ I personally haven't had such issues until around level 500. If you are going farther than that then you are in the very high levels I'm talking about.

    • @techknight3753
      @techknight3753 11 месяцев назад +6

      @@MrHeiska01 Yeah, so the game mode that throttles you into very high enemy levels, my point still stands.
      (Edit) let me clarify, I don't think he's perfect, but people who think he's squishy have severe shield gate induced brain rot.

  • @andieg8615
    @andieg8615 11 месяцев назад

    Did you have primary and secondary dexterity on to get Innodem combo duration to 20?

  • @hipperigly7027
    @hipperigly7027 11 месяцев назад

    some people have build just for the 4 ability they call it AFK abillity becose they spawn specters and just pressing that 4 button on max effecincy and range and duration

  • @dubborino979
    @dubborino979 10 месяцев назад

    I forgot what I was about to comment as I was typing this.

  • @1019Freedom
    @1019Freedom 5 месяцев назад

    You can use abilities on railjack!!??? Who KNEW 13:33

  • @gabrielkeron809
    @gabrielkeron809 11 месяцев назад

    So my dakra prime has a riven with 200% cc riven and both umbra mods because i had used an umbra forma in it wonder if the cc would even go higher with his ability

  • @khaozcat
    @khaozcat 11 месяцев назад +2

    I think subsuming off recompense is better than storm of ukko. Recompense actually needs alive enemies to use which is kind of counter intuitive to use on a damage dealing nuke frame, and you also can run life steal on your melee as you heavy attack anyway.

  • @MrKalidascopeEyes
    @MrKalidascopeEyes 11 месяцев назад

    Though it was funny when we got stalker and it was my ash build minus the 4

  • @ovencake523
    @ovencake523 11 месяцев назад

    how does his subsumed 1 fair on other strength-based frames? maybe ash could make use of it?

    • @noahedenborg4221
      @noahedenborg4221 11 месяцев назад

      gara can proc slash and red crit very nice
      atlas can use it but ceramic dagger feels better
      baruuk and valkyr dont need it sicne they already hit red crit and dont need to tp anywhere

  • @nicosyncixlegendary1888
    @nicosyncixlegendary1888 11 месяцев назад

    There been a bug(ive been hit) where you cant get bane. I havent checked since the last hotfix though.

  • @SamanthaLaurier
    @SamanthaLaurier 11 месяцев назад

    Can you do something covering how Iron Skin being Overguard instead of Ferrite Armor affects Rhino's survivability?