Warframe | ASH: DE Broke Him. Damage Cap Bladestorm. | Duviri Paradox
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- Опубликовано: 19 июн 2024
- Something has changed on Ash.
Bladestorm is not working how it should.
It has become a Pseudo-exalted, but even stronger.
What exactly can we do with Bladestorm now, and how does it work?
Thank you to my community and builders from the unofficial discord:
cubezapper, sealy, wisdom, fishu, ninjase, arbitrary froggo, chillywill, and more...
I'm on Twitch too now!
See me live at: / aznvasions
NEW Gun CO Spreadsheet: tinyurl.com/GunCOv2
0:00 Intro & Contexts
0:29 Bladestorm Changes?
0:56 How Has Bladestorm Changed
1:42 Clone Damage Mechanics
2:13 Buffing & Stat Sticking Bladestorm
3:07 What This Works On
BLADESTORM STAT STICKS
3:31 Innate Damage Stat Sticking
4:06 Mod Scaling Stat Sticking Rules
4:29 Mod Types For Stat Sticking
4:47 Clones Crit & Status Scaling
5:12 How To Make Clones Crit
5:39 Removal of Bladestorm Animation Speed Cap
AUGMENTS & ABILITIES
5:51 Ability Buffs Interaction
6:32 Innodem Incarnon Tree Perks
7:39 No Need For Rising Storm
7:53 Jat Kittag Vulcan Blitz
8:29 Amalgam Furax Body Count
9:07 Furax Wraith Incarnon Tree Perks
STAT STICK BUILDING
9:31 Purpose Overview
9:44 Innodem Incarnon Tree Perks
10:16 Innodem Plug
10:29 Build 01 | Innodem Bladestorm Max DPS (Pure Bladestorm)
11:48 Build 01 | Attack Speed Multi-purpose
12:24 Build 02 | Balanced Innodem Bladestorm (Raw Corrosive)
12:50 Build 02 | Mod Swapping & Damage Loss is OK
13:31 Build 03 | Furax Wraith Incarnon (Stunlock DPS)
14:16 Dealing With Acolytes & Primaries & Focus School
14:38 Pistol Primers
ASH BLADESTORM
14:59 Build 01 | Ash Bladestorm Reference
15:26 Silence Utility & 100+ Range
15:46 Alternative Option Freedom on Ash
15:59 Arcane Trickery
16:23 Enemy Radar Utility & Companion Build
16:32 Conclusion
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Ash got massively buffed at some point in the last few months.
In February, Bladestorm definitely didn't work like this alongside Citrine's release. My guess is that these ghost changes to Ash occured during the shipping of Duviri at end-April. Duviri shipped with a lot of new mechanics, bugs, and features, after all. This one probably slipped through the cracks.
Bladestorm is now a pseudo-exalted. This means you now use a stat stick on Ash. Except, turning Bladestorm into a pseudo-exalt makes it so strong that you don't even really have to mod for it. Today, we take a look at what has changed with Bladestorm, breaking down all mod, ability, augment and arcane interactions, as well as how to build around, or for it.
Cheers!
__________________________________________________________
/ aznvasions
I now also stream on Twitch! While the main game will probably be Warframe, I am planning on keeping my Twitch on variety, so that I can enjoy other games there. My RUclips will remain focused on Warframe for now.
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Whether it be Warframe, Genshin, Back 4 Blood, Honkai, etc. we've got something for everyone. Игры
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I'm on Twitch too now!
See me live at: www.twitch.tv/aznvasions
NEW Gun CO Spreadsheet: tinyurl.com/GunCOv2
Thank you to my community and builders from the unofficial discord:
cubezapper, sealy, wisdom, fishu, ninjase, arbitrary froggo, chillywill, and more...
0:00 Intro & Contexts
0:29 Bladestorm Changes?
0:56 How Has Bladestorm Changed
1:42 Clone Damage Mechanics
2:13 Buffing & Stat Sticking Bladestorm
3:07 What This Works On
BLADESTORM STAT STICKS
3:31 Innate Damage Stat Sticking
4:06 Mod Scaling Stat Sticking Rules
4:29 Mod Types For Stat Sticking
4:47 Clones Crit & Status Scaling
5:12 How To Make Clones Crit
5:39 Removal of Bladestorm Animation Speed Cap
AUGMENTS & ABILITIES
5:51 Ability Buffs Interaction
6:32 Innodem Incarnon Tree Perks
7:39 No Need For Rising Storm
7:53 Jat Kittag Vulcan Blitz
8:29 Amalgam Furax Body Count
9:07 Furax Wraith Incarnon Tree Perks
STAT STICK BUILDING
9:31 Purpose Overview
9:44 Innodem Incarnon Tree Perks
10:16 Innodem Plug
10:29 Build 01 | Innodem Bladestorm Max DPS (Pure Bladestorm)
11:48 Build 01 | Attack Speed Multi-purpose
12:24 Build 02 | Balanced Innodem Bladestorm (Raw Corrosive)
12:50 Build 02 | Mod Swapping & Damage Loss is OK
13:31 Build 03 | Furax Wraith Incarnon (Stunlock DPS)
14:16 Dealing With Acolytes & Primaries & Focus School
14:38 Pistol Primers
ASH BLADESTORM
14:59 Build 01 | Ash Bladestorm Reference
15:26 Silence Utility & 100+ Range
15:46 Alternative Option Freedom on Ash
15:59 Arcane Trickery
16:23 Enemy Radar Utility & Companion Build
16:32 Conclusion
Is there a way to get in contact with you? There is something I can show you on Garuda
Anyone have the link to the unofficial warframe discord, I think I used to be part of it but left when I was cleaning up my overcrowded list of discord servers.
And I can’t seem to find a working invite link
91
is it fixed yet ?
Innodem + bladestorm has always been strong, now its just insane
Dont act like you know sht
ash also performs insanely well with Silence from banshee and augment mod for said ability it gives 300% damage for finishing move which Ash`s spectors do, it works insanely well
The amount of research and build testing you did just to get this video out to us is amazing, definitely subbing.
Not to mention he was being helped by a few friends. But whatever
He does these live on his twitch. 90% of the time he's just vibing and theory crafting
He gave credit at the beginning of the video to the community for helping as well
Try looking into Kengineer, both these guys are insane when it comes to testing and had a lot of community helping them too~
as a relatively new player just about to finish the star chart...this is totally overwhelming
Don’t worry man. I’m mastery 19 and I’m overwhelmed by this. These videos r for the ppl who don’t touch grass. More end game stuff this is
@@Shamurai0612 fr man i just want to make my space ninja strong but not this much
It's overwhelming for someone with 8k hours
Don't worry about this stuff. I get it because I've been off and on the game for years, but new players can't even do most of this, so you're basically in the wrong place to begin with lol. To make a warframe strong, just play the game and experiment. To make them stronger, look up a build guide. To make them absurd, farm archon hunts, seek arcanes, hunt eidolons, etc. You don't need to do any of that tho, not until you decide to start trying endgame content, which you'll know you've gotten to when you get one tapped by regular grineer or the like
Id check Brozimes most recent video on him he doesn’t use the innodem in that one cuz at the time it wasn’t out but hes a lot simpler in big damage go brr cuz funny haha
I feel like this was their " sneaky asset early dump " before Kullervo's release. We saw changes and tweaks in some combat interactions before Duviri launched and the actual content drop was significantly smaller than anticipated on Steam. This could be permanent or an example of Spaghetti Code that will be shipped with Kullervo's release to make one of his abilities function with his signature melee.
Now you made me think
Maybe his passive will be dmg buff with daggers just like Excalibur, or even better like Yareli with secondaries
@@taigerpendragon5938 Well, he has throwing knives on his body so you might be onto something. Maybe we will see Despair incarnon Kullervo meta? 🤔🗡️
I just got Ash 2 days ago and was already looking for an up to date build. This came as a most pleasant surprise^^
Love how detailed and in depth your videos always are ❤
This is not only informative but it’s also easy to understand and follow the entire video, amazing job
True Damage has the status effect of death.
I was maining ash from the launch of duviri and when I was doing some hour long survivals on Circulus for voruna and bladestorm was just deleting level 200+ steel path enemies on the first hit with my stropha equipped. I assumed it was just the interaction between savage silence but I do remember a few times when I didn't have silence up and it one shot anyways.
i was just looking for a bladestorm build yesterday, Thank you!
This one was a "bug" and was "fixed" during dagath update. i feel kinda sad that this shouldve been what ash needed as a buff. DE shouldve kept this mannnnnnn
Man you're such a beast at builds in this game. Dude. Not nearly enough recognition. I love using your builds. Wish people would be nice and subscribe. Learning that ash back kinda makes me happy. Attack speed clone limit was so dumb.
Thank You for your time on that,I haven't got time to research that myself. Very helpfull 👍
It is very rare to see such a good script and video organization.
Dense information delivered in comprehensive manner.
I am impressed.
you're in my fyp now. Glad to see that you're doing well with wf content!
The effort and importance of this video to me "Ash enthusiastic" is well enough to sub to this channel. Thank you.
The greatest thing about this is that it allows to keep a similar build to the thousands / million slash procs Bladestorms - which I like a lot - so I am already thinking of a build more of my liking, since I wouldn't like to dump the strength, as it affects Savage Silence's finisher multiplier, and don't think much range and duration are needed, plus Arcane Nullifier and Streamline I'd swap for Molt Augmented / Efficiency and maybe Rising Storm / Smoke Shadow, as the energy economy with this type of build is already very reasonable, and this would allow for comfy gameplay for also primaries and secondaries.
Can't believe the amount of people crying over this going to be "nerfed" when it was introduced on Veilbreaker - apparently.
Would like to see the level cap one shots you mentioned though, maybe as a clip for the next video or during a stream? Great informative work as per usual Azn :)
(Though I know I'm most likely not going to try out the build just enjoy seeing the theorycrafting lul)
Thank you very much for your video, I was testing blade storm yesterday, and I was shocked that blade storm clones were one shot kills lvl 190 corrupt heavy gunners, there were no damage numbers, no slash teks, just clone finisher and the gunner dies and his corpse turns black, I had to test it on exo officers to see the slash teks but still a huge chunk of their health bar just dissappears once a clone hit the officer. I didn't understand why or what is that, I thought it was simulacrom bug and went to test it in real SP mission and the same results occurred. I went to sleep still wondering why is that happening with ash blade storm, then your video was launched today, now I know that I wasn't even utilizing ash clones to their maximum potentials. Thank you for your amazing video.
The way you test things is awesome. I could never do this number crunching shit. I would fall asleep. Thanks homie. ❤
To anyone wondering, yes this was nerfed. Bladestorm no longer uses your melee as a pseudo exalted. Ash is back to the obscure and mostly useless corner once again, thanks DE.
smh it does work
@@dappypower9317 Just went out of my way to test it just then with all recommended mods on an innodem with the required build. It doesn't work, with or without mods the clone finisher attack damage is the exact same and its terrible.
@@glovely4119 just went to lvl 8k in void cascade with it just fine last night the build works fine it takes less than 3 mins to see that it does work in sim
@@dappypower9317 must be from a paralel universe where they didn't change it, to anyone reading this comment chain just try and see if it works for you.
@@glovely4119 damage isn't like it is in the video, but yes my testing does show melee mods still have a significant effect
Great vid... don't have all the mods or augs but the build still melts.
This is one of the few times where im actually extremely excited to try a build. I didnt know about any of this and i hope they dont fix it
Oh you poor child you KNOW DE is going to nerf it a shitload
@@javieracevedo2362 yeah, sadly DE is definitely going to nerf this into the ground.
🤓
That’s the beauty of this few people would know then RUclipsr post it then it’s nerfed
@@qwaykes8840 dont snipe me in youtube commets
I am so hyped to try this, and I love that I can have a build that keeps Teleport instead of Shuriken. I suppose Savage Silence for scaling, but I wonder which Helminths I'll play around with.
Breach Surge is one I really like with this kinda thing whenever there's no armor in the way, but part of this setup's appeal is that it bypasses armor.
This is amazing because I just built ash prime from aya yesterday
Ash becoming the Head Ninja again
I'm gonna name that build HNIC
Great info!
well im onto getting ash prime since hes just been unvaulted + ill try out some this you do here ;-) nice explanation
Good to see Ash making a comeback. Brings me back to my Karyst gas blade storm lol.
Yooo! Those days were lovely. Rip gas damage
Ash... was never gone? He was always and will always be one of the S tier picks for level capping.
@@excaligaming2435 his blade storm was, obviously norn was referring to using blade storm, so the comeback is that it is working again at higher levels. I doubt many people level capping with ash have been using blade storm lol
@@slingodeluxe ? the standard BS slash build does millions of slash damage. you can easily onetap 9999 demos without this new tech
I would agree that Ash was already VERY strong. Stealth + armor strip before even considering the helminth system is good enough to be A-tier MINIMUM.
Thanks for this.
I love we can still use old frames.
Very good and educational video.
I've tested the Bladestorm animation difference at +50% attack speed (Primed Fury alone) and +110% attack speed (Primed Fury + Quickening + Innodem's Evolution 2 perk).
The animation speed difference looks virtually the same (including time-required-to-kill an enemy) between +50% and +110%.
The only caveat that does in fact speeds up Bladestorm's killing animation beyond the +50% speed cap is sliding while bladestorm's killing animation is occurring. It halves the time-required-to-kill all the marked enemies.
OG ash player here. He'll always be my main. I've been gone since 2020 and just got back. Appreciate the update to see what's new for a build
This doesn't work anymore bud 😂
Does Warcry contribute to the specters' attack speed?
It's + attack speed so probably yeah
I’ve been using ash for a long time and I did indeed notice that the melee did affect the dmg
Why would you use Spring-Loaded over Primed Reach, by the way? You would need the Madurai polarity to minmax the raw damage build either way, right?
Also, if you're not running endurance, would an Incarnon Dread Despair Hate build work fine for general use, with just a half statstick, viable Hate build?
It's because I have Innodem builds that use both PReach and Spring-Loaded, so I have leftover polarities from older builds
@@Aznvasions Got it. Although I am curious, is this strong enough that a regular, functional Hate build would work fine? Just wondering because I want to see if the Edgy Stalker Cosplay incarnons are fun enough to be worth using on my Ash, who lacks an outfit and a set of themed weapons for fashionframe.
how do you feel about that melee arcane that increases initial combo permanently for each finisher?
is it just me or was anyone else just like "huh?" "what?" during this whole thing
Ash prime was my first prime I made. Love this news.
Having a hard time one shooting demolists with this. Also does it not count bladestorm clones towards my end if game damage report?
Im a returning player and trying to catch up to everything new. I dont understand the strength dump? Testing in the simulacrum I can definitely tell a difference when I have strength mods in.. what am I missing?
Great. As an avid Ash player I wanted him to finally get a rework; instead he's just unintentionally broken and will be left in limbo once they fix this. Thanks for the testing and the vid anyways.
Just curious how you would build a nikana prime set up instead? Mods to use and so on
Question isn’t steel charge good cuz your buffing innodem therefore blade storm… no?
So if I want to pick something for circuit ash stat stick now I should go with condition overload first of all?
So it's what I was doing a year ago with a blade storm and fatal teleport combo but with only bladestorm now.
Now just add melee crescendo to melee and melee guidance to augment, adjust build acordingly, i'm using nourish, It's pretty fun.
I also used the syam with or without tenokai it can work , use build 2 remove spring loaded (use nautilus) remove quickening, and 60/60 mods with status effect bonus and sac steel and heavy melee damage bonus mods like killing blow and primed attackspeed mod to speed up animation, it's quirky but really fun if you wanna cosplay as a ninja use ninjutsu with 4 and swing your blade, enjoy, 1 blue shard, 4 purple
Yea... I too played with Ash again recently. Freaked out when i noticed the numbers lol
Do any of the new melee arcanes work on the clones?
I am thinking of unlocking the arcane slot but not sure if its worth it.
Exposure (Corrosive) doesn't seem to, but needs testing. Crescendo (Combo) seems to, but stacking only seems to work on initial hit, but total combo has and does still apply
How would a regular 5 out 5 disposition Karyst with a stat stick riven compare to innodem? The riven is melee damage, finisher damage, toxin, with a negative.
ty for the vid. old ash wasnt really less op, i think its just made for mostly newer players. also i dont understand why roar doesnt work now, but eclipse does
As far as I know this wasn't a thing 5-6 weeks ago. I was trying to perfect an ash build at the time and this wasn't working, but I noticed the uncapped attack speed, so it might have been something incremental.
Havnt played warframe in 2 years. Luv it that nothing has changed
So how’s this work now? Did this get nerfed at some point or is it still intact?
I feel like this might've been a WIP change meant for a mini-update/rework that slipped through unintentionally.
Thank you my ASH frame
Awesome video. These seem more like "mis-shipped, unfinished experimental changes" than random bugs to me. Question about elemental damage: according to the wiki, elemental damage is normally applied at only 50% value on finishers. Does this not apply to the clones, or are you already factoring that in your calculations for best mods in slot? (Apologies if I missed the answer in the video.)
IIRC, in the stream where he was testing this i heard clones take 30% of your elemental damage
@@mlad35 I wasn't very clear. I saw the 30%. I'm curious whether the wiki is wrong, or whether it's just wrong in this very buggy case.
Do you know if Wrathful Advance works on Bladestorm? I know that it works on other pseudo exalted weapons
We can't see crits
There is no way this isn't getting nerfed
The good part is that one build keeps the weapon completely functional, so there's no need to do any pure statstick nonsense.
Yes they'll nerf this becasue DE hates it when we have fun
Maybe someone was testing how to scale him so you arent fucked in circuit 99% of the time unless you are crazy main with finisher builds on all mele
Well it probably wouldn't have but this moron had to bring it to light to everyone with this video so now it will for sure
@@rayleigh3047sick of seeing this comment everywhere
It's interesting how the wiki still states that damaging mods like pressure points do NOT increase the dmg but strength does. + I'm interested if his 4 would trigger melee influence
I know it´s an older video but how would you recommend to play him after the nerfs to his 4? Still build for his 4 with Silence since it still enhances the dmg or just full weapons platform in stealth (whereas my question why not just play Loki then). Ty :)
What were the nerfs specifically? I can't seem to find anything that goes over what they were even on the wiki
@@ashtonwebber843 mostly innodem incarnon perks and Finisher dmg scaling. It used to be enhanced by Finisher dmg mods but now only with ability strength and Banshees Savage Silence. Oh and combo X, and that melee dmg aura mod.
Wait why isn't the jat kittag mod working, did it already get nerfed?
this could have been such an amazing ash buff
Since weapon type affects back/front finisher damage multiplier , I'm thinking about two weapons that can be fun to play eventually, and that I will test out when I got time :
- Destreza Prime, since rapiers have the highest finisher multiplier (x24, in comparison to x6 of daggers), and that rapiers finishers have a guaranteed slash proc.
- Arca Titron, as Hammers have fairly high finisher multiplier (x24), and highest single-hit multiplier (x12), and that Titron's passive is so hard to charge while using a "classical" stance because of all the slams in their auto-combo, maybe the charges are triggered by clones, or at least by Ash when he joins, which would allow for a quick charging of the passive...
ash 4 has its own finisher multiplier
idk bout titron tho
@@noahedenborg4221 Oh, nice to know then !
Has this been changed? I can't seem to produce the same damage.
so you need a specific melee for this to work?
What is the unofficial discord link
So that's why there's a lot of Ashes in the Circuit right now, although they dont seem willing to last till at least reaching 1k+ levels in SP circuit even tho they can survive and last that long.
@@innocentiuslacrim2290 Yet I still see more Ash usage in Circuit. I think its more so that if their Ash pops up in their choices, they just instantly pick it.
@@rinz5027 you need a statstick for the mechanics presented in the video to work. You can't guarantee a statstick to appear in the circuit and so if you ever see someone picking ash in circuit it's probably not because of the mechanics shown in the video
I highly doubt that's the reason, it's the same issue with Khora, she can't function well if her 1st doesn't have a decent statstick melee to support it. the one advantage Ash has is his invisiblity. so it's probably one reason why he gets picked.
It's really weird but this doesn't seem to be working for me. I don't seem to be getting any extra damage based on what melee weapon I have and the mods on it.
ash: omae wa mou shindeiru
a room full of grineer in sync: NANI?!
Sounds about right
has this been patched or fixed? cuz in my testing finisher dmg mods arent giving anny additional dmg boost to blade storm. enemy health is the same as without these mods
Same nothing I'm using is buffing it even though I copied the build 1-1
I tested most of the features in the video now, and none of them work. At the time of writing this everything seems to be like the wiki says.
It got fixed during the dagath update, so its not working anymore
I really want to know if this is intended or not and I'm having trouble finding definitive proof that it's intended since if this is just by accident, I don't know how long this will last
is this still working?
Edit: what weapon would you recommend if i havent unlocked incarnons yet? (MR8)
Ceramic dagger or any high stat low damage, but in innodem can be earned through zariman. It’s okay to join a little underleveled. Join a clan and get the ignis or even better the ignis wraith through the dojo. Those should carry you through the zariman.
This was wild to watch. What about melee arcanes?
What's the song running between around 7:00 - 11:00?
Wait so since it takes stuff from cc wouldn’t wrathful advance work on bladestorm too?
we dont know we cant see the crits
favorite assassin got shadow buffed
What rivens would I want for Innodem and Furax, for such build?
Really wish other Frames got love. I'd love for Rhinos charge to be affected by melee mods as well.
How come strg is useless now? Doesn't strenght boost finisher dmg of savage silence wich in theory, will give you the highest dmg per clone hit?
Yes but it doesn’t buff the damage of the shadows themselves, but that’s exactly why I rather dump duration since you don’t need that when you have arcane trickery for invis
i was able to blade storm void angels recently
it's important to keep teleport over shuriken?
My question is now with melee arcanes which,if any,work? Crescendo would mean you wouldn't need the bladestorm augment but you could also run exposure to remove the need for corrosive mods. 🤔
Edit: Just learned Melee Crescendo does work. You do NOT need combo meter mods anymore as Bladestorm will permanently increase your combo count for the whole mission.
You didn’t need it anyways because the hits from the shadows already increase the combo counter so all you have to do is keep using the ability you build for
@@leonsixt2744 Or constantly keep the 12x Modifier bonus for Bladestorm too blus most the other melee arcanes don't work.
So I DID notice him doing more damage with Bladestorm the other day! I wasn't going crazy. Well, more crazy.
I like to use Aqua Blades on Ash. Just run by and rub up against everyone and watch them all fall over. Throw in some viral and magnetic to speed things up. Good times. :D
ash was my main before this change and i have always been sad about his speed. lets go
Wait, with what update did this change?
I’m holding out for hope but I feel like there’s no way this isn’t an oversight maybe 😭
Did they change this back? Still not playing just yet
which mod would rising storm replace?
Does this still work? I can't find any record saying this behavior was fixed, but the Wiki also doesn't mention this change of melee weapons working with his bladestorm either...
Is this build valid?
no
Well I guess im happy for main ash, since 2017
Amazing work. Gotta respect the time you and your community put in to testing, but there's one thing I'd like to voice. This is definately a lazyness problem on my side, but I imagine many people came here to see what mechanics ash is using and what the best build for him is. Instead of showing all possible buffs and totalling 10 minutes of the video, just so you can say "but yeah these aren't really usefull" or "the damage is way lower compared to xy"... it would be way faster (and probably better) to just list the things like: Hey, we tested all this and x works while y doesn't, however the most optimal things to use would be build 1,2,3. You'd surely save a lot of time and sweeten the youtube algorythm because more people would watch the whole video instead of skipping to "the most watched" part.
I miss the comfort of his old ability 4 was my favorite, the current one is quite uncomfortable and slow for me =(
so its all unintended accidental changes?
So, do we need exactly Innodem or we can get around with other weapons?mdidn’t get it
Probably, esp with other daggers since convert lethality EXIST but he probably just showed the great picks of them
The tldr is "Have mods equipped on your melee and enemies will die"
Daggers will work better for ash, but as long as the weapon has high innate base dmg, like scindo prime or kogake prime, it'll work
@@mlad35 i assumed so
When did they change ash?
This seem like a top 5 build
Does this still work?
Noob question here. How can you stay perma-invisible without spamming smoke screen? BTW thanks for the video, gonna try it on my ash :)
Arcane Trickery procs off Bladestorm!
@@Aznvasions I see, thank you :)