CHANGES SINCE POSTING Hotfix 37.0.4 • The Nataruk Particle Accelerator is dead. Now projectiles entering a portal consume 0.1 charges (portals spawn with 4). Portals cannot lose a charge to projectiles more than once per 0.1 seconds, giving it a 4 second lifespan when used as a loop like this. • Molecular Prime once again shows its duration on the ability icon
That sucks. It would have been so nice to set up a choke somewhere with the portals going both directions and we could in relative safety go for hours on end in survival. It would have been a better fix if the projectile itself vanished instead of the set up portals. They are not practical to set up for different strategies anymore as every 4 seconds you have to run around and precision place portals.
The fact that NPCs that need to move from point A to point B (PoE Drones and Kavor Defectors) without following you actually change their path to seek your portal is peak pathfinding.
Reworked Nova: You've done well so far but up untill now I've been only using a mere 5% of my power. Now let's see how well you fare against my *A N T I M A T T E R D R O P*
This video was recorded prior to the stream yesterday. Since then we've actually clear over $2600 raised! See the total and how to join here: questtoconquercancer.donordrive.com/participant/2838
the most informative Warframe youtuber out there!...you explain things so nice and clear and get straight to the point. you don't waste time explaining every ability from zero like most youtubers do, but get right into what has been changed about them. amazing, and I look forward to your thoughts and ideas about The Caliban rework and Koumei.
I feel like DE have stated on every post asking for it to be removed that "it's intentional and will stay" the bug was how it also caused the same delay to be applied to all other abilities if attempted to be cast after null star - which has been fixed.
That's the stealth feature of koumei update T posing model in arch wing stealth, t posing void mode. Fissure Warframe buff T pose and enemy does the same too. It's been here for so long yet no hotfix is beyond me
@@johnnykay6083 Using roughly 100% Strength Nova meant that whenever you used your 4th, enemy speed remained neutral (neither fast or slow). Made Nova more rounded for general play, so you wouldn't accidentally bring your Slow build for a Def mission for example.
@@johnnykay6083 When you had 70% ability strength (With just [Power Donation]), her 4th ability did not affect enemy speed. It'd simply give the double damage buff and explosion when killed... We could bring her into any mission type we wanted without annoying our teammates.
if you are focusing on speedva, range is almost useless as it doesnt affect 4th range, only duration affects it. I think it is still worth to focus on duration with some strength (around 150 is max speed/slow)
Hey Kengineer? A bit off topic, but if you have the time can you look into Steel Path Lephantis’s damage attenuation? Right now it feels broken, with it capping your damage to like 500 to 600 per tick. That stacked on top of the EHP/Armor rework a while back, using non-shotgun or slow fire rate weapons on SP Lephantis makes the mission take like 20+ minutes. I tried to bring this up in the forums but was immediately buried under the “git gud” crowd. Idk how else to get attention to this issue. If you see this, thanks!
I think that was always the case with lephantis? Like it has its own seperate damage reduction on top of armor in the first phase so it gets exponentially worse in steel path.Though I havent fought it in forever to be honest
Is that the lantern boss on demios? Yeah, I was using ember, roar, first augment and incarnon atmos with an insane riven. Yeah wtf is happening with that boss. 10 mins for first phase. I noped out. People say use revenant or nyx for friendly fire to take him down. Who the heck has nyx built. That boss is not ok.
I did not know about the portals that way! I mostly used the portals to spice up my friends' runs by placing them behind doors to keep them on their toes when a door opens. Now I can say it was for strategic purposes! Loved Nova when I first got her along with the fashion! Thanks for the guide!
1:08 it is cool the game add a pseudo null star on energy orbs gained by passive, so you can see how effective it is if you have a high damage secondary and use secondary surge with it, you can overcharge the anti matter drop.
for those who don't see it, the second from the left orb has 2 nullstars orbiting it. actually what arcane or you talking about. Virtuos Surge is for operator, are you thinking of Cascadia Flare for 480% damage for secondaries?
ive been running high duration low range to prevent particles from seeking on my "tank" nova - i subsume over her 3 and i dont need antimatter drop for damage, so it suits me fine. i tend to hover around 30 particles, which is major overkill at 180 strength, but its very comfy.
ohh, didnt know her 1 particles worked like Breach Surge particles! in that case also consider Vigorous Swap, it's additive with Arachne and has a nicer trigger condition imo
Maybe they can make wormhole count the projectile that goes in it past its first up a count based on if it had hit a enemy (say 10 times of going in it with a hit) so it works has tech but not for afk (or cap the effect to 1 portal?)
i also run eclipse as helminth, fun thing about that, even at 1k mobs sometimes i see how i get hit, yet it drops by 1-3 shields and insta regen back... nova is FUN 😂
As someone who mained Nova for like 3 years this is an amazing change. I already loved her kit as it was and now she has ascended to godly levels. She is much much tankier and enemies pose basically no threat with them being slowed down. She is so comfy to play hell I might just stick with her forever and forget other frames exist 😂 On top of that they released SYBARIS INCARNON which is probably my favorite underdog weapon in this game. This is the best update ever.
I hope they change the amount of charges to 5, to make it feel better for defection missions. Usually you want to use the portal to jump too and defectors spawn in groups of 4, so you either need 2 portals, leave one defector behind or catch-up with them without using the portal. Before rework it wasn't an issue, because portals were duration-based, but now I have a wonky build with infested mobility for this purposes, tried wrathful advance as a subsume, but it feels worse. Alternatively, I'd like separate counters for player/NPC jumps or to have amount of charges scale with duration
@@basedx. Son, you have to listen. Bad days, that were hard days ... back when i was your age, one had to use Quick Thinking and Flow Combo to stay alive as Nova.
@@basedx. I was jealous of a friend, because he chose syndicates for EXT and Capture, while i had to sit min. 5 minutes into a Survival mission just to get 5 Rare Fusion Cores.
Still wish the homing range on her Null Star didn't scale with ability range (at least not without Neutron Star), because all of her other abilities arguably want some range, but increased range on Null Star just makes her DR less reliable, even if you can recast it.
The changes are definetly good,. It's just that i kind liked that how you buidl nova was jsut completly differnt. espcially the neagtive strenght build. I am glad for these chagnes but i did lik eth build variety.
Thank goodness I don't have to make two separate builds to get the most Nova lol. Also, out of curiosity, what progenitor bonus are you using on your Kuva Hek?
Theoretically if warframe were real, AFK gameplay would allow adaptive enemies (AI or intelligent species) to 9/10 (or whatever) times capture the warframe if anything is exploitable... AND the chance you code a better afk mechanic than DE if they should use it is close to 0 (considering they would have more expensive infrastructure to drive complex AI) interestingly the code might be able to be annexed by other larger behemoths of war and even the assets and the trade secrets therewith should it become very valuable... I hope this is not too geeky look at why AFK is so frowned upon (I'm not an engineer (didn't finish my degree) but I have been obsessed with AI since 2018 and think deeply&/overthink it with a scientific flavour)
What about incarnate bonuses from some months ago with Xaku whisper making the explosion very nasty, has that been patched out and no longer the go to?
12:38, off-topic but I feel betrayed that someone said that Arcane Barrier was more useful than Arcane Aegis so that's what I farmed in the Jade event. Now every shield-tanking build I see has Aegis and I've only got a single copy 😭
They were good before, now they're far better plus viable as damage sources and all Kavats/Vulpaphylas can now have Swipe for no downside at all, and also Crescent does Electric innately, and multiple additional giant damage multipliers, your pets can now close in on lower-end Exergis numbers every swipe
@@kindredbarkmaw2509 They just never had the synergies with my particular kits like Diriga, Nautilus, and the Hounds did. And with how much changed in general, it's hard to look at them and see exactly where they changed.
That portal exploit being possible is bad design or programming from DE. It should be trivial to add a counter to limit the number of portals one projectile can pass through. The fact that players must self-limit is disappointing.
It used to be more limited because Wormhole had a duration. It is still limited by the max number of projectiles that can exist. Over time the projectiles can get 'lost' as well.
CHANGES SINCE POSTING
Hotfix 37.0.4
• The Nataruk Particle Accelerator is dead. Now projectiles entering a portal consume 0.1 charges (portals spawn with 4). Portals cannot lose a charge to projectiles more than once per 0.1 seconds, giving it a 4 second lifespan when used as a loop like this.
• Molecular Prime once again shows its duration on the ability icon
That sucks. It would have been so nice to set up a choke somewhere with the portals going both directions and we could in relative safety go for hours on end in survival.
It would have been a better fix if the projectile itself vanished instead of the set up portals. They are not practical to set up for different strategies anymore as every 4 seconds you have to run around and precision place portals.
Thank goodness now if they could just get rid of shock mote trolls
The fact that NPCs that need to move from point A to point B (PoE Drones and Kavor Defectors) without following you actually change their path to seek your portal is peak pathfinding.
I guess it's a relatively new thing, as the NPC and enemy AI has been improved through several updates. It's really nice to see those details!
what the hell my defectors just run backwards into walls still
@@VioletSteel13 uhhh, yours msut be defective. you can get a refund at the DEfector Store
@@Blue-vs6fj 😂😂😂
@@osvaldoprado9906it came with plague star last year
Reworked Nova: You've done well so far but up untill now I've been only using a mere 5% of my power. Now let's see how well you fare against my
*A N T I M A T T E R D R O P*
This video was recorded prior to the stream yesterday. Since then we've actually clear over $2600 raised!
See the total and how to join here: questtoconquercancer.donordrive.com/participant/2838
Me: I thought you died!
Kengineer Nova guide: My death was greatly exaggerated!
the most informative Warframe youtuber out there!...you explain things so nice and clear and get straight to the point.
you don't waste time explaining every ability from zero like most youtubers do, but get right into what has been changed about them.
amazing, and I look forward to your thoughts and ideas about The Caliban rework and Koumei.
Worth noting that the 2 second delay on recasting null star is a bug that Pablo is aware of
Oh interesting. It felt like a balancing choice to me, given it's already pretty powerful.
I feel like DE have stated on every post asking for it to be removed that "it's intentional and will stay" the bug was how it also caused the same delay to be applied to all other abilities if attempted to be cast after null star - which has been fixed.
Taylor said it was intentional to prevent spamming...feels awful though and they didn't do that to other spammy abilities.
6:55 I see you also have the bug where effects on models aren't actually attached to the model, and are A-posed instead. Beautiful.
That's the stealth feature of koumei update T posing model in arch wing stealth, t posing void mode. Fissure Warframe buff T pose and enemy does the same too. It's been here for so long yet no hotfix is beyond me
2:25 RIP Neutral Nova, my beloved... No one got you like Nova mains did.
I haven't played Nova before the rework, so what exactly is neutral nova?
@@johnnykay6083 Using roughly 100% Strength Nova meant that whenever you used your 4th, enemy speed remained neutral (neither fast or slow). Made Nova more rounded for general play, so you wouldn't accidentally bring your Slow build for a Def mission for example.
@@johnnykay6083 When you had 70% ability strength (With just [Power Donation]), her 4th ability did not affect enemy speed. It'd simply give the double damage buff and explosion when killed...
We could bring her into any mission type we wanted without annoying our teammates.
if you are focusing on speedva, range is almost useless as it doesnt affect 4th range, only duration affects it. I think it is still worth to focus on duration with some strength (around 150 is max speed/slow)
145* so Umbral Intensify (+44%) pretty much covers it if you don't want even higher Strength for 1/2/Helminth
That was changed in her rework, she now requires 150% Strength for max Slow/Speed.
Hey Kengineer? A bit off topic, but if you have the time can you look into Steel Path Lephantis’s damage attenuation? Right now it feels broken, with it capping your damage to like 500 to 600 per tick. That stacked on top of the EHP/Armor rework a while back, using non-shotgun or slow fire rate weapons on SP Lephantis makes the mission take like 20+ minutes. I tried to bring this up in the forums but was immediately buried under the “git gud” crowd. Idk how else to get attention to this issue. If you see this, thanks!
Liking and replying to boost, if anyone can figure it out it's Kengineer
I think that was always the case with lephantis? Like it has its own seperate damage reduction on top of armor in the first phase so it gets exponentially worse in steel path.Though I havent fought it in forever to be honest
Is that the lantern boss on demios? Yeah, I was using ember, roar, first augment and incarnon atmos with an insane riven. Yeah wtf is happening with that boss. 10 mins for first phase. I noped out.
People say use revenant or nyx for friendly fire to take him down. Who the heck has nyx built. That boss is not ok.
@@nicktheninja3166no, the lantern boss is Zealot, the Lephantis is a two-phase boss with 3 heads, who drops Nekros' parts
I haven't tried SP Lephantis in a long time but the zealot is DEFINITELY guilty of this, just have to lay into it forever.
7:04
I never noticed the in the ability card, now I actually want it to have travel time, sometimes it can get a bit doozy when using her portals
Nataruk+Nova feels like Caramelldansen should be playing somewhere.
I did not know about the portals that way! I mostly used the portals to spice up my friends' runs by placing them behind doors to keep them on their toes when a door opens. Now I can say it was for strategic purposes! Loved Nova when I first got her along with the fashion! Thanks for the guide!
1:08 it is cool the game add a pseudo null star on energy orbs gained by passive, so you can see how effective it is
if you have a high damage secondary and use secondary surge with it, you can overcharge the anti matter drop.
for those who don't see it, the second from the left orb has 2 nullstars orbiting it.
actually what arcane or you talking about. Virtuos Surge is for operator, are you thinking of Cascadia Flare for 480% damage for secondaries?
@@magic_cfw secondary surge, abilty cast, it multiples the next shoot based on energy, since nova have a lot of energy, you can get 7x easily.
Finally! I've been waiting for this video. Good work Ken!
Always get all giddy when I see a new video from TheKengineer! Love how you explain things dude! Keep up the good work. 👍👍
ive been running high duration low range to prevent particles from seeking on my "tank" nova - i subsume over her 3 and i dont need antimatter drop for damage, so it suits me fine. i tend to hover around 30 particles, which is major overkill at 180 strength, but its very comfy.
ohh, didnt know her 1 particles worked like Breach Surge particles! in that case also consider Vigorous Swap, it's additive with Arachne and has a nicer trigger condition imo
Oh, they reworked her 2 to not be a "weapon particle", but her 1 is one?
By far the best and most in depth warframe RUclipsr out there. You my goat fr
Silence absolutely shuts down enemies with Molecular Prime
8:39 misery spawned on top of the teleporting nataruk arrows and instantly dissipated holy shit 💀
Thanks for the recommendation of the Kuva Hek. I haven't done any Lich beyond my first because I wasn't sure what to get next.
Maybe they can make wormhole count the projectile that goes in it past its first up a count based on if it had hit a enemy (say 10 times of going in it with a hit) so it works has tech but not for afk (or cap the effect to 1 portal?)
i also run eclipse as helminth, fun thing about that, even at 1k mobs sometimes i see how i get hit, yet it drops by 1-3 shields and insta regen back... nova is FUN 😂
i do too, double dr and aegis is op for her 😭
90%*90* DR plus Aegis sounds completely obscene and I love it
A wonderful guide as always
This is one of my favorite reworks in the game I am so excited to play more of her
THE NOVA GUIDE IS HERE 🗣️🔥🔥🔥🔥🔥🔥🔥
As someone who mained Nova for like 3 years this is an amazing change. I already loved her kit as it was and now she has ascended to godly levels. She is much much tankier and enemies pose basically no threat with them being slowed down. She is so comfy to play hell I might just stick with her forever and forget other frames exist 😂
On top of that they released SYBARIS INCARNON which is probably my favorite underdog weapon in this game. This is the best update ever.
I hope they change the amount of charges to 5, to make it feel better for defection missions.
Usually you want to use the portal to jump too and defectors spawn in groups of 4, so you either need 2 portals, leave one defector behind or catch-up with them without using the portal.
Before rework it wasn't an issue, because portals were duration-based, but now I have a wonky build with infested mobility for this purposes, tried wrathful advance as a subsume, but it feels worse.
Alternatively, I'd like separate counters for player/NPC jumps or to have amount of charges scale with duration
Hear me out, there was a time where Nullstar did not give any DR.
Yes, Grandpa, thank you for sharing your war stories 😭
@@basedx. Son, you have to listen. Bad days, that were hard days ... back when i was your age, one had to use Quick Thinking and Flow Combo to stay alive as Nova.
@@eventhorizon9598 ik bro, rip T4S keys 😭
@@basedx. I was jealous of a friend, because he chose syndicates for EXT and Capture, while i had to sit min. 5 minutes into a Survival mission just to get 5 Rare Fusion Cores.
babe, new builds dropped
Im sad that i no longer can become a mini galaxy by spamming nova's 2
Still wish the homing range on her Null Star didn't scale with ability range (at least not without Neutron Star), because all of her other abilities arguably want some range, but increased range on Null Star just makes her DR less reliable, even if you can recast it.
PSA: AFK portal setups were nerfed, but officially kept. Each shot now eats 1/10th of a charge. You no longer have to fear getting banned using it.
Remembering that Damage Quantisation exists... 0.0
How does Antimatter drop work with beam weapons like torid? 4 ticks of the beam (incarnon) fills it (obviously not going to be topped)?
The changes are definetly good,. It's just that i kind liked that how you buidl nova was jsut completly differnt. espcially the neagtive strenght build. I am glad for these chagnes but i did lik eth build variety.
omg i didnt realize how recent this was lmao, 20 minutes ago
Why did her 2 get line of sight nerf? meanwhile all explosive guns still kill thru walls
We can call the rework for her nova nova.
Ya know because nova means "new"...
Or in cyberpunk slang nova means awesome, so quite fitting too.
Thank goodness I don't have to make two separate builds to get the most Nova lol. Also, out of curiosity, what progenitor bonus are you using on your Kuva Hek?
Theoretically if warframe were real, AFK gameplay would allow adaptive enemies (AI or intelligent species) to 9/10 (or whatever) times capture the warframe if anything is exploitable... AND the chance you code a better afk mechanic than DE if they should use it is close to 0 (considering they would have more expensive infrastructure to drive complex AI)
interestingly the code might be able to be annexed by other larger behemoths of war and even the assets and the trade secrets therewith should it become very valuable...
I hope this is not too geeky look at why AFK is so frowned upon (I'm not an engineer (didn't finish my degree) but I have been obsessed with AI since 2018 and think deeply&/overthink it with a scientific flavour)
What about incarnate bonuses from some months ago with Xaku whisper making the explosion very nasty, has that been patched out and no longer the go to?
The 2000% damage perk on the Phenmor, Laetum, and Felarx no longer interacts with Xata's Whisper in that way
@@TheKengineer Thank you. I'm very on/off type of player, so my builds tend to be quite outdated! I'll get to farming that sobek then :D
people are at risk of being banned for afk gameplay? isn't that the main abusable part of octavia's kit or?
Portals now consume charges when you shoot through them. 10 shots will take away one charge. Sadge.
12:38, off-topic but I feel betrayed that someone said that Arcane Barrier was more useful than Arcane Aegis so that's what I farmed in the Jade event. Now every shield-tanking build I see has Aegis and I've only got a single copy 😭
Good news, the bigger part of Aegis (being unkillable by not-toxin for 12 seconds) works even at rank 0
@@TheKengineer Huh, hadn't thought about that. Thanks!
This guide is already out of date. Today DE nerfed the "wormhole particle accelerator" by making a projectile consume 1/10 of a charge on the portal.
What're the mathematical odds of solving the practical problem that is, "how good are companions now?"
They were good before, now they're far better plus viable as damage sources and all Kavats/Vulpaphylas can now have Swipe for no downside at all, and also Crescent does Electric innately, and multiple additional giant damage multipliers, your pets can now close in on lower-end Exergis numbers every swipe
@@kindredbarkmaw2509 They just never had the synergies with my particular kits like Diriga, Nautilus, and the Hounds did. And with how much changed in general, it's hard to look at them and see exactly where they changed.
Did.... Did they remove the ability to stand on her antimatter orb mid flight??
I wonder why there's 2 defunct loadouts...
Because they used to contain builds for Slowva which now exists with the same modding as Speedva.
@@tomj819 I saw the twitter post.
Insanely W rework
That portal exploit being possible is bad design or programming from DE.
It should be trivial to add a counter to limit the number of portals one projectile can pass through.
The fact that players must self-limit is disappointing.
It used to be more limited because Wormhole had a duration. It is still limited by the max number of projectiles that can exist. Over time the projectiles can get 'lost' as well.
It was patched today. See Kengineer's comment.
ruclips.net/video/xkxgJPLmF10/видео.html THE DRONE TURNED AROUND AND WALKED INTO THE PORTAL xD xD xD such AI much WOW