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ALL DEFENDER MAINS MUST KNOW THIS!! - Pokémon Unite
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- Опубликовано: 31 окт 2022
- Mathcord: / discord
Unite db: unite-db.com/
Join this channel to get access to perks:
/ @louched
Follow me on twitter: / thelouche
Join the Discord! / discord
Music in the outro is by TatzumaKiii:
/ tatzumakiii
Hey guys! There were a couple things in this video that I corrected on screen! None of it changes the point of what I was speaking about luckily, thanks for watching, I love you all!
defender bully cinder lol
Louche i got a nice one for the tank emblems, tell me if you like it! 6 white, 3 pink +450 hp -5 def -5 sp.def -9 spAtk -2Atk -70mvs -o,6crit . they took a lot but they give a lot too, i dont know what it could look like after the formula gets applied. I use it on snorlax! the emblems are: Wiggli, jiggli, clefable, zapdos, dragonite, chensey, Snorlax, khangaskan, pidgeot and dwegong.
Thanks for the information Louche! :) so just to be clear... basically max out white emblems and in addition, add whatever emblems boost health?
You should make a video on the hidden mechanic that defenders and supporters do 10% more damage on rayquaza and the regis on their first move and basic attacks
For all you fellow tree mains, max HP is ESPECIALLY important for us. Horn Leech, Branch Poke, Natural Cure, and our boosted attack all heal based on our MAX HP so on top of getting more effective HP from stacking HP, it also greatly boosts our healing. We basically get double the value from all HP (not literally, but I hope the idea is clear)
Thanks for this!
This is great info. Maybe I missed it but I would also point out that skills and items that are based on a % of HP are also improved by prioritizing HP over def/sp def. I.e., rest, power nap, focus band, potion etc. Not to mention shields are based on a % of health as well.
True!
Imo its great ti have someone bringing attention to the defender role and kinda making it more accessible/enticing to play. The defenders in this game bring incredible value but theyre very easy to misuse
I’m honestly waiting for Gen 2 Emblems because with this, you can run 6 White and 6 Brown because of Gligar being a Ground/Flying Type.
but Gligar has Gliscor as final evolution in gen4, so far only the final evolutions are having 2 colors
Maybe they dont do it like that. Just La charizard is only red and not white/red
@@diegoperezsommariva2509 I have a feeling they will do that sadly, they usually make pre evos mono color and Gligar is a pre evo.
@@ChesterRGC scyther is green and white
I think these tips apply well to some all rounders as well. Scizor and Tyranitar have ways to buff their defenses.
As someone who loves this game but doesnt have time to dig into the math, I am beyond appreciative of material like this and you did a great job making it easy to understand. I always questioned how much impact stat changes had vs. base health and now i know.
I already knew this, because i've used a lot of time to learn math behind the unite, so I can understand the game better. This was still super important video to be done, and I am happy you covered this topic!
I think you're actually the first RUclipsr to mention eHP it's something a lot of people don't understand, hopefully this vid will be seen by those out of the loop
This video is a great explanation on how defense scaling and hp scaling actually work. These tips are useful on all mons because tagging on a lil more hp on any pokemon could make the difference between winning and losing a fight.
Loving all your tank/defender videos lately! Been maining the defender for a while , aways nice learning how to be a better tank!
Curious how well my 6 blue & white, 4 brown compares to some of these also o.o
Does great! if you feel a need you can always drop 2 blue for some purple, but should be perfectly fine!
Congrats on hitting another milestone Louche this is good because I wanted you to tell your story.
❤️❤️
This honestly cleared so much up. Thanks for the tips to help the community grow together bro! You're a beautiful soul!
I think my mamo build is 4 white, 3 pink, and 2 brown, and one navy or something like that... i never memorized it. But I do know that I get like 400+ flat health.. might not be the most efficient but I feel like it gives me a lot of sustain. Super appreciate these videos.
I always had a hunch that going to hp first for bulk was better. I mostly based that on not knowing whether the other team will have more physical or special attackers. Great to see there's some math to back it up. Great video Louche!
Man I stopped washing dishes to comment how great these kinda videos are. I get most of the info for unite from yt tho I see how the community carries this game. You're making it easier to have fun and get good which is better for other players.
I think its also worth noting that Mamo's attack scalings are quite crazy. I personally use attack weight, focus band, cookie, and HP emblems, and potion on Mamo. Usually I get 80k damage/most damage/and have a 80% WR this season with him (solo queue). If you don't believe me about the attack weight listen to this fact: At level 5 Mamo has 190 attack (w/ no attack items). With a fully stacked attack weight at level 5, Mamo has 280 attack, which is the same as a LEVEL 13 MAMO.
I also run attack weight mamo 😊
Glad you made a video on this because since nobody even knows what this is even though it’s existed since the game started you can’t even mention it unless you are gonna teach everyone you talk to about it.
Another thing that is important is being realistic. The reality is as a defender you won’t have your true max stats and you should factor that when calculating stuff on these sites. You should calculate your stuff at level 13. That’s the reality of the highest level you will consistently reach at final. Maybe even 12 is more realistic. Blastoise can get 50% physical resist but the reality is he is around level 12-13 at final resulting in 40-43% resist instead and 2000-2500 less hp.
Here’s a little resist chart I made. Basically whatever your moms resist is, this is the rounded down true percentage. Realistically while defenders can reach near 50% physical resist the reality is they will only have around 40% at final. And special defense at around 30-35%. This comes in par with the same defense stats and hp against level 15 all rounders. It sucks but this is the reality at final you have the same defense and hp as all rounders but do way less damage than them.
150(20%)
200(25%)
250(29%)
300(33%)
350(37%)
400(40%)
450(43%)
500(45%)
550(48%)
600(50%)
I used to calc this myself under the name of potential defense. Good to see people talking about the damage formula to optimize the build
It's interesting to hear about this because it's essentially the opposite in the mainline pokemon games, if a Pokemon already has a high hp stat, you don't get much value from raising the hp stat in comparison to raising the defensive values (through EVs-effort values). Tho if a Pokemon has high defenses, it's a lot more effective to raise the HP instead. This is very good to know! I play a lot of mamoswine and have wondered what'd be the best way to go
By using that calculator of mathcord, you can demonstrate importance of health vs defenses pretty easily just by applying +50HP -5Def emblem, as it still has positive eHP. Defenses seem important, but HP is pretty much all that matters. This is very good video, thank you!
Fun fact (well, maybe no fact, as i'm not sure about it): bulkiest pokemon on phisical side is Scizor, as his passive can boost his defences to ridiculus numer (around 900).
Also HP is better, because if you are against Tyranitar, he ignores your def and sp. def.
This is huge ... I always prioritse HP on my defense build, and this information would help me a lot to have better tank pokemons. Thanks Louche!
saw you already in spragels vids and your podcast and i sympathised with you but just recently got to see one of your vids and after the video that you made with krashy together about the good things unite does i fell in love with you since youre pretty much like me and its wondering me that you are even now so small but i wanna see you rise up
Thank you that’s so kind! ❤️
Hey Louche! I always enjoy your videos and how enthusiastic you are when you’re explaining things. Keep up the good work brother.
Interestingly, on Tyranitar(w/Sand-Tomb) ADESu tries to max out HP as much as possible while using a build that looks similar to the 6white/4blue/4brown/2purple. It uses the pidgey line, nidos, rhyhorn, gyarados, kanga, chansey and primeape. Results in 6white/4brown/2purple but 400 added HP if you have all gold emblems which is 150 more HP than the other build.
Main defender here ✋🏻
woo
Hey man keep up the content, IMO you’re the best overall unite content creator, you manage to have amazing gameplay, extremely informative insights which can only come from being a pro as well as above being hugely entertaining! Keep up the grind brother can’t wait to see you and the boys lift the season 2 worlds trophy next year!
🥺❤️❤️❤️
This is helpful! Thanks for creating this vid. It may look simple and common information, but to be honest not all gives attention to such. So yeah, this is a very good video! Hope you keep doing such kinds of vids. All the best! Happy New Year!
I often play physical attacking tanks, so I run an emblem build of 6 white, 4 brown, 2 blue and 2 purple. Anyway, cheers for the vid louche!
Love this analysis, I've been running the beast build, but understand the math better now. Will be switching to health based tanks
This is actually really amazing to explore. I was actually talking to an amazing player yesterday about base stats of several pokemon (without taking these calculations into account) and we're surprised to see the stats of the several mons. To see how these actually work is really insightful and gives us the opportunity to maximize a mon's potential. Thanks for giving these topics some light Louche! This is actually game-changing!
First reaction on yet another amazing video by a great, chill and this time crazy informative content creator. Liking and commenting for the algorithm so you show up more!
One thing worth noting is the benefit of focusing on defense. By building for defense, healing abilities benefit you more. Whites are still more valuable in general but in niche cases like a pocketed ttar the defense stats might be more valuable. Hopefully I didn't miss you mentioning this 😅
That's true, I did forget to mention that! Also, kinda funny how pocketed T-Tar benefits more and also, ttar counters that completely LOL
The main issue with defence is that raising your defence by 1 point isn't the same as increasing your hp by 1 point. It just isn't giving the same value as flat hp bonus.
TLDR : First sentence sums this all up perfectly. But just run more HP lol. It's soooo much more simpler. But if you want to read on....
Defences are just unreliable for "all purpose" situations as its far more complicated than raising hp. Raising HP is like raising the bar in high jump, you just gota jump that high to pass. But raising defences is kinds like raising wind resistance, how much higher do you need to jump to edge over the bar to accommodate for that extra wind resistance . Now if you're thinking "Why would you even want to measure wind resistance in the first place?" That my friend is the reason why it's better off to raise HP than Defences. (Ohh and if you were wondering, Special defence in that example is Gravity lol.)
Let's put it this way,
For simplicity's sake, A Cinderace Basic (auto) attack does 100 damage if you had 1000 hp with no HP regen/heals, you would be left at 900. Meaning Cinderace needs to auto you 9 more times (for a total of 10 auto's) to K.O you. If you have buddy barrier on, instead of being left with 900 health, you then have 1350 health. Which means that, now Cinder needs an extra 14 Auto's (for a total of 15 auto's) before you're K.O'ed and have to wait for respawn.
But what about the same situation, but now you've increased defence? Now you have to figure out how much damage you're reducing from Cinder's auto based on YOUR defences before you can subtract your hp. Let's say you have 0 base defence. And you want a level 30 Rocky helmet without it's awful passive (or it's hp bonus in this case). So now we have 51 defence.
Using the defence formula from UniteDB, ( essentially 600,000 divided by 651, go look it up if you don't understand). Cinder's auto now does 92 damage. Which means it'd take Cinder 11 hits total to bring 1000 hp down to zero. Considering that you want to live longer and you only have 1 item slot. Buddy barrier would keep you alive longer, therefore you run buddy barrier over Rocky Helmet.
This is the reason why defence items are usually never worth it over health items when one has to replace the other.
Then what are situations when defences actually matter? Obviously there's a reason why defenders absorb so much damage...or rather...how many hits it takes for them to be K.O'ed. Then you gota calculate what type of damage is coming at you, then how much DPS there is.... and... and.. Oh I know! I can put on a lvl 30 Rocky helmet on Cinderace, and when I'm at level 9 for first Regi, in match I'll have ONE more defence point than that level 5 snorlax but still be down 200 hp in comparison! (Even with the Flat HP RH gives!)....
...
...
So Uhh, hello I run exp share in Solo Q as a support. Yes even on Mr Mime. That should be enough to stop people reading any more of this overly long comment.
Oh wait, that's all I had to say, Oops! Thanks for reading if you did!
Thanks for making this video.
I already knew this, but not because anyone explained it to me, but because I spent a lot of time studying how damage works and doing maths.
This concept is so poorly explained both in game and across the internet, so I'm happy to see that someone explained it clearly (or as clear as it is posible, given how complex it is), because I'm sure this will help players get into the most competitive aspect of the game as long as they are somehow interested on it.
So, once again, thank you, you are doing a lot for this community.
These videos are great. I recently started becoming a tank player and this is incredibly helpful.
I've been aware of this just because creators bring it up semi-frequently. Never got this in-depth explanation before though. Always appreciate info from a pro 😁
More of those please
I really need this video!
This information really help a lot to understand a little bit deeper some builds, this give me an idea why n' how A.Vest can help. Thanks a lot!
Hope to see more Snorlax gameplays to see how is your game sense, that would be awesome!
Also if you can make a video with the items you use an explain why u rather those, would be great 🛐
Loved this louche thanks man
Yes! Great educational in depth, professional content. Reminds me of Inder University. Maybe you guys should colab. Loving this type of content.
Perhaps, I love Inder
Wow! Just 30mins ago while checking on some defender skills, i thought, there were so many held items based on defense but like hardly usable. And the main reason being defenders don't have moves that often don't scales up with defense.
Like they have 5 rolls, but all moves are atk/sp.atk based, maybe i m just wrong with this thought, but i just like power coming from defense.
I really had no idea about any of this tank you so much!
Love your defender videos as a tank main in competitive 5 stacks love it louche
Notably except for Blissey, you can add more flat health stat via emblems than the 4% given by whites. Though a lot of white emblems give health so you can do both.
Personally though, I like doing black emblems that add health on my tanks. Usually our tanks are providing CC first, damage second. The more often our moves are up the better.
Congrats on 6K subs!!
You deserve each one of us!
Keep up the great work!
Thank you!
Great video, I tried that full tank build as a defender in solo que for a few weeks. Didn’t work out for me. My win rate was terrible enough though I felt like I was playing a great “defender”
Much appreciated! Though I just obtained the 666 build only to be told now that's probably not what I want to go for XD
Haha! It’s still fine! The difference really isn’t that huge and on t-tar it’s pretty good 😊
Good to know, as that is who I was most curious to try it on! Just wondering about Scizor now... The 75% defense stat buff it can get from its boosted basic stacks is huge!
Will definitely be pretty good to test out! Still not sure which would be better but I’m sure the difference is minimal regardless!
You have great energy, Louche. Love your content! Wishing you good vibes and success! Love from Brazil
Thank you so much! ❤️
Thank you awesome content my friend keep growing am starting my channel aswell and also starting to learn the game looking for my main carry yet.
We need to hit at least 10k for this man always giving the community endless amount of information to help everyone get better and progress I really appreciate that😁
Too kind ❤️❤️
For some reason I ended up with all three dragon emblems gold shortly after the new set released. I've loved pairing their flat hp and Dragonite's white secondary for a 6 white bulky build, with unite charge as an added bonus. I think hp boost is one of the best general emblem builds for any Pokémon.
With this season's battle point gold emblem being a Dragonite, I consider running double dragonite for another flat 50, but that feels wasteful.
Louche, how are you doing now? Have you recovered completely?
Hey, thank you for asking, I'm still slightly run down, but definitely a lot better!
@@Louched Good to know, Louche. Hope you recover completely soon❤
Oh dear you've made a video on one of the biggest weaknesses of most Unite players. Maths.
I've always said this, flat stats are better than blue/purple
great video!!
They should buff all emblems (except black emblems)
since im new to tanking, this helped me. i prioritize CC on Blastoise with cooldown reduction.
my current build for Blastoise is 7 Black, 4 Green, 2 Blue, 2 Purple, 2 White.
one of the purple is Mewtwo for Cooldown. the idea for the build is to have as much CC as possible and some damage.
id like to see a held item and battle item guide/build
i appriciate the work thanks
Surprisingly I can't believe nobody picked up on how effective focus band actually is in that build. Embarrassing honestly.
What I have learned then is the 6/6/6 build is still better for my Mamo as you can’t have 6 brown and 6 white, and I want those 6 brown lol.
Run 4 white 6 brown than
Yeah 6 brown 4 white 4 blue 2 purp is still better for mamo
As a Ttar and Charizard main, your effective HP is just your HP stat. No if ands or buts about it.
This is probably the most useful tank video on all of RUclips simply because you talk about such an unknown but relevant topic, love your work
I often forget to subscribe to channels I enjoy watching regularly, my fault bc brain 🧠 🙃 No worries though, I did last week lol
NEED one of these videos for the offensive side of the game :))) thanks louche
So is it a crazy leap in logic to go from this to wondering if aeos cookie is one of the best held items?
i personally run a 6 white 4 blue emblem set and the raw stats give me 430 hp, -10 on both defenses which is just like using a level 20 focus band and -10.8 spatk the doesn't matter and lastly -35 speed
analyzing the "static" math of eHP, 4% max hp is better than 8% on both defenses even if you are playing a pokemon with high defenses. However, we also need to take into account healings. Healing, lifesteal, and non-hp-%-based shields benefit more from defenses. That's why the 666 works pretty well with tyranitar, garchomp, and azumaril.
There definitely are outlier moments! Though we’d also have to take into account the benefits of hp against Tyranitar and a few other outliers as well, being able to see matchups would greatly change emblems and well builds in general!
#DefendersAreBetterWhenPlayedByLouche
Too kind
I have a build with a bronze Articuno instead of Dewgong so it's 6 Blue, 6 orange, 4 white, 2 purple.
Incredibly valuable information. I feel like what you are mentioning is best for pure tanks like Mamo and Snorlax, but the 666 build would be a bit better for Greedent and Trevenant as they do a bit more damage. I personally use it for Trevenant with a Focus Band and it has been great
Hey! I believe that 4 white with 6 brown 2 purp 2/4blue and flat HP would be the best option for those! The change isn’t too drastic though, customise your builds as you like 😊
@@Louched will definitely try that out and see how it goes
Do video explain % speed increase, to see when value use 7 red or not
I can definitely do that 😊
What about playing focus band with max hp emblems? That would be the tankiest build right?
Items like focus band definitely benefit from more HP 😊
nice video
Would love to run these on Blastoise but I usually stick to a 6 green and white set for dmg and bulk
I love 6 green/white, I use it for blast/wiggly/mime etc 😊
I love 6 green/white, I use it for blast/wiggly/mime etc 😊
One major flaw in this. Its the difference between a strong build and a great build. You are showing strong but they aren't great. They look good but won't perform well. Reason being is because base stats are too important to drop. Too many builds sacrifice defense stats for damage or health and end up dying because they thought they were covered by cookie or some other defense item. I have created a few REALLY strong builds with 5 points or less negative stats. However, it doesn't matter if you don't play like me. Playstyle really matters when it comes to builds. It's why all of my builds are different from most people but perform very well. It's about actual performance. I'll give a small example. For my main Decidueye I can reach over 5500 per shot on shackle with weakness policy. You'd think it's the BEST item. Unfortunately in game it isn't. 1st, you don't want to trade blows as Deci so weakness policy becomes a bad item. Now pop in something like float stone, exp share, and attack weight. Simple items, doesn't seem good at all and my damage dropped to around 4800. However... now my survivability has shot through the roof because of the buff to movement. More movement=less damage taken=MORE DAMAGE OUTPUT. Again, policy was the better item but in game, exp share performs better.
Louche! Sorry to annoy ya with all these questions. I tried but I'm too dumb to use the mathcord.. is the 666 build worth it for ttar? In practise, the def stats boost to around 800/900
I believe that it can be especially if you have a healer, but going against another ttar all those defences would be useless, so Id mess around with a mixture of some HP personally, but it will still perform well 😊
Advice, instead of doing this, in edition put one side by side, I’m engineer and considere myself very intelligent but its confused, I get your point but for teenager see u will be difficulty to get it.
Good idea!
Effective health is good on other roles?
How does this math work with Grey emblems? i mean i get the idea that it is suppost to reduce small ticks of damage but are there worth it using 3 or 5 slots on them? How much do grey emblems increase your Effective HP compared to just using Blue ones?
Where can i find this Programm? I am on the dc server, i cant find it
Look in the resources tab 😊 if it’s not there ask someone for the EHP spreadsheet in the questions channel, I’m sure someone will happily help you!
Where is this spreadsheet?
The link in the description is to the mathcord, it should be in their resources channel!
What solo carry u recommend?
This is super usful. Your white hp build on mamo videos has just worked better without me having to think about it. But i totally get this now you laid it out. There is something very similar in main pokemon stats when calculating if you invest evs into hp or defense stats
Thinking more on this i made a 6 white 6 green 3 black that has worked really well running venasaur in solo que over full cooldown builds tank way more
I fell asleep really quickly
I’m impressed with your ability to type whilst asleep 👀
This is why people think Rocky helmet is bad. Rocky helmet is a sleeper hit of an item. Unfortunately it does not scale well with HP. I have my Zeraora using it and I can REALLY chunk through people and TANKS because I have it set to trigger at 500 damage!!! Think about that. If you damage me for 500 in a single hit I'm hitting your tank and everyone else on your team for 5% TOTAL HP. Not Missing. TOTAL. People think Garchomp is trash but he also benefits greatly from Rocky Helmet but again with all of these HP builds you would never know.
Could I know the build? Wanting to test a bunch of different sets on them and I'm always up for seeing if I can make good use out of Rocky Helmet.
Same here I'd like this build
@@jakiru8783 I can explain rocky helmet so you could expirement a little more. If you want my build I can give it as well. But rocky helmet with its base stats actually keep the item in check, a way to balance it in a way because it has a 2 second internal timer. Just 2 seconds. So its the only item in the game that forces you to drop your defense stats. So you want to drop all of your defenses. The most I've gotten so far was -25 defense stat. Than you use the helmet but be careful about adding too much HP because it only activates when you lose 10% of your base HP in a single attack. For Snorlax it would take almost 2000 damage in a single hit to activate but that's okay it wasn't for him anyways. On bruisers this item shines like crazy. Bruisers are always exchanging blows anyways so what happens is if you keep your base hp and base special defense stats it will constantly trigger ESPECIALLY in team fights. If ANYONE hits you for around 500 damage it will pop. So think of a situation like Zeraora Vs absol and Delphox. ZERAORA can kill them both because Delphox and absol will help you kill themselves everytime they active a skill or hit me for 500 damage. Rocky helmet will help tank Absol while simultaneously killing him. FOR FREE. Now pair that with all of these "meta" hp builds. If you hit me once I deal flat 5% damage. Meaning your 6 emblems for health are gone just because you hit me. Keep in mind that is FLAT 5% that isn't subject to damage mitigation like Garchomps passive.
@@closeenough1343 Yeah, its kinda messed up how it works but that's okay, doesn't scare me from trying it on a few things.
Still would like to know the build 🙂
@@jakiru8783 give me a few and I'll drop a link for you.
Is there a role for black emblems to give us access to our cc moves more often?
That comes down to preference, character and match up, Blacks don’t pair well with ehp builds so you lose a lot of bulk, but on some characters the trade off can be worth it situationally