I Built a Working Engine Using Only a Single Piston for Power!

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  • Опубликовано: 5 сен 2024
  • Today we're back in Scrap Mechanic with an interesting idea, the single piston engine! There are plenty of real life single piston engines so I decided to see if it was possible to build one that works well in Scrap Mechanic! Of course we'll run this on the dyno and in the test chassis to see how it works under loaded conditions!
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Комментарии • 214

  • @kANGaming
    @kANGaming  10 месяцев назад +50

    What else should we build in Scrap Mechanic?

    • @aidenlobegeier1910
      @aidenlobegeier1910 10 месяцев назад +9

      A boat that uses pistons
      Edit and try and make it a speed boat when you can

    • @iplayksplol9974
      @iplayksplol9974 10 месяцев назад +3

      0 cylinder engine

    • @mighty494admiral8
      @mighty494admiral8 10 месяцев назад +2

      you should build an engine that uses thrusters to power the pistons

    • @PestiPanda
      @PestiPanda 10 месяцев назад +9

      A piston engine walker?

    • @KarolOfGutovo
      @KarolOfGutovo 10 месяцев назад +3

      A few different kinds of valvegear. You made Walshaerts from what I remember, but there is a lot more types.

  • @asimpkiss
    @asimpkiss 10 месяцев назад +75

    I think you could avoid the controller if you had top dead center painted white and bottom dead center black, you initially had the opposite. Love the piston series!

    • @DoubsGaming
      @DoubsGaming 10 месяцев назад +2

      Haven't played SM in awhile. Why would this make it better?

    • @daniel_77.
      @daniel_77. 10 месяцев назад +4

      It may vary depending on the weight of the flywheel, but it would do better

    • @TheBaldrickk
      @TheBaldrickk 10 месяцев назад +5

      The problem isn't that you have it round one way or another really... a 3x3 can't emulate a vertical line through the centre. By doing one side white and the other black, you get a 180 degree offset, but not aligned with the build grid.
      If you work out the geometry, compared to where the sensor sees the difference, it's a 30 degree offset to the vertical. Which is why it worked well early on when Kan set it to 30 on the controller.
      When he put the big wheel on it, the 35 degrees gave it an offset which gave it force when offset with the piston - allowing it to start itself.

  • @projectdren806
    @projectdren806 10 месяцев назад +58

    Honestly I kind of like when you had to hit it with a hammer to start. It's very steam-punky and lends itself to the theme with that flywheel and the single piston. Super cool build. Curious if having the engine horizontal to save vertical space would affect anything.

    • @quakxy_dukx
      @quakxy_dukx 10 месяцев назад +3

      It’s like those hand-start wwi biplanes

  • @TheGrandePiano
    @TheGrandePiano 10 месяцев назад +17

    I wish that the piston engine episodes will not come to an end. You have inspired me to actually give this concept a try myself. I love this series, keep it up!

  • @A-a-ron01220
    @A-a-ron01220 10 месяцев назад +3

    The only issue with the dyno is your tuning the engine for that specific load. As soon as you change what the load is it reacts completely differently. So your rpm in a chassis wont ever be the same. But i love these piston engine videos, they are extremely interesting. Maybe on the chassis you can add an electric engine that you can activate when needed for a jumpstart. Will let you tune the engine while its rolling like you did in the video.

  • @MrLarsgren
    @MrLarsgren 10 месяцев назад +7

    it needs a really heavy flywheel. just see very old single cylinder engines used in sawmills and stuff. the weight from flywheel make it power trough the dead spot acting like those old toycars you had to spin up before releasing it.
    there is a 1 minute video doing a short explanation. " Working of Flywheel | Theory of Machines "
    its basically a power bank

  • @blueflame_sm
    @blueflame_sm 10 месяцев назад +2

    Not much to say from my end on silly, non-performane engines. Very interesting experiment tough.
    I can clarify why it only spins in 1 direction with the timing. This is because pistons deliver power throughout the entire stroke, but also only do so when power is received. Because the timing wheel is painted 180 on 180, one side of the rotation is always extend, the other side is always retract. If it starts going in the wrong direction itll immediately switch to retract, then carry through the deadspot to the correct direction.

  • @miguelcontreras5782
    @miguelcontreras5782 10 месяцев назад +1

    About the steering, I have no idea how the tires grip vs slip angle curve looks like, but maybe it actually could benefit from antiackerman steering rather than Ackerman geometry, you should definitely try both

  • @ShawnF6FHellcat
    @ShawnF6FHellcat 10 месяцев назад +3

    I actually made an identical piston engine the other day, interestingly enough. I would love to see you Edison some clutch and transmission concepts so that I can double Edison them for myself!

  • @Der_Yoloist
    @Der_Yoloist 10 месяцев назад +2

    Its really satisfying to see you learn that stuff man. keep it up and inhale the comments :)
    Might as well wanna interview some of the piston engine members in a video like a masterclass once you done with most of the learning

  • @GustavoPereira-xw4zh
    @GustavoPereira-xw4zh 10 месяцев назад

    I love that that motor make me recall tractor classes.

  • @PestiPanda
    @PestiPanda 10 месяцев назад +6

    Hi kAN! I love your videos, also the piston engines are really cool.

  • @axemeagain2554
    @axemeagain2554 10 месяцев назад

    Found that one to be quite interesting and entertaining!

  • @SerangelROM
    @SerangelROM 10 месяцев назад +1

    I remember seeing one of the old dev blog where he said he wanted SM to have a wacky and goofy theme and i think piston engines definitely achieve that. Hopefully in the future the physics gets updated to where they are more usable.

  • @kepstin
    @kepstin 10 месяцев назад

    Interesting about starting it! I agree that it's probably the torque from the controller turning the concrete 3 timing wheel is enough to rotate the crankshaft off the center point.

  • @humble-nova4684
    @humble-nova4684 10 месяцев назад +3

    i think you should try balancing mass like dampers and such to make the cycle smoother and add weight for extra inertia which might increase the capability of the engine

  • @sleman4605
    @sleman4605 10 месяцев назад

    please continue this engine making thing its fun to watch thanks

  • @Marco-ip5cw
    @Marco-ip5cw 10 месяцев назад +1

    starting the engine with the hammer reminds me of a new biker trying to kickstart a 500cc

  • @TheMostUt
    @TheMostUt 10 месяцев назад

    What you are seeing with the RPM ramping up is the timing wheel moving after it starts to run. Variable timing. I was trying to think of some method of connecting a second sensor to the same piston. If you could figure that out (maybe glitch weld two pistons in the same spot?) you could have a two stage timing and power stroke. It's funny that the extra flywheel mass makes it diesel at -10*. With the clutch, might you use a couple stages of wedge flywheels, with pistons that push them together? Think 3 flywheels with a bunch of wedges, push them one at a time into the next (this would simulate the intermediate state while the foot is still moving), then the last stage is just a gear/differential engagement. Something like that would be quite heavy, but might simulate a real world clutch.

  • @Baer1990
    @Baer1990 10 месяцев назад +2

    Can you make a variable-length crank in a pistonengine? To maximise torque?

    • @ImFoxWay
      @ImFoxWay 10 месяцев назад +1

      Yes, and there actually is one. It happens to be the fastest motor you can make in SM and it’s called the “Kein Engine”. It’s pretty insane and equally hard to build and tune.

  • @maxdax55
    @maxdax55 10 месяцев назад +1

    60 deg is better even if lower rpm because the lower your timing, the sooner/higher your piston start the stroke. Meaning you have much more engaging distance. Single piston engine tend to have big flywheel to keep enertia when engaging with the clutch. Now i'll tell you again, make a double or triple piston (one over an other) to double/triple RPM. You cant get higher than 300 rpm because you reach the piston deployment speed. having 3 one over the other would let you go to 900... assuming scrap mechanic physics can handle that. :P

  • @CoderBoi_YT
    @CoderBoi_YT 10 месяцев назад

    Hey kAN, I thought of a multiplayer Monday idea.
    The only connections that you can make using the connection tool are the seat to the engine, seat to switches/buttons, the engine to 1 drive bearing, and the seat to 1 steering bearing.
    Everything else is either gears or unpowered bearings.

  • @thatlittlefox.
    @thatlittlefox. 10 месяцев назад +1

    I once made one with long stroke and tier 3 metal counterweight.

  • @theengineeringmonkey407
    @theengineeringmonkey407 10 месяцев назад

    I made a super simple one with the piston on a bearing. Offset from the crankshaft which was just the wheel for a vehicle. The engine was only 2 blocks wide and about 4 blocks long and connected straight to the wheel. Super simple and actually surprisingly fast.

  • @aliciashepherd1805
    @aliciashepherd1805 10 месяцев назад

    it is actually pretty cool that you got a single piston working. im curious now what the sweet spot is with piston engines and the length that the piston extends to (crank offset).
    obviously its going to dramatically reduce rpm, but from the looks of how it worked in the chassis, it appeared more like it was struggling with torque than hp, as it didn't come near the maximum rpm as on the dyno.

  • @harrypoon2438
    @harrypoon2438 10 месяцев назад

    Can you test the efficiencies of the different gears & clutch designs?
    (As in connect an engine to a dyno directly and then through a clutch/gear to the dyno and test the power difference)

  • @justinpatterson5291
    @justinpatterson5291 10 месяцев назад

    Add a Lv4 suspension inline with single driver pistons- set it 2 notches from max tension. It will allow the flywheel to pass on energy smoother.

  • @monkeypantera94
    @monkeypantera94 10 месяцев назад

    You could potentially use the same concept you used for the clutch to disengage the driveshaft from the back axel.

  • @1990Hazard1990
    @1990Hazard1990 10 месяцев назад

    You can build a simple clutch with just a single bearing. Since u already use the modpack for the dyno, u can hook up a smart controller to a bearing and give it something like 10000 power or 0 power. When 0 the bearing is free spinning. With power on it will be stiff.

  • @TinaGloria2012
    @TinaGloria2012 10 месяцев назад

    I would have liked to see the -20, 100 setup with the chassis and that quick and dirty clutch. Because you actually had decent weight on it with the chassis.

  • @copy4862
    @copy4862 10 месяцев назад

    I actually did an inline 2 and it also stalls and makes power at all strokes, it is my goto when i need a simple engine

  • @SirNobleIZH
    @SirNobleIZH 10 месяцев назад +1

    You could have used the single piston to push a wedge block into a wheel on a free bearing

  • @outandabout259
    @outandabout259 10 месяцев назад

    I was reminded about ackerman steering on a lecture of my first course in mechanical engineering. I wanted to make a model about it to see how it works, and turns out that all those pictures on the internet where all 4 wheels are shown to go on concentric circles is kind of misleading. There is one point, only one point, in the whole steering range (well, one angle for both sides but you get what I mean) where all 4 wheels line up perfectly and at any other angle some of them are sliding slightly. The common ackerman geometry is just a decent approximation of the ideal situation where no wheel ever slides sideways. I was sad when I discovered that, things are never that simple :(

  • @djorion8098
    @djorion8098 10 месяцев назад +1

    ignition postilion's is 60 deegrees + 5-15. But the freewheel must be heaver to get an equal movement. its the same when you build an 2 stroke engine. So if u want to do an reverse engine u need to go base - 60 + 5-15.

  • @TinaGloria2012
    @TinaGloria2012 10 месяцев назад

    Stil Kan do more stuff. I love watching you learn piston stuff

  • @mihalydozsa2254
    @mihalydozsa2254 10 месяцев назад

    You should make a "steam" piston engine, when you have two piston in front of eachother when one pulls the other pushes.

  • @falin9557
    @falin9557 10 месяцев назад

    Pistons extend faster when they are controlled by a controller. Try to activate a controller that extends the piston instead of activating the piston directly

  • @KrakenIsMahB
    @KrakenIsMahB 10 месяцев назад

    fly wheel is cool, but you should also utilize its size, 1. maybe make bigger flywheel from other material, that will make it heavier 2. also since it will increase engine bay that much, you should also increase piston displacement/ crank size for better torque and powering through the dead spot.

  • @Naro_Rivers
    @Naro_Rivers 10 месяцев назад

    This could potentially be used to make a piston-powered "steam" locomotive; just put the controller in the cab to act as the johnson bar.

  • @sweetguy3530
    @sweetguy3530 10 месяцев назад

    this engine would work great as a single paddle wheel boat
    like one of those steam paddle boats

  • @tuckerelliott6056
    @tuckerelliott6056 Месяц назад

    I think instead of having a fly wheel you should just use it as a wheel setup and just use 2 of these set up onto the back as tires that way you can add suspension onto it

  • @anthosrandomstuff2979
    @anthosrandomstuff2979 10 месяцев назад +1

    A crankshaft counter weight would probably helps with torque

  • @DoubsGaming
    @DoubsGaming 10 месяцев назад +1

    Something weird, what if you add a strong suspension to the piston? I think the reason it's not smooth is because the piston is always rigged.
    In real life the piston is not rigged and because of the fly wheel would fire every 3-4 strokes apposed to every stroke in scrap mechanic.
    This might be getting more into needing mods territory but having a sensor to mesure RPM and a little logic to just maintain RPM would be cool to see.
    Unless someone can figure out how to mesure RPM in the base game without mods.

  • @gogofuntime_yt
    @gogofuntime_yt 10 месяцев назад

    This would be awesome in a sawmill build

  • @Kp-jz4iw
    @Kp-jz4iw 10 месяцев назад

    Kan you should start experimenting with moving the piston connection between the piston and block. I got my I4 to 101hp

  • @MaoEnt
    @MaoEnt 10 месяцев назад

    The single piston engine build reminds me of the old hit and miss engines

  • @lazylazerrsp8781
    @lazylazerrsp8781 10 месяцев назад

    I wonder if a comb gear works at all but maybe it's the wrong geometry for scrap mechanic or even has too much slip? If it works though, you could save on piston count since you no longer have an intersection. You'd just have to have an ac to dc convertor.(... I'm blanking on the concept for taking oscillation to rotation, planetary gear?), Only got electrical knowledge right now for some reason.
    It'd be cool to see an video full of experimental ideas for translating real world concepts into scrap mechanic physics.

  • @korvoth4269
    @korvoth4269 10 месяцев назад

    oddly enough I had just posted a 1 piston engine on facebook group powering a drill a few days ago. no timing with sensor on piston stroke

  • @Dudemando1
    @Dudemando1 10 месяцев назад

    I wonder if you could make a friction clutch using high friction blocks instead of creating teeth. The blocks used for clutch wheel could act as the fly wheel also.

  • @the_devolper
    @the_devolper 10 месяцев назад

    You can stop any engine with a timing wheel like that pretty easily: you keep some space between the wheel and the sensor and then you put something in between 2 of the sensors (in a 4 cylinder) and the wheel (could be better 3, you can do that for example by putting something on a bearing that starts a block far from the wheel parallel to it and rotates locking around the shaft with a controller, you also just need one block between the wheel and the sensor cause when the engine is rubbing the stopper won't be anywhere near the wheel)

  • @lstchance87
    @lstchance87 10 месяцев назад

    Would love to see a dod system attempt

  • @timgal5868
    @timgal5868 10 месяцев назад

    Axolot should give us a dedicated passthrough block fr

  • @Samueras
    @Samueras 10 месяцев назад

    Couldn't you connect the driving seat to the controller so that you can change the timing with w and s. To fine tune e it while driving. That could be really cool

  • @xDmakc
    @xDmakc 10 месяцев назад +1

    Oh, you sure can. You can even make it run at 1560 rpm

  • @60NineK
    @60NineK 10 месяцев назад

    hey kan, not sure if you saw my comment on one of your videos asking for suggestions but I want to suggest again, Bipedal walker races powered by piston engines :)

  • @smashedpapya2563
    @smashedpapya2563 10 месяцев назад

    21:13 having to advance the timing under load is very accurate to real life since its exactly what a real engine has to do. In older cars (pre-1930s) you would advance or retard the timing manually depending on whether you were idling or accelerating.

  • @clxudzYT
    @clxudzYT 10 месяцев назад

    4:57 **ignored the engine running without a flywheel**

  • @Anonymouzor
    @Anonymouzor 10 месяцев назад

    try making a much larger encoding wheel, it will give a much greater resolution to the timing!

  • @rommelfcc
    @rommelfcc 10 месяцев назад

    🤔 dose pressing 2 small tires together work as an actual clutch?
    And try making a gearbox so the engine can maintain loads

  • @3m6o4
    @3m6o4 10 месяцев назад

    CDI would go crazy on a piston engine

  • @FinneganAnderson
    @FinneganAnderson 10 месяцев назад

    you should do a multiplayer Monday were they build piston engine and see witch has more power

  • @jamesgaffield8086
    @jamesgaffield8086 6 месяцев назад

    Kan rod...Kan gaming...I didn't know you were a type of rod

  • @benjaminfranklin329
    @benjaminfranklin329 10 месяцев назад

    For survival its not the number of pistons that's costly it's the number of level 5 pistons that is the costly part, so even with extra pass through pistons this is significantly less component kits

  • @thrakirlp4233
    @thrakirlp4233 10 месяцев назад

    Do you know how beyblades work with the sippline? I bet you can do that with a pistion. Just make it both ways to spin in the same direktion.
    You will need a mechanism to switch lanes because it would spin backward if it goes trough the same line.

  • @trilliongold
    @trilliongold 10 месяцев назад

    This video is even more reason for you to build a piston powered motorcycle/moped.

  • @nathanwilbrink2444
    @nathanwilbrink2444 10 месяцев назад

    Can you try to tune it so it can go forward and backwards and then use it in the tank

  • @levibruner7553
    @levibruner7553 10 месяцев назад

    Instead of a Ted Talk on flywheels, we could have a kANversation.

  • @benrboss
    @benrboss 10 месяцев назад

    the magic school bus canonically only has a one cylinder engine.

  • @not3xist57
    @not3xist57 10 месяцев назад

    Hi Kan, do you will ever do other streams?

  • @afastree9756
    @afastree9756 10 месяцев назад

    Bro, I just did this yesterday watching yesterday’s video.

  • @jonwilkinson7474
    @jonwilkinson7474 10 месяцев назад

    I built one with no chug by detectiing when the rod was down

  • @guillermoelnino
    @guillermoelnino 10 месяцев назад

    Now THIS is more my speed.

  • @kornaros96
    @kornaros96 10 месяцев назад

    Connect the conrod to the crankshaft with a T.

  • @jankington216
    @jankington216 10 месяцев назад

    If you can perfect a single cylinder engine, then you can carry those principles over to multiple piston engines

  • @jsonic1045
    @jsonic1045 10 месяцев назад

    Don't the pistons in SM apply both a pushing and pulling force. Does a modded piston exist that only pushes out and has no pulling force at all?

  • @markleyspevans8051
    @markleyspevans8051 10 месяцев назад

    you can make the crankshaft like real life ones without the piston pass through.

  • @dragontriketv
    @dragontriketv 10 месяцев назад

    have you tried a magnetic drive?

  • @cerneysmallengines
    @cerneysmallengines 10 месяцев назад

    are you and Hyce going to play Railroads ONLINE with the new map

  • @thonkerpad
    @thonkerpad 10 месяцев назад

    for 90 degree cogwheels you can make a double passtrough

  • @pelly06gaming7
    @pelly06gaming7 10 месяцев назад

    you can technically put one motor for each wheel since its so small.

  • @lucan2491
    @lucan2491 10 месяцев назад

    Ok i have a challenge kan can u make a small spud gun engine

  • @Leftysrev3nge
    @Leftysrev3nge 10 месяцев назад

    If you're getting 200rpm with only one piston, how come 300 is as much as you can pull out of 4 pistons? Is it still in the timing wheel?

  • @terranovarain6570
    @terranovarain6570 10 месяцев назад

    Dont know how scrap mechanic caculates it but a internal combustion engine has the counter weights as well as the fly wheel
    The counter weight is to balance the weight of piston rings and rod
    Why when you get a bore out on a dirt bike they will order a pro lite piston
    Has the same weight but bigger bore weight is redistributed by removing weight in these port looking indentations

  • @Foxdog199
    @Foxdog199 10 месяцев назад +1

    Can try and make the 24 cylinder engine Mercedes never built

    • @ducewags
      @ducewags 10 месяцев назад

      @Foxdog199 Merc did build a 24 cyl engine.

  • @ropoksu1242
    @ropoksu1242 10 месяцев назад

    Moped can handle alot of moment one piston are cheap an good for the cause the reliability, cheap, weight And if ypu are driving with moped you dont care is it bad vibration. Honda crf 150r is 150cc and it has at stock 24hp and ints carburated and no turbos, and when they are tuned to race they are like 40/60hp and they are not dead at only single race

  • @aidandillon5515
    @aidandillon5515 10 месяцев назад

    I'll just say i've gotten a truck that probably is slightly lighter not by a lot and has all brace wheels to go about 55 to 60 kph direct connection to rear wheels i would say thats about the limit without doing some really big brain stuff

  • @mordiaky
    @mordiaky 10 месяцев назад

    Can you make an engine that can propel a plane or a helicopter using the flight mod

  • @JackieBright
    @JackieBright 10 месяцев назад

    A super lazy "clutch" would just be two pistons by the drive wheels to pick them up off the ground

  • @michaelzimmerman7691
    @michaelzimmerman7691 10 месяцев назад +1

    Couldn't you use a electric engine to activly change the timing, and then use some logic to possibly have a makeshift governor.

  • @foxvoid3929
    @foxvoid3929 10 месяцев назад

    i’ve always wanted to learn how to make piston engines, have any tips?

    • @xDmakc
      @xDmakc 10 месяцев назад

      Yes. You build a piston engine and thats pretty much it

    • @xDmakc
      @xDmakc 10 месяцев назад

      There a lot of tutorials

  • @pejot5730
    @pejot5730 10 месяцев назад +4

    Hi kAN, you need to stop testing your engines at max rpm because piston engines DO NOT have max HP and max torque at max rpm!!!

  • @strangevibes5908
    @strangevibes5908 10 месяцев назад

    We need railroads online with new map

  • @catapult6
    @catapult6 10 месяцев назад

    make a good boat motor

  • @RoySchl
    @RoySchl 10 месяцев назад

    I would like to see a piston engine without any clipping through itself

  • @user-ie6nd5ph8h
    @user-ie6nd5ph8h 10 месяцев назад +2

    V16
    piston engine

  • @kurdthenerd743
    @kurdthenerd743 10 месяцев назад

    19 mins lets go

  • @tomstech4390
    @tomstech4390 10 месяцев назад

    Smallest V-twin? pistons are double acting so a Vtwin should be the smallest kinda-smooth running engine.
    Edit: TIMING! trying to start with "ignition" like 80 degrees after tdc?! just stick to 45-60, get rid of the clutch, KISS

  • @1stev
    @1stev 10 месяцев назад

    how to do this pass through????

  • @bartekczaja5641
    @bartekczaja5641 10 месяцев назад

    Build a plane powered by a single-cylinder engine

  • @foresthunter1865
    @foresthunter1865 10 месяцев назад

    10:15 please do this tuning off camera this video does NOT need to be 23 minutes it should be like 15 mins max, this stuff is interesting but please for my sanity can we pick it up