5:50 The shape of the L only offsets the timing, which you can counter by offsetting the angle in the controller. That is because the regardless of the direction of the L the sensor time in back and white doesn't change at all; it is always exactly half/half. The ray cast from the sensor is coming from the middle of it and is basically one dimensional, which means it has no area of detection. It's just a zero width line. So, the angle at which the black changes to white does not matter.
An obvious tip for steering: vanilla seat bearings have 2 angles in their settings. One is for going clockwise, the other one - anti-clockwise. You can just use the vanilla style steering and manually set angles to be different for inside and outside turn
@s.s.j5046 yep, when you upload the video it will upload the standard definition and then the high definition, this way the video is avaliable almost instantly, and even if people don't have the best internet or unlimited internet it can really save them. I used to have a plan years ago where I got 12 MEGABYTES of internet per MONTH
Kan! you explain too much cool stuff in different videos! we need a video dedicated to the piston engine tech and everything that's involved (such as the pass-through, the gears (but they are pretty well explained in their video) and the 90º gearshift ) but not building a specific engine, just step by step, what's what and what's used for! there's little documentation on youtube and you explain things really easy and really indepth! but that knowledge is spread among a ton of videos and it makes hard to re-watch and learn. it's been like a year and a half i don't touch scrap mechanic (boring adult life is sad...) and i don't even remember how to walk!
Well when scrap mechanic gets its next big update in the year 2188 hopefully they fix some of the collision issues especially considering how they plan to charge those batteries through the use of collisions
You should try making a short stroke engine and an automatic ignition wheel angle adjuster(the faster the engine spins, the more angle the ignition wheel gets)
@@xDmakclike the other person said it's already short stroke, So the only way to get more than 307 rpm would be to double up on pistons and have them max speed 1 distance rather than 1 max speed two distance.
This is great Kan, performance cars are all about increasing power until something breaks. Then you upgrade that and increase power until the next thing breaks. Keep it up, love the videos!!
To tune for max torque you can set the pistons to the slowest setting and tune it to where it runs perfectly smooth at that low rpm. This make it where it does not run amazing at high rpm but it will not reverse direction and it will not stall out as easy. This is what I used to get 40,000+ ft/lbs with a large crank flat 8.
I can’t wait for you to put all this in an actual car. Personally hoping for a drag build, preferably a Promod, but I’d love to see everything come together. The engine, the transmission, the looks, and see how it can do!
Scrap mechanic survival chapter 2 is gonna be lit! So many piston engine vehicles! Also gearing is so important and I wish the devs would add proper gears to the game
5 better alternatives to your collision-based 90° gears: --- 2 universal joints. Downsides: Can be non-constant-velocity, if you don't align them correctly on the intermediate shaft. I'm not 100° sure you can get a n intermediate shaft that is built at an orthogonal angle to a 45° angle. But it SHOULD very easily be possible to just build the shaft as an inherently 45° piece. You can alternate 90° pipe elbows or use wedges. --- Constant velocity joints Downsides: Good luck coming up with a way to get them built in scrap mechanic. --- Hobson's Joint. Downsides: I don't know if scrap mechanic has force-less pistons/suspensions; Size might be somewhere around 6*6*3. --- There's one even more obscure alternative that I've seen in a youtube video. I don't know the name , so I'll try to explain it: It consists of an axle fixed at 90° to both input and output. The next piece is an L-shaped piece which slots over that axle at it's elbow (with the two arms of the "L" pointing towards the input and output shafts, respectively). This piece slides along the axle and pivots/rotates around it by some 20-40° or so. The out-of phase combination of sliding and pivoting creates circular motion of the ends of its arms around the input and output shafts, which spins a crank arm attached to the end of the respective shaft. Downside: The motion of the arms of the L-shaped piece isn't fully planar. You'll have to account for some minor movement parallel to the shaft. And I again don't know if scrap mechanic has force-less pistons (for the sliding of the "L" piece along that intermediate axle.) --- Or just mount the engine "sidewinder style" (with the crankshaft axis parallel to the wheel axle).
Thank you for finally building that RADIAL engine. That RADIAL engine does have a lot of power. I would even say that RADIAL engine actually did exist in the real world called a Bristol Hydra. Now Kan, I did request this before. So thank you for finally doing this!
9:40 you dont need to put the controller on loop. if you turn loop off you can set a predetermined angle and when you activate the controller with W it will go to that angle and stop there, when u hold S angle= default angle that you put in the first slot. Also yes you dont want your torque going thru the controller timing advancing/retarding bearing, unless you have a torque passthrough, you would want to have your output be on the other side
He knows. He was making a setup without predetermined angle so you can change without touching controller (Like for example load change while driving or something)
@@spacewalk3046 I know. The whole point is the angle isn't predetermined. Setup like this allows you to change the timing while changing load (for example attaching trailer)
@@Krokmaniak i dont see how this would help, as you would have to do the guesswork everytime you put it on the lift or spawn it in again, instead of just experimenting what angle gives you the torque you need but still high hp and going to that same point by just holding W, or going to a multiple speed setup, for example 3 sets of angles the first one has most torque, second bit less but more speed, and 3 just for top speed. A indicator you can build for it as well, kind of like kan did in this vid, just put it on the same sets of angles as the 3 speeds you did before.
@@spacewalk3046 Problem is point with highest torque without load isn't the point with highest torque with load. Load on the system decreases RPM completely changing timing needed to make engine work smoothly. There is no good 1:1 comparison with real combustion engines, as they work completely different and timing is locked mechanically by piston going up instead of fancy timing wheels. Despite that it's not that different from driving manual car. Yes, most cars have a lot of meters, but most drivers only look at speedometer to make sure they drive within the limit, and even this is sporadically. Most of the time you eyeball the throttling of the gas pedal and what gear needs to be engaged. And it changes all the time even with same speed as inclination and declination of terrain change the load of the system. Not to mention manouvers like engine breaking.
3:05 There's only one consequence that placing the pistons that way could have, as far as I can tell. The base of the piston _might_ be heavier than the head of the piston, which would increase the inertia of the drive shaft.
Tested this myself in the game. As far as I can tell, the weight is shared evenly between both parts of the piston. If there is a difference it is incredibly small, so small, it probably wont have any meaningful effect in this case.
If you put a timing wheel with the L shape at 30 degrees you will have it so when the piston is slightly past top dead center, it activates. This works in both directions but the angle might me supplementary
do you think it is possible to phase shift each set of 4x pistons so the you have 16 pistons that all start pushing at their own unique time? ultra-smooth running and there would basically be no dead point at all.
WW2 tanks used Radial 30 (it did not share the same crankshaft), also there's those "W engines" I think VolksWagen has a W12 concept car (4 inline 3)! Ah I remember there was the "H engine" 2 Flat 6 engines connected by the gearbox in F1 (I think it was Lotus that did it, not sure).
X-16 Engine? That's... actually intriguing, I imagine an X-configuration for a 16 cylinder engine would be able to decrease the width of the engine compared to a W-16?
the one whom made the Raft Mechanic mod has a mod for creating bearings that connect their rotational force without gears slipping if you want a more seamless setup for testing potential power transmission without worry of gear slip
I looked at a video with the higher RPM engines, and all I have to say without spoiling it is they are a mixture of "WTF???" and "that makes sense.. I think"...
Quick question: Is a proper X engine possible in Scrap Mechanic? IRL they are way too complicated and expensive for the power they output so.... maybe that will be the result in Scrap Mechanic? Also think your target should be a 700rpm engine since that is what modern pickup trucks have
Check out the FANT mod. I've been messing around with the gearboxes in combination with piston engines to avoid 90° gears. This also allows suspension to be possible due to less lag, you essentially treat it like a normal engine, but the piston engine is connected to an input bearing. Also if that mechanic isn't good enough, just as the name suggests there are multiple gears that change the ratio of torque and RPM
The only practical difference is that the angle of the bearing that the timing wheel sits on will differ by 2*arctan(1/4)=28°. [edit:] one has to turn the timing wheel by +14° to get it aligned with top dead center, and the other one by -14°.
Comb gears. I think I mentioned it in the "one" piston engine video, but with a comb gear you could make a TRUE single piston engine. I just don't know how scrap mechanic physics would play with it. I also still forget the name of the gear transition that transforms oscillation into rotation that would be necessary to use it in an engine.
A different sort of piston engine you could try would be the e-rex "one-stroke" engine, which is actually a two-stroke engine, but works sort of like a rotary. Though I'm not sure how well Scrap Mechanic blocks would work, because it requires circular ramps.
I feel like there is a complex idea No one has touched on yet where you have the crank shaft spin around The Pistons only having bearings where two Pistons would meet. It would look like old biplanes where you had an engine spin around.
To elaborate further, it would be like having twin crankshafts and meeting pistons that would spin around a crankshafts. if you adjusted the distance between the crankshaft, you could change the leverage that the Pistons have on the crankshaft
I messed with the mechanical parts mod, and while it works, it's hard to build with and the sloppy flex in bearings and items clipping through each other really makes it frustrating to do cool things with them. you really have to limit torque a lot to do even something simple like a diff, or after a certain speed it just craters. they really need to let you adjust flex in creative. bearings that don't flex would be so nice
In one of the dev blogs of ScrapMechanic the devs said they had a an idea or way to add gears and if people wanted them they should ask. don't think anything came of it.
Idk if I remember correctly but didn't the T5 gas engine have like 7000-8000 Nm? If I'm right I'd like to see that try to pull against that 16 piston beast
Scrap mechanic gears are terrible, but there's a linkage that uses pistons and bearings to transmit power like 90 degree gears would. I designed a differential using those that can take 20 000 nm of torque without slipping at all!
the smaller part of the l is where the engine wanna turn towards so if the l is 3 blocks and 1 block going down on the left on the lift its gonna go counterclockwise and if its on the right clockwise
Maybe try different firing order for your 4 piston engine, try firing order of a catapiller 3204 engine and 6 cylinder like c-15/3406 engine. It maybe change something idk For v8 engine maybe order of a 350 sbc or a ford 351. Not sure if it would change anything on scrap mechanics physics
simple braking system: lift the back wheels of the ground more elegant solution: since pistons dont break because of torque, disconnect the driveshaft by piston contracting like a very bad clutch
*Kan makes a 4-layer radial engine, kind of.* "So it's kind of like an i4 4 times..." So, and hear me out kan. Can you do this, but radial engine? Is it even possible to make a radial of this in Scrap Mechanic's build grid?
why dont you make a sensor for piston 1 when its top dead center and then thats how the timing fires for it, it will change while under load and fire based on the first piston, this could help with preformance
well there goes the need for fuel and batteries in survival. the only gearbox that I think could work without mods is maybe a cvt using two big cones and shifting where they meet up. im not sure if you could run a wheel between them, or if CM wouldn't allow it. I would say if it did work it would probably mean that you would need to remove the diff and mount the engine horizontally instead otherwise it's likely going to slip too much. seriously amazing engine though, and the love the indicator
try to build V8 double piston engine. the idea is - your piston goes with V for 2 blocks length. with double piston you have 2V and V-shape to fit same size (shaft will go bottom) to avoid collision may be connect shaft via pass-through
Title says it wouldn't exist in real life but technically it does already, just not in the same way. Airplanes had radial piston engines where you could have up to 8 pistons around 1 shaft and add banks of engines for more power. I think the biggest ever was 4 banks of 9 pistons totalling to 36 pistons. If we're talking about how it's done in Scrap Mechanic then no.
The bigger the gear is, the more torque you can transmit because there's less force further away from the center of rotation, since scrap mechanic let's objects phase through each other that's the only way to handle massive torque
you are using a 90 degree firing timing try go for a tighter firing order like in the v12, it might be easier to overcome the stal point that way when you fire every 60 degrees
If you ever need i have a full torque / power / rpm curve per timing angle from the middle of the 0rpm zone on my workshop (K0wp3R on steam), on ... well my quad 16... and the torque does go over 10k, precisely 12k at 105 to 130° from the 0rpm point.
Kan did you know that the electric engine has actually lower torque than the gas engine but it's more like high RPM. That was some sort of shock for me. Building cars with electric engine instead of the gas engines means +100km/h to your max speed. And that's real. While gas engine can barely hit 165km/h, electric one gives 260+
@kANGaming Could you please try to make the gear system using vanilla parts? Mod parts trivialize the build and make it less interesting, at least for me.
That guy would be a radial engine. Also your parallelogram steering is a bit triggering the engineer brain in me....PLZ PLZ PLZ update that chassis to Ackermann steering in the next video (or between, either way).
Bruh this was posted my class before this one and I didn’t get to watch but now I can Edit: just finished the vid it was great 👍 don’t have any ideas for a transmission though
How can we build transmission and gear systems in Scrap Mechanic? Any good real life examples to follow?
Not trying say that I’m right but isn’t it a prop plane engine four cylinders just stacked four times?
@@Predaking900depends on what kind of prop plane, older bi-planes would use 5 cylinders, but larger planes may use one or multiple large engines (:
Mechanical parts mod and the associated blueprint pack
@@TheThingBuildertrue
Go to 32 piston engine
5:50 The shape of the L only offsets the timing, which you can counter by offsetting the angle in the controller. That is because the regardless of the direction of the L the sensor time in back and white doesn't change at all; it is always exactly half/half. The ray cast from the sensor is coming from the middle of it and is basically one dimensional, which means it has no area of detection. It's just a zero width line. So, the angle at which the black changes to white does not matter.
An obvious tip for steering: vanilla seat bearings have 2 angles in their settings. One is for going clockwise, the other one - anti-clockwise. You can just use the vanilla style steering and manually set angles to be different for inside and outside turn
The seat needs to be the highest level too, otherwise it doesn't have that option
Anti clockwise or counter clockwise? Is there a difference or just a wording goof?
@@apersunthathasaridiculousl1890 I have no idea, I mean English isn’t even my first nor second language :)
@@Tschuschka_Ichwillitsch if you have no idea, you probably meant counter clockwise (opposite direction of clockwise)
@@apersunthathasaridiculousl1890 yes, “anti” seemed like a good synonym :)
OH JEEZ! You went from single cylinder to 16! Now thats some power! Hope to see more like it! 😁
how long do you think before he recreates a Wasp Major
@@MarkoDash give it a week 🤣
When you’re so early 1080p doesn’t even exist
720p60
I know how youtube upload works. REAL early gang gets 144p or 360p, take it or leave it.
Same
So that’s why, jeez, been wondering about that for a while now, so annoying !
@s.s.j5046 yep, when you upload the video it will upload the standard definition and then the high definition, this way the video is avaliable almost instantly, and even if people don't have the best internet or unlimited internet it can really save them. I used to have a plan years ago where I got 12 MEGABYTES of internet per MONTH
Kan! you explain too much cool stuff in different videos! we need a video dedicated to the piston engine tech and everything that's involved (such as the pass-through, the gears (but they are pretty well explained in their video) and the 90º gearshift ) but not building a specific engine, just step by step, what's what and what's used for! there's little documentation on youtube and you explain things really easy and really indepth! but that knowledge is spread among a ton of videos and it makes hard to re-watch and learn. it's been like a year and a half i don't touch scrap mechanic (boring adult life is sad...) and i don't even remember how to walk!
Yes, I definitely hope Kan sees this that would be great!
Yes! Ive been trying to learn along but at some point it would just be nice to have 1 full video about all this different stuff
I don't now how you edit blueprints to make those 90 degree cranks but I know the rest
Well when scrap mechanic gets its next big update in the year 2188 hopefully they fix some of the collision issues especially considering how they plan to charge those batteries through the use of collisions
You should try making a short stroke engine and an automatic ignition wheel angle adjuster(the faster the engine spins, the more angle the ignition wheel gets)
Wdym by short stroke?
@@-aid4084 shortening the levers in cylinders to let pistons extend less to spin the crankshaft once
this is a short stroke engine, its 1 block from the rotating center. doesnt get any shorter than that in scrap mechanic
@@xDmakclike the other person said it's already short stroke, So the only way to get more than 307 rpm would be to double up on pistons and have them max speed 1 distance rather than 1 max speed two distance.
@dr.beardie9894 it does. You need to use a controller and rotate the lever(it should be made differrently than we usually do it)
This is great Kan, performance cars are all about increasing power until something breaks. Then you upgrade that and increase power until the next thing breaks. Keep it up, love the videos!!
when a radial engine and inline engine have a child you get this monstrosity XD
Watching that thing spin the tires on start, was golden.
To tune for max torque you can set the pistons to the slowest setting and tune it to where it runs perfectly smooth at that low rpm. This make it where it does not run amazing at high rpm but it will not reverse direction and it will not stall out as easy. This is what I used to get 40,000+ ft/lbs with a large crank flat 8.
I can’t wait for you to put all this in an actual car. Personally hoping for a drag build, preferably a Promod, but I’d love to see everything come together. The engine, the transmission, the looks, and see how it can do!
Scrap mechanic survival chapter 2 is gonna be lit! So many piston engine vehicles! Also gearing is so important and I wish the devs would add proper gears to the game
5 better alternatives to your collision-based 90° gears:
--- 2 universal joints.
Downsides: Can be non-constant-velocity, if you don't align them correctly on the intermediate shaft.
I'm not 100° sure you can get a n intermediate shaft that is built at an orthogonal angle to a 45° angle. But it SHOULD very easily be possible to just build the shaft as an inherently 45° piece. You can alternate 90° pipe elbows or use wedges.
--- Constant velocity joints
Downsides: Good luck coming up with a way to get them built in scrap mechanic.
--- Hobson's Joint.
Downsides: I don't know if scrap mechanic has force-less pistons/suspensions; Size might be somewhere around 6*6*3.
--- There's one even more obscure alternative that I've seen in a youtube video. I don't know the name , so I'll try to explain it:
It consists of an axle fixed at 90° to both input and output. The next piece is an L-shaped piece which slots over that axle at it's elbow (with the two arms of the "L" pointing towards the input and output shafts, respectively). This piece slides along the axle and pivots/rotates around it by some 20-40° or so. The out-of phase combination of sliding and pivoting creates circular motion of the ends of its arms around the input and output shafts, which spins a crank arm attached to the end of the respective shaft.
Downside: The motion of the arms of the L-shaped piece isn't fully planar. You'll have to account for some minor movement parallel to the shaft.
And I again don't know if scrap mechanic has force-less pistons (for the sliding of the "L" piece along that intermediate axle.)
--- Or just mount the engine "sidewinder style" (with the crankshaft axis parallel to the wheel axle).
Thank you for finally building that RADIAL engine. That RADIAL engine does have a lot of power. I would even say that RADIAL engine actually did exist in the real world called a Bristol Hydra. Now Kan, I did request this before. So thank you for finally doing this!
9:40 you dont need to put the controller on loop. if you turn loop off you can set a predetermined angle and when you activate the controller with W it will go to that angle and stop there, when u hold S angle= default angle that you put in the first slot.
Also yes you dont want your torque going thru the controller timing advancing/retarding bearing, unless you have a torque passthrough, you would want to have your output be on the other side
He knows. He was making a setup without predetermined angle so you can change without touching controller (Like for example load change while driving or something)
@@Krokmaniak you can go to a predetermined angle while in a seat by pressing w with a non looped controller
@@spacewalk3046 I know. The whole point is the angle isn't predetermined. Setup like this allows you to change the timing while changing load (for example attaching trailer)
@@Krokmaniak i dont see how this would help, as you would have to do the guesswork everytime you put it on the lift or spawn it in again, instead of just experimenting what angle gives you the torque you need but still high hp and going to that same point by just holding W, or going to a multiple speed setup, for example 3 sets of angles the first one has most torque, second bit less but more speed, and 3 just for top speed.
A indicator you can build for it as well, kind of like kan did in this vid, just put it on the same sets of angles as the 3 speeds you did before.
@@spacewalk3046 Problem is point with highest torque without load isn't the point with highest torque with load. Load on the system decreases RPM completely changing timing needed to make engine work smoothly. There is no good 1:1 comparison with real combustion engines, as they work completely different and timing is locked mechanically by piston going up instead of fancy timing wheels. Despite that it's not that different from driving manual car. Yes, most cars have a lot of meters, but most drivers only look at speedometer to make sure they drive within the limit, and even this is sporadically. Most of the time you eyeball the throttling of the gas pedal and what gear needs to be engaged. And it changes all the time even with same speed as inclination and declination of terrain change the load of the system. Not to mention manouvers like engine breaking.
You should put all of your piston engines on the workshop either separate or in a pack.
3:05 There's only one consequence that placing the pistons that way could have, as far as I can tell. The base of the piston _might_ be heavier than the head of the piston, which would increase the inertia of the drive shaft.
Tested this myself in the game. As far as I can tell, the weight is shared evenly between both parts of the piston. If there is a difference it is incredibly small, so small, it probably wont have any meaningful effect in this case.
If you put a timing wheel with the L shape at 30 degrees you will have it so when the piston is slightly past top dead center, it activates. This works in both directions but the angle might me supplementary
Bro the torque over time is valid. It’s not “fake. The creators of the Dyno have put our multiple statements explaining why this is the case
Nice! I didn't think an X16 was possible in vanilla!
do you think it is possible to phase shift each set of 4x pistons so the you have 16 pistons that all start pushing at their own unique time? ultra-smooth running and there would basically be no dead point at all.
Would need a crap ton of sensors
is it possible to set bearings to 22.5 degrees
nope@@Idiot354
@@Jamesdavey358you can with a modpack smart engine
might be able to time delay with logic@@joonalehtinen5462
They do exist. On planes.
But they are literal stars with 5 branché instead of 4.
Maybe try that next time if it's even possible.
WW2 tanks used Radial 30 (it did not share the same crankshaft), also there's those "W engines" I think VolksWagen has a W12 concept car (4 inline 3)! Ah I remember there was the "H engine" 2 Flat 6 engines connected by the gearbox in F1 (I think it was Lotus that did it, not sure).
Soooo, you made a 4x4 radial engine? Cool as hell man
How many bearings do you want?
Nobody:
Kan: Yes
X-16 Engine? That's... actually intriguing, I imagine an X-configuration for a 16 cylinder engine would be able to decrease the width of the engine compared to a W-16?
the one whom made the Raft Mechanic mod has a mod for creating bearings that connect their rotational force without gears slipping if you want a more seamless setup for testing potential power transmission without worry of gear slip
I looked at a video with the higher RPM engines, and all I have to say without spoiling it is they are a mixture of "WTF???" and "that makes sense.. I think"...
Kan-“it can’t exist in real life”
Some billionaire-“Watch me”
He never heard of radial engine?
Quick question: Is a proper X engine possible in Scrap Mechanic? IRL they are way too complicated and expensive for the power they output so.... maybe that will be the result in Scrap Mechanic? Also think your target should be a 700rpm engine since that is what modern pickup trucks have
You need to get the mechanical parts mod. It’s a 9/10 for me
Use brakes by applying pressure over the gears to stuck the back wheels axle
I don’t have the brain to understand what you are doing, but it’s amazing to watch things come together.
You should build a trailer to load test different engines in that test vehicle
Check out the FANT mod. I've been messing around with the gearboxes in combination with piston engines to avoid 90° gears. This also allows suspension to be possible due to less lag, you essentially treat it like a normal engine, but the piston engine is connected to an input bearing. Also if that mechanic isn't good enough, just as the name suggests there are multiple gears that change the ratio of torque and RPM
5:25 The way you put the L shape of the timing wheel doesn't matter, both gives you a timing of exactly 50% / 50% ... lol
In theory ,but it actually matters...
@@pindamonhangaba72
How?
The only practical difference is that the angle of the bearing that the timing wheel sits on will differ by 2*arctan(1/4)=28°.
[edit:] one has to turn the timing wheel by +14° to get it aligned with top dead center, and the other one by -14°.
Comb gears. I think I mentioned it in the "one" piston engine video, but with a comb gear you could make a TRUE single piston engine. I just don't know how scrap mechanic physics would play with it. I also still forget the name of the gear transition that transforms oscillation into rotation that would be necessary to use it in an engine.
Finally. Had a comment a while ago on this. + shaped engine all pushing and pulling at the same time.
You could probably put the timing wheel on the outside of the engine, reducing the bearing slack in it, using a pass through. Just a random idea.
A different sort of piston engine you could try would be the e-rex "one-stroke" engine, which is actually a two-stroke engine, but works sort of like a rotary. Though I'm not sure how well Scrap Mechanic blocks would work, because it requires circular ramps.
Piston engine only survival series
He's gonna be on foot for a LOOOOONG time then, all the bearings, pistons, controllers etc needed even for a basic one would take forever to get
Tug of War between electric engine and piston engine.. reminded me of that video of a John Deere tractor vs steam tractor from the 1800s..
I feel like there is a complex idea No one has touched on yet where you have the crank shaft spin around The Pistons only having bearings where two Pistons would meet. It would look like old biplanes where you had an engine spin around.
To elaborate further, it would be like having twin crankshafts and meeting pistons that would spin around a crankshafts. if you adjusted the distance between the crankshaft, you could change the leverage that the Pistons have on the crankshaft
I messed with the mechanical parts mod, and while it works, it's hard to build with and the sloppy flex in bearings and items clipping through each other really makes it frustrating to do cool things with them. you really have to limit torque a lot to do even something simple like a diff, or after a certain speed it just craters. they really need to let you adjust flex in creative. bearings that don't flex would be so nice
In one of the dev blogs of ScrapMechanic the devs said they had a an idea or way to add gears and if people wanted them they should ask. don't think anything came of it.
there's bizilion of "gear mod" out there, most of them don't work because janky engine... people already asked in all languages on earth... xD
Boxer engine when?
Kinda wanna see a radial piston engine made, think it would be a good challenge and really cool.
You really should try blocking the sensor's path with something to prevent the engine from spinning imo
love this video. thank you
Idk if I remember correctly but didn't the T5 gas engine have like 7000-8000 Nm? If I'm right I'd like to see that try to pull against that 16 piston beast
Scrap mechanic gears are terrible, but there's a linkage that uses pistons and bearings to transmit power like 90 degree gears would. I designed a differential using those that can take 20 000 nm of torque without slipping at all!
Kan needs to make a fully realistic car as in differentials gearboxes and everything with a piston engine
rip pc, wishbone suspension and and steering links too right?
If you're trying to get something like this for survival you should hook up a trailer full of those food boxes as if you are travelling to the trader
Thats some real power!
the smaller part of the l is where the engine wanna turn towards so if the l is 3 blocks and 1 block going down on the left on the lift its gonna go counterclockwise and if its on the right clockwise
also kan when u add a load it will reduce the timing for more torque and thus get torque
Hate to say it Kan, but the X16 engine you made is possible. Some boats and aircraft i believe went up to X24 engines.
Maybe try different firing order for your 4 piston engine, try firing order of a catapiller 3204 engine and 6 cylinder like c-15/3406 engine. It maybe change something idk
For v8 engine maybe order of a 350 sbc or a ford 351.
Not sure if it would change anything on scrap mechanics physics
simple braking system: lift the back wheels of the ground
more elegant solution: since pistons dont break because of torque, disconnect the driveshaft by piston contracting like a very bad clutch
*Kan makes a 4-layer radial engine, kind of.* "So it's kind of like an i4 4 times..." So, and hear me out kan. Can you do this, but radial engine? Is it even possible to make a radial of this in Scrap Mechanic's build grid?
We need a tractor trailer once you have a transition to
And put it under a weight test😁
Kan discovering why early aircraft had massive engines with many pistons to go fast
Maybe do a tutorial "How to make pistone engine"?
10,000? that's over 9000! (tell'em Vegeta)
why dont you make a sensor for piston 1 when its top dead center and then thats how the timing fires for it, it will change while under load and fire based on the first piston, this could help with preformance
Wouldn't this design be possible without offsetting the drive shaft? Just twist which sensor is attached to which piston at each crank set?
well there goes the need for fuel and batteries in survival.
the only gearbox that I think could work without mods is maybe a cvt using two big cones and shifting where they meet up. im not sure if you could run a wheel between them, or if CM wouldn't allow it. I would say if it did work it would probably mean that you would need to remove the diff and mount the engine horizontally instead otherwise it's likely going to slip too much.
seriously amazing engine though, and the love the indicator
try to build V8 double piston engine. the idea is - your piston goes with V for 2 blocks length. with double piston you have 2V and V-shape to fit same size (shaft will go bottom)
to avoid collision may be connect shaft via pass-through
I hope he notices each section of 4 shouldnt fire all at the same time, for efficiency it should stagger rapidly
Magnificent x16
Title says it wouldn't exist in real life but technically it does already, just not in the same way. Airplanes had radial piston engines where you could have up to 8 pistons around 1 shaft and add banks of engines for more power. I think the biggest ever was 4 banks of 9 pistons totalling to 36 pistons.
If we're talking about how it's done in Scrap Mechanic then no.
KAN uploads work perfect for my lunch break🤘🏼🤘🏼🤘🏼
The bigger the gear is, the more torque you can transmit because there's less force further away from the center of rotation, since scrap mechanic let's objects phase through each other that's the only way to handle massive torque
you are using a 90 degree firing timing try go for a tighter firing order like in the v12, it might be easier to overcome the stal point that way when you fire every 60 degrees
Need a way to do belt transmissions so you could make a CVT
Could you make another survival piston engine but make it as efficient and cheap materials as possible
If you ever need i have a full torque / power / rpm curve per timing angle from the middle of the 0rpm zone on my workshop (K0wp3R on steam), on ... well my quad 16... and the torque does go over 10k, precisely 12k at 105 to 130° from the 0rpm point.
Kan did you know that the electric engine has actually lower torque than the gas engine but it's more like high RPM.
That was some sort of shock for me. Building cars with electric engine instead of the gas engines means +100km/h to your max speed. And that's real. While gas engine can barely hit 165km/h, electric one gives 260+
Ahh, full supercar
Can you upload that piston crankshaft I can’t blueprint edit but I’m wanting it and the workshop doesn’t have anything
I wonder, can piston engines be built in RoboCo? The game has rods, gears, pistons and sensors.
You should ajust the external connection point with bearings. I doubled my hp with that. Also you should optimize a i4 i got 101hp
If you haven't done it already can you post your engine or your other ones to the workshop?
Cant you put t-peaces on your Pistons so you van put double Bearings on them?
We need another video working on the test car
@kANGaming Could you please try to make the gear system using vanilla parts? Mod parts trivialize the build and make it less interesting, at least for me.
Can't believe you actually made it.
That guy would be a radial engine. Also your parallelogram steering is a bit triggering the engineer brain in me....PLZ PLZ PLZ update that chassis to Ackermann steering in the next video (or between, either way).
Please build a Lombard log hauler
Bruh this was posted my class before this one and I didn’t get to watch but now I can
Edit: just finished the vid it was great 👍 don’t have any ideas for a transmission though
Wouldnt the timing wheel L change the preferred rotation of the motor
WW2 radial piston engine plane when?
This engine configuration is called an X16
following the theme of I4 and V8 this would be a X16
Try making an engine like a Detroit 16v71 where it’s 2 V8s hooked to the same crank shaft (it’s also a 2 stroke diesel)
I recommended this
NAk when will you finish train troubles pack?
put a passthrough inside the timing wheel and put the bearing on the controller
looks like a radial