@@rollinsomethingbutiforgot really? that’s the thing that makes you call this an arcade milsim? not the fact that you, a human being, spawn out of thin air wherever you want? lmao
@@OriflammeGaming wait you can spawn out of thin air now too?? That's crazy. I haven't played since I was put into a coma to save my life (I have scoliosis & it was the only wave to survive 🙏)
I feel like OWI really changed how the game is meant to be played in a pretty fundamental way with this update and we are just now starting to wrap our heads around it. This vid really helped me. Thanks!
Support and Logistics divisions wreck armor, and light infantry can just ignore them and cap out. If you pick armor, 30-50% of your team is going to be driving around in ticket piñata’s and not playing the objectives. Counter that with multiple FOBs per radio for easy objective defense, and pop up a TOW FOB or two with good sight lines to start burning their tickets. They can shoot your TOWs all day long and you lose maybe one ticket and some build… every tank you kill is 15 tickets. It’s a war of attrition that’s very easy to win. Light Infantry can just largely ignore the armor and concentrate on taking and holding objectives. If tanks push in to try to support… well we all know what happens to tanks that push into enemy infantry. Not to say you can’t win with an armor division - especially if the enemy is stupid enough to choose mechanized or airborne, but they’re hard countered by the support / logistics division and they burn tickets ridiculously quickly. Fastest loss I’ve ever seen was a team choosing British armor on Fallujah against insurgents. Brits ran out of tickets to dead vehicles in less than 20 minutes.
@@lairdperkins Exactly this. People just want to W and shoot and not think how to play their own sub-faction or how to counter the opponent's. You have to play in different way if you have different vehicles. Not to say that there aren't some minor balances tweaks that can be done - I think air assault is a bit weak rn - but they are not so unbalanced as people think
No offense, but that genuinely sounds like a skill issue for most players. Light infantry, while it will have a rough time, can absolutely grind an armored push to a halt. Mines, HATs, LATs, and knowing how to cut off routes is essential to beating armor. That, and speed. Armored units don't get normal logis, but heavy, slow ones. Harder to kill, but also less effective in covering ground (ie, dropping off supplies across the map). Hell, I've had a lot of fun lately, blasting vics as light inf. Especially as Militia, now that they have the Kornet techie.
A big part of the reason people are so sporadic about choosing factions is there isn't enough information on the voting screen, you have to click the question mark to see the details, and with a 30 second voting window, you can't read all the information let alone comprehend it before the vote is completed. I'd like to see them change the voting screen to have a small flag, a list of vehicles, and icons for special features of the faction (such as double HABs or TOWs, intel, etc) and eliminate the need to drill down into the details entirely. Some servers have locked the voting down to only allow voting for combined arms factions because of the drastic imbalance caused by people voting for a particular country rather than paying attention to any of the important details.
I feel like your first point will be less of an issue as time goes on and people get more familiar with each faction's units. As of now, I almost always end up voting light inf for militia and insurgents. Who needs a weak tank that's easy to spot and kill, when I can zoom around in a Kornet techie and plink away at Abrams and T-72s.
I play on Riplomacy a lot and the meta is armored units over everything. I try calling out the different abilities and stuff the different units get but all you can hear is "They have more tanks! Pick them! Pick them!"
Don’t think we missed the war crime committed in the B-Roll Honcho! Anyways, this is a very good video that I think OWI should promote. I know someone is making a unit-by-unit video, but I think this is much better for the general player base to watch and implement quickly.
@@A_Honcho if it makes you feel any better, I’ve had virtually all my games today go to footslogs on one front. Really wish there was an active incentive for players to try and plan attacks and defenses properly instead of using hammers…
And I like that you can try to have a more "unbalanced" game and go for that challenge instead of always trying to counter the opponent's choice. There is no rank or anything in Squad, you can just - crazy idea these days - have fun while playing it. If you get rolled, there is a new game loading in 30m
I was kinda hoping that the new vote system would allow the lesser played maps and modes get played more but that's not changed, still basically the same 5 maps. While yes the mixture of units do make changes to it but it's still essentially playing the same
the big concern for me is people have just hard picking tank battalion -_-. several times the team would get out flanked cuz you only get the trac logis which are slow af
Thanks for this Honcho! very helpful. On a separate note, I wonder if you might consider creating a video on Graphics Settings to help boost consistent framerates. The one by MoiDawg is pretty dated now, as a lot has changed in the past year alone.
I'll look into it but I'm going to wait till frame generation and Dx12 is working properly, however my default resolution is 4K so it'll be quite niche on my resolution
Thanks so much for explaining all of this ! Even as a Squad Veteran I found it hard to understand all of the aspects of the Battalions. And now, I want to play the support one SO BAD, 2 HABS !!!! By the way, does that mean that insurgents can get 3 habs on a radio that way ?!
couple of notes: First of all the logistics on the armoured battlegroups are usually the slower and less capable tracked variants (Such as the MTLB logi for russians) Second and i m not even sure if this is a worthwhile mention the logistics battalions have extra intel on the enemy meaning that they can see how many enemy vics are operating and what their respawn time is Thirdly armoured decs are the most fun since most of the players in this game lack the coordination that light and airborne battlegroups need in order to pull off succesfully, i wish comp squad didn't die with ICO since the games could have truly been something Other than that i hope this vid gets recognised more, i hate people yelling TURKIE TURKIE and INSURGENTS ALALLALALLALALA without even realising both are the most irrelevant factions ;)
Those tracked logis are such a handicap I’m surprised Honcho didn’t mention it. In fact, it’s enough of a detriment that if you don’t have good comms in command chat you will suffer at the start. You need to quickly get everyone on board with: 1 transport with 5-6 people for backcap 2 other transports go to clog up the mid with infantry. Get all 3 tracked logis slowly rolling out of main towards possible mid points. Get 2 defence HABs down on defence midpoint ASAP.
@@A_Honcho no worries on an oversight.. it’s a huge amount of content to review and make interesting for us. We just need to spread the word that the VDV tracked logis aren’t worth the AK12
One thing I seriously didnt like about the new system is that most battalions only get 2 logi trucks. 2 logi trucks is very unfun to play with. Ridiculously punishing when one logi is abandoned somewhere as you lost 50% of your logistic capacities. Makes your team move slower, logistic capabilities too small and etc. 3 logis should be the minimum IMO.
@@A_HonchoI mean whats even the point of having two Tows per radio it already takes pretty much one logistics vehicle to feed a single TOW since the missiles are so expensive and the TOW itself costs as much as a HAB. I hope they tweak things out a bit. Currently I feel that its very pointless to have two TOWs per radio as a benefit with only two logis.
The battallions with 2 logi trucks litterally always have a fuckton of armour anyways. If you cant play armour properly and transport people where they need to go, then thats on you dawg.
I'm really not enjoying teh voting not only is a wall of annoying VOIP it also means that we end up with the same maps, and same teams over and over Would be better if the admins could activate voting on a per round basis, or the voting get set to go every 3 rounds etc and have fewer options, and no reroll imo -- Some layers make no sense too, like there's a layer with brits on Fallujah iirc that gets 2 challengers from the start, its just mad
one of the things that can be done is increase the amount of games before the same map shows up as a choice. i think on my server we have it set to 5 before it can show up again.
I've made the restrictions as strict as I can on DoD for voting. Won't see the same map for 7 games, and faction should be 5 but there's a bug that allows factions to be played twice 🤦♂️
You failed to mention that armor batallion has terrible, no good, very bad tracked logis. Wheeled logis are so much better and tracks really slow down aggressive habs
I had a discussion with some people about this not long ago, but the Tracked Logis aren't horrible. They are slow yes, but they have a bit more protection, and have some amazing uses if you and a squad leader make some good calls on it. Plus, MT-LB Logi gets a PKT, which means you can fight back against some ambushing troops and light vics. Let along for infantry assaults!
My experience across several servers has been that everyone votes for armored because most people are dumb and think Squad is just WoT with infantry, or hardcore Battlefield. I wish even half of them had a brain.
Many fundamental issues with the new system. Obvious stuff like some units just being flat out less potent or ill suited to a certain map and the majority of the playerbase not being knowledgeable enough about the intricacies of each unit to really make an informed decision during voting let alone actually play to the unit's strength in the game. But also on an average server there is no chance you will have 3 capable heli pilots per team or a good tanker crew waiting for 30min before playing. Spawn delays are a horrible mechanic because it forces you to either wait or roll out with plans of dying just in time to respawn main. The attempt to balance the game seems to have gone out the window entirely now and creating "new content" from existing assets is being pursued at the cost of game quality... yet again. If you only get to play 1/2 games an evening there is a pretty good chance that you will struggle to get a good, even fight where you have a sense of having had a positive impact on the outcome of the game. The inconsistencies are mounting and frustrations rise for people looking for a good game rather than some sort of "unique experience".
actually I liked this sub faction update because before update most of the games was being almost same in terms of variation of gameplay because all the layers was constant and after some time it was being too boring especially for the MBT players like me :D but I still strongly think they must reupdate the ICO its still being incredibly shitty sometimes
Have tried all the fixes online for no servers showing and no luck. Recently built a new machine and the ping rate fix worked on my old machine but nothing is doing it for the new one. If the squad team could fix this the community would be larger.
Personally I think only the SL’s should be able to vote. Every vote I have been in has just been people screaming like idiots and then voting precisely the wrong division / faction…. Luckily the worst case is a uniquely challenging asymmetric warfare.
@@CrustaceanAllergyEnjoyer hard disagree, always the same factions over and over again. When the server I played on had voting on it was always vdv or USA. No other faction ever
@@A_Honcho sorry, relatively new to the game and I am still learning all the acronyms and terms. Point is, they do have an "advantage" as I think they can still build the SPG emplacements on defense
Just played a match as armored marines for defense on Al Basrah, it was a total slaughter because for some reason we had the ability to construct tows as well as have 2 tanks against the enemies combined arms of only a single tank and bmp. It didn't matter if we had the "worse" logi because our main was right next to our TOW and we had infinite ammo to camp their main with essentially, alongside 2 tanks.
If I'm in a match where the team votes a meme faction such as an infantry only vs a fully armored division, my friends and I will just leave and populate another server, getting tired of everyone screaming to only vote the infantry teams giving ourselves a huge disadvantage for no reason other than memes
is this game enjoyable without milsim larp cringe? dont feel like listening to 15yo yelling brevity into their cheap mics. guess my question is can this be played like bf with the option to enjoy some casual mic play? how is the politics in this game? can you enjoy playing the "bad" guys or are people obnoxious about it like in hell let loose. just looking for a fun game since getting bored of bf1. played a lot of hell let lose so getting one shotted is fine
Squad 44 used to be Post Scriptum which was dead (due to previous CEO of Dev team) OWI acquired it fully end of last year and are in the process of ressurecting it
I'm surprised you didn't mention that Support gets intel, which lets that team see the enemy timers
In true OWI fashion, I thought it was a bug!
That's so weak for a milsim
Basically arcade mode
Wow this game fell hard
@@rollinsomethingbutiforgot really? that’s the thing that makes you call this an arcade milsim? not the fact that you, a human being, spawn out of thin air wherever you want? lmao
@@rollinsomethingbutiforgot I’m guessing you’re just seething about the ICO
@@OriflammeGaming wait you can spawn out of thin air now too?? That's crazy. I haven't played since I was put into a coma to save my life (I have scoliosis & it was the only wave to survive 🙏)
I feel like OWI really changed how the game is meant to be played in a pretty fundamental way with this update and we are just now starting to wrap our heads around it. This vid really helped me. Thanks!
Glad to be able to help bud!
O WoW you so clever
The one that gets yelled out the loudest is generally the one that gets chosen
The mute all button is a life saver
The illusion of choice
A real time example of why direct democracies don't work great
0:58 "because in this battlefield of choices, informations is your greatest weapon” so true man. Love that one
Feels like every game is now just tank batallions vs Tank batallions and if you don’t choose them you will lose
Agreed. Played mechanized pla against US army. They had 2 Humvees; we had 6 IFVs. They stood no chance
It's a roll of the dice at times.
I watched US light Infantry beat TLF Armoured on Talil 👀
Support and Logistics divisions wreck armor, and light infantry can just ignore them and cap out. If you pick armor, 30-50% of your team is going to be driving around in ticket piñata’s and not playing the objectives. Counter that with multiple FOBs per radio for easy objective defense, and pop up a TOW FOB or two with good sight lines to start burning their tickets. They can shoot your TOWs all day long and you lose maybe one ticket and some build… every tank you kill is 15 tickets. It’s a war of attrition that’s very easy to win. Light Infantry can just largely ignore the armor and concentrate on taking and holding objectives. If tanks push in to try to support… well we all know what happens to tanks that push into enemy infantry.
Not to say you can’t win with an armor division - especially if the enemy is stupid enough to choose mechanized or airborne, but they’re hard countered by the support / logistics division and they burn tickets ridiculously quickly. Fastest loss I’ve ever seen was a team choosing British armor on Fallujah against insurgents. Brits ran out of tickets to dead vehicles in less than 20 minutes.
@@lairdperkins Exactly this. People just want to W and shoot and not think how to play their own sub-faction or how to counter the opponent's. You have to play in different way if you have different vehicles.
Not to say that there aren't some minor balances tweaks that can be done - I think air assault is a bit weak rn - but they are not so unbalanced as people think
No offense, but that genuinely sounds like a skill issue for most players. Light infantry, while it will have a rough time, can absolutely grind an armored push to a halt. Mines, HATs, LATs, and knowing how to cut off routes is essential to beating armor.
That, and speed. Armored units don't get normal logis, but heavy, slow ones. Harder to kill, but also less effective in covering ground (ie, dropping off supplies across the map).
Hell, I've had a lot of fun lately, blasting vics as light inf. Especially as Militia, now that they have the Kornet techie.
A big part of the reason people are so sporadic about choosing factions is there isn't enough information on the voting screen, you have to click the question mark to see the details, and with a 30 second voting window, you can't read all the information let alone comprehend it before the vote is completed. I'd like to see them change the voting screen to have a small flag, a list of vehicles, and icons for special features of the faction (such as double HABs or TOWs, intel, etc) and eliminate the need to drill down into the details entirely. Some servers have locked the voting down to only allow voting for combined arms factions because of the drastic imbalance caused by people voting for a particular country rather than paying attention to any of the important details.
I feel like your first point will be less of an issue as time goes on and people get more familiar with each faction's units. As of now, I almost always end up voting light inf for militia and insurgents. Who needs a weak tank that's easy to spot and kill, when I can zoom around in a Kornet techie and plink away at Abrams and T-72s.
I play on Riplomacy a lot and the meta is armored units over everything. I try calling out the different abilities and stuff the different units get but all you can hear is "They have more tanks! Pick them! Pick them!"
I've noticed more variety on Dead on Dismount
Definitely feel the meta on riplomacy has shifted away from armor if you're not playing on goose bay or tali outskirts
Don’t think we missed the war crime committed in the B-Roll Honcho!
Anyways, this is a very good video that I think OWI should promote. I know someone is making a unit-by-unit video, but I think this is much better for the general player base to watch and implement quickly.
Thanks dude!
I do plan on doing more things in depth in the future but time is against me right now
@@A_Honcho if it makes you feel any better, I’ve had virtually all my games today go to footslogs on one front.
Really wish there was an active incentive for players to try and plan attacks and defenses properly instead of using hammers…
I love that OWI going forward to make Asymmetric gameplay, makes this game really unique
It makes for better games too!
And I like that you can try to have a more "unbalanced" game and go for that challenge instead of always trying to counter the opponent's choice. There is no rank or anything in Squad, you can just - crazy idea these days - have fun while playing it.
If you get rolled, there is a new game loading in 30m
I was kinda hoping that the new vote system would allow the lesser played maps and modes get played more but that's not changed, still basically the same 5 maps. While yes the mixture of units do make changes to it but it's still essentially playing the same
Apes gonna ape
@@A_Honcho you got that right
Having two Grad rocket launchers on the defense as a militia support company sounds actually insane
It's nuts! You can either get both firing together with a wide spread or 1 firing whilst the other reloads
I've seen one grad fire its full volley and the 2nd fire at the same target 15secs later to kill all the medics
They need to reduce the ammo and construction requirements for the airborne. Its insane how expensive it is.
How so?
the big concern for me is people have just hard picking tank battalion -_-. several times the team would get out flanked cuz you only get the trac logis which are slow af
playing with and against tanks all the time is getting damn boring
I'm surprised you didn't mention...4 boats.
Enemy boat spotted
Imma vote for what I want. Not what the loudest person keeps repeating.
That's how it should be
I just mute after each game now with the incessant raving....
90% of the time, they're the stupid tanker crew that would always go alone without infantry and getting killed within 5 minutes of the game
Man!!! trully apreciated, i was so lost about the voting system
Glad to be able to help!
Hey, that's me putting an RPG round into the tank at 6:35. Thanks for the guide!
Thanks for this Honcho! very helpful.
On a separate note, I wonder if you might consider creating a video on Graphics Settings to help boost consistent framerates. The one by MoiDawg is pretty dated now, as a lot has changed in the past year alone.
I'll look into it but I'm going to wait till frame generation and Dx12 is working properly, however my default resolution is 4K so it'll be quite niche on my resolution
Thanks so much for explaining all of this ! Even as a Squad Veteran I found it hard to understand all of the aspects of the Battalions.
And now, I want to play the support one SO BAD, 2 HABS !!!!
By the way, does that mean that insurgents can get 3 habs on a radio that way ?!
No INS only get 2 as usual BUT they get 2 Hell cannons instead
couple of notes:
First of all the logistics on the armoured battlegroups are usually the slower and less capable tracked variants (Such as the MTLB logi for russians)
Second and i m not even sure if this is a worthwhile mention the logistics battalions have extra intel on the enemy meaning that they can see how many enemy vics are operating and what their respawn time is
Thirdly armoured decs are the most fun since most of the players in this game lack the coordination that light and airborne battlegroups need in order to pull off succesfully, i wish comp squad didn't die with ICO since the games could have truly been something
Other than that i hope this vid gets recognised more, i hate people yelling TURKIE TURKIE and INSURGENTS ALALLALALLALALA without even realising both are the most irrelevant factions ;)
I saw the extra Intel but always wondered if it was a bug 🤔
Those tracked logis are such a handicap I’m surprised Honcho didn’t mention it.
In fact, it’s enough of a detriment that if you don’t have good comms in command chat you will suffer at the start.
You need to quickly get everyone on board with:
1 transport with 5-6 people for backcap
2 other transports go to clog up the mid with infantry.
Get all 3 tracked logis slowly rolling out of main towards possible mid points.
Get 2 defence HABs down on defence midpoint ASAP.
I won't lie, bit of an oversight from me on that one.
The MTLB lodgis aren't too bad, but the standard BTRD that VDV get is horrendous
@@A_Honcho the VDV gets chosen so much, but good god do I hate it.
That logi is the bane of my existence
@@A_Honcho no worries on an oversight.. it’s a huge amount of content to review and make interesting for us.
We just need to spread the word that the VDV tracked logis aren’t worth the AK12
One thing I seriously didnt like about the new system is that most battalions only get 2 logi trucks. 2 logi trucks is very unfun to play with. Ridiculously punishing when one logi is abandoned somewhere as you lost 50% of your logistic capacities. Makes your team move slower, logistic capabilities too small and etc. 3 logis should be the minimum IMO.
I hate having to depend on Heli pilots. I don't trust randoms 😂
@@A_HonchoI mean whats even the point of having two Tows per radio it already takes pretty much one logistics vehicle to feed a single TOW since the missiles are so expensive and the TOW itself costs as much as a HAB. I hope they tweak things out a bit. Currently I feel that its very pointless to have two TOWs per radio as a benefit with only two logis.
To be fair, I think the whole logistical thing needs a bit of a rework going forwards
The battallions with 2 logi trucks litterally always have a fuckton of armour anyways.
If you cant play armour properly and transport people where they need to go, then thats on you dawg.
And this conversation failed to point out that armour can carry a reasonable amount of ammo that can be dropped off at any hab.
I'm really not enjoying teh voting
not only is a wall of annoying VOIP
it also means that we end up with the same maps, and same teams over and over
Would be better if the admins could activate voting on a per round basis, or the voting get set to go every 3 rounds etc
and have fewer options, and no reroll imo
--
Some layers make no sense too, like there's a layer with brits on Fallujah iirc that gets 2 challengers from the start, its just mad
Agreed. Until there is a bit more structure, i'm playing rotation only servers.
one of the things that can be done is increase the amount of games before the same map shows up as a choice. i think on my server we have it set to 5 before it can show up again.
I've made the restrictions as strict as I can on DoD for voting.
Won't see the same map for 7 games, and faction should be 5 but there's a bug that allows factions to be played twice 🤦♂️
You failed to mention that armor batallion has terrible, no good, very bad tracked logis. Wheeled logis are so much better and tracks really slow down aggressive habs
Not everyone gets the tracked lodgis
@@A_Honcho On armor faction? I'm fairly certain every faction does. Even the insurgents!
I had a discussion with some people about this not long ago, but the Tracked Logis aren't horrible. They are slow yes, but they have a bit more protection, and have some amazing uses if you and a squad leader make some good calls on it. Plus, MT-LB Logi gets a PKT, which means you can fight back against some ambushing troops and light vics. Let along for infantry assaults!
@@KyrasTheMoontamerBeing slow outweighs all of that. Also hard to see out of so they're easoer to get stuck
I thought only the vdv gets the tracked logis?
I honestly enjoy the chaos of the voting, the worse the better.
I prefer more fuckery ensues anyway lmao
It's great till people start yelling casual racism 😂
@@A_Honcho in where I live we do ranked racism lmao, but so far the amount of casual racism I encountered is pretty low which is good
Remember, knowing is half the battle….. the other half is violence
Sweet sweet violence
Say Honcho did I not see the Australian flag upside down
Perhaps 🙃
i always vote for militia/insurgents no matter what
Best factions by far!
Honcho man when am I gonna be in the background of your vids for 2 seconds 😭😭😭😭😭😭
When I have time to catch people doing dumb stuff in admin cam again 😂
ALWAYS VOTE INS!
I'm loving INS right now
just lost to usa on fallujah on dod server (@@A_Honcho
My experience across several servers has been that everyone votes for armored because most people are dumb and think Squad is just WoT with infantry, or hardcore Battlefield.
I wish even half of them had a brain.
Hopefully videos like this will help some of them
TOW kill at 3:50 is so dirty
Many fundamental issues with the new system.
Obvious stuff like some units just being flat out less potent or ill suited to a certain map and the majority of the playerbase not being knowledgeable enough about the intricacies of each unit to really make an informed decision during voting let alone actually play to the unit's strength in the game.
But also on an average server there is no chance you will have 3 capable heli pilots per team or a good tanker crew waiting for 30min before playing.
Spawn delays are a horrible mechanic because it forces you to either wait or roll out with plans of dying just in time to respawn main.
The attempt to balance the game seems to have gone out the window entirely now and creating "new content" from existing assets is being pursued at the cost of game quality... yet again.
If you only get to play 1/2 games an evening there is a pretty good chance that you will struggle to get a good, even fight where you have a sense of having had a positive impact on the outcome of the game.
The inconsistencies are mounting and frustrations rise for people looking for a good game rather than some sort of "unique experience".
USMC/VDV don't lose ATGM on defense for armored making them SUPER meta on some maps
Great Vid!
Thanks!
That's what I needed!
Happy to help!
actually I liked this sub faction update because before update most of the games was being almost same in terms of variation of gameplay because all the layers was constant and after some time it was being too boring especially for the MBT players like me :D but I still strongly think they must reupdate the ICO its still being incredibly shitty sometimes
Have tried all the fixes online for no servers showing and no luck. Recently built a new machine and the ping rate fix worked on my old machine but nothing is doing it for the new one. If the squad team could fix this the community would be larger.
Thanks Honcho
Any time dude
Nice
Thanks
Choices and Gamers combined are the worst thing possible
you aint wrong 😂
I super fob so support battalion all the way
Super fob!
Personally I think only the SL’s should be able to vote. Every vote I have been in has just been people screaming like idiots and then voting precisely the wrong division / faction…. Luckily the worst case is a uniquely challenging asymmetric warfare.
CHADS choose the LOGI BRIGADE every time it's available.
I am the courier *Big Iron starts playing*
I want to see a lodi convoy
Imagine a map of Tallil where it's Insurgent Support vs. Militia Support
Just rains of rockets and shells everywhere
remember folks, logistics wins wars
Do these vehicles respawn when they are destroyed?
Yea after their timer is up
@@A_Honcho thx
thankfully my server turned off voting, its so bad
Nah bro, it's exciting, sometimes terrible if you got a chimp team but still cool
I think this will be the case for most servers in the future
@@CrustaceanAllergyEnjoyer hard disagree, always the same factions over and over again. When the server I played on had voting on it was always vdv or USA. No other faction ever
@@A_Honcho too repetitive
FRANKTASTIC!!!!!
Yes
What does ADF BAF and CAF mean? 3:25
Australia, British, Canada
Australian Defence Force
British armed forces
Canadian armed forces
Stop voting for factions because they have a ton of vehicles then leaving them all at main all match
Too many people still vote for the nation and not looking at what assets are available
My favourite is armour :D
This is too much. I'm just happy to be included
🙌
Everyone will just choose Tanks anyway, I don't need to learn anything else 😂
Btw: the no ATGM on defense applies only to conventional factions.
INS and MIL doesn't get ATGMs
@@A_Honcho sorry, relatively new to the game and I am still learning all the acronyms and terms.
Point is, they do have an "advantage" as I think they can still build the SPG emplacements on defense
Dose MEE get any T-72S? Or just T-62
MEA gets 2 T72 and 1 T62
Gg for the algo
Thank you!
why weren't APCs mentioned at all, do you count those as jeeps or IFVs?
They are mentioned in a few
Armored is so weak for defending. No ATGM for defense is hard on some layers.
tanks/IFVs are pretty much mobile ATGMs
I always felt Armoured was too strong to defend with . especially getting a Tank after 10 minutes
Just played a match as armored marines for defense on Al Basrah, it was a total slaughter because for some reason we had the ability to construct tows as well as have 2 tanks against the enemies combined arms of only a single tank and bmp. It didn't matter if we had the "worse" logi because our main was right next to our TOW and we had infinite ammo to camp their main with essentially, alongside 2 tanks.
If I'm in a match where the team votes a meme faction such as an infantry only vs a fully armored division, my friends and I will just leave and populate another server, getting tired of everyone screaming to only vote the infantry teams giving ourselves a huge disadvantage for no reason other than memes
the wall of noise from all of the lobbying gets tedious real fast
What, you are not doing an Sphere Update video? What are you and OWI hiding from us.
🎱
Heavy vehicles ruin the gameplay.
I don't mind them here an there but every game gets boring
is this game enjoyable without milsim larp cringe? dont feel like listening to 15yo yelling brevity into their cheap mics. guess my question is can this be played like bf with the option to enjoy some casual mic play? how is the politics in this game? can you enjoy playing the "bad" guys or are people obnoxious about it like in hell let loose. just looking for a fun game since getting bored of bf1. played a lot of hell let lose so getting one shotted is fine
Yes, Squad is far more casual than people male out.
Head on over to my Server - Dead on Dismount. Loads of easy going people in there 👍
cool thanks for the quick reply bro
just had a look on steamdb. why is no one playing squad 44? seems like a good deal to get the bundle rn but if noone is playing then probably not lel
Squad 44 used to be Post Scriptum which was dead (due to previous CEO of Dev team)
OWI acquired it fully end of last year and are in the process of ressurecting it
this game fell off harder than kobe's helicopter