Smoke grenades - please, please please do not throw smoke grenade on your position. It will make you blind and every enemy in the are will know exacly where you are... more so, that when you come out of your smoke screen, the enemy will see you coming from smoke like a Terminator and you wont see them. ALWAYS throw the smokes in direction towards the enemy
Me: Step 1) Get fed up with how we're losing backcap and finally spawn at poorly placed HAB that's pinned down from multiple angles. Step 2) Tell the entire team that's sitting there in local, "Guys we need to push off this HAB or we're gonna lose it. Smoke out the intersection and let's start pushing out." Step 3) Watch multiple teammates throw smoke directly on us, only 1 of which isn't directly on the HAB Step 4) Lose HAB to enemy push cause we smoked it for them.
Important tip for SL's: Build more than just one ammo crate around the HAB. The entire construction radius should be used. In order to attack/defend effectively, you need to be able to get ammunition quickly. I hate having to run back to the HAB every time I play AT because no more ammo crates have been placed.
The downside of this is (and also a tip) you are doing the enemy a favor by making the discovery of your FOB easier. The enemy can simply put a FOB creation mark on top of your ammo box to find out the approximate location of your FOB. If you build a bunch of fortifications all across of the construction area, the enemy will put such marks on the buildings and find out the exact location of the radio.
@@FurryFix231in my experience you'd be lucky to get even a single fob creation mark down unless you're the squad leader who saw the emplacement. I usually have to ask for 5-10 minutes to get a SL to drop a fob creation mark on something I spotted/marked as FTL before they eventually place a HAB mark thinking that's the same thing.
1. Hold off-angles (= unexpected/unusual angles) as far away from a corner as possible, preferably in such a way that forces enemies to check several directions simultaneously and lean left to clear corners exposing a bigger part of their body and causing them to be seen first. Works best in buildings. 2. Nade spam saves lives. Use your ammo bag and unleash a rain of fragments whenever possible. 3. You don't have to be able to smell an enemy's cologne in order to reliably engage. Keep your distance, stay in cover and hold angles. 4. When in CQB be aggressive and confident about your chosen approach, use cover. Most players hesitate too much which ultimately gets them killed. 5. Familiarise yourself with smoke variations and smoke colours to identify whether a smoke grenade is friendly or hostile. 6. Once an enemy radio inside a building is on bleed, pop smoke right on top of it and hide. Disorients the enemy and allows you to pick them off much easier trying to save their radio. 7. Run for contact at the beginning of a match to gain Intel and map control early on. Leave building the HAB etc to a medic or combat engineer. 8. Play for map control and not just the cap. Once a HAB is built or a cap taken push off the cap/HAB to cover a wider area preventing the enemy from proxying the HAB or getting on the cap zone. Downed friendlies will have more time to safely respawn since the distance between HAB/cap and the enemy is a lot greater than it would be had you stayed on them. 9. Do not sky-line. Walk on either side of a hill, never on top of it making it far easier for the enemy to spot you. 10. Assign the E key to lean left and Q to lean right. Clearing rooms will be much easier that way. 11. Correct Call-outs: a) What's being reported and quantity? (tank, heli, IFV, APC, tracked vehicle, wheeled vehicle, 3 enemy infantry etc) b) Distance: very close, close, far, very far c) Direction: North, South, West, East d) Reference point (easily identifiable object, squad leader, cap etc): North of squad leader 5, East of Hemp Farm etc Never use "me, on me, my, I". Instead, say your name and use steps as shown above. e) Additional relevant intel: - Are enemies trickling in? Most likely a HAB nearby (players spawning at different times). - Are enemies pushing in waves? Most likely a rally nearby (squad spawning at the same time). f) Call your eliminated enemies and if possible which kit: Minus 1 (squad leader), minus 2 (shooters = riflemen) and so on Once your squad has called out 3 or more eliminated enemies it's time to push and wipe the hostile squad. 12. Post rally spawn time in squad chat: - R23 --> rally spawns at second 23 of each minute (1:39:23: time the rally was deployed) - xx45 --> 45 seconds remaining until next rally spawn 13. Read Koodoo's infantry sense guide and Juho's shooting guide. They're still very much relevant post ICO. Koodoo: sqguide.github.io/ Juho: docs.google.com/document/d/1CeQZ4v-V9R8sZ7NdtiMf17x7_IM3kr_C28bkmuMvZLc/edit 14. Smoke the enemy, not yourself. 15. Use squadmaps.com for its integrated mortar calculator. Check the map for boat markers as experienced players will mark downed enemies with those for mortar players to shell to prevent revives. 16. Use unexpected lanes and flanks. Don't just run from cap A to cap B in a straight line. Create flanks and gain map control. 17. Utilise vehicles to cover ground. There's no point in running ten minutes to the next cap. No vehicle available? Stay on defence. 18. Be patient. After having killed an enemy hold the angle for another 15 to 30 seconds in case he has a battle buddy trying to go for the refrag (refrag = killing the player that got your teammate). If there's no push, advance using a different angle. This'll get you so many kills as most players lack the patience. 19. Stamina management: Keep your stamina above 50% at all times to avoid overly punishing weapon sway and inaccuracy. 20. Mortar markers: Mark downed enemies with boat markers for your mortar players to avoid revives. Tell your mortar players about the boat marks in chat. If timed right, you'll not only be able to get the revived enemy but also the medic which is a huge blow. 21. Trigger discipline: When trying to find enemy spawn locations try to be as sneaky as possible and only open fire when spotted and fired upon. Finding the hostile HAB is significantly more valuable than getting a couple of kills and can certainly change a round's outcome. 22. Mortar splash damage and C4: It's possible to damage hostile radios with mortar splash damage as well as by placing C4 in the adjacent room on the opposite side of the wall in case the entrance is blocked off. 23. Logi ammo crate: Shooting the base of a logi's ammo crate causes more damage to the vehicle. 24. Avoid climbing walls Climbing walls will expose you and slow you down.
This is what I love to see from the community; offering tips and tricks everyone should know. I’ll throw one more into the mix; always try to open up multiple attack approaches when assaulting an objective. A singular, broad push is easier to react and fend off than a three-front approach. Alternatively, if you are in close combat on an active objective, don’t be afraid to drop you ammo bags and toss frag grenades into every room. I’ve been seeing a lot of people turning buildings into makeshift bunkers and never leaving, where everyone keeps wandering into the kill zone instead of tossing in 10 or so frag grenades before they try moving in.
Ever since the ICO, I've seen so many people hesitate to return fire when they are engaged. Waiting to take a pinpoint shot at someone that is actively shooting at you is horrible. If you are being shot at, you need to INSTANTLY shoot back in the direction you are being shot at from. It is the only way you will survive the engagement. Just like in real life combat, fire superiority is incredibly important with the new suppression.
When your squad leader says "supress my mark", that means "saturate the air here with lead, they'll have to crawl to get through it." Any impedance to their movement takes away their initiative.
Do not put radios on the objective. You can build inside the blue circle of the radio as long as you have the required build amount. Stop leaving logistics vehicles near the radio
My tip for most players use your FUCKEN MAP. It takes less than 5 seconds to open your map with M to identify the potential target. The amount of friendly fire in this game is frankly embarrassing.
When using iron sights you can range them to 300 meters and aim for the belt. Guaranteed hits on standing and crouching targets up to 300 meters with no guess work or ranging required. Works really well in open areas like Yehorivka or Al Basrah. (Correct me if im wrong but I believe the soviets did this? and I think thats where I got it from)
how to auto build hold left click, then press caps lock to open map, make sure cursor is over the map for some reason, then press caps again. you can now let go of all buttons and the structure will continue building
Here are some tips for armor. 1) If you track or engine enemy armor and it's close enough, get your squad to throw all their smokes on it. You will still be able to see it but gunner will be blind. Some grenades will scare them from repairing as well. 2) If you are tracked or engined in a mbt by infantry, driver is the first going out to repair and commander should always stay inside. Rotation speed of commander is higher than main gun so he can more easily engage infantry. Don't ever get all out of the vic. Even if you are the last one alive, ask for support from another vic or infantry. 3) Don't get on top of hills or ridges to have better view. You will be easily spotted just by the shape/shadow of the vic. 4) When engaging either infantry or vics it's better to keep moving as you were prior to contact than stop and make yourself a sitting duck. You can always come back around or engage from a different angle. 5) While reloading tank shells, wiggle your turret left and right, it increased the chance of ricochet enemy tank round. 6) When being a LAT or HAT, estimate the damage you can inflict before shooting an enemy vic. If it's a tank and you are a LAT it's pointless to engage if you don't have support close by to take it out. You are just giving away your position. Same goes for HAT if you can't resupply and kill it. Never track/engine it close to you if you can't kill it eventually. It's better to hit it in the turret and get it back to main.
Pro tips to SQUAD LEADERS : 1) Listen your commander and do whatever he tells you!!! 2) Use APC/IFV for transportation and fire support. 3) Best squad layout: 2 medics, 1 MG , 1HAT, rest is riflemen 4) Do not micromanage your fireteams, tell them what do you want to achieve and let fireteam leader decide how to execute
The amount of times someone calls a BMP a tank is mind boggling. Same with misidentifying vehicles. You don’t need to know the names of every vehicle, but you should at least know classifications for a proper economy of fire (i.e a wheeled APC shouldn’t get marked as a tracked IFV)
Wow I never knew that you can dig ammo bags down! My tip is that after the ICO, just holding shift-W is the same speed on average as sprinting until your stamina begins to go yellow, then walking until it's full, and repeating. This is kind of OP because the only downside is you have to devote a braincell to looking at the bar and alternating pressing shift. But you arrive at the fight in the same amount of time and with full or near-full stamina!
USE MECHANIZED, or literally any vehicle when moving positions, if your squad does not have a vehicle, ask an IFV squad to pick your squad up and move, thats what vehicles are for, ifv literally means infantry fighting vehicle, using vehicles to move can make or break games, in my 600 hours of squad ive seen maby 1 sl actually use an ifv squad as a taxi, it speeds up infantry squads by a ton and you can catch enemies off guard.
Absolutely, please guys there are often plenty of vehicles for you to either drive or catch a ride from. No more mindless lemmings across 3 grid zones to the next obj please 🙏
Let me add one in there, a few basic rules for attacking hab placement. Rule 1: Always get atleast 2 fobs by two different squads. Rule 2: Try and place your Hab where your infantry have a line of cover/concealment leading up to the point. An easy route to follow. Rule 3: Try and place both the radio and the hab where they have both cover and concealment, preferably overhead to. Rule 4: If the enemy flag is within the Fob Exclusion Radius (grey line) Place hab near the radio if possible. If the flag is outside the grey line, place the hab as close to the edge of the blue circle as you can. It's not the end all be all but I've found those simple rules usually end up with a successful attack hab more often than not. Also how you approach an objective matters a lot since there's so many players that could be anywhere.
One thing with the ammo bag: If you have droped your ammo bag it will persist even though you change class and you can even take ammo bags from your team mates. So if your bag is empty, drop it and get that sweet 100ammo bag from your nearest team mate.
Medics, COMMUNICATE with whoever youre picking up which location they'll be facing and which location they SHOULD be facing after getting picked up so that they can adjust and suppress if needed.
Your can rotate a vehicle more then once while only waiting for the circle to move around once. helps when your really stuck Edit: Just click the direction you want to rotate more then once then hold like normal, you can see the degree of rotation change
for lord's sake, PLEASE put multiple HAB'e around an objective and between points- This allows multiple angles of attacks and defense. Generally two even four HABS are great
New players.. if you have a mouse with multiple mouse buttons I highly suggest you keybind the map to one of them cause you Identify the target if outfits are too similar also it helps me know that if I end up being the point man everything infront of me is an enemy 😉
@@A_Honcho Try squadmaps too! Squadmaps replaced squad lanes for predicting flags in RAAS, but it doubles as a mortar calculator too. Why have two tools open when you can have one?
Hey. Can you please make a video explaining the Combat Engineer in more detail. I especially need tips when it comes to laying mines. For example, how far apart they should be placed, whether next to each other or one behind the other. To get the maximum damage out so that BTRs are destroyed and not just damaged. Greetings from Bavaria🍻
Another tip is for seeing the FOB radius is capslock to see the deployment map and then click the settings icon in the top right of the map to adjust what all is showing up on the map and just toggle fob radius so you know where you can put radios and where you can drop supplies off
Mainly aimed at my Engineers out there. 1. Please bury your landmines! I have lost count how many times I've had to bury them after coming across them. 2. If you have access to the Decoy Rocks, don't put them over your mines. Nine times outta ten someone knows there's a possible mine under that and will avoid it. Use the rocks to close off an area and make drivers think it's unsafe to be there. 3. Save your explosives for obstacles and the occasional vehicle. Yeah it's great to use it on a radio, but the chances of someone coming up on you and still building it back up is high. An example for using a explosive (I.E C4) is on a doorway closed off with murderhole sandbags. Get on the side and just place the block on the bags itself. It'll destroy them entirely or atleast down to stakes/first level as well as incapacitating anyone in the blast as the C4 negates the sandbag cover. Personally have done this a bunch and has worked multiple times to get inside a hard area.
really good tips, i teach alot of new players how to play and SL and you nailed so many of the KEY teamwork tips that i think can make a useless SL, into a legit team player who can hold a point or region of the map cause he is listening and asking questions
Squad is one of the only games I play but haven't been at it in at least 6 months...glad to see your videos are still doin good work. Got your server vid next in the queue so maybe I'll see you soon (I'll be the one hitting the medic button, but no worries...I'll smoke us ae soon as you revive me)
Best advice for close combat is learning how to point shoot accurately and (if you have one) how to use your sidearm well enough so that you can count on it if you end up needing it.
I have been playing squad since 2015 and have +5k hours in game, I have never once destroyed an enemy ammo bag. This is abvious when when you think about it, but I didn't know that you could do that 😂
When panic yelling, stick only with 3 different words, it's either CAR, ARMOUR or TAAANK.🧐 edit *at the very least you assessed the threat level and gave someone a 2sec head starts so they can bring out the thing and load the correct thing into the thing in the 10sec that feels like eternity. *
Stay away from tanks when its firing..... IDK how many people I've killed because they see a tank in the game for the first time and they either think of it as a safe place and go stand by it, or they try to get in it. Mostly new players.
1st and foremost.... when you open squad for the 1st time, you need to change the "Map" button to 'Tab' and "Freelook" to 'Spacebar' then change your jump button to whatever
Smoke grenades - please, please please do not throw smoke grenade on your position. It will make you blind and every enemy in the are will know exacly where you are... more so, that when you come out of your smoke screen, the enemy will see you coming from smoke like a Terminator and you wont see them. ALWAYS throw the smokes in direction towards the enemy
Smokes are such an under used tool
Me:
Step 1) Get fed up with how we're losing backcap and finally spawn at poorly placed HAB that's pinned down from multiple angles.
Step 2) Tell the entire team that's sitting there in local, "Guys we need to push off this HAB or we're gonna lose it. Smoke out the intersection and let's start pushing out."
Step 3) Watch multiple teammates throw smoke directly on us, only 1 of which isn't directly on the HAB
Step 4) Lose HAB to enemy push cause we smoked it for them.
Smoke goes "towards" the enemy lol
@@A_Honchonot so much underused, as they are misused, as OP stated, MASSIVE tip
6k hours and I learned a few great tips
Important tip for SL's:
Build more than just one ammo crate around the HAB. The entire construction radius should be used. In order to attack/defend effectively, you need to be able to get ammunition quickly.
I hate having to run back to the HAB every time I play AT because no more ammo crates have been placed.
Multiple ammo crates is the way forwards
The downside of this is (and also a tip) you are doing the enemy a favor by making the discovery of your FOB easier. The enemy can simply put a FOB creation mark on top of your ammo box to find out the approximate location of your FOB. If you build a bunch of fortifications all across of the construction area, the enemy will put such marks on the buildings and find out the exact location of the radio.
@@FurryFix231in my experience you'd be lucky to get even a single fob creation mark down unless you're the squad leader who saw the emplacement. I usually have to ask for 5-10 minutes to get a SL to drop a fob creation mark on something I spotted/marked as FTL before they eventually place a HAB mark thinking that's the same thing.
1.
Hold off-angles (= unexpected/unusual angles) as far away from a corner as possible, preferably in such a way that forces enemies to check several directions simultaneously and lean left to clear corners exposing a bigger part of their body and causing them to be seen first. Works best in buildings.
2.
Nade spam saves lives. Use your ammo bag and unleash a rain of fragments whenever possible.
3.
You don't have to be able to smell an enemy's cologne in order to reliably engage. Keep your distance, stay in cover and hold angles.
4.
When in CQB be aggressive and confident about your chosen approach, use cover. Most players hesitate too much which ultimately gets them killed.
5.
Familiarise yourself with smoke variations and smoke colours to identify whether a smoke grenade is friendly or hostile.
6.
Once an enemy radio inside a building is on bleed, pop smoke right on top of it and hide. Disorients the enemy and allows you to pick them off much easier trying to save their radio.
7.
Run for contact at the beginning of a match to gain Intel and map control early on. Leave building the HAB etc to a medic or combat engineer.
8.
Play for map control and not just the cap. Once a HAB is built or a cap taken push off the cap/HAB to cover a wider area preventing the enemy from proxying the HAB or getting on the cap zone. Downed friendlies will have more time to safely respawn since the distance between HAB/cap and the enemy is a lot greater than it would be had you stayed on them.
9.
Do not sky-line. Walk on either side of a hill, never on top of it making it far easier for the enemy to spot you.
10.
Assign the E key to lean left and Q to lean right. Clearing rooms will be much easier that way.
11.
Correct Call-outs:
a)
What's being reported and quantity? (tank, heli, IFV, APC, tracked vehicle, wheeled vehicle, 3 enemy infantry etc)
b)
Distance: very close, close, far, very far
c)
Direction: North, South, West, East
d)
Reference point (easily identifiable object, squad leader, cap etc): North of squad leader 5, East of Hemp Farm etc
Never use "me, on me, my, I". Instead, say your name and use steps as shown above.
e)
Additional relevant intel:
- Are enemies trickling in? Most likely a HAB nearby (players spawning at different times).
- Are enemies pushing in waves? Most likely a rally nearby (squad spawning at the same time).
f)
Call your eliminated enemies and if possible which kit:
Minus 1 (squad leader), minus 2 (shooters = riflemen) and so on
Once your squad has called out 3 or more eliminated enemies it's time to push and wipe the hostile squad.
12.
Post rally spawn time in squad chat:
- R23 --> rally spawns at second 23 of each minute (1:39:23: time the rally was deployed)
- xx45 --> 45 seconds remaining until next rally spawn
13.
Read Koodoo's infantry sense guide and Juho's shooting guide. They're still very much relevant post ICO.
Koodoo:
sqguide.github.io/
Juho:
docs.google.com/document/d/1CeQZ4v-V9R8sZ7NdtiMf17x7_IM3kr_C28bkmuMvZLc/edit
14.
Smoke the enemy, not yourself.
15.
Use squadmaps.com for its integrated mortar calculator. Check the map for boat markers as experienced players will mark downed enemies with those for mortar players to shell to prevent revives.
16.
Use unexpected lanes and flanks. Don't just run from cap A to cap B in a straight line. Create flanks and gain map control.
17.
Utilise vehicles to cover ground. There's no point in running ten minutes to the next cap. No vehicle available? Stay on defence.
18.
Be patient. After having killed an enemy hold the angle for another 15 to 30 seconds in case he has a battle buddy trying to go for the refrag (refrag = killing the player that got your teammate). If there's no push, advance using a different angle. This'll get you so many kills as most players lack the patience.
19.
Stamina management:
Keep your stamina above 50% at all times to avoid overly punishing weapon sway and inaccuracy.
20.
Mortar markers:
Mark downed enemies with boat markers for your mortar players to avoid revives. Tell your mortar players about the boat marks in chat. If timed right, you'll not only be able to get the revived enemy but also the medic which is a huge blow.
21.
Trigger discipline:
When trying to find enemy spawn locations try to be as sneaky as possible and only open fire when spotted and fired upon. Finding the hostile HAB is significantly more valuable than getting a couple of kills and can certainly change a round's outcome.
22.
Mortar splash damage and C4:
It's possible to damage hostile radios with mortar splash damage as well as by placing C4 in the adjacent room on the opposite side of the wall in case the entrance is blocked off.
23.
Logi ammo crate:
Shooting the base of a logi's ammo crate causes more damage to the vehicle.
24.
Avoid climbing walls
Climbing walls will expose you and slow you down.
Holey list, solid tips dude!
@@A_Honcho I'll keep adding more gradually. Love your videos and content btw. ❤️
Really good tips, thanks for sharing! Any links to Juho's guide?
@@jrdiamat6628 Thank you! I added the links to the list above.
@@hamilkarbarkas8711 Thank you so much! Really appreciate it!
This is what I love to see from the community; offering tips and tricks everyone should know.
I’ll throw one more into the mix; always try to open up multiple attack approaches when assaulting an objective. A singular, broad push is easier to react and fend off than a three-front approach.
Alternatively, if you are in close combat on an active objective, don’t be afraid to drop you ammo bags and toss frag grenades into every room. I’ve been seeing a lot of people turning buildings into makeshift bunkers and never leaving, where everyone keeps wandering into the kill zone instead of tossing in 10 or so frag grenades before they try moving in.
Honcho: not every vehicle is a Tank or a BTR
Also Honcho: shows a BTR
You passed the test!
BTR 82A right ?
Even the one guy in the infantry tutorial says all he can identify is BTRs 😂
Ever since the ICO, I've seen so many people hesitate to return fire when they are engaged. Waiting to take a pinpoint shot at someone that is actively shooting at you is horrible. If you are being shot at, you need to INSTANTLY shoot back in the direction you are being shot at from. It is the only way you will survive the engagement. Just like in real life combat, fire superiority is incredibly important with the new suppression.
When your squad leader says "supress my mark", that means "saturate the air here with lead, they'll have to crawl to get through it." Any impedance to their movement takes away their initiative.
Do not put radios on the objective. You can build inside the blue circle of the radio as long as you have the required build amount. Stop leaving logistics vehicles near the radio
Lodgis by the radio boils my blood!
My tip for most players use your FUCKEN MAP. It takes less than 5 seconds to open your map with M to identify the potential target. The amount of friendly fire in this game is frankly embarrassing.
FTL's can place fortifications.
Yes!!
When using iron sights you can range them to 300 meters and aim for the belt. Guaranteed hits on standing and crouching targets up to 300 meters with no guess work or ranging required. Works really well in open areas like Yehorivka or Al Basrah.
(Correct me if im wrong but I believe the soviets did this? and I think thats where I got it from)
Good shout!
A player who doesn't know they have an ammobag, is never going to watch this video. Unfortunately..
Onky 1 way to find out
how to auto build
hold left click, then press caps lock to open map, make sure cursor is over the map for some reason, then press caps again. you can now let go of all buttons and the structure will continue building
I've done this before by accident and I've never been able to recreate if
@@A_Honcho yeah same i did it on accident and just realised that i can do it, never held left click since
Here are some tips for armor.
1) If you track or engine enemy armor and it's close enough, get your squad to throw all their smokes on it. You will still be able to see it but gunner will be blind. Some grenades will scare them from repairing as well.
2) If you are tracked or engined in a mbt by infantry, driver is the first going out to repair and commander should always stay inside. Rotation speed of commander is higher than main gun so he can more easily engage infantry. Don't ever get all out of the vic. Even if you are the last one alive, ask for support from another vic or infantry.
3) Don't get on top of hills or ridges to have better view. You will be easily spotted just by the shape/shadow of the vic.
4) When engaging either infantry or vics it's better to keep moving as you were prior to contact than stop and make yourself a sitting duck. You can always come back around or engage from a different angle.
5) While reloading tank shells, wiggle your turret left and right, it increased the chance of ricochet enemy tank round.
6) When being a LAT or HAT, estimate the damage you can inflict before shooting an enemy vic. If it's a tank and you are a LAT it's pointless to engage if you don't have support close by to take it out. You are just giving away your position. Same goes for HAT if you can't resupply and kill it. Never track/engine it close to you if you can't kill it eventually. It's better to hit it in the turret and get it back to main.
Pro tips to SQUAD LEADERS :
1) Listen your commander and do whatever he tells you!!!
2) Use APC/IFV for transportation and fire support.
3) Best squad layout: 2 medics, 1 MG , 1HAT, rest is riflemen
4) Do not micromanage your fireteams, tell them what do you want to achieve and let fireteam leader decide how to execute
The amount of times someone calls a BMP a tank is mind boggling. Same with misidentifying vehicles. You don’t need to know the names of every vehicle, but you should at least know classifications for a proper economy of fire (i.e a wheeled APC shouldn’t get marked as a tracked IFV)
Enemy tank spotted!
MTLB lodgi rolls round the corner
@@A_Honcho you mean shitbox
Wow I never knew that you can dig ammo bags down!
My tip is that after the ICO, just holding shift-W is the same speed on average as sprinting until your stamina begins to go yellow, then walking until it's full, and repeating. This is kind of OP because the only downside is you have to devote a braincell to looking at the bar and alternating pressing shift. But you arrive at the fight in the same amount of time and with full or near-full stamina!
Solid!
USE MECHANIZED, or literally any vehicle when moving positions, if your squad does not have a vehicle, ask an IFV squad to pick your squad up and move, thats what vehicles are for, ifv literally means infantry fighting vehicle, using vehicles to move can make or break games, in my 600 hours of squad ive seen maby 1 sl actually use an ifv squad as a taxi, it speeds up infantry squads by a ton and you can catch enemies off guard.
Mech / Motorised INF used properly is devestating
Absolutely, please guys there are often plenty of vehicles for you to either drive or catch a ride from. No more mindless lemmings across 3 grid zones to the next obj please 🙏
Let me add one in there, a few basic rules for attacking hab placement.
Rule 1: Always get atleast 2 fobs by two different squads.
Rule 2: Try and place your Hab where your infantry have a line of cover/concealment leading up to the point. An easy route to follow.
Rule 3: Try and place both the radio and the hab where they have both cover and concealment, preferably overhead to.
Rule 4: If the enemy flag is within the Fob Exclusion Radius (grey line) Place hab near the radio if possible. If the flag is outside the grey line, place the hab as close to the edge of the blue circle as you can.
It's not the end all be all but I've found those simple rules usually end up with a successful attack hab more often than not. Also how you approach an objective matters a lot since there's so many players that could be anywhere.
Solid advice!
One thing with the ammo bag: If you have droped your ammo bag it will persist even though you change class and you can even take ammo bags from your team mates. So if your bag is empty, drop it and get that sweet 100ammo bag from your nearest team mate.
Just don't get caught yoinking someone else's bag 😂
And when assaulting don't forget that you have 10 grenades in that bag!
Medics, COMMUNICATE with whoever youre picking up which location they'll be facing and which location they SHOULD be facing after getting picked up so that they can adjust and suppress if needed.
Your can rotate a vehicle more then once while only waiting for the circle to move around once. helps when your really stuck Edit: Just click the direction you want to rotate more then once then hold like normal, you can see the degree of rotation change
I do wish vehicle resetting didn't take an eternity though
At 4:00 in, @A Honcho I was there for that shot! Something like 800m? Was hoping it'd make it into a video!! Absolute wild man.
1400 meters
When it comes to using smokes to push a position don’t wait for the smoke to clear. Remember if you can’t see them they 99% of the time can’t see you.
for lord's sake, PLEASE put multiple HAB'e around an objective and between points- This allows multiple angles of attacks and defense. Generally two even four HABS are great
New players.. if you have a mouse with multiple mouse buttons I highly suggest you keybind the map to one of them cause you Identify the target if outfits are too similar also it helps me know that if I end up being the point man everything infront of me is an enemy 😉
Mortars are a precision tool or they are an ammo wasting tool. The difference is whether you are using a calculator and if have good intel.
Mortar calc is the only way!
@@A_Honcho Try squadmaps too! Squadmaps replaced squad lanes for predicting flags in RAAS, but it doubles as a mortar calculator too. Why have two tools open when you can have one?
On the last few tickets, if you indicator shows a skull your ticket is already lost and you can respawn.
Honcho's saving all squadleaders' sanity with this one
Can you tell what I complain about the most when I'm leading? 😂
Bit late with this. Try not to stand near or next to the barrel of a friendly Ifv or MBT, the overpressure WILL kill you
Alot of people forget this !
Hey. Can you please make a video explaining the Combat Engineer in more detail. I especially need tips when it comes to laying mines. For example, how far apart they should be placed, whether next to each other or one behind the other. To get the maximum damage out so that BTRs are destroyed and not just damaged. Greetings from Bavaria🍻
I do have an older one but I can revisit it when I get time
Another tip is for seeing the FOB radius is capslock to see the deployment map and then click the settings icon in the top right of the map to adjust what all is showing up on the map and just toggle fob radius so you know where you can put radios and where you can drop supplies off
Mainly aimed at my Engineers out there.
1. Please bury your landmines! I have lost count how many times I've had to bury them after coming across them.
2. If you have access to the Decoy Rocks, don't put them over your mines. Nine times outta ten someone knows there's a possible mine under that and will avoid it. Use the rocks to close off an area and make drivers think it's unsafe to be there.
3. Save your explosives for obstacles and the occasional vehicle. Yeah it's great to use it on a radio, but the chances of someone coming up on you and still building it back up is high. An example for using a explosive (I.E C4) is on a doorway closed off with murderhole sandbags. Get on the side and just place the block on the bags itself. It'll destroy them entirely or atleast down to stakes/first level as well as incapacitating anyone in the blast as the C4 negates the sandbag cover. Personally have done this a bunch and has worked multiple times to get inside a hard area.
Great tips!
really good tips, i teach alot of new players how to play and SL and you nailed so many of the KEY teamwork tips that i think can make a useless SL, into a legit team player who can hold a point or region of the map cause he is listening and asking questions
We were all that useless SL once 😅
Squad is one of the only games I play but haven't been at it in at least 6 months...glad to see your videos are still doin good work. Got your server vid next in the queue so maybe I'll see you soon (I'll be the one hitting the medic button, but no worries...I'll smoke us ae soon as you revive me)
I WAS WAITING FOR THIS!
SO WAS I!
I have 1,300 hours and I don't think it ever occurred to me to try to destroy an enemy ammo bag! 🤯
🧠
@@A_Honcho 📈🧠
Ive watched a lot of these types of videos today but this one was by far the most helpful & most engaging!! Bro funny asf
glad you enjoyed it bud!
Best advice for close combat is learning how to point shoot accurately and (if you have one) how to use your sidearm well enough so that you can count on it if you end up needing it.
I feel honored to have my tip be the first one.
It was an important one!
I have been playing squad since 2015 and have +5k hours in game, I have never once destroyed an enemy ammo bag. This is abvious when when you think about it, but I didn't know that you could do that 😂
I bet you'll destroy them now when you see them!
> 2k hours in this game and you still had me learning a few stuff, GJ man
That's what I like to hear!
I have nearly 3K hours and did not know you could dig down enemy ammo bags, interesting!
Always full of useless info me 😂
Thanks Honcho good video.
Any time!
@@A_Honcho Thanks Brother! You have a face for radio :)
HEY! I work hard on my ignorance....
Always appreciate the tips, mate - cheers!
Always happy to help!
Do a logi run if you suck at shooting (hello, it's me)
Spicy Euro Truck Simulator
Yeah, I do them on maps I don't really enjoy playing on. So, you can still help the team out
Logi drivers are heros too ❤
When panic yelling, stick only with 3 different words, it's either CAR, ARMOUR or TAAANK.🧐
edit *at the very least you assessed the threat level and gave someone a 2sec head starts so they can bring out the thing and load the correct thing into the thing in the 10sec that feels like eternity. *
😂
Pro tip: bind minimap to tab and scorebord to m
Nice video dude, you earned a subscriber, I’ll also check out your other videos
Wow part of my suggestion was included I feel special now
You should always feel special
If I don’t know the vehicle and it looks big I just yell out enemy armor
First lol. I clicked on community post and saw you uploaded 30 seconds ago
Timed to perfection
Stay away from tanks when its firing..... IDK how many people I've killed because they see a tank in the game for the first time and they either think of it as a safe place and go stand by it, or they try to get in it. Mostly new players.
Loads of people don't know overpressure exists!
Thanks for the tips. Here's to hoping to get the remaining 1100 subs you need to hit that 30k target by tonight 😉
Thanks bud, I'll be honest when I set this goal I never ever thought I'd get this close to it!
@A_Honcho keep on at it and you will! Also your voice reminds me of someone.. a character from a series...
Frankieonpc?
What happened to optimization video??
Soon!
1st and foremost.... when you open squad for the 1st time, you need to change the "Map" button to 'Tab' and "Freelook" to 'Spacebar' then change your jump button to whatever
WHAT
Come play some 44 Honcho! 😁🪖
Ive been putting more hours in SQ44 than squad at the moment 😬
Don't full auto most of the time you will miss especially if you are using a scope
Pro tip: MEA is the best faction in the game
yes u used my comment =))
It was an important one!
@@A_Honchoyeah =)
If you come to a server mid game and the squad you join has no FTLs, leave it. It's a horrible sign.
Or immediately ask for one and try and help
Shotguns shotguns shotguns
I'd love to see a shotgun class
ruclips.net/video/OnL8DbYsM1A/видео.html RIP CTAS (FV520) You will be missed
F
Hatespeech in a joking manner is fun and I shouldn't be banned for it (it happened) , I moved on tho😂😂😂 anyways thx for the vid bro , love you❤
I cut that clip off before it got wild, a, few N words got thrown 😂
How put your compass on top of the screen?
It's in the Interface options