Data sheet: www.patreon.com/posts/data-sheet-pros-109458948 ---------------------------------------------------------------------------- AO Strength: Dark foliage/shadows, urban Combat Strength: Ambush, versatile infantry/anti-tank (Honorable Mention: Anti-air) Strategic Strength: Support tactics (Honorable Mention: Light Infantry) AO Weakness: Open Strategic Weakness: Conventional vehicle unit tactics
If Offworld ever thinks about revamping the Militia with new models like they did with the Insurgents, there will be riots worldwide if they get rid of their tracksuits
Irregular Militia are far and away the best defensive faction in the game. While it's true they lack ATGMs, they more than make up for it with cheap, effective fortifications. The effectiveness of camouflage netting cannot be overstated.
the FAL with rifle grenades kit is super OP, it gets 5 frag/5 heat grenades with damage simular to their rpg-7 counterparts, but the shots are quieter, they have no launch smoke and there are 5 of them. you can solo an IFV as a LAT if you pen every shot lol
I think that while the VDV are probably the faction that finds itself the strongest on the offensive while the IMF is the faction that is by far the strongest in defense. I had a couple games of invasion with attacking VDV vs defending IMF that have been very very close
Curious as to why the VDV would be strong. I’ve never played squad, but irl their main buffs are their training and their small arms. Both which don’t really translate to Squad, and their poorly armored vehicles and lack of tanks seem like they would be at a disadvantage. What makes them so strong on the offensive?
@@Kazako83 Well because in squad they have very good armored vehicles (even though in real life it is not the case) but said vehicles are very slow so in a roll out in a "simmetric" game mode such as RAAS they are at a disadvantage but the lack of speed does not really matter in a game of invasion offense. Also their small arms are the most effective in close quarters (although most of the weapons in squad are, all besides the G3 and FAL), their new granades are very effective at room clearing and their helicopters allow for very aggressive (although risky) plays
You pretty much nailed it on the head with Militia. It was the first faction I played when I picked up the game and fell in love with it ever since. Everything from being sneaky little bush wookies on a road to gremlin backline FoB destroyers is something to behold in this group. I've made it a statement before, it's only my opinion, but the faction is really a 'Experienced Player' faction. What do I mean by that? To start off, the faction has dated equipment dating to the Cold War. They're limited in mobility and tactics due to what is given. Whereas a normal player would see it as a huge disadvantage, the experienced one could see the advantage. The lack of Helicopters means it's typically more difficult to hone in on where FoBs are as well as where a potential assault is coming from. The lack of modern armor and vehicles typically makes the Conventional Players more prone to be loose and less cautious when coming up against them. The vehicles have their strong suit at coming up on an objective, dropping off troops and/or ammo on them, kill some infantry and maybe some light vehicles, then skedaddling from the area. You did mention the given abundance of Explosives carried as well (Anti Tank/Infantry) which is 100% true. There's always the overwhelming chance if you come across a IMF trooper, he's bound to have some sort of explosive to ruin your day. The only true downside is the lack of coordination, and I hate to say it, along with the more Conventional Players not wanting to play the faction like a Militia. I typically see this in lone wolfing infantry or SLs that try to implement Conventional tactics only to get beaten back time and time again. The faction works best as hit and run, in small fireteams of your friends going about and causing Chaos. Also thank you for mentioning the Tanks having the ability to carry infantry. I love the T-62 and use it whenever I can in servers. Having the ability to run a full squad or half squad and slap dudes on the back with GLs or RPGs is a god send when dealing with enemy Armor. All of my Abrams and T-72/90 kills have been done this way by dropping off my LATs and HAT off before engaging the armor to help with destorying it (If you're a hard-core Armor player and have the chance when playing IMF, 100% make a Armored Squad with a few Infantry guys that have RPGs or Anti-Tank, makes life so much easier!).
My favourite faction. Those summer pattern gorkas look great. I like to focus on defense and use IDF to minimize the enemy's advantages. The rocket pod deployables are situational but can be effective. Mortars and grad coordinated by the pocket drone are seriously effective. I find a lot of the time as sl Im running around setting up habs/fire positions in quiet areas behind the lines (friend and foe). The lack of helis is a negative but I compensate with the ute logis. They can be a lot sneakier than choppers, and with the low cost of habs I can easily set up 3-4 off a single light truck if need be. Properly set up and communicating the combination of emplaced mortars and rockets with the grad roaming around they can have a massive amount of sustained indirect firepower. Ps field guns go hard if you dont put them in the open.
Very good defense and ambush faction, especially the extra AT and fast vehicles are useful. Also when playing militia it’s best to have a squad operate a fire base (2 mortars, 1 Rocket launcher and a Grad. )
I love how you brought up the fact that the faction's poor performance boils down to literal skill issue 😂😂😂 It's funny but it's very true. A well coordinated team will skunk even the most determined attackers on invasion and is absolutely infuriating to deal with, but most pub matches are unmotivated SLs trying to herd cats.
Iv seen the IMF hold off and even attack and obliterating conventional forces. The combo of mobility and firepower makes their infantry a serious force.
Favorite faction in the game I don’t use armor so idc that it’s bad Best LAT Best unique roles Best SL kit with the GL & AT grenade Besides better vics the main improvement is like to see is an optic on a machine gun/lmg
The armor is bad, but IMF makes up for it with numbers. Was in a game in Gorodok as a T-62 Driver, our team killed a Bradley and Abrams within a minute because we had 3 T-62's, 2 BMP's, and an mt lb mounted AA gun bumrush and surround them.
I feel like is probaply one of the rarest factions voted for. I attribute that to people rarely knowing how to play play to the factions strengths and trying to run them like a conventinal force. It's a shame.
Not doing this to imply plagiarism or anything, but kinda neat how this video is a more compressed version of this one that came out on the same day - ruclips.net/video/WB9POk3FYhw/видео.html both your guy's observations are on point- love your guy's videos.
Of course I have considered it but first there is much about Squad that continues to evolve and grow. I prefer to maintain a maximized level of understanding of this games mechanics before moving onto other titles.
Great video, 1 question about squad, what are units when he talks about the 6 diferent units in a faction and then talks about the standart unit, how works that?
Factions have multiple pre-arranged units that each have different vehicles and benefits in terms of what they can place down on the ground at FOBs. By default, each faction has a 'combined arms' unit that has a mix of all the vehicles and such, but isn't focused on one single type of warfare style. For example, armored units have more than one tank and light infantry has ultra fast quad bikes, etc. I covered these unit types in a video series a few months back: ruclips.net/video/OfFn8sBmjTw/видео.html
While Militia does have a significant weakness in open ground combat, most of these negatives can be mitigated through the employment of camo nets and other structures uniquely available, this is the same for armored vehicles having access to buildable hull down positions and large camo tarps. whilst the video does well at explaining the direct combat capabilities and weakness of the irregular militia, i feel that you have missed a core utility of the faction in the buildable structures. otherwise, fair assessment.
If you have good marks by Commander and other SL, grad can win you the game. I had successfully destroy enemy Heli with grad when they were landing due to fast communication and marks on map, also you not need even assault the enemy hab enough if someone mark them, all squad can defend point and you just need 1 blueberry to find enemy hab
Perhaps someday! However for now I am focused on covering mechanics and applicable strategies of the vanilla game at least until I have run out of core ideas.
@sigspearthumb9574 not anymore.They used to be able to, but now only BLUFOR, REDFOR, and PAC can deploy everywhere. Independent factions are region locked.
Firing tracer rounds could more easily reveal your position, but they could be used purposefully to designate targets downrange; tracers work for both sides
Data sheet: www.patreon.com/posts/data-sheet-pros-109458948
----------------------------------------------------------------------------
AO Strength: Dark foliage/shadows, urban
Combat Strength: Ambush, versatile infantry/anti-tank (Honorable Mention: Anti-air)
Strategic Strength: Support tactics (Honorable Mention: Light Infantry)
AO Weakness: Open
Strategic Weakness: Conventional vehicle unit tactics
Con: no tracers, Pro: no tracers
Exactly ;)
i don’t where im shooting but you don’t know where im shooting from
I would favour new tracer rounds because it might give away your position
what does the tracer do?
@@luqmanmalada8428trace, duh
The Adidas force has arrived!
Adidas's PMC frfr
They fighting for adidas
If Offworld ever thinks about revamping the Militia with new models like they did with the Insurgents, there will be riots worldwide if they get rid of their tracksuits
Irregular Militia are far and away the best defensive faction in the game. While it's true they lack ATGMs, they more than make up for it with cheap, effective fortifications. The effectiveness of camouflage netting cannot be overstated.
yes i like playing a guerilla, its more of a tactics game and not to mention good for playing conservative.
It's so lovely you start off the video with the IMF's victory track. Just set the video's vibe honestly.
their victory track is really dope
the FAL with rifle grenades kit is super OP, it gets 5 frag/5 heat grenades with damage simular to their rpg-7 counterparts, but the shots are quieter, they have no launch smoke and there are 5 of them. you can solo an IFV as a LAT if you pen every shot lol
@8:46 Comrade thinks he's in Titanfall💀
Yes, my favorite faction in the game
0:56 and hey that’s me)))
I think that while the VDV are probably the faction that finds itself the strongest on the offensive while the IMF is the faction that is by far the strongest in defense. I had a couple games of invasion with attacking VDV vs defending IMF that have been very very close
Curious as to why the VDV would be strong. I’ve never played squad, but irl their main buffs are their training and their small arms. Both which don’t really translate to Squad, and their poorly armored vehicles and lack of tanks seem like they would be at a disadvantage. What makes them so strong on the offensive?
@@Kazako83 Well because in squad they have very good armored vehicles (even though in real life it is not the case) but said vehicles are very slow so in a roll out in a "simmetric" game mode such as RAAS they are at a disadvantage but the lack of speed does not really matter in a game of invasion offense. Also their small arms are the most effective in close quarters (although most of the weapons in squad are, all besides the G3 and FAL), their new granades are very effective at room clearing and their helicopters allow for very aggressive (although risky) plays
You pretty much nailed it on the head with Militia. It was the first faction I played when I picked up the game and fell in love with it ever since. Everything from being sneaky little bush wookies on a road to gremlin backline FoB destroyers is something to behold in this group. I've made it a statement before, it's only my opinion, but the faction is really a 'Experienced Player' faction.
What do I mean by that?
To start off, the faction has dated equipment dating to the Cold War. They're limited in mobility and tactics due to what is given. Whereas a normal player would see it as a huge disadvantage, the experienced one could see the advantage. The lack of Helicopters means it's typically more difficult to hone in on where FoBs are as well as where a potential assault is coming from. The lack of modern armor and vehicles typically makes the Conventional Players more prone to be loose and less cautious when coming up against them. The vehicles have their strong suit at coming up on an objective, dropping off troops and/or ammo on them, kill some infantry and maybe some light vehicles, then skedaddling from the area. You did mention the given abundance of Explosives carried as well (Anti Tank/Infantry) which is 100% true. There's always the overwhelming chance if you come across a IMF trooper, he's bound to have some sort of explosive to ruin your day.
The only true downside is the lack of coordination, and I hate to say it, along with the more Conventional Players not wanting to play the faction like a Militia. I typically see this in lone wolfing infantry or SLs that try to implement Conventional tactics only to get beaten back time and time again. The faction works best as hit and run, in small fireteams of your friends going about and causing Chaos. Also thank you for mentioning the Tanks having the ability to carry infantry. I love the T-62 and use it whenever I can in servers. Having the ability to run a full squad or half squad and slap dudes on the back with GLs or RPGs is a god send when dealing with enemy Armor. All of my Abrams and T-72/90 kills have been done this way by dropping off my LATs and HAT off before engaging the armor to help with destorying it (If you're a hard-core Armor player and have the chance when playing IMF, 100% make a Armored Squad with a few Infantry guys that have RPGs or Anti-Tank, makes life so much easier!).
Holy shit last time I was this early I was in Dallas...
Love that last tank clip
Easily the most OP faction in Squad, versatile, strong against armor without the need of using vehicles, 10+ coolness factor, my favorite faction.
The love child of Freedom and Bandit factions in the Stalker series.
My favourite faction. Those summer pattern gorkas look great.
I like to focus on defense and use IDF to minimize the enemy's advantages. The rocket pod deployables are situational but can be effective. Mortars and grad coordinated by the pocket drone are seriously effective.
I find a lot of the time as sl Im running around setting up habs/fire positions in quiet areas behind the lines (friend and foe). The lack of helis is a negative but I compensate with the ute logis. They can be a lot sneakier than choppers, and with the low cost of habs I can easily set up 3-4 off a single light truck if need be.
Properly set up and communicating the combination of emplaced mortars and rockets with the grad roaming around they can have a massive amount of sustained indirect firepower.
Ps field guns go hard if you dont put them in the open.
Hahaha T-62 space program at the end was hilarious
Fav faction hands down
This and insurgent are top dogs of squad
i feel so honored
8:46 Best Turret toss simulation, lacking the actual turret, to this day...
The best faction in the game 🔥
Basically Yugoslav civil war paramilitary forces.
Very good defense and ambush faction, especially the extra AT and fast vehicles are useful. Also when playing militia it’s best to have a squad operate a fire base (2 mortars, 1 Rocket launcher and a Grad. )
Another great video, keep it up
Best faction
still the best and most fun faction
I love how you brought up the fact that the faction's poor performance boils down to literal skill issue 😂😂😂
It's funny but it's very true. A well coordinated team will skunk even the most determined attackers on invasion and is absolutely infuriating to deal with, but most pub matches are unmotivated SLs trying to herd cats.
The only faction I play as a defender lol. Makes me excited to see what the upcoming PMC assets would look like.
There was originally gonna be a PMC faction in Project Reality (having armored SUVs, AKs74us, HK416s, M1911s and USPs, etc.) but it didn't happen
Good video dude. Squad lacks a lot of these faction breakdowns, hope this gets signal boosted to new players so they know what they're playing with
On paper they seem like one of the strongest factions. Kit variety plus also getting some heavy firepower is a winning combo IMO.
Never mess with the International Monetary Fund
If a skilled guy uses the bm21 rocket truck paired good communication with different squad leaders, its literally a game changer in some matches.
Watching this and then going to Moni's 4x as long version :)
Iv seen the IMF hold off and even attack and obliterating conventional forces. The combo of mobility and firepower makes their infantry a serious force.
Best Faction
The BEST defense faction
I dont even play arma i just like these essays
Favorite faction in the game
I don’t use armor so idc that it’s bad
Best LAT
Best unique roles
Best SL kit with the GL & AT grenade
Besides better vics the main improvement is like to see is an optic on a machine gun/lmg
The armor is bad, but IMF makes up for it with numbers.
Was in a game in Gorodok as a T-62 Driver, our team killed a Bradley and Abrams within a minute because we had 3 T-62's, 2 BMP's, and an mt lb mounted AA gun bumrush and surround them.
I feel like is probaply one of the rarest factions voted for.
I attribute that to people rarely knowing how to play play to the factions strengths and trying to run them like a conventinal force.
It's a shame.
Theres just something about riding around in SPG techys and setting up ambushes that just goes unnecessarily hard
INS but woodland, got it.
Nice😊
TANK RIDERRS
that faction sound like Donbass and Luhansk milita group back by RGF
What’s the difference between the IMF and insurgents?
Not doing this to imply plagiarism or anything, but kinda neat how this video is a more compressed version of this one that came out on the same day - ruclips.net/video/WB9POk3FYhw/видео.html
both your guy's observations are on point- love your guy's videos.
Funny how the world works in such mysterious ways
IMF is basically the best anti vehicle faction you can find
do u think u'll cover factions in other Tactical Games like Project Reality, Post Scriptum and others?
Of course I have considered it but first there is much about Squad that continues to evolve and grow. I prefer to maintain a maximized level of understanding of this games mechanics before moving onto other titles.
@@Tatsu6Actual good to know. i love your coverage. gives a real scale to how diverse Squad's factions are.
Great video, 1 question about squad, what are units when he talks about the 6 diferent units in a faction and then talks about the standart unit, how works that?
Factions have multiple pre-arranged units that each have different vehicles and benefits in terms of what they can place down on the ground at FOBs. By default, each faction has a 'combined arms' unit that has a mix of all the vehicles and such, but isn't focused on one single type of warfare style. For example, armored units have more than one tank and light infantry has ultra fast quad bikes, etc. I covered these unit types in a video series a few months back: ruclips.net/video/OfFn8sBmjTw/видео.html
@@Tatsu6Actual thanks for your reply :)
back in the day militia could deploy to basra without mods but idk if thats still around, was pretty fun
While Militia does have a significant weakness in open ground combat, most of these negatives can be mitigated through the employment of camo nets and other structures uniquely available, this is the same for armored vehicles having access to buildable hull down positions and large camo tarps. whilst the video does well at explaining the direct combat capabilities and weakness of the irregular militia, i feel that you have missed a core utility of the faction in the buildable structures. otherwise, fair assessment.
If you have good marks by Commander and other SL, grad can win you the game. I had successfully destroy enemy Heli with grad when they were landing due to fast communication and marks on map, also you not need even assault the enemy hab enough if someone mark them, all squad can defend point and you just need 1 blueberry to find enemy hab
Can you do the SD or GE mod factions too?
Perhaps someday! However for now I am focused on covering mechanics and applicable strategies of the vanilla game at least until I have run out of core ideas.
YOOOOO IM IN A VIDEO
Cant IM deploy to the middle east with the IM vs INS layer on Al Basrah ?
They are Eastern Europe militia not the middle Eastern militia
@sigspearthumb9574 not anymore.They used to be able to, but now only BLUFOR, REDFOR, and PAC can deploy everywhere. Independent factions are region locked.
Why are tracer rounds good or bad?
Firing tracer rounds could more easily reveal your position, but they could be used purposefully to designate targets downrange; tracers work for both sides
The gopnik war party.
I want to see milicia vs insurgentes 😅
adiblyat
Serbia strong