Maybe when swapping from map to in game camera view you could try to always face north and that would allow better continuity so we can situate what is going on easier.
Its a very good idea using the maps to show positioning as you describe the 'hows and whys'. It might be useful to say 'Red Team' and 'Blue Team' or similar as it was tricky to remember who was who. More use of a sped-up view of the symbols moving around the map could be useful as well. Thanks for sharing your knowledge.
It'd take like an hour, but it'd be cool to film the map the entire time, then play it back in fast motion and you could see the big strategy at play and how effective spawn points/flanks are. Nice vid.
Great job condensing Squad match to 16 minutes. Some parts felt a little too fast for me when looking at the map, but the guided anysis was top notch. Appreciate the editing as well.
Absolutely loved this match analysis and it was FANTASTIC to see you focus solely on the map rather than the sky cam gameplay, please please do more this super entertaining!
Cool series, I think there is no dead end ever for it. Can just take any well played match and be an analytical game announcer for it. Having dozens of differently playing factions will bring a new dimension to how battles vary as well. This length of video is about right for a more summarized way of looking at the match
This was really helpful, I've watched several of your videos and have learned so much, I'm relatively new to Squad with only a 100 hours in it and have been trying to become an effective squad lead, the videos in which you explain factions has greatly helped me in changing my playstyle depending on what faction I'm playing, so I just wanted to give you my thanks.
Loved the video. I feel like your format is totally unique (putting heavy emphasis on a map and strategical aspect) and you should absolutely stick to it, that makes you special from other eye in the sky videos you got it!
Everyone forgets mortars on small maps like this, they are so OP is insane. When I do it I get like 20/40 kills and f up a hab or 2, + the smoke to push, is insanely OP if you know how to use em.
Slightly off topic as much as I love the grand scale of squad I miss playing on some the smaller scale more infantry focused maps like chora I feel like with the new map voting system I only ever play the same few maps and they're almost always the big ones.
Really cool video! I would love to see this format going forward. I struggle to read the map sometimes, but the way you break down tactics is cool to see. As for the match, it really feels like a match of squad where the russians just seemed to have way more guys than the PLA ever did? Like, the russians had two squads north of the river, defence on orchard, a mortar fob, a deep south flank, and more, but the PLA seemed to struggle to get more than a few players on any given task. It's weird how that happens
Thanks so much! The PLA’s guys were all crammed in and around radio station, while RGF was more spread out. It counts for a lot to be spread out. Also, my icons are big because I play in 4K so some player icons might be hidden by others
Great this and eye and the sky is great. Is there a reply system in Squad? It would be nice to see a "IMBA or do I suck" type review players can send in as well...like a "how did we lose" video lol
Do you think the PLAs fob placement hurt them in the long run as well? I’m typically opposed to having fobs and radios directly on point. Sometimes you dont have a choice and have to. Curious to see what your thoughts are.
Is spectating reserved for admins at all? I’d love to watch a full match like this as a way to learn map control concepts quicker but there doesn’t seem to be an option anywhere
I really like this format, but I think it would be better if you let us see the match actually play out a little more. The constant jumps to what other units are doing is jarring and makes it difficult to see the match as a whole. I would love to see more though!
9:02 I actually disagree with this stance. Building HABs tend to funnel through one exit and also are easier to proxy. Sometimes they are better but I think the majority of the time you want HABs outside
Most likely, TT (Tactical Triggernometry). I recognize a couple regulars from the server: [TWS] VKNG | Wolf, [TWS] Veech, Chrisweb, Dirgenator, players from the SZ clan, 9A guys like Niner seen in command chat, and a couple more I’m probably missing.
Man I wish I thought the game was like this the way you do bro. This game is never “tactical” or “realistic” except for like that one larping clan squad. Like this video is good bud will never work in practice because people don’t like it when you tell them to do something, they only like telling YOU what to do. Most of the time you’ll just be running around or towards point hoping you dont get domed by some guy hiding in a bush
@@superduper3722 This was recorded on TT, it's nothing like it used to be, but prime time US it's leagues above anything you'll find anywhere else. There's a difference between larping and citing infantry manuals in a game with a magical respawn teleport network AND discussing and critiqueing tactics employed by players with thousands of hours of experience.
@@guidantyt Yuh huh. I bet those manuals were found somewhere deep in an Arma 3 manual. Also like I said. Those "players with thousands of hours of blah blah blah" its like one server, that plays like once or twice a week and even then this was planned and evented I bet, or one squad that does all of the heavy lifting while the other 7-8 squads play Call of Duty.
@@guidantyt And if you're citing "Magical respawn teleporting" then why tf are you bringing up "Infantry manuals" if you can just magically respawn out of the air. So is it realistic or not.
Great video just wish we had a little more footage of the actual combat and plays unfolding
Definitely working on it. Got to find a balance between gameplay and map analysis
@@Monifans Couldn't the replay feature be of use? If only there was a server-sided option...
@@punishedkid I’ve never used that so I wouldn’t know but if I could just replay the match that would do wonders for the video
Maybe when swapping from map to in game camera view you could try to always face north and that would allow better continuity so we can situate what is going on easier.
Also this format and analysis was really interesting!
That’s something I can try next time
Its a very good idea using the maps to show positioning as you describe the 'hows and whys'.
It might be useful to say 'Red Team' and 'Blue Team' or similar as it was tricky to remember who was who.
More use of a sped-up view of the symbols moving around the map could be useful as well.
Thanks for sharing your knowledge.
I enjoyed this makes me want to start taking small squads and ratting
It'd take like an hour, but it'd be cool to film the map the entire time, then play it back in fast motion and you could see the big strategy at play and how effective spawn points/flanks are. Nice vid.
I wish I could do both map and on the ground gameplay but I only get one recording! It’s a balancing act I suppoze
Great job condensing Squad match to 16 minutes. Some parts felt a little too fast for me when looking at the map, but the guided anysis was top notch.
Appreciate the editing as well.
Absolutely loved this match analysis and it was FANTASTIC to see you focus solely on the map rather than the sky cam gameplay, please please do more this super entertaining!
Cool series, I think there is no dead end ever for it. Can just take any well played match and be an analytical game announcer for it. Having dozens of differently playing factions will bring a new dimension to how battles vary as well.
This length of video is about right for a more summarized way of looking at the match
This was really helpful, I've watched several of your videos and have learned so much, I'm relatively new to Squad with only a 100 hours in it and have been trying to become an effective squad lead, the videos in which you explain factions has greatly helped me in changing my playstyle depending on what faction I'm playing, so I just wanted to give you my thanks.
THIS IS THE CONTENT WE NEED
Wow
Wasn't expecting that ending from the winning team
Love the series! Great idea!
Please do more of this kind of video really to visually learn a lot thanks
love the quality of the cutting and the actual content
this format is amazing, keep it up! you got my sub
Loved the video. I feel like your format is totally unique (putting heavy emphasis on a map and strategical aspect) and you should absolutely stick to it, that makes you special from other eye in the sky videos you got it!
Super well done as always
Nice new type of videos. Horosho, товарищ!
Oh boy... first comes team control and then tactics
Very entertaining. I normally dont like birdeys videos of Squad but this was very nice to learn how this map flows and plays
I really enjoyed this. I’m new to squad leading and looking at the wholistic view of the match was very helpful
Everyone forgets mortars on small maps like this, they are so OP is insane.
When I do it I get like 20/40 kills and f up a hab or 2, + the smoke to push, is insanely OP if you know how to use em.
Great WE want more videos!
great video. more of this please!
Very nice homie. Though the switching of the views of each team, blue to red and vice versa threw me off a little. Great vid though!
Slightly off topic as much as I love the grand scale of squad I miss playing on some the smaller scale more infantry focused maps like chora I feel like with the new map voting system I only ever play the same few maps and they're almost always the big ones.
Finally someone did it o7 sir TWDW!
very interesting video would totally like to see more of these
Really cool video! I would love to see this format going forward. I struggle to read the map sometimes, but the way you break down tactics is cool to see.
As for the match, it really feels like a match of squad where the russians just seemed to have way more guys than the PLA ever did? Like, the russians had two squads north of the river, defence on orchard, a mortar fob, a deep south flank, and more, but the PLA seemed to struggle to get more than a few players on any given task. It's weird how that happens
Thanks so much! The PLA’s guys were all crammed in and around radio station, while RGF was more spread out. It counts for a lot to be spread out. Also, my icons are big because I play in 4K so some player icons might be hidden by others
Captain is gone, but the TT match analyses live on
I've been waiting for a new captain to emerge
Great video. Would watch another light this. I’m curious how the “lane” tactics play out on a larger map
This is cool.
Noice 👍🏻
I would love to see more of these, just subbed
Make a why you suck at insurgents video
Great video bro! 👍
You should break down a 1 life event. Would be interesting
Cool vid, would you make it clearer who's who for my peanut brain next time? Thx :3
For sure!
@@Monifans poggers, thx
Woah thats cool
nice !
Great
Good video
Great this and eye and the sky is great.
Is there a reply system in Squad? It would be nice to see a "IMBA or do I suck" type review players can send in as well...like a "how did we lose" video lol
dude made squad ops room
Cool vid, just found you from trying to learn spotting. Any chance you could do a vid on settings or a pinned thing or something?
Awesome content! Would even be better if you mainly show the map, not zooming, and drawing illustration lines.
Exactly what I was thinking of doing next video. Noted!
Do more
Do you think the PLAs fob placement hurt them in the long run as well? I’m typically opposed to having fobs and radios directly on point. Sometimes you dont have a choice and have to. Curious to see what your thoughts are.
I loved this video and concept, i have one suggestion, need some more time for see clearly the map, for absorve whats going on.
Is spectating reserved for admins at all? I’d love to watch a full match like this as a way to learn map control concepts quicker but there doesn’t seem to be an option anywhere
you would have to get spectator permissions from server admins.
@@Monifans I see, doubt I’ll be able to do that then since there aren’t any servers I frequent
I really like this format, but I think it would be better if you let us see the match actually play out a little more. The constant jumps to what other units are doing is jarring and makes it difficult to see the match as a whole. I would love to see more though!
9:02 I actually disagree with this stance. Building HABs tend to funnel through one exit and also are easier to proxy. Sometimes they are better but I think the majority of the time you want HABs outside
what server is this?
Most likely, TT (Tactical Triggernometry). I recognize a couple regulars from the server: [TWS] VKNG | Wolf, [TWS] Veech, Chrisweb, Dirgenator, players from the SZ clan, 9A guys like Niner seen in command chat, and a couple more I’m probably missing.
rats = ODST
Man I wish I thought the game was like this the way you do bro. This game is never “tactical” or “realistic” except for like that one larping clan squad. Like this video is good bud will never work in practice because people don’t like it when you tell them to do something, they only like telling YOU what to do. Most of the time you’ll just be running around or towards point hoping you dont get domed by some guy hiding in a bush
It depends on who you play with and what server you on
@@ivanpetrovski3211 Yeah thats what I hear but never see lmao
@@superduper3722 This was recorded on TT, it's nothing like it used to be, but prime time US it's leagues above anything you'll find anywhere else. There's a difference between larping and citing infantry manuals in a game with a magical respawn teleport network AND discussing and critiqueing tactics employed by players with thousands of hours of experience.
@@guidantyt Yuh huh. I bet those manuals were found somewhere deep in an Arma 3 manual. Also like I said. Those "players with thousands of hours of blah blah blah" its like one server, that plays like once or twice a week and even then this was planned and evented I bet, or one squad that does all of the heavy lifting while the other 7-8 squads play Call of Duty.
@@guidantyt And if you're citing "Magical respawn teleporting" then why tf are you bringing up "Infantry manuals" if you can just magically respawn out of the air. So is it realistic or not.