KSP 2 vs KSP 1 with MODS!

Поделиться
HTML-код
  • Опубликовано: 6 июн 2024
  • This is a video idea I've had for a little while now: do 2 Mun missions, back-to-back/side-by-side, in Kerbal Space Program 2, and its sequel, Kerbal Space Program 1 with mods 😜 This was a really fun video to make, and I hope you enjoy watching it as much as I enjoyed filming it! Let me know what your thoughts on the two games are in the comments 😍
    👕Buy my Merch!!.............►bit.ly/3fM2BKs
    😎Join the Channel!..........►bit.ly/3sPu0ld
    🐱‍🏍My Subreddit.................► / mattssubreddit
    📷Instagram......................► / mattlowne
    🔥Twitter............................► / matt_lowne
    💬Discord...........................► / discord
    💕Patreon...........................►goo.gl/lLDt79
    🚀Second channel.............►goo.gl/cww3Ik
    My PC specs:
    NVIDIA GeForce RTX 4090
    AMD Ryzen 9 5950X 16-Core Processor
    64 GB RAM
    3840 x 2160, 144Hz
    Support Blackrack's awesome KSP 1 volumetric cloud mod!
    / blackrack
    Full KSP 1 Mod list:
    🔧 Tools
    Click Through Blocker
    Harmony
    Toolbar Control
    Kerbal Simpit (only required for custom controllers)
    Kopernicus
    Module Manager
    🥰 Visuals
    Environmental Visual Enhancements
    Parallax
    Scatterer
    Stock Volumetric Clouds*
    Waterfall
    🚀 QoL Enhancements
    Better Time Warp
    Kerbal Engineer
    #ksp2 #kerbalspaceprogram #kerbalspaceprogram2
    Hyperedit (not used in this video)
    *requires Patreon subscription (as of 25 - Aug - 2023), see link above.
    This video is intended for audiences 13+ years old.
    The song used in the intro is by the awesome Approaching Nirvana!
    Check them out:
    / @approachingnirvana
    The song used was Avila, and you can stream it on Spotify:
    open.spotify.com/track/10GzF2...
    Chapters:
    00:00 Intro
    00:41 KSP2: Build and Tests
    03:20 KSP2: Journey to the Mun
    08:25 KSP2: Mun Landing
    11:46 KSP2: Return to Kerbin
    16:45 KSP: Build
    18:04 KSP: Journey to the Mun
    22:08 KSP: Mun Landing
    24:27 KSP: Return to Kerbin
    27:16 Closing Thoughts
  • ИгрыИгры

Комментарии • 644

  • @ferronzomeren2733
    @ferronzomeren2733 9 месяцев назад +667

    The SAS wasn't a bug at 8:49 , your electric charge was depleted and the SAS wheels were running on some solar panels which did not charge very well

    • @MattLowne
      @MattLowne  9 месяцев назад +317

      Wow good spot lol, not sure how I didn't notice that 😂

    • @brianwhite9339
      @brianwhite9339 9 месяцев назад +6

      @@MattLowne I have an idea for your life on Laythe show would you like to hear it?

    • @friend610
      @friend610 9 месяцев назад +5

      good eye!

    • @lordbored2706
      @lordbored2706 9 месяцев назад

      yes
      @@brianwhite9339

    • @Zoso14892
      @Zoso14892 9 месяцев назад +52

      To be fair to Matt, assuming something in KSP2 is a bug is generally a reasonable assumption.

  • @rybread9496
    @rybread9496 9 месяцев назад +269

    If you shift click in KSP 1 you can select the whole vessel, even simpler than KSP 2!

    • @RpattoYT
      @RpattoYT 9 месяцев назад +23

      I can't believe Matt didn't now that or forgot. Also, who thought CTRL+A was good bind.

    • @KuroAno
      @KuroAno 9 месяцев назад +78

      @@RpattoYT That's 'cause CTRL+A is "Select All" in a lot of software.

    • @MattLowne
      @MattLowne  9 месяцев назад +69

      This is true! I used to use this shortcut all the time, weird how the ctrl+A muscle memory of KSP 2 made me forget this

    • @chilledburrito
      @chilledburrito 9 месяцев назад +1

      Wow, I entirely forgot about that LOL

    • @Geerice
      @Geerice 9 месяцев назад +3

      @@RpattoYT That's because its standard, like ctrl+z

  • @thespudguy
    @thespudguy 9 месяцев назад +648

    KSP 2’s release was like my first Mun mission: Exhilarating with lots of room for improvement

    • @Matsudaishere
      @Matsudaishere 9 месяцев назад +25

      Bro how is this such a perfect explanation. Turns out this was just their first try(if we forget about ksp1)

    • @Madhuntr
      @Madhuntr 9 месяцев назад +51

      @@Matsudaishere well since basically none of the original devs remained. You can actually say it is their first time

    • @Septimus_ii
      @Septimus_ii 9 месяцев назад +16

      Excitable but ultimately doomed to failure?

    • @Khotetsu
      @Khotetsu 9 месяцев назад +8

      @@Madhuntr They also supposedly re-wrote the engine from scratch to put more of the load on the graphics card instead of the CPU to make it less CPU intensive. So not only is it their first time, but they also had to decipher the last team's work to do it.

    • @joecolvin4203
      @joecolvin4203 9 месяцев назад +4

      ​@@Septimus_iiplease no, just no, don't put this energy out there... please. I want ksp2 to work so much more than what it is right now.

  • @csspostal
    @csspostal 9 месяцев назад +359

    KSP 1 as it stands is the best game so far.

    • @Bourinos02
      @Bourinos02 9 месяцев назад +16

      By far too...

    • @MattLowne
      @MattLowne  9 месяцев назад +204

      So far? Of all time? Bold claim to make in a timeline where Shrek: Super Slam exists

    • @DrCheez342
      @DrCheez342 9 месяцев назад

      ​@@MattLowneI'm still even playing in the 3.1 demo🤣

    • @aerodynamickerbal
      @aerodynamickerbal 9 месяцев назад

      @@MattLowne What about My Friend Peppa Pig on the PS4?

    • @walking_sketon
      @walking_sketon 9 месяцев назад

      VAL

  • @gabemorris6692
    @gabemorris6692 9 месяцев назад +358

    I keep waiting for a Matt Lowne video where KSP 2 looks fun. Then I'll buy it.

    • @glock19gen3
      @glock19gen3 9 месяцев назад +8

      Yep

    • @teux01
      @teux01 9 месяцев назад +14

      Same here, it looks so good it's a shame it's so buggy.

    • @Septimus_ii
      @Septimus_ii 9 месяцев назад +22

      My initial estimate was early 2024. That's looking less likely as time goes on

    • @Uberkit
      @Uberkit 9 месяцев назад +15

      I already bought it, feel like a mug

    • @Bourinos02
      @Bourinos02 9 месяцев назад

      Don't.

  • @theburgerbox9576
    @theburgerbox9576 9 месяцев назад +79

    I think the reason the Mainsails didn't work with the engine plate was because in that configuration the engines are closer together, so maybe they somehow occluded each other? I guess the Engineer's report doesn't account for engine occlusion when calculating TWR

    • @ohnolookwho241
      @ohnolookwho241 9 месяцев назад +18

      this is correct as ive had the same issue. If the engines are occluded in anyway, regardless of how small, they will produce no thrust. And without overheating theres no way to actually easily see that.

    • @MattLowne
      @MattLowne  9 месяцев назад +25

      I think this is correct, having the engine bells clip might be the issue

    • @Ultraramage
      @Ultraramage 9 месяцев назад +5

      I don't think occlusion is required. I've had the same bug on vehicles with zero engine occlusion. TWR always good. Workaround I found was putting a decoupler under the engines and decouple then launch and it works. Not sure why though

  • @vaos3712
    @vaos3712 9 месяцев назад +120

    I agree with you Matt about the part manger in KSP 2. There needs to be an option to switch to the classic version.
    Moded KSP 1 crushes KSP 2 for now and probably far into the future until KSP 2 finally starts fixing the many issues plaguing the game.

    • @thespacepeacock
      @thespacepeacock 9 месяцев назад

      Ideally it’d have both. I’ve found the parts manager to be really useful at times (despite it taking ages to open), but miss the simplicity and ease of use of KSP1’s part action window at others

    • @vonknorring09
      @vonknorring09 9 месяцев назад +1

      Oh i didnt expect to see you here

    • @oasntet
      @oasntet 9 месяцев назад +1

      There have been some mods to change how the parts manager works in KSP 2. One video demonstrated it working the way it does in KSP 1, though that was months ago.

  • @teux01
    @teux01 9 месяцев назад +53

    17:52 You can hold shift and grab any part of a vehicle to move the entire thing without finding the root piece.

    • @MattLowne
      @MattLowne  9 месяцев назад +9

      Yep! I used to use this shortcut all the time, weird how the ctrl+A muscle memory of KSP 2 made me forget this

  • @Whisper0ak
    @Whisper0ak 9 месяцев назад +24

    I use a mod that makes the KSP1 user interface darker and more modern looking. It's called HUDReplacer. You can use different player made themes or make our own. The theme I used is called ZTheme.

  • @jojo_da_poe
    @jojo_da_poe 9 месяцев назад +40

    As a clarinet player, Matt classifying Trumpets and Tubas as "wind", and not "brass" hurt.

    • @MattLowne
      @MattLowne  9 месяцев назад +46

      As a Violin player, suck it windbros, string instruments ftw 😎

    • @aliteralpothole9205
      @aliteralpothole9205 9 месяцев назад +10

      Actually any brass instrument is a wind instrument. They both require you to blow into a mouthpiece, so both woodwind and brass instruments are considered wind instruments.
      Yes, calling it a brass instrument would be more specific, but wind is still correct

    • @JoelleTheAbsurdist
      @JoelleTheAbsurdist 8 месяцев назад +3

      @@MattLowne You have made an enemy string boy...

    • @lsswappedcessna
      @lsswappedcessna 6 месяцев назад +2

      He didn't say woodwind, just wind. He's technically correct, the best kind of correct.

    • @joanv672
      @joanv672 6 месяцев назад

      @@MattLowne yet another certified String Player W

  • @Septimus_ii
    @Septimus_ii 9 месяцев назад +36

    It's nice to see that the bugs which you highlighted to the devs 6 months ago are still there causing problems...

    • @arandomcommenter412
      @arandomcommenter412 9 месяцев назад +1

      @@kameron667Maybe try a bit harder with the bait? It’s a bit too obvious, I think if you appeared more angry about it, that would probably be more convincing.

    • @thegoldendumdum2466
      @thegoldendumdum2466 9 месяцев назад +8

      ​@@arandomcommenter412not really bait at all.. just legit...
      people are genuinely sucking this game off(or defending it) because why? Because they like space games or liked ksp1 and have some strange commitment to the series? The devs used that little fact to rip people off incase youve been under a rock... there is no possible chance this will be completed with just 100 people or so playing it.

    • @arandomcommenter412
      @arandomcommenter412 9 месяцев назад +1

      @@thegoldendumdum2466 Sure, I can see those points and I’m not necessarily disagreeing, but the way he said it was definitely intended to bait people.

    • @ChickenJoe-tq6xd
      @ChickenJoe-tq6xd 9 месяцев назад +1

      @@arandomcommenter412I don’t think you know what bait is

  • @AccountRemoved101
    @AccountRemoved101 9 месяцев назад +19

    It's incredible how aesthetically pleasing Kerbal Space Program 1 with mods looks.

    • @Szaboo92
      @Szaboo92 5 месяцев назад

      I feel like my setup looks even better. At least on par. I dont get whats all the praise in KSP2-s improvements, doesnt look great for 2023 standards.

  • @benkajonka425
    @benkajonka425 9 месяцев назад +12

    you can use textures unlimited recolour depot (TURD for short) to colour your ships, make them shiny like in ksp 2 or even give them a rusty look.

  • @noomrm3701
    @noomrm3701 9 месяцев назад +28

    Matt should do the 100% reusable rocket design from his "the ultimate Space Shuttle" but the KSP2 design variant.

    • @MattLowne
      @MattLowne  9 месяцев назад +12

      I'm definitely considering it! Hopefully in the next few weeks!

  • @themini_b
    @themini_b 9 месяцев назад +5

    The comment at 13:15 describes perfectly my typical KSP2 gameplay, "I wasn't really having fun".
    Constant quicksaves to combat constant bugs and it feels like I have to brute force my way through doing stuff. While KSP1 I can sit for hours on end and keep playing, even back when it was pre-release and early access. I remember the early 2013 days and I just feel like I had to fight less bugs then with KSP1 than I do now with KSP2.
    Yes, I get it, iTs EaRlY aCcEsS... but its been 6 months and other than a decent performance improvement, it still feels just as buggy as day 1. You have to eventually break away from endlessly defending it and realize something is not going right with the development of this game and call them out on it.

  • @_HappyHappy2004
    @_HappyHappy2004 9 месяцев назад +54

    ❤❤ Petition for Matt to do a CHANDRAYAN 3 type mission to the MUN in whichever version of KSP he finds better suited and to try to land on the South Pole of the Mun.
    The mission has filled the hearts of every Indian with immense pride and hopefully India too can contribute to the Space race of the 21st century as it became the first country to successful land a probe on the southern most tip of The MOON 🇮🇳🇮🇳

    • @Lord_IBR
      @Lord_IBR 9 месяцев назад +2

      tbh I was kinda expecting him to do that for this weeks' video. It wouldn't be an incredibly difficult mission probably but I'm interested in seeing the build process etc.

    • @spinningsquare1325
      @spinningsquare1325 9 месяцев назад +5

      Very happy for india from russia! Isro more competent than roskosmos 100%

    • @MattLowne
      @MattLowne  9 месяцев назад +21

      Yep, a huge achievement for the ISRO! Will be covering in Monday's video, though will have to obfuscate any footage to avoid the copyright claims the Indian Government makes on any RUclips coverage aside from their official channels. Really kills my enthusiasm for celebrating their achievements.

    • @lsswappedcessna
      @lsswappedcessna 6 месяцев назад

      Welcome to the moon landing club! Population, you guys, Russia, China and the USA!

  • @wallacekgames2266
    @wallacekgames2266 9 месяцев назад +3

    Excited to see how this turns out. Thanks as always Matt

  • @erricro3198
    @erricro3198 9 месяцев назад +14

    KSP 1 is, and will always be, the surperior game, because of the jazz.

  • @avalanchas336
    @avalanchas336 9 месяцев назад +5

    Man I was really hoping for a strict point by point comparison with categories such as "explosions" or "docking" or "building" with marks for each game. I think that could've brought out the things each game does better. But yeah this format was nice as well, to give a more general feeling of the state of both

  • @catkook543
    @catkook543 9 месяцев назад +5

    2:20
    LIESSSSSSS
    it did in fact get off the launch pad, i watched it fall off!

  • @Grayham14
    @Grayham14 23 дня назад +4

    12:45 - The following statments aged like a glass of milk.

  • @williamyang7611
    @williamyang7611 9 месяцев назад +39

    Even with all the bugs, this version of KSP 2 looks somewhat playable. At least compared to the version I had at launch. Might check back on KSP 2 after they start adding in content.

  • @jackie.p6891
    @jackie.p6891 9 месяцев назад +3

    I had the exact same thing happen when I was doing an apollo recreation in ksp2. I did everything perfect and just when I redocked to head back home, I noticed that 2 extra kerbals had snuck on board before launch. luckily I was able to land the lander a second time so I now have a mun base there and I'm not going back to get them. It's their own fault.

  • @tcunero
    @tcunero 9 месяцев назад +7

    idk what it is but KSP 2 looks so light saturated, it hurts my eyes. Why is everything so shiny and bright.

  • @fabiopauli420
    @fabiopauli420 9 месяцев назад +3

    I havent played KSP2 since the release and honestly i dont expect to till actual new content releases that wasnt in KSP1 so about 2 years from now i imagine....

    • @elliotgillum
      @elliotgillum 9 месяцев назад +2

      By then I'm sure we'll be able to purchase rocket skins from the in game store and different outfits for the Kerbals.

    • @keyser456
      @keyser456 9 месяцев назад +1

      I don't think KSP2 will ever achieve what the loyalists think and hope it will. It's sad. :(

  • @Speeder_2000
    @Speeder_2000 9 месяцев назад +1

    more amazing vids :D
    can't wait for the day when ksp2 can run on my buget laptop (which has no discreate graphics card, just igpu) lol.

  • @CBG0315
    @CBG0315 9 месяцев назад +6

    I love Matt Lowne videos they are so entertaining

  • @skyzip4k171
    @skyzip4k171 9 месяцев назад +3

    the issue in the beginning that you had with the mainsail engines, is that clipped engines will produce no thrust.
    ksp2 needs the full nozzle completely unobstructed, to procuce thrust. Your mainsails were too close together, and thus clipped.
    the difference to ksp1 is, that ksp1 would just cast a single line to test whether the engine was obstructed.

    • @notjebbutstillakerbal
      @notjebbutstillakerbal 8 месяцев назад +1

      I hate that

    • @skyzip4k171
      @skyzip4k171 8 месяцев назад +2

      @@notjebbutstillakerbal it feels weird. Becouse if your engine bell slightly clips, goodbye thrust.
      Its different from ksp1 sadly

  • @darrinwatts3419
    @darrinwatts3419 9 месяцев назад

    I like these kind of videos. My computer is too old fo run KSP 2 so it's fun to live a little vicariously and marvel at its potential through these videos. At the same time it allows me to breathe easier because I'm not the one dealing with the frustration from those early access bugs. I know KSP 1 had some of those same bugs, but now it mostly just works. It's kinda sad that it will never have the potential that the 2nd does though. I'll have the money to upgrade my computer soon enough, but will probably wait a bit to get KSP 2 until videos like this let me know when it's worth it. Keep up the great work Matt.😀👍👍

  • @SomeRandomPerson_IDK
    @SomeRandomPerson_IDK 9 месяцев назад +2

    Matt just dump the extra Kerbal in orbit around the mun and pick it up later. They'll survive for a very long time lol.

  • @superxico52
    @superxico52 9 месяцев назад +4

    Since KSP1 was modded, the "crew manifest" mod is a great one in terms of transfering Kerbals

  • @LeonardoDaVinci01
    @LeonardoDaVinci01 9 месяцев назад +2

    I’ve gotta hand it to Matt, the KSP2 rocket actually looks pretty badass! Nice change of pace from the wonky cartoony vehicles he usually builds

  • @RandomGuy-qy3xl
    @RandomGuy-qy3xl 9 месяцев назад +1

    Nice video Matt

  • @joshuasims5421
    @joshuasims5421 9 месяцев назад +14

    KSP2 cannot surpass KSP1 as it stands now, because the underlying engine was not improved. The sequel should have first built a super solid simulation that improves upon the original for stability and functionality, and then worked on visuals. Build on the lessons learned from the original.
    Instead, they appear to have slapped together a facsimile of the original simulator, missed some key points, and then busied them selves making shaders and planet packs: itself the stuff of mods. KSP2 should have been at best a DLC.
    And so, with the benefit of a decade of bug testing, KSP1 will remain the only viable base KSP, and mod packs will essentially develop it going forward. Consider: if they fix the bugs in KSP2, what would it be? Finally as good as the original?
    The only way forward is to start from scratch, I’m afraid. Here’s to KSP3!

    • @christopherjones7191
      @christopherjones7191 7 месяцев назад +2

      Yeah that's the thing that upsets me, it feels like the bones of KSP2 are not better than in 1 and it doesn't feel like they have learned any lessons.

  • @lukehandscomb3133
    @lukehandscomb3133 9 месяцев назад +2

    Ksp 2 has one SINGULAR feature over 1 that I actually care about. Multiplayer.
    And it doesn't exist yet.
    I know there are multiplayer mods for ksp1, but a game engine built from the ground up with multiplayer in mind sounded so good.
    I doubt ksp2 is gonna be in a playable state for some time yet.

  • @spacebear7214
    @spacebear7214 9 месяцев назад +6

    FINALLY MODS! 🎉

  • @Terminarch
    @Terminarch 4 месяца назад +1

    I was in college when KSP 1 came out... bunch of guys in my dorm had a race to land on the moon despite NOBODY having the slightest idea about rockets or orbital mechanics. I was the first to HIT the moon! I was *only* going at escape velocity at the time lmfao

  • @thespacepeacock
    @thespacepeacock 9 месяцев назад +7

    2:44 it looks like the engines were clipping, causing thrust to be occluded. so the real bug here is the engineers report still showing TWR and not displaying a message warning you that something's wrong.

    • @Whisper0ak
      @Whisper0ak 9 месяцев назад

      No messages needed. The engines should turn on regardless to any clipping, just like in KSP1. The only thing wrong here is the engines didn't turn on when they were supposed to.

    • @thespacepeacock
      @thespacepeacock 9 месяцев назад

      @@Whisper0ak I’m personally fine with engines not working properly if they are clipped halfway into eachother, but they should make it more obvious. There’s nothing more annoying than having to troubleshoot an issue with a rocket that has no clear cause, and ksp1 veterans might not even realise there’s a problem at all

  • @waywardscythe3358
    @waywardscythe3358 9 месяцев назад +3

    the performance and bugs in KSP2 are rough, but so is waiting 15-20 min for my modded KSP1 to load.

  • @spritefun9362
    @spritefun9362 9 месяцев назад +1

    Regarding KSP builder, there's a mod that lets you control the build camera in a similar way to KSP2, and for recolouring ships theres Textures unlimited with the recolour everything mod.
    Also for Kerbal transfers there's ship manifest.

  • @Alex26894
    @Alex26894 9 месяцев назад +14

    Matt indeed makes KSP videos every Saturday sometimes.

    • @MattLowne
      @MattLowne  9 месяцев назад +17

      50% of the time, I upload every time

  • @QuintRhet
    @QuintRhet 9 месяцев назад

    I have neither the intelligence or attention span required for V1 or V1 of this game however I do enjoy watching them both immensely so thank you very much for posting this comparison I shall sub and i eagerly look forward to your next V2 video shenanigans.

  • @miniknights
    @miniknights 9 месяцев назад +1

    I'd guess that the thrust origin node was above the geometry of the engine plate, and since there's no thermal, it didn't get destroyed by heat. But that means it would also be blocking the thrust.

  • @astroevada
    @astroevada 9 месяцев назад +1

    Speaking of visuals, remember when Matt thought that a KSP screenshot was a 3D render. And that the other person's screenshots were also renders. Like Matt get some TUFX configs you are missing out!

  • @oneofmanyjames-es1643
    @oneofmanyjames-es1643 9 месяцев назад +1

    At last, the video I've been waiting for!
    I do think KSP 1 is better at the end of it, by a long way unfortunately

  • @katsukamijo3943
    @katsukamijo3943 9 месяцев назад +1

    3:31 "I guess it's a feature of the game to have unexpected bugs" is the most polite way I've heard someone describe a buggy game 🤣🤣🤣🤣

  • @tfk_001
    @tfk_001 9 месяцев назад +2

    17:50 in KSP1, you can shift click the rocket to move the whole thing rather than having to click the root piece.

  • @brosbro2725
    @brosbro2725 9 месяцев назад +1

    17:45 You can do that in KSP 1 as well. You have to hold shift and press whatever part you want and you can move the entire ship by the part you click.

  • @Richterwrecker
    @Richterwrecker 9 месяцев назад

    hey matt glad you uploaded today

  • @HappyBeezerStudios
    @HappyBeezerStudios 7 месяцев назад

    The biggest little thing about the builder in KSP2 is that it throws sparks when you attach stuff. A nice visual hint that the connection worked and you not just ghost a tank into the middle of nothing.

  • @blackburd
    @blackburd 9 месяцев назад +1

    I had such high hopes for KSP2. Now this. Maybey one day it will be worth purchasing.

  • @CameronBFunny
    @CameronBFunny Месяц назад +2

    Coming back to this video so I can learn how to mod KSP1 to be the real sequel.

  • @ani_dimpu
    @ani_dimpu 21 день назад +1

    the fact that even almost a year later, the same bug existed was a testament to how the development was going on. I'm kinda glad I never got the early access ksp2 cause ksp with mods is just better ?

  • @johnburr9463
    @johnburr9463 9 месяцев назад

    That volumetric cloud mod does finally look good! Nice!

  • @odiseezall
    @odiseezall 9 месяцев назад +4

    KSP1 will forever be an incredible work of art that delivers unforgettable experiences and a really cool feeling of managing the complexity of engineering craft and missions. Oh and the mods (like Kerbalism Science) take it to another level. Not to mention Parallax and EVE (with weather) - so good.

  • @pilot2076
    @pilot2076 9 месяцев назад

    I haven’t really been watching Matt since the switchover to KSP2, but this has been a great video and I think I’ve just been a bit silly for missing the weekly videos.

  • @mschedler4984
    @mschedler4984 9 месяцев назад +16

    The heat shield "boat" in KSP was interesting. Good comparison video. As far as bugs go, to be fair, KSP2 is in pre-release while KSP1 is a very mature product.

    • @MattLowne
      @MattLowne  9 месяцев назад +23

      True. Worth remembering that KSP 2 retails at full price, and more expensive than KSP 1. While it retails as "early access", the price should definitely be considered by potential buyers

    • @syreplays5079
      @syreplays5079 9 месяцев назад +7

      Agreed! I bought KSP 1 for 14.99 in 0.17. Have yet to buy KSP 2 because of the bugs, but if it had been priced properly (similar to KSP 1) I would own it.
      @@MattLowne

    • @TV-cv1eb
      @TV-cv1eb 9 месяцев назад +3

      If it's available to the public to purchase and play, then it's released, regardless of what they label it's state as

    • @syreplays5079
      @syreplays5079 9 месяцев назад

      Not true at all.
      @@TV-cv1eb

  • @marijnlelieveld9095
    @marijnlelieveld9095 9 месяцев назад

    Perfect to watch while having my sas do the entire circulising burn.

  • @dying2play517
    @dying2play517 9 месяцев назад +3

    In my recent experience, just coming back to KSP 2 after a couple of months off. (still waiting for reentry, and more parts) Playing the past few days, coming to find STILL plenty of mission breaking bugs. Sometimes, the rocket will just randomly come apart, piece by piece with no clue why. Restarting, then it is fine, so yeah. Engine plate blocking like this one. So yeah, still KSP 1 is far more reliable. Still a KSP 2 fan, just waiting patiently for the devs to get it together a little more. Love both, but KSP1 is still far far more reliable.

    • @keyser456
      @keyser456 9 месяцев назад

      I don't think it's a dev problem. They only work on what they're allowed to work on. Management is clearly at fault, maybe even from the very top.

  • @SanderWits
    @SanderWits 9 месяцев назад +4

    Hi Matt, I've been using a 3d mouse (spacemouse) in ksp for years now, and it makes navigating the VAB so much easier and smoother. You can just fly around the craft, and could make for quite some cinematic camera passes as well. Thought it might interest you

    • @chazchoo99
      @chazchoo99 9 месяцев назад +1

      Have you used it to actually fly spacecraft? I saw a video once that pointed out that they used a spacemouse to fly the Rocinante in the Expanse, and I've been wanting to get one for Star Citizen, KSP, etc.

    • @SanderWits
      @SanderWits 9 месяцев назад +2

      @@chazchoo99 Yes, there is an option to toggle between 6DOF camera control and flight control. Perfect for docking manouvres

  • @fluxxi5289
    @fluxxi5289 9 месяцев назад +6

    When you were landing and the sas wheels weren’t working, you had 0 electric charge. Unsure why that happened but I don’t think the SAS wheels were bugged

    • @MattLowne
      @MattLowne  9 месяцев назад +4

      Yep, my bad! See pinned comment

  • @HowToSpacic
    @HowToSpacic 9 месяцев назад +4

    I think a great video would be designing a universal launch vehicle or a full fleet of launch vehicles with different capabilities so you don't have to design a new one with every episode
    lowne aerospace could finally have a consistent fleet of vehicles

  • @Paradiso.21
    @Paradiso.21 9 месяцев назад

    8:25 The Blunderbirds are GO!!! :D

  • @svofanatic3642
    @svofanatic3642 9 месяцев назад

    The thrust to weight issue originally is actually just because of overlap of the nozzles if you overlap them it greatly affects the thrust of vessel

  • @AdamWright88
    @AdamWright88 9 месяцев назад

    awesome video as always!

  • @BobKermanIndustries
    @BobKermanIndustries 9 месяцев назад +1

    The engines were clipping when you had the engine plate there in KSP2, the engines were clipping and the blocked the thrust of each other, producing 0 thrusrt in flight, the engineer's report doesn't take thrust blocking into account.

  • @Zoso14892
    @Zoso14892 9 месяцев назад

    I was going to say something about KSP2 but that "I release KSP2 content every Saturday sometimes" just killed me. I love it!
    KSP2 is a very pretty game though, as long as you dont want to play it.

  • @professorparker8930
    @professorparker8930 9 месяцев назад

    As a former woodwind band member, when you called the trumpet and tuba woodwind instruments instead of brass, I felt personally attacked. lol. Woodwind instruments include: clarinet, bassoon, oboe, flute, piccolo, and saxophone.

    • @Rooftop-batlord
      @Rooftop-batlord 4 месяца назад

      He just said wind, not woodwind, making all instruments involving breath count.

  • @bs_blackscout
    @bs_blackscout 9 месяцев назад +2

    One of the main things I prefer about KSP1 is that I can see things in the VAB, there is no absurd high contrast. "Realism" is kinda pointless sometimes.
    Also, the interface is much easier on the eyes.

  • @XHU524-OFSET5
    @XHU524-OFSET5 9 месяцев назад +1

    Although I don't have ksp 2 I'm fine with ksp, especially with the De iva mod, it is so cool.

  • @borland8513
    @borland8513 9 месяцев назад +2

    A "core feature" that doesn't exist, isn't a core feature, it is a wish. Now, fill one of your hands with wishes, and fill the other with animal droppings, to see which one fills up first.
    On the topic of animal droppings, I'd like to thank you for confirming the Mythbusters episode of being able to polish animal droppings, because right now, that is what KSP2 is.

  • @eekee6034
    @eekee6034 9 месяцев назад

    I've run KSP1 in 4k. I had a good hunt for an option to increase the map text scale, but didn't find one.
    KSP1 is a lot of fun. :) I fired it up again the other day because I had a hankering for building a spaceplane and I still haven't quite figured that out in Juno. (I haven't played either of them very much in the last few months.) It went really well. As much as I like Juno's procedural parts, there's a lot to be said for just picking pre-made parts and snapping them together.

  • @Skylikesavation
    @Skylikesavation 6 месяцев назад

    3:31 from what you’ve seen in other videos it’s probably that the engines stop working if the engine bells clip into each other, I’m guessing when you redid it without the engine plate you put them slightly further apart

  • @JayHann
    @JayHann 9 месяцев назад +1

    The part manager in KSP2 could be better always if they tune the UI. If it popped up faster and automatically scrolled and expanded to the part which was right-clicked. That isn't easy to do though and would require caching and pre-fetching exactly the right data and optimizing internal data structures accordingly. Even harder when the game is in development and data may be changing a lot.

  • @jamesweidland7930
    @jamesweidland7930 9 месяцев назад

    Being called the youth of today by a ksp RUclips lol, love your videos Matt btw.

  • @LordWiggle
    @LordWiggle 9 месяцев назад +1

    Due to the insane amount of bugs, I haven't been able to land on the Mun even once, while I have hundreds of hours of KSP1 play time under my belt.

  • @Santiago_ml_17
    @Santiago_ml_17 9 месяцев назад +1

    Finally a mods video!!!!!!!

  • @Jesse-zk9ge
    @Jesse-zk9ge 9 месяцев назад +1

    So you ditched one of your crewmates. And brought the alien cracking disguised as a Kerbal back to their Homeworld to effect their planet. I guess like some weird version of Invasion of the Body Snatchers.

  • @evdweide
    @evdweide 9 месяцев назад

    Without struts the KSP1 rocket looked and behaved solid. In KSP2, even with struts, it wobbled like and undercooked sausage.

  • @Teh_Random_Canadian
    @Teh_Random_Canadian 9 месяцев назад +2

    Crazy how busted KSP 2 still is. Gotta be one of the first sequels that very much feels like a prequel

  • @JohnSmith-cb6qx
    @JohnSmith-cb6qx 9 месяцев назад +2

    Poor Matt doesn't "play" KSP2. He really just troubleshoots it.

  • @stevenredmond4347
    @stevenredmond4347 9 месяцев назад

    If you hold shift you can use middle mouse wheel to scroll up and right click to grab whole rocket....no need to find root part. They added that and a ton of other hot keys for building a while ago

  • @Chrismettal
    @Chrismettal 9 месяцев назад +1

    Is it really neccessary to keep putting decouplers between the docking port and the launch escape system?
    I am pretty sure I never put a decoupler there, set the style of the LES to "Docking Port" and just used it in staging to make it decouple and fire.

  • @sheik_link
    @sheik_link 9 месяцев назад +1

    I can see the hand of 2K in KSP2, and it doesn't give me much hope

  • @callmeshirley8178
    @callmeshirley8178 9 месяцев назад +1

    I get the feeling I know the answer without watching the vid but interested to see nonetheless, love your stuff Matt

  • @JSmith-nu4bl
    @JSmith-nu4bl 9 месяцев назад

    This guy does the docking before circularization burn 😱😱😱

  • @normaalnewood381
    @normaalnewood381 9 месяцев назад +6

    The ksp2 lander had no SAS because you ran out of electric charge.

  • @lanej5828
    @lanej5828 9 месяцев назад +1

    Matt I hadn’t touched KSP in a while and I stopped watching your videos.
    But, for some reason, you have made a return to my recommended and I’m enjoying it.
    Anyway, toodles!

  • @dargonzee9836
    @dargonzee9836 9 месяцев назад

    I'd love to get KSP 2 but bugs say other wise and it doesn't even have heat system yet, im not hating on it. I'll be playing KSP 1 with mods till it's like ksp 1 with more stuff like another solar system, etc. Thank you for inspiring me to buy KSP-1 years ago cause it was a blast being a newbie and still is fun to this day!

  • @Audaylon
    @Audaylon 9 месяцев назад +2

    when you cross the engine bells, they lose all thrust @ 1:57

    • @Audaylon
      @Audaylon 9 месяцев назад

      the engine bell edges can touch, but never cross. this goes for almost all engine bells, except the small vector.

  • @craftboy338
    @craftboy338 9 месяцев назад

    Gonna go with modded KSP1 on this one. I loved playing with lots of mods as they're like my drug

  • @Luka-qg8jv
    @Luka-qg8jv 9 месяцев назад +1

    Hey, can you do a video about what mods you are using in KSP1 rn? Would be great

  • @elliottprehn6342
    @elliottprehn6342 9 месяцев назад

    Thank you for the honest state of the game. I hate to say that most of the issues with Ks2 are still fixable flaws, nothing inherently flawed about the game just a lot of stuff that needs to be retuned and fixed to make a great experiment.

  • @Tsar_Alexander4
    @Tsar_Alexander4 9 месяцев назад

    You mentioned being able to scroll to find the root part in the ksp1 editor.
    But when I installed mods I had to rely on keys because the scroll wasn't scrolling.
    Any idea how to fix this?

  • @shazmodeus2795
    @shazmodeus2795 9 месяцев назад +1

    seems like the engine plate part is bugged, it was blocking the thrust output. There must be an invisible piece that the devs didn't make non-interactable. Possibly the attach point for the stage below it?

    • @richmountain1128
      @richmountain1128 9 месяцев назад +1

      Maybe it has no crossfeed.

    • @Suppise152
      @Suppise152 9 месяцев назад

      He had the engines too close together, they were blocking each others thrust

  • @roccov3614
    @roccov3614 9 месяцев назад

    Bill Kerman rolls his eyes and says, "Not again."

  • @Braydonn_8
    @Braydonn_8 9 месяцев назад

    I seriously love how I can go in the comments and see how many messages Matt Lowne responds to and listens to what the rest of the community has to say about the issues we are all having. Really enjoy your videos and wish you the best to this channel 🙏

  • @felidro6024
    @felidro6024 9 месяцев назад +1

    (6 h.) U ar the reason why i started playing ksp

  • @BPR_Jon
    @BPR_Jon 9 месяцев назад

    I like how the implied different between the Delta 4 and SLS is 2 SRBs

  • @Forcemaster2000
    @Forcemaster2000 9 месяцев назад

    One of the parachutes not deploying wasn't a bug, that's a feature on SLS as I recall!