The New MASSIVE Kraken Discoverable in KSP 2!

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  • Опубликовано: 22 дек 2023
  • Something lurks on the Jool moon Bop in KSP 2. In Kerbal Space Program 1, a fan favourite Easter Egg was the dead Kraken. In KSP 2, with the For Science update, there is a similar landmark to visit, though this time things are MUCH bigger!
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Комментарии • 526

  • @Zurkan0802
    @Zurkan0802 5 месяцев назад +686

    A thing I just realized: The space Kraken apparently has bones, what an interesting creature.

    • @Mr_Wibble
      @Mr_Wibble 5 месяцев назад +125

      Evolutionary struts...

    • @skinnyboy2704
      @skinnyboy2704 5 месяцев назад +43

      Doesnt that mean it once needed structural suport(for example, against gravity)?

    • @matthieucrettez2647
      @matthieucrettez2647 5 месяцев назад +41

      A cephalopod with vertebraes... Three full booshelves labeled evolution, taxinomy and phylogenetics just crumbled to dust in my mental library.

    • @eco___2016
      @eco___2016 5 месяцев назад +14

      @@Mr_Wibble what the kerbals should call the bones:

    • @ahmed4363
      @ahmed4363 5 месяцев назад +15

      Bones? What's that?
      Oh you mean Organic struts!

  • @SkoshKSP
    @SkoshKSP 5 месяцев назад +818

    Marine biologist here. Those things on the krakens head are called "little dangly doodles." hope this helps.

    • @gkarenko9593
      @gkarenko9593 5 месяцев назад +21

      How do you say that in Latin?

    • @warriorz9871
      @warriorz9871 5 месяцев назад +91

      @@gkarenko9593
      paulatim doodles doodles

    • @iambiggus
      @iambiggus 5 месяцев назад +29

      They are typically next to the flippy flappy mover thingies

    • @tobiaszczarnota7879
      @tobiaszczarnota7879 5 месяцев назад +6

      Tentacles

    • @gearandalthefirst7027
      @gearandalthefirst7027 5 месяцев назад +10

      @@tobiaszczarnota7879They're solid bone... so no

  • @timynator2097
    @timynator2097 5 месяцев назад +273

    Regarding the fairings (at 5:05) I just found out today, that the fairings can actually deploy correctly when the ejection force just is set to a much higher value than the default one.

    • @SkoshKSP
      @SkoshKSP 5 месяцев назад +11

      Same here, kinda weird they put the default at sneeze velocity

    • @crowdozer3592
      @crowdozer3592 5 месяцев назад +3

      changing the fairing clamshell type and not ejection force also tends to work for me

    • @MS-qx9uw
      @MS-qx9uw 5 месяцев назад +1

      I usually do clamshell with double to triple force, just to be sure

  • @KrazyKaiser
    @KrazyKaiser 5 месяцев назад +122

    I love the idea of a squid with a fully articulated skeleton. It's silly and terrifying.

    • @RipOffProductionsLLC
      @RipOffProductionsLLC 5 месяцев назад

      Well, it is an alien spaceborne organism, so normal cephalopd biology shouldn't apply.

  • @nasalnex
    @nasalnex 5 месяцев назад +35

    _"Beth, I'm sorry, but you suck at KSP. Get better."_
    What a lovely relationship

  • @rikschaaf
    @rikschaaf 5 месяцев назад +33

    25:12 "If this, then that" That's a nice simplified gist of what coding is (at least, for single threaded programming). The thing is though, that it can be hard to define what "this" is, meaning that you can easily make a mistake and therefore not get "that" when you want it.

    • @Antal-te6rj
      @Antal-te6rj 5 месяцев назад +1

      Then you go into networking and any sense of reason or direction goes to the four winds...

    • @Sans-fl4pe
      @Sans-fl4pe 3 месяца назад

      hehe math be like
      hehe concat be like
      hehe unary be like
      hehe while loop be like
      hehe for loop be like
      hehe if then else end be like
      --lua programmer who wishes for unary

  • @Run4TheHills321
    @Run4TheHills321 5 месяцев назад +68

    Not a marine biologist, but I think the thing you are standing on is called a "bone"

    • @Blatant-pidgeon2
      @Blatant-pidgeon2 5 месяцев назад +2

      Really? 😭

    • @Penguinza
      @Penguinza 5 месяцев назад +7

      Oh thank god. I thought it was a artery.

    • @Vessekx
      @Vessekx 5 месяцев назад +4

      @@Blatant-pidgeon2, yes. It is named such because, if you’re standing there on a live specimen, you’re boned.

    • @Blatant-pidgeon2
      @Blatant-pidgeon2 5 месяцев назад +2

      @@Vessekx woah

    • @tylerdavis3
      @tylerdavis3 5 месяцев назад +2

      Actually if it were fossilized it would be rock, bone don’t survive they create a mold and are slowly filled by rock replacing the bone as it wears down, that’s why they’re so rare.

  • @jameshughes3014
    @jameshughes3014 5 месяцев назад +54

    You're right. Coding is mostly just If this, then that. The issue starts when you have a game with a thousand ifs. It's like that box of cables and wires you have. when you put them in the box they were just cables. But somehow, when you open the box it's become a tangled ball from hell and no matter how much you try to find the one wire you need, the tangle seems to get worse as you work on it.

    • @segganew
      @segganew 5 месяцев назад +16

      They call it "spaghetti code" for a reason

    • @TehSmokeyMan
      @TehSmokeyMan 5 месяцев назад +5

      Sounds a bit like hardware design: If you want [X] done, you need components [a, b, d, etc.] in some layout.... You start to design a PCB as efficiently as possible (minding your trace lenghts, widths and paths to make sure it all works)... But then stuff gets added, so you have to move chunks of your design around to accomodate that...And then there's this little thing called heat and the solutions that come with that so you can't always put things where you want them and have to accomodate for that too... But you manage to somehow work it all out and look at the end result...... And then it needs to be updated and you can start the whole nightmare all over again...
      Also, I'm sure it's more painful to find mistakes during testing in hardware than software: In software you're in for hours of bughunting and -fixing.... In hardware you have that too, but you also get the benefit of having a batch of basically useless PCBs (and yes, _most_ of such faults do get picked up before sending the designs off to manufacturing, but it happens sometimes that you get your boards in, get it all set up and find out that it doesn't work (right)) reminding you that you just made an error costing a bunch of money...
      Sounds bad, maybe... And sure, there's a lot of, shall we say "colourful language" being thrown around a lot of the time... But all in all it's great fun😁

    • @samuraidriver4x4
      @samuraidriver4x4 5 месяцев назад +3

      ​@@TehSmokeyManand then you have to code the microcontroller on the pcb and find out you have tx and rx wrong and need to redo a whole bunch of traces and wait for snailmail to deliver another stack of 5 dollar PCB's.

    • @TehSmokeyMan
      @TehSmokeyMan 5 месяцев назад +1

      @@samuraidriver4x4 Wait, what? $5,-? Man, this overengineering and feature creep is getting out of hand here; test batches are about 7 times more expensive for me. Getting more expensive by the generation basically, due to the updates and features that keep getting added😆

    • @samuraidriver4x4
      @samuraidriver4x4 5 месяцев назад +1

      @@TehSmokeyMan for me it's only small hobby projects, pretty cheap to get a stack of boards from china.

  • @butzeler338
    @butzeler338 5 месяцев назад +92

    Makes you think about the lore of bop and why a kraken was on the surface of a dusty moon

    • @korczoczek
      @korczoczek 5 месяцев назад +47

      it clearly got Bopped

    • @iplaygames8090
      @iplaygames8090 5 месяцев назад +15

      makes you think if there are other krakens out there, waiting to prey on your interstellar vessels.

    • @pelicannot.
      @pelicannot. 5 месяцев назад +2

      maybe it came from that massive crater

    • @Felix-gv1ij
      @Felix-gv1ij 5 месяцев назад

      Maybe Space Jack Sparrow jump on his mouth and kill it.

    • @xenno8496
      @xenno8496 5 месяцев назад +2

      ​@iplaygames8090 could you imagine???? 0_0 that'd be a fun easteregg/challenge

  • @Chrischi3TutorialLPs
    @Chrischi3TutorialLPs 5 месяцев назад +44

    The worst bug i've encountered was some teleportation of vehicles. Once this happened on Minmus, where my lander teleported like 100 meters skyward, then fell back down. Luckily, because this is Minmus we are talking about, it survived the impact undamaged. Another time, i was trying to dock a big interplanetary craft together in orbit, when the other craft suddenly teleported.

    • @borgurman
      @borgurman 5 месяцев назад +9

      It's just the kraken messing with spacetime

    • @silmarian
      @silmarian 5 месяцев назад +2

      I had that happen at minmus when my kerbal went Eva. The lander teleported _somewhere_ and was never seen again.

    • @santigamerprogamer6493
      @santigamerprogamer6493 5 месяцев назад +2

      @@silmarian so, your lander _disappeared, like if something_ just _took it_

    • @silmarian
      @silmarian 5 месяцев назад +1

      @@santigamerprogamer6493 Basically! The Kraken reached out from the void, my lander vanished and I got a suborbital trajectory warning on it. I don’t even know where or what body it crashed on.

    • @WorivpuqloDMogh
      @WorivpuqloDMogh 5 месяцев назад +1

      Had the same thing while docking. It also spinned out of control

  • @HaydenAbrams
    @HaydenAbrams 5 месяцев назад +56

    My best mission so far is a medium sized probe lander to eve. Also beware you currently cannot use the inflatable heat shields. At least not on eve. They just explode

    • @iemandjwzz4614
      @iemandjwzz4614 5 месяцев назад +2

      Thats an annoying bug tbh

    • @noname-qj6qo
      @noname-qj6qo 5 месяцев назад

      ​@@iemandjwzz4614That might not be a bug, it might be an atmospheric pressure differential thing.

    • @iemandjwzz4614
      @iemandjwzz4614 5 месяцев назад

      In ksp1 this was never an issue tho?
      Ive had similar experiences with a regular heatshield that got blown up in kerbins atmosphere,@@noname-qj6qo

    • @J685C
      @J685C 5 месяцев назад +2

      the 2.5m regular one survived just fine hitting eve's atmosphere at 5km/s so yeah something is off

    • @notreallyme425
      @notreallyme425 5 месяцев назад +2

      The heating is not modeled correctly at high altitudes in my opinion. Parts should not overheat on takeoff or reentry at high altitudes, but do fine at high speed at lower altitudes.

  • @KerbalFan
    @KerbalFan 5 месяцев назад +50

    I love the new update in KSP 2, I have a video idea. What about you make a video how many tiers you can unlock within 1-3 Launches, since you mentioned it in your last KSP 2 video. Would be great to see!

  • @liquidusblue
    @liquidusblue 5 месяцев назад +21

    Just tried right clicking and dragging the screen to change the view on your launch... been playing too much since science mode has come back! 2/3rds of my playtime is now this mode is here!

    • @moxnix1026
      @moxnix1026 5 месяцев назад +1

      I do that all the time! I get to thinking the video is the game and right click the screen to change the camera angle. 😂

  • @blackdog6969
    @blackdog6969 5 месяцев назад +10

    Just thinking about the "maneuver node/plan" thing, I honestly think node is the less stressful. I mean it's a point you want to do a thing whereas, plan suggests there's a lot more thinking and action needed. That's just me. Love seeing KSP2 in a much better state now anyway

  • @Peter_Morris
    @Peter_Morris 5 месяцев назад +5

    I’m having so much more fun now. There’s still some annoying bugs that pop up, like the orbital lines disappearing. Another one I get a lot it it just hangs in the transition screen when I’m going from building to building.
    But overall I’m having way more fun. I’ve gotten to the Mun and landed on Minmus. I haven’t tried docking yet. Getting out on Minmus was a little scary because when I clicked the EVA button it kicked my lander sideways and it almost fell over. But when I let go, it all settled back down.
    I can’t get over how beautiful the game looks, and how much better it runs than at launch. They really just should’ve delayed a year. But whatever. It’s getting there.

  • @BritishMoron420
    @BritishMoron420 5 месяцев назад +7

    You can change the amount of trajectories. Just go to settings -> Gameplay -> Max patches to display, and set it to max, this way you can have up to 5 trajectories into the future at once, so it can show more than 3. (8:48)

    • @judet2992
      @judet2992 4 месяца назад +1

      Oh cool! Does this work for KSP1?

    • @BritishMoron420
      @BritishMoron420 4 месяца назад +1

      @@judet2992 idk i haven't tried it yet in KSP1

  • @Gaelic-Spirit
    @Gaelic-Spirit 5 месяцев назад +6

    21:45 I actually started playing with KSP 2 and I'm now doing rendezvous, docking, and everything else. I've played the original KSP, but I learned everything I know in KSP 2

  • @thechadgamedev
    @thechadgamedev 5 месяцев назад +2

    25:00 game dev here, yea thats about right,. theoretically the only check to see if a ship was within the sphere of influence is to check the distance between the ship and the celestial body, like 500,000,000 meters or something. But with most code, although it is literal like "if this then that" its more like "if this and this and this or this and this but not this, then that." But yea you were pretty spot on in most situations.

  • @samtarnovsky2318
    @samtarnovsky2318 5 месяцев назад +11

    I think you can change the number of patches in the settings, if you wanna see more than 3 trajectories I'm pretty sure that's in the gameplay settings menu

    • @notgreg123
      @notgreg123 5 месяцев назад

      that's at least how it was in KSP1

  • @creativecarveciteclimb5684
    @creativecarveciteclimb5684 5 месяцев назад +30

    I guess even the kraken died from realizing how many PC upgrades are required to run KSP2 😂🦑☠️

    • @TheMachineGod966
      @TheMachineGod966 5 месяцев назад +7

      It's not too bad anymore, I have an okayish pc, and i can use mid graphics whilst getting 60fps

    • @soysauce6977
      @soysauce6977 5 месяцев назад

      @@TheMachineGod966why did you feel the need to comment 3 times

    • @DS-tv2fi
      @DS-tv2fi 5 месяцев назад

      @@soysauce6977RUclips just does that sometimes.

    • @TheMachineGod966
      @TheMachineGod966 5 месяцев назад +1

      That wasn't intentional imma delete the extras

  • @justspace103
    @justspace103 5 месяцев назад +9

    Hey Matt! Great video, I think you can change your patches conics amount in the settings to increase it from 3 to 4 or further

  • @themini_b
    @themini_b 5 месяцев назад +5

    Seems like KSP2 has improved but I wouldn't say its in a playable state, semi-playable instead. Nobody should have to edit save files to get core functionality to work.

  • @titsmcgee852
    @titsmcgee852 5 месяцев назад +13

    Loved the spoiler Matt! Really great work

    • @rigel2112
      @rigel2112 5 месяцев назад

      Yeah I don't even sub to this goober and had it spoiled for me by this showing up in my feed. I am not happy. I paid for the game and want to play it on my own not have some goob spoil it for me. I hope by hitting the not recommend no more of his videos will show up for me.

  • @caseyknolla8419
    @caseyknolla8419 5 месяцев назад +1

    Comcast absolutely added data caps several years ago, even trying to market it as a positive thing for consumers. I've since moved and gotten away from that dreadful practice, but I also wrote my own monitoring script to track "data usage" to avoid going over each month.

  • @SpainSpace
    @SpainSpace 5 месяцев назад +13

    The OG space music really is something else. Don't get me wrong, Howard Mostrom did an STELLAR job with KSP2's music, but there's something about nostalgia that beats even the best scores out there :)

  • @tetronaut88
    @tetronaut88 5 месяцев назад +1

    26:00 in Australia we have limited data plans and unlimited data plans. Limited data you pay a fixed fee for, and if you go over you are charged extra at a heavily increased rate. Unlimited plans charge you for what you use.

  • @calvinjohnson6065
    @calvinjohnson6065 5 месяцев назад +16

    It’s nice to see that ksp2 is in a state where you tubers actually want to go past Duna because transfer nodes work.

    • @Kerbalnautics91
      @Kerbalnautics91 5 месяцев назад +1

      They work well enough if you mess with them

  • @Brandon-qc3eu
    @Brandon-qc3eu 5 месяцев назад +3

    It will always be a maneuver node 😆

  • @PhaseFalcon
    @PhaseFalcon 5 месяцев назад +1

    regarding patched conics, it is set to 3 by default. I upped it to 4 when i needed gravity assists around jool and it was much easier.

  • @dragonslairgaming2351
    @dragonslairgaming2351 5 месяцев назад

    Matt! I’ve recently watched just watched all of your “The Stranded” series. I especially enjoyed the collab with Mart. Definitely the funniest one. Anyway, loving the KSP content keep it up.

  • @flamingpotato8906
    @flamingpotato8906 5 месяцев назад +5

    I can already see it.
    Ksp2: return of the blunderbirds!

  • @timgargac2766
    @timgargac2766 5 месяцев назад +1

    I can't say for certain what triggered the mun arch mission for me. I knew it was there and landed a unmanned probe a short distance from it and got the mission to investigate it. Whether it is automatic after first landing (unmanned counts) on the mun or getting a certain distance to the arch was the cause. I had a mission to plant a flag on a munar mare as well.

  • @patricktho6546
    @patricktho6546 5 месяцев назад +6

    Maybe don't have spoilers of such things in the thumbnail?

    • @georgevasilopoulos5359
      @georgevasilopoulos5359 5 месяцев назад +1

      I wish ksp content creators did not fucking spoil shit

    • @JeanYossa
      @JeanYossa 5 месяцев назад

      @@georgevasilopoulos5359chill

  • @butters4204
    @butters4204 5 месяцев назад +3

    seeing this title n thumbnail completely spoiled this for me, sick.

  • @Gunthrek
    @Gunthrek 5 месяцев назад +1

    Data caps are a thing in the US depending on the company. For a while, no one had caps, but several ISP's I've had over the last ten years or so had a 1 TB cap on data. On a related note, all phone providers had pretty restrictive data caps for a while, but most of them do unlimited phone data. There are no major providers that provide truly unlimited tethering data that I'm aware of.

    • @BV14_04
      @BV14_04 5 месяцев назад +2

      Wow, for me data cap on land internet connexion (not mobile data) was something that you'd find in 3rd world countries / or 20 years ago. Guess the US joined the club lol

    • @Gunthrek
      @Gunthrek 5 месяцев назад +1

      @@BV14_04 Everyone's looking to make a buck

    • @oasntet
      @oasntet 5 месяцев назад +1

      A lot of ISPs and phone providers have 'soft' data caps, too, where you get full speed up to a limit and then get throttled to much lower speeds. It's generally buried in the fine print of a link off a link off the signup page, because they want to use the word 'unlimited' for marketing...

  • @motesquid
    @motesquid 5 месяцев назад +1

    Ive seen that if you increase the ejection strength on the fairings, they start to go sideways instead of forward

  • @atcampbell123
    @atcampbell123 5 месяцев назад +1

    There seems to be a bug with docking ports specifically overheating and exploding inside fairings when flying though the atmosphere. I’ve encountered it loads.

  • @michaelbond569
    @michaelbond569 5 месяцев назад

    You can change the fairing type in the vab to clamshell instead of shroud and it should work. Got it to work on mine, just change to a clamshell fairing and up the ejection force to like 400

  • @eloquentsarcasm
    @eloquentsarcasm 5 месяцев назад

    Early Adopter of KSP1, can't believe it's been ten years! Learned pretty much everything I know from you and Scott Manley. After seeing the issues you guys had with KSP2 I decided to hold off buying it, and then For SCIENCE! came along. Pulled the trigger yesterday and with my new rig I built early this year, my FPS is insane and the game looks and SOUNDS incredible. This is how KSP2 SHOULD have been released to Early Access, a bit buggy but with content to keep players interested.
    My biggest issues have been in getting my "space legs" back, it's easy to forget the stuff like orbital insertions and Hohmann transfers. I think new players might want to hold off until a little more content is released but for veterans of KSP1 it might be fun to get back into. The Training aspect in KSP2 is a nice addition for newbies, it helps to make some of the more "nerdy" stuff understandable to people. Not as good as the vast catalog of Scott and your videos, but pretty solid.
    Have a very happy Christmas, thank you for years of KSP videos!

  • @Lord_zeel
    @Lord_zeel 5 месяцев назад

    In light of the Batch files story, I'll tell a story of mine: I had a desktop computer in my bedroom as a kid and it didn't have built-in wifi, so when my parents would ground me they would take away the wifi dongle rather than removing the whole PC. So I took the dongle, opened up the plastic, and took the insides out. Then I did the same for a cheap 2GB flash drive, and transplanted the flash drive innards into the dongle housing. I then plugged the real dongle into a USB port on the back of the desktop, and the "dongle" USB drive into one on the front. They never knew that taking it away did absolutely nothing.
    Also, re: bandwidth caps. It's pretty uncommon IIRC. We never had one for a long time, then out of nowhere our ISP added one. Sometime later, we switched ISPs. As far as I know, that other ISP doesn't have them anymore, and the one we switched to never had one. I think it's one of those things they tried to see if they could screw users over just a little bit more, but it backfired and became more trouble than it's worth. So I don't think any non-wireless ISPs have them anymore. Cell phones still do, and cellular internet providers will also have it, but I think anything DSL, Cable, or Fiber ISP has done away with it.

  • @NomadUniverse
    @NomadUniverse 5 месяцев назад

    We had limited data plans here (Australia) for a long time. Unlimited plans only became the norm ~10 years ago. The last one we had was only a 500GB plan and it would get chewed up very fast just watching RUclips. Mobile data plans are still capped, but never even come close so have the smallest plan which is 40GB.

  • @Turbo495
    @Turbo495 5 месяцев назад

    For the data cap, yeah you are right. Even if you have "unlimited" there is still a data cap where is slows down usually. I have gigabit and its "unlimited" but it in the contract it says it will be slowed down after my cap

  • @hollowcat705
    @hollowcat705 5 месяцев назад +6

    would be cool if the thumbnail and title didn't spoil it just in case anyone wants to discover stuff by themselves, why did you blur it at the start of the video but not in the thumbnail? >:(

  • @stupidgenius42
    @stupidgenius42 Месяц назад +1

    The “If this, then that” description of programming isn’t that inaccurate to be honest. Most programs just consist of the following:
    1: Setup code to declare variables and such
    2: A loop of some kind containing code that executes every time, and conditionals (including if statements).

  • @jeremyrose4551
    @jeremyrose4551 5 месяцев назад

    I'm good! My favorite place I've been was the new mun arch! The lighting around it was phenomenal since it was on the dark side during the mission, I could see it from nearly 5 km away!

  • @Normandy42
    @Normandy42 5 месяцев назад +1

    Doing maneuveres gets very crowded when there’s all sorts of other vessels nearby. Usually when I’m about to return to Kerbin and have a bunch of satellites clogging up my screen.
    Also, agree on time warp needs just a little bit of tweaking. Was doing a Gilly mission and it took 8 minutes to land with time warp on to max. It makes sense why they limit it but let me force it like KSP1.
    Also, fairings may not protect everything? I was on ascent when both my communication dish and docking port started getting VERY hot. It seemed to be connected to my speed but I had a fairing on and why was it only those two heating up? Lots of bugs to squash but I’ve still been having fun.

  • @KB-oq4fm
    @KB-oq4fm 5 месяцев назад +1

    Thanks for the massive thumbnail spoiler Matt!
    Appreciated!!!

  • @JeanYossa
    @JeanYossa 5 месяцев назад +1

    Matt Lowne, Happy Christmas can you make an opening presents video?

  • @amyjamieson5543
    @amyjamieson5543 5 месяцев назад

    Love to see your work just saw a rocket launch the other day it was the falcon 9

  • @Galexy_Al
    @Galexy_Al 5 месяцев назад

    I just realised that in the top right corner it tells you what star system you are in (in anticipation of new stars)and I think that is so cool

  • @kerigaming346
    @kerigaming346 5 месяцев назад +1

    Really good video, i think you could do a Stranded series in Ksp 2 too.

  • @jeffrowe6004
    @jeffrowe6004 5 месяцев назад

    I had the same problem with the docking port. It seams if it's on top like that for an Apollo style mission it will overheat inside a fairing. To block this I just flipped a heat shield over and put it on the docking port then just drop it after opening the fairing.

  • @Doomquill
    @Doomquill 5 месяцев назад +1

    My favorite high quality commentary content was when Matt suggested that i like the video for its high quality commentary content. I did like the video, mostly for the high quality commentary content.

  • @martiantexan7632
    @martiantexan7632 5 месяцев назад +2

    Just finished my first day of playing ksp2, first time I undock the mun lander from the return vehicle it stopped cold and started just falling straight down :) Parts burning up while under a fairing? Yep. Kraken is alive and well :D

  • @Operator_Torbee
    @Operator_Torbee 5 месяцев назад +1

    the new science pieces are what was really missing in Kerbal space program 2 like we really needed it

  • @willkroll8094
    @willkroll8094 5 месяцев назад +1

    Maneuver Plan is not any more “new player friendly” than Maneuver Node

  • @ICKY427
    @ICKY427 5 месяцев назад +1

    idk, i still think "node" makes more sense than "plan". maneuver plan suggests a plan to do a set of maneuvers. like its the plan laid out to do the entire mission, not one single maneuver. when i started playing ksp i never had an issue understanding that a node was a single point where a maneuver would take place.

    • @JeanYossa
      @JeanYossa 5 месяцев назад

      How Krakens are cephalopods. I think.

  • @matttarry6790
    @matttarry6790 5 месяцев назад

    Hey great vid btw. Could you do some tutorials on ksp 2. Like how to get to every planet and stuff? Also to to re dock with a rocket after coming up from a planet? Thanks :D

  • @alegsb3943
    @alegsb3943 5 месяцев назад +1

    Quick note: the orbital line glitch also goes away if you just save, exit the game, the reload the game. It worked for me

    • @mrdustykins
      @mrdustykins 5 месяцев назад

      It's persistant after many restarts

  • @kyledurch8824
    @kyledurch8824 5 месяцев назад

    Funny you mention data caps….yep, still only get 1280gb per month on our cable internet service in the US. The rate (price) is based on speed of service, but the total data cap applies regardless. So you can pay more to reach your cap faster….lovely service. I’m constantly bumping into it every month.

  • @avination4927
    @avination4927 5 месяцев назад

    Matt, I also had that bug. For some reason, if you put an xs heat shield on one of the docking ports, it will be fine.

  • @Chrischi3TutorialLPs
    @Chrischi3TutorialLPs 5 месяцев назад +1

    I just hope now that future content updates will release a bit faster, now that there is actually an active community to KSP2 (which is, by the way, almost as active at low times than KSP1 at peak times)

  • @linknlogs2273
    @linknlogs2273 5 месяцев назад

    In the US we have limited and unlimited data plans. The limited ones have multi terrabyte limits that most people never get close to reaching. We also have the unlimited data plans like you have and they are throttled eventually once you hit a certain data cap anyway like you have. The US has considerably faster internet speeds though.

  • @Kerbalnautics91
    @Kerbalnautics91 5 месяцев назад

    I low key thought I was finding him on tylo with the campaign.
    First time to tylo ever.
    Managed to barely survive landing with zero delta v😊 left.
    Now I'm on to eve with ten kerbals in jump seats around a t800.
    I'm on the fourth build to do this lol. I've never touched down and ascended from eve before either.
    I'm so close lol

  • @newton.2.0.
    @newton.2.0. 5 месяцев назад

    Yay matt uploaded and made my day! 😊

  • @kyokyo47
    @kyokyo47 5 месяцев назад +1

    It's insane here in the States. I have a data cap of 50gb till they throttle it so hard it becomes unusable

  • @ess99_
    @ess99_ 5 месяцев назад

    Loving this mode in the game. I'm struggling a lot as a brand new player to KSP. But it's a great challenge and I'm learning every launch. It's awesome

  • @mtbrocket
    @mtbrocket 5 месяцев назад

    Great video. 😊 More tangents yes!😂

  • @travisallan4637
    @travisallan4637 5 месяцев назад +1

    Marine biologist here, I have no idea what that is

  • @secularstormchaser0074
    @secularstormchaser0074 5 месяцев назад

    I had that heating bug too flying away from Duna, I just cut the throttle, and quicksaved and my ship survived.

  • @RockAristote
    @RockAristote 5 месяцев назад +1

    Great video but as a newbie, I would like to have more explanation on the piloting of the craft. I know your audience is mainly experienced KSP players but it could be nice to have some tutorials in the future. Thanks!

  • @orionSpacecraft
    @orionSpacecraft 5 месяцев назад

    3:06 aaannd this is why I went back to ksp 1 after trying out the update

  • @thegamingtruckdriver
    @thegamingtruckdriver 5 месяцев назад

    So I have that same bug. Fairings will do the same thing. Easiest way to fix it is to put a stack style separator then the docking port or fairing piece on that.

  • @kaz49
    @kaz49 5 месяцев назад +5

    Now I want Matt's batch file reviews to be a series like whiskey reviews
    Also happy birthday Beth! (I hope I didn't butcher the spelling of your name)

  • @twiexcursori
    @twiexcursori 5 месяцев назад

    Maybe the time warp limit could be inversely proportional to the time to impact/surface gravity/ some other suitable abstraction for 'this is a smaller body and so things take longer'

  • @Gundrium
    @Gundrium 5 месяцев назад +2

    Uh.... No. Calling it a "manuver plan is even more confusing. The entire flight is your" manuver plan". It's a POINT where you're making a MANUVER. So call it a "Manuver Point".
    Good lord, even their PR suggestions are half baked.

  • @michaelbond569
    @michaelbond569 5 месяцев назад

    Sinking into the ground happens to me at the minmus monument

  • @jpitt916
    @jpitt916 5 месяцев назад

    Yes, many ISPs in the US have data caps. My current one does not.

  • @ciri151
    @ciri151 5 месяцев назад +3

    Good job putting a spoiler in the title and thumbnail!!

  • @cmdrchaos26
    @cmdrchaos26 5 месяцев назад

    could you do a tutorial on docking and orbital rendezvous or can you recommend one its the one thing I cant figure out in ksp 2

  • @arsmith6742
    @arsmith6742 5 месяцев назад

    A way to fix the landed thing that works sometimes is to delete the debris

  • @paulvanzyl2385
    @paulvanzyl2385 5 месяцев назад

    Welp for the last 2 days I've only been playing this game. I am not really good but I have managed to put multiple satelites around kerbin and one around Mun. I am now busy creating a rocket for my first Mun landing in any Ksp game and I have to say it is fun trying to figure out how to build the rocket so that you got enough fuel to go to Mun, land and then return to kerbin.

  • @rivulet-rw
    @rivulet-rw 5 месяцев назад

    Kerbal Space Program 2 is back out of the hole it dug itself, i absolutely love it now!

  • @TheGuyWhoComments
    @TheGuyWhoComments 5 месяцев назад

    Professional docking port heat manager, I can confirm that docking ports are definitely not supposed to do that

  • @GradientOGames
    @GradientOGames 5 месяцев назад

    Left this on watch later, I want to find this myself before I experience others' reactions.

  • @VictorDeVandenesse
    @VictorDeVandenesse 5 месяцев назад

    This is the kind of things I see in my cosmic eerie dreams, what a great nightmare fuel.

  • @bennyfactor
    @bennyfactor 5 месяцев назад

    Thank you for this flawless career mode tutorial

  • @masonbishop6796
    @masonbishop6796 5 месяцев назад

    i figured out to avoid losing the docking ports to heating (works most of the time) just attach a nose cone to it or anything and it wont blow up.. most of the time

  • @NeoMatoane767
    @NeoMatoane767 5 месяцев назад

    I've always understood the encounters to appear in the closest approach with a body even from ksp 1 sometimes I'd have to wait for the desired separation to be fulfilled then a proper encounter shows up on the relevant destinations orbit... otherwise you get many inefficient approach suggestions... but maybe it was just me...

  • @Kerbalnautics91
    @Kerbalnautics91 5 месяцев назад

    Also all the bugs persist in excess...
    Squiggly squiggly orbital lines really bad around Jool.

  • @johnguidry4065
    @johnguidry4065 5 месяцев назад

    23:24 Matt thinking? Scary stuff there.

  • @JohnnyBonesaw
    @JohnnyBonesaw 5 месяцев назад +2

    the internet thing prob is a thing in some places in US. cable and phone companies can be super predatory in more rural areas. in cities for most part no data cap tho

    • @JohnnyBonesaw
      @JohnnyBonesaw 5 месяцев назад +1

      unless u have some kind if mobile internet. then theres caps

  • @ConnorAustin
    @ConnorAustin 5 месяцев назад

    Good description of an if else program

  • @Dinkymod
    @Dinkymod 5 месяцев назад

    Data-caps don't exist in the USA, except maybe on some super cheap plans or something. But I don't know anyone with a broadband service where they have a data-cap. I know Canada on-the-other-hand does still commonly have data-cap plans.

  • @jammer2isme
    @jammer2isme 5 месяцев назад

    Pluto will always be a planet and maneuver nodes will ALWAYS be maneuver nodes.
    LONG LIVE THE KRAKEN!

  • @drewlucas6266
    @drewlucas6266 5 месяцев назад

    Some devices can have a data cap set manually to prevent using too much.

  • @derram0k
    @derram0k 5 месяцев назад

    I would think people who are intimidated by the word "node" would load into the VAB, get confused and overwhelmed, and then curl up into a ball and cry.

  • @mrdustykins
    @mrdustykins 5 месяцев назад

    Is there a video anywhere about the fix Matt mentions at 5:25 ? I have the same issue but can't find my save

  • @padre764
    @padre764 5 месяцев назад

    That coding joke was genuinely the funniest thing I’ve heard in like 3 months

  • @smokeysky
    @smokeysky 5 месяцев назад

    one thing i dont get, the site mentions: "Colonies not only pose their own physics challenges, but also require resource gathering to build structures,...."
    Yet resource gathering is 2 more steps away in the road map and colonies are next?