How To Reach the Alien Mun Monument in KSP 2: Exploration Mode!

Поделиться
HTML-код
  • Опубликовано: 30 янв 2025

Комментарии • 150

  • @segganew
    @segganew 11 месяцев назад +71

    Please keep that intro, it makes your series so light hearted 😊

  • @mcdonallink1906
    @mcdonallink1906 11 месяцев назад +81

    that intro better be a permanent thing

    • @k93915
      @k93915 11 месяцев назад

      best part of the whole video

  • @agabe_8989
    @agabe_8989 11 месяцев назад +39

    I would literally binge watch an entire series starring matt with his scottish accent

    • @paulsidhuUK
      @paulsidhuUK 11 месяцев назад +10

      Scott Manley rage active

  • @Cr4sHOv3rRiD3
    @Cr4sHOv3rRiD3 11 месяцев назад +9

    Little tip: To fix the orbital lines and landed craft bug, just hit ESC, got to Kerbal space center, then go to tracking station, select your ship, click focus, then click control vessel, once it loads the vessel you will gain control ;) (Works in 99% of time for me :D )

    • @MattLowne
      @MattLowne  11 месяцев назад +4

      Will definitely try this next time!

    • @MichaelLawler
      @MichaelLawler 11 месяцев назад +1

      @@MattLowne Did you share the link for how to fix? (EDIT: I see the link now, d'uh)... The suggestion above didn't work for me unfortunately. This bug struck me while on the moho croissant mission literally while watching your video while you encountered the same bug. I'd never seen it before. I was assuming some save file fix to change the state from landed to in orbit but I can't find where. I did some KSP1 save file whacking/fixing and just had to do another on the same moho mission: my crew member was stuck in the pod...i did some tests and can replicate; basically if the root/anchor part isn't your command pod sometimes even at launch you will see the portrait doesn't show up and you cannot exit (not due to obstrucitons just because you can't)... If you make the part a root part that should fix it at launch...yay...except then down the line many stage seps and docking maneuvers later the same thing happens. I did find after a lot of diffing and scrounging around the save files and tests that all I needed to do was find the craft/pod's "CurrentControlOwnerPart" and make sure the GUID was the same it should be (based on smaller tests/saves I was able to find the proper GUID for the specific command pod)... that was fun. ...not really.

    • @Cr4sHOv3rRiD3
      @Cr4sHOv3rRiD3 11 месяцев назад +1

      @@MichaelLawler Lot of times I was have same problem as in the video, vehicle works fine and sometimes after takeoff, it is considered as "landed" and I cant control the vessel, sometime same bug happens when switching vessels, for example, you send satellite and main ship to wherever, then, after decoupling the satellite and set it to orbit and when I switch to main ship I haven't control of the vessel and it say that vessel is landed. Like 99% of time I fix it by going to KSC, then go to tracking station, focus on a ship and take control of the vessel. Few times I didn't manage to bring the 'flying' state back but most of the time it works. Maybe devs are do something with code in meantime.
      Yesterday I have same experience of 'landed' state, I tried few time switching to KSC, TS and control and it works after like 3 times of switching.
      It is annoying bug, really hate it. Devs have to fix it ASAP, it is so stupid bug.

    • @alartor
      @alartor 9 месяцев назад

      @@MattLowne Missed opportunity to get science while "landed" on the sun, huh? xD

  • @thesealsharkproductions9780
    @thesealsharkproductions9780 11 месяцев назад +52

    Petition to call it the “Munument”

  • @frowertr1
    @frowertr1 11 месяцев назад +6

    I learned from Matt years ago to play this game and I still love how he explains every step of a rocket build for new players. Never gets old watching him. Keep it up man!

  • @TheGreat_One1988
    @TheGreat_One1988 11 месяцев назад +6

    Matt, I just wanna say thank you because you’re the person that introduced me to KSP and have taught me a lot about the game and how to do things. You’re my number 1 channel for KSP and space news content.

  • @spazotron1374
    @spazotron1374 11 месяцев назад +2

    A video on the missions to deliver large payloads to Duna and Minimus would be very helpful. There's one that requires you to land 200 tons on Minimus and I've failed a good 10 times by now but I'd like to see how others are tackling a mission like that. Before I knew it my starting wet mass was over 2000 tons and attempting to brute force it turned to bad frame rates and buggy fuel lines/maneuver nodes. I can't even imagine the trial and error it would take to complete the Duna mission of 300 tons. Plus its a good excuse to build something big and goofy for a video. Thanks Matt, you're killin it!

  • @tacobowler
    @tacobowler 11 месяцев назад +7

    Best. Intro. Ever.

  • @eliasharrow-wu2bh
    @eliasharrow-wu2bh 11 месяцев назад +1

    Let me say it if no one else is going to say it we need KSP 2 Blunderbirds that would be absolutely amazing hope to see you do it in the future

  • @Stant123
    @Stant123 11 месяцев назад +13

    15:00 Personally, I like leaving debris in orbit in the early game. In addition to making sending more rockets up just that much more dangerous (and fun) on future missions, as well as being more historically accurate, it gives me incentive to build orbital tugs that can drag functioning satellites to safety race style... Can you get to and move the satellite before the debris removes it? (Possible future Matt Lowne video?) Which also forces you to utilize the tracking station a lot more to monitor what's going on in space so you don't lose that nice brand new orbital deep space communications array rather than just an intermediary fast travel step between things... And when those tugs themselves are in danger of running out of fuel, their last heroic mission is to deorbit themselves and a piece of debris if possible. Adds a fair bit of excitement and gameplay. Also for the sake of realism, you're not contaminating other orbital bodies in the process of disposing your spent stages. How much more life could have been in the Kerbol System if Lowne Aerospace didn't spend their entire corporate history bombarding their little microscopic colonies from space? We'll never know.

    • @YesNo-dr3ys
      @YesNo-dr3ys 11 месяцев назад

      I ain’t reading allat

    • @YesNo-dr3ys
      @YesNo-dr3ys 11 месяцев назад

      I ain’t reading allat

  • @barend28
    @barend28 11 месяцев назад

    Need MORE!!!!!!!! Please do the whole science series!!! Can't wait for the next episode.😬

  • @Hamsteren91
    @Hamsteren91 11 месяцев назад +2

    Intro was perfect

  • @amber_amber101
    @amber_amber101 11 месяцев назад +4

    Amazing intro, the video is also pretty good

  • @pelicannot.
    @pelicannot. 11 месяцев назад +10

    i was feeling pretty forlowne before you uploaded....
    get it because it's like forlorn but different

  • @TimSmith-ib1rn
    @TimSmith-ib1rn 11 месяцев назад

    I am loving this series, it is really helping me learn and get better at the game, thank you!

  • @hippyhebrewhomestead8593
    @hippyhebrewhomestead8593 10 месяцев назад

    Matt, I really enjoy your stuff on KSP2 haha. Been watching for a while now.

  • @hippycracker2947
    @hippycracker2947 11 месяцев назад

    Great video as always! Just a wee suggestion for when you had to rotate the rocket to prevent side boosters colliding. If you rotate the part to which the boosters are attached by 45deg so that the boosters are in an "X" shape rather than a ”+" shape, this wont happen 😊

  • @joejjj4378
    @joejjj4378 11 месяцев назад +2

    desperately waiting for your interstellar vids. I've been doing these missions for a while but I still just eyeball it most of the time. I know I'm super inefficient.

  • @bensthebest
    @bensthebest 11 месяцев назад

    Your patience with this game is staggering. Been watching your play throughs of science mode as that’s what I enjoyed in ksp1 but seeing it’s still buggy this far down the line is so disheartening. However your content is great (when the game is working) so keep it up!

  • @Kanelikorppu
    @Kanelikorppu 11 месяцев назад

    i love the intro it is very serious and fitting (please keep it)

  • @JoeFrogz
    @JoeFrogz 11 месяцев назад

    I’m loving this series, so much so I’d wish we had more episodes already. I feel like it’s really more of a play along than a tutorial though; not a critique but I also think more structure tutorial content would be good. I know the in game ones are pretty reasonable but they don’t help much beyond the basics and it’s hard to find content that’s specific sometimes e.g. tutorials on design concepts or mission planning etc.
    Please keep this going into some of the more in depth missions. I’ve got as far as some of the jool and Duna missions but only managed one way missions with probes so far. I feel like where I fall short is getting efficient encounters or designing my vehicles well. I sometimes just end up with bigger and bigger rockets but get no better performance out of them.

  • @LeglessTurtle
    @LeglessTurtle 11 месяцев назад

    Really enjoyed this type of video. Im not new to KSP. Though, I enjoyed seeing your techniques and thought process. I learned a couple neat tricks from you

  • @NotMe-ds2px
    @NotMe-ds2px 2 месяца назад

    Intro was perfect should use it for all future videos!

  • @michaelbond569
    @michaelbond569 11 месяцев назад

    Just did this myself, not only did I get the same glitch or the disappearing orbit line, but I also had the glitch of a "mohole" like hole under the arch as well. I get that hole glitch almost everytime I go to the arch

  • @Khotetsu
    @Khotetsu 10 месяцев назад

    For people who are having trouble lining up for the landing, one thing you can do is a second inclination change maneuver at the point where your orbit passes over the arch to make your orbit horizontal again, which will give you all the time in the world to line up for the perfect landing. It'll cost you more fuel, but it might be easier than trying to hit the time warp lottery and doing an inclination change in your landing burn.

  • @LFSPharaoh
    @LFSPharaoh 11 месяцев назад

    I miss this game I’m so glad you make these videos. I still watch 😊

  • @LimeJuice0308
    @LimeJuice0308 11 месяцев назад

    I like how Matt still uses KSP1’s ‘in space’ music, it kinda makes me forget KSP2 has its own soundtracks

  • @jordanayling9841
    @jordanayling9841 11 месяцев назад

    I'm so glad I found this series and channel. You mentioned that for the gravity turn you pointed eastward as that matches the planet's rotation. Why is this important and what effect would it have if you attempted the turn while pointing westward instead?

  • @harroschwarzbart6870
    @harroschwarzbart6870 11 месяцев назад

    If you are encountering the landed state bug like Matt did, a pro tip is to load a save where you are still landed, EVA your kerbal and re-enter your ship, and then take off. It should fix the bug, and you don't have to mess around with editing game files.

  • @tugboat242
    @tugboat242 11 месяцев назад

    ahh i love these longer videos, play on second monitor while doing work on main :)

  • @murasaki848
    @murasaki848 11 месяцев назад +2

    7:00 it HAS been done in real life. That is exactly what the space shuttle did: feed the main engines from an external source. It was even more complicated than "asparagus staging" would be IRL because it was so asymmetrical, requiring the shuttle engines to have a relatively large gimbal to compensate for the diagonally moving center of mass as the external tank emptied. All the problems SpaceX would have had to solve were solved in the shuttle design (and then some, considering the feed on the shuttle was through a hatch IN the heat shield system), one of the many reasons the shuttle was so very expensive. Edit: some will say "but the mains weren't fed from two different tanks." Okay, that's the one thing that was simpler. Notice SpaceX DID develop a version of that ability for Starship's header tanks.
    30:26 Should have printed "Nemesis" on the flag.
    32:04 It's an alloy of naquadah.

    • @MattLowne
      @MattLowne  11 месяцев назад +5

      The shuttle isn't quite the same, the fuel tank feeding the engines had no engines of its own. I was referring to multi core rockets where complete boosters with engines fed fuel between them, which hasn't been done. Obviously the Shuttle was still an engineering marvel.

    • @murasaki848
      @murasaki848 11 месяцев назад +1

      @@MattLowne With respect, that the external tank doesn't have liquid fuel engines is a distinction without a difference. The same problems of angular momentum, tank slosh, keeping seals tight throughout the thrust and aerodynamic profile, etc. still exist, made worse by the variable stress of the SRBs throughout their thrust profile, which, if you like, simulate the external tank having engines fairly effectively despite not being fed by the tank. 😁

  • @ovrboost
    @ovrboost 11 месяцев назад

    Had that exact bug trying to bring it home after the monument. Had to eyeball the while return trip. Needless to say, it was a hot reentry.

  • @Karn0010
    @Karn0010 11 месяцев назад

    Can't wait for the next episode of Top Kerbal.

  • @Fernando-ry4gt
    @Fernando-ry4gt 11 месяцев назад +1

    my like is for the intro \o/

  • @303AF
    @303AF 11 месяцев назад

    That intro was fantastic!!👍👍

  • @iNinBreak
    @iNinBreak 11 месяцев назад

    i thought i knew how to get to the mun and back so did that mission on my own to strand my kerbal there just to come back to that previous video where you went to the mun so i could rebuild it (gave it a small probe so it could be empty) and saved the kerbal =D my actual first time trying to a. land somewhere specific and b. rescue a kerbin from somewhere (and yes i have played some ksp1 just wasnt very good at it)

  • @iambiggus
    @iambiggus 11 месяцев назад +4

    Nice intro! 😁👍

  • @warpedphreak
    @warpedphreak 11 месяцев назад

    Little did we know that Matt was simply foreshadowing the "successful" IM-1 Lunar Landing 🤣

  • @JuJu_2123
    @JuJu_2123 11 месяцев назад

    Matt, i challenge you to recreate the Endurance from interstellar, dock onto it and reach deep space. Me personally, i would love to see you do this since Interstellar is my favorite movie of all time.

  • @drippymonkeyreal
    @drippymonkeyreal 11 месяцев назад +5

    hey! keep tthe intro!!!1!!!

  • @RealGengarTV
    @RealGengarTV 11 месяцев назад +1

    Love the new series into 🥰🥰

  • @walorianfederation666
    @walorianfederation666 11 месяцев назад +4

    Potatoes are the greatest vegetable to exist in the history of the universe

  • @mrtheitalian2538
    @mrtheitalian2538 11 месяцев назад

    You can use the easy orbit mod to put yourself into an orbit like the cheat menu from ksp 1. This changes your state to in orbit. If you put yourself into orbit and then cheat it. You don’t really cheat but get your orbital lines back

  • @tyler77776
    @tyler77776 11 месяцев назад

    Beating the worlds deadest horse here but I cant believe how many glitches happen in 40 minutes of raw gameplay

  • @Kaelygon
    @Kaelygon 11 месяцев назад +1

    25:50 to be fair, orange is just saturated brown.

  • @carterhansen2336
    @carterhansen2336 11 месяцев назад +3

    You should do a video where you test and experiment with a bunch of the different versions of engines or fuel types or something similar. Then review each one and rank them.

    • @MattLowne
      @MattLowne  11 месяцев назад +6

      Each engine isn't really better or worse than any other, they're all balanced for specific purposes. Like, the Vector is a much better engine for a first stage than the Terrier, but the Terrier is an excellent vacuum-optimised engine.
      Except the Puff. That engine is trash lol.

    • @Wurtoz9643
      @Wurtoz9643 11 месяцев назад

      @@MattLowne*radial, low efficiency, low thrust engine*

  • @spaceguy20_12
    @spaceguy20_12 11 месяцев назад

    My way of going to the mun is locating the mun, draw an imaginary line to kerbin, and go 90 degrees to the right, there’s where I put my maneuver node

  • @QuirkyView
    @QuirkyView 11 месяцев назад

    I have never tested this and seen no one say either way, but it is my belief that locking onto the maneuver node heading is actually the least efficient of a burn you can make, if you only dragged one vector on the maneuver maker.

  • @ThatBoiOnLaythe
    @ThatBoiOnLaythe 11 месяцев назад

    In your next Ksp1 video, try to take the stock Acapello to Duna and back to prove SpaceX wrong!

  • @bobdole57
    @bobdole57 11 месяцев назад +1

    I'm having a stupid amount of trouble getting a duna encounter in ksp2

  • @spudgamer6049
    @spudgamer6049 11 месяцев назад

    Warning regarding separators:
    Separators impart at least a little delta-v to one stage in KSP1, and presumably KSP2 as well. This can cause debris you expected to hit a celestial body to miss if you were only barely hitting before staging.

  • @tacobowler
    @tacobowler 11 месяцев назад +1

    Yes, you need rover wheels. Which is made dumber by the fact that the company giving the mission is the plane wheel company, not the rover wheel company. Probably a bug

  • @Sidney4004
    @Sidney4004 11 месяцев назад +1

    very useful when i'll buy ksp

  • @Humanoidmp
    @Humanoidmp 11 месяцев назад

    This “landed state” bug might actually be the way of getting jool surface samples similar to ksp1

  • @fleepay1
    @fleepay1 11 месяцев назад +4

    nice intro

  • @johnboy2048
    @johnboy2048 9 месяцев назад +1

    It's obviously made of naquadah.

  • @tharu44
    @tharu44 11 месяцев назад

    here i am filling mun with debris lol love ur vids and adhd nature

  • @helge000
    @helge000 10 месяцев назад

    Thanks Matt! Watching this series I gave KSP2 another try after one year to see where the game is at. Well, things are still very very bad, a lot of game breaking bugs (I don't call them Krakens - would be unfair to him). Currently sitting on the Mun - there is no way to EVA without tipping over the lander - known issue as well. All the bugs you encountered in this video I did too - and then some.
    Makes me sad. Bye Bye KSP2, maybe next year.

  • @wyvernbravo
    @wyvernbravo 11 месяцев назад

    Can't wait for KSP 3 to open this gate and take it to kerbdromina lol

  • @MrJonathandowns
    @MrJonathandowns 11 месяцев назад

    I clip my seperatrons inside the nose cones, it's unused space, so it doesn't feel like cheating. Also it looks better. with just the end of it protruding.

  • @A.P.P.L.E7
    @A.P.P.L.E7 11 месяцев назад +1

    yeh a matt lown vid

  • @dannycnoble
    @dannycnoble 10 месяцев назад

    matt between you and scott manley i really like KSP but no matter how much i follow your guys' build and movements my rockets always back flip. i still really enjoy your videos and will keep trying. although working 45-50 hrs per week and then i am working on my pilots license in my other spare time i have to have something to do to relax my brain. LOL.

  • @masitrics7573
    @masitrics7573 11 месяцев назад

    very good video as allways

  • @an-ff6wz
    @an-ff6wz 11 месяцев назад

    Another fix for disappearing orbital line is to save when landed and then load again this save.

  • @michaelbond569
    @michaelbond569 11 месяцев назад

    Pitch angle, not angle of attack. Pitch is degrees above horizon, angle of attack is the angle between your prograde marker and where your nose is pointed

  • @Garzini
    @Garzini 11 месяцев назад

    Surface sample of Kerbinium collected :)

  • @octavius32a64
    @octavius32a64 11 месяцев назад

    Production value are extremely high :)

  • @Phootaba
    @Phootaba 11 месяцев назад

    Wasn't the NASA shuttle kiiinda asparagus staging?
    Concidering the main engines were fueled by an external tank? 🤔

  • @davemoore2952
    @davemoore2952 11 месяцев назад

    What happens if you go through the alien arch at orbital velocity?

  • @rogertxi
    @rogertxi 11 месяцев назад +3

    only if i had ksp 2 to attack the aliens smh

  • @lucababnik141
    @lucababnik141 11 месяцев назад

    Doesn't soyuz have fuel only drain from side boosters?

  • @mrcoolrailfan1135
    @mrcoolrailfan1135 11 месяцев назад

    Great intro 😀😀😀

  • @LordWiggle
    @LordWiggle 11 месяцев назад

    I have an issue where most of the time when I press space to toggle the next stage, I need to press it twice for it to trigger. Am I doing something wrong or is it the broken game? There are no empty stages.

  • @ImMinecrafter22
    @ImMinecrafter22 11 месяцев назад

    8:06 who noticed something???
    Mun Rocket 2: The Second One
    Lowne Aerospace 2: The Second One

  • @jenniferkemp2337
    @jenniferkemp2337 11 месяцев назад

    it is very clearly made of Archium, witch looks like brass

  • @Sucralose2
    @Sucralose2 11 месяцев назад

    hey head's up, if the orbital lines dissappear save and restart the game, not quickload. You don't need to edit game files.

  • @Karn0010
    @Karn0010 11 месяцев назад

    I will die on the hill that the navball is Orange and Blue, not Brown and Blue. Fight me.

  • @SiberCatLP
    @SiberCatLP 11 месяцев назад

    25:50 I'm just gonna plug a certain Technology Connections video about the color brown here. tl;dr, color is subjective, video is fascinating

  • @SonicS73
    @SonicS73 9 месяцев назад

    Hi Matt, i also want to play KSP as a beginner, so whats the betther one one for me, KSP 1 or 2? (sorry for my bad englisch, I am fron germany)

  • @OriaXu
    @OriaXu 11 месяцев назад

    I tried playing this broken mess again today.. and after half an hour i quit again due to my orbits getting set to surface crash course every time i reloaded my save.

  • @thejontao
    @thejontao 9 месяцев назад

    When I hover over my Apoapsis and Periapsis while making maneuvers, it doesn't give me a pop up telling me the distance. Is this a mod? Are your pressing a key?

  • @Skigress
    @Skigress 11 месяцев назад

    I vote we say the Mun arch is made of corn bread.

  • @Speed_Walker
    @Speed_Walker 11 месяцев назад +1

    yay

  • @umbraelegios4130
    @umbraelegios4130 11 месяцев назад

    The blue background hemisphere indicates the skyward direction ("up," away from the center of gravity), while the brown indicates the opposite ("down," toward gravity). The thin white line separating the blue and brown hemispheres is the artificial horizon. - Kerbal Space Program wiki

  • @oasntet
    @oasntet 11 месяцев назад

    Oh, interesting, missions that take you to points of interest, instead of just random waypoints...
    ETA: Oof, they still haven't fixed the flying-while-LANDED bug?

  • @MrHamof
    @MrHamof 11 месяцев назад

    32:15 It's clearly made of naquadah.

  • @thememedealer
    @thememedealer 11 месяцев назад

    Weird how this video wasn't recommended to me

  • @theepicslayer7sss101
    @theepicslayer7sss101 11 месяцев назад

    NGL, i hope the interstellar part of the game ain't with gates! also the lines disappearing and parts not loading correctly is kind of a weird bug, hope they fix that even tho i never used quick saves ever, this makes quick saves a dangerous thing to use!

  • @Murdervator
    @Murdervator 11 месяцев назад

    I would love to see what Brown has to say about Orange. "It's not a real color" So they said....

  • @zivecef
    @zivecef 11 месяцев назад

    why would you put in the effort to land near the monument? i just walked 35km back to my rocket, only took an hour and a half

  • @couryswan2448
    @couryswan2448 11 месяцев назад

    MORE GREEN ROCKETS!!!!!!!!!! NEED MORE COWBELL!!!!!

  • @ABTisforABEEGTREE
    @ABTisforABEEGTREE 11 месяцев назад

    Me watching this even though I don't even own KSP2 (I play KSP1 all the time though)

  • @lucasrezac5483
    @lucasrezac5483 11 месяцев назад

    Please post more ksp2

  • @theburiedlife
    @theburiedlife 11 месяцев назад

    I'm posting this for the sake of engagement. 👍

  • @DSMUndies
    @DSMUndies 11 месяцев назад

    Brown = dark orange.
    Pink = light red.

  • @gmunay9353
    @gmunay9353 11 месяцев назад

    Eff you including spoilers in a thumbnail. Thank you, appreciate that

  • @oisyn-
    @oisyn- 11 месяцев назад

    Brown is just dark orange.

  • @biigguuy
    @biigguuy 11 месяцев назад +1

    Never been this early☝️☝️☝️🇮🇳🇮🇳🇮🇳🇮🇳

  • @JoeFrogz
    @JoeFrogz 11 месяцев назад

    Caramel ice cream? 🍨