Little tip: To fix the orbital lines and landed craft bug, just hit ESC, got to Kerbal space center, then go to tracking station, select your ship, click focus, then click control vessel, once it loads the vessel you will gain control ;) (Works in 99% of time for me :D )
@@MattLowne Did you share the link for how to fix? (EDIT: I see the link now, d'uh)... The suggestion above didn't work for me unfortunately. This bug struck me while on the moho croissant mission literally while watching your video while you encountered the same bug. I'd never seen it before. I was assuming some save file fix to change the state from landed to in orbit but I can't find where. I did some KSP1 save file whacking/fixing and just had to do another on the same moho mission: my crew member was stuck in the pod...i did some tests and can replicate; basically if the root/anchor part isn't your command pod sometimes even at launch you will see the portrait doesn't show up and you cannot exit (not due to obstrucitons just because you can't)... If you make the part a root part that should fix it at launch...yay...except then down the line many stage seps and docking maneuvers later the same thing happens. I did find after a lot of diffing and scrounging around the save files and tests that all I needed to do was find the craft/pod's "CurrentControlOwnerPart" and make sure the GUID was the same it should be (based on smaller tests/saves I was able to find the proper GUID for the specific command pod)... that was fun. ...not really.
@@MichaelLawler Lot of times I was have same problem as in the video, vehicle works fine and sometimes after takeoff, it is considered as "landed" and I cant control the vessel, sometime same bug happens when switching vessels, for example, you send satellite and main ship to wherever, then, after decoupling the satellite and set it to orbit and when I switch to main ship I haven't control of the vessel and it say that vessel is landed. Like 99% of time I fix it by going to KSC, then go to tracking station, focus on a ship and take control of the vessel. Few times I didn't manage to bring the 'flying' state back but most of the time it works. Maybe devs are do something with code in meantime. Yesterday I have same experience of 'landed' state, I tried few time switching to KSC, TS and control and it works after like 3 times of switching. It is annoying bug, really hate it. Devs have to fix it ASAP, it is so stupid bug.
I learned from Matt years ago to play this game and I still love how he explains every step of a rocket build for new players. Never gets old watching him. Keep it up man!
Matt, I just wanna say thank you because you’re the person that introduced me to KSP and have taught me a lot about the game and how to do things. You’re my number 1 channel for KSP and space news content.
A video on the missions to deliver large payloads to Duna and Minimus would be very helpful. There's one that requires you to land 200 tons on Minimus and I've failed a good 10 times by now but I'd like to see how others are tackling a mission like that. Before I knew it my starting wet mass was over 2000 tons and attempting to brute force it turned to bad frame rates and buggy fuel lines/maneuver nodes. I can't even imagine the trial and error it would take to complete the Duna mission of 300 tons. Plus its a good excuse to build something big and goofy for a video. Thanks Matt, you're killin it!
15:00 Personally, I like leaving debris in orbit in the early game. In addition to making sending more rockets up just that much more dangerous (and fun) on future missions, as well as being more historically accurate, it gives me incentive to build orbital tugs that can drag functioning satellites to safety race style... Can you get to and move the satellite before the debris removes it? (Possible future Matt Lowne video?) Which also forces you to utilize the tracking station a lot more to monitor what's going on in space so you don't lose that nice brand new orbital deep space communications array rather than just an intermediary fast travel step between things... And when those tugs themselves are in danger of running out of fuel, their last heroic mission is to deorbit themselves and a piece of debris if possible. Adds a fair bit of excitement and gameplay. Also for the sake of realism, you're not contaminating other orbital bodies in the process of disposing your spent stages. How much more life could have been in the Kerbol System if Lowne Aerospace didn't spend their entire corporate history bombarding their little microscopic colonies from space? We'll never know.
Great video as always! Just a wee suggestion for when you had to rotate the rocket to prevent side boosters colliding. If you rotate the part to which the boosters are attached by 45deg so that the boosters are in an "X" shape rather than a ”+" shape, this wont happen 😊
desperately waiting for your interstellar vids. I've been doing these missions for a while but I still just eyeball it most of the time. I know I'm super inefficient.
Your patience with this game is staggering. Been watching your play throughs of science mode as that’s what I enjoyed in ksp1 but seeing it’s still buggy this far down the line is so disheartening. However your content is great (when the game is working) so keep it up!
I’m loving this series, so much so I’d wish we had more episodes already. I feel like it’s really more of a play along than a tutorial though; not a critique but I also think more structure tutorial content would be good. I know the in game ones are pretty reasonable but they don’t help much beyond the basics and it’s hard to find content that’s specific sometimes e.g. tutorials on design concepts or mission planning etc. Please keep this going into some of the more in depth missions. I’ve got as far as some of the jool and Duna missions but only managed one way missions with probes so far. I feel like where I fall short is getting efficient encounters or designing my vehicles well. I sometimes just end up with bigger and bigger rockets but get no better performance out of them.
Really enjoyed this type of video. Im not new to KSP. Though, I enjoyed seeing your techniques and thought process. I learned a couple neat tricks from you
Just did this myself, not only did I get the same glitch or the disappearing orbit line, but I also had the glitch of a "mohole" like hole under the arch as well. I get that hole glitch almost everytime I go to the arch
For people who are having trouble lining up for the landing, one thing you can do is a second inclination change maneuver at the point where your orbit passes over the arch to make your orbit horizontal again, which will give you all the time in the world to line up for the perfect landing. It'll cost you more fuel, but it might be easier than trying to hit the time warp lottery and doing an inclination change in your landing burn.
I'm so glad I found this series and channel. You mentioned that for the gravity turn you pointed eastward as that matches the planet's rotation. Why is this important and what effect would it have if you attempted the turn while pointing westward instead?
If you are encountering the landed state bug like Matt did, a pro tip is to load a save where you are still landed, EVA your kerbal and re-enter your ship, and then take off. It should fix the bug, and you don't have to mess around with editing game files.
7:00 it HAS been done in real life. That is exactly what the space shuttle did: feed the main engines from an external source. It was even more complicated than "asparagus staging" would be IRL because it was so asymmetrical, requiring the shuttle engines to have a relatively large gimbal to compensate for the diagonally moving center of mass as the external tank emptied. All the problems SpaceX would have had to solve were solved in the shuttle design (and then some, considering the feed on the shuttle was through a hatch IN the heat shield system), one of the many reasons the shuttle was so very expensive. Edit: some will say "but the mains weren't fed from two different tanks." Okay, that's the one thing that was simpler. Notice SpaceX DID develop a version of that ability for Starship's header tanks. 30:26 Should have printed "Nemesis" on the flag. 32:04 It's an alloy of naquadah.
The shuttle isn't quite the same, the fuel tank feeding the engines had no engines of its own. I was referring to multi core rockets where complete boosters with engines fed fuel between them, which hasn't been done. Obviously the Shuttle was still an engineering marvel.
@@MattLowne With respect, that the external tank doesn't have liquid fuel engines is a distinction without a difference. The same problems of angular momentum, tank slosh, keeping seals tight throughout the thrust and aerodynamic profile, etc. still exist, made worse by the variable stress of the SRBs throughout their thrust profile, which, if you like, simulate the external tank having engines fairly effectively despite not being fed by the tank. 😁
i thought i knew how to get to the mun and back so did that mission on my own to strand my kerbal there just to come back to that previous video where you went to the mun so i could rebuild it (gave it a small probe so it could be empty) and saved the kerbal =D my actual first time trying to a. land somewhere specific and b. rescue a kerbin from somewhere (and yes i have played some ksp1 just wasnt very good at it)
Matt, i challenge you to recreate the Endurance from interstellar, dock onto it and reach deep space. Me personally, i would love to see you do this since Interstellar is my favorite movie of all time.
You can use the easy orbit mod to put yourself into an orbit like the cheat menu from ksp 1. This changes your state to in orbit. If you put yourself into orbit and then cheat it. You don’t really cheat but get your orbital lines back
You should do a video where you test and experiment with a bunch of the different versions of engines or fuel types or something similar. Then review each one and rank them.
Each engine isn't really better or worse than any other, they're all balanced for specific purposes. Like, the Vector is a much better engine for a first stage than the Terrier, but the Terrier is an excellent vacuum-optimised engine. Except the Puff. That engine is trash lol.
I have never tested this and seen no one say either way, but it is my belief that locking onto the maneuver node heading is actually the least efficient of a burn you can make, if you only dragged one vector on the maneuver maker.
Warning regarding separators: Separators impart at least a little delta-v to one stage in KSP1, and presumably KSP2 as well. This can cause debris you expected to hit a celestial body to miss if you were only barely hitting before staging.
Yes, you need rover wheels. Which is made dumber by the fact that the company giving the mission is the plane wheel company, not the rover wheel company. Probably a bug
Thanks Matt! Watching this series I gave KSP2 another try after one year to see where the game is at. Well, things are still very very bad, a lot of game breaking bugs (I don't call them Krakens - would be unfair to him). Currently sitting on the Mun - there is no way to EVA without tipping over the lander - known issue as well. All the bugs you encountered in this video I did too - and then some. Makes me sad. Bye Bye KSP2, maybe next year.
I clip my seperatrons inside the nose cones, it's unused space, so it doesn't feel like cheating. Also it looks better. with just the end of it protruding.
matt between you and scott manley i really like KSP but no matter how much i follow your guys' build and movements my rockets always back flip. i still really enjoy your videos and will keep trying. although working 45-50 hrs per week and then i am working on my pilots license in my other spare time i have to have something to do to relax my brain. LOL.
Pitch angle, not angle of attack. Pitch is degrees above horizon, angle of attack is the angle between your prograde marker and where your nose is pointed
I have an issue where most of the time when I press space to toggle the next stage, I need to press it twice for it to trigger. Am I doing something wrong or is it the broken game? There are no empty stages.
I tried playing this broken mess again today.. and after half an hour i quit again due to my orbits getting set to surface crash course every time i reloaded my save.
When I hover over my Apoapsis and Periapsis while making maneuvers, it doesn't give me a pop up telling me the distance. Is this a mod? Are your pressing a key?
The blue background hemisphere indicates the skyward direction ("up," away from the center of gravity), while the brown indicates the opposite ("down," toward gravity). The thin white line separating the blue and brown hemispheres is the artificial horizon. - Kerbal Space Program wiki
Oh, interesting, missions that take you to points of interest, instead of just random waypoints... ETA: Oof, they still haven't fixed the flying-while-LANDED bug?
NGL, i hope the interstellar part of the game ain't with gates! also the lines disappearing and parts not loading correctly is kind of a weird bug, hope they fix that even tho i never used quick saves ever, this makes quick saves a dangerous thing to use!
Please keep that intro, it makes your series so light hearted 😊
O
that intro better be a permanent thing
best part of the whole video
I would literally binge watch an entire series starring matt with his scottish accent
Scott Manley rage active
Little tip: To fix the orbital lines and landed craft bug, just hit ESC, got to Kerbal space center, then go to tracking station, select your ship, click focus, then click control vessel, once it loads the vessel you will gain control ;) (Works in 99% of time for me :D )
Will definitely try this next time!
@@MattLowne Did you share the link for how to fix? (EDIT: I see the link now, d'uh)... The suggestion above didn't work for me unfortunately. This bug struck me while on the moho croissant mission literally while watching your video while you encountered the same bug. I'd never seen it before. I was assuming some save file fix to change the state from landed to in orbit but I can't find where. I did some KSP1 save file whacking/fixing and just had to do another on the same moho mission: my crew member was stuck in the pod...i did some tests and can replicate; basically if the root/anchor part isn't your command pod sometimes even at launch you will see the portrait doesn't show up and you cannot exit (not due to obstrucitons just because you can't)... If you make the part a root part that should fix it at launch...yay...except then down the line many stage seps and docking maneuvers later the same thing happens. I did find after a lot of diffing and scrounging around the save files and tests that all I needed to do was find the craft/pod's "CurrentControlOwnerPart" and make sure the GUID was the same it should be (based on smaller tests/saves I was able to find the proper GUID for the specific command pod)... that was fun. ...not really.
@@MichaelLawler Lot of times I was have same problem as in the video, vehicle works fine and sometimes after takeoff, it is considered as "landed" and I cant control the vessel, sometime same bug happens when switching vessels, for example, you send satellite and main ship to wherever, then, after decoupling the satellite and set it to orbit and when I switch to main ship I haven't control of the vessel and it say that vessel is landed. Like 99% of time I fix it by going to KSC, then go to tracking station, focus on a ship and take control of the vessel. Few times I didn't manage to bring the 'flying' state back but most of the time it works. Maybe devs are do something with code in meantime.
Yesterday I have same experience of 'landed' state, I tried few time switching to KSC, TS and control and it works after like 3 times of switching.
It is annoying bug, really hate it. Devs have to fix it ASAP, it is so stupid bug.
@@MattLowne Missed opportunity to get science while "landed" on the sun, huh? xD
Petition to call it the “Munument”
signed
Signed
Here Here!
signed
Signed
I learned from Matt years ago to play this game and I still love how he explains every step of a rocket build for new players. Never gets old watching him. Keep it up man!
Matt, I just wanna say thank you because you’re the person that introduced me to KSP and have taught me a lot about the game and how to do things. You’re my number 1 channel for KSP and space news content.
A video on the missions to deliver large payloads to Duna and Minimus would be very helpful. There's one that requires you to land 200 tons on Minimus and I've failed a good 10 times by now but I'd like to see how others are tackling a mission like that. Before I knew it my starting wet mass was over 2000 tons and attempting to brute force it turned to bad frame rates and buggy fuel lines/maneuver nodes. I can't even imagine the trial and error it would take to complete the Duna mission of 300 tons. Plus its a good excuse to build something big and goofy for a video. Thanks Matt, you're killin it!
Best. Intro. Ever.
Let me say it if no one else is going to say it we need KSP 2 Blunderbirds that would be absolutely amazing hope to see you do it in the future
15:00 Personally, I like leaving debris in orbit in the early game. In addition to making sending more rockets up just that much more dangerous (and fun) on future missions, as well as being more historically accurate, it gives me incentive to build orbital tugs that can drag functioning satellites to safety race style... Can you get to and move the satellite before the debris removes it? (Possible future Matt Lowne video?) Which also forces you to utilize the tracking station a lot more to monitor what's going on in space so you don't lose that nice brand new orbital deep space communications array rather than just an intermediary fast travel step between things... And when those tugs themselves are in danger of running out of fuel, their last heroic mission is to deorbit themselves and a piece of debris if possible. Adds a fair bit of excitement and gameplay. Also for the sake of realism, you're not contaminating other orbital bodies in the process of disposing your spent stages. How much more life could have been in the Kerbol System if Lowne Aerospace didn't spend their entire corporate history bombarding their little microscopic colonies from space? We'll never know.
I ain’t reading allat
I ain’t reading allat
Need MORE!!!!!!!! Please do the whole science series!!! Can't wait for the next episode.😬
Intro was perfect
Amazing intro, the video is also pretty good
i was feeling pretty forlowne before you uploaded....
get it because it's like forlorn but different
ugh.
I am loving this series, it is really helping me learn and get better at the game, thank you!
Matt, I really enjoy your stuff on KSP2 haha. Been watching for a while now.
Great video as always! Just a wee suggestion for when you had to rotate the rocket to prevent side boosters colliding. If you rotate the part to which the boosters are attached by 45deg so that the boosters are in an "X" shape rather than a ”+" shape, this wont happen 😊
desperately waiting for your interstellar vids. I've been doing these missions for a while but I still just eyeball it most of the time. I know I'm super inefficient.
Your patience with this game is staggering. Been watching your play throughs of science mode as that’s what I enjoyed in ksp1 but seeing it’s still buggy this far down the line is so disheartening. However your content is great (when the game is working) so keep it up!
i love the intro it is very serious and fitting (please keep it)
I’m loving this series, so much so I’d wish we had more episodes already. I feel like it’s really more of a play along than a tutorial though; not a critique but I also think more structure tutorial content would be good. I know the in game ones are pretty reasonable but they don’t help much beyond the basics and it’s hard to find content that’s specific sometimes e.g. tutorials on design concepts or mission planning etc.
Please keep this going into some of the more in depth missions. I’ve got as far as some of the jool and Duna missions but only managed one way missions with probes so far. I feel like where I fall short is getting efficient encounters or designing my vehicles well. I sometimes just end up with bigger and bigger rockets but get no better performance out of them.
Really enjoyed this type of video. Im not new to KSP. Though, I enjoyed seeing your techniques and thought process. I learned a couple neat tricks from you
Intro was perfect should use it for all future videos!
Just did this myself, not only did I get the same glitch or the disappearing orbit line, but I also had the glitch of a "mohole" like hole under the arch as well. I get that hole glitch almost everytime I go to the arch
For people who are having trouble lining up for the landing, one thing you can do is a second inclination change maneuver at the point where your orbit passes over the arch to make your orbit horizontal again, which will give you all the time in the world to line up for the perfect landing. It'll cost you more fuel, but it might be easier than trying to hit the time warp lottery and doing an inclination change in your landing burn.
I miss this game I’m so glad you make these videos. I still watch 😊
I like how Matt still uses KSP1’s ‘in space’ music, it kinda makes me forget KSP2 has its own soundtracks
I'm so glad I found this series and channel. You mentioned that for the gravity turn you pointed eastward as that matches the planet's rotation. Why is this important and what effect would it have if you attempted the turn while pointing westward instead?
If you are encountering the landed state bug like Matt did, a pro tip is to load a save where you are still landed, EVA your kerbal and re-enter your ship, and then take off. It should fix the bug, and you don't have to mess around with editing game files.
ahh i love these longer videos, play on second monitor while doing work on main :)
7:00 it HAS been done in real life. That is exactly what the space shuttle did: feed the main engines from an external source. It was even more complicated than "asparagus staging" would be IRL because it was so asymmetrical, requiring the shuttle engines to have a relatively large gimbal to compensate for the diagonally moving center of mass as the external tank emptied. All the problems SpaceX would have had to solve were solved in the shuttle design (and then some, considering the feed on the shuttle was through a hatch IN the heat shield system), one of the many reasons the shuttle was so very expensive. Edit: some will say "but the mains weren't fed from two different tanks." Okay, that's the one thing that was simpler. Notice SpaceX DID develop a version of that ability for Starship's header tanks.
30:26 Should have printed "Nemesis" on the flag.
32:04 It's an alloy of naquadah.
The shuttle isn't quite the same, the fuel tank feeding the engines had no engines of its own. I was referring to multi core rockets where complete boosters with engines fed fuel between them, which hasn't been done. Obviously the Shuttle was still an engineering marvel.
@@MattLowne With respect, that the external tank doesn't have liquid fuel engines is a distinction without a difference. The same problems of angular momentum, tank slosh, keeping seals tight throughout the thrust and aerodynamic profile, etc. still exist, made worse by the variable stress of the SRBs throughout their thrust profile, which, if you like, simulate the external tank having engines fairly effectively despite not being fed by the tank. 😁
Had that exact bug trying to bring it home after the monument. Had to eyeball the while return trip. Needless to say, it was a hot reentry.
Can't wait for the next episode of Top Kerbal.
my like is for the intro \o/
That intro was fantastic!!👍👍
i thought i knew how to get to the mun and back so did that mission on my own to strand my kerbal there just to come back to that previous video where you went to the mun so i could rebuild it (gave it a small probe so it could be empty) and saved the kerbal =D my actual first time trying to a. land somewhere specific and b. rescue a kerbin from somewhere (and yes i have played some ksp1 just wasnt very good at it)
Nice intro! 😁👍
Little did we know that Matt was simply foreshadowing the "successful" IM-1 Lunar Landing 🤣
Matt, i challenge you to recreate the Endurance from interstellar, dock onto it and reach deep space. Me personally, i would love to see you do this since Interstellar is my favorite movie of all time.
hey! keep tthe intro!!!1!!!
Love the new series into 🥰🥰
Potatoes are the greatest vegetable to exist in the history of the universe
You can use the easy orbit mod to put yourself into an orbit like the cheat menu from ksp 1. This changes your state to in orbit. If you put yourself into orbit and then cheat it. You don’t really cheat but get your orbital lines back
Beating the worlds deadest horse here but I cant believe how many glitches happen in 40 minutes of raw gameplay
25:50 to be fair, orange is just saturated brown.
You should do a video where you test and experiment with a bunch of the different versions of engines or fuel types or something similar. Then review each one and rank them.
Each engine isn't really better or worse than any other, they're all balanced for specific purposes. Like, the Vector is a much better engine for a first stage than the Terrier, but the Terrier is an excellent vacuum-optimised engine.
Except the Puff. That engine is trash lol.
@@MattLowne*radial, low efficiency, low thrust engine*
My way of going to the mun is locating the mun, draw an imaginary line to kerbin, and go 90 degrees to the right, there’s where I put my maneuver node
I have never tested this and seen no one say either way, but it is my belief that locking onto the maneuver node heading is actually the least efficient of a burn you can make, if you only dragged one vector on the maneuver maker.
In your next Ksp1 video, try to take the stock Acapello to Duna and back to prove SpaceX wrong!
I'm having a stupid amount of trouble getting a duna encounter in ksp2
Warning regarding separators:
Separators impart at least a little delta-v to one stage in KSP1, and presumably KSP2 as well. This can cause debris you expected to hit a celestial body to miss if you were only barely hitting before staging.
Yes, you need rover wheels. Which is made dumber by the fact that the company giving the mission is the plane wheel company, not the rover wheel company. Probably a bug
very useful when i'll buy ksp
This “landed state” bug might actually be the way of getting jool surface samples similar to ksp1
nice intro
It's obviously made of naquadah.
here i am filling mun with debris lol love ur vids and adhd nature
Thanks Matt! Watching this series I gave KSP2 another try after one year to see where the game is at. Well, things are still very very bad, a lot of game breaking bugs (I don't call them Krakens - would be unfair to him). Currently sitting on the Mun - there is no way to EVA without tipping over the lander - known issue as well. All the bugs you encountered in this video I did too - and then some.
Makes me sad. Bye Bye KSP2, maybe next year.
Can't wait for KSP 3 to open this gate and take it to kerbdromina lol
I clip my seperatrons inside the nose cones, it's unused space, so it doesn't feel like cheating. Also it looks better. with just the end of it protruding.
yeh a matt lown vid
matt between you and scott manley i really like KSP but no matter how much i follow your guys' build and movements my rockets always back flip. i still really enjoy your videos and will keep trying. although working 45-50 hrs per week and then i am working on my pilots license in my other spare time i have to have something to do to relax my brain. LOL.
very good video as allways
Another fix for disappearing orbital line is to save when landed and then load again this save.
Pitch angle, not angle of attack. Pitch is degrees above horizon, angle of attack is the angle between your prograde marker and where your nose is pointed
Surface sample of Kerbinium collected :)
Production value are extremely high :)
Wasn't the NASA shuttle kiiinda asparagus staging?
Concidering the main engines were fueled by an external tank? 🤔
What happens if you go through the alien arch at orbital velocity?
only if i had ksp 2 to attack the aliens smh
Doesn't soyuz have fuel only drain from side boosters?
Great intro 😀😀😀
I have an issue where most of the time when I press space to toggle the next stage, I need to press it twice for it to trigger. Am I doing something wrong or is it the broken game? There are no empty stages.
8:06 who noticed something???
Mun Rocket 2: The Second One
Lowne Aerospace 2: The Second One
it is very clearly made of Archium, witch looks like brass
hey head's up, if the orbital lines dissappear save and restart the game, not quickload. You don't need to edit game files.
I will die on the hill that the navball is Orange and Blue, not Brown and Blue. Fight me.
25:50 I'm just gonna plug a certain Technology Connections video about the color brown here. tl;dr, color is subjective, video is fascinating
Hi Matt, i also want to play KSP as a beginner, so whats the betther one one for me, KSP 1 or 2? (sorry for my bad englisch, I am fron germany)
I tried playing this broken mess again today.. and after half an hour i quit again due to my orbits getting set to surface crash course every time i reloaded my save.
When I hover over my Apoapsis and Periapsis while making maneuvers, it doesn't give me a pop up telling me the distance. Is this a mod? Are your pressing a key?
I vote we say the Mun arch is made of corn bread.
yay
The blue background hemisphere indicates the skyward direction ("up," away from the center of gravity), while the brown indicates the opposite ("down," toward gravity). The thin white line separating the blue and brown hemispheres is the artificial horizon. - Kerbal Space Program wiki
Oh, interesting, missions that take you to points of interest, instead of just random waypoints...
ETA: Oof, they still haven't fixed the flying-while-LANDED bug?
32:15 It's clearly made of naquadah.
Weird how this video wasn't recommended to me
NGL, i hope the interstellar part of the game ain't with gates! also the lines disappearing and parts not loading correctly is kind of a weird bug, hope they fix that even tho i never used quick saves ever, this makes quick saves a dangerous thing to use!
I would love to see what Brown has to say about Orange. "It's not a real color" So they said....
why would you put in the effort to land near the monument? i just walked 35km back to my rocket, only took an hour and a half
MORE GREEN ROCKETS!!!!!!!!!! NEED MORE COWBELL!!!!!
Me watching this even though I don't even own KSP2 (I play KSP1 all the time though)
Please post more ksp2
I'm posting this for the sake of engagement. 👍
Brown = dark orange.
Pink = light red.
Eff you including spoilers in a thumbnail. Thank you, appreciate that
Brown is just dark orange.
Never been this early☝️☝️☝️🇮🇳🇮🇳🇮🇳🇮🇳
Caramel ice cream? 🍨