Any chanced on you making a mission similar the movie "The martian"? As in, building the space ship hermes completely on orbit, then going to mars, having a decently big lander that can do up and down once, then returning? I know it would be a big mission but you do those pretty well :) What manly made me ask is the EVA session at 6:57. I dont know why, but the docking above the blue background with the sun shining on the metal parts and showing the scale of such a "small" craft just hit different
I'd figure sending two identical atmospheric probes can be useful, since it allows you to do the same measurements in different places and/or times and get some idea of the range of values.
Definitely have had that infuriating engine sound thing. It ruined an entire science playthrough of mine as it was even playing everywhere at the ksc, even in the VAB. Worse thing was that it was the 4 mammoth engines sound that was playing from my dres mission.
"There is no Real Solar System in Kerbal Space Program 2." There will be! There will be, and it will find you, Matt! One day; one day you will no longer be able to escape the _gravity_ of Real Solar System! 😂
13:40 I have this glitch on KSP1 with RCS thrusters sometimes! It'll just constantly play the RCS thruster sound as if I'm holding down any of the IJKL or HN keys
As for the engine sound issue that you mentioned, I've had something similar happen recently. I took off from the KSC, put myself into orbit, and went back to the KSC's tracking station to timewarp to a transfer window. When I then took control of the ship in orbit, I had this pretty annoying constant re-entry sound, kind of like I was cutting through the atmosphere at speed that I could not get rid of, no matter what I tried. The game still said I was in High Orbit, and everything seemed fine, so I have no idea what caused it.
I think the biggest issue they'd have had with that mission is the astronauts would have absolutely driven each other completely insane. Especially wit the Apollo astronauts, all the best will to Michael Collins but I imagine being stuck in a capsule with him for like, four years would have driven anyone completely mad.
I've noticed that KSP2 still doesn't show the effects of having a liquid fueled rocket "steam" at launch due to the temperature differences. Matt, tell them at the game headquarters, please. Love your shows, dude.
I believe you are referring to the deposition and sublimation of water vapor from the atmosphere and off gassing of the tanks. It would be super dope it they added graphical effects for that
It depends on the propellant. If it is cryogenic like methalox, then the tanks will frost. If it is something like RP-1 (Kerosene), then it will need to be stored at such cols temperatures.
Good challenge idea: The Ultimate Goat Test Challenge The goal of the challenge is to collect as many points as possible. It is done in a fresh science mode save. The challenge is done in 3 steps: *1. Before the challenge begins:* Before the challenge begins, you will need to get the settings for it. You can even choose multiple at a time. They can't be broken but they will reward you by multiplying the score at the end of the challenge. +X% means that X% of the total score will be added to it. All percentages are summed up first before applying Hardcore mode (if you kill a Kerbal you lose all of your points, no quicksaves are allowed): +100% Quicksaveless (already applies if Hardcore mode is active but without the additional reward for it, you CAN die, but still, no quicksaves): +30% One ton at a time (every rocket needs to weigh at most 1000 tons): +50% Absurd introvertism (you only have one Kerbal, if he dies, another one replaces them): +70% Forgot the thingy (no docking allowed): +30% *2. During the challenge* The points are scored for landing on the celestial body and returning back to Earth. Each celestial body weighs a specific amount of points: Eve: 280 Moho: 245 Tylo: 235 Laythe: 210 Vall: 200 Bop: 190 Pol: 175 Eeloo: 165 Dres: 155 Ike: 145 Duna: 140 Gilly: 130 Minmus: 120 The Mun: 110 Kerbin (you need to get to space, land, get to space again and land again, all within one launch): 100 The points will only be earned if a kerbal lands on the celestial body and goes back to Kerbin (a robotic spaceship doesn't count!). If the Kerbal dies on the way back after landing on the body, you will lose half of all the potential points it could've scored if the rocket would've gotten back to Kerbin, for example if you land on Vall and then crash on your way back, you will not gain the 200 points from that launch and only lose 100 points (except if you revert that). You will also lose 35 points each time you upgrade in the tech tree. *3. After the challenge:* You may stop the challenge any time as long as no Kerbal is in space. The points are multiplied by the conditions you chose in the beginning. If your points are negative, you have lost the challenge. If you are good enough you will get a medal (just a trackmania Easter egg) 🏅 2986 points (my PB) 🥇 2700 points 🥈 2400 points 🥉 2100 points
Can you make a video on how to maneuver in space. I have always only made planes. I can't even get to the moon. I have no clue how to travel in space. But I have made some really excellent planes. I have yet to buy KSP 2. I just have the first KSP.
In my game I think it is the seperatrons, I had the emergency ejection thingy and the thruster sound keps going. Not while loading quicksaves though because it was gone pretty early into the mission
always good content as always ! do you know if disapearing station are still a probleme , because i finally made myself a good pc for that game and yet after to lost station im scared to play :(
My fix for the bug that keeps your engines on(not just the noise) is always just turning the engines on and off and messing with the throttle and that seems to work.
13:00 looked into this one, and this is indeed a reported bug with SRBs and seperatrons in particular that’s been happening since atleast v0.1.5. I’ve unarchived it over on the bug reports forum :)
@@IvanRodriguez-tl2zrit might be possible for the Kerbol system to exist with the correct masses the numbers might need adjusted but the planets could be real
If it’s possible it most likely exists That’s one of the things I love about the movie interstellar is that it’s a realistic sci-fi movie that is entirely possible Meaning that some where it exists
I think the reason an F1 rocket engine equvalent isn't in KSP 2 is because they were so powerful both America and Russia swore to never use them again.
Considerung i just made it the planet after duna, dres?, and finally figured out how to build and successfully land rovers, i wont be matching this mission anytime soon.
Hello! Back in 2018 I started playing KSP 1 but stopped playing for a long time. It was only just recently I started to play it again and I have this idea for a large Duna mission from Kerbin. The mission envilves sending up modules for an inter planetary station that will launch many Kerbals and 2 landers to Duna. The idea is that the station will stay in orbit around Duna while the kerbals take the landers down to the surface (similar to how it was done In the book “The Martian”). However I’m running into a problem. When I started to send up a module containing the liquid fuel for the station, the thing was to heavy and I had a very hard time trying to dock it to the rest of the interplanetary station. Do you have any tips? I have watched many of your videos about fairing huge colonies to Duna and the mun, but I’m still stuck with trying to plan the construction of the station.
The key to effective docking is 6-axis RCS, and the key to effective RCS is taking advantage of the vessel’s moment of inertia. Put *extremely* simply, you will be served by putting the RCS thrusters on the big fuel tank on “booms” extending as far out from the tank as possible. If the thrust is far from the center of mass, it will make maneuvering far more responsive and use less fuel to do so. To save on part count once you have the tank docked, attach the booms themselves to (two way) separators. Once docked, you can eject the RCS booms from the tank to get them out of the way.
For some reason, always when I touch the ground with my lander legs, the legs simple contract and it’s basically useless. I don’t know what to do and there is no tutorial teaching how to mess with them. Maybe it’s bug, but I didn’t saw anyone else with this trouble. Can someone please help me?
i had the engine sound problem with the kesa mod engines, i just fixed it by quickly turning the engine on and off edit: doesnt look like that worked in your case
One thing to note is that the Apollo Venus plan would've also used two LMDE engines for the SM as opposed to the usual AJ10-137
Was about to say that!
lol I missed that, guess I accidentally made mine more accurate 😂
@@MattLowne*PLANNED*
Glad someone else also knows this
Your rockets always look so beautiful, the way you use fairings and multiple engine pieces etc. Mine always end up looking like a mutant bacteriophage
That is an interesting way to describe a rocket
My rockets look like someone stubbed their toe and snapped their neck at the same time
@@CASA-dy4vs how would that look??!
@@Kaiserinwalton1871Scoliosis
@@ffffff8048 true
Any chanced on you making a mission similar the movie "The martian"? As in, building the space ship hermes completely on orbit, then going to mars, having a decently big lander that can do up and down once, then returning? I know it would be a big mission but you do those pretty well :)
What manly made me ask is the EVA session at 6:57. I dont know why, but the docking above the blue background with the sun shining on the metal parts and showing the scale of such a "small" craft just hit different
Yeah grateful idea😮😮
i watched it recently and i am inspired
Bonks the debris with the Kerbal head 😂
been a long time since ive last checked out this channel, and ksp 2 in general
Same here! It has been two years since I came across this channel, and Matt is good as ever!
Bob spasming on Kerbin reentry had me giggling wholeheartedly!
I'd figure sending two identical atmospheric probes can be useful, since it allows you to do the same measurements in different places and/or times and get some idea of the range of values.
Definitely have had that infuriating engine sound thing. It ruined an entire science playthrough of mine as it was even playing everywhere at the ksc, even in the VAB. Worse thing was that it was the 4 mammoth engines sound that was playing from my dres mission.
14:51 I really thought this was going to turn into an podcast or audiobook ad
"an podcast" is crazy
@@person___9Chill mate, remember that not anyone's first language is English it's alright to make mistakes
What is this Matt? A KSP video with ‘Venus’ in the title? You’re playing RSS after all!
Gives of Rogatka vibes
I overcame the j2 s2 issue by angling the outer engines out a bit, so the centre engine was safe, while the base of the outer engines stay hidden
"There is no Real Solar System in Kerbal Space Program 2." There will be! There will be, and it will find you, Matt! One day; one day you will no longer be able to escape the _gravity_ of Real Solar System! 😂
5:56, I donno man. Look back at the experiments attempting to go supersonic. We sacrificed a lot of people attempting it.
4:08 I love that perfect 45º angle
this is one of the only channels i actually watch consistently.
24:31 bob is losing his shit
Nah he’s just playing UCN with all the animatronics activated💀
"there is no real solar system is ksp 2" he says as if he would have played RSS
13:40 I have this glitch on KSP1 with RCS thrusters sometimes! It'll just constantly play the RCS thruster sound as if I'm holding down any of the IJKL or HN keys
As for the engine sound issue that you mentioned, I've had something similar happen recently.
I took off from the KSC, put myself into orbit, and went back to the KSC's tracking station to timewarp to a transfer window. When I then took control of the ship in orbit, I had this pretty annoying constant re-entry sound, kind of like I was cutting through the atmosphere at speed that I could not get rid of, no matter what I tried. The game still said I was in High Orbit, and everything seemed fine, so I have no idea what caused it.
I always feel sorry for the kerbals, so its nice that you gave them a little extra living space.
I think the biggest issue they'd have had with that mission is the astronauts would have absolutely driven each other completely insane. Especially wit the Apollo astronauts, all the best will to Michael Collins but I imagine being stuck in a capsule with him for like, four years would have driven anyone completely mad.
I dont have KSP2 but i watched several streams of it and yes the bug of the persistant engine firing sound happens constantly
I've noticed that KSP2 still doesn't show the effects of having a liquid fueled rocket "steam" at launch due to the temperature differences. Matt, tell them at the game headquarters, please. Love your shows, dude.
Storable propellants don't steam, like Proton or Titan II+.
I believe you are referring to the deposition and sublimation of water vapor from the atmosphere and off gassing of the tanks.
It would be super dope it they added graphical effects for that
It depends on the propellant. If it is cryogenic like methalox, then the tanks will frost. If it is something like RP-1 (Kerosene), then it will need to be stored at such cols temperatures.
Good challenge idea: The Ultimate Goat Test Challenge
The goal of the challenge is to collect as many points as possible. It is done in a fresh science mode save.
The challenge is done in 3 steps:
*1. Before the challenge begins:*
Before the challenge begins, you will need to get the settings for it. You can even choose multiple at a time. They can't be broken but they will reward you by multiplying the score at the end of the challenge. +X% means that X% of the total score will be added to it. All percentages are summed up first before applying
Hardcore mode (if you kill a Kerbal you lose all of your points, no quicksaves are allowed): +100%
Quicksaveless (already applies if Hardcore mode is active but without the additional reward for it, you CAN die, but still, no quicksaves): +30%
One ton at a time (every rocket needs to weigh at most 1000 tons): +50%
Absurd introvertism (you only have one Kerbal, if he dies, another one replaces them): +70%
Forgot the thingy (no docking allowed): +30%
*2. During the challenge*
The points are scored for landing on the celestial body and returning back to Earth. Each celestial body weighs a specific amount of points:
Eve: 280
Moho: 245
Tylo: 235
Laythe: 210
Vall: 200
Bop: 190
Pol: 175
Eeloo: 165
Dres: 155
Ike: 145
Duna: 140
Gilly: 130
Minmus: 120
The Mun: 110
Kerbin (you need to get to space, land, get to space again and land again, all within one launch): 100
The points will only be earned if a kerbal lands on the celestial body and goes back to Kerbin (a robotic spaceship doesn't count!). If the Kerbal dies on the way back after landing on the body, you will lose half of all the potential points it could've scored if the rocket would've gotten back to Kerbin, for example if you land on Vall and then crash on your way back, you will not gain the 200 points from that launch and only lose 100 points (except if you revert that).
You will also lose 35 points each time you upgrade in the tech tree.
*3. After the challenge:*
You may stop the challenge any time as long as no Kerbal is in space. The points are multiplied by the conditions you chose in the beginning. If your points are negative, you have lost the challenge.
If you are good enough you will get a medal (just a trackmania Easter egg)
🏅 2986 points (my PB)
🥇 2700 points
🥈 2400 points
🥉 2100 points
Can you make a video on how to maneuver in space. I have always only made planes. I can't even get to the moon. I have no clue how to travel in space. But I have made some really excellent planes. I have yet to buy KSP 2. I just have the first KSP.
U have to use RCS
Plane parts will not work in a vacuum
There is no atmosphere to generate lift, drag or anything like this
Matt I bought the merch!
This guy have so much skill
Agree 👍
Agree 👍
Agree 👍
Agree 👍
Agree 👍
In my game I think it is the seperatrons, I had the emergency ejection thingy and the thruster sound keps going. Not while loading quicksaves though because it was gone pretty early into the mission
Its a good day when Matt Lowne posts.
look, bob kerbin is freaking out there at the end....
he is totally got the space psychosis...
I love these real world missions (Even if they didn’t happen)
24:08 bob starts tweakin
Bob really seems terrified by the whole reentry 😂
always good content as always ! do you know if disapearing station are still a probleme , because i finally made myself a good pc for that game and yet after to lost station im scared to play :(
At last now Eve has normal looking soil instead of purple just for the sake of it. Its atmosphere is still purple but that works for me.
My fix for the bug that keeps your engines on(not just the noise) is always just turning the engines on and off and messing with the throttle and that seems to work.
13:00 looked into this one, and this is indeed a reported bug with SRBs and seperatrons in particular that’s been happening since atleast v0.1.5. I’ve unarchived it over on the bug reports forum :)
Thank you Matt !! =)
Looking forward to seeing the eve return mission. I tried the way in your ksp1 eve video and seems it doesn’t work well in ksp2😂
If you want to smoothly walk on a ship with mag boots than you should tilt your screen along the way
It’s my birthday and I woke up and thought about my Saturday Matt Lowne video b4 my bday😭😭
happeh birtday!!
Happy bday man, hope you have a nice one
@@Messier42-handlethanks dude❤❤
@@MiniMattGamer-e1wI did thank you❤❤
They really need to bring back engine varients from ksp1 so we can properly cluster engines again
So cool 20:02
Wow it's back to rockets that sometimes work. Nice.
I return to Matt Lownes channel after 2 years to hear really loud background music.
Beautiful 21:12 surface 🙂
u did that same manuver going to eeloo not long ago did you not?
is there anything like a list or a site where I could download every craft that Matt has built?
I’ve had the audio bug, it might be related to Eve, because it was on a probe I sent to the surface
My brain is saying : please matt click on the Docking pod 😂😂😂😂😂 8:13
You should make a moon train like Northrop grummen is dreaming about.
Dam Matt, is that a transmitting Eve probe or are you just excited to see us?!
This rocket looks very serene and at times turbo.
이 로켓은 매우 고요하고 때로는 직접적으로 보입니다.
Are there more like this Videos i love these Replicas of these simple fly bye not always doing the crasiest shit
question do you upload your ship designs ? im so crap at building ships
Sir you reentered against the rotation of kerbin (east to west)
You know what's scary? Given the sheer number of stars in the universe, a solar system exactly the same as the Kerbal one probably exists.
That would be cool, but the planets in KSP 1/2 are more dense than osmuim.
@@IvanRodriguez-tl2zrit might be possible for the Kerbol system to exist with the correct masses the numbers might need adjusted but the planets could be real
If it’s possible it most likely exists
That’s one of the things I love about the movie interstellar is that it’s a realistic sci-fi movie that is entirely possible
Meaning that some where it exists
I had the same engine sound bug the last time I played. I couldn’t get it fixed, though. I’ll just wait for the next patch and hope for the best.
*Random request:* Is it possible for you to recreate the Helldivers 2 helldive-style(entry and landing on another planet) is ksp2?
Only the real ones remember when the poodle was a single-nozzle engine
Greetings from Germany
I personally wouldn't mind if the video spent more time on how the rocket was build.
Nice 👍🏻
how long would it actually take? From what I can find it would take 4 months just to get there, but wouldn't it take even longer to get back?
Can't the poodle engine be switched from duel to a single bell in the build menu?
Thanks for the vid bud
I think the reason an F1 rocket engine equvalent isn't in KSP 2 is because they were so powerful both America and Russia swore to never use them again.
Considerung i just made it the planet after duna, dres?, and finally figured out how to build and successfully land rovers, i wont be matching this mission anytime soon.
Latt Mowne baby
Next time try to make the n1!
Can you do a Jool mission in a ksp 2?
Can you play lightly modded ksp 1 again?
Hello!
Back in 2018 I started playing KSP 1 but stopped playing for a long time. It was only just recently I started to play it again and I have this idea for a large Duna mission from Kerbin. The mission envilves sending up modules for an inter planetary station that will launch many Kerbals and 2 landers to Duna. The idea is that the station will stay in orbit around Duna while the kerbals take the landers down to the surface (similar to how it was done In the book “The Martian”).
However I’m running into a problem. When I started to send up a module containing the liquid fuel for the station, the thing was to heavy and I had a very hard time trying to dock it to the rest of the interplanetary station.
Do you have any tips? I have watched many of your videos about fairing huge colonies to Duna and the mun, but I’m still stuck with trying to plan the construction of the station.
The key to effective docking is 6-axis RCS, and the key to effective RCS is taking advantage of the vessel’s moment of inertia. Put *extremely* simply, you will be served by putting the RCS thrusters on the big fuel tank on “booms” extending as far out from the tank as possible. If the thrust is far from the center of mass, it will make maneuvering far more responsive and use less fuel to do so. To save on part count once you have the tank docked, attach the booms themselves to (two way) separators. Once docked, you can eject the RCS booms from the tank to get them out of the way.
I didn’t think if that. Thank you so much! 😄
15:26 which is to risky !
i'll try to recreate this mission.
Matt can you try something for me it's a weapon called the rod's from God can you mimic making something like that in ksp
@Matt Any word when the next KSP2 update will hit ?
A patch is supposed to come later in April. Usually, you can check the KERB updates to see what the devs are currently fixing.
Well if the camera is outside the ship your not gonna hear the engines anyways so ots more realistic 😁
Okay but why Venus? Wouldn't their next target after the Mon be Mars?
I once made an Apollo Venus craft on me Xbox but I think I lost the craft file lol
My first moon landing rocket was twice as big 😅
WHEN SSTO?????
dayum cool
why your saturn v so thick??
For some reason, always when I touch the ground with my lander legs, the legs simple contract and it’s basically useless. I don’t know what to do and there is no tutorial teaching how to mess with them. Maybe it’s bug, but I didn’t saw anyone else with this trouble. Can someone please help me?
Nice video
First eve mission on ksp 2?
When does the next patch arrive? The game desperately needs fixes for the manoeuvres node system.
why is eve's ground not purple?
Because of its atmosphere
Does the alt + f12 debug menu exist in Ksp 2?
Cheats are in the pause menu, if I remember correctly
it's alt-f8 now, and i don't think it has all of ksp1 alt-f12 menu's features
Next tutorial video?
Real solar system?
I landed in the eve ocean when i landed on eve.
Wow
More heavy metal.
i had the engine sound problem with the kesa mod engines, i just fixed it by quickly turning the engine on and off
edit: doesnt look like that worked in your case
Hullo
You should just start calling the planets completely different names. That way they won't know how to correct you
🤑🤑
hello