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The Biomutant Review
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- Опубликовано: 15 июн 2021
- A review of Biomutant, the highly anticipated and also highly flawed open world RPG from Experiment 101.
TWITCH: / probablyjacoblive
TWITTER: / probablyjacobio
DISCORD: / discord
Biomutant? more like buy a mutant right now on GoG with this link to support my addiction to mutagenic compounds I use to remote view for the CIA:
af.gog.com/en/game/biomutant?as=1678711979
- I haven't even talked about the mech or jetski yet
- never talks about either
there´s a mech. There´s also a jet sky. There you go
The hazard system sounds like the classic designers paradox: you want to make areas inaccessible or hard to go through so players feel rewarded for beating them, but you want everyone to be able to explore your content. Can't have both.
Has anyone tried a "regions already explored counter" multiplied onto every new regions difficulty? Choosing the order, but keeping the curve. You could add between 0-1 depending on level of exploration each, so that travelling 10km east doesn't immediately make it unplayable by accident.
Breath of the Wild did this fairly well by requiring armor/potions/food to traverse cold areas and hot areas. Early on, it was hard to get these or enough of these to really explore those locations, but nothing was really stopping you from trying. Late game, you could just switch the armor set you are wearing, since those are harder to find than food.
@@alexnoman1498 The genre's different, but that's how the "levels" of Into The Breach kind of work. Pick your order, but the resistance you face constantly increases regardless of your approach.
@@Prometheus208 That's literally what this game does.
Exactly, 100%. Unfortunately it is the curse of video games since they have become much more mainstream.
This looks like what you get when you have a team full of conflicting ideals.
Like, you have the original "class matters" idea, but then someone comes along with the ever-popular "class should be more fluid, and maybe there shouldn't even be classes" idea, and the mistake is letting the two ideas meet in the middle, resulting in a lukewarm soup of compromises. And then letting this same thing happen across the board with other facets of game design.
ahhh. this hurts my soul as im mainly a d&d and various "rpg (i use this term very loosely)" player and so much of what i devote my nerd rage to is ludonarritive dissonance and the conflicting desires of the mechanics focused people (who i would identify as) and the narrative people. i sit in the "choices have meaning, if that means they are rigid i dont care" camp but so many people want endless customization and crafting mechanics and gun mechanics and (insert thing here). in both tabletop games and video games it takes a lot. i devote more of my energy to tabletop as patching it is easier, currently trying to find a way to get an earlier edition feel which makes things more ridged and lethal, but so many people hate that. tldr, i wish people could just deal with small games with not to many mechanics and deal with "its not for you".
It is IMPOSSIBLE to make a real rpg for the console audience which is comprised 100% of casuals. Impossible to do. If a ps4/5 xbox owner isnt having their hand held at all times, they rage and leave negative reviews
@@jonathansoko1085 lmao ok fan boy. I suppose from soft makes casual games now then?
It really pisses me off that people think classes should be fluid or not there at all. Theres a reason that we had classes and we should stick with them
@@chronowolf137B Have you considered Gurps? I enjoy both Gurps and D&D but for very different reasons
The lack of animation cancelling is my biggest grievance with the game, since they added dialogue customization, especially as a melee build. You can’t cancel an attack to parry, and you can’t parry into another parry. So, if two attacks come at you quickly, you can parry the first, but not the second, since the parry animation can’t be cancelled.
Other than that, I’m enjoying the game.
I wanna hit this with the classic and unhelpful "haha mad coz bad" or "git gud" but honestly, this is just a rare opinion. Usually people complain about too much animation cancelling in games as it leads to floaty combat with no real stakes or commitment, see Lords of the Fallen. If you don't have time to parry between attacks like that, I think it should be pretty clear you are not supposed to do that.
@@lemonlordminecraft I almost agree with you, but this game plays like it should have animation cancelling, and it feels weird that it doesn’t. I don’t mind when a game forces you to have repercussions for your actions, but it has to match the flow of the game. Lords of the Fallen has a much slower, methodical type of combat, where Biomutant has a faster, more fluid style.
As flawed as it is, I had a blast with it. The crafting system and the open world are pretty well done. I felt rewarded for exploration and enjoyed finding new things out in the world
The character, enemyand world designs are a refreshing throwback to when game studios took wonderful chances. I just wish there was a true enemy lock on system.
I was more hyped for your weekly video then I was for all of E3 and E3 coverage.
No mention of the narrator or dialog sequences? That’s the reason I had to put the game down.
Oh god the narrator! Whoever thought of that really needs to rethink their design choices. And noone stopped them, either!
I didnt mention them because the narrator can be pretty much completely disabled in options
Not to mention there is barely any music. I muted my ingame music and just played mercenaries music:
ruclips.net/video/xadjVrJZp9I/видео.html
It kinda fits the theme.
I'm with you on the animation cancels being a thing that's needed. It's really bad with the larger enemies, their hitboxes are larger than the animation would suggest.
This is the kind of game I'll buy in half a year after updates and a discount.
It looks real cute though.
Congrats on becoming a world famous video game analyst.
Within the first hour after the tutorial, I had nearly 100% resistance in every biome just from the crazy equipment I found
I really hope they keep working on this game if it's possible
A wise man once said, “glorious peasant class, the only thing to have to lose is your chains”
Man oh man I remember seeing the teaser trailer for this game years ago, I was so hyped for it then and still kept in in the back of my head now.
I don't have the game yet, but that's cause I'm broke!
I can imagine something BIG happened in the studio between I think 2015-2016 and now.
Stayed up all night gang
Lives on the other side of the world chads rise up
"Un-fuck this tangled rat king of menus"
This is why I dig this channel.
Imagine this game getting No mans sky post-treatment and adding multiplayer.
When I saw the trailers I thought this was going to be an MMO or something online
Everyone is comparing any failure to No Mans Sky's path of redeeming, but forget that the core gameplay loop of no man's sky is still shallow and boring as fuck
@@TheCivildecay fr
Thats the one I waited them to change
Lol Multiplayer would be so cool a bunch of rodent's running around smacking each other.
What other open world RPGs are multiplayer?
"How much the internet like small furry men"
Okay you got me there. Its the only reason I bought this game
**Smash announcer voice** Lmao
_furry_
@Boogerbong Bootycplap ry
Only reason anyone bought this game
Same here! My lil purple fox-looking thing is so adorable!!! Though she looks permanently grumpy because she’s a Hyla
Disgusting
Well I built a "nudist" character so a lot of bio points will help me out
Gimme da gorbage
~Gianni
Does it run well? Because the gameplay hitched a lot during this video...
It runs very well, i also noticed that the footage looked a little odd in this video, i think it might have been an OBS problem, and there are also a couple times where my edits may have been bad.
For my ps4 slim it can be a bit stuttery. BUT!!! I feel like this is partially because my husband accidentally stepped on my power cord and it turned my whole system off and caused a data corruption for Biomutant 🥲 it was an accident and I don’t hold it against him, but my console has acted strange ever since (like turning off by itself without being too warm or even giving the three warning beeps) my advice would be to make sure your “temporary cache data” is needed n proper order. This is just my experience with it, I do really think my frame rate issue is a combo of my husbands accidental turning-off-the-console, and the fact that I have the WORST luck with consoles!
I absolutely love the game its everything I hoped for. I just love the zen like exploration. And I really enjoy the combat, crafting and powers.
Dude I'm so bored at work, this came just at the right time.
Ratchet called, he wants his gun back
I'll buy this game full price. It's very impresive that developers made a aesthetically pleasing, yet mediocre game with VERY unique style. With such a small team it could be much worse.
So I believe the devs are very capable and should make more games with a bigger team in the future.
Fun fact: THQ Nordic are the ones that had taken over Kingdoms of Amalur, and Biomutant seems like the modern version of that. Lots of different systems, action RPG oriented, dialogue heavy and exploration heavy. They also made (or helped) with the Darksiders series. They're a small team but they have always been ambitious and make some damn fun games
honestly what i think the game needs is an expansion mainly focused on the narrative and the choices the player can make to affect the outcome think something like going rogue for city of heroes. yes the feature creep made some issues but honestly i think its the lack of story and engaging worldbuilding which is the game's biggest problem
Sounds like a lot of player agency would be preserved if they just held off on mass-producing different types of currency. That's what makes life choices tough: you only have cash, influence and time- use them on anything
Took me about 40 hours for completely 100% the game. Few side quests are unfinissable and are left in the log although finished, which was a tad annoying, but no deal breaker. Also the 100% experience was quite boring after you hit level 50 as you won't be able to even feel good about leveling anymore. Max level in game like this, feels just mean.
They just upped the level cap to 100.
The art looks really nice, too bad it's not as focused, polished as it could be. Maybe they can update it with time, or hopefully they at least learned a lot for their next project.
Never bought this game because it's being charged at 60, but I always expected i will buy it when its on sale, and now Im sure I will.
I just pirated it and was still disaponted into this game. They dont deserve money for this as its clearly rushed and un-finished and it could be 10 times better.
From what I'm finding, a lot of the bugs are things not spawning in. With the first mount quest with the deer thing, it didn't spawn in the first few times for me
I've met a lot of players who just want to go as fast as they can to the finish line. There is always those who only buy a game for multi-player and never play the campaign. Point being not everyone wants to immerse themselves in these worlds.
Completely agree with you on all points. Excellent, thorough review as always.
I work in the game industry and you are my favorite, most trusted reviewer. Keep up the great work.
23:39 _OBJECTION!_ The throwing stars and the boomerang are also really good, because they make wung-fu comboes easier to do once you've memorized them.
An example of this is that many of the boomerang's wung-fu attacks are actually homing, so you rarely miss your attacks.
The throwing stars are better in that they're faster, but you have to aim them a bit more. Throwing stars, boomerang, and grappling hook all serve utilitarian functions.
So it's unfair to say that the grappling hook is the only useful tribe weapon.
Funny u should say that about the best abilities are locked behind dark aura.. but no the lightning ability is actually a light aura ability. Despite looking like darth sidious when using it..😅
1:18 shots fired at destiny /jj
Before it was nerfed that double damage for two handed ranged weapons perk was amazing! Was my favorite perk for awhile also strength and vitality can be increased without leveling up so in theory you can infinitely increase your melee and health with enough new game plus,s this can work for combos too via bandet camps so in theory you can unlock everything given enough time oh and with new game plus supposedly you get all the other classes perks making psi freak the only unique class in the long run for it's unique weapon I already have just about every skill combo and psi ability using just one Ng+ lastly pro tip: activate hover and spam flame dodge and BOOM you can now fly your welcome
Btw Ng+ is weird because you can choose difficulty but I kinda like it as it allows you to go either full power fantasy or test your might in the new extreme difficulty setting (which I have not played yet so I'm not sure just how difficult it is) but yea everything is reset and can be repeated including the ultimate weapons allowing you to duplicate weapons from quests I duplicated the ultimate rocket shooting pistol and duel weild them and it feels like the rhino from the first ratchet and clank
Was wanting to do a "Cain" from Kung FU, walk the earth, solve problems through butt-kicking kind of build. Really wish that tribal staff was upgradeable. Are there any unarmed upgrades?
Really good and detailed review. Found your channel due to your Sacred Gold review, and boy you are becoming my go-to channel when I'm looking for opinions on Action RPG games. Keep up the great work
You can alter your character looks in certain locations
we do like small furry men very much
The game disappointed me within the first two hours. I absolutely despised the narrator and approach to dialogues. Hated the flashback sequence. Hated the combat and how it felt, both melee and ranged. The abilities felt so underwhelming. Hated how narrow and scripted those first two hours felt. **Hated** the "skill trees" from what I've seen of them, and really disliked the character creation and how looks were tied to stats. Not that they mattered at all.
Just the regular dodging was enough to break the first big enemy, with my character getting stuck under its tail and the enemy AI completely turning off. Just trying to conduct regular combat in the subway section was enough to break something again, with enemy health and AI resetting whenever I moved just a bit too far from their spawn point. Even though "too far" was the other end of the room, easily reached with a couple dodges and Izuna Drop-ing the enemy.
The absolute lack of polish in its most scripted segments was baffling, and I just couldn't comprehend how it could be so bad with the game's price and development time, which is like three years extra after the devs proclaimed everything to be finished.
Honestly, I know that devs are people too, but that doesn't matter when the product is crap. I had the same feeling of utter disappointment with The Outer Worlds, where mechanics felt like an early-alpha test build and not only did the the game's visuals give me a huge headache with its awful chromatic aberration, but the story broke for me during regular gameplay.
But at least Outer Worlds had the decency to at first leave me impressed with its very first location, hopeful that things will get even better (they didn't, things only got worse). Biomutant didn't even manage to do that. Its very first sections, which were supposed to feel tight and make me want to experience more of the game did the opposite. Felt like a loosely banged together mess with pretty visuals and nothing besides.
Agree with everything you said. As i feel the same. The constant camera panning pissed me off too
Hey little sussy baka you should do a hellpoint review
Fursona reveal when.
It’s a fun, casual type of game. I don’t really notice most of the “glaring” issues pointed out. It’s a fun game to spend a couple of hours with every evening, to unwind. If you’re coming at this game from a competitive angle (i.e. online FPS type games), then yes, this game will seem like somewhat of a hot mess. It’s an easy game to get into, doesn’t require a lot of thought or effort to level up, and isn’t based on any existing IP. I think the combat is very Kung fu like. There are lots of enemies, and if you don’t use target lock, you attack the enemy nearest at the moment (much like in movies). It’s overall a fun game, perhaps not for “hard-core” gamers, but then this game was made by a development team of like 20 people, not 200, like most AAA games.
If you watch the old trailers you were supposed to get a mutation letting you get wings, and alot of other stuff to, I honestly don't mind alot of stuff being left out since the game was supposed to be done in 2019, but like give me wings dude.
I had a fantastic bug that gave my weapon a damage number in the billions, pretty funny beating the main baddy in one punch
Also, have you ever tried Seven: Days Long Gone? I think it's a good example of a *very* ambitious first project of an indie studio, and I think it might be something up your alley. It's a rollercoaster of mixed feelings.
On bugs, the game is not entirely perfect. Some of the late game Old World Tech puzzles absolutely DO NOT spawn correctly, requiring more than the allotted 10 moves to complete. Fail enough times and it'll eventually reset with a solvable puzzle. But, yeah, to be fair that's all I've had to deal with as well.
I was so hyped for this game and I finished it in circa a week or two. BUT - at the halfpoint of the story ( I had almost 70 % of the sidequests finished without even following the main story yet and was basically god like with the dead-eye perk and dual wielding ) the game became so freaking boring and annoying. First I had to mute the narrator because the permanent repetition of quests, boring fights and his kinda snarky remarks started to make me really mad. After that I just wanted to finish the story and the game, which I did. My game crashed in the end fight and with both Karmic stats maxed out I finished the game. Annoyed, disappointed and kinda frustrated. Because I think this game has potential but they f***ed it up with to many stuff and a boring story. Sry for ranting so much. Great review. Liked your view on it.
ranged weapons outclass melee weapons pretty early on and getting 100% crit chance is effortless to get just by addons that increases crit chance even if you didn't put a single point in luck
Dead-eye is the best class only because it doubles your two handed ranged damage which with 100% crit chance and an auto rifle with homing missile takes down bosses in seconds
The double ranged damage was nerfed to 1.25 damage but it's still really great
This seems like they really had a lot of awesome ideas and passion. I'll def check out a sequel if ever there is one
As a lover of RPGs, seeing such half-baked RPG mechanics is a huge let down for me. I have other open world games in my backlog.
So the deep customised characters is a couple of colour wheels
"SUCH WASTED POTENTIAL"- Sub zero probably
Probably
"Unfuck this tangled rat-king of menus" lmfao
This is one of the only games with deep flaws that I've enjoyed greatly
Same here but I also enjoyed release No Mans Sky
I'm surprised you didn't mention sound, it was a huge deal breaker for me how combat, no matter what melee weapon you were using, sounded like a pillow fight
Fixed it
Your reviews are fantastic. Great work
This game ended up being more 'Fisher-Price' than I thought it would be.
Thanks for this as usual and I was more excited for this than any e3 announcement. Thanks and much love from Australia.
Love your videos for the snark, "You're gonna want to avoid looking like a complete dipshit". LMAO
Idk if it's good or not, but I'm not paying more than 20$ for it.
Your videos don't show up in my feed. I ALWAYS see them thru the community posts. Turning the bell on.
They were already on -_-
Just when I was thinking I needed my ProbablyJacob fix!
1st 10 seconds of the video show manlet furry doing a titanfall.
Alright jacob, im listening.
9:06 I'm surprised you don't invest anything in chaos resist, it usually ends up being very good to avoid getting 1 shot by random chaos enemies in maps
That was a random extremely old character with leveling gear, not really an actual late game map build or anything
Hey question isn't barter mean trade too you can barter even in trading
What is your outro music? It sounds like it is from bioshock infinite but I would love to know the song’s name.
Remember kids,
if ya wanna reach your goals, aim low.
Oh yeah you forgot to mention there was also a mercenary class but that's more of a combination of other classes ( people who pre-order the game got it and post-launch content)
I was prepared to hear this game get trashed but was actually pleasantly surprised to hear how fair this was. All the points were ones I totally agree with, and they weren’t trying to cast an overly negative light which would be very easy.
I just love the design of the creatures and the mounts, the enemy variety is kind of lacking but the world is so beautiful and pleasing to explore, even if you’re just riding around on Snickels.
Also light side has lightning hands and levitation, the latter of which seems useless but actually has insane movement when paired with the flame dash. It’s awesome
I’m curious if this latest ps5 upgrade fixed some of the issues that held this version back. I know it’s fundamentally not great but maybe it’s slightly better now haha
Biomutant: nothing matters
I think I'll grab the PS4 version if I see it on sale. I'd grab it on PC but I don't think it could really handle it.
this is one of the most frustrating games out, it comes so close of being amazing but it shits its pants so hard instead.
It just got its second major update.
the combat throws me off
on top of the horrible narrator
@@arkeshn729 The combat and narrator we're the things I didnt like about the game, which sucks since they are such big parts of it
@@arkeshn729 the talking boy can be ultimately muted with the latest patch and the combat well I can't argue about that. If they had taken notes from platinum games....
Hell yeah, I have 3 videos to catch up on😩🥵
If a crit doubles damage, then crit chance = flat dam increase. Mathematically speaking. (as long as one shot kills aren't a significant portion of your damage output, that is)
100 + (.05 ? 100) = 100 + (.05 * 100) on average (? being chance/die roll)
I just wish you could strengthen your favorite gear without the super expensive price. I just want to be a furry little Ronin with katana's... but I end up looking like a character dressed by a 5 year old to keep up with the stats.
I was so excited for this game but I switched from Xbox to switch for my kids so I’ll just have to live it through reviews
Imho best review of this game. It shows no real bias. I pretty much feel the same way; it is greatly flawed but has immense charisma and is quirky and enjoyable. I liken it to Knights of Redwall-meets-Borderlands with even more of a cartoon-ish zing. I am on my second character (Punchcat, first of his name) doing a strictly melee build, supplementing with tribal ranged (shrunken and bow, mostly) and it works great. I use the blaze gloves...who can resist Hokuto kitty flame fist?
I'm just surprised it finally came out.
Next up is atomic heart and scorn someday, maybe, idk.
Watched the video within like an hour of it going up and the RUclips gives me the notification like 6 hours later. Not cool RUclips, not cool.
Or buy it full price so we get a better sequel.
I definitely want to give this game a try once it goes on sale.
Another great review Jacob. I always drop whatever I'm doing, even when I'm at the office, to watch whenever I see and upload.
Speaking of games developed by incredibly small teams, I'd be very curious to know your thoughts about a title called Cloudpunk.
I feel like that game would fit onto your channel perfectly.
I've played Biomutant, and my 360 Luck gun build absolutely melted Lupa Lupin. And then I found a better gun. Even Extreme difficulty is baby mode easy with a decent gun and enough Luck.
I was hoping to see Night in the woods tho unu
Seems like it could be fun to play once it’s on sale. The world does look really pretty and the movement looks fast, which is a nice combination.
If it ever gets released on gamepass I would check it out for sure
Commenting for the algorithm. Very nice video, super happy I found another great video essayist
'small furry men' is basically all I needed to hear from the advertising.
you also get bio-points from certain enemies
Thanks, I may wait for it to go on sale, but i am keen to play as a crazy raccoon gunslinger sporting a 24 yr old dudes Subaru get up..
I paid 60€ and played till the end doing most of the thing that could be done. Uninstalled the second i got the end title screen i didn't even consider doing the new game plus, i was so much disappointed. This game is worth 15€/$ max 20, nothing more. Don't buy it, wait for a massive sales and don't expect too much anyway, it'is not that good.
Thank you for this video. I was teetering on taking the plunge and buying this game (at the time I'm writing this, Steam is having a sale offering it at $40). Now I'll wait until this game is 10 bucks or less.
Got a Biomutant ad for this video. Sorry ad, but I gonna wait for steam sale.