Thank you so much for all the help you've given me in your tutorials, I started out mapping on a whim thinking it was easy (I was wrong) Your tutorials have given me the tools to make maps of all kinds, from bhop to dm. If only there were more people willing and able to teach their knowledge as you have.
Just a little correction: displacements do not need to be the same power in order for them to sew together. Also, a displacement brush that is exactly half the size of another displacement brush that it's touching will sew together.
Mine were pointed as well. When you're in the paint geometry, make the radius larger. It spreads it out more, smoothing it. (round hills instead of strange triangles pointing out of the ground)
Damn I saw 3kliksphilip replied to a comment from someone else on this video. Just so you know THIS VIDEO IS 10 YEARS OLD How on earth do you keep up with all the comments.... What a legend....
Phillip, ever heard of a program called Propper? You might like it, it allows you to make models from map files! You simply put the model in a blank map, then place Propper_options entity that comes with it, and compile,and BAM! You have a new prop that hammer can read! It helps with really detailed stuff like pipes without chewing up the FPS like brushed-based versions of them do.
Yeah i was testing it, i realized to make a proper pond, you'd need to cross over 3 textures, the "grass, into mud then sand at the bottom of the pond.
Finally, thanks for this video, it clarified the use of displacement, it was very frustrating. Also thank you for making me laugh my ass off when you threw your keyboard
Hi there I’m not complaining about your voice I just wanna say.... your the only person who pointed this out (and I like this part 0:16 cracked me up lol)
As much as I enjoy creating maps in Portal, I would recomend using this tool on other source games, because it is far more common to have the tool, but oh well. Do what you want to do, but keep in mind that brushes that are complicated shaped like that in Portal 1, can crash the game if you shot a portal on it. This is due to the polygons making it impossible for the portal to be placed properly, and therefore causing an engine error. Happened to me a lot in Portal 1. However does not happen in Portal 2, luckily.
Brawler I know that, and as such, displacements aren't portalable. I have used displacements in various Portal maps now, but the most obvious one would be "12 days of Aperture - day 3". A part of a Portal collab. My chamber was placed outside in a snowy village.
Brawler It's out since Christmas. You can look for it in Steam. Search for 12 days of Aperture. It's a list of several maps (sadly, since a few couldn't make their map in time, we had to make a few cuts...)
3kliksphilip, can you help me with 1 problem? 1:38 when you click on "Paint Alpha" I cant see brushes in "Brush" window, there just empty .So I cant blend texture. Do you know what is the problem?
about the polygon count, how much is considered "lots"? Otherwise, really nice videos. I have watched most of your source sdk tutorials, and they are REALLY helpful!
So, I added some displacement to my map, but when i'm running the map i get an error that says: displacement found on a func_detail entity. i have to entitys where i added my displacement on, but both are not func_details...... idk what to do....
When I put any prop at displacemented terrain, it don't show up in the game. "No psychic collision is unmarked" and "novirtualmesh" command in expert run mode is on. Tree on the hill just disapeared :( PS:Sorry for my English.
I've never hit Ctrl+T, I've put a massive block underneath my one displacement and still, whenever I make any single displacement, it fails to compile. Please halp
@3kliksphilip im using 12 but it wasnt the displacement itself , it was the blendtexture with grass on it that made the framerate drop, 90 fps is still ok but i got over 160 before and im sure some people would have problems with theire framerate then...
This is great! I think I finally understand the sew and blending techniques. Though still get this error on one of my old maps I am touching up of "too many vertices at the t-junction" Upon getting this, Hammer freezes up and crashes. Any ides what the problem is?
Thank you SO much! I have always seen this, but never knew how to make it! On a side note, how long have you been mapping? You should work for Valve...
I have a problem, whenever I paint the textures and run the map they dont appear. I am using them for garry's mod and in the console it states that it "Found a displacement edge abutting multiple other edges." if you could help that would be amazing
gosh hecking darnit! i didn't know about this and made life hard for myself (lots of wedges, cuts and vertice edits) but thanks for this tutorial. i will now destroy the abomination of polygons and use a displacement instead.
when i try to create displacement, it does become displacement but it still has 6 sides and acts as a brush, even though i only choose 1 side. How to fix it?
You already have a displacement video but its nice you wen into a bit more detail however there are alot more important things you could have gone into detail with...
Hey, I have this problem with the displacement. After I create it and I place a ragdoll in my map, after the compile when I'm in-game, the ragdoll goes straight through the displacement. I mean, it seems that they have no collision. Please help me with this! I've been having this problem for a long time
when i try to cut a hole through my displacement (using carve , i know its bad but i dont know how else) it just stuffs up, anyway, how can u make a hole through a mountain?
@3kliksphilip Usually when I do displacements I try to keep all of the edges seamless, however when you try to keep the edges together on a larger scale (mountains, pathways, troughs, etc.) the brushwork before converting to displacements is tough to get your head around. Especially if you're subdividing into quads, I was wondering if you had any displacement 'theory' you could provide.
VERY good to know ty soo much! i didnt know what half that stuff ment.. lol "as u can see i have a new keyboard because the ctrl button wouldnt work on my old one" >throws keyboard away< lol
Every time I click the sew button, I get this "not all selected faces could be sewn because too many selected faces share a single edge". Whats the fix???
I keep getting errors telling me that displacements can't be func_detail, but I've tried changing it to other func_X and it still gives me the same error....
Why are you changing it to a func? You need to keep it as a normal block. To change it back click at the right side to world. To entity or cntrl+t (I think) changes it to a func_detail which he said not to do in this video.
how can I fix the holes between several displacements? They look absolutely fine in hammer editor preview but in the game there is a hole between them that I can't fix in any way that I tried except removing the conflicting displacement brushes and placing them again. Such waste of time
It's kind of a testament to source that these tutorials are still relevant.
Yeah.
@SlimyKlerburt Im making maps for TF2 lol
@SlimyKlerburt and yet we all still trash hammer for being so buggy and annoying :)
:/ you could also argue that this is a testament to how lazy valve is for not updating the hammer editor since 2009
@@TheTalkingLama i mean if it aint broke
To people who can't see what they are painting with the Paint Alpha tool, you must turn on 3D Textured in the camera window.
thank you so fucking much, boy
I always use 3D Shaded Textured Polygons so I can see how the map looks with the texture layouts.
@@TeamSilvertail me n my homies use h++ lighting preview
The good ol' days when it sounded like you had a cold.
good 'ol days lad
The good 'ol days
Y'know, the good ol days!
The good 'ol days
goold 'ol days
Someone get this guy some tissues
+Pizzaguy121 hey dont tease phillip, hes a genius! lol
+Pizzaguy121 its a side effect of his shitty mic at the time, which during the 2009 yt era was a exceedingly common issue
at least he didn't produce this video in windows movie maker and have 'raining blood' play over the video
room "Plz rate and like the video"
yeah, he deserves them :V
Thank you so much for all the help you've given me in your tutorials, I started out mapping on a whim thinking it was easy (I was wrong) Your tutorials have given me the tools to make maps of all kinds, from bhop to dm. If only there were more people willing and able to teach their knowledge as you have.
3Kliksphilip We use your tutorials for teaching our newbs on how to make maps. Thank you very much!
Just a little correction: displacements do not need to be the same power in order for them to sew together. Also, a displacement brush that is exactly half the size of another displacement brush that it's touching will sew together.
damn i love this kind of tutorials, straight to the point, no channel plug mid talking, Awesome.
Its honestly still an incredibly powerful tool
That keyboard getting thrown by rage , other wise, really good tutorial for hammer, it really helped!
I love that these tutorials are using Windows XP cuz it makes me feel like it's 2009 again
Glad you remade this with better quality.
its been like nearly a decade since i first watched ur tutorials, and here i am again lol
2019 and 3kliksphilip is still helping
people!
Watched your vids for a long time and never subbed,you taught me everything about source sdk so here's a 14,000 sub for you :3
Never thought I'd be watching a video that's older then I am for something that's still relevant today.
Wow, really simplified tutorial and it covers all the basics. Great job on this! Definitely subscribing to check out your other videos!
Mine were pointed as well.
When you're in the paint geometry, make the radius larger. It spreads it out more, smoothing it. (round hills instead of strange triangles pointing out of the ground)
Is it a bad thing when I can't even select a brush (Because its just empty) for the Paint Alpha? How can I fix it?
So, I have a small problem, or maybe it's just me, but your displacements seem to be much smoother than mine.
Is this a problem with my map size?
no your scale is really small
on the paint geometry
@@boreal3255 he probably figured that out 7 years ago lmaooo
@@KillerDragoon87 lol
@Robot Maniac Epic
Damn I saw 3kliksphilip replied to a comment from someone else on this video. Just so you know THIS VIDEO IS 10 YEARS OLD
How on earth do you keep up with all the comments.... What a legend....
This was actually useful unlike most other tuts out there
These tutorials still help me in 2021. Much thanks
Oh my God why I found this information on this 12 years old video. Thank you!
11 years later still useful!
I pressed Ctrl T... have I doomed my map or do i just need to remake the displacement
+minicritman999 That turned it into an entity, just turn it back to a brush object
7 years after first seeing this, and I'm still using this method..
Remember to apply nodraw to all non-displacement sides as they are will compiled into the game where the nodraw texture stops this from happening.
This tutorial's pretty useful for 3D skyboxes
I was 4 years old when you posted this.
Hello there mr 14 or 15 years old
I love these videos so much please keep up the good work!!!
Phillip, ever heard of a program called Propper? You might like it, it allows you to make models from map files!
You simply put the model in a blank map, then place Propper_options entity that comes with it, and compile,and BAM!
You have a new prop that hammer can read! It helps with really detailed stuff like pipes without chewing up the FPS like brushed-based versions of them do.
Hey Philip, could you please make a video just on blending textures? maybe 30 second video? Like more than 3 textures, from rock to grass to sand?
Yeah i was testing it, i realized to make a proper pond, you'd need to cross over 3 textures, the "grass, into mud then sand at the bottom of the pond.
3kliksphilip The sew button doesen't work for me. :( Any idea how to fix it?
hebbocake
i fixed, but thanks :)
Wow.. really great tutorial! I've seen many tutorials about this. But this helped more and was easier, and faster, and more fun to watch. Thank you!
U always helping me, i thought u were better these days but it is the same, always helping :)
Finally, thanks for this video, it clarified the use of displacement, it was very frustrating. Also thank you for making me laugh my ass off when you threw your keyboard
Thanks! I had wondered how to make hills and all that in a TF2 map. This really helps!
Hi there I’m not complaining about your voice I just wanna say.... your the only person who pointed this out (and I like this part 0:16 cracked me up lol)
Thank you, I've been searching for a tutorial on this for so long! :)
Hope this gentleman is doing well. He sounds like a nice person.
he is fine, thank you for asking!
Hahaha you threw the keyboard. XD
You give the most simple and easy tutorials. Thanks.
Uhh.. My displacements sometimes turn invisible.
Edit: nvm It only happens when you compile it with cs open.
thanks man,this realy helps me in my quest for the production of badass maps :3
compete and fast explanation , thats great
One thing worth mentioning here:
Displacements must always have 4 sides, no more or less.
wat
I've heard that before but I don't know what you mean
He means the displacement tool doesn't work on anything that isn't a square in shape.
This'll help so much for my Portal maps! I'm making maps that look old and abandoned, and that switch between in-and outside.
As much as I enjoy creating maps in Portal, I would recomend using this tool on other source games, because it is far more common to have the tool, but oh well. Do what you want to do, but keep in mind that brushes that are complicated shaped like that in Portal 1, can crash the game if you shot a portal on it. This is due to the polygons making it impossible for the portal to be placed properly, and therefore causing an engine error. Happened to me a lot in Portal 1. However does not happen in Portal 2, luckily.
Brawler I know that, and as such, displacements aren't portalable. I have used displacements in various Portal maps now, but the most obvious one would be "12 days of Aperture - day 3". A part of a Portal collab. My chamber was placed outside in a snowy village.
Are you gonna publish this map any time soon? Because it sounds interesting. :o
Brawler It's out since Christmas. You can look for it in Steam. Search for 12 days of Aperture. It's a list of several maps (sadly, since a few couldn't make their map in time, we had to make a few cuts...)
Oh, a Portal 2 map? Sweet!
I rated 5 Stars because you really helped me and duhh?? Ur awsome :p. Haha your tutorials are the best keep filming!!
holy hell 3kliksphilip when did you acquire half a million subscribers?! :O
Man thank you. It really helps me. Thank you for tutorials.
can you make a short "cave displacement" video?
make a square tunnel out of displacements and click subdivide
Cd5ssmffan umm mate this comment was 2 years old
so
Still helped me
This is INSANELY helpful!
THANK YOU!!! I OWE U EVERYTHING!!! U MADE MY LIFE
10 years ago.
FINALY, THANK YOU! Ive ben looking everywhare for somthing like this!
Damn man you halped me a lot more them other youtubers btw.
3kliksphilip, can you help me with 1 problem? 1:38 when you click on "Paint Alpha" I cant see brushes in "Brush" window, there just empty .So I cant blend texture. Do you know what is the problem?
Its fun to learn it even now
I cant paint the displacements. How do I do that?
It should work the way 3kliksphilip does in the video
The keyboard got owned LOL
Thanks for the tutorial! You're awesome.
THANKS i couldnt love this video more ive been looking how to make hills for ages now... THANKS
about the polygon count, how much is considered "lots"?
Otherwise, really nice videos. I have watched most of your source sdk tutorials, and they are REALLY helpful!
This makes me remember...
I have a google doc with links to useful sources if you want to create a SpaceBuild map. (SpaceBuild is an add-on for GMod)
i love your tutorials you have helped me with so much
Great Tutorial, that helps a lot! Thanks!
Thank u so much ur the best ... Finally understood how to work with this tool.
It's just a placeholder texture. To find it, just search for dev in the texture list.
Philip whenever I use displacements it's really dark where they indent. I have many lights around the map all at 200 brightness. Any ideas?
This guy is like the HAMMER GOD!!!
So, I added some displacement to my map, but when i'm running the map i get an error that says: displacement found on a func_detail entity. i have to entitys where i added my displacement on, but both are not func_details...... idk what to do....
I have over 400 hours on Source SDK and I could never figure out how to make hills... Thanks so much... lol
Thanks for the tutorial, worked great! :D
When I put any prop at displacemented terrain, it don't show up in the game. "No psychic collision is unmarked" and "novirtualmesh" command in expert run mode is on. Tree on the hill just disapeared :( PS:Sorry for my English.
I've never hit Ctrl+T, I've put a massive block underneath my one displacement and still, whenever I make any single displacement, it fails to compile. Please halp
@3kliksphilip im using 12 but it wasnt the displacement itself , it was the blendtexture with grass on it that made the framerate drop, 90 fps is still ok but i got over 160 before and im sure some people would have problems with theire framerate then...
How do you get the hills to be so smooth on the first one? all of mine end up a bit spikey. Is it the radius?
This is great! I think I finally understand the sew and blending techniques.
Though still get this error on one of my old maps I am touching up of "too many vertices at the t-junction" Upon getting this, Hammer freezes up and crashes. Any ides what the problem is?
Thank you SO much! I have always seen this, but never knew how to make it! On a side note, how long have you been mapping? You should work for Valve...
I have a problem, whenever I paint the textures and run the map they dont appear. I am using them for garry's mod and in the console it states that it "Found a displacement edge abutting multiple other edges." if you could help that would be amazing
this is a badass tutorial!
gosh hecking darnit! i didn't know about this and made life hard for myself (lots of wedges, cuts and vertice edits) but thanks for this tutorial. i will now destroy the abomination of polygons and use a displacement instead.
Philip, i make the displacement, then i choose a blend texture, invert alpha.. and nothing happens. Help?
when i try to create displacement, it does become displacement but it still has 6 sides and acts as a brush, even though i only choose 1 side. How to fix it?
choose Objects from up left corner
Aykut Sapaz thx i fixed it
You already have a displacement video but its nice you wen into a bit more detail however there are alot more important things you could have gone into detail with...
Holy shit! That was funny when you threw the keyboard!
also, great tutorial! hopefully I can get diplacesments to work for me soon.
Damn he do be doing these tutorials when I'm like 5 years old
displacements are badass.
Still super useful in (almost) 2020 :0
Hey, I have this problem with the displacement. After I create it and I place a ragdoll in my map, after the compile when I'm in-game, the ragdoll goes straight through the displacement. I mean, it seems that they have no collision. Please help me with this! I've been having this problem for a long time
I'm getting a missing texture when I flip alpha and paint, why?
when i try to cut a hole through my displacement (using carve , i know its bad but i dont know how else) it just stuffs up, anyway, how can u make a hole through a mountain?
@3kliksphilip Usually when I do displacements I try to keep all of the edges seamless, however when you try to keep the edges together on a larger scale (mountains, pathways, troughs, etc.) the brushwork before converting to displacements is tough to get your head around. Especially if you're subdividing into quads, I was wondering if you had any displacement 'theory' you could provide.
I got one request to make a map for someone now. Thanks to you I can make better maps that little orange boxes that have npcs in them.
VERY good to know ty soo much! i didnt know what half that stuff ment..
lol "as u can see i have a new keyboard because the ctrl button wouldnt work on my old one" >throws keyboard away< lol
So cool, thanks for the tutorial
Could you cover the subdivide tool for use in large scale terrain?
Every time I click the sew button, I get this "not all selected faces could be sewn because too many selected faces share a single edge". Whats the fix???
Great tutorial!
OMG the truck in the zm map (thelostworld) is far from glitchy! it works PERFECT no glitches! omg i want it!
I keep getting errors telling me that displacements can't be func_detail, but I've tried changing it to other func_X and it still gives me the same error....
Why are you changing it to a func? You need to keep it as a normal block. To change it back click at the right side to world. To entity or cntrl+t (I think) changes it to a func_detail which he said not to do in this video.
i have the same problem but the block where i added my displacement on is not even a func_detail.....
Press move to world
how can I fix the holes between several displacements? They look absolutely fine in hammer editor preview but in the game there is a hole between them that I can't fix in any way that I tried except removing the conflicting displacement brushes and placing them again. Such waste of time
Philip, I think your pretty cool. Hope your having a good day :)