Source SDK tutorial - Displacements

Поделиться
HTML-код
  • Опубликовано: 23 дек 2024

Комментарии • 515

  • @azerithboxxed4339
    @azerithboxxed4339 4 года назад +574

    It's kind of a testament to source that these tutorials are still relevant.

    • @GuyOnAChair
      @GuyOnAChair 4 года назад +3

      Yeah.

    • @azerithboxxed4339
      @azerithboxxed4339 4 года назад +3

      @SlimyKlerburt Im making maps for TF2 lol

    • @arftrooper2057
      @arftrooper2057 4 года назад +2

      @SlimyKlerburt and yet we all still trash hammer for being so buggy and annoying :)

    • @TheTalkingLama
      @TheTalkingLama 4 года назад +35

      :/ you could also argue that this is a testament to how lazy valve is for not updating the hammer editor since 2009

    • @azerithboxxed4339
      @azerithboxxed4339 4 года назад +6

      @@TheTalkingLama i mean if it aint broke

  • @socratic
    @socratic 10 лет назад +157

    To people who can't see what they are painting with the Paint Alpha tool, you must turn on 3D Textured in the camera window.

    • @canaldosermao8315
      @canaldosermao8315 10 лет назад +6

      thank you so fucking much, boy

    • @TeamSilvertail
      @TeamSilvertail 3 года назад

      I always use 3D Shaded Textured Polygons so I can see how the map looks with the texture layouts.

    • @krzem
      @krzem 2 года назад +2

      @@TeamSilvertail me n my homies use h++ lighting preview

  • @GuyOnAChair
    @GuyOnAChair 11 лет назад +415

    The good ol' days when it sounded like you had a cold.

    • @bobo5580
      @bobo5580 6 лет назад +9

      good 'ol days lad

    • @thepastarat
      @thepastarat 5 лет назад +6

      The good 'ol days

    • @pun5925
      @pun5925 4 года назад +2

      Y'know, the good ol days!

    • @car4rk958
      @car4rk958 4 года назад +1

      The good 'ol days

    • @SushiEater44
      @SushiEater44 4 года назад +1

      goold 'ol days

  • @jackoplanter
    @jackoplanter 9 лет назад +361

    Someone get this guy some tissues

    • @MrLyosea
      @MrLyosea 9 лет назад +12

      +Pizzaguy121 hey dont tease phillip, hes a genius! lol

    • @room___
      @room___ 9 лет назад +7

      +Pizzaguy121 its a side effect of his shitty mic at the time, which during the 2009 yt era was a exceedingly common issue

    • @room___
      @room___ 9 лет назад +25

      at least he didn't produce this video in windows movie maker and have 'raining blood' play over the video

    • @jackoplanter
      @jackoplanter 9 лет назад +1

      room "Plz rate and like the video"

    • @awedsy3195
      @awedsy3195 7 лет назад

      yeah, he deserves them :V

  • @Rhetti1spaghetti
    @Rhetti1spaghetti 11 лет назад +11

    Thank you so much for all the help you've given me in your tutorials, I started out mapping on a whim thinking it was easy (I was wrong) Your tutorials have given me the tools to make maps of all kinds, from bhop to dm. If only there were more people willing and able to teach their knowledge as you have.

  • @DSTGamingStudios
    @DSTGamingStudios 11 лет назад +5

    3Kliksphilip We use your tutorials for teaching our newbs on how to make maps. Thank you very much!

  • @0cclusion
    @0cclusion 15 лет назад +15

    Just a little correction: displacements do not need to be the same power in order for them to sew together. Also, a displacement brush that is exactly half the size of another displacement brush that it's touching will sew together.

  • @Napletnik656
    @Napletnik656 Год назад

    damn i love this kind of tutorials, straight to the point, no channel plug mid talking, Awesome.

  • @ethosaur
    @ethosaur 10 месяцев назад +3

    Its honestly still an incredibly powerful tool

  • @MrCreeperDash
    @MrCreeperDash 11 лет назад +21

    That keyboard getting thrown by rage , other wise, really good tutorial for hammer, it really helped!

  • @bigballer709
    @bigballer709 Год назад +2

    I love that these tutorials are using Windows XP cuz it makes me feel like it's 2009 again

  • @ROBK636
    @ROBK636 15 лет назад +1

    Glad you remade this with better quality.

  • @FiNiTe_weeb
    @FiNiTe_weeb Год назад

    its been like nearly a decade since i first watched ur tutorials, and here i am again lol

  • @SimplisticMinimalist
    @SimplisticMinimalist 5 лет назад

    2019 and 3kliksphilip is still helping
    people!

  • @cybrog3000nextgen
    @cybrog3000nextgen 11 лет назад +1

    Watched your vids for a long time and never subbed,you taught me everything about source sdk so here's a 14,000 sub for you :3

  • @Gustavofrompizzatower
    @Gustavofrompizzatower 4 месяца назад

    Never thought I'd be watching a video that's older then I am for something that's still relevant today.

  • @Tarkov.
    @Tarkov. 14 лет назад +5

    Wow, really simplified tutorial and it covers all the basics. Great job on this! Definitely subscribing to check out your other videos!

  • @Jadon159
    @Jadon159 15 лет назад +3

    Mine were pointed as well.
    When you're in the paint geometry, make the radius larger. It spreads it out more, smoothing it. (round hills instead of strange triangles pointing out of the ground)

  • @CorkScrewDood
    @CorkScrewDood 7 лет назад +16

    Is it a bad thing when I can't even select a brush (Because its just empty) for the Paint Alpha? How can I fix it?

  • @Ferexes
    @Ferexes 11 лет назад +52

    So, I have a small problem, or maybe it's just me, but your displacements seem to be much smoother than mine.
    Is this a problem with my map size?

    • @boreal3255
      @boreal3255 4 года назад +5

      no your scale is really small

    • @boreal3255
      @boreal3255 4 года назад +3

      on the paint geometry

    • @KillerDragoon87
      @KillerDragoon87 4 года назад +47

      @@boreal3255 he probably figured that out 7 years ago lmaooo

    • @boreal3255
      @boreal3255 4 года назад +13

      @@KillerDragoon87 lol

    • @necrotafeio
      @necrotafeio 3 года назад

      @Robot Maniac Epic

  • @OdinGamingMC
    @OdinGamingMC 5 лет назад

    Damn I saw 3kliksphilip replied to a comment from someone else on this video. Just so you know THIS VIDEO IS 10 YEARS OLD
    How on earth do you keep up with all the comments.... What a legend....

  • @hgkrmz
    @hgkrmz 14 лет назад +1

    This was actually useful unlike most other tuts out there

  • @st1cky715
    @st1cky715 3 года назад

    These tutorials still help me in 2021. Much thanks

  • @ВсеволодКушнерчук
    @ВсеволодКушнерчук 3 года назад

    Oh my God why I found this information on this 12 years old video. Thank you!

  • @deathofasalestactic
    @deathofasalestactic 4 года назад

    11 years later still useful!

  • @minicritman999
    @minicritman999 9 лет назад +18

    I pressed Ctrl T... have I doomed my map or do i just need to remake the displacement

    • @CaptainFoxer
      @CaptainFoxer 9 лет назад +11

      +minicritman999 That turned it into an entity, just turn it back to a brush object

  • @equatoxnootnoot121
    @equatoxnootnoot121 7 лет назад

    7 years after first seeing this, and I'm still using this method..

  • @M4pster
    @M4pster 15 лет назад +2

    Remember to apply nodraw to all non-displacement sides as they are will compiled into the game where the nodraw texture stops this from happening.

  • @fishistixTaken
    @fishistixTaken Год назад +1

    This tutorial's pretty useful for 3D skyboxes

  • @TomTM_ST
    @TomTM_ST 5 лет назад +3

    I was 4 years old when you posted this.

    • @funl
      @funl 4 года назад

      Hello there mr 14 or 15 years old

  • @Jbroderick
    @Jbroderick 9 лет назад +2

    I love these videos so much please keep up the good work!!!

  • @groxkiller585
    @groxkiller585 14 лет назад +1

    Phillip, ever heard of a program called Propper? You might like it, it allows you to make models from map files!
    You simply put the model in a blank map, then place Propper_options entity that comes with it, and compile,and BAM!
    You have a new prop that hammer can read! It helps with really detailed stuff like pipes without chewing up the FPS like brushed-based versions of them do.

  • @peacauve
    @peacauve 9 лет назад +25

    Hey Philip, could you please make a video just on blending textures? maybe 30 second video? Like more than 3 textures, from rock to grass to sand?

    • @peacauve
      @peacauve 9 лет назад

      Yeah i was testing it, i realized to make a proper pond, you'd need to cross over 3 textures, the "grass, into mud then sand at the bottom of the pond.

    • @alexsrensen7142
      @alexsrensen7142 9 лет назад

      3kliksphilip The sew button doesen't work for me. :( Any idea how to fix it?

    • @alexsrensen7142
      @alexsrensen7142 9 лет назад

      hebbocake
      i fixed, but thanks :)

  • @Trumavarium
    @Trumavarium 15 лет назад

    Wow.. really great tutorial! I've seen many tutorials about this. But this helped more and was easier, and faster, and more fun to watch. Thank you!

  • @giancarlosd
    @giancarlosd 4 года назад

    U always helping me, i thought u were better these days but it is the same, always helping :)

  • @Chris-kt9yq
    @Chris-kt9yq 13 лет назад +1

    Finally, thanks for this video, it clarified the use of displacement, it was very frustrating. Also thank you for making me laugh my ass off when you threw your keyboard

  • @minilandstan
    @minilandstan 15 лет назад +2

    Thanks! I had wondered how to make hills and all that in a TF2 map. This really helps!

  • @flujifox5577
    @flujifox5577 6 лет назад

    Hi there I’m not complaining about your voice I just wanna say.... your the only person who pointed this out (and I like this part 0:16 cracked me up lol)

  • @AlrexX2
    @AlrexX2 8 лет назад

    Thank you, I've been searching for a tutorial on this for so long! :)

  • @DamianQualshy
    @DamianQualshy 3 года назад +1

    Hope this gentleman is doing well. He sounds like a nice person.

    • @oliverb.8995
      @oliverb.8995 3 года назад +1

      he is fine, thank you for asking!

  • @Swusdee
    @Swusdee 14 лет назад

    Hahaha you threw the keyboard. XD
    You give the most simple and easy tutorials. Thanks.

  • @LoLXtva
    @LoLXtva 10 лет назад +11

    Uhh.. My displacements sometimes turn invisible.
    Edit: nvm It only happens when you compile it with cs open.

  • @marcjuu
    @marcjuu 7 лет назад +1

    thanks man,this realy helps me in my quest for the production of badass maps :3

  • @greenlemon9155
    @greenlemon9155 7 лет назад

    compete and fast explanation , thats great

  • @ParadoxycOnline
    @ParadoxycOnline 8 лет назад +21

    One thing worth mentioning here:
    Displacements must always have 4 sides, no more or less.

    • @Cd5ssmffan
      @Cd5ssmffan 7 лет назад +2

      wat

    • @FranciscoMeijideFernandez
      @FranciscoMeijideFernandez 7 лет назад

      I've heard that before but I don't know what you mean

    • @zoomspilo6798
      @zoomspilo6798 6 лет назад +6

      He means the displacement tool doesn't work on anything that isn't a square in shape.

  • @Flutters_Shygal
    @Flutters_Shygal 10 лет назад

    This'll help so much for my Portal maps! I'm making maps that look old and abandoned, and that switch between in-and outside.

    • @user-s9eu8ce9fw
      @user-s9eu8ce9fw 9 лет назад

      As much as I enjoy creating maps in Portal, I would recomend using this tool on other source games, because it is far more common to have the tool, but oh well. Do what you want to do, but keep in mind that brushes that are complicated shaped like that in Portal 1, can crash the game if you shot a portal on it. This is due to the polygons making it impossible for the portal to be placed properly, and therefore causing an engine error. Happened to me a lot in Portal 1. However does not happen in Portal 2, luckily.

    • @Flutters_Shygal
      @Flutters_Shygal 9 лет назад

      Brawler ‎ I know that, and as such, displacements aren't portalable. I have used displacements in various Portal maps now, but the most obvious one would be "12 days of Aperture - day 3". A part of a Portal collab. My chamber was placed outside in a snowy village.

    • @user-s9eu8ce9fw
      @user-s9eu8ce9fw 9 лет назад

      Are you gonna publish this map any time soon? Because it sounds interesting. :o

    • @Flutters_Shygal
      @Flutters_Shygal 9 лет назад

      Brawler ‎ It's out since Christmas. You can look for it in Steam. Search for 12 days of Aperture. It's a list of several maps (sadly, since a few couldn't make their map in time, we had to make a few cuts...)

    • @user-s9eu8ce9fw
      @user-s9eu8ce9fw 9 лет назад

      Oh, a Portal 2 map? Sweet!

  • @mayboz127
    @mayboz127 15 лет назад

    I rated 5 Stars because you really helped me and duhh?? Ur awsome :p. Haha your tutorials are the best keep filming!!

  • @mattshu
    @mattshu 7 лет назад +1

    holy hell 3kliksphilip when did you acquire half a million subscribers?! :O

  • @frost9064
    @frost9064 8 лет назад

    Man thank you. It really helps me. Thank you for tutorials.

  • @peacauve
    @peacauve 9 лет назад +8

    can you make a short "cave displacement" video?

    • @Cd5ssmffan
      @Cd5ssmffan 7 лет назад +6

      make a square tunnel out of displacements and click subdivide

    • @aviradius4455
      @aviradius4455 7 лет назад

      Cd5ssmffan umm mate this comment was 2 years old

    • @Cd5ssmffan
      @Cd5ssmffan 7 лет назад +2

      so

    • @jerry6804
      @jerry6804 6 лет назад +3

      Still helped me

  • @Aruk02
    @Aruk02 6 лет назад

    This is INSANELY helpful!

  • @traktor549
    @traktor549 14 лет назад +2

    THANK YOU!!! I OWE U EVERYTHING!!! U MADE MY LIFE

  • @rual40
    @rual40 14 лет назад

    FINALY, THANK YOU! Ive ben looking everywhare for somthing like this!

  • @zzgg9448
    @zzgg9448 2 года назад +1

    Damn man you halped me a lot more them other youtubers btw.

  • @GWPRUS
    @GWPRUS 8 лет назад

    3kliksphilip, can you help me with 1 problem? 1:38 when you click on "Paint Alpha" I cant see brushes in "Brush" window, there just empty .So I cant blend texture. Do you know what is the problem?

  • @sword013
    @sword013 4 года назад +1

    Its fun to learn it even now

  • @NightProductionsDK
    @NightProductionsDK 10 лет назад +10

    I cant paint the displacements. How do I do that?

  • @gsp1995
    @gsp1995 15 лет назад

    The keyboard got owned LOL
    Thanks for the tutorial! You're awesome.

  • @DonC1337
    @DonC1337 15 лет назад

    THANKS i couldnt love this video more ive been looking how to make hills for ages now... THANKS

  • @Shootertrex
    @Shootertrex 15 лет назад +1

    about the polygon count, how much is considered "lots"?
    Otherwise, really nice videos. I have watched most of your source sdk tutorials, and they are REALLY helpful!

  • @delofon
    @delofon 4 года назад

    This makes me remember...
    I have a google doc with links to useful sources if you want to create a SpaceBuild map. (SpaceBuild is an add-on for GMod)

  • @Bexxkie
    @Bexxkie 14 лет назад

    i love your tutorials you have helped me with so much

  • @c0ncA
    @c0ncA 8 лет назад +1

    Great Tutorial, that helps a lot! Thanks!

  • @XTANCE
    @XTANCE 7 лет назад

    Thank u so much ur the best ... Finally understood how to work with this tool.

  • @AlyxBailey
    @AlyxBailey 12 лет назад

    It's just a placeholder texture. To find it, just search for dev in the texture list.

  • @badgermushroom6
    @badgermushroom6 9 лет назад +1

    Philip whenever I use displacements it's really dark where they indent. I have many lights around the map all at 200 brightness. Any ideas?

  • @99firedudepwns
    @99firedudepwns 15 лет назад

    This guy is like the HAMMER GOD!!!

  • @jasperd8048
    @jasperd8048 7 лет назад

    So, I added some displacement to my map, but when i'm running the map i get an error that says: displacement found on a func_detail entity. i have to entitys where i added my displacement on, but both are not func_details...... idk what to do....

  • @SumGuy45
    @SumGuy45 13 лет назад

    I have over 400 hours on Source SDK and I could never figure out how to make hills... Thanks so much... lol

  • @phpforthewin
    @phpforthewin 14 лет назад +1

    Thanks for the tutorial, worked great! :D

  • @McKapturek
    @McKapturek 10 лет назад

    When I put any prop at displacemented terrain, it don't show up in the game. "No psychic collision is unmarked" and "novirtualmesh" command in expert run mode is on. Tree on the hill just disapeared :( PS:Sorry for my English.

  • @rackal3753
    @rackal3753 5 лет назад

    I've never hit Ctrl+T, I've put a massive block underneath my one displacement and still, whenever I make any single displacement, it fails to compile. Please halp

  • @GamingXperience
    @GamingXperience 15 лет назад

    @3kliksphilip im using 12 but it wasnt the displacement itself , it was the blendtexture with grass on it that made the framerate drop, 90 fps is still ok but i got over 160 before and im sure some people would have problems with theire framerate then...

  • @user-tr8kr1jd2o
    @user-tr8kr1jd2o 4 года назад

    How do you get the hills to be so smooth on the first one? all of mine end up a bit spikey. Is it the radius?

  • @Argov82
    @Argov82 15 лет назад

    This is great! I think I finally understand the sew and blending techniques.
    Though still get this error on one of my old maps I am touching up of "too many vertices at the t-junction" Upon getting this, Hammer freezes up and crashes. Any ides what the problem is?

  • @pitzerwoods
    @pitzerwoods 15 лет назад

    Thank you SO much! I have always seen this, but never knew how to make it! On a side note, how long have you been mapping? You should work for Valve...

  • @melonmatv9112
    @melonmatv9112 6 лет назад

    I have a problem, whenever I paint the textures and run the map they dont appear. I am using them for garry's mod and in the console it states that it "Found a displacement edge abutting multiple other edges." if you could help that would be amazing

  • @gordonbark321
    @gordonbark321 14 лет назад

    this is a badass tutorial!

  • @jacobherman7085
    @jacobherman7085 8 лет назад

    gosh hecking darnit! i didn't know about this and made life hard for myself (lots of wedges, cuts and vertice edits) but thanks for this tutorial. i will now destroy the abomination of polygons and use a displacement instead.

  • @SirGrassy
    @SirGrassy 8 лет назад

    Philip, i make the displacement, then i choose a blend texture, invert alpha.. and nothing happens. Help?

  • @gamer_x403
    @gamer_x403 9 лет назад +1

    when i try to create displacement, it does become displacement but it still has 6 sides and acts as a brush, even though i only choose 1 side. How to fix it?

    • @aykutsapaz6768
      @aykutsapaz6768 9 лет назад

      choose Objects from up left corner

    • @gamer_x403
      @gamer_x403 9 лет назад

      Aykut Sapaz thx i fixed it

  • @jordan1546
    @jordan1546 15 лет назад

    You already have a displacement video but its nice you wen into a bit more detail however there are alot more important things you could have gone into detail with...

  • @Matty1020
    @Matty1020 15 лет назад

    Holy shit! That was funny when you threw the keyboard!
    also, great tutorial! hopefully I can get diplacesments to work for me soon.

  • @loganhillmedia
    @loganhillmedia 3 года назад

    Damn he do be doing these tutorials when I'm like 5 years old

  • @stripethecatsoldier
    @stripethecatsoldier 4 года назад

    displacements are badass.

  • @VirtualTurtleGames
    @VirtualTurtleGames 5 лет назад

    Still super useful in (almost) 2020 :0

  • @A_R_V_I_N
    @A_R_V_I_N 12 лет назад

    Hey, I have this problem with the displacement. After I create it and I place a ragdoll in my map, after the compile when I'm in-game, the ragdoll goes straight through the displacement. I mean, it seems that they have no collision. Please help me with this! I've been having this problem for a long time

  • @Wekraptor
    @Wekraptor 9 лет назад

    I'm getting a missing texture when I flip alpha and paint, why?

  • @simpaklimp
    @simpaklimp 15 лет назад

    when i try to cut a hole through my displacement (using carve , i know its bad but i dont know how else) it just stuffs up, anyway, how can u make a hole through a mountain?

  • @yadda101
    @yadda101 14 лет назад +1

    @3kliksphilip Usually when I do displacements I try to keep all of the edges seamless, however when you try to keep the edges together on a larger scale (mountains, pathways, troughs, etc.) the brushwork before converting to displacements is tough to get your head around. Especially if you're subdividing into quads, I was wondering if you had any displacement 'theory' you could provide.

  • @headcrab7725
    @headcrab7725 10 лет назад

    I got one request to make a map for someone now. Thanks to you I can make better maps that little orange boxes that have npcs in them.

  • @Legojake94
    @Legojake94 14 лет назад

    VERY good to know ty soo much! i didnt know what half that stuff ment..
    lol "as u can see i have a new keyboard because the ctrl button wouldnt work on my old one" >throws keyboard away< lol

  • @shireman.8172
    @shireman.8172 6 лет назад

    So cool, thanks for the tutorial

  • @yadda101
    @yadda101 14 лет назад

    Could you cover the subdivide tool for use in large scale terrain?

  • @DaKoolKar
    @DaKoolKar 8 лет назад

    Every time I click the sew button, I get this "not all selected faces could be sewn because too many selected faces share a single edge". Whats the fix???

  • @PamirTea
    @PamirTea 3 года назад

    Great tutorial!

  • @0dikpah
    @0dikpah 15 лет назад

    OMG the truck in the zm map (thelostworld) is far from glitchy! it works PERFECT no glitches! omg i want it!

  • @eTwCSGO
    @eTwCSGO 8 лет назад +1

    I keep getting errors telling me that displacements can't be func_detail, but I've tried changing it to other func_X and it still gives me the same error....

    • @AlmostUselessPenguin
      @AlmostUselessPenguin 8 лет назад +3

      Why are you changing it to a func? You need to keep it as a normal block. To change it back click at the right side to world. To entity or cntrl+t (I think) changes it to a func_detail which he said not to do in this video.

    • @jasperd8048
      @jasperd8048 7 лет назад

      i have the same problem but the block where i added my displacement on is not even a func_detail.....

    • @Cd5ssmffan
      @Cd5ssmffan 7 лет назад

      Press move to world

  • @nifiga_prikolno
    @nifiga_prikolno 4 года назад

    how can I fix the holes between several displacements? They look absolutely fine in hammer editor preview but in the game there is a hole between them that I can't fix in any way that I tried except removing the conflicting displacement brushes and placing them again. Such waste of time

  • @DigitalCleaner
    @DigitalCleaner 14 лет назад

    Philip, I think your pretty cool. Hope your having a good day :)