Hammer Editor - What NOT to do and WHY!

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  • Опубликовано: 27 авг 2024

Комментарии • 165

  • @creativeusername17
    @creativeusername17 3 года назад +212

    Jeez, almost all RUclips vids about hammer look like made in 2011, even the newer ones. Good job

    • @Trivvy
      @Trivvy  3 года назад +53

      Wellll except for the Windows 10 taskbar and more modern looking hammer layout due to Slammin Tools. Otherwise sure ;)

    • @leaky2642
      @leaky2642 2 года назад +26

      It’s because hammer hasn’t been updated in years

    • @stormstudios1
      @stormstudios1 2 года назад +6

      @@leaky2642 it has they just dont bother to update the looks

    • @nihalmalakiya4270
      @nihalmalakiya4270 2 года назад +2

      @@Trivvy I closed the texture and entity tool bar at the right hand side. I cant apply any texture or entity what should i do

    • @phalanxHH
      @phalanxHH 2 года назад +3

      Because hammer editor looks like it's from 1996. They didn't really update the interface alot, the symbols and font still look like Windows 95.

  • @rmanMMVII
    @rmanMMVII Год назад +38

    4:35 - There's an obligatory visleaf cut by the engine at every 1024 units. Highlighted in 2D viewports as dark orange grid lines, dark cyan in the origin.

  • @lukamtc9188
    @lukamtc9188 3 года назад +62

    funny how this gets recommended to me as I'm trying to find a way to fix some glitchy lighting shit.. didn't expect my diaper skybox to be the problem

    • @Trivvy
      @Trivvy  3 года назад +12

      Nice! I'm glad you've managed to fix your problem via my video. :)

    • @joebidengaming5525
      @joebidengaming5525 3 года назад +18

      Diaper skybox

    • @The1Wolfcast
      @The1Wolfcast 3 года назад +6

      Joe Biden gaming

  • @NoahtheEpicGuy
    @NoahtheEpicGuy 4 года назад +46

    1. Carve
    2. Carve
    3. Carve
    4. Carve
    5. Carve
    6. Carve
    7. Carve
    8. Carve
    9. Carve.
    10. Did I mention carve?

    • @SirKolass
      @SirKolass 4 года назад +5

      Carve should be the first thing in this list LMAO

    • @Nallieheai
      @Nallieheai 3 года назад +4

      Google ”making terrain in hammer using carve tool”, thank me later, no more need for displacements.

    • @reptiliannoizezz.413
      @reptiliannoizezz.413 2 года назад +1

      B-But how will I make public bathroom sinks? :(

    • @NoahtheEpicGuy
      @NoahtheEpicGuy 2 года назад +8

      @@reptiliannoizezz.413 Use a prop. I can't ever remember which prop class to use, but I can assure you, this will lead to a better life in the long run if you don't use the carve tool. This is the first step to recovery. Accept the fact that carve is not good for you. Go to a carve rehab center if you need, they're very helpful.
      Props to Hammer for... uhhh... this is a stupid pun.

    • @technicolorskies5432
      @technicolorskies5432 4 месяца назад

      Step 1, build a solid block big enough to cover your entire level
      Step 2, carve out the hallways and rooms from the solid block
      Step 3, 😎😎😎

  • @marv372
    @marv372 4 года назад +47

    Thanks for the video, this will make me never do mistakes again!!

  • @gladbr7629
    @gladbr7629 4 года назад +37

    seeing the off grid map give me anxiety

    • @Trivvy
      @Trivvy  4 года назад +24

      GOOD!

  • @samuels1123
    @samuels1123 Год назад +11

    another tip for getting scale is to use the dev measuring textures on a 128x128 panel, 128x128 is the standard wall dimensions given by valve

  • @LinkiePup
    @LinkiePup 4 года назад +167

    Imma make a map filled with these mistakes, just to piss you off.

    • @RC568
      @RC568 4 года назад +9

      Did you finish it?

    • @nodrognameerf
      @nodrognameerf 4 года назад +7

      Did you finish it yet?

    • @Gmodfan750
      @Gmodfan750 4 года назад +5

      Did you finish it?

    • @SirKolass
      @SirKolass 4 года назад +9

      Did you start it?

    • @ArchChrono
      @ArchChrono 4 года назад +7

      Did you start it?

  • @Machinima_Cinema
    @Machinima_Cinema 4 года назад +9

    Thanks for this!, I’ll keep this in mind, with future maps!

  • @6rathe
    @6rathe 3 года назад +10

    that moment when you are 99% done with your first css surf map and you load portal file for the first time and see A LOT of blue...

  • @SodaBlack
    @SodaBlack Год назад +3

    Dude I’m so excited for what s&box is gonna be capable of when it’s fully finished, I really wanna try and learn to make maps for it :3

  • @technicolorskies5432
    @technicolorskies5432 4 месяца назад

    Fantastic video. Can you make another one about optimizing outdoor areas? For example, using fog/fade distances, areaportals, creating custom visgroups, etc. I think it would he really useful.

  • @ethanbear360
    @ethanbear360 Год назад +18

    The worst part about the skybox issue is that inexperienced mappers will recommend that solution to other inexperienced mappers.

    • @mort4825
      @mort4825 11 месяцев назад

      Just started mapping today, and that's how I learned to do it! Big ups and thank yous in order to both you and Trivvy for showing me better

  • @gumpum8760
    @gumpum8760 3 года назад +6

    Misstake 6., have the Manifest bar seperated from the others to take away more screenspace.

    • @Trivvy
      @Trivvy  3 года назад

      Yeeees I'm aware :D

  • @vb2995
    @vb2995 Год назад

    i dumped my final club map because the brushes were fkd and there was no one able to help on fpsbanana and youtube at the time.. now i know why, wish i knew 10 years ago. back into it i go 😁 thank you ❤️

  • @snarkbaited
    @snarkbaited 2 года назад +1

    Cool video, very concise and good examples and reasoning. Keep it up!

  • @777SFINN777
    @777SFINN777 3 года назад +8

    I glitch out the editor and the game (L4D2) one time by making a map and then selecting the whole thing and rotated it upside down. Talk about a glitchy mess LOL!

    • @BruceKira
      @BruceKira 2 года назад

      lmao, you fixed it?

    • @777SFINN777
      @777SFINN777 2 года назад

      @@BruceKira no I had to scrap it. It was just a apartment building with a couple rooms and stuff. But it was really weird. It glitches the editor and the game when I ran it.

    • @BruceKira
      @BruceKira 2 года назад

      @@777SFINN777 ah, i see.

  • @Re-lx1md
    @Re-lx1md 3 года назад +3

    the biggest mistake in this video is you not moving your manifest window underneath the other docks and using ctrl+a to resize your views. same with the flip horizontal/vertical buttons at the top

    • @Trivvy
      @Trivvy  3 года назад

      Bah! I know, I've since adjusted my workspace lol. I sized the view that way deliberately for the video though ;)

  • @Lexiosity
    @Lexiosity 6 месяцев назад

    If your room square map has 4 visleaves, put the bottom left corner of the room at (0,0), it'll then detect the room as one room and not 4 different rooms. For some reason Hammer doesn't like centered rooms, whatsoever.

  • @terrariaOfficial
    @terrariaOfficial 3 года назад +7

    Very helpful. even to an amatuer mapper like me!

  • @The_RedMenace
    @The_RedMenace 4 дня назад

    If you don't want to hold down Alt click shift + w it will turn off and on the grid

  • @iteeto
    @iteeto 6 месяцев назад

    i wish i wouldve found this video earlier. I just made my first GarrysMod map (which was quiet large) did the shitty Skybox as in your first example, fully detail the whole map without func_detail details (just used the normal blocks, textured it and so on. Everytime i wanted to compile it, my Hammer-Tool crashed. Then when i finally got it to Compile i wasn't able to upload it to the workshop, because the map was having alot of issues. Thanks alot :D

  • @FatKatSkits
    @FatKatSkits Год назад +1

    Curious, for what reasons would someone not want to use Carve like half the comments are saying?
    Is it a more convenient tool that just has issues no one's discussing? Most experienced mappers refuse to talk about the tool in any of the tutorials I've seen so far.

    • @joao34386
      @joao34386 Год назад +2

      It’s very unreliable. It can often cut up brushes in ways that create tons of unecessary cuts, and depending on the complexity of the shapes, it can cut things so badly that hammer straight up crashes.
      Manually cutting stuff is both more reliable/safer and just as fast.

  • @demogaming8895
    @demogaming8895 3 года назад +9

    I make Team Fortress 2 maps and you pretty much don't have any other choice but to box your map, cuz it has to be high for rocket jumping and stuff. I even loaded up some maps, made by valve themselves, just to check, and 2fort, dustbowl, all these maps were boxed

    • @Trivvy
      @Trivvy  3 года назад +6

      Valve themselves aren't perfect. Sometimes map makers just get lazy, or they use other methods to optimize their visleafs, you can tell hammer to do things like combine all visleafs in one area into one big visleaf in order to cut down on compile time etc.

    • @apchistuz
      @apchistuz 3 года назад +2

      NOO DONT BOX

    • @reptiliannoizezz.413
      @reptiliannoizezz.413 2 года назад

      @@Trivvy True. I checked the c1m1_hotel map in L4D2 and doors and windows have both hints and areaportals on them

    • @gaugea
      @gaugea 2 года назад

      @@Trivvy how do they manually combine visleafs like that? i know how to manually split them but i never knew you could combine at will

  • @bylitgames2321
    @bylitgames2321 3 года назад +2

    my hammer is always moving thing off grid, how do i fix that?

    • @untrust2033
      @untrust2033 2 года назад

      Look at bottom right. It should tell you your current grid snap, and whether it is on or off. You can use shift + w to enable / disable snap

  • @tobios89p13
    @tobios89p13 Год назад +1

    What do i do when i habe "Bad detail brush side"

    • @Trivvy
      @Trivvy  Год назад +1

      You have incompatible tool textures on the same brush. (hint, skip, nodraw etc.)

  • @themanhacc
    @themanhacc 2 года назад +1

    what version of hammer do you use?
    this does not look like regular hammer

    • @Trivvy
      @Trivvy  2 года назад +2

      I believe I'm using Slammin' Mapping Tools Hammer. Also known as Slaarti's Hammer. Basically it was _the_ Hammer to use before Hammer++ came along.

  • @gabeworks_
    @gabeworks_ 8 месяцев назад

    Bro, I have a question
    My player entity is just a green rectangle and I can't really have an idea about the scale of things
    Is there a way for me to render a cs 1.6 character or some other character like in your video??

    • @iteeto
      @iteeto 6 месяцев назад +1

      You probably already found an answere, but if not, this might help you: Select the Player entity, right click > Properties And in the Class Info where it says Class: call it "info_player_start" or "info_player_deathmatch" both of these Classes are the "normal cs character". I just started learning the Hammer Tool 1 Week ago, but this helped me :)

    • @gabeworks_
      @gabeworks_ 6 месяцев назад +1

      I did found out by myself, but thank you, king!@@iteeto

  • @V-95K
    @V-95K Год назад

    I’m making a box skybox only to speed up the process, because my level changing shapes the whole time, really don’t want to waste time adjusting it the way it needs to be done, only when I’m really done with my map, I’m making skybox the way it should be made

    • @joao34386
      @joao34386 Год назад +1

      Use a cordon instead, it’s much easier to adjust and toggle

    • @V-95K
      @V-95K 3 месяца назад

      @@joao34386 oh damn thanks a lot! Gonna try it out asap, I recently got back to mapping and saw your comment :)

  • @itscraft2241yt
    @itscraft2241yt 2 года назад +1

    what version of hammer is that

    • @Trivvy
      @Trivvy  2 года назад

      It's the Slammin' Tools version. Google should be able to find it!

  • @awyeagames
    @awyeagames 3 года назад +1

    Thanks, this was great!

  • @notsofan9740
    @notsofan9740 2 года назад +2

    Good video but I’m looking at trying to remove these “obsolete” markers from a map without having to rebuild the brush objects it seems that multiple objects is obsolete to hammer editor

    • @Trivvy
      @Trivvy  2 года назад +1

      Sounds like you aren't loading the correct FGDs, be sure to check your hammer config!

    • @notsofan9740
      @notsofan9740 2 года назад

      @@Trivvy idk how to change FGDs

  • @asdvzcz3191
    @asdvzcz3191 2 года назад

    How can i get an updated Hammer for source sdk 2013 singleplayer because it's still at built 6440

  • @declanrice357
    @declanrice357 10 месяцев назад

    You could say these Mistakes could really take a sledgeHAMMER to your map

  • @HumanGrunt
    @HumanGrunt 4 года назад +5

    carve

  • @intellectualpotato
    @intellectualpotato 4 года назад +3

    You should make source 2 hammer tutorials with HL:A

    • @Trivvy
      @Trivvy  4 года назад +3

      I'm doing pretty good with Source 2 at the moment, but I don't really have the time to make regular tutorials like this, and a bigger RUclipsr like topHATTwaffle will probably take that mantle anyway.

  • @tomcaniff6437
    @tomcaniff6437 2 года назад

    Looking for help fixing an issue not mentioned in the video,
    My maps geometry is finished but when I run the map.
    Only the brushes within a radius of my cameras current position in hammer actually show up, meaning even if I go to the center of my map, any walls at the edges of the map will be missing when I test the map.
    Any solutions?

    • @Trivvy
      @Trivvy  2 года назад +2

      Is your map a huge, open area? If so, it might be that the edges of your map are on a visleaf that's so far away it's being culled, even if you can see it. Try using a (or multiple) func_viscluster to combine visleafs.

  • @natalie6496
    @natalie6496 2 года назад

    sir how can i message you?, I made map and it's completed but i have low fps

  • @progaming5555
    @progaming5555 2 года назад

    can u help when i spawn in the character it is stuck in the floor

  • @tylerreason2spongebobgamin497
    @tylerreason2spongebobgamin497 4 года назад +1

    if i place a object in a map and i run the map the object is not there

    • @kinnzie5601
      @kinnzie5601 4 года назад

      I Am having the same problem...

    • @Trivvy
      @Trivvy  4 года назад +3

      Hi! RUclips wasn't informing me of comments, so hopefully this gets to you. If you're placing a prop, you will need to be sure it is the correct type (physics, static, dynamic), as some props can only be placed as a specific type, or they won't show up. In the prop browser if you hit "Info" it should tell you, though this is not always accurate! (Super useful I know). Often it may need to be a prop_physics.

    • @kinnzie5601
      @kinnzie5601 4 года назад +2

      @@Trivvy Thank you!

  • @alexterh20
    @alexterh20 10 месяцев назад

    thank you

  • @Bad_Laggy
    @Bad_Laggy Год назад

    Can u answer why the map I'm editing in hammer is not rendering right? I'm editing a map in gmod called gm_bigmaze and I'm just editing a few things and half of the objects aren't loading...

    • @Trivvy
      @Trivvy  Год назад

      You probably have the objects set to the wrong type. If the prop's info tab shows physics AND static ticked, it HAS to be a physics object. It's misleading I know, and this info pane is often not very truthful. In short, if your prop_static isn't showing up, it probably needs to be prop_physics, still not showing? Then prop_dynamic.

  • @Hen787
    @Hen787 3 года назад +1

    good tips thanks

  • @MattIsFine
    @MattIsFine 4 года назад +2

    You could do with some view space optimisation.

    • @Trivvy
      @Trivvy  4 года назад +2

      I made the 3D viewport bigger for the video. :P I could get rid of the manifest as well, though.

  • @alphenex8974
    @alphenex8974 3 года назад +5

    8:45
    I really get pissed off when I see people always use gridsize 1 to make maps, it just makes it pain in the ass to edit and add more stuff to the map.
    -
    Also, you forgot about nodraw stuff, some people RARELY use nodraw. Idk if you know about HL2RP but the most popular HL2RP map (I17) is so unoptimized and the makers of I17 didn't use nodraw at all.

    • @Trivvy
      @Trivvy  3 года назад +3

      NoDraw isn't the be-all-end-all of optimization. BSP will actually cull faces that face the void, so if you skybox your map correctly, you only really need to ue NoDraw on faces that are inside the map, but the player cannot see. So for example if there's a closed off room that the player can only see through one plane, all the faces that the player cannot see should be NoDraw.
      What I imagine may have happened with the HL2RP map is that the creator(s) did a big hollow skybox, and then didn't nodraw the outer faces that would otherwise be facing the void.
      It's also possible that the map is simply very big with very long sight-lines with lots of props and details being rendered at once. This can drive down performance no matter what you do. Also, RP scripts are heavy af and put in a load of overhead.

    • @alphenex8974
      @alphenex8974 3 года назад +1

      @@Trivvy true

    • @samuels1123
      @samuels1123 Год назад

      @@Trivvy Another important thing about nodraw is it allows a better perspective, you can select to hide all faces that are textured with nodraw allowing you a clear perspective, if the faces are not nodraw you might be trying to navigate the map interiors to see areas with the 3d camera

  • @DomiXen_Zvaczer
    @DomiXen_Zvaczer 3 года назад +3

    When i make a huge map, one of the floors and walls dissapear ;/

    • @Trivvy
      @Trivvy  3 года назад +1

      That sounds like a visleafs issue. Check for leaks, and if you have a truly massive open area, it may be turning off visleafs that you _should_ be able to see, they're just far away. You may need to use func_viscluster to bunch them all together so that they render at once.

    • @DomiXen_Zvaczer
      @DomiXen_Zvaczer 3 года назад +1

      @@Trivvy Actually, it was the big red circle in the 2d view, it was annoying but now i fixed it

  • @TP51O
    @TP51O 3 года назад +2

    My first map is literally a grass simple map

  • @Guywithacow
    @Guywithacow Год назад

    i learned how to make maps and ive even made something like gm_deeppit

  • @bluelambda
    @bluelambda 2 года назад

    i closed my tools how do i get them back

  • @quantumuniversetvinc.6117
    @quantumuniversetvinc.6117 3 года назад +1

    im making my first map now. it is very very tedious lol. i am using GoldSrc.
    my portal file isnt showing anything
    i'm starting to run low on map memory i think.. sometimes my doors and windows disappear and reappear. im trying to null as many textures as possible

    • @Trivvy
      @Trivvy  3 года назад +1

      I'm afraid I've never used GoldSrc so I'm not sure what the differences may be. Things disappearing and reappearing sounds like VIS. I'm not sure why your PortalFile isn't working.

  • @somehotmeal8823
    @somehotmeal8823 4 года назад

    Hey i have a problem you see the tools on the left the diden't appeared do you know what i should do ?

    • @Trivvy
      @Trivvy  4 года назад +1

      Load up your map, then go to View -> Screen Elements, and click on Maptools Bar. You can also turn off/on other screen elements from there!

  • @kenshir00
    @kenshir00 4 года назад +1

    Can this work with GoldSource?

    • @Trivvy
      @Trivvy  4 года назад

      I haven't worked in GoldSrc, I imagine it shares quick a lot of the principles shown here.

  • @K3TAL
    @K3TAL 2 года назад

    -common hammer mistakes
    -has manifest window open

  • @Hello09294
    @Hello09294 8 месяцев назад

    Thanks bro!

  • @bido64
    @bido64 6 месяцев назад

    Is it really needed to make your map this optimized? It's 2024 and I'd assume most machines can run your map even if you don't make everything perfect. Love the video though!!

    • @UncleBoss-cr1cb
      @UncleBoss-cr1cb 6 месяцев назад +1

      Brute force is no replacement for good practices and standards. If you're going to spend this time and effort creating a map, why would you half-ass it? There's no hurry, just take your time and do it right. When it is released to the public, the quality of the map will speak for itself, so have some respect for yourself and the efforts you dedicate your time to.

    • @bido64
      @bido64 6 месяцев назад

      @@UncleBoss-cr1cb Yeah, ur right

    • @Trivvy
      @Trivvy  4 месяца назад

      The engine is old as heck and will actually kill your frame rate if it's too unoptimized, not to mention your compile times.

  • @chiefuzuki
    @chiefuzuki 2 года назад

    Is their a tutorial if you are stuck in wireframe

  • @thebkeepercc4422
    @thebkeepercc4422 3 года назад +7

    What spawn of Satan dislikes these videos?

  • @h-hhh
    @h-hhh 4 года назад +2

    I use grid size 64. Happy now?

  • @ayham302
    @ayham302 3 года назад

    Nice vid
    But my main broplem is the map just doesnt load its for cs 16 just basic small test map before digging in this world hope you answer.

  • @NotX-Mantor
    @NotX-Mantor 3 года назад

    My blocks wont gridlock how do i turn it back on

    • @Trivvy
      @Trivvy  3 года назад

      I believe the shortcut is Ctrl+W, but otherwise I believe you can go to Map -> Snap to Grid. I'm not on the computer that has hammer at the moment so I can't check!

  • @Povilaz
    @Povilaz Год назад

    Very interesting

  • @theaxolotlgod1204
    @theaxolotlgod1204 Год назад

    I was half expecting the first mistake to be using hammer.

  • @the_motherfucker
    @the_motherfucker Год назад

    "Not" and "Why" aren't acronyms

  • @s_callahan
    @s_callahan 2 месяца назад

    omg bad cop hammer tutorial LETS GO

  • @Bordie3D
    @Bordie3D Год назад

    good

  • @linx2713
    @linx2713 3 года назад

    none of the viewports show up when i open hammer for sfm

    • @linx2713
      @linx2713 3 года назад

      @Suna Sunaru I've fixed it lol

  • @seanstrizak3654
    @seanstrizak3654 2 года назад

    Make a pipe inside the box? I'm new to this stuff.

    • @Trivvy
      @Trivvy  2 года назад

      Pipe's gonna cut up visleafs like crazy, so it needs to be func_detail. If it's not already inside a room, you'll need to build a box around it that's a world brush so that your func_detail pipe doesn't leak.

  • @eeanditto9156
    @eeanditto9156 3 года назад

    I only build using carve soooooooo

  • @TheOpacue
    @TheOpacue Год назад

    I'd say the vis stuff isn't super important anymore. I mean, most maps you can almost run without vish calculations on modern computers anyway 😝

    • @Trivvy
      @Trivvy  Год назад

      I wouldn't be so sure. It doesn't matter how beefy your computer is if the engine is hitting certain limitations. You can still chug and lag terrible in a Source game that's unoptimized.

  • @Hunter-ib9ks
    @Hunter-ib9ks 2 года назад

    how tfff do areaportals work. I cannot get them to work for the life of me..

    • @Tmob
      @Tmob 2 года назад

      You can let an area portal space not be fully enclosed from the other side, for example if you put an area portal in a door that has a window next to it, that wouldn’t work because one side could get to the other through the window. You need to either put another area portal there or seal the window. This is what area portal leaks are, and I’m assuming that’s what you are asking about

    • @Tmob
      @Tmob 2 года назад

      You can’t*

    • @Trivvy
      @Trivvy  2 года назад +2

      A way to think of them perhaps is like they're a plug to stop water leaking out. If you place an area portal brush down, and there's a way for the water it's containing to leak onto the other side of the portal, then it won't work.

  • @drn0_
    @drn0_ Год назад

    #SOURCEMODSMATTER #HALFLIFEFORLIFE

  • @TheFellerHasAChannelGodDamnIt
    @TheFellerHasAChannelGodDamnIt 2 года назад

    Mistakes people make using HAMMER.
    1. Actually using HAMMER

  • @denifnaf5874
    @denifnaf5874 5 дней назад

    Cowards afraid to use carve tool and spheres😂

  • @martinseitune3787
    @martinseitune3787 8 месяцев назад

    Beautifull video 🥺 im argentino and my english.. well.. i try my best 🫣 but i learn so much!
    You know how i can move a trian or a car in one direction?