"realistic" graphics aren't about "graphics"

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  • Опубликовано: 1 июл 2024
  • CRT whine jumpscare at 1:40 thru 2:06 (sorry)
    more thoughts and ramblings, in response to several comments on my previous video about "graphics" (but without replying directly)
    • they keep saying these...
    0:00 planchette
    1:40 (I forgot to filter the CRT)
    2:07 you get the idea
    3:35 Hand
    6:20 Face
    8:43 Milo
    10:57 It's not about the graphics
    Sources etc:
    Dario Casali on Half-Life 1
    • Half Life 25yr anniver...
    Half-Life 2 at E3 2003
    • Half Life 2 Tech Demo ...
    Project Milo / E3 2009
    • E3 2009: Project Natal...
    Additional Footage from...
    Disney Classic Games: Aladdin and The Lion King (PS4) - The Making of Aladdin
    • Disney Classic Games A...
    LA Noire
    • LA NOIRE - FULL GAME (...
    Project Milo
    • Peter Molyneux demos M...
    Songs used:
    In-game BGM 9 (The Shinri Game 2: Magical Trip, SNES)
    anosci - back in the shop (Instructional VHS Music Kit)
    Main Theme (Long version) (L.A. Noire, PS3)
    anosci - Jow It's Nade (Instructional VHS Music Kit)
    the rest is either music from the game footage, or my own compositions.
    the latter will be released in a compilation eventually.
    until then: / 97447423

Комментарии • 357

  • @Ojisan642
    @Ojisan642 6 месяцев назад +185

    It’s amazing how facial expressions in games went from Half Life 2’s G-man created by a psychologist, to Mass Effect Andromeda created by a psychopath, in only a dozen years.

    • @user-zr3vb1rx2q
      @user-zr3vb1rx2q 5 месяцев назад +6

      That's hilarious.
      Both, the fact and the joke.

  • @AntiJovian
    @AntiJovian 6 месяцев назад +398

    The Half Life head crab part reminded me of an observation by Stuart Maine in the collection "I'm Too Young to Die":
    "In my opinion the period 1993-1998 can be considered the golden era for level designers, because the technology of the time was perfectly balanced between realism and suggestion. During this period level designers had enough fidelity to create interesting, evocative environments, but graphics weren't so detailed that it was no longer feasible for a lone individual to create levels in a reasonable timeframe. By the 2000s, increases in scripting complexity and graphical power meant commercial level design had instead become about creating 'block-outs' of the environment before artists and others stepped in to help flesh this out with high detail geometry, lighting, textures, and audio."

    • @Domarius64
      @Domarius64 6 месяцев назад +23

      Yep and for this reason, my brothers and I were able to create our own environments in Duke 3D editor, with their own atmosphere, even though we were just kids and teenagers at the time - something that hasn't really been possible since, even with Minecraft.

    •  6 месяцев назад +12

      Indie games exist.

    • @savagedregime8176
      @savagedregime8176 6 месяцев назад +22

      A trend I noticed in the Quake 1 mapping scene is that several modern maps or map packs were made by people with senior design roles at major studios. As if there's something there in terms of expression and creativity in the level design that keeps them coming back in their free time in spite of their day jobs working on much more advanced high profile games.

    • @MaxOakland
      @MaxOakland 6 месяцев назад +11

      It’s still that golden era in the indie game world

    • @Domarius64
      @Domarius64 6 месяцев назад +5

      @@MaxOakland I agree, that's where all the fun stuff is still happening

  • @gmunny46
    @gmunny46 6 месяцев назад +421

    these videos are preposterously good and cover such an intrinsic, ineffable slice of our human experience and the only thing I could ever wish for is for it to go on

    • @lennystudios3.14
      @lennystudios3.14 6 месяцев назад +11

      Exactly, that’s why I love these so much
      They feel so genuine

    • @jonmv2000
      @jonmv2000 24 дня назад

      Agreed. Criminally undersubbed

  • @adzi6164
    @adzi6164 6 месяцев назад +119

    for me, the quality of graphics is mostly about two aspects:
    1) Readability - how well graphics convey what they are meant to represent, to facilitate gameplay? (taking into consideration the specific style of gameplay we are going for - a survival horror in dark environments can of course make seeing things more difficult because of darkness, while a military sim should allow for camouflage to blend in the surroundings)
    2) Not being "ugly" - this is about elements of graphic looking really "undercooked" and inconsistent. Again, this also depends on the game as a whole. Many 3D games from the PS1 era have graphics that are obviously inferior to modern graphics, but they are still playable, because art direction makes sure they look as good as possible, not necessarily by going for "photorealism". Conversely, notice the graphical disaster of Mortal Kombat 1 on Switch.

    • @KayleLang
      @KayleLang 6 месяцев назад +16

      I don't think there is enough talk about readability sometimes.
      I remember when I tried Dota 2, I was impressed by the graphics from gameplay videos, but when I actually played it, the high detail graphics made it so hard for me to process everything. I completely miss how the enemy hero was right next to me and I was dead by the time I noticed him.
      I don't know if it's any better today, this was nearly 10 years ago, but I stop playing Dota 2 after a day or two of trying. It was too visually overwhelming to me.

    • @filipkohout4704
      @filipkohout4704 6 месяцев назад +11

      good example of this is mirrors edge(2007).
      1) is conpletely fucking perfect on it and
      2) the game isn't ugly, it has Its own art style that won't ever look ugly, even though It's 16 years lld

    • @ahdog8
      @ahdog8 6 месяцев назад

      ​@@KayleLangLOL I did not know about MK1 on the switch, that is horrendous!

    • @dycedargselderbrother5353
      @dycedargselderbrother5353 6 месяцев назад +8

      There is a pretty good example of readability, or the lack thereof, in this video: that Pong remake at 1:20. It features lanes and bumpers that appear to do nothing, existing merely for aesthetic flavor. Even though I know it's fake, my brain keeps processing it as if it's a pinball board, with pinball board expectations. I'd get used to it eventually, but that's the opposite of what should be happening. The black and white original is an upgrade in the graphical design department because it conveys more relevant information.

    • @AnthonyFlack
      @AnthonyFlack 6 месяцев назад +6

      @@dycedargselderbrother5353 - another example from the video, sad to say, is Aladdin on the Genesis. The cartoon animation is done really well, and Dave Perry and his team really were masters of that style of Genesis platform game, but all the same it does represent the era when character hitboxes became very hard to read, and a degree of precision was lost.

  • @PedroLimaPTS
    @PedroLimaPTS 6 месяцев назад +25

    If you're into art, be it writing or drawing/painting for example, you will have to familiarize yourself with this. Reality offers infinite levels of information, but when you are portraying reality through a given medium, you are essentially, creating an idea. When you are drawing a tree, you are more than anything, sharing an idea of a tree, and no matter the media you will never be able to do it how reality does, so it becomes more about which information you will choose to pick to send the message of a tree. It's about what you choose to share, and how much you choose to share to get the message of the tree across. Sure the newest in graphics in video games are cool and all and sometimes can be really well used, but older games with older graphics understood this concept which I call "omission" really well (dunno if anybody calls it that way, or if there is a technical term for it, it's just a name I came up with while studying art by myself). What you choose to leave out and how much you can leave out and still be able to send the message you want to send.

  • @OhmiKuma
    @OhmiKuma 6 месяцев назад +88

    This is really thoughtful and well-presented. As someone who's been playing games for a long time I often crave games that are more game-like I think for that very reason. The "conversation" between myself and the game is more important to me than flashy cinematic scenes or "realism" in graphics. Quite a few "Triple A" games are disappointing to me because of a lack of creativity in game-design these days and older games excel at it because that's all they had as a method of communication to the player.

    • @Greybell
      @Greybell 6 месяцев назад +4

      I like games that are simple enough for me to digest. A game that I can easily understand helps me to immerse myself in the game world and lore. I learned that grinding takes away the fun and time, so I avoid overly long games.
      I also like games that give me multiple options. Depending on the gameplay, I may be overwhelmed at first but as I got invested in the gameplay mechanics, I might be able to master them quickly.
      Fallout New Vegas was my first experience with freedom of options in a game and it's still one of the best games I've ever played. The graphics are objectively outdated (with a strong orange filter), but the characters and writing and the gameplay are what make the game great. Even if it's a long game, it isn't grindy or require too much time to level up.

  • @DanicciMMO
    @DanicciMMO 6 месяцев назад +104

    You really voiced the thought I had for a long time but could never point my finger at when exactly old graphics doesn't matter: it's indeed not about the imagination, it's about a threshold of immersion.
    Great video, mr. GSTChad.
    P.S. Never change the sound quality of your vids, it's too fucking cozy

    • @egoalter1276
      @egoalter1276 6 месяцев назад +1

      Not so much immersion, but functionality.
      Elite from 1984 works, and Ultima Underworld from 1992 does not, because the latter fills two thirds of the screen with an unnecesseary grey HUD.

  • @_TheAntagonist_
    @_TheAntagonist_ 6 месяцев назад +151

    Nah imma keep my pitchfork unsheathed on that Molyneux thing. He isn't "excited" he's lying. Literally every part of that demo was faked, there wasn't a technology to be excited about and he knew that. Taken with the larger context of his vast history of outright fabricating features for games he worked on it's pretty clear he's a conman who is wiling to tell the audience literally any lie to to trick people into buying the product he's pushing. He was here to push the kinect, so he lied about what it could do. He doesn't believe a word of what he is saying. It's what he does, its extremely scummy, and I think apologism for his behavior is very, very misplaced.

    • @dominod5640
      @dominod5640 6 месяцев назад +12

      yeah every hype man inflates the utility of their tech and energetically paints a picture of the amazing future it offers and the new connections with people it's going to form. His enthusiasm isn't unique, it's very commercial, and it felt like that example was picked just to be contrarian
      I dunno I feel like mundane things like more robust stories and game mechanics will probably draw deeper connections with people and we don't have to wait for Molyneux or whoever else to design a psuedo carnival trick that fools someone into reacting. Like, a cheaply made horror game can trick me into jumping in my seat with a jumpscare. That isn't a meaningful connection though. I connect more with SH2 because of its story and design

    • @GSTChannelVEVO
      @GSTChannelVEVO  6 месяцев назад +60

      It may be from my ignorance, but my read on the guy is that he's someone who will get hyped about some WIP concept he's working with, fully believe it, and then hold press conferences talking about it as if the final product is 100% guaranteed to match his vision, when he should know better than to announce his chickens before the hatch. ultimately, that's a lie, but I don't believe it's intended to be conniving or malicious.
      having said all that, I don't think I can really argue against your perspective here. Despite literally describing "never trust Molyneux" as "a bit harsh" in my video... I think it's a good mantra to follow, lol.

    • @CreamusG
      @CreamusG 6 месяцев назад +15

      @@GSTChannelVEVO To my knowledge about project Milo, it's perhaps the least awful lie that he told. Mainly because he did actually have a team working on it, but it was never greenlit by his publisher (Microsoft in this case.) So it was a premature announcement before he even had the right to say it was going to happen.

    • @_TheAntagonist_
      @_TheAntagonist_ 6 месяцев назад +16

      @@GSTChannelVEVO The man has made some good games and I have a hard time believing that can be done with zero passion, but during his BAFTA speech he apologized to his team for making up features to "stop journalists from going to sleep", which to me reads less like believing his original vision will arrive fully intact, and more like making features up on the spot to keep the hype train going. And regardless of intention there, video games are a group effort because they're really hard to make. If no one on your team has ever heard of "trees that grow in realtime" or "grass that remembers every blade you cut", or what have you prior to a random interview, particularly if you are close to release I don't think there's really any reasonable way to believe those features will actually make it into the game. If it was a mistake made once and learned from I'd be more understanding, but it's a pattern of behaviour spanning many years and many projects.
      Additionally specific to the project Milo thing, the entire point of a tech demo is to show people that the technology is real and is working now. When Nvidia puts out a cool tesselation tech demo or what have you, it's running on an actual card and you can expect that technology to reach games in a few months to years depending on how difficult it is to implement. If you have to hire an actress to pretend to catch a pair of goggles and then claim "everyone does that" for a technology that does not exist and will never materialize from the platform you are saying it's already working on, you are very intentionally misleading people about what to expect and I don't have much to say other than "Don't do that it's obviously really unethical." I hope I haven't come off as hostile, and I appreciate you taking the time to read and reply to my comment, but have serious bones to pick with that man.

    • @GSTChannelVEVO
      @GSTChannelVEVO  6 месяцев назад +28

      don't worry, you haven't come off as hostile at all!
      I realize that a lot of people have plenty of bones to pick with Molyneux, and for good reasons. I have a bit more sympathy towards him (even if it may be misplaced) but I also don't think he's "innocent", I guess?
      I brought up Project Milo because it's a funny piece of gaming history. an infamous lie. but on the surface, the clip has several elements that linked back to my broader thesis. I really like how they tried so hard to convey how immersive the game (er..."game") is by pantomiming that goggle catch.
      Maybe "why did they shoot the video like this" would've been a better framing...

  • @FerinitheBloodHusky
    @FerinitheBloodHusky 6 месяцев назад +4

    thank you for not making this an hour long

  • @pscm9447
    @pscm9447 6 месяцев назад +9

    Incredible video! The "you get the idea" is such a good way of explaining it, and I would even go as far as saying that it's actually what lacks in games today ; our brains are wired to fill gaps and make sense of abstract things. (Think for example of these little "test" where letters in a text were removed or replaced with numbers and you can still read it instantly.) We kinda do the same when reading books and having to imagine the scenes that are written. So making games "too realistic" actually kinda stimulate less imagination, which is supposed to be the main reason for art/entertainment in the first place. That's also why older games each had such a distinct atmosphere ; our brains were filling the gaps with more limited, distinctive things (textures/meshes,etc) while nowadays, every AAA games tend to look the same, because they're getting nearer and nearer to the reality it tries to simulate.

    • @brm117
      @brm117 23 дня назад

      Your imagination will always be higher fidelity than any computer!

  • @nathanheim248
    @nathanheim248 6 месяцев назад +88

    I think that playerrs crave immersion. We all have the underlying need for some kind of hero arc in our lives, sometimes all we get is a digital universe because of the mundanity of average everyday life.

    • @PingerSurprise
      @PingerSurprise 6 месяцев назад +9

      Example: Whether we play Virtua Racing or Forza, as soon as we're given an actual wheel to play them, we feel completely transported into the game.

    • @Bestmann3n
      @Bestmann3n 6 месяцев назад +22

      For me a better explanation is that we crave agency, and that's the unique thing that games provide that neither music, movies or literature (or indeed tragically even our IRL lives) do.

    • @ClareHehe
      @ClareHehe 6 месяцев назад +1

      video games are amazing ^^

    • @scytheslash
      @scytheslash 6 месяцев назад +1

      @@Bestmann3n yeah that's a much better way of putting it. I honestly can't care about immersion when i don't know where i'm supposed to be going be it IRL or in a game. To me, tuning out is a much more fundamental human experience than "immersion" and people who keep insisting that "immersion" is what makes or breaks a story are deliberately ignoring people who read books.
      You tune out your surroundings first and THEN immerse, if you want to. I can't claim to have been fully immersed in anything as much as focused on something and avoidant/ignorant of my surroundings. The reasons for tuning out can be many but a big one, as you said, is craving agency.

    • @NuniaBiznaz
      @NuniaBiznaz 6 месяцев назад +1

      @@scytheslash I mean, I think for some people tuning out their surroundings and being completely focused on something IS being immersed, and you just have a different understand of the word/terminology than others might?

  • @BloodEyePact
    @BloodEyePact 6 месяцев назад +15

    I think that last line could be pithily summed up as "don't ask 'how good are these graphics?', but 'what good are these graphics?'".

  • @uhpkkim
    @uhpkkim 6 месяцев назад +10

    "the VGM DJ set channel posting really good essays about the philosophy of Good Graphix" has been an unexpected pleasant treat during this miserable past couple months

  • @BrandonFoy
    @BrandonFoy 6 месяцев назад +12

    Love this deep dive! “You get the idea” is such a great philosophy.

  • @bouncypear_net
    @bouncypear_net 6 месяцев назад +11

    I'm so glad you saw the Dario Casali developer commentary videos, too. What a great little series, with some great insight into the minds of the staff.

  • @ClareHehe
    @ClareHehe 6 месяцев назад +5

    you're content is so high quality
    i really hope you get the success you deserve ^^

  • @ennexthefox
    @ennexthefox 6 месяцев назад +29

    0:30 While the Ouija board starts spelling "SEND NUDES", I completely stopped listening to what you were talking about.

    • @GSTChannelVEVO
      @GSTChannelVEVO  6 месяцев назад +2

      I figured it'd be a fairly harmless joke within 6-7 character, but I do realize it may come off as purely icky. If that's how you felt upon decoding the joke, I can't fault you for that. apologies.

    • @ennexthefox
      @ennexthefox 6 месяцев назад +10

      @@GSTChannelVEVO Oh no no not at all, I was laughing! I'm sorry I came off as being icky about this. What I meant is once I started seeing where the board was going, 100% of my concentration went towards seeing if you were, in fact, spelling out "SEND NUDES" :-D

    • @GSTChannelVEVO
      @GSTChannelVEVO  6 месяцев назад +8

      @@ennexthefox oh, whoops! I get so many negative comments that I initially parsed yours with that tone. this reading is much nicer. very happy to see my joke land

    • @ennexthefox
      @ennexthefox 6 месяцев назад +5

      @@GSTChannelVEVO As much as I like to think I have a sophisticated sense of humor, dumb stuff like this will always make me laugh! Sorry I again I caused you stress - I don't get why anyone would send negative comments at you, but I also know how much they can hurt.

    • @GSTChannelVEVO
      @GSTChannelVEVO  6 месяцев назад +4

      @@ennexthefox lol, same. hence the inclusion in the first place. :P
      and yeah don't worry about me! I'm usually pretty unassailable. I understand most negative comments as people that are just outside of my target audience, so to speak. But if the comment is "your thoughtless action caused me harm" then that *will* get to me. seeing how this case wasn't that, all is well, I think.

  • @Squidbush8563
    @Squidbush8563 6 месяцев назад +10

    I've always found it interesting how hands have ALWAYS been a point of difficulty. It's been really in the spotlight lately with AI image generation. The hands in an AI generated image almost always give it away because of the extreme difficulty for human hands to look natural. It's very rare to look at hands in any computer generated human portrayal (whether in video games,, or AI image generation)and consider them natural looking.

    • @GSTChannelVEVO
      @GSTChannelVEVO  6 месяцев назад +6

      it's really tempting to make that its own video. even if it's not intentional, the way that hands become symbolic is fascinating!

  • @neniv
    @neniv 6 месяцев назад

    Interesting and welcome change of pace from the focus on the music, love these deep dives into what makes games feel better than reality sometimes.

  • @mybloodyvacuum
    @mybloodyvacuum 6 месяцев назад +19

    Also, about the impressiveness, I remember first playing half life a few months ago, the 1998 one, and while watching the railway sequence, somehow being amazed by the graphics in the process. That feeling continued through the span of the game, with the zombie scientists somehow actually scaring me, and me having the need to save the Barney from security force. I'd say that HL1 and later valve games made in source such as HL2 and the portals at least to me succeed in immersion better than most newer video games with way better graphics. Not sure how but they did

    • @iwanttocomplain
      @iwanttocomplain 6 месяцев назад +12

      Honestly, I think it's the writing. The combination of traditional storytelling with dramatic scripted sequences build a world that feels fun and cohesive. The crowbar remains an all time greatest ever weapons and monsters are really scary! It tells alot of tory with the in game levels and scenery, dialogue and sound design. It comes together to make a pacey linear story. With solid shooting mechanics.

    • @mybloodyvacuum
      @mybloodyvacuum 6 месяцев назад +1

      @@iwanttocomplaintrue

  • @Moechella444
    @Moechella444 6 месяцев назад +4

    The fact that this is the same channel that I used to listen to VGM mixes on blows my mind. I love what this channel has become and appreciate the effort you've been putting into these videos.

    • @GSTChannelVEVO
      @GSTChannelVEVO  6 месяцев назад +4

      I mean, it's still mostly about the music! Even with my narrated videos: of the 7 WIP scripts I have open rn, 5 of them are more about music than games.
      I've just become more comfortable with my own voice (metaphorically and literally), and people seem to respond to that! It's been lovely.

  • @AcrosArchive
    @AcrosArchive 6 месяцев назад +18

    You're quite good at this! You bring up a lot of good points in a very well executed style.

  • @AmodeusR
    @AmodeusR 6 месяцев назад +23

    The video's theme made me realize something, indeed, realistic graphics aren't about graphics, realistic graphics were in its beginning a pursuit for immersion, but somewhere through this path of seeking for more realistic graphics, it stopped being about immersion and started being only about itself. Not by coincidente we have so many games with crazy reallistically graphics, but very poor impact and immersion quality.
    It's a shame people forgot why we sought realistic graphics at the first place.

    • @shytendeakatamanoir9740
      @shytendeakatamanoir9740 6 месяцев назад +3

      It's why the horse balls in Red Dead Redemption 2 were joked about so much.
      What does it add to the gameplay? To the immersion? To the experience?
      (I'm not talking about the entire game here. But that tiny thing they added ended up hurting more than it helps, even ever so slightly)

    • @s3rs312
      @s3rs312 6 месяцев назад +1

      @@shytendeakatamanoir9740 How does it hurt more than it helps? I doubt it did any real harm. I haven't played the game, but after watching many videos showing the details the developers put in, I found them quite nice and enjoyable. They add to the immersion (especially the railway workers *actually* putting nails down onto the track). I got your point, but the example of horse balls seems nitpicky to me.
      (Wow, I spent my time writing a paragraph about horse balls in a game I never played.)

    • @unleashedbread6146
      @unleashedbread6146 5 месяцев назад +1

      @@s3rs312Basically it is about the time/value of small details in a video game. Personally the game isn’t more fun to me knowing that somebody probably spend 2-3 hours modeling the horse testicles.
      Those 2-3 hours of dev time add up and in my opinion would be better suited towards not making every gunfight feel exactly the same.
      The focus of the realism vs good gameplay relative to the horse balls is lopsided (pun intended).

  • @supernicral
    @supernicral 6 месяцев назад

    One of the best gaming video essays ive seen in a while

  • @butteredcoffee4210
    @butteredcoffee4210 6 месяцев назад

    You are so seriously underrated. This deserves millions of views.

  • @nickgamernb3784
    @nickgamernb3784 6 месяцев назад

    Extremely underrated content, keep up the great work!

  • @EdKolis
    @EdKolis 6 месяцев назад +7

    This must be the explanation why Nintendo manages to stay relevant. They figured out, unlike everyone else, that innovation in graphics are less meaningful than innovations in controls. Every Nintendo console since at least the N64 has had some sort of controller gimmick!

  • @mybloodyvacuum
    @mybloodyvacuum 6 месяцев назад +4

    Man this is such and underrated channel. Great video!

  • @BenLJackson
    @BenLJackson 6 месяцев назад +2

    "Threw a spanner in that-" love how much more exponentially vast that was than a wrench.

  • @c99kfm
    @c99kfm 6 месяцев назад +10

    I realized during your discussion that many modern games aren't, in fact, a conversation between a developer who has something to say and the player. They are tech demos, where the "game" is mostly a showcase for the new, cool tech. This holds particularly true for most AAA games.

  • @LokiScarletWasHere
    @LokiScarletWasHere 6 месяцев назад +1

    That face gman made when the guy mentioned feeling new feelings. Oh my.

  • @doublinx2
    @doublinx2 6 месяцев назад +3

    4:35 I never would have guessed using the Valve sting as a 'vine boom sound' would work so well but it does 💀

  • @Zagupi
    @Zagupi 6 месяцев назад +1

    Love those two musical bits you got there, especially the one at the end of the video

    • @GSTChannelVEVO
      @GSTChannelVEVO  6 месяцев назад +1

      i still think it's funny to "force" people to listen to my music like this, but I've gotten so many kind comments about it! :P

    • @ryanmartin1377
      @ryanmartin1377 6 месяцев назад

      ​@@GSTChannelVEVO have you posted any of your music? I'd love to listen to it more, especially that last song

    • @GSTChannelVEVO
      @GSTChannelVEVO  6 месяцев назад

      ​@@ryanmartin1377 I post my tunes to scibot900 on youtube and soundsfromsci on bandcamp. I'd recommend this video as a sort of sampler: ruclips.net/video/3Q_fb79A9Vc/видео.html
      I haven't released that last song anywhere yet, but plan to some time next year (along with everything else I've written for my own videos)!

  • @Sanpaku-san
    @Sanpaku-san 5 месяцев назад

    This is pne of the cosiest and thought provoking videos ive seen in a while

  • @Avatarded
    @Avatarded 19 дней назад

    Watched 3 videos on this channel in a row and they're all winners. Gotta mention that for the algorithm. This topic specifically is one that more people should talk about in reference to game making.

  • @WarroZenMusic
    @WarroZenMusic 18 дней назад

    Loved the final reflection thank you!

  • @AirborneViper
    @AirborneViper 6 месяцев назад +2

    the sound design in this video is so so good

  • @NPNGPhotography
    @NPNGPhotography 6 месяцев назад

    Bro your editing style is so so so good

  • @Mittzys
    @Mittzys 6 месяцев назад

    Amazing video! Subscribed

  • @MrStronglime
    @MrStronglime 6 месяцев назад +10

    That's why VR is so interesting. There's a lot of ground yet to cover.
    For native VR, we have to rely on old graphic techniques, but with modern controls. It's a strange but funny juxtaposition.
    PCVR has all the tools, hardware and software, to build something great. Yet, so far, only few managed to. I'm excited about Unreal 5 giving everybody the possibility to do face animations with Metahumans and futuristic graphics with Nanite.
    But many don't realize.
    These things? They take time.

    • @gswanson
      @gswanson 6 месяцев назад

      My issue with VR is that for decades it's been this sort of ideal of this ultimate evolution of what a game can be. Like something games have been working towards the whole time. I don't know if that's really the case. I think the people who are most excited about it want to be in the game. But at this moment, I see VR as a physical impediment to getting into a game. It's uncomfortable. It causes me to sweat profusely into my eyeballs. Often times instead of making me feel like I'm in another reality, it is constantly reminding me that I'm wearing a dumb thing on my head. Meanwhile, I have a Nintendo Switch next to my bed. I can grab it and within moments I am in the world of Witcher 3 (or whatever else I'm playing.) There's barely any barrier between me and the game I am playing. And because of this I can be instantly immersed into the world of the Witcher, meanwhile VR involves me moving furniture around, and strapping things tightly to my face. But when I play a game on my Switch I can so easily lose myself in the world of the game.

    • @MrStronglime
      @MrStronglime 6 месяцев назад +1

      You are not wrong, but I've been seeing what each iteration gave me in terms of comfortability and immersion. When we get VR headsets who weigh as glasses (And we are starting to get the first ones), AR games are going to be a game changer. Some games make me feel immersed, like HL Alyx, but I'm more interested in the modern controls, rather than immersion. We will get there on both fronts. Boot up any VR game with good face animations, even Gmod, and you'll perceive characters way differently.
      AR doesn't require you to move anything. The Meta quest 3 passthrough is sufficient. In 5 years it will be good. Then it will become perfect. VR Will still require you a suitable space, though.
      So that's my take: VR, full immersion, takes effort, AR, quick game, put on the glasses.
      @@gswanson

    • @PosthumanHeresy
      @PosthumanHeresy 6 месяцев назад

      ​@@gswansonThe elephant in the room is pretty obvious when you point this out. The prospect of fully immersive VR as a mainstream device is impossible... as long as it costs money. You're going to need an entire room of tech to make it good due to things like body tracking and turning it from goggles to something like Disney's digital soundstage. If you want good VR, you want Holodecks. You want Holodecks? You need the TNG Federation's economic structure. The Federation is communist.

  • @sutirk
    @sutirk 6 месяцев назад +4

    And then there's triple A games that throws hints, screenshots, diagrams, looped videos of a certain in-game action and walls of text in your face every 5 minutes of their turorial (which is the first 2 hours of gameplay)
    Some studios have forgotten the meaning of immersion

  • @jagel7947
    @jagel7947 6 месяцев назад

    !!!!
    The music transition at 4:49 is amazing!

  • @breakfastforone2510
    @breakfastforone2510 6 месяцев назад

    that 3 letter outro was really clever

  • @radioforthebirds
    @radioforthebirds 6 месяцев назад +4

    Lately when I hear a picture or game called realistic, I start to question: which aspect of reality are we talking about, and is it the most pertinent one? A photo of the Earth taken by an astronaut is by one definition more realistic than a map, since "that's how it looks", but I would argue that the map captures more of the meaningful reality of the Earth since you can actually use it to navigate or study geography, though it doesn't actually resemble how it would look to our eyes.
    I like to contrast Dark Souls with the less known Noita: magic fighting games of comparable difficulty but very different graphics. In Dark Souls, yes everything looks more like a photograph, so it would be called more realistic, but you can swing a sword at an enemy, have it pass all the way through that enemy, without cutting the enemy in half or visibly damaging them in any way. You can smash the ground with the most powerful weapon, and the ground isn't damaged at all. Things look more like they really do, but the tradeoff is that they behave less than they actually do, since that would be so much more difficult to render. Noita on the other hand is a side scrolling pixel game, but everything that it makes up for in visual fidelity is replaced with physics and object interactions that actually make sense: terrain can be damaged, weapons that pass through enemies actually chop them in half. I would argue that that is a much more meaningful aspect of reality, but we don't call it realistic.

  • @davidaitken8503
    @davidaitken8503 6 месяцев назад +3

    The problem is so much of this expensive tech developers seem to be expected to spend countless man-hours on regardless of whether or not there particular game design needs it for any particular reason. I don't understand why there is so much facial customization, for example, in Souls games when you almost never see them, at least not close enough for all of that detail to matter.

  • @danielismyname3727
    @danielismyname3727 5 месяцев назад

    I bet you're a really good writer. You have a way with words, keep up the good work

    • @GSTChannelVEVO
      @GSTChannelVEVO  5 месяцев назад +1

      usually i'll hear someone compliment my writing and blush and bashfully say "golly gee" and such, but the "I bet" you've prefaced your sentence with has thrown me off, lol
      I'm not sure what I'd write beyond humble youtube videos

  • @MDPToaster
    @MDPToaster 6 месяцев назад +6

    I think I get the idea.

  • @modernrecipes
    @modernrecipes 6 месяцев назад +3

    super good stuff. "you get the idea" is kind of the philosophy of rimworld art if u read the design docs.

  • @HammerStern0
    @HammerStern0 6 месяцев назад

    Thank you for this wonderful video.

  • @_zurr
    @_zurr 6 месяцев назад

    Really appreciate the end gag of acronyms turning into the goodbye.

  • @supermagma
    @supermagma 6 месяцев назад

    how is this video so good

  • @yegorgribenuke6853
    @yegorgribenuke6853 6 месяцев назад

    This is so tastefully done. Real art.

  • @namelesswalaby
    @namelesswalaby 6 месяцев назад

    nice video dude!

  • @edgarguinartlopez8341
    @edgarguinartlopez8341 6 месяцев назад

    In the 90s, I started developing simple Flight Simulator aircraft models. The first software I used to do so was so limited that you need to build the whole aircraft joining triangles (polygons) in a three-dimensional space... thanks God were simple models! :) And before of that, I was involved in a little didactical game (prince of Persia kind) as graphic designer, the images, backgrounds and animations need to be made one pixel at a time using a graphical editor I don't even remember... Also, I developed (just for fun) a very simple basketball game in Turbo-Pascal for two players just using ascii chars, nothing of images involved :) What a times! Many good memories :) Thanks for sharing friend!

  • @joaopedrosambatti2474
    @joaopedrosambatti2474 6 месяцев назад +1

    your video is great, and i thought about a really cool example of your point. there's this rally simulator called "Richard Burns Rally", it's a ps2 era sim, with "bad graphics", however, since everyone interacts with it using a steering wheel and it feels so natural, the imersion factor is beyond what you see objectively.

  • @multicrogamer
    @multicrogamer 6 месяцев назад

    this video about to blow up

  • @_GLXC
    @_GLXC 6 месяцев назад +4

    The first "new" technology that came out while I was conscious about games and how they were made was probably realtime Ray Tracing. I thought it looked good, but what really excited me about it was the fact that one of the uses was in Minecraft, because it really opened my mind to what I myself could build in that game. Sure, most developers can still just bake their lighting and have a good experience, but an example like Minecraft, where the world is way more interactible and dynamic, proved to me that there still is reason to have newer technologies to enhance the immersion of a game.

    • @cloneddragon
      @cloneddragon 5 месяцев назад

      As a game developer, what excites me about hardware accelerated ray-tracing is the possibility of doing fully dynamic environments and non-static lighting. The world absolutely comes alive when you no longer have to lock everything in place for the light baker to work to hit the visual fidelity style gamer’s demand. But so far, the performance just isn't there to consider building a game around it. So RT continues to be a gimmick in most games.

  • @pulse27
    @pulse27 5 месяцев назад +1

    THAT OUIJI BOARD IN THE INTRO THO 😭

  • @lazyful3961
    @lazyful3961 5 месяцев назад

    dude you're a really good writer

  • @perplent8488
    @perplent8488 6 месяцев назад

    Hey awesome video! Very well made and I’m surprised you don’t have more attention. Just a little note, you have Half-Life marked as 1999 when it came out in 1998. Very interesting video though!

    • @GSTChannelVEVO
      @GSTChannelVEVO  6 месяцев назад

      yeah that's an awkward and silly mistake that I've made before. I'm pretty sure I was reading some reviews from 1999 while I was editing that section, then the date of the reviews slipped in there. oh well, it's not a huge deal I suppose!

  • @Domarius64
    @Domarius64 6 месяцев назад +1

    That last bit was very "Have a cup of coffee" from Earthbound moment...

    • @GSTChannelVEVO
      @GSTChannelVEVO  6 месяцев назад +2

      it was subconscious, but now that you've named it: yeah! that is exactly the vibe I was channeling!

    • @Domarius64
      @Domarius64 6 месяцев назад

      @@GSTChannelVEVO hahah nice!

  • @guilias
    @guilias 6 месяцев назад

    amazing video

  • @spingleboygle
    @spingleboygle 6 месяцев назад

    i love this video

  • @prod.hubter
    @prod.hubter 6 месяцев назад +1

    Amazing video

  • @peeepeeepooopooo
    @peeepeeepooopooo 6 месяцев назад

    excellent videos

  • @redwheelbarrow5119
    @redwheelbarrow5119 6 месяцев назад

    Not sure what I just watched, but I liked it quite a lot.

  • @hemangchauhan2864
    @hemangchauhan2864 6 месяцев назад +2

    I was watching "What Makes a Game Immersive" video by Game Grumps ; to then watch this!
    Those are all the reasons why I find the medium of games so fascinating

  • @nemoguy
    @nemoguy 6 месяцев назад +1

    You're underrated dude

  • @Sanker1
    @Sanker1 6 месяцев назад

    1:40 i love when TVs do that sound it makes me feel cozy

  • @mr_rowboto
    @mr_rowboto 6 месяцев назад

    Wittgensteinian! It's always is about the conversation. Absolutely brilliant.

  • @Basipek
    @Basipek 6 месяцев назад +1

    This is much like defining art: it's not about drawing what's visible, but something that resembles it.

  • @FarmerSlideJoeBob
    @FarmerSlideJoeBob 6 месяцев назад +4

    For real I don't need to hyper realistic graphics. The Artdesign is more important too me, than the push to more realistic graphics🤔🙂

  • @throttle4418
    @throttle4418 6 месяцев назад

    Really good vid

  • @CerealKiller
    @CerealKiller 6 месяцев назад

    Blessed Video

  • @SpinThwomp
    @SpinThwomp 6 месяцев назад

    Great vid

  • @thomasboehnlein5205
    @thomasboehnlein5205 6 месяцев назад +7

    You're not a RUclipsr. You're a philosophy professor. And it is AMAZING.

  • @Blankult
    @Blankult 6 месяцев назад +2

    As a person who loves games and sees graphics mostly as a medium, rather than a measure of a game's quality, i have to say that if you feel the need to make a video explaining why graphics don't matter and it's actually the games themselves that matter, then you've already lost your argument. You don't need to convince anybody that graphics are cool and "enhance" the experience, so if it were that blunt and simple that video game graphics don't matter that much, why would you need to explain it?
    Anyway good video

  • @samliedtke
    @samliedtke 6 месяцев назад

    Dr. Ekman's work shows up just about everywhere.

  • @top_misha
    @top_misha 6 месяцев назад

    Love your videos! Is it your remix(?) of Hazardous Enviroments at 4:50. I think it sounds very cool!

    • @GSTChannelVEVO
      @GSTChannelVEVO  6 месяцев назад +1

      I think "remix" overstates its relationship to the original track, as I just copied key, tempo, and the percussion... but yeah that's mine! thx!

  • @Random_Person.
    @Random_Person. 6 месяцев назад +28

    atari 2600 has the best graphics ever

    • @Metalchip1989
      @Metalchip1989 6 месяцев назад +3

      It definately can have, some of the homebrew there looks as good as some nes games

    • @ark8705
      @ark8705 6 месяцев назад

      Nah, pong consoles definitely takes the cake

    • @Random_Person.
      @Random_Person. 6 месяцев назад

      @@ark8705 false pong consoles while having beautiful graphics are also all the same the atari 2600 is able to produce the beautiful graphics of pong while add more i mean look at pitfall

  • @elokthewizard
    @elokthewizard 6 месяцев назад

    thank you for saying it

  • @ravenmillieweikel3847
    @ravenmillieweikel3847 6 месяцев назад +5

    1:40 There is a HORRIBLE high-pitched noise here that people in their 20s and above likely can not hear. I had to skip the section entirely, and my ears rang for a bit after clicking away. It's a great video, however that one thing makes it nearly impossible for me to enjoy it. I apologize if I seem overly critical, however it's something that needs mentioning, especially when most people watching this video won't even notice it. To clarify, the section I am mentioning is specifically when both the Sega Genesis and the television are on screen at the same time. It is likely caused by the cathode ray tube from the television. I recommend putting a high-pass filter on any footage of that specific television in the future.

    • @GSTChannelVEVO
      @GSTChannelVEVO  6 месяцев назад

      yeah I completely missed that :(
      I don't want to re-render and re-upload for 30 seconds of footage, so I've just added a note in the description. sorry about that.

    • @ravenmillieweikel3847
      @ravenmillieweikel3847 6 месяцев назад

      @@GSTChannelVEVO Thanks. Just keep it in mind please. Me and everyone else below the age of 20 would probably like to be able to enjoy the video comfortably and without suffering hearing damage.

    • @xxdarklink93xx
      @xxdarklink93xx 6 месяцев назад +2

      I think you have some misconception about age. Everyone can hear that CRT whine

    • @GSTChannelVEVO
      @GSTChannelVEVO  6 месяцев назад +1

      @@xxdarklink93xx fwiw, I'm well above 20 and didn't notice the whine until I listened to the clip at a higher volume. (And I had been editing at a super low volume, since that *usually* helps with balance.)

    • @TelPhi_
      @TelPhi_ 6 месяцев назад

      If I recall correctly, RUclips compression mutes sounds above 16 kHz. In that case, this would mean that even people in their 20s can hear this sound (assuming it's close to 16 kHz)

  • @awah4676
    @awah4676 6 месяцев назад +3

    Re: the Milo section (ok its Re: most of the video now)
    I don't think it's correct to characterise what the technology behind Milo is doing as "dissolving a barrier". Technology in general has never sought to dissolve but to create or, recreate. And I think this continues here. The player isn't reaching toward an ever thinner membrane toward a game, a game is ... "impressing" itself and its frameworks onto a player. The player is not closer to Milo, Milo is simply directing and prompting the player in particular ways, namely the call-and-response techniques of children's shows and I think that was a deliberate choice.
    There still occurs to construction of the barrier between player and game, and like all games players are not "immersed" in the world or logic of a game. They experience the rules or effects of the systems, often as the highly discrete parts they are, and can come to understand and play against them.
    The more advanced AI of the combine soldiers in half life did not, in fact, immerse players deeper into a world of insurgency combat. Players can learn how the combine soldiers "want" to move, how they tend to position themselves and can, essentially, metagame. They are not immersing themselves as a tactical mastermind, they are learning how to get a pinball stuck between two bumpers for a ludicrous high score.

  • @admorewarhammer5141
    @admorewarhammer5141 6 месяцев назад

    man this blows to listen to on a headset

  • @Toasterloaf
    @Toasterloaf 4 месяца назад +1

    You have a great ASMR voice.

  • @benyed1636
    @benyed1636 6 месяцев назад +1

    This video is giving me Ahoy vibes.

  • @TheCoolerMaz
    @TheCoolerMaz 6 месяцев назад

    This video is awesome but there is this really high pitched sound present in some of the older clips. If you clamped that out it would be really nice in the future.

  • @blu73
    @blu73 6 месяцев назад

    my IMMERSION!!

  • @flowerzika7852
    @flowerzika7852 6 месяцев назад +2

    we need to appreciate art more

  • @lime_tuna
    @lime_tuna 6 месяцев назад +2

    has the music at 10:56 been uploaded anywhere? i assume it's one of those original compositions you mentioned in the description

    • @GSTChannelVEVO
      @GSTChannelVEVO  6 месяцев назад +3

      Not yet! It is indeed an original composition. I plan to put that (and all the other things I've written for videos) on a PWYW album/compilation some day, I just don't know when...

  • @JustinQuilling
    @JustinQuilling 6 месяцев назад

    That was not what I was expecting, and it was great. Pong was my first console! LOL.

  • @atarijaguarfan7893
    @atarijaguarfan7893 5 месяцев назад

    that where are your hands mr freeman song part is awesome is there anywhere to listen to the full thing

    • @GSTChannelVEVO
      @GSTChannelVEVO  5 месяцев назад

      hmm.. yes and no? There isn't much more to that song to listen to... it's a just short loop that I wrote specifically for this section.
      I'm going to release it on a free/pwyw compilation album at some point, though I don't know when.
      until then, it's just a bonus for patreon supporters

  • @justinholz480
    @justinholz480 6 месяцев назад

    well done.

  • @DLAXTOX
    @DLAXTOX 29 дней назад

    "I will make them all get it""-CLASTONE SAID
    03/06/2024

  • @ryanmartin1377
    @ryanmartin1377 6 месяцев назад

    Can anyone tell me what the song at the end is please? Sounds amazing

  • @werewolf74
    @werewolf74 6 месяцев назад

    If we are still a wayss from full on home robots, it might be cool to have a companion you load up with face and boy expression you can interact with, even for mental health.

  • @Kirkklan
    @Kirkklan 6 месяцев назад

    I'm mildly reminded of Hideo Kojima and how he's used the controllers for his stuff. Like the Psycho Mantis fight (In MGS1) and the controlling and handling in Death Stranding.

  • @ophelia6044
    @ophelia6044 6 месяцев назад

    funny how this video talks about graphics and conversations, and how I clicked on the video because I liked the thumbnail artwork and not because of the message it has on it.

  • @tsuwaque
    @tsuwaque 6 месяцев назад

    this guy is a genius

  • @GreenBlueWalkthrough
    @GreenBlueWalkthrough 6 месяцев назад

    10:58 The Kinect nowadays has unlocked that power for many people... the power of Full body tracking for the cost of free or $20 when most modern solutions cost at least $400 for worse fedlity.