games should have good (ragdoll) physics

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  • Опубликовано: 25 июн 2024
  • i'm in favor of games having satisfying ragdoll physics. in this video, we'll be looking at some of the best and worst examples across gaming.
    patreon:
    / tummis
    clip credits:
    • Battlefield 4: Officia...
    • AUP vs UFE | Max Payne...
    • Red Dead Redemption 2 ...
    • Realistic Ragdolls & B...
    • Active Ragdoll Unreal ...
    • euphoria physics (GTA ...
    • Ragdolls are fun - FPS...
    • Super Mario Galaxy - C...
    • STARDEW VALLEY Chill g...
    where i get my music:
    epidemicsound.com
    #gaming #games #physics #gta #grandtheftauto #reddead2 #reddeadredemption2 #rdr2 #rockstargames #bodycam #realistic
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Комментарии • 171

  • @TummisYT
    @TummisYT  3 дня назад +27

    More games with ragdoll (in addition to the list at 14:04):
    - Overgrowth
    - Dark Messiah of Might and Magic
    - Red Faction: Guerrilla / Armageddon
    - Trepang2
    - F.E.A.R
    - Totally Accurate Battle Simulator
    - Team Fortress 2
    - Garry's Mod
    - Sumotori Dreams
    - Standbox
    - People Playground
    - Paint The Town Red
    - GoreBox

    • @pizdabobra228
      @pizdabobra228 3 дня назад +2

      GoreBox have very stiff and stupid ragdoll when victim is still alive or isn't paralysed/unconscious.

    • @imfunniguy3744
      @imfunniguy3744 2 дня назад

      PPG players are either war criminals or psychopaths, there’s no in between.

    • @Catto_Ninja
      @Catto_Ninja 2 дня назад

      Team Fortress 2 and Garry's Mod ragdoll physics are so good that it's part of the game identity, I don't think they would be so famous and acclaimed without it.

    • @tripalaygamestudios
      @tripalaygamestudios 2 дня назад

      my tripalay game has ragdoll physics haha :) XPBD method for constraints.
      (and haha i used euler rotations haha). using quaternions with current :)
      so i've written all of the necessary ragdoll functions in c/c++, it's like 7 or 8 lines for a limb segment and a couple hundred lines to use the rotations to place points around the entire skeleton and make my meshes in game instead of using modeling software :p it's pretty easy, i haven't made a video about it yet but tbh i find people are more comfortable using an sdk like unity than trying to write it themselves, which i just see as much simpler. but yeah, my ragdoll physics game in a win32 app is like a 300kb zip file using procedure instead of files. unfortunately, no one likes talking about my game.

    • @kierandavis5884
      @kierandavis5884 2 дня назад +1

      this guy hasn't played Exanima 😔
      edit: holy shit no way

  • @normalman6078
    @normalman6078 5 дней назад +132

    bro casually dropped the hardest thumbnail on the planet & thought we wouldn't notice

    • @normalman6078
      @normalman6078 5 дней назад +2

      also dude idk if u noticed but ur webcam was shaking @ 3:30 when u put yr hand down

    • @normalman6078
      @normalman6078 5 дней назад +1

      also red dead 2 doesn't have euphoria, silly!! gta iv & red dead 1 do

    • @TummisYT
      @TummisYT  5 дней назад +5

      Thank you!

    • @NormalXP99
      @NormalXP99 3 дня назад

      ​@@normalman6078"Wrong"- 🍊

    • @HexOverride
      @HexOverride 3 дня назад +3

      @@normalman6078 as a natural motion fanatic, you are completely incorrect. rd2 has euphoria

  • @idglet9565
    @idglet9565 5 дней назад +79

    This has been my largest complaint for years. Convincing visuals mean nothing when your actions aren't provided with appropriate feedback. It matters on both an aesthetic, mechanical and just plain interfacing level.
    A lot of modern AAA games have very sloppily tuned, weightless physics implementation with little actual physicality, whereas a lot of AA and indies have been showing out with surprisingly well considered and polished implementations.

  • @SlurpyPie
    @SlurpyPie 5 дней назад +31

    It’s a shame that Rockstar games are the only devs (that I know of) to improve and expand upon physics in each game. Physics can add a lot to replay ability of games.

    • @TummisYT
      @TummisYT  5 дней назад +3

      @@SlurpyPie completely agree

    • @polfloe10
      @polfloe10 22 часа назад

      valve (when they make a game)

  • @basedsneedclave175
    @basedsneedclave175 3 дня назад +12

    This is one of my favourite things in helldivers 2
    Getting launched and watching my diver’s head collide with a tree at 200kmh

    • @TummisYT
      @TummisYT  3 дня назад +1

      So many memories watching my friends get thrown around in hd2. I'm doing my part!

  • @barnabaskrizsan9943
    @barnabaskrizsan9943 3 дня назад +6

    When I first played Oblivion, and I shot a random bucket and it swinged on a rope, it blew my mind

  • @YourPalJamieEllis
    @YourPalJamieEllis 8 дней назад +30

    Ragdoll physics were a part of some of my favorite PS2 era classics. Good destruction physics of all kinds really. Someone make a new Red Faction: Guerrilla-esque free roaming demolition game, please I beg you

    • @TummisYT
      @TummisYT  8 дней назад +2

      I’ve never played red faction guerrilla but I know it’s a classic. Gotta add it to the list

  • @PeninsulaCity2024
    @PeninsulaCity2024 2 дня назад +12

    I personally love it when games have really good blended ragdolls where you can't tell where the animation ends and the ragdoll begins. Especially if the animation can can seemlessly "mold" itself with the environment creating a unique but almost scripted-looking demise for NPCs.

    • @idglet9565
      @idglet9565 День назад

      @@PeninsulaCity2024 The battlefield games are pretty peak for this.

  • @Vanguard1262
    @Vanguard1262 3 дня назад +12

    Good ragdolls and npc ai are, for some reason, objectively worse then they have been. Why don’t developers/publishers see these as worthwhile things to implement well?

  • @Alekkek
    @Alekkek День назад +3

    I played helldivers so much because it’s like you’re always a ragdoll I don’t know how to explain it

  • @jlyn8228
    @jlyn8228 4 дня назад +12

    I love when passion took the throne, of course money was always meant to overtake and dominate the world we live in. Especially nowadays it's so dang insufferable sifting through the mud that is modern reality. Not just in gaming but everything.

  • @revofex
    @revofex 5 дней назад +14

    Hold on I think your goated

  • @BoniMayne
    @BoniMayne 3 дня назад +8

    Valorant physics:👎
    TF2 physics:😀

    • @justahotdog8430
      @justahotdog8430 2 дня назад

      val has nearly zero physics so it feels kinda blank ngl. just one of the many reasons i stopped playing even if some friends were into it

  • @loopysoup2487
    @loopysoup2487 8 дней назад +16

    tummis is out here constantly providing us with thoughtful commentary and incredible vibes

  • @BachPham-yd6sx
    @BachPham-yd6sx 4 дня назад +14

    "I can't feel my legs"😭

  • @cattymations
    @cattymations 5 дней назад +12

    WHAT THE HELL YOU ARE UNDERRATED

    • @TummisYT
      @TummisYT  5 дней назад +4

      Thanks! It means a lot!

  • @mrmarian_
    @mrmarian_ 3 дня назад +7

    I've noticed that mostly of the games you mentioned were shooters, i like to add to the list a fight game: Overgrowth. The graphic style are not really realist like those games, but the ragdolls are quite fun, kick someone and see them fly and hit a wall or something is really satisfacing.
    Another genere that have mechanics and fun things with ragdolls are the sandbox, Garry's Mod is the purest example, but others like People Playground, Sumotori Dreams, Standbox and Teardown (this with "enviroment physics") are another great games with other kind of ragdolls, not completely related with the dead of the character but with the gameplay innit.
    PS: Great content mate, keep doing it

    • @TummisYT
      @TummisYT  3 дня назад +1

      Ah yeah I forgot Overgrowth. I remember seeing a lot of videos about it back in 2014-2016. I need to give it a try

  • @ijustdostuff5469
    @ijustdostuff5469 3 дня назад +4

    Red Faction Guerilla and Armageddon

  • @THECAM200
    @THECAM200 День назад +2

    An underrated subject that isn't important enough in most game discussions

  • @SuicidalChocolateSK
    @SuicidalChocolateSK 3 дня назад +3

    Most of the funnest games ever created (Just Cause 2, Skate 3, RDR 1&2, GTA 4, Half Life and others) have one thing in common, good physics.

  • @TheOtterIsReal
    @TheOtterIsReal 3 дня назад +3

    it always stood out to me that in the silent hill games there are VERY FEW places that the player can fall, and there is actually a falling animation

  • @wifelessyt
    @wifelessyt 3 дня назад +5

    Appreciate the box aspect ratio

  • @benmcreynolds8581
    @benmcreynolds8581 День назад +1

    This is the most important topic that needs to be addressed more often. Growing up in the 90's, It really felt like the future of gaming was going to be awesome. Game's weren't just hyper focused graphics. They were focused on physics effects, art styles, a range of gameplay modes, gameplay mechanics, damage effects, environmental interaction, engaging AI to play against in single player mode, CPU bots in offline modes, just good AI in games campaigns. Current video games focus on graphical nitpicking. It seems they forgot how much players enjoyed physics effects & other aspects that make games fun. Quirky graphics can work, if a creative art style is used. Add engaging CPU AI, gameplay modes, the list goes on.. idk what happened?
    Also:
    {We have seen that even if companies delay games, it isn't improving the quality of games being released. Which is a sign there is a MUCH DEEPER issue going on with modern games. No excuses, devs used to make great games with much less and they would have given anything to have certain capabilities to utilize that are available today. It just takes actual passion, focus & talent to make great games. Sidenote: It's so crazy how many people are still supporting super mega rich companies putting out unacceptable products.. i don't understand certain people. I don't understand how certain companies can be messing up so badly. It's frustrating that other passionate people are not allowed to make a version of a type of game that we used to have but no longer get anymore.. Yet these huge companies get full control over if an unused game IP gets made & they do everything they can so no other versions of a game idea will ever come out. Even if there's a huge fan base around certain ideas and there's a ton of passionate devs out there dying to make a version of a certain video game idea.. that frustrates me beyond belief}

  • @dopefish69
    @dopefish69 4 дня назад +4

    this felt like a video from a big channel, nice video!

    • @TummisYT
      @TummisYT  4 дня назад

      Thanks! That means a lot!

  • @ProjectDumpsterFire
    @ProjectDumpsterFire 3 дня назад +5

    I am baffled at how you are not over 10k subs at this point! please keep putting out banger videos!

  • @bowldawg4394
    @bowldawg4394 2 дня назад +2

    On the subject of active ragdolls, what can kind of ruin them for me is when they feel like they're being moved around by external forces to keep them moving and upright like puppets, as opposed to actually interacting with the world on their own realistically.
    Best example I have of this is People Playground, where the ragdolls can stand upright and move when they're alive, but not because they have any sense of balance or environmental awareness. They don't push themselves up off the ground when they fall, they get pulled up by an invisible force. When they try to walk off a ledge, they can get stuck because the force keeping them upright makes them unable to fall and keeps one foot on the platform they're on, as if there's balloons tied to them. It kinda ruins my enjoyment of the game's physics because the humans are operating on brute force programming rather than working realistically.

  • @luca_under_limit
    @luca_under_limit 4 дня назад +6

    I just discovered your channel, great style and very cool videos so far! Keep up the good work!

  • @niceleverace
    @niceleverace 3 дня назад +4

    Gta IV was definitely revolutionary with the RAGE engine.

  • @donkeldoothedapperdog
    @donkeldoothedapperdog 3 дня назад +3

    I’ve had dreams that weren’t as vivid as the hat thumbnail. And I have vivid dreams

  • @levetroy
    @levetroy 4 дня назад +5

    Very high quality video. I wish all the best to your channel!

  • @irinaprotek
    @irinaprotek 3 дня назад +4

    Dark Messiah: Might & Magic has really fun ragdoll physics and environmental physics, you can kick enemies into spikes, off cliffs, into swinging chandeliers, etc. It's an RPG game released in 2006 and it is one of my favorite games. Add it to the list!

    • @TummisYT
      @TummisYT  3 дня назад +1

      Yes! Another one that slipped my mind, I played it a few months back and loved it!

  • @CannedSoup283
    @CannedSoup283 4 дня назад +4

    im digging the vibes this video has

  • @brethnew
    @brethnew 3 дня назад +2

    Guy doesn’t even mention Overgrowth shaking my head for real

  • @thephantomparadox6572
    @thephantomparadox6572 4 дня назад +5

    the algorithm cooked with this one, keep going man, really love this content!

  • @aspitube2515
    @aspitube2515 3 дня назад +3

    Subrosa would fit on the action ragdoll genre, the developer kinda abandoned it cause he thinks it’s a failed game apparently

    • @TummisYT
      @TummisYT  2 дня назад +1

      Aw that's a shame that it's a dead game. It looks like could have been pretty fun

  • @ActualTrashcan
    @ActualTrashcan 2 дня назад +4

    Wow, I was not expecting this video to be so well made. the thumbnail made me think it was gonna be good, but not this good.
    I love your style of editing man, very nice video

    • @ActualTrashcan
      @ActualTrashcan 2 дня назад +2

      and I also love ragdolls btw

    • @TummisYT
      @TummisYT  2 дня назад +1

      Thank you so much! Glad you liked the video and the thumbnail!

  • @maxwellsterling
    @maxwellsterling 2 дня назад +3

    Something I think messes up the fun of ragdolls is that games that generally use them also make a lot of use of headshots, which in turn drives the player's gameplay towards seeing one way to kill enemies, one direction to apply the force of a bullet, and generally turns out kind of boring. Let's take Max Payne 3 as an example: every video I see of people speaking of Max Payne 3 has one thing: slow-motion headshots. There's not a single Max Payne 3 video I've seen in which the player isn't doing slow-motion dives and carefully aiming at heads to fire a single shot and instantly kill the enemy. Is it effective? Of course, but is it fun? It's not even a Max Payne 3 issue, I played Max Payne 2 the exact same way and it honestly felt boring to be so efficient after a while.
    One of the most memorable ragdoll moments I've seen was in Left 4 Dead 2, where I grabbed the dual pistols and unloaded them on an enemy that died probably 25 shots ago, but the animation department somehow accounted for me doing this absolutely cinematic kill on one of the hundreds of enemies they spread across the map. Why did this kill happen? Because I kept firing at the chest instead of just going for the head to conserve ammo. I think more games should incentivize the player to engage with all limbs of an enemy, which is something Binary Domain did extremely well through its robots and armor peeling system, where removing a head actually caused a specific effect on the enemy instead of outright killing them.
    The Killing Floor games are ones I'd have loved to put on a ragdoll list because they all are about killing stuff, but the headshots also mess it up and it gets dull to kill things the same way over and over, which brings me to GTA 4 and 5: your shots actually interrupt enemies in most - if not all - places that get shot, which actually drives the player towards the goal of just killing the enemy instead of being ammo-efficient. The combat of GTA 5's multiplayer is sometimes so fucking merciless, that the player starts to understand why the ammo pool caps at 9999 and that they're meant to be firing first, no matter where. The result of that fuckery is that if you see any part of an enemy first, that's the part you're shooting at and that's the part that gets affected, which is birthed by the sheer terror of getting annihilated in 3 shots from an enemy's rifle. Is it balanced? Fuck no, I actually stopped playing in part because of how frustrating it was, but it made me dwell on every kill and take joy in seeing the kill hitmarker, so it's a sidegrade to GTA 4's amazing ragdolls to me.

  • @Speltric
    @Speltric 3 дня назад +3

    Keep making these videos please, great quality

  • @schmikemilok
    @schmikemilok 3 дня назад +3

    i adore your editing style, especially the loading screens haha.

  • @borbzone9351
    @borbzone9351 4 дня назад +3

    Dude, you gotta make a follow up where you talk about Bonelab/Boneworks
    The NPCS in that game are walking ragdolls, it's one of the best physics games I've played ever.

    • @TummisYT
      @TummisYT  4 дня назад +1

      Holy cow I forgot about boneworks. VR games are a blind spot for me. Being able to grab ragdolls with your hands in VR games is definitely a topic on its own

    • @borbzone9351
      @borbzone9351 4 дня назад +1

      @@TummisYT Not even just that, the reaction when punching, using a chair you found, or a crowbar on a ragdoll and seeing it react in VR is so good, even better with FBT!
      Speaking off, you might wanna look into Blade and Sorcery, uses a really good mix of Ragdolls and built in animations.
      Btw, what was the process for the the Thumbnail, I have no idea how to make a good one, and uh, yours goes HARD.

    • @TummisYT
      @TummisYT  4 дня назад +1

      @@borbzone9351 blade and sorcery clips are sick! I need to get VR some day. For the thumbnail, I use Procreate on my iPad Pro with the Apple Pencil. Really just a layer for the background and then one above that for the guy falling. If you don’t have an iPad, I know that Krita is a good free alternative on PC

    • @lordcaprisunthe2nd
      @lordcaprisunthe2nd 3 дня назад

      My personal favorite ragdolls or npc physics, or any physics at all is in Blade And Sorcery, since it feels less bouncy and soft. Bonelab/boneworks is great, don’t get me wrong, but I’d say b&s mechanics or physics are most of the time more lifelike and fun.

  • @plaguedoctorjamespainshe6009
    @plaguedoctorjamespainshe6009 2 дня назад +3

    Thanks RUclips algorithm for recommending this nice new channel
    I hope this blows up and you make more videos

    • @TummisYT
      @TummisYT  День назад +2

      more videos soon ;)

  • @chrisellis7892
    @chrisellis7892 4 дня назад +2

    Great post! You have great topic selection and insight. Just keep churning these out consistently and we will keep watching.

  • @strangerboe1332
    @strangerboe1332 4 дня назад +5

    how is dude not famous holy shit, you just earned another sub

  • @B-Redd1
    @B-Redd1 4 дня назад +3

    Nice video! I hope your channel goes a long way.

  • @GLMCNA
    @GLMCNA 8 часов назад +2

    small youtuber with a good video is very rare

  • @Faulnis.
    @Faulnis. 3 дня назад +3

    BOY DO I HAVE A GAME FOR YOU! In terms of environmental physics, The Finals has the best environmental physics I’ve seen in any FPS game I’ve ever played.

    • @TummisYT
      @TummisYT  3 дня назад +2

      The Finals is pretty fun! I've played a little bit

  • @mycomikko
    @mycomikko 3 дня назад +2

    Great video, physics and vr are the future. Games like bonelab, blade and sorcery and battle talent changed my life.

  • @soooduh
    @soooduh 2 дня назад +3

    skate 2 has better ragdoll physics than skate 3 for some reason

  • @piggo5
    @piggo5 2 дня назад +2

    theres multiple parts in hl2 where you get teleported so you can't really bring the can with you to the end of the game

  • @Dumba55
    @Dumba55 2 дня назад +3

    Haven’t seen an amazing video about analyzing games like this for a long time. Well done man! Also here before 400

  • @ravencl
    @ravencl 4 дня назад +3

    Also, dying light 1, that game has some of the best ragdolls I’ve ever seen

  • @superr9029
    @superr9029 4 дня назад +4

    damm a video like this from someone that has less than 100 subs is insane

  • @ElijahuPincher
    @ElijahuPincher 2 дня назад +2

    Yeah, for some reason, SuckerPunch still haven't figured out a way to implement ragdolls into their engine. I remember i noticed this problem back when i was a kid playing inFamous

    • @TummisYT
      @TummisYT  День назад

      Yes! I remember being disappointed by Infamous' ragdolls too

  • @OurCityRandom
    @OurCityRandom 3 дня назад +3

    This video slaps, I can't wait to see what else you make

  • @NIGHTMARECRIPT
    @NIGHTMARECRIPT 3 дня назад +2

    I'd highly recommend F.E.A.R. and Trepang2 for the combat and ragdoll physics!

  • @func_e
    @func_e 2 дня назад +3

    me personally, i would pick up that can

    • @TummisYT
      @TummisYT  День назад +1

      Combine sympathizer...

  • @jinoflies
    @jinoflies День назад +1

    I think it bears mentioning the main current physics-focused games atm are pretty much all VR games (notably Blade and Sorcery & boneworks/bonelab) so this discussion isn't really complete without considering them. I do agree that normal(flatscreen) games also deserve to have great physics in them and its a little silly that we've kinda gone backwards in this field with most games.

  • @FALLOUT3514
    @FALLOUT3514 День назад +1

    Love your silent hill styled edits

  • @EnragedZealot87
    @EnragedZealot87 2 дня назад +1

    I don’t see how the physics in bodycam hurt the game at all. I don’t see how that would be the problem with the game. Great video btw I enjoyed it

  • @lordcaprisunthe2nd
    @lordcaprisunthe2nd 3 дня назад +2

    This is essentially why my favorite games are all physics based sandboxes.
    Some of my favorite examples for these games are Garry’s Mod, Red Dead Redemption 2 (although this one doesn’t really count as a sandbox), and for a vr game where this is absolutely essential for a good and immersive game, Blade And Sorcery.
    Physics can make a game absolutely amazing, and I feel like people don’t talk about the potential of it, especially in vr or a more immersive technology where it makes it better.

    • @lordcaprisunthe2nd
      @lordcaprisunthe2nd 3 дня назад +1

      The LandFall game devs are really good with physics, some games even becoming popular solely because of how entertaining the physics are. Some examples would be TABS, Rounds, and some of their other projects.

    • @lordcaprisunthe2nd
      @lordcaprisunthe2nd 3 дня назад

      It looks like I wrote this with chatgpt

  • @Verchiel_
    @Verchiel_ 3 дня назад +2

    Bethesda games draw tons of value from ragdolls and object physics. It adds so much depth and interactivity, and it's not even that great versions of each.
    Ragdolls can absolutely be jank as hell and some weights not make much sense, but the ability to pick up NPCs and various creatures by their limbs or body, ability to manipulate them like genuine ragdolls, with each body part having it's own weight that makes it harder or easier to move the body, it's awesome.
    The object physics are evidently much more simple, especially in skyrim or fo4 (they optimized the hell out of them in starfield. I had spawned about 10 thousand rolls of toilet paper and it was running at around 15fps with seemingly no glitchy physics as far as i could see.), but the fact that most items in the game world that you can pick up are movable objects helps with immersion a ton, and i don't throw that word around lightly.
    One thing that BGS games lack is environmental interaction, severely. There's almost no objects you can break or objects you can move with your body outside of maybe some carts which is quite disappointing.
    Naturally there are mods to make the ragdolls behave more sensibly and a mod that adds NPC and player collision to dead bodies which makes it possible to let's say stand on the corpses of dragons you just killed which is just amazing.
    Banger video and i really hope Teardown is a big focus in the environmental side of physics, it's a must play imo even if it doesn't really have ragdolls to mess with without mods (though the upcoming updates will include the ability to play as characters which should have physics so)

    • @TummisYT
      @TummisYT  3 дня назад

      I'm considered doing a follow up video about world interactivity and Teardown will definitely be in there!

  • @ORION_XI
    @ORION_XI 2 дня назад +3

    350 subscriber channel casually having absurdly good editing yeah okay

  • @J0Yv
    @J0Yv 3 дня назад +3

    Your content is a breath of fresh air compared to the amount of slop RUclips has now keep your shit up man its sick

  • @buganda6423
    @buganda6423 4 дня назад +2

    Theres this game called gore box and its like a gmod clone but the game uses active ragdolls (I think) and its a pretty fun game thats for android and pc, sometimes the ragdolls are a bit weird but its still good nonetheless

  • @FandeWillWoodpromedio
    @FandeWillWoodpromedio 2 дня назад +2

    No way you only have 300 subs, you deserve more!

  • @megjacoby5016
    @megjacoby5016 4 дня назад +2

    My introduction to the impact of ragdoll physics on the fun of a game was Happy Wheels, which I saw PewDiePie play back in the day. Have you ever played or seen it? I think a similar type of game came out more recently and has been played by other popular let's players.
    Also, your voice is SO GOOD for this!!! I love it. Awesome job. Subscribed!!!

    • @TummisYT
      @TummisYT  4 дня назад +1

      I used to love happy wheels!

  • @mydude6374
    @mydude6374 13 часов назад +1

    Glad someone feels this way as well, I love the hell out of environment and object physics but ragdoll physics is the best out of all of them....really wish more games would focus on them, also one game I wish you mentioned was a game called mad streets...it's a fighting/party game with active ragdoll but focused more on fighting then party part, sort of like a goofy ragdoll based tekken...it didn't get too popular unfortunately but its pretty fun, wish it had mods
    I feel like if the people behind the euphoria engine weren't so inclusive we would get more games with it....a fighting game with powers or abilities would be amazing to see, force unleashed 1 and 2 are good examples of how good they would be

  • @grayyarg424
    @grayyarg424 4 дня назад +2

    Great video great editing 👍

  • @kamon77
    @kamon77 3 дня назад +2

    oh my god these videos are insane you NEED more views

  • @Watermelon-wf7gb
    @Watermelon-wf7gb 3 дня назад +3

    Love the vibe of your video

  • @tex4sw4rrior
    @tex4sw4rrior 2 дня назад +2

    I feel like deep rock galactic has pretty good ragdoll too!

  • @fakepretender
    @fakepretender 3 дня назад +1

    Nah Bodycam is the game that is supposed to look like its trying to be a headcam footage

  • @andredavilasanchez9930
    @andredavilasanchez9930 2 дня назад +2

    As a ragdoll physics fan, I love Skate 2 ragdolls, they're heavy and gelatinous.
    Rainbow 6 Siege use to have great ragdolls too.
    Sorry if im killing your language, im a spanish speaker.

    • @TummisYT
      @TummisYT  День назад +1

      Haha you're good man! I've only played Skate 3, I definitely need to play skate 2

  • @rpl7156
    @rpl7156 4 дня назад +4

    tummis 😮👽 Tummis 👽

  • @MrPoggleBeast
    @MrPoggleBeast 3 дня назад +2

    Have you seen any videos of the active ragdoll in Boneworks? Or Blade and Sorcery? VR is niche right now but active ragdoll has never been more suited to when you have control of each hand and can make contact with an NPC

    • @TummisYT
      @TummisYT  3 дня назад

      Yeah I have seen those games, and played them through friends that have VR. They're a lot of fun

  • @Beanz-1124
    @Beanz-1124 3 дня назад +3

    i think you got a lot of potential. this was a great video. keep it up,

  • @makarmakarskyi6825
    @makarmakarskyi6825 18 часов назад +2

    Watched the entire video and only after that did i realise u have 400 subs instead of like 2 mil

  • @johnnytwinjacket
    @johnnytwinjacket 3 дня назад +3

    There is more and more channels that making high quality banger videos and have like 0.00001 subs wtf

  • @Joshrouss
    @Joshrouss 2 дня назад +2

    If you want to try something I personally think has some of the best ragdolls, I would suggest half sword. It only has a demo right now but I feel like it does the exanima concept a bit better where you can stumble and fall but it's much more fair about it (for the most part)

    • @TummisYT
      @TummisYT  День назад

      That looks sick! I love medieval games

  • @ThreePointEightNineTwo
    @ThreePointEightNineTwo 2 дня назад +2

    Get this guy into boneworks or blade and sorcery and he will shit

    • @TummisYT
      @TummisYT  День назад +2

      I have played them briefly and I did in fact shart

  • @adenanf
    @adenanf 3 дня назад +2

    thank the YT algorithm

  • @gimpscam9976
    @gimpscam9976 3 дня назад +1

    Without even watching the video, I know multiple companies create engines or concept that they trademark and own from there on. Rockstars engine is one.

  • @thejanitor9902
    @thejanitor9902 3 дня назад +3

    Killer vid, lets do a collab at some point bro

  • @Cardini-d4f
    @Cardini-d4f 4 дня назад +2

    You would almost need some sort of suicide squad for a game to have good rag doll physics 🤔.

    • @TummisYT
      @TummisYT  3 дня назад +2

      "So that's it, you're some kind of... RUclips commentor??"

  • @conlca4091
    @conlca4091 4 дня назад +2

    40 subscribers and my ass content is close to that. you deserve more.

    • @TummisYT
      @TummisYT  4 дня назад

      Thank you king 🙏

  • @user-sk5ep3th8k
    @user-sk5ep3th8k 3 дня назад +2

    i think i ragdolled

  • @ExtremePower784
    @ExtremePower784 5 дней назад +2

    6:02 is this a weezer refrence???

    • @TummisYT
      @TummisYT  5 дней назад +1

      No haha but it can be if you want it to

  • @binguser344
    @binguser344 4 дня назад +1

    I have no Idea how you did not talk about left for dead 2, it pioneered more extensive death/ragdoll physics. Its really worth looking into

    • @lordcaprisunthe2nd
      @lordcaprisunthe2nd 3 дня назад

      Valve is basically the OG of awesome game physics and immersion, even before rockstar

    • @TummisYT
      @TummisYT  3 дня назад

      Left4dead 2 is definetly a great one. The dismemberment and ragdoll was ahead of it's time

  • @Lereco
    @Lereco 4 дня назад +2

    The halo CE ragdools are so bad its is funny

  • @kloa4219
    @kloa4219 7 часов назад +1

    16:35 I disagree, they shouldn't change Bodycam to be like other FPS games. A lot of modern military shooters look and play the same because people want the same mechanics out of it.
    I feel that if you want Bodycam with those twists, it is best to make your own.

    • @TummisYT
      @TummisYT  6 часов назад

      This is true. I can definitely see myself giving body cam another shot some day

  • @chrysalism69
    @chrysalism69 2 дня назад +2

    can life 2 ///cool

  • @SPL1NGYDUDE
    @SPL1NGYDUDE Час назад

    Even brutal doom has ragdoll

  • @usernamehhhs4540
    @usernamehhhs4540 3 дня назад +2

    good one

  • @sumGuyreal
    @sumGuyreal 3 дня назад +3

    how do you only have 196 subs bro

    • @YourPalJamieEllis
      @YourPalJamieEllis 3 дня назад +1

      Sometimes you just catch a really good thing at the beginning!

  • @mobart238
    @mobart238 8 дней назад +3

    Nice vid

  • @gimpscam9976
    @gimpscam9976 3 дня назад +1

    Should’ve showed more hitman 3. Although pretty simplistic, go shoot a leg.

  • @justmrak2690
    @justmrak2690 4 дня назад +2

    i was here at 70 subs

  • @matteoziegler7632
    @matteoziegler7632 День назад

    I see you talk mostly about action/ shooter games I would like to add that racing games suffer from simmilar problems. Like compare GRID 1 from 2008 to its latest game its so sad how physics are way less reactive with many effects like smoke and debris looking worse :/

  • @REXXHE
    @REXXHE 4 дня назад +2

    Here before 100

  • @J0Yv
    @J0Yv 3 дня назад +2

    comment