Someone in the comments mentioned having this game and it's making me wonder what I should do if I own a really atrocious, completely torturous PS2 game that I want to send you guys
I gotta admit, I kinda like Virus's character design, and the basic concept of a robot built for a casino busting loose and playing a twisted game. If only there was a good story or game to give with him..
Those who fail to learn from mistakes, are going to repeat them. A painful lesson, not so much a haunting memory (unless you count the ghosts of the money you wasted on this game.)
I love how the game just randomly brings back our kidnapped friend because the designers couldn't be bothered to animate another character doing the tutorial demonstration. This game does what a lot of bad games you cover seem to do: they copy and patch together different successful gameplay mechanics hoping that they will bring players in, but as the old saying goes, "Too many cooks spoil the broth," so instead of complimenting each other, the game just becomes a mess of half-baked ideas that don't fit.
Maybe this was a clone of Ching devised to get Jalice's hopes up? And maybe they're both aliens? And maybe this game is typical Wii garbage? And Ching's name sounds... kinda racist.
@@blakksheep736 oh yeah he was probably being mind controlled by an unseen force to unkidnap himself but then that would cause a non-canon event that would wipe out the Skate City Heroes Universe so he once he snapped out of said mind control he rekidnapped himself. Edit the og reply had an “All Your Bases Are Belong To Us” moment
@@chanceForNotBeingRapperyes, grappling hook, surfing cars, and parasailing on vehicles was the selling point of the first one. That and a large open world with no load times between missions. Which is standard now, was worth mentioning then.
The Jalice characters reminds me a lot of Ulala from Space Channel 5 for some reason. I mean the game tries to ape Jet Set Radio in aesthetics, what's another dormant SEGA IP to them?
This really looks like a game that could've been a cult classic if the execution was better. It's derivative, but it has style and some cool ideas. Stuff like wall riding then jumping to get up a wall, using the lazer grapple, especially if you could release it mid-pull for a speed boost like when skaters hold on to the back of a car. And mixing skating with combat could be cool. But sometimes games just aren't made to their full or even half potential for many reasons. Oh well, at least it made for a fun JBG episode.
Exactly my take. As someone obsessed with Jet Set Radio, Tony Hawk, and Sonic Adventure (concurrently at one point), this would have been the bee's knees for me as a young'un. The game and its concept deserved so much better.
To be fair, the Wiimote's roll sensor (what it seems you use for balancing on rails in this game) is super precise and consistent. That's how a game like BIT.TRIP BEAT is possible.
You know. I would actually like to see a spiritual successor to this game that has some time, effort, and budget put into it. A lot of actually cool ideas and concepts for a fun game in the making.
@@MalekitGJ tbh from what I can tell removing the motion controls seems like a bandaid fix. like sure it'd be a big help but there's still a LOT of fundamental issues that go much deeper than just the motion aspect of the controls
14:24 Props to you guys for bringing up Pursuit Force. Played that so much when I was younger. Had a lot of fun with it! Just wish that mechanic was used in a better game than this.
The reason that dialogue at the end is so jank is because they didn't expect anyone to get that far and you two are probably the first people to ever see it.
@@Pipkiablo The developers of the game are German & dialogue throughout the game is a result of a poor translation. They couldn't bother to get any native English speakers to actually check to see if what they wrote down is correct for the English language or not.
I had to look the devs up because of some words I noticed. Zeroscale is (was?) a German developer with HQs in Berlin. The term "Jump'n'Run" is the German name for the genre "platformer", and in game, the word "adrenaline" in the top left is written as "Adrenalin", the German spelling for it. At 32:37 it seems like a very literal and primitive translation, word for word, from German. I recognize some German sentence structures.
Holy crap I still own this game and remember literally none of it. EDIT: Fun fact that I think some of you will find amusing: my parents got me this game for Christmas, and unless I'm mistaking it for something else, I'm pretty sure it came with this skateboard accessory that you attached to your balance board for more "realistic" feeling skateboarding. So yeah, that's probably just sitting in one of my closets somewhere, collecting dust. Fun.
To be fair, many ideas in the game looks very interesting and I would love to see an indie developer give this a new chance. It looks like it could be so much fun if done right!
I really appreciate how you guys play through the entire game. Thank you for your sacrifice lol. It must be so hard to continue playing after the first hour or so. I'm so glad this series is still going on!
The good bad games review is the one that finishes them. AVGN makes the effort too, many reviewers that run through first level and just go "look how bad this game is" make the review boring. I want to see the end of Ikari Warriors no matter how much ABBA it takes and if it kills the guy with the guitar!
The devs clearly had their priorities in order. They spent much more time on the jiggle physics of all the girl characters instead of making the game good.
When I was a teenager, my youngest sister use to watch me and our brother play THPS a lot, but it was a little too complicated for her to get the hang of. Later, when we got a wii, she begged us to rent this game for her when she saw it on the shelf, thinking it would be for kids her age. She literally refused to play video games ever again after that 😂
Zoo did actually publish some pretty banger games, I have several of their GBA published titles: Wings (a WWI flight "sim"), Payback (top down GTA clone with 3D graphics, particle effects, and very impressive physics), Smashing Drive (a pretty linear 3D taxi racing game with power ups and crazy level design), and Big Mother Truckers (a truck "sim" with 3D textured polygons in an open world with full traffic). Course with nearly 200 games published in just 8 years, a few being good just by accident was bound to happen.
You know, in the hands of a better studio that didn’t just churn out crap, this game could’ve made a pretty decent spiritual successor to the Jet Set games. The template is there, but good god is it unpolished… At least we have Bomb Rush Cyberfunk to scratch that itch
How are you liking Bomb Rush Cyberfunk, btw? I've been wanting to get it on the Switch, but I won't be able to actually spend the money for it for at least a few more months. I'm really hoping it's good!
@@LordBigSlime I’ve only seen gameplay of it atm, but from what I’ve seen, it looks pretty fun! Combat is a bit eh and the story could be better, but the gameplay looks great and the soundtrack is awesome.
it's a great game, if you have the money buy it (pc has faster loading times while every loading screen for switch is around 1 or 2 minutes)@@LordBigSlime
If I had a nickel for every time Rerez reviewed a bad ripoff of a Tony Hawk game where the villain was a robot who kidnapped kids for absolutely no reason, I'd have two nickels. Which isn't a lot, but it's strange that it happened twice.
You mentioned Jet Set Radio and Sonic Adventure. This honestly does look like a Dreamcast-era shovelware game made only to rip off those two games and ride the wave of their popularity at the time, but was shelved and forgotten by Sega because the company recognized it was hot garbage. 😂
This almost feels like a game where, if it were just refined for a couple months before release, it could've actually been pretty alright. Motion controls aside, the style is unique enough, there are some neat ideas, and an action-based skating game isn't a terrible concept. But it was rushed out before there was ever a chance of it finding an identity of its own.
WWell, on one hand I agree with you a bit. On the other hand however, it feels like some game based on a very obscure cartoon that not many people know about.
@@ExtremeWreckI don't think that would be a problem these days. Remember Hi-fi rush? It's a success without much advertisement. Surely that idea have a chance to work.
@@miregoji2959 they literally show the PSP version in this video, Wii was like a remake that added a bunch of other games mechanics and motion controls.
There is yet another possible inspiration that you may have missed: AirBlade. You are thrown into a map, you are given a time limit, and need to complete a series of objectives where you gotta basically vandalize stuff by means of your cool futuristic hoverboard skate. Usually the objectives simply being either destroying certain objects, or knocking out goons. And at the same time, you gotta try doing it as "stylishly" as possible with all sorts of cool skateboard tricks and acrobatics. I feel like that, in part, this is also something they possibly were trying to do here, but of course failed miserably at.
This is just bitterly ironic, because skating games with the balance board was some of the most fun I had with my Wii. Motion controls were fun for a lot of games, I swear. They just also shoveled out garbage like this in huge piles too.
I found Metroid Prime 3 to have fantastic motion controls.. you could flip switches and press and pull down switches.. appealed to that part of the brain that loved flipping switches... I loved it
Don't forget that Zoo is also tangentially connected to the 4 DDI games (eg Ninja Breadman) through the Zool demo. Given their output, it's kind of amazing they turned away DDI.
I'm genuinely curious as to how the drones handle in the PS2 version. The physics look entirely busted in their own right, even without the motion control aspect, but I can't say for certain without firsthand or secondhand experience.
Instantly hit with a wave of nostalgia from yall flashing Tony Hawk's Downhill Jam box art lol. IDK what the consensus was for that game on wii, but I remember loving the heck out of it! My brother owned it and we'd play it together, one of the few times he'd let me play a game with him lol
It's always a pleasant surprise to see a new JBG episode yo. I often find myself going back and rewatching old episodes and cracking TF up like it's the first time I saw it. Thanks Rerez for the laughs, y'all.
Damn this one is SO CLOSE to being a good game (at least mechanically and visually, the story would need some major tweaks to be even decent) but Zoo just refuses to put any effort into their games even when they're taking ques from other AMAZING games! Like you said, with all this inspiration: "HOW IS THIS NOT A BETTER GAME!"
Love that little nod to JSR/F, especially after going back and playing them recently after remembering how much I loved Future as a kid. Still love them, but BOY you can really feel the age in the controls with JSR, Future is a bit better though
This review is just golden. Whatever crimes against gamers this title has committed, they have been absolved by the cosmological brilliance of everything presented here in or out of context. I found myself cracking up uncontrollably a couple times just really taking in all of the insanity: the casino robot, the beautiful, stoic skaters in their futuristic purgatory bludgeoned by the concrete and by the hard-hitting one-liners delivered by the reviewers. It all came together for this video.
I was gonna say "this title is actually interesting and underappreciated", but I thought it'd be the same as the ps2/psp version. Oh God, these motion controls 😂
I love the series. You guys are great. Thanks for not begging for likes, comments, and subs. This is why I do these three things for you! You are both hilarious. Keep 'em coming!
This feels like Jet Set Radio but on a budget. Jet Set Radio had easy-to-pull-off tricks and the game wasn't so botched. I've played through it and I loved every second of it (despite me raging at the Jet Crush levels). From the music to the visuals to the overall vibe that JSR and JSRF gives off. This however has Rerez's worst enemy: *M O T I O N C O N T R O L S.* I feel like it's a staple in episodes featuring Wii games to have terrible motion controls.
Shane's feelings toward motion controls are exactly how i feel about online multiplayer. Great review as always guys, every time i think y'all can't possibly find a game worse than the one you played before you prove me wrong. Also: Money Ghost plush finally on the way, can't wait!
If the final letter in the name of the secondary character was changed almost all of this entire video would end up in a VanossGaming compilation... doesn't help they used sans-serif font either. Keep up the good work though; always excited to see a new Rerez video.
Considering how the kidnapped character was free in another scenario, I feel like the game has a very "Sonic Adventure" approach to storytelling where there's some connection and the "final battle" happens when you beat all scanarios
You're telling me this game has a power up called "the laser" that isn't a weapon, but the game tells you it makes you fly...but actually it's a grappling hook. Genius!
Glad to see you guys are still releasing fresh content! Been watching your old stuff for the entertainment value alone! No matter what kind of a day I’m having you never fail to cheer me up. Keep up the fantastic work!😎
I think this is one of your best episodes so far, unfortunate that it is not getting the views it deserves. Stay safe my dudes, and give the one who broke into tears some vacation
Don't know why a skateboarder like Ching would give up freedom to continue living inside the magicians hat, but I'll just go out on a limb and say that it has decent wifi.
I'm pretty sure the reason why Ching showed up for the tutorial when you were the blue-haired girl is because normally she would be giving the tutorial, but since you were playing as her, it defaulted to the other non-protag character... Ching, in this case. who was supposed to be kidnapped.
We've been making new exclusive rewatch episodes for members of our channel! Join up and check them out! ruclips.net/user/rereztvjoin
I love your videos
OMG a wii game review MY FAVORITE. Rerez best RUclips channel for years - and that comes from Akuretaki LETSGO
Someone in the comments mentioned having this game and it's making me wonder what I should do if I own a really atrocious, completely torturous PS2 game that I want to send you guys
But... you forgot to play it with the balance board!! 😢😢
..
I gotta admit, I kinda like Virus's character design, and the basic concept of a robot built for a casino busting loose and playing a twisted game. If only there was a good story or game to give with him..
Same! Glad I'm not the only one thinking this!
@@DrawciaGleam02ipo
I was thinking the same about Jalice's design, actually. It really reminds me of Ulala from Space Channel 5 if she was in Jet Set Radio. I dig it.
This game is a culmination of All Good Ideas/All Terrible Execution
Me too, there is a certain 34th rule I'm gonna check out later...
Developers pulled a Poochie at the end, had everything short of "Note: Virus died on the way back to his home planet."
I thought it was more of a Blood Debts-style ending.
virus died on the way back to his casino
@@jmalvirus, age ??, gave himself up to the police after the incident, he is now serving a life sentence
Picked this game over Mario Galaxy when I was young. Thanks for reminding me of a haunting memory.
Those who fail to learn from mistakes, are going to repeat them. A painful lesson, not so much a haunting memory (unless you count the ghosts of the money you wasted on this game.)
Im sorry
How tf did you think that this game is better than mario galaxy
Even as a kid you should have some kind of idea
Skill issue 100000%
@@Hardhead456Such puny mindset.
I hope you got Mario Galaxy afterward. You honestly _needed_ that game after suffering through this one.
Just note that there's two Mario Galaxy games, and I probably think that a third one might release on the Switch.
The character design of this game is clearly that of someone who has never worked with anime/manga-style, but was hired to do so.
Yeah it has that kinda look similar to My Life Me.
Reminds me of Septerra Core, mixed with Bratz dolls and Spice World, really.
Very "how-to-draw-manga book" vibes
They said Anime. they didn't specify western style or Japanese style
@@terminallygraywestern style anime still looks different though for example avatar or the boondocks
For real, I'd TOTALLY play 'Tony the Hedghawk's Jet Set Adventure'.
Tony the Hedghawk sounds like someone's bizarre cross-species Sonic OC
@@TheCapelessCrusaderI love it
I love how the game just randomly brings back our kidnapped friend because the designers couldn't be bothered to animate another character doing the tutorial demonstration.
This game does what a lot of bad games you cover seem to do: they copy and patch together different successful gameplay mechanics hoping that they will bring players in, but as the old saying goes, "Too many cooks spoil the broth," so instead of complimenting each other, the game just becomes a mess of half-baked ideas that don't fit.
Perhaps Chnaq secretly loves being kidnapped
Maybe this was a clone of Ching devised to get Jalice's hopes up?
And maybe they're both aliens?
And maybe this game is typical Wii garbage?
And Ching's name sounds... kinda racist.
@@ultimapower6950 I kinda assumed he was under mind control.
@@blakksheep736 oh yeah he was probably being mind controlled by an unseen force to unkidnap himself but then that would cause a non-canon event that would wipe out the Skate City Heroes Universe so he once he snapped out of said mind control he rekidnapped himself.
Edit the og reply had an “All Your Bases Are Belong To Us” moment
They could had just added that part in the tutorial, I'm not sure what compel the devs to go in that direction instead.
Gotta love how the developers half assed everything, but took the time to code boob physics.
"Jiggle" physics.
This game is what happens when you have a giant, free-wheeling, no-bad-ideas brainstorm session and then somehow use all the ideas.
30:57 OMG I called it! When meeting the "fire-flies" I was joking about not being able to wait to see the "water-flies" 😂
the "laser" ability seems more like Just Cause than Pursuit Force, since you are essentially using a grappling hook.
I didn't played the first one, but it has the ability? that's truly an advanced game at its time
Man remember Just Cause what happened to the franchise?
@@chanceForNotBeingRapperyes, grappling hook, surfing cars, and parasailing on vehicles was the selling point of the first one. That and a large open world with no load times between missions. Which is standard now, was worth mentioning then.
They may have had static expressions, but they had jiggle physics. The developer had priorities. Not in any sane order, but they had them.
Jiggle what? Where?
The Jalice characters reminds me a lot of Ulala from Space Channel 5 for some reason. I mean the game tries to ape Jet Set Radio in aesthetics, what's another dormant SEGA IP to them?
Uh...you and your 73 likes do realize these characters are 12 to 14 year old CHILDREN, right...?
@@zombifiedpariah7392 Yes I do, maybe you missed the fact that my comment was judgmental?
@@michaelmooney4024 How am I supposed to pick that up by reading text? You know I can't telepathically sense sarcasm, right?
This really looks like a game that could've been a cult classic if the execution was better. It's derivative, but it has style and some cool ideas. Stuff like wall riding then jumping to get up a wall, using the lazer grapple, especially if you could release it mid-pull for a speed boost like when skaters hold on to the back of a car. And mixing skating with combat could be cool. But sometimes games just aren't made to their full or even half potential for many reasons. Oh well, at least it made for a fun JBG episode.
Exactly my take. As someone obsessed with Jet Set Radio, Tony Hawk, and Sonic Adventure (concurrently at one point), this would have been the bee's knees for me as a young'un. The game and its concept deserved so much better.
This is one of those games you want to give to an indie studio and tell them “there are some neat ideas in here, can you make this but good?”
Please keep bringing back "That's how Shane dies". It's somehow funny every time
To be fair, the Wiimote's roll sensor (what it seems you use for balancing on rails in this game) is super precise and consistent. That's how a game like BIT.TRIP BEAT is possible.
You know. I would actually like to see a spiritual successor to this game that has some time, effort, and budget put into it.
A lot of actually cool ideas and concepts for a fun game in the making.
It has one, it's called PS2 Release
@@MalekitGJ tbh from what I can tell removing the motion controls seems like a bandaid fix. like sure it'd be a big help but there's still a LOT of fundamental issues that go much deeper than just the motion aspect of the controls
You should try out Bomb rush cyberpunk
I was thinking that too.@@PunishedSpindle300
That is how I feel about movies: stop remaking good things, remake bad things that had lots of potential but were just executed poorly!
14:24 Props to you guys for bringing up Pursuit Force. Played that so much when I was younger. Had a lot of fun with it! Just wish that mechanic was used in a better game than this.
yeah there's a game series i'd love to see get revived.
Just Cause 2 with its grappling hook.
The reason that dialogue at the end is so jank is because they didn't expect anyone to get that far and you two are probably the first people to ever see it.
Or because the developers are from Germany.
@@ExtremeWreck Nah, I think my interpretation is the correct one.
@@Pipkiablo The developers of the game are German & dialogue throughout the game is a result of a poor translation. They couldn't bother to get any native English speakers to actually check to see if what they wrote down is correct for the English language or not.
@@ExtremeWreck whoosh
Their entire budget went into the characters jiggle physics
I had to look the devs up because of some words I noticed.
Zeroscale is (was?) a German developer with HQs in Berlin. The term "Jump'n'Run" is the German name for the genre "platformer", and in game, the word "adrenaline" in the top left is written as "Adrenalin", the German spelling for it. At 32:37 it seems like a very literal and primitive translation, word for word, from German. I recognize some German sentence structures.
The patience you guys have for these games is legendary.
Not really... they skipped over the game's balance board abilities 😅😅
@@NiekNooijensyou sound so kissable right now
I barely have regular patients
Holy crap I still own this game and remember literally none of it.
EDIT: Fun fact that I think some of you will find amusing: my parents got me this game for Christmas, and unless I'm mistaking it for something else, I'm pretty sure it came with this skateboard accessory that you attached to your balance board for more "realistic" feeling skateboarding.
So yeah, that's probably just sitting in one of my closets somewhere, collecting dust. Fun.
Yo play and try to beat it, i think few people ever did.
The human mind has an interesting ability to suppress traumatic memories in the subconscious.
My condolences
I'm so sorry.
Omg you bought this game and played it?? you poor poor soul.
10:23 They couldn't animate Jalice's face... but they gave her jiggle physics...
Of course they did.
I guess you could call it jiggle physics but it resembles nothing that follows any law of jiggle nor physics.
its not jiggle physics, the breast movement is just coded solidly into her animation cycle
@@raafmaathonestly that's worse since they had to do it by hand instead of just selecting polygons and applying a modifier
She must be an alien, because she looks like if Starfire were a Skater Punk.
And why would they give a teenage girl jiggle physics!?
23:07 How can this be done? How can you make motion controls SO BADLY to the point where a guy that's probably in his mid 20's broke into tears?
I think I was expecting a new Rerez episode much more later but it's hella appreciated.
Kissarse
It can never be too soon.
I think Shane and Adam need to do a special episode for terrible skateboarding games like they did for racing games
Yes.
so far I only saw 2, not really enough to justify a compilation episode
@@aaron75fy I've seen three (one of them being a Phoenix Games dodgy).
@@Flashlight237 one more than I, several less than needed
To be fair, many ideas in the game looks very interesting and I would love to see an indie developer give this a new chance. It looks like it could be so much fun if done right!
Oh wow, a game I actually had as a kid! I don't remember a lot though, probably because of how I didn't get too far.
Only game this channel has covered that I had as a kid, or in general so far, has been ReBoot. I was almost feeling directly targeted.
@@viscountrainbows2857I had big rigs. I wish I didn't
I had the vampire one Dark
I really appreciate how you guys play through the entire game. Thank you for your sacrifice lol. It must be so hard to continue playing after the first hour or so.
I'm so glad this series is still going on!
They suffer for our amusement
The good bad games review is the one that finishes them. AVGN makes the effort too, many reviewers that run through first level and just go "look how bad this game is" make the review boring. I want to see the end of Ikari Warriors no matter how much ABBA it takes and if it kills the guy with the guitar!
The devs clearly had their priorities in order. They spent much more time on the jiggle physics of all the girl characters instead of making the game good.
Real
they knew their target audience
“No Friction Pushie-Haltie McWaitStay” absolutely killed me 😂
honestly this look like a kind of game i'd love to play when I was a kid
And absolutely hate as an adult lol
You mean the PS2 version, right? I couldn't imagine a kid having fun with the busted motion controls.
yeah@@MegamanXfan21xx
"huh?"
"heh!?"
Rerez. September 2023.
That also happened to me and my friend ;)
Some of the designs in this are actually pretty rad
mannequin Rad !!™- now with jiggle physics
When I was a teenager, my youngest sister use to watch me and our brother play THPS a lot, but it was a little too complicated for her to get the hang of. Later, when we got a wii, she begged us to rent this game for her when she saw it on the shelf, thinking it would be for kids her age.
She literally refused to play video games ever again after that 😂
Zoo did actually publish some pretty banger games, I have several of their GBA published titles: Wings (a WWI flight "sim"), Payback (top down GTA clone with 3D graphics, particle effects, and very impressive physics), Smashing Drive (a pretty linear 3D taxi racing game with power ups and crazy level design), and Big Mother Truckers (a truck "sim" with 3D textured polygons in an open world with full traffic). Course with nearly 200 games published in just 8 years, a few being good just by accident was bound to happen.
You know, in the hands of a better studio that didn’t just churn out crap, this game could’ve made a pretty decent spiritual successor to the Jet Set games. The template is there, but good god is it unpolished…
At least we have Bomb Rush Cyberfunk to scratch that itch
I was just gonna say this lol
How are you liking Bomb Rush Cyberfunk, btw? I've been wanting to get it on the Switch, but I won't be able to actually spend the money for it for at least a few more months. I'm really hoping it's good!
@@LordBigSlime it's a blast. If you like Jet Set then you'll love it
@@LordBigSlime I’ve only seen gameplay of it atm, but from what I’ve seen, it looks pretty fun! Combat is a bit eh and the story could be better, but the gameplay looks great and the soundtrack is awesome.
it's a great game, if you have the money buy it (pc has faster loading times while every loading screen for switch is around 1 or 2 minutes)@@LordBigSlime
No one talking about the jiggle physics
Love to see these! Probably the only good thing about my entire day!
Same 🥲
Let us come together as the depressed individuals that we are
Hope tommorow will be better, guys!
Probably the only good thing about yt anymore.
@@Mermiit won't be
Her chest wiggles and jiggles and yet it's rated e for everyone, nice.
You mean U for unfinished.
I'm not kidding lol
If I had a nickel for every time Rerez reviewed a bad ripoff of a Tony Hawk game where the villain was a robot who kidnapped kids for absolutely no reason, I'd have two nickels. Which isn't a lot, but it's strange that it happened twice.
wait what's the other one?
@@angel_of_rust His Razor Freestyle Scooter review. That game also has an evil robot kidnap some kids to serve as the "plot" lol
You mentioned Jet Set Radio and Sonic Adventure. This honestly does look like a Dreamcast-era shovelware game made only to rip off those two games and ride the wave of their popularity at the time, but was shelved and forgotten by Sega because the company recognized it was hot garbage. 😂
I'm sure this game must've had an amazing development story.
This almost feels like a game where, if it were just refined for a couple months before release, it could've actually been pretty alright. Motion controls aside, the style is unique enough, there are some neat ideas, and an action-based skating game isn't a terrible concept. But it was rushed out before there was ever a chance of it finding an identity of its own.
WWell, on one hand I agree with you a bit. On the other hand however, it feels like some game based on a very obscure cartoon that not many people know about.
@@ExtremeWreckI don't think that would be a problem these days.
Remember Hi-fi rush? It's a success without much advertisement. Surely that idea have a chance to work.
I agree. Everything is here except the last six months of polish.
@@ReigoVassal No, I'm talking stuff like Family Dog on SNES or A.T.O.M. on PS2.
@@ExtremeWreck well, those are in the past. Now there is still a chance of success as long as the game is good.
Always happy whenever new episode of ITS JUST BAD drops
Y'know, sometimes I expect these games to be good, but then I remember what show I'm watching.
I had the PSP version of this and enjoyed it. The fact it has really exaggerated tit jiggle physics is still hilarious.
I mean, this was supposed to be an E-rated game. Yes, family-friendly.
Rated E for everyone over 13.
No you didn’t, seeing as it’s only on Wii
@@miregoji2959 they literally show the PSP version in this video, Wii was like a remake that added a bunch of other games mechanics and motion controls.
@@miregoji2959 idiots who didn't watch the video be like:
There is yet another possible inspiration that you may have missed: AirBlade. You are thrown into a map, you are given a time limit, and need to complete a series of objectives where you gotta basically vandalize stuff by means of your cool futuristic hoverboard skate. Usually the objectives simply being either destroying certain objects, or knocking out goons. And at the same time, you gotta try doing it as "stylishly" as possible with all sorts of cool skateboard tricks and acrobatics. I feel like that, in part, this is also something they possibly were trying to do here, but of course failed miserably at.
this is one of my all time favorite episodes, just feels like everything I like about rerez is in here!!
Me too!
This is just bitterly ironic, because skating games with the balance board was some of the most fun I had with my Wii. Motion controls were fun for a lot of games, I swear. They just also shoveled out garbage like this in huge piles too.
I found Metroid Prime 3 to have fantastic motion controls.. you could flip switches and press and pull down switches.. appealed to that part of the brain that loved flipping switches... I loved it
Don't forget that Zoo is also tangentially connected to the 4 DDI games (eg Ninja Breadman) through the Zool demo. Given their output, it's kind of amazing they turned away DDI.
That money ghost and Solid Snake appearance caught me off guard 🤣🤣🤣
I'm genuinely curious as to how the drones handle in the PS2 version. The physics look entirely busted in their own right, even without the motion control aspect, but I can't say for certain without firsthand or secondhand experience.
For all I know, it could very well be even worse.
I played it as a kid, from memory it wasn't bad imo
Virus looks like a retired bionicle in a wheelchair without wheels
I seem to remember ocarina of time had blinking character models in 1998. We appreciate all you guys go through for our entertainment 😂
There was blinking characters in Nes games even! Haha.
But-- but you don't understaaaaand-uhhhh, Ocarina of Time used textures for it's eyes-uhhhhh, so it's not the saaaaaame!
Instantly hit with a wave of nostalgia from yall flashing Tony Hawk's Downhill Jam box art lol. IDK what the consensus was for that game on wii, but I remember loving the heck out of it! My brother owned it and we'd play it together, one of the few times he'd let me play a game with him lol
I suspect that all the effort that didn't go into making the characters emote went into the really weird-looking jiggle physics instead.
It's always a pleasant surprise to see a new JBG episode yo. I often find myself going back and rewatching old episodes and cracking TF up like it's the first time I saw it. Thanks Rerez for the laughs, y'all.
They give you a "laser" that "allows you to fly" but what it functionally is... is a freaking grappling hook. wow
Gasp!!! I was just watching old episodes of this series because I was missing it!!! Perfect timing!!!
Damn this one is SO CLOSE to being a good game (at least mechanically and visually, the story would need some major tweaks to be even decent) but Zoo just refuses to put any effort into their games even when they're taking ques from other AMAZING games!
Like you said, with all this inspiration: "HOW IS THIS NOT A BETTER GAME!"
To be honest, I would be interested in a platforming, action-skating game, if done right.
Rocket Power: Dream Scheme on GBA
Love that little nod to JSR/F, especially after going back and playing them recently after remembering how much I loved Future as a kid. Still love them, but BOY you can really feel the age in the controls with JSR, Future is a bit better though
7:36 made me laugh a lot 😂😂😂
This review is just golden. Whatever crimes against gamers this title has committed, they have been absolved by the cosmological brilliance of everything presented here in or out of context. I found myself cracking up uncontrollably a couple times just really taking in all of the insanity: the casino robot, the beautiful, stoic skaters in their futuristic purgatory bludgeoned by the concrete and by the hard-hitting one-liners delivered by the reviewers. It all came together for this video.
Miming pushing off with your skateboard perfectly without actually moving should be a trick, lol.
So it's a skating game where you WORK for the corporate overlords? That's a twist...
These dudes have me on the floor with every video. I don’t know how long I’ve been watching these dude, but I’m confident that I every video twice.
I was gonna say "this title is actually interesting and underappreciated", but I thought it'd be the same as the ps2/psp version. Oh God, these motion controls 😂
Staff of Kings is the reminder of why games downgraded for the WIi may as well be shovelware
Unrelated but: I would love to see a Just Bad Games episode on Forspoken, Gollum, RedFall and/or Saints Row 2022!
I love the series. You guys are great. Thanks for not begging for likes, comments, and subs. This is why I do these three things for you! You are both hilarious. Keep 'em coming!
I get way too excited when I see a notification for a new episode of Just Bad Games. I immediately stop what I’m doing every time! Lol
This feels like Jet Set Radio but on a budget. Jet Set Radio had easy-to-pull-off tricks and the game wasn't so botched. I've played through it and I loved every second of it (despite me raging at the Jet Crush levels). From the music to the visuals to the overall vibe that JSR and JSRF gives off. This however has Rerez's worst enemy: *M O T I O N C O N T R O L S.* I feel like it's a staple in episodes featuring Wii games to have terrible motion controls.
I needed a new rerez video to watch on never-ending loop, thanks Rerez!
Shane's feelings toward motion controls are exactly how i feel about online multiplayer.
Great review as always guys, every time i think y'all can't possibly find a game worse than the one you played before you prove me wrong. Also: Money Ghost plush finally on the way, can't wait!
I think those things on Jalice's arms are casts due to how often she gets hit by a car.
If the final letter in the name of the secondary character was changed almost all of this entire video would end up in a VanossGaming compilation... doesn't help they used sans-serif font either. Keep up the good work though; always excited to see a new Rerez video.
Is it any surprise that the characters look perpetually pissed at the world when the world they exist in is...this?
Considering how the kidnapped character was free in another scenario, I feel like the game has a very "Sonic Adventure" approach to storytelling where there's some connection and the "final battle" happens when you beat all scanarios
I've been feeling like crap today. Thank you for the pick-me-up
You're telling me this game has a power up called "the laser" that isn't a weapon, but the game tells you it makes you fly...but actually it's a grappling hook.
Genius!
This is my favorite series on RUclips! Thank you very much
Glad to see you guys are still releasing fresh content! Been watching your old stuff for the entertainment value alone! No matter what kind of a day I’m having you never fail to cheer me up. Keep up the fantastic work!😎
So many of these level designs remind of jsrf, the first one is shibuya terminal, and the waste factory is the sewer.
This game gave the guys eMOTIONal damage.
i am kinda surprise they did not try torturing themselves playing this game with the wii motion board
I wasn't just imagining that. The Robertsons have jiggle physics.
I love how in level 2 when the character locks up they gain points for that
Wow this is probably the most positive episode in the series.
as a fan of jet set radio, i love the mention of the series, great job on this video :]
I think this is one of your best episodes so far, unfortunate that it is not getting the views it deserves. Stay safe my dudes, and give the one who broke into tears some vacation
The fact that this game has jiggle physics technically makes it a spin-off from the Dead or Alive games.
Don't know why a skateboarder like Ching would give up freedom to continue living inside the magicians hat, but I'll just go out on a limb and say that it has decent wifi.
One of the funniest gaming channels on RUclips, period.
This game feels so much like a Data Design Interactive game that you'd swear it was made by those guys under a different company name.
This probably plays a bit better than their games though
Ninjabread man put me through hell and back
For me it feels like a bad Rocket Power game without Rocket Power branding.
The devs and I have something in common. Neither of us finished the game.
I'm pretty sure the reason why Ching showed up for the tutorial when you were the blue-haired girl is because normally she would be giving the tutorial, but since you were playing as her, it defaulted to the other non-protag character... Ching, in this case. who was supposed to be kidnapped.
The character designs look like one of those "How to Draw Manga" books from the 90s.
Oh god i had this game when i was a kid i remember having good memories about it though