If your sim is a 3 star celebrity, they can get the "Established Name" perk and sell paintings for even more Simoleons. Masterpieces can be up to 18,000
@@lolme2646 the spellcaster part got mentioned in the video also Trystan wasnt saying that was the best method he was just saying it was something you could do to add onto the stuff talked about in the video you frickin cretin
I remember grinding a Sim's income well to make him the ideal Rich Kid's Parent. Established Name and Creative visionary and about level 8 painting, everytime I got Masterpieces done (often) i got like 18,861$ and WOW I just bought a mansion when I got bored. But at some point bills got to 31k per week so it was tough and I moved children away and had the father alone sometimes adding money to the kids' home stuff... About 3 of 4 children had 70k around their deaths. One was a 10level Comedian and with +5 so he got 4k just from working a day.
y si haces una tienda para vender las masterpieces para venderlas por más de 36,000 ?? Se puede hacer? O si no esperar a algun evento de City Living para venderlas a un 300% de su valor, eso si que está OP and broken
If you make a club on your home lot with easels and group together people to paint, every painting they make is yours to sell. As you keep them painting their skill increases and they make better quality and more expensive paintings. You can get the perks to keep up their needs with club points and you can paint alongside with those benefits. I’ve only done this once as it feels very broken.
True and If your Sim is leveled up in Painting, they can also take and sell paintings they find around town but my Sims always feel a little guilty after doing that.
you can even open a store and sell them from there. make your store look nice (easy with all the paintings) and ask 100% above the ''cost'' price. and later on sell if you have the money the virtigo violin that is 30.000 every time.
I downloaded Zero's mod that increases the price. Two terms (4 classes, no electives) and I am at like 30000 debt. Never thought I would want to play the game this way but university was just too cheap.
Lol, I'm fine with the college costs since they are not providing enough money in financial aid, either. However, I totally agree about the acting gigs. I don't know why the pay remains so consistently low.. When we know in real life the higher up you go, the salary rate is astronomically higher in real life than what's in the game!
As a person from a country where most of education is free, and as a person who is currently attending college for free I think the price for college is fine...
@@MsSaby97 Yeah, i agree with that, this whole section is like The Sims USA game pack or something, where you'd also need to pay a ridiculous amount of money to have a baby at the hospital lol
One possibly: Taxes As your Sims get richer, they owe more money on taxes which get sent to the local government for each world or neighborhood. Then, Sims can vote for new public services or improve existing ones. Things like: Schools have better lunches (give a boost even if you didn't pack a lunch) Students get projects more often or just better education like the lot trait that boosts schools. Police exist and fight vampires that invade houses. And so on. Basically use money to unlock features in the neighborhood.
What would be a cool feature would be disabilities and disability living allowance. Me and my brother are both autistic and we both get disability living allowance. (DLA for short). What would be a cool feature is that Sims can be disabled or have disabilities and can apply for DLA depending on their needs, but, if their are sims who have DLA they increase the taxes for every other sim in the game. For example, i get £50 a month. Lets say their are 51 sims in a town and 1 of them have applied for DLA and they get like, £100 a week. Every other sim except the one who has applied for DLA has to pay an extra £2 in taxes.
maybe ea could add another more interesting world kind of like newcrest in that there is hardly any/no buildings (or just stick with newcrest haha) then, like the fame system work your way up a system then u could have the option to become the mayor almost and choose what to do with the town and then that could be potentially a job? just thoughts
Utame Ken Nightcore At the very least having disabilities represented in game would be amazing. Seems long overdue since this is one of the rare games that appears to appeal to nearly everyone.
Maybe so. I also got the impression it was meant to be a 'University equipment' item that many wouldn't have at home, which also helps to explain the price. Since of course that's true for many things IRL. But I can buy one in 4 hours or so with flower arranging, and if lucky 2 paintings on the sketch pad! My criticism comes from a place of love though, I really miss saving up for things and the feeling of finally getting it.
I have a personal challenge where my Sims are having to pay "the mafia" or whatever some set amount each Sim week based on the number of Sims in the household....basically, the Sims are some Royal descendent and in order to keep royal hitmen both from the paranoid ruling family and power takeover wannabes, they have to pay for safety, keeping them poor and moderate most of the time. Even that tends to build, with the woodworking and gardening skills I tend to concentrate on. I am sure there are dozens of ways to justify cheating away the Sims hard earned cash.
@@CarlsSimGuides maybe we should have the option to buy satisfaction points with a stupid high amount of money. So people could get rich with the goal to buy all the satisfaction points rewards but people can still gain them through gameplay which might be a bit faster if you make them really expensive
just start a new game go fishing in the park of the base game and wait until you get dragon fruit - then plant it, water it for a few days once it produces fruit - plant more fruit until you have planted about 40 bushes and just sell the dragon fruit as they grow and you will get to max simoleans in about 2 hours - $9,999,999. This has kinda ruined the game for me as I dont ever pursue careers or even care about what things cost - no challenge at all and this isnt even a cheat lmfao
I do something similar but it isn't base game though. I just wait until the romance festival comes around to get the Bird of Paradise flowers. I like using roses as well because they are easier to get. Gardening is a super powerful tool, imo.
gardening has always been a "fruitful" money maker. when doing the 100 baby challenge, I always get the 1st matriarch to create a money making garden and all the gens are set for money. once the bills are no trouble, I can focus on other skills and raising the kids.
Yeah I'd be quite all right with some plants being harder to grow than others. I mean, that's exactly the case in reality so it's coming from a logical place to at least limit them by skill and make it more likely that one fruit you planted fails because your Sim sucks at gardening.
@@CarlsSimGuides Or not have plants harvestable every day. Make them like the plants in Harvest Moon or Stardew Valley where some plants like lettuce or potatoes are removed when harvested so you have to replant them. Crops you can harvest multiple times take a few days between harvests. So you can only harvest them a few times per season, or once every few days if indoors instead of every day. Other things could include: Having to pay for bug spray or pesticides. Fertilizer being an item you buy (or make) so you can have sims automatically apply it to plants while gardening. Pest animals, plant burglers, or vegetarian vampires who show up to eat or steal your plants or crops if you've got a big profitable garden. Though that could get annoying like the zombies that kept spawning in Sims 3. The price for crops being subject to change depending on the season or supply/demand. For max profit, sell when they are in high demand. Maybe the price for raw crops is reduced and you have to process them to get a higher price? Things like canning them, or putting them in preserves. Crops spoil unless stored somewhere and don't just stay fresh in your inventory forever. Maybe have a silo or storage area where you store your crops after harvest and use that when selling or using them.
I think we need a casino! So I can blow my money! I also want vacation hotels and spa packages. Also taxes and burning down the whole house would be nice! Now I have a reason to make money!
They won't include gambling in sims 4. Since a lot of kids play sims, I can see how it would trigger a lot of parents. I don't think that EA would want this sort of controversy. But I guess you can always find a mod for that. And yeah, it was included in sims 1 and sims 2 (one of the packages) but I feel that people didn't get so easily triggered by everything back then. Those two have a lot of specific humor, that probably isn't really appropriate for kids. XD
Najpoten Icewolf expansion packs are optional. If parents don't like whats in them they shouldn't buy it for their kids. 😕 Also i agree with the main comment. I miss hotels and the ability to have a real estate empire. It would add to the game. And TS4 already has the system with get to works retail lots.
Najpoten Icewolf the game is rated mature and hints at thing “kids” shouldent see in the terms and conditions you have to validate your age, so theoretically their shouldn’t be any “kids” playing
Make the sims buy: Clothes Food ingredients $100k / $500k / $1m / $20m house payments Car payments Higher rent to make city living tougher Call it “hard mode” or whatever if that’s too difficult for casual players
@@TaikaJamppa 😂😂😂😂 maaaybe😝 During any events or festivals going on in that area, the sell option doesn't come. But after everything ends you can sell again
I got over 100,000 dollars in no time at all by moving Judith Ward, the Goths, and pretty much everyone else who is rich in the Sims into my house and then by moving them out/killing them, making sure to leave every single dime to me. My Sim was a millionaire without me doing any actual gameplay.
I totally agree with your last sentiment. We really need more objects we could sink our money into. Like they could possibly revalue some items, make additional bills like mortgage, taxes, internet, cable, phone bills, etc. Those things could also give extra depth to gameplay like signing up for internet/cable/phone plans etc. Also traveling shouldn't be free why is it that way in TS4. It's alright if it's somewhere in the same district but not if you're crossing other worlds/neighborhoods.
I always start off with an empty lot and then roam around looking for stuff, until I can plant some stuff/paint/make music or whatever. I love all the outdoors stuff for making broke living possible (tent, bushes as a toilet etc). I love playing the game as a homeless dude and making something out of nothing, also slows the game down a ton which is nice, plus I like to build my home as I go, I can't sit down for hours and just focus on building, so this way I can just implement stuff slowly.
To be honest I hate playing at a fast pace and worrying about money for my first generation. I like to enjoy their story development and not let money be the pinnacle if their existence because it makes gameplay less enjoyable for me. This is why I like the gardening, writing and art careers.
Another solution to this crumbling game design is to make some kind of 'challenge mode', in which you would undertake an in game challenge such as 'only make money from careers', or 'gardening only, but only plants you find yourself in the game can be used', and so on. A 'challenge' could be like an 'aspiration' but have far deeper gameplay modifying features, such as locking out 'cheaty' ways of making money, and so on. There could be easy ones, hard ones, and super hard ones. Completing the challenge could give items, socials, bragging rights, or anything really, but the point is that the challenge itself modifies the gameplay, potentially into something that is more reasonably like real life. I mean, I am a teacher in real life, it's not like I can pick up an apple off the side of the road and turn it into a million dollar farm just because (or can I????).
I agree, especially since challenges are such a big parts of how people play sims 4. Having different modes for different kind of game play would be great. A mode for builders, so they can do all the things that currently requires live mode (like changing light colors, pathing, etc.) and a way to edit off lot areas; and perhaps add some more lot types or at the very least make generic lot generate NPCs in it. Lastly a mode for story players.
I saw a guy on a channel purchasing the 12k violin and selling on the store (with the get to work expansion), he always sold for max bidding and made money very fast.
Nice. So many things in this game I forget about that. It'd be good for the masterpieces that go up in the ten thousands and sell the rest I guess. Limited space right? Need to find a buyer?
@@CarlsSimGuides it does take a bit more time to sell but the value for masterpieces is worth it, or even abstract excellent paintings, which from my experience makes the most money.
Back in Sims 3 my sims were multimillionaires. Their palace was so wealthy decorated that the weekly bills skyrocketed. Just because of that it was worth having a steady income of writing, painting, real estate owning, nectar making and the like.
@@lucasdamotta I doubt the realism in that. As a millionaire Sim you should be able to dodge bills and have multiple (hidden) bank accounts. Unless that's realistic too.
I found out on accident that a Spellcaster can Copypasto a money tree, replant the fruit and have an entire orchard of them in a single day :0 Honestly Real Estate from the sims 3 would be ridiculously easy to implement. If only build-buy mode was *consistent*; I seriously hope they rework all the prices at some point.
Sheghostly To get perfect fruit with a Spellcaster: Take a cutting till plant is dead, then use the spell herbio. Plant should be ready to evolve at normal charge and auto-evolve at charged. Money Trees have 7 harvestables inside, while only 5 outside.
I had a similar discovery, but with books. You can publish the same book multiple times with copypasto. And you can go crazy with it too your patience is the limit. Poor quality book but with 100 instances of publication and you’ll make career stage 10 money every day until the royalties stop.
Here's the most broken money making exploit I have found to date. it requires realm of magic and jungle adventure: - Get the copy-pasto spell as a spellcaster (and prep some motive potions while your'e at it) - Go on vacation and get the temple treasure - Each time you copy the treasure you get AT LEAST 8K$ PER SPELL. This can be multiplied if you have charge too. - Congratulations! You have succesfuly broken the game.
I am really enamored by the idea of a real estate game pack now. Like how they took get to work's photography and made it better with moschino, I would love to see Sims 4 business empire to redo/expand upon the retail system and be able to own/manage venues and rental properties while giving my sim a holiday home in sulani and hopefully like 20 fun/powerful decorative $10k+ items. More expensive items is fun to save up for, have kleptos steal, but also not a big deal for gameplay bc most simmers will happily cheat money if they want to. Another great way to fill this gap is to have career unlockables buyable by like tripling the purchase price. I feel like that is fair esp bc most of us cheat to unlock them fairly regularly. This is honestly one of if not my favorite sim channel and every video is fun and makes me think of new ways to play my game.
I agree with you very much. I'm always super motivated to get rich, and can't wait to buy a big fancy house, but as soon as I reach that I lose my interest in the game, as there is no more challange, and nothing to achieve really.
Use the season’s decorations box, you can keep looking for decorations and selling them, you need no skills and it gets you thousands, no cheating either
A way to make things difficult: make a house with no toilet, bed, or shower/tub. Only have couches, hot tub, a grill, and the wood working table (then have your goal be to live until you can make a tub and toilet. Technically you might be able to live with just a hot tub and a grill... might need a surface or table to put food on though.
Hey Carl! I just wanted to say I appreciate all your videos and work you do on your website. Your guides filled in the gaps of my knowledge and help me play the game I want to. I look forward to your Let's Plays because it's fun watching you accomplish a goal and the strategies involved getting there.Thank you for all your hard work!
the freelancer career is interesting too,i maxed out my programming skill on my sim and i hired him as a freelancer, i earned lots of money and that s a good way to make money by staying at home too. if you are in basegame, that s one of the best ways to actually become wealthy
if you want to start the game with 200 k just rent out the cheapest apartment in the city expansion then delete all the items, walls paint and floors and you actually make a profit then just move to another apartment until you have gone to all the apartments in the city and you'll have about 200 k to buy a nice starter house.
Get a dragonfruit from the potion ingredient shop (or use the good fortune potion that lets you find stuff while doing chores), plant it indoors, use copypasto to duplicate it while it's growing, then harvest the fruity gold when they all mature. Hire a gardener and just keep planting or duplicating the plants as needed.
DRAGON FRUIT FARMING lol It snowballs... you’ll start making millions daily/weekly passively without your sim having to work their ass off all day everyday
And you can do even less work one you make the money to hire a professional gardener to tend to your garden for you. Then you can just let your gardener tend to your dragon fruit farm in the background while you do whatever else you want in the mean time.
Music mixer is easy money and you can focus on your gameplay as you get good royalty from it. Max out skill and release 3 per day and your royalty goes up to really well. Plus you can do other aspirations and you won't worry about money making. It also make it so you won't lose fame either.
When you have to get the Money tree by leveling up skills in order to buy the reward trait, or you can find it in the dumpster in a Rags to Riches let's play. Then on top of that you have to level up gardening to take care of the plant. It is not as easy as it seems---or so we hope.
Love Doesnt Getoutmuch’s little Fort of Solitude ❤️ You have to figure that grilled cheese was made with artisanal bread hand made daily by baking gnomes, and three different cheeses (I prefer Muenster, smoked gouda, and sharp cheddar) which are surely handcrafted from organic milk via the cow plant. Foodie sim approved 🍽
I always recommend gardening! In the beginning the money comes very slowly but if you give it some time and buy a lot of those gardening squares (I play the game in Portuguese so I don't know the name of the item in English) and evolve your plants level you get very fucking rich!
My favorite was having an artist live off the grid in the off the grid lot in Sulani in a tiny house. He had Art lover, child of the sea and lone wolf. All he did was paint all day, tend to his garden and swim in the ocean. Child of the sea grants inspired and a bunch of other bonuses for taking a dip. Go for a soak and knock out two or three paintings before bed. The lot also had the 'sunny' trait so he got a boost for painting in the evening. With the marketable trait, the money started rolling in.
Gardening is the most profitable thing, especially orchids!!! You’ll have to increase your gardening skills before you can unlock that plant but it is worth it. Depending on how many you plant you can make 20,000+ a harvest
well. for a challenge on money. you can use the new roommates to play landlord. (or building admin) I tried to make a building that could house the max amount of roommates possible (sponsored by the digital pad lol). then I'm trying to put every living necessity in it (it costs a lot lol) and in the end of the day the roommates end up paying for the rent and leave a little extra money for you. in a tiny 20x15 lot in newcrest the building ended up being 4 stories high. with a basement. and the cost was well over 180K. you just have to put up with all the shenanigans of uncontrollable npcs which makes the game a little more fun XD
I agree with everything you said abt needing expensive items in the game. A lot of people (including myself) complain and criticize Rockstar for making a lot of things really expensive but that doesn’t stop them from religiously logging back on to the game. I was obsessed with buying condos and super cars and having to work really hard for them.
One thing i would love in the Sims was the possibility of having banks, they could loan you some amount of money, Always depending on your wages or profits and then you would pay them.
I like the painting strategy, especially because I get plenty of art for my Sim's home too by keeping or copying some. My favorite is still gardening. Once you have a couple rows of spliced dragonfruit bushes, 20-30k simoleans per day. Hire a gardener for daily watering, and the only thing to do is fertilize once in a while. Other than getting aspirations, there is no need to have a career for money.
if i may suggest an expoit, if you make that 6,000$ arrangment with orchids and you have the cloning machine from science you can make a lot more if you are in a good mood and get fame with it too
In the Sims 3 I made a band invited all the members to my household then maxed out their instrument skills and sent them to train stations to perform at the same time, gained thousand of simoleons in seconds man
Whoa I haven't actually been bitten by a vampire in months. They show up and watch TV but nobody ever bites me. I seriously thought they patched it out?
It happens to me often enough, but I think it's only on new games. Vlad pays you a visit, tells you you'll need garlic to keep him away... but then doesn't often come back. It may be a simple case of RNG getting in your way, but I tend to start a lot of new files and it's definitely frequent in that case.
Lol, just put a tiny garlic wreath over the door. Though I was surprised that recently the vampires started showing up in San Myshuno where you can't hang a garlic up in the apartment high rises. The vampires were racing up and down the streets which was a surprise to me. They also don't appear to hardly ever appear at all in some of my game saves. Just in recent ones. Go figure.
Getting rich is fun, being rich isn't so much fun because like you said there's nothing to do. I usually have heavily detailed stories for my sims and play them accordingly so it's not so much focused on money as it is just living out the story. I find it's a lot more fun than anything the game can really offer. But one thing I do enjoy doing is with the sim I have now. She's a vampire & so she has an eternity to get very skilled at just about everything so that's what she spends her time doing. I also made her famous & so she has all kinds of career perks so she can get to the top of her career more quickly & once she leaves that career she can come back to the top spot at any time she wants. So right now i'm playing through the different careers and exploring them thoroughly and whenever I get bored I have her switch careers. Eventually though I'm going to get bored because she's making money hand over fist and she can get to a couple hundred grand within a week if she wants to.
Selling Violins was crazy. No cheats (like you) I was able to make it to violins in no time. Then as you unlock store traits, yeah. And it boosts social so that mood never goes down. IDK if painting was more profitable but in one week of game time I stopped opening my store everyday so I could enjoy the game sans worrying about money without cheating or needing a "real job". To think I used to make and sell outfits when I first bought the pack, lol.
Scientist career from Get to Work: Get cloning device, make one need fixer serum. Put serum in device. Clone object. Pick up the duplicate, sell for $650 a pop.
Gardening in Sims 4 is OP. Before Seasons I had like 50 perfevt dragon fruit plants and would make like 1 million simoleons a day just from selling them
As a painter I always have a store where i set the markup to 50-100% and can sell for example a masterpiece of 8000 simoleons up to 16'000 simoleons. and if i restock it I can keep sell the same paintings with huge profit. I made within 42 hours surely over 30'000 simoleons
I always thought gardening made tons of money. The UFO, unidentified fruit object is $1,200 simpletons every two days or so. You can easily set up 30 or 40 of those in a sim day and start rolling in it, too. I made a business tycoon that gardened in her free time, and the gardening has netted more money each day than my actual job.
I was thinking the other day that having a number of set local competing businesses, each governing several sets of careers would make events like finding evidence of coworkers embezzling funds or stealing money meaningful. If you choose to turn in the company, you lose your business-track job immediately, but if you don't everyone working there or is reliant on that business earns 5% less due to loss of profits (which might impact the janitor, gardener, a sponsored sports team (athletic career), and local restaurants (less spending money in the pockets of local residents)). It seems like there's a lot that could be done.
I've been making hundreds of thousands of simoleons using the painting method since sims 3 and i always found it funny that the devs really make it that making a painting can go so quick but for example writing a program / game it takes days (same goes for writing a book). Shows me how they underestimate making art like this to distill it just to a couple of hours when some artists take a bit to finish their works of art. Also that the art costs more than the royalties from writing games is a bit of a surprise for me too since I believe the price for art here made by a sim is exaggerated.
My mom is an 'optimal simmer' as you put it. She does everything she can to make them just soar through skill building, mindy making, etc. Meanwhile I just do it old school and let chaos happen just cause.
If you have a console with sims on it feel free to use this 1. Press the bumpers and the triggers at the same time. A bar will come up 2. Type in testingcheats on.( Do not space the test and cheat) 3.after you do that, type in(motherlode. If done correctly you get a instant 50,000. Do worry this can he used more then once. I hope this helped.
depending of where you live you pay like 300 on bills and I get that by selling the extra paintings that I get while I try to get an good mood painting for every emotion I need. by the time I get them it can paint a 900+painting while in the mood so I have time to do other stuff. I like making handy stuff to sell while I upgrade Handiness to upgrade my home. I usually only try writing when I am about to get a skill to max so I get enough levels to publish with a company instead of self publish so I don't have to really work at all and just focus on what I want to do like getting all the collectables.
I mainly build in Sims as playing the game the normal way gets boring quite fast. I don't like to play families and stuff. I enjoy building small Houses (in fact even before Tiny Living my Houses were rarely over 100 Tiles in total, i checked that, now i'm trying to stick to 32 or 64 Tiles. Mansions are mostly empty and boring buildings) and i enjoy playing Rags to Riches with no Home at the start. And painting is really easy if i choose that as my money making skill. I'm normally in all fully functional house by Day 2 or max. Day 3. So i spice things up to challenge myself. Only woodworking or playing instruments and getting tips or gardening or part time jobs. There are many ways to earn your money slowly (at least at the start), so i don't mind a quick way to earn money too. Sometimes i want just that. An easy way to earn money, to build. :D
Awesome video. Very helpful info. Love all the comments. Yours and everyone else's too. Your guides and channel have been my go-to for all things Sims for a few years now. Keep up the great work and Thank you for all you do!!
Huh this is pretty good. I just become a witch, train my archeology up a bit until I get an expensive artifact, then duplicate it using the duplicate spell. You can also buy a retail store and sell it for max price too.
With the gardening skill selling good quality dragon fruit. I had a field of them before I installed the seasons expansion and I was making 600k each day, quickly reached money cap bought businesses and had to use them as extra banks. Doesn't take very long to get it started either.
Add a micro home from Tiny Living and boom. Game is broken. Sim has level 3 painting. Savant trait, night owl and morning sim. Lived on tiny home with study spot. Had steel bladder and drunk snaggle fluster. She was at level 9 in like 6 hours of painting. Best part, she has the ability to binge research. So her handiness skill along with many others were very easy to level up and one night. Game gets too easy sometimes. I miss the days where it took longer to get a degree and 10k in your bank was an accomplishment.
I had a sim that was premade through the story thing when you start a new game. She started as a fisherman rightaway but wasn't earning enough so I made her write books then make vlogs. Soon enough she gets $3,000 royalty per day. So I made her quit her job and just chill.
Retail stores are also ridiculously profitable if you sell the most expensive items for double the price. I'm so rich at this point that I've thrown all my money into a vault for insane bills that give me something to "spend" my money on.
The fastess way I have discovert yet, is goinig into the science career, til you get the copymachine, and get the money tree. With the machine you can copy the money tree so many times you want. Everyday you will get between 5000 and 10000 simoleons per tree.
Painting makes money very fast. And gardening. I always use these 2 as combo for my Sims. But I like to start without cheats or big house and make money to build house
In the sims 4 if you livestream with over a million followers I think. You get soo much money. I’ve gotten hundreds of thousands of dollars in one night! Also in the sims 3, if you played a thousand songs (songs performed: ...), you could busk and get a lot of cash. I don’t even have the subway from late night. And I once got over a million dollars in one day
Hey! I just want to thank you for all your hard work. I've been promoting you for several years now. Back in early Sims 3 days. :) Sorry I can't support your efforts financially at this time however, I will continue to send people your way. Season's Greetings!
I got pretty lucky on my first Sims 4 attempt. I cannot remember the name of the like cheap first map you can start off in, but I was just fishing in the fishing spot right behind my house and I fished out the 2nd most expensive digital camera and a digital sketch pad in the span of about a week for my Sim.
Use the copy-pasto spell on money trees. You’ll have to get the 10k satisfaction points for the tree and learn the spell but it works so well. The more you evolve the trees the more money you receive.
I would love if we had a high tech or a Gothic era update with items that are expensive but if your Sim is logic/focused it gets a logic/focused moodlets from the tech stuff with a trait like tech savvy and if your Sim is Inspired/Confident they get Inspired/Confident moodlets with a trait like the art savvy one. so we could build a Techfortress or a Gothic Castle.
It's so funny that even without being aware of these things and all the tricks people share in the comments I managed to make 500k with a couple of Sims in a few days, one was a painter and the other a programmer. I mean, making money doesn't feel hard. Now their son has a million and a mansion that cost a million too 😂
If your sim is a 3 star celebrity, they can get the "Established Name" perk and sell paintings for even more Simoleons. Masterpieces can be up to 18,000
You can copy moneyplant if you are magician or scientist u can create jungle of money plant
@@lolme2646 the spellcaster part got mentioned in the video also Trystan wasnt saying that was the best method he was just saying it was something you could do to add onto the stuff talked about in the video you frickin cretin
I remember grinding a Sim's income well to make him the ideal Rich Kid's Parent. Established Name and Creative visionary and about level 8 painting, everytime I got Masterpieces done (often) i got like 18,861$ and WOW I just bought a mansion when I got bored. But at some point bills got to 31k per week so it was tough and I moved children away and had the father alone sometimes adding money to the kids' home stuff...
About 3 of 4 children had 70k around their deaths. One was a 10level Comedian and with +5 so he got 4k just from working a day.
Ori e super anxioasa ori o interesează sa fie prezent doar pt bebe
y si haces una tienda para vender las masterpieces para venderlas por más de 36,000 ?? Se puede hacer? O si no esperar a algun evento de City Living para venderlas a un 300% de su valor, eso si que está OP and broken
If you make a club on your home lot with easels and group together people to paint, every painting they make is yours to sell. As you keep them painting their skill increases and they make better quality and more expensive paintings. You can get the perks to keep up their needs with club points and you can paint alongside with those benefits. I’ve only done this once as it feels very broken.
Painting sweatshops seem pretty broken
😂😂 u just finesse the system lmao
True and If your Sim is leveled up in Painting, they can also take and sell paintings they find around town but my Sims always feel a little guilty after doing that.
you can even open a store and sell them from there. make your store look nice (easy with all the paintings) and ask 100% above the ''cost'' price. and later on sell if you have the money the virtigo violin that is 30.000 every time.
Hmmmmm sounds a bit like having SLAVES... I like it
As a digital artist I love the irony... A freelance digital artist being one of the best paying jobs...
mine you share you art link ?
Ahahahahaha!
Don't complain, you chose this.
*cries in "can you draw it for free"*
@@heyblindmouse "aww but we're friends, right?"
it's no fun being rich in the sims, lol. I also think college should cost more and the acting gigs should pay more.
I downloaded a mod to make college cost more. It's definitely more realistic.
I downloaded Zero's mod that increases the price. Two terms (4 classes, no electives) and I am at like 30000 debt. Never thought I would want to play the game this way but university was just too cheap.
Lol, I'm fine with the college costs since they are not providing enough money in financial aid, either. However, I totally agree about the acting gigs. I don't know why the pay remains so consistently low.. When we know in real life the higher up you go, the salary rate is astronomically higher in real life than what's in the game!
As a person from a country where most of education is free, and as a person who is currently attending college for free I think the price for college is fine...
@@MsSaby97 Yeah, i agree with that, this whole section is like The Sims USA game pack or something, where you'd also need to pay a ridiculous amount of money to have a baby at the hospital lol
One possibly: Taxes
As your Sims get richer, they owe more money on taxes which get sent to the local government for each world or neighborhood.
Then, Sims can vote for new public services or improve existing ones. Things like:
Schools have better lunches (give a boost even if you didn't pack a lunch)
Students get projects more often or just better education like the lot trait that boosts schools.
Police exist and fight vampires that invade houses.
And so on. Basically use money to unlock features in the neighborhood.
Is there really a purpose in packing lunch for school? I tried it once and my sim didn't eat it and it gone off...
What would be a cool feature would be disabilities and disability living allowance. Me and my brother are both autistic and we both get disability living allowance. (DLA for short). What would be a cool feature is that Sims can be disabled or have disabilities and can apply for DLA depending on their needs, but, if their are sims who have DLA they increase the taxes for every other sim in the game.
For example, i get £50 a month.
Lets say their are 51 sims in a town and 1 of them have applied for DLA and they get like, £100 a week. Every other sim except the one who has applied for DLA has to pay an extra £2 in taxes.
maybe ea could add another more interesting world kind of like newcrest in that there is hardly any/no buildings (or just stick with newcrest haha) then, like the fame system work your way up a system then u could have the option to become the mayor almost and choose what to do with the town and then that could be potentially a job? just thoughts
Great ideas!! I have the same question about the sack lunches. My sim doesn’t autonomously eat the lunch while away at work and it goes off.
Utame Ken Nightcore At the very least having disabilities represented in game would be amazing. Seems long overdue since this is one of the rare games that appears to appeal to nearly everyone.
To be honest the fact that they made the research machine like 14k sounds like they are at least aware of the money problems
Maybe so. I also got the impression it was meant to be a 'University equipment' item that many wouldn't have at home, which also helps to explain the price. Since of course that's true for many things IRL. But I can buy one in 4 hours or so with flower arranging, and if lucky 2 paintings on the sketch pad! My criticism comes from a place of love though, I really miss saving up for things and the feeling of finally getting it.
@@CarlsSimGuides you can do that in real life as much as you want 😅🙈
I have a personal challenge where my Sims are having to pay "the mafia" or whatever some set amount each Sim week based on the number of Sims in the household....basically, the Sims are some Royal descendent and in order to keep royal hitmen both from the paranoid ruling family and power takeover wannabes, they have to pay for safety, keeping them poor and moderate most of the time. Even that tends to build, with the woodworking and gardening skills I tend to concentrate on. I am sure there are dozens of ways to justify cheating away the Sims hard earned cash.
@@CarlsSimGuides maybe we should have the option to buy satisfaction points with a stupid high amount of money. So people could get rich with the goal to buy all the satisfaction points rewards but people can still gain them through gameplay which might be a bit faster if you make them really expensive
@@CarlsSimGuides yeah. Ts4 makes me miss Ts1, where it could get really tough to make money and to keep it up
just start a new game go fishing in the park of the base game and wait until you get dragon fruit - then plant it, water it for a few days once it produces fruit - plant more fruit until you have planted about 40 bushes and just sell the dragon fruit as they grow and you will get to max simoleans in about 2 hours - $9,999,999. This has kinda ruined the game for me as I dont ever pursue careers or even care about what things cost - no challenge at all and this isnt even a cheat lmfao
It's probably worse that you can do it on base game
I do something similar but it isn't base game though. I just wait until the romance festival comes around to get the Bird of Paradise flowers. I like using roses as well because they are easier to get. Gardening is a super powerful tool, imo.
gardening has always been a "fruitful" money maker. when doing the 100 baby challenge, I always get the 1st matriarch to create a money making garden and all the gens are set for money. once the bills are no trouble, I can focus on other skills and raising the kids.
Yeah I'd be quite all right with some plants being harder to grow than others. I mean, that's exactly the case in reality so it's coming from a logical place to at least limit them by skill and make it more likely that one fruit you planted fails because your Sim sucks at gardening.
@@CarlsSimGuides
Or not have plants harvestable every day. Make them like the plants in Harvest Moon or Stardew Valley where some plants like lettuce or potatoes are removed when harvested so you have to replant them. Crops you can harvest multiple times take a few days between harvests. So you can only harvest them a few times per season, or once every few days if indoors instead of every day.
Other things could include:
Having to pay for bug spray or pesticides.
Fertilizer being an item you buy (or make) so you can have sims automatically apply it to plants while gardening.
Pest animals, plant burglers, or vegetarian vampires who show up to eat or steal your plants or crops if you've got a big profitable garden. Though that could get annoying like the zombies that kept spawning in Sims 3.
The price for crops being subject to change depending on the season or supply/demand. For max profit, sell when they are in high demand.
Maybe the price for raw crops is reduced and you have to process them to get a higher price? Things like canning them, or putting them in preserves.
Crops spoil unless stored somewhere and don't just stay fresh in your inventory forever. Maybe have a silo or storage area where you store your crops after harvest and use that when selling or using them.
I think we need a casino! So I can blow my money! I also want vacation hotels and spa packages. Also taxes and burning down the whole house would be nice! Now I have a reason to make money!
There is already a spa pack- but yeah hotels would be great. Unfortunately we didn't get them with the beach patch
They won't include gambling in sims 4. Since a lot of kids play sims, I can see how it would trigger a lot of parents. I don't think that EA would want this sort of controversy. But I guess you can always find a mod for that. And yeah, it was included in sims 1 and sims 2 (one of the packages) but I feel that people didn't get so easily triggered by everything back then. Those two have a lot of specific humor, that probably isn't really appropriate for kids. XD
@@TaikaJamppa Oh, maybe. I've never used sims 3 store. Thou it's surpising that they did that. :I
Najpoten Icewolf expansion packs are optional. If parents don't like whats in them they shouldn't buy it for their kids. 😕
Also i agree with the main comment. I miss hotels and the ability to have a real estate empire. It would add to the game. And TS4 already has the system with get to works retail lots.
Najpoten Icewolf the game is rated mature and hints at thing “kids” shouldent see in the terms and conditions you have to validate your age, so theoretically their shouldn’t be any “kids” playing
*How to get rich in the Sims 4:* Breathe.
if you just breathe you will probably die and end up in debt.
@Bubby_Bear They're trying to say that its too easy, especially how there aren't many things to spend/waste money on as a rich sim.
@@taki1255 Yeah there should be more things
Use cheat code motherlode.
@ViralThings then they can get the f outta my life
Make the sims buy:
Clothes
Food ingredients
$100k / $500k / $1m / $20m house payments
Car payments
Higher rent to make city living tougher
Call it “hard mode” or whatever if that’s too difficult for casual players
Any mods to amp those variables?
😌 i don't make my sims paint. I make them live in San Myshuno arts district. And make them sell the paintings the townies paint on the easels.
@@TaikaJamppa 😂😂😂😂 maaaybe😝
During any events or festivals going on in that area, the sell option doesn't come. But after everything ends you can sell again
I make them Paint and sell It that way. One painting worth of 5000, you can sell It for 15000. Much Faster.
I got over 100,000 dollars in no time at all by moving Judith Ward, the Goths, and pretty much everyone else who is rich in the Sims into my house and then by moving them out/killing them, making sure to leave every single dime to me. My Sim was a millionaire without me doing any actual gameplay.
@O. Phoebe Lei wait really?? omg-
I just started a fresh game started with a bulldozed lot and 27k I made friends with the goths moved in and just by moving in I had 78k
Someone tell Jim to get the painting slaves back in the basement.
Yes.
Yes
The fact I know this reference makes me happy
Yes XD
@@kentuckyladd5174 lol same here
I totally agree with your last sentiment. We really need more objects we could sink our money into. Like they could possibly revalue some items, make additional bills like mortgage, taxes, internet, cable, phone bills, etc. Those things could also give extra depth to gameplay like signing up for internet/cable/phone plans etc. Also traveling shouldn't be free why is it that way in TS4. It's alright if it's somewhere in the same district but not if you're crossing other worlds/neighborhoods.
And all of this could be turned on or off in the options ! That way the game would satisfy a larger public. But that's not really what EA cares about.
i agree that would make the game seem more realistic
Great ideas!
I always start off with an empty lot and then roam around looking for stuff, until I can plant some stuff/paint/make music or whatever. I love all the outdoors stuff for making broke living possible (tent, bushes as a toilet etc). I love playing the game as a homeless dude and making something out of nothing, also slows the game down a ton which is nice, plus I like to build my home as I go, I can't sit down for hours and just focus on building, so this way I can just implement stuff slowly.
To be honest I hate playing at a fast pace and worrying about money for my first generation. I like to enjoy their story development and not let money be the pinnacle if their existence because it makes gameplay less enjoyable for me. This is why I like the gardening, writing and art careers.
Another solution to this crumbling game design is to make some kind of 'challenge mode', in which you would undertake an in game challenge such as 'only make money from careers', or 'gardening only, but only plants you find yourself in the game can be used', and so on. A 'challenge' could be like an 'aspiration' but have far deeper gameplay modifying features, such as locking out 'cheaty' ways of making money, and so on. There could be easy ones, hard ones, and super hard ones. Completing the challenge could give items, socials, bragging rights, or anything really, but the point is that the challenge itself modifies the gameplay, potentially into something that is more reasonably like real life. I mean, I am a teacher in real life, it's not like I can pick up an apple off the side of the road and turn it into a million dollar farm just because (or can I????).
I agree, especially since challenges are such a big parts of how people play sims 4. Having different modes for different kind of game play would be great. A mode for builders, so they can do all the things that currently requires live mode (like changing light colors, pathing, etc.) and a way to edit off lot areas; and perhaps add some more lot types or at the very least make generic lot generate NPCs in it. Lastly a mode for story players.
I would honestly kill for a real estate patch
I saw a guy on a channel purchasing the 12k violin and selling on the store (with the get to work expansion), he always sold for max bidding and made money very fast.
James turner right? 😅
I see that you named your sim DOESNT GETOUTMUCH and I love it 😂😂
You can sell those paintings for 300% their value with a painting wall from city living i think it is.
Nice. So many things in this game I forget about that. It'd be good for the masterpieces that go up in the ten thousands and sell the rest I guess. Limited space right? Need to find a buyer?
@@CarlsSimGuides it does take a bit more time to sell but the value for masterpieces is worth it, or even abstract excellent paintings, which from my experience makes the most money.
shadybrain3424 What’s a painting wall? Please like my comment so I’ll know you replied. RUclips won’t notify me, otherwise.
@@shadybrain3424 It's totally worth it. Once i made 100k simoleons on one sim's day.
@@ana_boogie7168 type on google : sims4 city living selling paintings 🖼
Back in Sims 3 my sims were multimillionaires. Their palace was so wealthy decorated that the weekly bills skyrocketed. Just because of that it was worth having a steady income of writing, painting, real estate owning, nectar making and the like.
That’s maybe the only thing I would change in Sims 3. The money/bills system is too unrealistically easy.
@@lucasdamotta I doubt the realism in that. As a millionaire Sim you should be able to dodge bills and have multiple (hidden) bank accounts.
Unless that's realistic too.
I found out on accident that a Spellcaster can Copypasto a money tree, replant the fruit and have an entire orchard of them in a single day :0
Honestly Real Estate from the sims 3 would be ridiculously easy to implement. If only build-buy mode was *consistent*; I seriously hope they rework all the prices at some point.
Sheghostly To get perfect fruit with a Spellcaster: Take a cutting till plant is dead, then use the spell herbio. Plant should be ready to evolve at normal charge and auto-evolve at charged. Money Trees have 7 harvestables inside, while only 5 outside.
I had a similar discovery, but with books.
You can publish the same book multiple times with copypasto.
And you can go crazy with it too your patience is the limit.
Poor quality book but with 100 instances of publication and you’ll make career stage 10 money every day until the royalties stop.
never used the sketch pad, thx for the pro tip.
Here's the most broken money making exploit I have found to date. it requires realm of magic and jungle adventure:
- Get the copy-pasto spell as a spellcaster (and prep some motive potions while your'e at it)
- Go on vacation and get the temple treasure
- Each time you copy the treasure you get AT LEAST 8K$ PER SPELL. This can be multiplied if you have charge too.
- Congratulations! You have succesfuly broken the game.
Duplicate vampire cure is better isn’t it?
Home studio and the house trait with a window icon on it will literally boost the painting so well
I think you're thinking of "Natural Light." It is really great for painting.
I am really enamored by the idea of a real estate game pack now. Like how they took get to work's photography and made it better with moschino, I would love to see Sims 4 business empire to redo/expand upon the retail system and be able to own/manage venues and rental properties while giving my sim a holiday home in sulani and hopefully like 20 fun/powerful decorative $10k+ items. More expensive items is fun to save up for, have kleptos steal, but also not a big deal for gameplay bc most simmers will happily cheat money if they want to. Another great way to fill this gap is to have career unlockables buyable by like tripling the purchase price. I feel like that is fair esp bc most of us cheat to unlock them fairly regularly. This is honestly one of if not my favorite sim channel and every video is fun and makes me think of new ways to play my game.
I agree with you very much. I'm always super motivated to get rich, and can't wait to buy a big fancy house, but as soon as I reach that I lose my interest in the game, as there is no more challange, and nothing to achieve really.
I went to the romance festival, got dragon fruit, planted a bunch, and my sim was making
180k a day. Wish it was that easy IRL. 😛
I always buy a $50 painting and I profit and sell about more then $115 per painting 😉
Use the season’s decorations box, you can keep looking for decorations and selling them, you need no skills and it gets you thousands, no cheating either
A way to make things difficult: make a house with no toilet, bed, or shower/tub. Only have couches, hot tub, a grill, and the wood working table (then have your goal be to live until you can make a tub and toilet. Technically you might be able to live with just a hot tub and a grill... might need a surface or table to put food on though.
I’ve realized that being a freelance fashion photographer is super lucrative. $8000 per gig once you’re skilled enough.
Hey Carl! I just wanted to say I appreciate all your videos and work you do on your website. Your guides filled in the gaps of my knowledge and help me play the game I want to. I look forward to your Let's Plays because it's fun watching you accomplish a goal and the strategies involved getting there.Thank you for all your hard work!
Thanks for stopping by and letting me know, Soupie.
the freelancer career is interesting too,i maxed out my programming skill on my sim and i hired him as a freelancer, i earned lots of money and that s a good way to make money by staying at home too. if you are in basegame, that s one of the best ways to actually become wealthy
When you play more in depth instead of making it a single minded goal it is more challenging.
if you want to start the game with 200 k just rent out the cheapest apartment in the city expansion then delete all the items, walls paint and floors and you actually make a profit then just move to another apartment until you have gone to all the apartments in the city and you'll have about 200 k to buy a nice starter house.
at that point you can then just use motherlode cheat...
18k frogs from jungle adventure + copypasto + yard sale at 300% value
Frogs worth 18k...
@@CarlsSimGuides the treasure frogs from temples just to be clear, xD not frogs from logs in the world.
Oh yes. I had in mind I was missing a frog for a second. But yeah, copypasto with that, treasure, money trees...quite a lot.
Those golden frogs are worth so much.
Get a dragonfruit from the potion ingredient shop (or use the good fortune potion that lets you find stuff while doing chores), plant it indoors, use copypasto to duplicate it while it's growing, then harvest the fruity gold when they all mature.
Hire a gardener and just keep planting or duplicating the plants as needed.
I have never really tried the painting aspiration in the game. You've inspired me! Thank you!
DRAGON FRUIT FARMING lol
It snowballs... you’ll start making millions daily/weekly passively without your sim having to work their ass off all day everyday
And you can do even less work one you make the money to hire a professional gardener to tend to your garden for you. Then you can just let your gardener tend to your dragon fruit farm in the background while you do whatever else you want in the mean time.
@@bloodwolfgaming9269 money tree farm and scratchy the scarecrow is better
@@_benn * Patchy, not Scratchy lol
@@yeahgirl11 ok close enough i still deserve some points
Really?
Music mixer is easy money and you can focus on your gameplay as you get good royalty from it. Max out skill and release 3 per day and your royalty goes up to really well. Plus you can do other aspirations and you won't worry about money making. It also make it so you won't lose fame either.
When you have to get the Money tree by leveling up skills in order to buy the reward trait, or you can find it in the dumpster in a Rags to Riches let's play. Then on top of that you have to level up gardening to take care of the plant. It is not as easy as it seems---or so we hope.
Maybe they should add a special district that looks like 1980's duplex culdesac where you can buy, sell, and manage properties.
Love Doesnt Getoutmuch’s little Fort of Solitude ❤️ You have to figure that grilled cheese was made with artisanal bread hand made daily by baking gnomes, and three different cheeses (I prefer Muenster, smoked gouda, and sharp cheddar) which are surely handcrafted from organic milk via the cow plant. Foodie sim approved 🍽
I always recommend gardening! In the beginning the money comes very slowly but if you give it some time and buy a lot of those gardening squares (I play the game in Portuguese so I don't know the name of the item in English) and evolve your plants level you get very fucking rich!
gardening can be truly fuckin BONKERS I have pomegranates, dragonfruit, deathflower, etc and get truly a stupid amount of $ every morning
Before they do add higher value items they need to increase the money cap. 9,999,999 just isn’t enough and saddens me.
My favorite was having an artist live off the grid in the off the grid lot in Sulani in a tiny house. He had Art lover, child of the sea and lone wolf. All he did was paint all day, tend to his garden and swim in the ocean. Child of the sea grants inspired and a bunch of other bonuses for taking a dip. Go for a soak and knock out two or three paintings before bed. The lot also had the 'sunny' trait so he got a boost for painting in the evening. With the marketable trait, the money started rolling in.
Gardening is the most profitable thing, especially orchids!!! You’ll have to increase your gardening skills before you can unlock that plant but it is worth it. Depending on how many you plant you can make 20,000+ a harvest
I see we have a mutual hatred for the Landgraabs.
How else
well. for a challenge on money. you can use the new roommates to play landlord. (or building admin)
I tried to make a building that could house the max amount of roommates possible (sponsored by the digital pad lol). then I'm trying to put every living necessity in it (it costs a lot lol) and in the end of the day the roommates end up paying for the rent and leave a little extra money for you.
in a tiny 20x15 lot in newcrest the building ended up being 4 stories high. with a basement. and the cost was well over 180K.
you just have to put up with all the shenanigans of uncontrollable npcs which makes the game a little more fun XD
Cool idea. I always start a game with a mini challenge idea in mind as well
I agree with everything you said abt needing expensive items in the game. A lot of people (including myself) complain and criticize Rockstar for making a lot of things really expensive but that doesn’t stop them from religiously logging back on to the game. I was obsessed with buying condos and super cars and having to work really hard for them.
You’re actually pretty funny AND informative and I appreciate the laughs and whatnot. Thanks dude!
So far i save my money for one of these insaneley beautiful (and expensive) houses from the gallery
One thing i would love in the Sims was the possibility of having banks, they could loan you some amount of money, Always depending on your wages or profits and then you would pay them.
I like the painting strategy, especially because I get plenty of art for my Sim's home too by keeping or copying some.
My favorite is still gardening. Once you have a couple rows of spliced dragonfruit bushes, 20-30k simoleans per day. Hire a gardener for daily watering, and the only thing to do is fertilize once in a while.
Other than getting aspirations, there is no need to have a career for money.
if i may suggest an expoit, if you make that 6,000$ arrangment with orchids and you have the cloning machine from science you can make a lot more if you are in a good mood and get fame with it too
In the Sims 3 I made a band invited all the members to my household then maxed out their instrument skills and sent them to train stations to perform at the same time, gained thousand of simoleons in seconds man
Whoa I haven't actually been bitten by a vampire in months. They show up and watch TV but nobody ever bites me. I seriously thought they patched it out?
It happens to me often enough, but I think it's only on new games. Vlad pays you a visit, tells you you'll need garlic to keep him away... but then doesn't often come back. It may be a simple case of RNG getting in your way, but I tend to start a lot of new files and it's definitely frequent in that case.
Your so lucky literally every over night it happens to me so I keep getting fired from my job cause my sims so tired 😭😭
Lol, just put a tiny garlic wreath over the door. Though I was surprised that recently the vampires started showing up in San Myshuno where you can't hang a garlic up in the apartment high rises. The vampires were racing up and down the streets which was a surprise to me. They also don't appear to hardly ever appear at all in some of my game saves. Just in recent ones. Go figure.
I just delete Vlad. I hate him.. 😂
Getting rich is fun, being rich isn't so much fun because like you said there's nothing to do. I usually have heavily detailed stories for my sims and play them accordingly so it's not so much focused on money as it is just living out the story. I find it's a lot more fun than anything the game can really offer.
But one thing I do enjoy doing is with the sim I have now. She's a vampire & so she has an eternity to get very skilled at just about everything so that's what she spends her time doing. I also made her famous & so she has all kinds of career perks so she can get to the top of her career more quickly & once she leaves that career she can come back to the top spot at any time she wants.
So right now i'm playing through the different careers and exploring them thoroughly and whenever I get bored I have her switch careers. Eventually though I'm going to get bored because she's making money hand over fist and she can get to a couple hundred grand within a week if she wants to.
Selling Violins was crazy. No cheats (like you) I was able to make it to violins in no time. Then as you unlock store traits, yeah. And it boosts social so that mood never goes down. IDK if painting was more profitable but in one week of game time I stopped opening my store everyday so I could enjoy the game sans worrying about money without cheating or needing a "real job". To think I used to make and sell outfits when I first bought the pack, lol.
Scientist career from Get to Work: Get cloning device, make one need fixer serum. Put serum in device. Clone object. Pick up the duplicate, sell for $650 a pop.
Gardening in Sims 4 is OP. Before Seasons I had like 50 perfevt dragon fruit plants and would make like 1 million simoleons a day just from selling them
As a painter I always have a store where i set the markup to 50-100% and can sell for example a masterpiece of 8000 simoleons up to 16'000 simoleons. and if i restock it I can keep sell the same paintings with huge profit. I made within 42 hours surely over 30'000 simoleons
I always thought gardening made tons of money.
The UFO, unidentified fruit object is $1,200 simpletons every two days or so. You can easily set up 30 or 40 of those in a sim day and start rolling in it, too. I made a business tycoon that gardened in her free time, and the gardening has netted more money each day than my actual job.
I was thinking the other day that having a number of set local competing businesses, each governing several sets of careers would make events like finding evidence of coworkers embezzling funds or stealing money meaningful.
If you choose to turn in the company, you lose your business-track job immediately, but if you don't everyone working there or is reliant on that business earns 5% less due to loss of profits (which might impact the janitor, gardener, a sponsored sports team (athletic career), and local restaurants (less spending money in the pockets of local residents)).
It seems like there's a lot that could be done.
You can also set up a thingy in which sims come and you can mark up your printings
By gardening UFO fruit my astronaut sim became a multi millionaire by accident.
I've been making hundreds of thousands of simoleons using the painting method since sims 3 and i always found it funny that the devs really make it that making a painting can go so quick but for example writing a program / game it takes days (same goes for writing a book).
Shows me how they underestimate making art like this to distill it just to a couple of hours when some artists take a bit to finish their works of art. Also that the art costs more than the royalties from writing games is a bit of a surprise for me too since I believe the price for art here made by a sim is exaggerated.
You can also graft money tree cuttings onto other trees, harvest, and plant the money fruit. Easy peasy.
My mom is an 'optimal simmer' as you put it. She does everything she can to make them just soar through skill building, mindy making, etc. Meanwhile I just do it old school and let chaos happen just cause.
If you have a console with sims on it feel free to use this
1. Press the bumpers and the triggers at the same time. A bar will come up
2. Type in testingcheats on.( Do not space the test and cheat)
3.after you do that, type in(motherlode. If done correctly you get a instant 50,000. Do worry this can he used more then once.
I hope this helped.
At the moment, there is a glitch where when a sim uses the sketch pad, they resent when it’s 99% done
depending of where you live you pay like 300 on bills and I get that by selling the extra paintings that I get while I try to get an good mood painting for every emotion I need. by the time I get them it can paint a 900+painting while in the mood so I have time to do other stuff. I like making handy stuff to sell while I upgrade Handiness to upgrade my home. I usually only try writing when I am about to get a skill to max so I get enough levels to publish with a company instead of self publish so I don't have to really work at all and just focus on what I want to do like getting all the collectables.
Helpful tip: if you are a witch, you can copypasto your books, and publish them individually. Very low effort to get loads of money over a few days.
Thank you!!!!
I mainly build in Sims as playing the game the normal way gets boring quite fast. I don't like to play families and stuff. I enjoy building small Houses (in fact even before Tiny Living my Houses were rarely over 100 Tiles in total, i checked that, now i'm trying to stick to 32 or 64 Tiles. Mansions are mostly empty and boring buildings) and i enjoy playing Rags to Riches with no Home at the start. And painting is really easy if i choose that as my money making skill. I'm normally in all fully functional house by Day 2 or max. Day 3. So i spice things up to challenge myself. Only woodworking or playing instruments and getting tips or gardening or part time jobs. There are many ways to earn your money slowly (at least at the start), so i don't mind a quick way to earn money too. Sometimes i want just that. An easy way to earn money, to build. :D
Awesome video. Very helpful info. Love all the comments. Yours and everyone else's too.
Your guides and channel have been my go-to for all things Sims for a few years now. Keep up the great work and Thank you for all you do!!
Huh this is pretty good. I just become a witch, train my archeology up a bit until I get an expensive artifact, then duplicate it using the duplicate spell. You can also buy a retail store and sell it for max price too.
With the gardening skill selling good quality dragon fruit. I had a field of them before I installed the seasons expansion and I was making 600k each day, quickly reached money cap bought businesses and had to use them as extra banks. Doesn't take very long to get it started either.
Now that we have most of the packs wanted they will concentrate on sims 5 to restart the years of money grabs.
Uhh ok Communist
Add a micro home from Tiny Living and boom. Game is broken. Sim has level 3 painting. Savant trait, night owl and morning sim. Lived on tiny home with study spot. Had steel bladder and drunk snaggle fluster. She was at level 9 in like 6 hours of painting. Best part, she has the ability to binge research. So her handiness skill along with many others were very easy to level up and one night. Game gets too easy sometimes. I miss the days where it took longer to get a degree and 10k in your bank was an accomplishment.
I had a sim that was premade through the story thing when you start a new game. She started as a fisherman rightaway but wasn't earning enough so I made her write books then make vlogs. Soon enough she gets $3,000 royalty per day. So I made her quit her job and just chill.
Retail stores are also ridiculously profitable if you sell the most expensive items for double the price. I'm so rich at this point that I've thrown all my money into a vault for insane bills that give me something to "spend" my money on.
The fastess way I have discovert yet, is goinig into the science career, til you get the copymachine, and get the money tree. With the machine you can copy the money tree so many times you want. Everyday you will get between 5000 and 10000 simoleons per tree.
Alternatively, you can go for spellcaster and spam copypasto, as previous comments said.
I have a spellcaster who dupes treasures from jungle adveture, they are worth over 10 000 each
Painting makes money very fast. And gardening. I always use these 2 as combo for my Sims. But I like to start without cheats or big house and make money to build house
Dude, just lock the damn door against Vlad
Aside from the video topic I enjoyed your comedy along the way on this vid!
In the sims 4 if you livestream with over a million followers I think. You get soo much money. I’ve gotten hundreds of thousands of dollars in one night!
Also in the sims 3, if you played a thousand songs (songs performed: ...), you could busk and get a lot of cash. I don’t even have the subway from late night. And I once got over a million dollars in one day
Hey! I just want to thank you for all your hard work. I've been promoting you for several years now. Back in early Sims 3 days. :) Sorry I can't support your efforts financially at this time however, I will continue to send people your way. Season's Greetings!
I got pretty lucky on my first Sims 4 attempt. I cannot remember the name of the like cheap first map you can start off in, but I was just fishing in the fishing spot right behind my house and I fished out the 2nd most expensive digital camera and a digital sketch pad in the span of about a week for my Sim.
If you add a sim one by one to your house hold, you get 20,000 simleons per each sim that you move into the same house.
Use the copy-pasto spell on money trees. You’ll have to get the 10k satisfaction points for the tree and learn the spell but it works so well. The more you evolve the trees the more money you receive.
Money tree Vs Dragon Fruit. =)
As well, my Lot traits don't have those options. How do you get those options?
Whenever my sims got too rich I would just buy expensive cars and give them away to people in the neighborhood
Negative taxation huh?
is that you Mr. Beast?
Ah sims 3 days... I know this because sims 4 doesnt have cars.
I would love if we had a high tech or a Gothic era update with items that are expensive but if your Sim is logic/focused it gets a logic/focused moodlets from the tech stuff with a trait like tech savvy and if your Sim is Inspired/Confident they get Inspired/Confident moodlets with a trait like the art savvy one. so we could build a Techfortress or a Gothic Castle.
I just get the dragonfruit from one of the festivals, plant a lot of them and get rich real fast :)
It's so funny that even without being aware of these things and all the tricks people share in the comments I managed to make 500k with a couple of Sims in a few days, one was a painter and the other a programmer. I mean, making money doesn't feel hard.
Now their son has a million and a mansion that cost a million too 😂
I always sell violins for sweet 30k each.
why in my tablet when i wanna upgrade it say required parts missing what i dont remember
Being rich in sims is fun because of those houses in the gallery. Its the online community builders that makes me want to be rich. Even in real life.