It’s getting a little big for it’s boots though! It’s a troubled released, but it’s also built on an otherwise strong sim foundation. It’s hard not to enjoy admiring a skyline 🏙️
Higher pay means less rubbish? ROFL. The poor can't afford to throw anything away, while the rich constantly struggle to move their trash to the bins faster than it accumulates in the home.
I started a city with all taxes set to -10% as there was plenty of cash to spend on stuff. The idea was to accelerate migration into the city. I’m not sure it’s the fastest but curious if you or others have had any experience with this early game strategy.
Generally, if you can put more money into the pockets of businesses and consumers, demand for growth in your city will increase. The water & electricity lowering fee trick has been well canvassed and works great! I’m not sure about the implications of such a generous tax system though - I’d be curious to find out though 👀
I played woth Unlimited money just to do this and get a massive population. However after 200k people no one wants to move in anymore. My population decreases, even with -10 taxes and everything happy etc. That's my experience anyways.
Wouldn't that just result in you losing all your money rapidly and then having unhappy citizens when you can't afford the services they want 😅 I really don't know but sounds risky to me lol! Interested to hear what happened?
I decided to go back to cities 1 lately to wait until issues with 2 is fixed. Man I missed how much more responsive roads are there. Yeah less options I know but zones don't constantly break and I can easily make grids without it randomly breaking all the time. I do miss the freedom and roundabouts but it's a fair trade for consistency.
I never played CS1, but got CS2 for Christmas and I am extremely jealous of everyone playing CS1 with all the dlc - CS2 seems a bit glitchy, I can never put crosswalks where I want them (they just spawn at crossroads when I try to put it somewhere else) but I can always remove them. Can't place traffic lights where I want them either - maybe I'm doing something wrong.
Can you answer some questions? 01. WITHOUT MODS, can pedestrians actually walk on Alleys and on Gravel Roads? Didn't have time to observe. Under what circumstance do they walk on Highways? 02. What are the criteria that enables a non-service or non-delivery car to drive on a Pedestrian Street? And does the relative close proximity of a cop car have an effect on this? 03. Is there a direct connection to the number and types of out-of-city connections with the number of people potentially moving in and visiting my city? 04. Is there some added technical first responder difficulty layer if an accident is in a tunnel? 05. Does Noise and Air Pollution only bother Residential or does it also have an effect on Commercial and Office? 06. Is there like a general engineering rule or advice about how many 2-way highways are too many to avoid making your intersection a sort of (possibly "turbo") roundabout? How much is too much not to use a roundabout? 07. Do all taxi stops get supplied with taxis from all the taxi depots on the map? And do they get some sort of smart distribution between the stations from all depots? 08. Can you supply me with some semi-large chart of tested numbers about which ?x? sized Residentials, or Commercial, or Office, or Industrial fit under what type of bridges (road,train,subway,...) of what elevation height (or how much relative height difference)? 09. Do you know all the zoning sizes for Waterfront Housing? 10. If when starting a new map it doesn't have snow but is indicated the lowest temperature can be below zero can snow occur? And where? On high mountains only? How do I know it will happen without speeding time through a year?
That’s right! Should’ve stuck with my 6 wide example from the low-density office example earlier. Sorry about that. Go BIG (where you can, low density mightn’t go so hot)
The roads in particular are so much better that CS1. Not had any issues with buildings except the farms. There is something weird with placing them where sometimes they plot is blank and nothing connects.
Ypu chose a 9 block office in your demo, bit the footprint yhat was being built was only 3x2. Dont forget you may need to keep an eye on what's going on and bulldoze until you get the buildings you want.
I would love to request a video about the sewage if it’s possible to convert it to fresh water and when you go big they keep saying sewage system not enough
imagine living near the pooplake where u can hang your ass outside the office window and directly poop into the pooplake. In turn this pooplake could be used as a ferilizer ingredient for the farmers near the city. I'm thinking based
I have literally every milestone there is but for some reason cannot generate high density demand. What am I doing wrong? I have a 100,000 population with over $107 million.
You can send buslines to outside cities on the edge of the map. Also, sell your electricity to every outside city, you can sell the same electricty multiple times. (most likely a bug)
I have a couple month out of the year i make millions. Then other months i am negative but only by 100 thousands. Weird. But it overall is in my benfit. Is this maybe the farms or somthing making more money at some point in time?
This same thing happens to me and I'm 90% sure its commercial taxes. Take a close look at them, they'll fluctuate wildly, I'd go from 75k commercial tax to a million. It might be because shops close at night
this is funny considering this channel once said you were "still optimistic for the future" of this game as if you thought this CO was going to fail or this game was going to kill the franchise. even funnier when you said despite all of its issues you STILL prefer cs2 over cs1. all of the melodrama over this game was so extremely dumb for basically just performance issues LMAO
I think back to the young version of me - barely able to afford more than one game a year, when reflecting on your careful feedback. Soooo you’re a bit off there, mate. Let me clarify: “Optimistic for the future” carried no negative attitude or implicit meaning that their organisation was going to fail. That’d be a dumb captains call so early on. The point was I was optimistic that performance, the lighting issues, the bugs, etc. would be fixed. I’d also say that the performance & broken traffic, export, business & social simulations complaints are more than valid, and don’t need to be belittled here (even if they miraculously don’t impact you at all).
Surprised to not see the tip to lower fees on water and electricity since it makes ur industry upgrade really fast especially for water u barely get any revenue from it
can i use mods if i use geforce now to run my games? since i have a crap graphics card. i’ve never really used mods since i was a kid and figured maybe you or someone else who sees this may know
In the developer mode, climate. Is there a way to not have snow show up in your cities? Or turn it down so as to not be so stark white? IDK if it's my eyes or what but I can't see the topographical (I think that's what they're called) lines when trying to determine if a place is flat enough to place buildings, such as the high school and it's field.
You can put you industry mixed in with everything else. Just never put two industrials next to each other, or right next to a residential. Always have an office, commercial, or special building between the industrial and the residential.
do you mean like a random single industrial plot mixed in with commercial/residential? Or do you your industrial zone in general just doesn’t have to be so seperate as long as you have commercial/office touching it to buffer between residential?
@@emclovin6962 I mean individual industrial buildings can be put with commercial all around them and then residential. Though this will cause the property value to go up, so eventually the residential will be high density.
It's a shame the game has so few policies, I hope they add some more.
Absolutely agree here.
My thoughts exactly
That
I agree I miss making each district much different from the others
Yeah, they should really add a policy that bans releasing early access as full priced games.😂
Poop Lake is looking great! Glad you are embracing the game despite the problems
It’s getting a little big for it’s boots though!
It’s a troubled released, but it’s also built on an otherwise strong sim foundation. It’s hard not to enjoy admiring a skyline 🏙️
Education is the easiest way to get a positive city budget quickly. Glad to see it made the list, great tip!
Higher pay means less rubbish? ROFL. The poor can't afford to throw anything away, while the rich constantly struggle to move their trash to the bins faster than it accumulates in the home.
I started a city with all taxes set to -10% as there was plenty of cash to spend on stuff. The idea was to accelerate migration into the city. I’m not sure it’s the fastest but curious if you or others have had any experience with this early game strategy.
Idk but I know lowering fees on water and electricity is a no Brainer
Generally, if you can put more money into the pockets of businesses and consumers, demand for growth in your city will increase.
The water & electricity lowering fee trick has been well canvassed and works great! I’m not sure about the implications of such a generous tax system though - I’d be curious to find out though 👀
I played woth Unlimited money just to do this and get a massive population. However after 200k people no one wants to move in anymore. My population decreases, even with -10 taxes and everything happy etc. That's my experience anyways.
Wouldn't that just result in you losing all your money rapidly and then having unhappy citizens when you can't afford the services they want 😅 I really don't know but sounds risky to me lol! Interested to hear what happened?
I decided to go back to cities 1 lately to wait until issues with 2 is fixed. Man I missed how much more responsive roads are there. Yeah less options I know but zones don't constantly break and I can easily make grids without it randomly breaking all the time. I do miss the freedom and roundabouts but it's a fair trade for consistency.
For decent performance.
This is rubbish. CS1 zones broke all the time dude lol
@@KingcoleIIV No where near as CS2. Benefits of being much more rigid I suppose.
I never played CS1, but got CS2 for Christmas and I am extremely jealous of everyone playing CS1 with all the dlc - CS2 seems a bit glitchy, I can never put crosswalks where I want them (they just spawn at crossroads when I try to put it somewhere else) but I can always remove them. Can't place traffic lights where I want them either - maybe I'm doing something wrong.
The game is bare bone 🦴
My game just don't even get rendered because I added way too many trees >..
Can you answer some questions?
01. WITHOUT MODS, can pedestrians actually walk on Alleys and on Gravel Roads? Didn't have time to observe. Under what circumstance do they walk on Highways?
02. What are the criteria that enables a non-service or non-delivery car to drive on a Pedestrian Street? And does the relative close proximity of a cop car have an effect on this?
03. Is there a direct connection to the number and types of out-of-city connections with the number of people potentially moving in and visiting my city?
04. Is there some added technical first responder difficulty layer if an accident is in a tunnel?
05. Does Noise and Air Pollution only bother Residential or does it also have an effect on Commercial and Office?
06. Is there like a general engineering rule or advice about how many 2-way highways are too many to avoid making your intersection a sort of (possibly "turbo") roundabout? How much is too much not to use a roundabout?
07. Do all taxi stops get supplied with taxis from all the taxi depots on the map? And do they get some sort of smart distribution between the stations from all depots?
08. Can you supply me with some semi-large chart of tested numbers about which ?x? sized Residentials, or Commercial, or Office, or Industrial fit under what type of bridges (road,train,subway,...)
of what elevation height (or how much relative height difference)?
09. Do you know all the zoning sizes for Waterfront Housing?
10. If when starting a new map it doesn't have snow but is indicated the lowest temperature can be below zero can snow occur? And where? On high mountains only? How do I know it will happen without speeding time through a year?
6x6 is the maximum grid size not 4x4. Skylines 1 was 4x4
That’s right! Should’ve stuck with my 6 wide example from the low-density office example earlier. Sorry about that. Go BIG (where you can, low density mightn’t go so hot)
Connecting roads, power plants to roads, and other objects to roads are very challenging. It was no where near as this bad in CS1
What? Roads just snap to the edge of buildings if they aren’t in place already. It’s really easy.
The roads in particular are so much better that CS1. Not had any issues with buildings except the farms. There is something weird with placing them where sometimes they plot is blank and nothing connects.
2:05 LOL. The peaceful piano music with the poop lake in the back ground.
Why does his voice sound like the guy from the channel who talks about sunk ships such as the titanic?
Terrible graphics even on a good gfx card
I think you meant exorbitant, not exuberant.
Ypu chose a 9 block office in your demo, bit the footprint yhat was being built was only 3x2. Dont forget you may need to keep an eye on what's going on and bulldoze until you get the buildings you want.
How do i level up buildings quickly? More specifically the high rise buildings
2:01 Noice! 😂😂
Correction: max size buildings are 6x6 not 4x4. Except row houses are max 1x6
I would love to request a video about the sewage if it’s possible to convert it to fresh water and when you go big they keep saying sewage system not enough
imagine living near the pooplake where u can hang your ass outside the office window and directly poop into the pooplake. In turn this pooplake could be used as a ferilizer ingredient for the farmers near the city. I'm thinking based
Wow, you look like a road master. My road planning is awful
The radio is so boring and uninspired..
Great tips, funny, interesting, thanks that was awesome.
One can practise 15 minute city's. :S
Is garbage collection even needed? If so, when? I've made a few cities now and never had to build one.
Actually your exporting your garbage. Take a look at your budget tab I think.
Your waterfront is poop water lol?
I have literally every milestone there is but for some reason cannot generate high density demand. What am I doing wrong? I have a 100,000 population with over $107 million.
I think a solution is to just let low density demand sit without fulfilling it and it will turn into medium density eventually and then high density
@@trumplander420 I’ve tried that also.
Students increase the high density demands
You can send buslines to outside cities on the edge of the map. Also, sell your electricity to every outside city, you can sell the same electricty multiple times. (most likely a bug)
Trains, power, buses! Send it all!
Yeah probs a bug.
Power lines can take only so much power hence the need for more outside lines sometimes.
I have a couple month out of the year i make millions. Then other months i am negative but only by 100 thousands. Weird. But it overall is in my benfit. Is this maybe the farms or somthing making more money at some point in time?
This same thing happens to me and I'm 90% sure its commercial taxes. Take a close look at them, they'll fluctuate wildly, I'd go from 75k commercial tax to a million. It might be because shops close at night
@@rizzorepulsive7704 dude my commercial tax is maxed out. Lol maybe it's it. And they still demand more. It's so crazy.
And they are not even complaining about it mwahahahha ( evil laugh 🤣)
Buildings can be 6x6
Rip the lake o7
I am amazed someone else in good olde NZ is awake at 4am
Hah! Dang international times destroying my sleep schedule for the last two years. Worth it for the nice comments & stuff though.
Great video Thx
this is funny considering this channel once said you were "still optimistic for the future" of this game as if you thought this CO was going to fail or this game was going to kill the franchise. even funnier when you said despite all of its issues you STILL prefer cs2 over cs1. all of the melodrama over this game was so extremely dumb for basically just performance issues LMAO
I think back to the young version of me - barely able to afford more than one game a year, when reflecting on your careful feedback.
Soooo you’re a bit off there, mate. Let me clarify:
“Optimistic for the future” carried no negative attitude or implicit meaning that their organisation was going to fail. That’d be a dumb captains call so early on. The point was I was optimistic that performance, the lighting issues, the bugs, etc. would be fixed.
I’d also say that the performance & broken traffic, export, business & social simulations complaints are more than valid, and don’t need to be belittled here (even if they miraculously don’t impact you at all).
👍
So glad we can turn off the obnoxious ads, never realized that
Surprised to not see the tip to lower fees on water and electricity since it makes ur industry upgrade really fast especially for water u barely get any revenue from it
I wonder if that’ll stick around
Tip 1: fix all the game breaking bugs
Without mods I won't even buy this game. I've spent 2500 hours in cities skylines 1 !
+1 Not having modding tools on release is such a bad decision among so many bad decisions from CO.
can i use mods if i use geforce now to run my games? since i have a crap graphics card. i’ve never really used mods since i was a kid and figured maybe you or someone else who sees this may know
tip #1, don't play the game until they fix all the shit that is broken.
In the developer mode, climate. Is there a way to not have snow show up in your cities? Or turn it down so as to not be so stark white? IDK if it's my eyes or what but I can't see the topographical (I think that's what they're called) lines when trying to determine if a place is flat enough to place buildings, such as the high school and it's field.
I think you can’t turn off snow. The only way is you choose a map with higher temperature, then won’t be any snow in your city.
You can put you industry mixed in with everything else. Just never put two industrials next to each other, or right next to a residential. Always have an office, commercial, or special building between the industrial and the residential.
do you mean like a random single industrial plot mixed in with commercial/residential? Or do you your industrial zone in general just doesn’t have to be so seperate as long as you have commercial/office touching it to buffer between residential?
@@emclovin6962 I mean individual industrial buildings can be put with commercial all around them and then residential. Though this will cause the property value to go up, so eventually the residential will be high density.