Are hexagons the BESTAGONS in Cities Skylines 2?

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  • Опубликовано: 15 ноя 2024

Комментарии • 1,2 тыс.

  • @railguy2518
    @railguy2518 11 месяцев назад +3242

    I know the "nice round 256" thing was a joke but as a programmer that made me very satisfied

    • @anthonynorman7545
      @anthonynorman7545 11 месяцев назад +119

      Wait, he was being sarcastic!?

    • @erinkarp
      @erinkarp 11 месяцев назад +11

      same

    • @massdefect1
      @massdefect1 11 месяцев назад +11

      Shouldn't it be 255?

    • @FrazzaJ2000
      @FrazzaJ2000 11 месяцев назад +159

      ​@osiris9811 there's 8 bits in an octet with a maximum value of 256 ( 2^8). Subnet masks go to 255, 0 is still a value (0-255 = 256)

    • @calumwoodward9489
      @calumwoodward9489 11 месяцев назад

      @@massdefect1255 is rgb colors bro, not base 2 intagers

  • @josiahcox7313
    @josiahcox7313 11 месяцев назад +1867

    Hexagons are the bestagons because they can be built of triangles, which produces a tesselated pattern of nested hexagons, which is referred to, by me, as nestagons.

    • @AntMcLeod
      @AntMcLeod 11 месяцев назад +28

      every junction is 3 120 degree angles, that is why they are the bestagons.

    • @lagged0ut
      @lagged0ut 11 месяцев назад +19

      They are redonkulessly strong and flexible that's why they are the bestigons

    • @Zidakuh
      @Zidakuh 11 месяцев назад +3

      This was beautiful to read

    • @Spacemelody69
      @Spacemelody69 11 месяцев назад +5

      @lagged0out almost like flexagons

    • @adsalesmanguy2251
      @adsalesmanguy2251 10 месяцев назад +5

      The moment I saw a hexagon City on the thumbnail, I thought hexagons as bestagons. I did not expect him to actually make the connection and say the same, even showing CPG gray’s character.

  • @Ilix42
    @Ilix42 11 месяцев назад +1451

    As a software engineer, I support the "let's just see what happens" development model.

    • @aquual1462
      @aquual1462 11 месяцев назад +34

      Good old testing in production.

    • @Astraeus..
      @Astraeus.. 11 месяцев назад +16

      As a person who has bought video games in the last 10 years, "let's just see what happens" seems more like a business model than a development model, and I very much oppose that :P

    • @sunaez
      @sunaez 11 месяцев назад +3

      Straight up

    • @isaipack
      @isaipack 11 месяцев назад +22

      the classic "turn it off and see who screams so we know if is needed"

    • @alph13
      @alph13 11 месяцев назад +6

      @@isaipackI’ve started doing this at work. After multiple ignored Teams channel messages asking if things are used. I now just download a copy of everything and delete it. See if anyone is asking around after a couple days then I know what’s needed 😂

  • @nathanschaefer5148
    @nathanschaefer5148 11 месяцев назад +5029

    He declared he's going to build a city out of only hexagons, proceeds to only build it out of triangles 😮

    • @AMan-xz7tx
      @AMan-xz7tx 11 месяцев назад +680

      how else do you subdivide hexagons though? besides, that's one of the reasons why hexagons are the bestagons

    • @Robbedem
      @Robbedem 11 месяцев назад +525

      The idea for using hexagons is that you only have 3-way crossroads, which improve traffic compared to 4-way crossroads.
      Dividing the hexagons in triangles, creates a lot of 6-way crossigns, which are terrible for traffic.

    • @Asdcoolot
      @Asdcoolot 11 месяцев назад +86

      @@Robbedem roundabout

    • @nathanschaefer5148
      @nathanschaefer5148 11 месяцев назад +112

      I would stick with the hexagon motif by making a smaller one on the inside of 3 of the corners without any cross-connects, the larger ones are small enough to not need any.

    • @starblaiz1986
      @starblaiz1986 11 месяцев назад +48

      ​@@nathanschaefer5148Exactly what I was going to say. If you make them the right size it will maximize the buildable area instead of having loads of open space too.

  • @jeffrey8979
    @jeffrey8979 11 месяцев назад +647

    The problem with the dam is there's a glitch where it builds multiple dams when there's a height difference. You need to terraform first to make sure both ends of the dam are the same height before you build it.

    • @azmannarvik7911
      @azmannarvik7911 11 месяцев назад +34

      I could never get those dams to work.. or prevent flooding. So I go with solar power all the way

    • @JeffBilkins
      @JeffBilkins 11 месяцев назад +68

      So glad we all could join the public alpha testing of this game.

    • @lookdawg187
      @lookdawg187 11 месяцев назад +21

      @@azmannarvik7911 The reason his dam flooded was because he blocks more water than he lets pass. If flow rate is higher on 1 side, you'll have flooding. Just like it's logical a damn needs to built perfectly level. I wouldn't say it's a glitch, but realism.
      Look online and see how dams in the real world flooded towns because their engineer forgot flow rate... you could see the river in front of his dam was running dry, so all that water that used to flow in that river is flowing through his town now.

    • @lookdawg187
      @lookdawg187 11 месяцев назад +10

      Is it really a glitch or just intended realism? You need to terraform before building a dam in the real world too, shit needs to be level.

    • @brain_tonic
      @brain_tonic 11 месяцев назад +13

      @@JeffBilkins I was gonna get this game, but the Steam page says reviews are mixed. After reading a few, its always the same issue, game too buggy. This is a cyberpunk situation I reckon, just gotta wait for a bunch of patches to drop before its worth the purchase.

  • @HexOnTheBeat
    @HexOnTheBeat 11 месяцев назад +355

    I'd actually watch a whole series on that city tbh

  • @Maindric
    @Maindric 11 месяцев назад +1311

    The strongest shape can be made of bestigons, hence why it's the strongest shape.

    • @GWCBFan
      @GWCBFan 11 месяцев назад +18

      And the best bestagons are made from triangles the 2nd or 3rd strongest shape.

    • @Pocoloco8
      @Pocoloco8 11 месяцев назад +9

      Triangles are the 2nd strongest shape

    • @Drakeisthebestdoggo
      @Drakeisthebestdoggo 11 месяцев назад +2

      ​@@Pocoloco8triangles are the 3rd, hexagons are the 2nd

    • @purememes844
      @purememes844 11 месяцев назад +8

      @@Drakeisthebestdoggowonder what number one is. It’s got to be super hard in order for it to beat hexagons.

    • @purememes844
      @purememes844 11 месяцев назад +8

      @linkpop1193 idk sounds like it would be small and weak.

  • @thevoid7480
    @thevoid7480 8 месяцев назад +34

    I did hexagons, with a smaller hexagon inside, but then broke the inside down to random streets. Some in a grid layout, some as a cul de sac, but I avoided roads that go straight through a hexagon.
    I also avoided to seperate zones via hexagons. Commercial zones were always at the outer edge of the hexagons with residental zones more to the center.
    It worked so well, it was almost boring.

  • @kayleelockheart8208
    @kayleelockheart8208 11 месяцев назад +84

    precision engineering in cs1 made this work. finnesseing those 120 angles seems fine at first, but the variance will cascade through the grid if you're not exactly perfect every single time.

    • @certaindeath7776
      @certaindeath7776 11 месяцев назад +16

      in land surveiing there is a similar problem, when u take a point 0,0 and go out, all the tiny measurment incorrectnesses will add up, and so the farther u go from 0,0, the bader the fit.
      they solved that with correcting the system with local fixed points, which u have to include in your suvey triangulation, from which u can correct adjecent measurment patterns...
      if you understand what i mean. (in other words: before cascade adds up to hard, add a perfect hexagon with correct position, and align adjecent ones to this. repeat locally)

  • @lars_larsen
    @lars_larsen 11 месяцев назад +46

    I did a Bestagon-city experiment in Cities Skylines(1) after reading about mixed-use urban development.
    My experiment used a bit larger hexagons for a "neighborhood-cell" and each city-cell had 3 "forest-and-parks-cells" right next to it, each "neighborhood-cell" also had up to 12 blocks with a strategic mixture of zones in each block so all zone-types were available within a cell. I ended up connecting the centre of each cell with a underground grid of roads and rails, and then I made the "boarder road" between each ground-level "cell" in the "city-lattice" be exclusively for biking, walking and services, with the above ground roads having a focus on bike-lanes, public transport lanes, and sidewalks. It was ridiculously expensive to build underground infrastructure to connect every cell in the city so everything would still be accessible by car, but each cell that got connected made the total number of cars plummet and get replaced by mostly pedestrians and cyclists. It also allowed the removal of many service buildings because a service in one cell suddenly covered a lot more ground trough a high-speed underground road network with essentially no traffic on it. Eventually the entirety of Bestagon-city was basically free of private car traffic, and it just worked.

    • @henryhomes
      @henryhomes 5 месяцев назад +2

      can you share it?

    • @lars_larsen
      @lars_larsen 5 месяцев назад +3

      @@henryhomes no

    • @slayerat5280
      @slayerat5280 4 месяца назад +2

      This is amazing. I hope we see more of this kind of carless design in these kind of games going forward

    • @sneakjokerwalters2841
      @sneakjokerwalters2841 2 месяца назад

      Not Just Bikes viewer?

    • @nichitafrunza9059
      @nichitafrunza9059 2 месяца назад +1

      man, your plan sounds solid. Why don't you want to share it?)

  • @andypies
    @andypies 11 месяцев назад +355

    Obviously they are. No need to ask

    • @lululolly
      @lululolly 11 месяцев назад +3

      its a rhetorical question

    • @andypies
      @andypies 11 месяцев назад +2

      @@lululolly rhetorical eh?

    • @thelivingzombie8403
      @thelivingzombie8403 11 месяцев назад +5

      No need to test but its always fun to show the dominance of a hexagon

    • @jeweljose2134
      @jeweljose2134 11 месяцев назад

      This is why I did surgery to change my penis's shape to hexagon

    • @wilkoufert8758
      @wilkoufert8758 11 месяцев назад

      But nice to see

  • @necrozim
    @necrozim 11 месяцев назад +297

    with the wind direction never changing, i feel that kinda forces our cities to be so similiar in zone placement

    • @dorianbrlic8632
      @dorianbrlic8632 11 месяцев назад +19

      Well, the direction of the wind in real life barely changes, equator doesnt even have wind, so even wind is realistic in this game (Hopefully they add some place on the equator, if they havent already, so the wind doesnt even exist)

    • @tweunis
      @tweunis 11 месяцев назад +9

      @@dorianbrlic8632but if there’s no wind, then your whole city would be polluted right? I mean it had to go somewhere…

    • @dorianbrlic8632
      @dorianbrlic8632 11 месяцев назад +9

      @@tweunis exactly, in the athmosphere! Thats how it is in the equator

    • @headshothunt3r414
      @headshothunt3r414 11 месяцев назад +8

      @@tweunis doesnt no wind mean it would go straight up?

    • @necrozim
      @necrozim 11 месяцев назад +12

      @@dorianbrlic8632 its a videogame man, just add a tickbox to turn on seasonally changing wind directions to make you think about your city design differently.

  • @Brazil-loves-you
    @Brazil-loves-you 11 месяцев назад +93

    In Brazil we have a cities designed like that. The hexagonal layout and triangular blocks. The cities are very pretty and are a tourist attraction

    • @taskfailedsuccessfully4791
      @taskfailedsuccessfully4791 7 месяцев назад +3

      Yes and no. Favelas aren't very pretty, are they?

    • @luisfernandodimerdasilva829
      @luisfernandodimerdasilva829 7 месяцев назад +3

      Nem eu sabia disso qual cidade?

    • @Scarletdevilish
      @Scarletdevilish 6 месяцев назад +1

      Qual cidade?

    • @sparking023
      @sparking023 6 месяцев назад +2

      didn't know about that. When you go to the central states, the bigger cities are all tiled up, but in squares. At least for the most part, some areas still escape the zoning laws.

  • @onion_bubs
    @onion_bubs 11 месяцев назад +181

    Hexagons are indeed the bestagons. Infinitely stackable with no gaps, look as cool as a rottweiler on a motorcycle, and structurally sound. What's not to love?

    • @qualcunoacaso4865
      @qualcunoacaso4865 9 месяцев назад +3

      Bees are smarter than us

    • @LiftandCoa
      @LiftandCoa 8 месяцев назад +6

      ​@@qualcunoacaso4865According to all known laws of aviation, there is no way that a bee should be able to fly. Its wings are too small to get its fat little body off the ground. The bee, of course, flies anyways. Because bees don't care what humans think is impossible.

    • @1110-binary-days
      @1110-binary-days 6 месяцев назад +6

      ​@@LiftandCoa No, bees can fly because they generate lift with both strokes of their wings, not just one like birds and most other flying creatures. People however, didn't take that into account and did calculations based on the idea they only generate lift on every other stroke.

    • @sparking023
      @sparking023 6 месяцев назад

      @@1110-binary-days So, in other words, skill issue?

    • @JohnSmith-yc6uv
      @JohnSmith-yc6uv 4 месяца назад

      ​@@LiftandCoa
      I can't believe that myth still persists. What you just said is from flawed experiment in the 50s, that THE SAME RESEARCH TEAM debunked a few years later.

  • @MCFLY4
    @MCFLY4 10 месяцев назад +22

    2:28 Believe it or not, there is a name for this shape; it's called a Triangulohexagonal Prism. This shape comprises a hexagon with six triangular faces inside it, resulting in a prism-like structure with an inner arrangement of triangles within the hexagonal boundary. You learn something new everyday. Keep up that great uploads!

  • @derekv4552
    @derekv4552 11 месяцев назад +81

    Am I the only one that when he was placing the initial roads, thinking that he just needs to type in the numbers and tab over to the angle, like in AutoCAD?

    • @dannypipewrench533
      @dannypipewrench533 11 месяцев назад +5

      *Danny Pipe Wrench had a stroke because you reminded him that AutoCAD exists.*

  • @phlungpu1566
    @phlungpu1566 11 месяцев назад +96

    I would love to see this done at different leveled cells with tunnels joining each cell from the center triangles. Also you are making me want this game

    • @keelan270
      @keelan270 6 месяцев назад

      I was just thinking the same!

  • @WeiderMystic
    @WeiderMystic 11 месяцев назад +21

    i really wish there was a polygonal/circular road tool like the grid one, just straight centerpoint and radius clicks like in CAD.

  • @Goodywloss2010
    @Goodywloss2010 11 месяцев назад +598

    Matt worried about crematorium polluting yet didn’t notice the wind direction blowing straight into the residential area when putting his coal power plant and industrial area in
    Edit: he just realised…..

    • @TheEggedEgg
      @TheEggedEgg 11 месяцев назад +2

      Vort.

    • @PEKK_Jokks
      @PEKK_Jokks 11 месяцев назад +8

      My first thought I had when he started the industrial area 😅

    • @HighExplosiveOP
      @HighExplosiveOP 11 месяцев назад +3

      @@PEKK_Jokksyeah the literal giant arrows pointing to the residential , do as he preaches not as he practises

    • @coreydinkins7115
      @coreydinkins7115 11 месяцев назад +1

      You mean “commercial”

    • @Goodywloss2010
      @Goodywloss2010 11 месяцев назад +1

      @@coreydinkins7115 no?? Industrial and crematorium

  • @galaxy4690
    @galaxy4690 Месяц назад +16

    11:50 the industrial zone is stored in the balls.

  • @capitalinventor4823
    @capitalinventor4823 11 месяцев назад +20

    It would have been interesting to use a smaller hexagon inside your hexagons with sides of length 256, with the two positioned exactly the same. Perhaps use a length of half the size and then connect each corners of the larger hexagon using roads to the corners of the smaller one. This would have given you more room to build things in the middle of the hexagon. Having roads cross the hexagon from one corner to the opposing corner to create triangles created a lot of unbuildable space in the middle. If you needed a larger space to build something like the cemetery then the inner hexagon could be expanded until it fits.
    Another option would be instead of having a bunch of hexagons, start with a hexagon with 500m sides and you are only allowed to build smaller or larger hexagons centred on the same spot and positioned the same way, connected only at the corners or 2km spacing (for later on). The sides of each hexagon are a specific difference in length from one to the next. The value would be set so there would not be much empty space between the hexagon rings.

    • @j-dog372
      @j-dog372 6 месяцев назад

      kinda lost ngl. I'm too dumb for this kind of high thought

  • @UltimatePerfection
    @UltimatePerfection 11 месяцев назад +53

    Of course they are. But did you know that in Dwarf Fortress you can cut actual gems in a hexagonal pattern? It's Dwarfcember, Matt. Please play DF. You will have a lot of !!FUN!! with the bridges, mechanisms, traps and other ways you can deal with the architects. And then, you can get to the circus to see some clowns and get the cotton candy.

    • @dunmermage
      @dunmermage 11 месяцев назад +4

      Seconding for a DF video!

    • @hen-qo2bp8xd5p
      @hen-qo2bp8xd5p 11 месяцев назад +1

      Yeah theres also this game of catan that this reminds me very much, wonder why nobody else hasn't saw it

    • @KatherynneF
      @KatherynneF 11 месяцев назад

      @@hen-qo2bp8xd5p wdym catan is a super popular board game

  • @demian_csomic_winters9484
    @demian_csomic_winters9484 11 месяцев назад +15

    Hexagon are bestagons, but yours might be a bit small, a suggestion to use the largest placeable building with full expansion as reference this way you are guaranteed to have room in each hexagon, this also gives you enough room to fit all three types of roads easier?

  • @alexorsmthnidk2449
    @alexorsmthnidk2449 11 месяцев назад +46

    there should 100% be an engitopia II

    • @mmhmnms
      @mmhmnms 11 месяцев назад +10

      engiTWOpia

  • @realmechanicalengineer5792
    @realmechanicalengineer5792 11 месяцев назад +31

    Make the internal roads one way so then the center intersection is really just a 3 way

    • @chnet968
      @chnet968 11 месяцев назад +3

      And make the directions of these one way road just intersect with the next one, creating 3 U-shaped pairs that won't interfere with each others.
      If they want to go to adject triangle that the road is not connected directly, they have to reroute to the outer hexagon.
      M25 is that you?

    • @Kasiarzynka
      @Kasiarzynka 11 месяцев назад +4

      ​@@chnet968that would also solve the potential through traffic wanting to go through the local roads. Just remember to connect them with pedestrian paths.

    • @pseudocoder78
      @pseudocoder78 11 месяцев назад

      That's what she said.

  • @ScytheNoire
    @ScytheNoire 11 месяцев назад +6

    I do think larger hexagons would have been beneficial. Some spreadsheets of various building sizes would have been useful.
    They look great though. Love the look of it. France would love this design.

  • @calebkeepin
    @calebkeepin 11 месяцев назад +14

    Every time Matt starts a new city, "Oh I forgot about services"

  • @jahagkagau6061
    @jahagkagau6061 3 дня назад +1

    I feel like the centre junctions would be hellish to drive through irl

  • @The_Box_King
    @The_Box_King 11 месяцев назад +20

    Day 2 of waiting for Matt to upload Mindustry Part 3.
    FFOTD: The most powerful pump in the game is the Impulse Pump, needing a 3 by 3 area to build (in water) and it requires 78 power units per second, the storage of the pump itself is 40 liquid uints, and when it outputs, it releases 118.8 liquid units per second.

    • @DaBaby-t6b
      @DaBaby-t6b 11 месяцев назад +2

      Bro watched the video after 11 seconds

    • @Topic_Yo
      @Topic_Yo 11 месяцев назад

      Day 48 of me asking Matt to continue playing Minecraft.

    • @emmafeeney1960
      @emmafeeney1960 11 месяцев назад

      Play it pls

    • @jrl7623
      @jrl7623 11 месяцев назад +1

      stop it

    • @The_Box_King
      @The_Box_King 11 месяцев назад +1

      @@jrl7623 Why?

  • @joseywales6168
    @joseywales6168 11 месяцев назад +3

    15:30 And just like with this building: even if humanity completely stopped producing engine pollution, the atmosphere is already so polluted with it that a ton of melt is not only inevitable, it is happening now.

  • @JallenMeodia
    @JallenMeodia 11 месяцев назад +7

    Wonder if he ever played Surviving Mars? Because that was based on hexagons/triangles; I was just sitting there wondering why I was envisioning having triangle parks to make people happy.

  • @lightningrod1118
    @lightningrod1118 11 месяцев назад +10

    The hexagons make me think of Surviving Mars, each little triangle is a specific thing.

  • @USUKallday
    @USUKallday 11 месяцев назад +10

    I actually love this city layout I would like to see you complete this city. Max it out

  • @nameless5413
    @nameless5413 11 месяцев назад +5

    now we're talking! Certainly better than mere triangles or squares visualy.
    ever since hexx-a-gone computer game in 90s i always thought it'd be nice to have more of them everywhere, than i watched reruns of ToS and saw that one planet with hexagonal grids.... and well glad someone makes it in city builder competently.

  • @nonyabisness6306
    @nonyabisness6306 11 месяцев назад +4

    be engineer. play game based on squares. make triangles.
    this is what happens when you leave engineers to themselves without architect supervision.

  • @Den_drummer
    @Den_drummer 11 месяцев назад +2

    "Look at that junction, that is absolute carnage!"
    Reminder that an intersection with up to 17 roads have been proven possible. Once the angle between 2 roads reaches around 20° or less, the roads start merging, but if you stay above 20°, you can go absolutely wild.

  • @Bizub4
    @Bizub4 11 месяцев назад +8

    Water physics are so weird or nonexistent in this game. Why couldn't they just copy the physics from CS 1?

  • @salka_
    @salka_ 11 месяцев назад +2

    Hexagon is one of my fav layouts in Cities Skylines 1. What's really fun to do is make a raised pedestrian path hexagon grid with corners in the center of the ground-level hexagons. Looks cool & reduces traffic from crossings. Requires anarchy

  • @sgthop
    @sgthop 11 месяцев назад +3

    This entire city was incredibly satisfying. Hexagons are indeed the bestagons.

  • @statichammer9984
    @statichammer9984 11 месяцев назад +2

    I did something similar, but instead of tiling the interiors with triangles, I made smaller hexagons inside of the larger hexagons and connected them along two opposite flat sides with one way roads. (For example a one way into the smaller hex from the bottom, and then out from the smaller one at the top.)

  • @grimgamer24
    @grimgamer24 11 месяцев назад +30

    Hexagons are always the bestagons. CGP Grey taught me that. 😭

    • @maccy4829
      @maccy4829 6 месяцев назад

      Good lord this comment took a while to find!

    • @idkidk-g8u
      @idkidk-g8u 3 месяца назад

      @@maccy4829 ikr

  • @lordcorgi6481
    @lordcorgi6481 2 месяца назад +1

    I did something like this (without the crossing streets) because I figured only having 3 roads coming to each intersection would mean less time stopping at a light. It turned out that you don’t need lights at all and you get zero traffic problems

  • @mojoemurphy
    @mojoemurphy 11 месяцев назад +5

    I wish they would fix the dams in this game. I really want a functional hydroelectric dam but they just don't work right

  • @purpledevilr7463
    @purpledevilr7463 11 месяцев назад +2

    Hexagons are the bestagons.
    Though the occasional half-hexagon would be good for main roads in a city.

  • @ozzy69lax
    @ozzy69lax 11 месяцев назад +5

    I honestly feel like bigger hexagons would work better and help not have to delete as many on the inside. I would however change the inside grids on some of them just to make more fluid roadways

  • @BrowncoatGofAZ
    @BrowncoatGofAZ 11 месяцев назад +2

    Sweet. I actually tried hexagonal cities in C:S1, and it worked out pretty well. Except for some modifications I had to make for highway access, because the hearses kept getting stranded in highway traffic.

    • @certaindeath7776
      @certaindeath7776 11 месяцев назад

      the amount of corner buildings, that fit a hexagon is maybe a handfull in the whole workshop. or did u find assets?

    • @BrowncoatGofAZ
      @BrowncoatGofAZ 10 месяцев назад

      @@certaindeath7776 I had emergency services and universities in the center, with schools on the perimeter.

  • @Cyberdragunz
    @Cyberdragunz 11 месяцев назад +6

    You say it's weird to have a crematorium surrounded by shops, but in the town where I went to high school there is a funeral home wedged between a hardware store and an auction house, across the street from a mechanic's shop, which is next to a pharmacy that is attached to a restaurant.

  • @imperialguardsman135
    @imperialguardsman135 11 месяцев назад +1

    I had the same idea a while ago, but I used culdesacs inside the hexagons, with one road leading inside and a second hexagon of road there. Never had any issues with traffic, even way into the lategame

  • @kristianrenka3799
    @kristianrenka3799 11 месяцев назад +7

    You should do a grid city with cross junctions just using the grid tool

  • @XamposGR
    @XamposGR 10 месяцев назад +1

    @2:14 Is it just me or does it create some kind of a star when this youtuber puts the roundabout on the ground at this point of the video? o.O I might be seeing things.

  • @whiteink225
    @whiteink225 11 месяцев назад +4

    Ngl I'd unironically live in a town like thay

  • @Matej_Sojka
    @Matej_Sojka 11 месяцев назад +1

    This may actually be viable. With the wonky way the hexagons let you zone in you get plenty of unzoned space for decorating with greenery so people would like to live here. Add in roundabouts in middle of each hexagon for sanity sake and tweak the dam a little bit and I would say this is a great project. Lots of access with lots of options for work and modes of transportation as city grows. What worries me is upgrading buildings as they may cut into existing roads and parking spaces. I hope you continue with this build in the future.

  • @TMarionF
    @TMarionF 11 месяцев назад +3

    My father is currently making a city that looks exactly like this, and I’m starting to think this is where he got the idea from

  • @prajjwalchaulagai998
    @prajjwalchaulagai998 8 месяцев назад +1

    "Let's just see what happens".
    That seems like the moto of almost every game developing company

  • @stefanomartello3786
    @stefanomartello3786 11 месяцев назад +6

    New alcoholic game:
    Take a shot every time Matt says commercial pointing at industries 😂

  • @anthonygalat
    @anthonygalat 11 месяцев назад +1

    Matt, the dam holds back water like a bridge holds up cars. Make the arch supporting the weight of the water upstream and you won't look like an architect!

  • @deenarrollo8267
    @deenarrollo8267 11 месяцев назад +7

    PLEASE CONTINUE ENGITOPIA ONE. Ive been asking for over a month

    • @ThymeHere
      @ThymeHere 11 месяцев назад

      He may return but probaly fully revive it

  • @lkkk-u7b
    @lkkk-u7b 10 месяцев назад +1

    Hexagons are geometric wonders that seamlessly blend symmetry and efficiency, captivating the discerning eye with their six equal sides and angles. Nature itself has long recognized their brilliance, employing hexagonal patterns in structures such as honeycombs and the basalt columns of the Giant's Causeway. Beyond their aesthetic allure, hexagons possess a unique mathematical elegance; they maximize area while minimizing perimeter, making them a testament to the inherent harmony between form and function. From the microscopic world of molecular structures to the grandeur of celestial bodies, hexagons manifest as an enduring testament to the inherent beauty embedded in the fabric of our mathematical universe.

  • @Skiman__
    @Skiman__ 11 месяцев назад +7

    The logo is also hexagon
    Cgp grey would be proud

  • @dblandford6103
    @dblandford6103 4 месяца назад +1

    12:35 as a man from Suffolk this deeply offended me to the point where I might throw my television under a tractor

  • @__uti6921
    @__uti6921 11 месяцев назад +3

    day 1 of asking Matt to play Frostpunk…

  • @mango3148
    @mango3148 9 месяцев назад +1

    It could be Triangle City, Hexagon City or Cube City. Cube because the Triangles inside of it makes it look like a Cube.

  • @brsysyrian4516
    @brsysyrian4516 11 месяцев назад +3

    Day 10 of asking RCE to play planet zoo

  • @rushikeshpawar6770
    @rushikeshpawar6770 11 месяцев назад +1

    "A Nice round number 256" ... As a Computer Science Graduate, I approve ...

  • @Topic_Yo
    @Topic_Yo 11 месяцев назад +4

    Day 48 of me asking Matt to continue playing Minecraft.

  • @gm2407
    @gm2407 8 месяцев назад

    I tried a different way of using hexagons to maximise the 3 way intersections, long roads and cul de sacs.
    So 4 long roads equidistant appart. The two outer roads connect with each other at both ends forming the shorter 4 roads of the elongated hexagon. The two inside long roads are cul de sacs. The connections are from a parallel diagonal running to one of the short sides. So say the centre right road would go to the top left short side and the centre left road to the short right side. Both connect at 120 degrees forming a T junction. Allows you to put long hexagons one after the other with minimal junctions and maximise space use with minimal roads. Commerce and industries can sit on the top and bottom of the long hexagon. You can even vary the length for the requirements of the city.

  • @pabloenriquelopez3050
    @pabloenriquelopez3050 11 месяцев назад +4

    day 3 of asking matt to play mindustry for 3rd time

  • @hancocki
    @hancocki 11 месяцев назад +1

    My OCD is screaming that your initial hexagon edge was not a parallel continuation of the access road.

  • @DawnTheSylv
    @DawnTheSylv 11 месяцев назад +4

    I know we have the "very efficient shape" bit in Engitopia, but what if the whole city was made with "very efficient shapes", could it be better than a hexagonal city?

  • @ryanpratama8061
    @ryanpratama8061 11 месяцев назад +1

    You should enlarge the hexagons using wider roads, then make another smaller hexagon inside but now using narrow roads. That way, big bulding like cemetery would still fit inside a big hexagon, you only need to tweak the narrow roads inside a little bit

  • @Conixyt1
    @Conixyt1 11 месяцев назад +5

    The best video idea is him doing a city that's a rectangle

  • @Saberg
    @Saberg 11 месяцев назад

    I built haxagons at 256m using a parallel road tool and pedestrian small streets. This made concentric hexies with a fun pattern of mosaic repeating hexagons everywhere. Super fun design. Connected the edges. The only thing I don't like are the 6-way intersections. I installed traffic circles everywhere and it seems to help a ton with traffic. I love hexagons. Names the city Hexagonia.

  • @mboyette92
    @mboyette92 11 месяцев назад +3

    Love you RCE

  • @raphaelnikolaus0486
    @raphaelnikolaus0486 11 месяцев назад +1

    I am calling for a follow-up, where you install the public transport you spoke of (Trams, presumably). Wanna see, how that works.

  • @watarod
    @watarod 11 месяцев назад +3

    Hey RCE, i really like the videos that you make and christmas will mark one year of me watching your channel. Could you please fullfill this unsusual request: Start your next video with "Hello there, RCE here" :) It would make my -day- -week- -month- year :D
    PS. Merry christmas!

    • @RealCivilEngineerGaming
      @RealCivilEngineerGaming  11 месяцев назад

      But what about the fellow engineers that I want to say hello to?

    • @watarod
      @watarod 11 месяцев назад

      hm... Well maybe 'Hello there fellow engineers, RCE here' :D@@RealCivilEngineerGaming

  • @Takayama-sama
    @Takayama-sama 3 месяца назад

    I don’t know why, but I really like this hexagon city layout! It seems structured, but not as cookie cutter as a grid system. There’s some beauty in its design. It’s futuristic looking, even if it is especially a bunch of spoke pattern city layouts put together. Interesting stuff!

  • @python2400
    @python2400 11 месяцев назад +3

    Official Day 1 of asking for a CS2 series where Matt picks a real life city at random to recreate in game.

  • @SbassLaser
    @SbassLaser 11 месяцев назад +1

    No spillway for the dam to prevent flooding?! isn't that like dam engineering 101?

  • @TheRTX3090
    @TheRTX3090 11 месяцев назад +4

    can we appreciate how rce never fails to make a good CS:2 video

    • @theman-wq5on
      @theman-wq5on 7 месяцев назад

      can we appreciate how rce never fails to make us touch ourselves

  • @krock0178
    @krock0178 6 месяцев назад +1

    engineer: "oh no, i didn't think this through!"
    urban designers: "yeah, we know"

  • @MG_2910
    @MG_2910 11 месяцев назад +8

    First 10 seconds

    • @phillipstilianidis1931
      @phillipstilianidis1931 11 месяцев назад

      We don't care

    • @MG_2910
      @MG_2910 11 месяцев назад

      @@phillipstilianidis1931 well I do so shush

    • @phillipstilianidis1931
      @phillipstilianidis1931 11 месяцев назад

      Literally no one cares

    • @Runaway_can
      @Runaway_can 11 месяцев назад

      ​why did you come back on this? It's just a youtube comment, @@phillipstilianidis1931.

  • @OhSoGamer
    @OhSoGamer 11 месяцев назад +1

    I have a challenge for Matt. Build the most dense city you can. Like 100k pop in one tile dense.

  • @Goodtimeswitharshia
    @Goodtimeswitharshia 11 месяцев назад +3

    Probably first

  • @blankblankness2971
    @blankblankness2971 4 месяца назад

    11:44 I saw the elephant, too. It took me a while to see Great Britain, but I eventually saw it.

  • @jendec3545
    @jendec3545 11 месяцев назад +4

    I liked my one comment

  • @josedenueces
    @josedenueces 11 месяцев назад +1

    Oddly enough I found out randomly that there's an entire section of Casablanca Morocco with the streets laid out in hexagons called Hay Assalama.

  • @ekbergiw
    @ekbergiw 3 месяца назад

    Three way intersections are so terrifying 😅 they have one in Chicago's Chinatown on, like, archer Street or something like that. Approaching one as a pedestrian is quite something, but the signal patterns are kinda fascinating

  • @joyl7842
    @joyl7842 11 месяцев назад

    14:11 my grandpa once stopped in the middle of a busy intersection like that, cause my grandma was constantly nagging him about the route he was taking. I begged him to move the car it was so scary.

  • @thijsmartens6637
    @thijsmartens6637 11 месяцев назад +1

    I think the belgian A15a streetsign really would be the perfect sign for Engitwopia's sky city! It's a streetsign that makes perfect use of the perfect shape.

  • @eagle_sword
    @eagle_sword 11 месяцев назад +1

    ME - thinking i'm unique and started a Hexagon City a month ago
    THIS GUY- Heyyylooo everybody in todays episode...

  • @D4rk-Bl1zz4rd
    @D4rk-Bl1zz4rd 10 месяцев назад +1

    Bro actually build a very good and efficient city

  • @Tyradius
    @Tyradius 9 месяцев назад +1

    Hexagon Dong, I put a spell on you, because you're mine.

  • @Wulfjager
    @Wulfjager 11 месяцев назад +1

    Now he needs to make a tessellation involving hexagons and triangles

  • @paxxielart
    @paxxielart 11 месяцев назад +2

    I tried a hexagon city with 7 hexagons in one super block hexagon it worked pretty good.

  • @kylelundgren2177
    @kylelundgren2177 11 месяцев назад +1

    Love the CGP Grey reference! Hexagons are the bestagons!

  • @jakubgrzybek6181
    @jakubgrzybek6181 11 месяцев назад +1

    11:45 I see the strongest shape of them all. Also Hexagons should be bigger, so services fit in the triangles.

  • @demon_xd_
    @demon_xd_ 11 месяцев назад +1

    CGPgray will be proud

  • @Lasermoon
    @Lasermoon 11 месяцев назад +1

    A hexagon is just 6 triangles having a party

  • @MrPieguyDaBoss
    @MrPieguyDaBoss 11 месяцев назад +2

    11:40 I see the strongest shape made up of the best shapes, which is made up of the second strongest shape.

  • @Pinguthepenguinu
    @Pinguthepenguinu 11 месяцев назад

    Love of the shot of him describing the town as spectacular, as you see the dam flooding in the distance!