Engineering the MEGA GRID in Cities Skylines 2!

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  • Опубликовано: 1 янв 2024
  • We're checking out Cities Skylines 2 (City Skyline 2) today, and what better way to do it than to build a city that takes the grid layout to extreme levels!
    LINKS!
    PATREON: / realcivilengineer
    MERCH: www.realcivilengineer.com
    MEMBERSHIP: / @realcivilengineergaming
    DISCORD: / discord
    REDDIT: / realcivilengineer
    TWITCH: / realcivilengineer
    PADDY (MY DOG): / @paddytheapprentice
    STREAM ARCHIVE: / @realcivilengineerarchive
    Epic Game Store Support-A-Creator Code: RCE
    (In connection with Epic Games’ Support-A-Creator Program, I may receive a commission from certain in-game purchases)
    #realcivilengineer #CitiesSkylines2
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Комментарии • 868

  • @RealCivilEngineerGaming
    @RealCivilEngineerGaming  4 месяца назад +247

    Me waiting for someone to mention the city name in the comments... 😅

    • @datacticalsoldier
      @datacticalsoldier 4 месяца назад +6

      Me:

    • @datacticalsoldier
      @datacticalsoldier 4 месяца назад +8

      More grids than a fifa celebration for who won the World Cup??

    • @Panzer-Hobbies
      @Panzer-Hobbies 4 месяца назад +4

      More grids than a Fifa celebr...

    • @mr_gutsy5151
      @mr_gutsy5151 4 месяца назад +7

      Day 46 of asking Matt to play no man’s sky

    • @mr_gutsy5151
      @mr_gutsy5151 4 месяца назад +7

      I’m sorry day 47

  • @arcticanimator
    @arcticanimator 4 месяца назад +1293

    CHALLENGE FOR RCE: step one: puase the game.
    Step two: design an entire city in sandbox and see if it will survive when you press play.
    Step three:profit

    • @aidanlosacco9495
      @aidanlosacco9495 4 месяца назад +33

      the death waves

    • @TheLongestPar
      @TheLongestPar 4 месяца назад +12

      I'd give it about 2 minutes

    • @HDTomo
      @HDTomo 4 месяца назад +2

      I 2nd this

    • @seablake4116
      @seablake4116 4 месяца назад +2

      Yes!

    • @alli_mode
      @alli_mode 4 месяца назад +17

      Wait, to get to "profit" step 2 must be: "???"

  • @diegomartin9932
    @diegomartin9932 4 месяца назад +291

    How does Matt create a new city pretty much every week and always forget basic services? Fascinating honestly

  • @Sue_Smabeet
    @Sue_Smabeet 4 месяца назад +590

    ⚠️ A 4x4 grid containing only 4 squares = Architect mathematics ⚠️

  • @WhatsOnTheOtherEnd
    @WhatsOnTheOtherEnd 4 месяца назад +199

    The fact that those services covered such a large area seems to indicate that there’s an exploit here. Maybe the calculation “ignores” intersections as distance?

    • @Hr07hgar87
      @Hr07hgar87 4 месяца назад +29

      Its based on pop density i think

    • @chnet968
      @chnet968 4 месяца назад +13

      @@Hr07hgar87 Yup. I think the 2x2 grids do limit the building types that can be spawned, so even for high density building the area won't hold as much people as other cities.

    • @theshadowking3198
      @theshadowking3198 4 месяца назад +16

      Get spiffing Brit here NOW

  • @silentbrad-mmm
    @silentbrad-mmm 4 месяца назад +75

    FYI, I found out recently that there’s a parallel roads tool. Two below the replace tool. It also automatically alternates one-ways.

  • @beatrixkaelin5120
    @beatrixkaelin5120 4 месяца назад +166

    You know, Grids are fine building for cities, if you treat them as Roundabouts. Every street is a One Way Street, One street going on one direction, and the next moving in the opposite direction. So you'll only have left/right hand turns or straight, You never never need a traffic light. One feeder road that's two way, and the rest Oneway gridding is fine.

    • @ktvindicare
      @ktvindicare 4 месяца назад +7

      Yea this is my usual strategy for controlling traffic on smaller roads in Cities Skylines one. At the start of the game I can't make 4-6 lane roads, but as my population goes up the traffic gets terrible on the starter 2 lane roads, so making them one way does a lot to alleviate traffic issues.

    • @Keiidryn
      @Keiidryn 3 месяца назад +2

      While this makes sense in theory, I do want to point one issue out. If every road is one way and alternates direction, then every intersection will alternate from only straight/right to only straight/left turns. There would still be a need for traffic lights because traffic would enter from one direction at one intersection then from the opposite side at the next, so every type of turn is still encountered, just not all at the same time.
      Edit: Actually, with dedicated turn lanes that merge off each time, I suppose it could’ve avoided entirely since there’s never oncoming traffic, only entering traffic. Oversight on my own mental picturing of it.

    • @unitrader403
      @unitrader403 18 дней назад

      i think a Hex Grid with one way streets only would be great. for each block the traffic direction around it alternates between clockwise, counter-clockwise and alternating. This would also remove essentially all intersection conflict points, since that is spread out over the Streets via lane changes. You could also view this idea as a gigantic grid of magic roundabouts :D

    • @AkariEnderwolf
      @AkariEnderwolf 8 дней назад

      it can be annoying to get around, but that is how Detroit is actually set up in some places, some roads are 1 way, while being connected with a couple 2 way larger streets

  • @KingHeavyMetal
    @KingHeavyMetal 4 месяца назад +188

    Challenge!
    Most cities have the tall office buildings in the center and the industry on the outside try and make a functional city, but in reverse with all the industry in the center of the city and the office blocks spread around it with the urban area in between

    • @dennisdexter5602
      @dennisdexter5602 4 месяца назад

      Industries are never in the center. Offices are.

    • @KingHeavyMetal
      @KingHeavyMetal 4 месяца назад

      @@dennisdexter5602 that is the point of the challenge. dummy

    • @jotoqi8728
      @jotoqi8728 4 месяца назад +15

      That’s what he said

    • @KingHeavyMetal
      @KingHeavyMetal 4 месяца назад +3

      @@jotoqi8728 so is he agreeing with because his comment makes it sound like he does not understand that the point of the challenge is to build a city with the industrial area in its center rather than at the edge.

  • @iiMoha
    @iiMoha 4 месяца назад +161

    Matt: I can’t believe someone wants to live here!
    People living in Manhattan: *look nervously*

    • @brandonsilva1903
      @brandonsilva1903 4 месяца назад +4

      Avenues are about as wide, streets are not, streets are one lane in most if not all of nyc, the grid is also rectangles. Austin on the other hand...

    • @Cappabara
      @Cappabara 3 месяца назад +1

      nah salt lake city we live in one already

  • @joshthompson8478
    @joshthompson8478 4 месяца назад +59

    Me: grids aren't bad, you always know where you're going.
    Rce: so we are making 4x4 grids
    Me: 😬 ok that sounds like hell.
    Rce: makes a 2x2 grid
    Me: he might be an architect with those quick maths

    • @unitrader403
      @unitrader403 18 дней назад

      well, technically it is a 4 by 4 cell grid. the road is two cells wide, and the open/buildable space also is two cells wide, which gives the grid pattern an edge length of 4 cells.

  • @ewoot8511
    @ewoot8511 4 месяца назад +46

    Wonder when he will find out about the parallel route building feature.

  • @AbsoIutelyJack
    @AbsoIutelyJack 4 месяца назад +6

    [12:15] If you don't know what he mean, the building layout spells "HELP". Took me a while to see it.

  • @mgmgeorge3
    @mgmgeorge3 4 месяца назад +4

    You just made my hometown. People adore the road layout because, " you can't get lost", but it also takes 30 minutes to drive across a city of 200k people because you are sitting at traffic lights for 20 minutes.

  • @tvdinner1986
    @tvdinner1986 4 месяца назад +20

    “The Grid. A digital frontier. I tried to picture clusters of information as they moved through the computer. What did they look like? Ships, motorcycles? Were the circuits like freeways? I kept dreaming of a world I thought I'd never see. And then, one day I got in...”
    - RCE, probably

  • @officialnucky
    @officialnucky 4 месяца назад +11

    Me: **sees 2x2 grid**
    RCE: The smallest patch we can get is this 4x4 grid
    Is this the mad descent into Architestism we're seeing?

  • @CorruptedRipper
    @CorruptedRipper 4 месяца назад +24

    This really inspires me to want to live.. off the grid

  • @Zergonn
    @Zergonn 4 месяца назад +13

    I wonder if you could use the grid tool to place an initial grid, then again 2 squares appart until filled?
    If it works, gridding would take only about a fourth of the time.

  • @Fried_Rice32
    @Fried_Rice32 4 месяца назад +10

    I think a cool feature with the cemetery is if you build it, it should be empty and as your civs die it fills up instead if it being prefilled with tombstones

    • @Bluhbear
      @Bluhbear 4 месяца назад

      unless you build it on top of an old burial ground :P

  • @dangingerich2559
    @dangingerich2559 4 месяца назад +6

    Grids work wonderfully under two conditions: long streets in one direction to reduce the number of interruptions and encompassed in a square of access roads that then connect to the major roads with a few short access side roads. Those have been the best neighborhoods I have lived in. If the major roads then have their own major grid, with highways in another level of super-grid encompassing the city, it makes traffic pretty tolerable.

  • @Secretsofsociety
    @Secretsofsociety 4 месяца назад +1

    I wish the auto gird tool allowed you to pick size because there are gameplay and density reasons that you want 2 or 3 square depth zones to prevent rents being too high and make it look more like a real city. Easy enough to add more alleys after using the grid tool or by using the grid tool again to make a box within the box but it would be nice if there was just an option.

  • @Rody_le_Cid
    @Rody_le_Cid 4 месяца назад +56

    could you have done grids with alternating one way streets?
    not sure if it calculates traffic but that might help alleviate cars with alternating one ways

    • @darknessblades
      @darknessblades 4 месяца назад +3

      Longer grids works better than individual grids
      Using alleys allows for more compressed roads, meaning more houses, meaning more peeps moving in

    • @Darke_Exelbirth
      @Darke_Exelbirth 4 месяца назад +3

      wouldn't that effectively be a city of roundabouts, but square?

    • @Nick-hi9gx
      @Nick-hi9gx 4 месяца назад +3

      @@Darke_Exelbirth Yes; this is how lots and lots of cities in the US that were built between ~1840 and 1920 are built. They had larger roads than the older ones back east, for carriages and wagons, but not wide enough for two-way roads once we switched to cars.
      You will find entire sections of places like Denver, Albuquerque, cities in Illinois and Iowa and Kansas and the Dakotas, down through West Texas and Arizona that have series of one-way grids. Mostly they have been replaced where they aren't in residential or low-traffic areas, they cause a lot of accidents, but if you look carefully in a lot of those places you can also see how the original grids were built, and had to be expanded through tearing down adjacent buildings.
      But basically any city built after the steam engine caught on, but before the internal combustion auto was mass-produced, you'll find those grids in the US. Canada to a lesser degree.
      The problem is corners, and people forgetting which direction the next street is going. Houses and businesses have things that block view, people park too close to the corners, and wrecks happen all the time. When people were only going 10mph drawn by horses, that wasn't an issue. Even when people were only going 15-25 in early cars, not much of an issue.

  • @abcdefgcdefg5178
    @abcdefgcdefg5178 4 месяца назад +21

    Welcome to the new year fellow engineers! Another year of the war on architecture!

  • @Miss_Trillium
    @Miss_Trillium 4 месяца назад +2

    Matt: *makes a grid city*
    Also matt: "I'll just spam stuff randomly, rather than make use of the grid"

  • @stephenp8232
    @stephenp8232 4 месяца назад +18

    Flat open land can have insane wind... ive had to drive alot and there are some areas where its so flat the wind can push your car around.

    • @breayonasaurus7236
      @breayonasaurus7236 4 месяца назад +6

      I concur. I used to live in Iowa, USA , which is really flat. The wind was awful in central Iowa. My car would shake on the highway from the wind.

  • @hardhatlunchpal
    @hardhatlunchpal 4 месяца назад +7

    I love these Cities Skylines 2 challenges. It shows me what the extremes of design in this game do. Keep up the good work!

  • @AubreyMK
    @AubreyMK 4 месяца назад +6

    Minecraft creative plots be like:

  • @user-qc9fm1hw8w
    @user-qc9fm1hw8w 4 месяца назад +23

    It’s a good new year when RCE uploads

  • @azne5298
    @azne5298 4 месяца назад +1

    Try building a city similar to the grid in center city philadelphia, which is all one-way roads on a tight grid with only a few 2 ways dispersed amongst them. If a block is blocked off for road work (a daily occurrence) you have to play what I call “south Philly pac man” and it takes an extra 15 min to go 2 blocks

  • @jimmymcgoochie5363
    @jimmymcgoochie5363 4 месяца назад +1321

    This is exactly what American urban planning looks like, only with buses and wind turbines and affordable public healthcare…

    • @java6791
      @java6791 4 месяца назад +62

      America Europe style

    • @HDTomo
      @HDTomo 4 месяца назад +67

      nah grids aren't bad, America would be a long line of parallel stroads nearly connected by 4 lane roads but cut off to create thousands of cul de sacs

    • @vedants.vispute77
      @vedants.vispute77 4 месяца назад +12

      amm, I mean you need a sunken highways and interstate isnt it?

    • @rennoc6478
      @rennoc6478 4 месяца назад +6

      @@HDTomothey ain’t but you can still do better

    • @TheKrausenKid
      @TheKrausenKid 4 месяца назад +23

      This is just a mega grid thankfully. If it was an American city sim then there would be a lot more abandoned low rent housing lol.

  • @Justhatguy1
    @Justhatguy1 4 месяца назад +4

    Strongest shape bus route! Impressive.. 💪

  • @jackdesanta69
    @jackdesanta69 4 месяца назад +2

    Would be nice to be able to copy (or even save) road layouts

  • @BrucelLloyd
    @BrucelLloyd 4 месяца назад +42

    could have doubled the density by using the roads without sidewalks

    • @hanzzel6086
      @hanzzel6086 4 месяца назад +1

      Alleys.

    • @jc_art_
      @jc_art_ 4 месяца назад +3

      ​@@hanzzel6086the problem is its not two way, resulting in horrible, no good, bad bad, terrible traffic

    • @Astraeus..
      @Astraeus.. 4 месяца назад +6

      @@jc_art_ Well realistically speaking, on a grid this tight together you'd probably be better off having a lot of one way streets. Say north to south all 2 way, but east to west all 1 way, alternating from all 1 way east then the next all 1 way west, etc.... In that kind of grid you could probably make the 1-ways be continuous, no stops, and have stops only on the 2 way streets that intersect. Would make getting far across the city much quicker.

    • @jc_art_
      @jc_art_ 4 месяца назад +1

      @@Astraeus.. but what if youre in the middle and need to go the other way, you gotta go all the way to the end to make a turn

  • @moonphase420
    @moonphase420 4 месяца назад +5

    Within the two minutes Matt has already called a 2x2 grid a 4x4 grid

  • @themrmatthewalan
    @themrmatthewalan 4 месяца назад +3

    Matt "i hope the sewage doesnt pollute the water" proceeds to build the entire industrial sector directly next to the water pump. Lolol

    • @unitrader403
      @unitrader403 18 дней назад

      welll to be fair industry causes more ground and air pollution, not so much water pollution which he was worried about.

  • @screech3859
    @screech3859 4 месяца назад +13

    The engineer: The smallest I can get is 4x4
    Me: that is clearly 2x2. Engineer math must be hard. Lol!

  • @jamesletford4266
    @jamesletford4266 4 месяца назад +2

    I think it would be cool to recreate real cities or towns in this and see how they perform. Could do series making various settlements on the same world eventually building towards a country

  • @Prod.Viktorxz
    @Prod.Viktorxz 4 месяца назад +3

    A new video on my birthday from my favorite youtuber..thats bang on perfect!

  • @darioschottlender
    @darioschottlender 4 месяца назад +1

    I'd say road maintenance isn't expensive because roads are barely being used, and each time you make the city bigger you just add more roads so it's never clogged and cars barely touch them. I'd assume that's how it works in the game at least

  • @NicolianBehn
    @NicolianBehn 4 месяца назад +2

    Now all you need is a long traffic light at each crossroads that alternates on every adjacent intersection so no matter what, you need to stop every 20 feet

  • @Kalyandra
    @Kalyandra 4 месяца назад +1

    "That's the one good thing about the grid. These services, they seem to just affect everyone, like everyone is happy." ;)

  • @baneous18
    @baneous18 4 месяца назад

    i am loving this idea. please make it as a series

  • @justinpontarelli4368
    @justinpontarelli4368 22 дня назад

    To be fair, as an American...
    I hate the Mega Grid.
    You take a nice bit of land with lovely trees...
    (I love hiking in the woods)
    and turn it in to a hideous concrete jungle.
    I'd prefer any road layout, assuming low density housing with lots of room in between for unzoned natural land with lots of trees!
    Waiting behind a red light is annoying so I imagine roundabouts help a lot with traffic flow.
    Just give me a nice huge area to go hiking in on the outskirts of a town, and wham... I'd like it!
    Love your City Skylines videos!

  • @AryaPDipa
    @AryaPDipa 4 месяца назад +1

    "The map is too flat for wind"
    Actually that's ideal for wind farm. Just like with any other fluid, obstruction like mountain slows down the speed of air.

  • @Sirchilla
    @Sirchilla 4 месяца назад +1

    laughed so hard when you made the comment about the dotted line thing and then at 17:36 when you see is it cannot be unseen :D:D:D:D

  • @elnabasic7115
    @elnabasic7115 4 месяца назад +1

    Can you make a part of Engitopia the “Engineering” way. (e.g. most traffic efficient, intersections, zoning etc.) ? Would be very interesting. Entertaining and learning in one 👍👍

  • @mrgamingpanda16
    @mrgamingpanda16 4 месяца назад

    Hey im the guy who asked about the back of the net a couple days ago and alan partridge is now one of my favorite shows. Thanks man

  • @robjsmiles
    @robjsmiles 4 месяца назад +1

    It's like that movie where they get trapped in an endless sprawl of identical houses

  • @thedmango235
    @thedmango235 4 месяца назад +5

    this is awesome we need to see more of this !!!!!!!

  • @RB_truckin
    @RB_truckin 4 месяца назад +1

    This madness is awesome!!! It always improves the day

  • @diegorondelli9379
    @diegorondelli9379 4 месяца назад +2

    Mat not realizing that parallel road would have saved him 50% of time :D

  • @aulvinduergard9952
    @aulvinduergard9952 4 месяца назад +1

    Just thought of one good thing about the mega grid: No one has to worry about property lines.

  • @SamanthaLaurier
    @SamanthaLaurier 4 месяца назад +1

    "I'm going to see if grids are good!"
    *lays out a huge grid with uselessly tiny squares, making exponentially more work*
    "Why is this such a pain?"

  • @manuelurquiza7546
    @manuelurquiza7546 3 месяца назад +1

    Tbf, i was born and raised in a gridlocked city, 100mx100m blocks 1-way 10m wide roads. I live in Ireland for 4 years and my god this is pure hell.
    Back home you could ask where is something, aw yeah, just go 3 blocks down turn left and 5 blocks until youre there. Here is purely google maps, cant even understand directions if they put me houses, roads or cattle as point of reference😅

  • @The01True20Gamer16
    @The01True20Gamer16 4 месяца назад

    The grid must grow! Continue tell it takes over the whole region.
    I think we'd all agree the bigger buildings are okay within the grid so long as the grid continues smoothlyish around it. 😂 the grid starves for more!!

  • @Dysonsfear771
    @Dysonsfear771 4 месяца назад +2

    You should do some belgian city, ribbon housing (lint bebouwing). Everyone just lives along a street and only shopping malls are in big cities without too much housing

  • @nicholastabar9216
    @nicholastabar9216 4 месяца назад +1

    Now you have to do both... create a grid of the smallest roundabout city you can make. Probably 3x3 or 4x4 to have room for the roundabouts?

  • @nealm6944
    @nealm6944 2 месяца назад

    Loving the “strong engineering” bus stops!! That was proper hidden!! 🇬🇧

  • @frosbite84
    @frosbite84 4 месяца назад +1

    The amount of stop and go would drive me nuts.

  • @flamandbenoit7247
    @flamandbenoit7247 4 месяца назад +19

    Challenge for rce : no pollution city !
    i really think he can't handle this one ^ ^

    • @jdotoz
      @jdotoz 4 месяца назад +2

      I don't think that's possible in the early game.

  • @porcorosso4330
    @porcorosso4330 4 месяца назад +1

    11:16
    My guess is the tiny grids can always provide a the shortest distance to a building which kind of increase the range of service...

  • @Radulf666
    @Radulf666 4 месяца назад +1

    I felt reminded of Mannheim in Germany, the town-center is in a grid with “Coordinate-like” Naming, so it's not 1st-Str. or like so it's A1 A2 A3 B1 B2 B3 and that's not the streets they're the blocks who have a “name”

  • @suri-kun
    @suri-kun 4 месяца назад +1

    Hey Matt. Could I please have all the "Bridge Reviews" from this year in one video?

  • @frtzkng
    @frtzkng 22 дня назад

    You can do 1x1 plots in the first game, and even use mods to get some ultrawide roads with 12 lanes and a large ass median.
    There's also the Road Builder mod now with which you can create pretty much any road you want yourself as an asset. So you could also make some, idk, 20 lane monstrosity

    • @SineN0mine3
      @SineN0mine3 17 дней назад

      In the first game the smallest assest that can grow in a zone are 1x1. In cities 2 the smallest assest are the 2x1 row homes, for every other zone type it's 2x2. Since every building is at least two squares deep, there's no reason for the game to draw the grid when no buildings would spawn.

  • @CMDRJakob
    @CMDRJakob 3 месяца назад

    The phrase, "Pull up on your block" just got a whole lot more personal.

  • @LinkAlmeida
    @LinkAlmeida 2 месяца назад +1

    The game no longer uses FPS, it now uses FPR - Frames Per Road. You spend frames to build roads

  • @TheBlobik
    @TheBlobik 4 месяца назад

    If you have a savefile and you ever do a "viewers ideas" I would love to see if this city will become more bearable if you swap some roads for narrower ones, like one way roads and foot paths.
    Lets say next to a two way you make a one way in one direction, then a foot path, then a one way in the other direction, and then a normal two way again
    The footpaths might actually also increase the size of the plots to 3x3 since they are narrower but I don't know for sure.

  • @loucololosse
    @loucololosse 4 месяца назад

    "You never really know what you gonna draw until your finished" 17:30 You silly sausage

  • @subzeroarctics1299
    @subzeroarctics1299 4 месяца назад

    Exactly what I wanted today, THANK YOU!

  • @LKLM138
    @LKLM138 4 месяца назад

    I knew it. Immediately. This thing works better than most of the serious towns.

  • @gavinlarson4520
    @gavinlarson4520 4 месяца назад

    I always watch the cities skylines videos to fall asleep and then rewatch them sometime later when I’m awake

  • @Roach570
    @Roach570 4 месяца назад +4

    Keep this one going!

  • @aehoward91
    @aehoward91 4 месяца назад +5

    This is really cool RCE! Your next city should be the strongest shape!

  • @benfordslaw5105
    @benfordslaw5105 4 месяца назад +1

    This is unironically your best layout yet. And I'm not even American.

  • @MihailBFC
    @MihailBFC 4 месяца назад

    keep going, this was was so much fun!!!

  • @airbornejesus3845
    @airbornejesus3845 4 месяца назад +2

    The reason road cost is so low is because there are so many roads to drive down they are getting worn down as quickly so they don't need as much repair.

  • @zekeclark2594
    @zekeclark2594 4 месяца назад

    I haven't watched skylines videos for a while and didn't even no skylines 2 was released! I was like, it looks different I wonder if he's playing with a mod. How exciting!

  • @MrGrimm73
    @MrGrimm73 3 месяца назад +1

    Every time I see how many road names there are, it makes me giggle a lil bit lol 😂

  • @LolaMariek
    @LolaMariek 4 месяца назад

    Tbh everyone in those homes would most likely be disgusted by the sound of cars might push em back to Matts roundabout world anyway. Job done.

  • @fruitfulconnoisseur
    @fruitfulconnoisseur 4 месяца назад +1

    13:45 RCE being an architect... again

  • @jonreich9483
    @jonreich9483 4 месяца назад +1

    This reminds me of the neighborhood I lived in Knoxville. God those are some horrifying flashbacks lol.

  • @skyshredder_coutries
    @skyshredder_coutries 4 месяца назад +1

    You can actually use pathways to block grids to be able to zone 1 tile buildings

  • @scarletevans4474
    @scarletevans4474 4 месяца назад

    We need some game that allows us to finally build in 3D.
    Imagine a hive city, with like 100 levels that you can put like that, on top of each other or on top of some half mile tall meta building!

  • @Hackatoa
    @Hackatoa 4 месяца назад

    the street takeovers in this city would be insane

  • @kuronekogaming8378
    @kuronekogaming8378 4 месяца назад

    No matter how awesome Cities Skylines 2 is, I think old Engintopia deserves a respectful ending!

  • @johndutch5809
    @johndutch5809 4 месяца назад

    Made the perfect city for that tron bike racing competition thing

  • @destoc5661
    @destoc5661 4 месяца назад

    I actually did 1x1 with 6-lanes wide road in C:S1 before, at some corners of the map.

  • @scooterD3
    @scooterD3 4 месяца назад

    The funny thing about this, is this setup basically gives you a straight shot from any building to any building

  • @wooloo_vt1980
    @wooloo_vt1980 4 месяца назад

    Matt learning about how wonderful grids are

  • @TankNamedTom
    @TankNamedTom 4 месяца назад +1

    Next challenge for this map: place trees on every road. 🌳

  • @Jackthetech
    @Jackthetech 4 месяца назад +1

    Summers in that city would be near lethal with all that blacktop. Winter would be nicer, good build tho.

  • @VelociraptorX
    @VelociraptorX 4 месяца назад

    I'm starting to think you are right. Every challenge city works like a dream.

  • @rubencalvo2001
    @rubencalvo2001 4 месяца назад

    17:37 yeah I see what you did there... 😂

  • @NoahGooder
    @NoahGooder 4 месяца назад

    in city skylines 1 I actually had a kind of 4x4 grid setup most games because I thought new york/new orleans were top of the line.

  • @rcastanheiros
    @rcastanheiros 4 месяца назад

    matt should added roundabouts in every cross section of the megagrid

  • @roneyeam
    @roneyeam 4 месяца назад +1

    This was awesome

  • @Dangerwiggles
    @Dangerwiggles 4 месяца назад

    Merry Gridmas, everyone.

  • @JosefdeJoanelli
    @JosefdeJoanelli 4 месяца назад +1

    One thing I like about this grid is we can do away with house numbers in addresses

  • @TheMapleGamer
    @TheMapleGamer 2 месяца назад

    9:52 thx for da shoutout

  • @logan27211
    @logan27211 4 месяца назад +1

    City skylines needs to sponsor you

  • @darknesqw
    @darknesqw 4 месяца назад +1

    With this new city, I guess you could say that Matt is hitting the griddy.