Is Sentinel Spam a Total Sleeper? | Astra Militarum Tactics

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  • Опубликовано: 14 янв 2025
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Комментарии • 93

  • @Oneydjak
    @Oneydjak Год назад +19

    Shhh! Don't scare the non-guard... my 9 scouts and 9 armored sentinels are counting on the surprise factor!

  • @caboose759
    @caboose759 Год назад +18

    I think a meme lift full of catachans being lead by Engineers and units od Plasma Armored Sentinels would be hilarious.

    • @drewthorne552
      @drewthorne552 Год назад +3

      Trying this concept this weekend against Tau.

    • @cmccoy793
      @cmccoy793 11 месяцев назад

      How did that go? I'm fighting Tau this weekend myself...@@drewthorne552

  • @357Dejavu
    @357Dejavu Год назад +28

    Been running Sentinel spam with a lot of indirect fire. Typically, it works well with my local meta but we usually have a lot of empty area in the middle of our battle grounds with much of the terrain in the starting areas.

    • @nimric3348
      @nimric3348 Год назад +1

      I run 6 of them to support the trench running.
      6 boys to charge in front of the infantry and by time to get set up on objectives

  • @9drunkninjafoxes367
    @9drunkninjafoxes367 Год назад +57

    I used it, I can say before getting 1 second in, its not good at all, right of the bat, i can say there's no firepower in the spam, its just overpriced heavy weapon's, 1 for 60-70 points when you can get a HWT for the same price with X3 the units, the sentinel spam is only good for objective rushing away from anti tank, and will just be a slow death with no kills or objective holds beyond the first 2 turns, sentinels are made for supporting other units with there ability's, being a distraction carnifex and slipping past enemy's to troll objectives, not to be a battleline or heavy hitting unit. you can however, troll people with reinforcements on a 210 point unit lol

    • @LokiLaughs2
      @LokiLaughs2 Год назад +7

      HWT does have 3X the firepower but they are ridiculously fragile.

    • @9drunkninjafoxes367
      @9drunkninjafoxes367 Год назад +6

      @@BloodBuffalo It was full sentinel, nothing else, would not be a true sentinel spam otherwise, there is a huge difference between sentinel only and sentinels with basilisks.
      it was 9 armored sentinel's, 5 scout's and marbo as a warlord to camp the back objective with lone operative.

    • @WarpstonePainting
      @WarpstonePainting Год назад +1

      And then you still get screened out by a hyper elite army like Custodes because you're trying to bring in three different 60 Mil bases in the SAME UNIT from Strat reserves.

    • @theshamurai32
      @theshamurai32 Год назад +2

      ​@9drunkninjafoxes367 How did you do that? Marbo isn't able to be designated a Warlord.

    • @9drunkninjafoxes367
      @9drunkninjafoxes367 Год назад +1

      @@theshamurai32 It was a error in battlescribe where the loner trait that removes his ability to be marked as a warlord was not added at the time, as I found out after the fact, my opponents were chill about it anyway, not that I won any games despite It lol, all the types of saves out there really ruin a armoured sentinels ability to do damage to the point of that list being rendered useless anyway lol

  • @RevanR
    @RevanR Год назад +8

    Do it! Use the list on tournament to prove its effectiveness

  • @357Dejavu
    @357Dejavu Год назад +5

    13:25... Never thought of comparing cost of sentinels and Battle line units.... Id love to see a report at hos a list like this does in a tournament.

  • @sheevismycity4789
    @sheevismycity4789 Год назад +13

    As someone who almost got their Norn emissary one shot by a Sentinel squad only for them to respawn. I'd say yes 😅

  • @JRedMage
    @JRedMage Год назад

    Thanks for doing a highlight on my current list!

  • @jordanbrown4779
    @jordanbrown4779 Год назад +8

    I could see an artillery/sentinel combination list. Would be interesting.

  • @BlueGoblin1
    @BlueGoblin1 Год назад +4

    I want a sentinel command squad.

  • @timothyharnedy4495
    @timothyharnedy4495 Год назад +2

    18 Sentinels and a Cerastus Knight Castigator is 1655 points. Tank Commander and 10 rough riders to round it out?

  • @akodotain
    @akodotain Год назад +5

    The sentinel is such a workhorse model right now, every guard player should get 3 imo.
    A squadron of 3 scout cans in a combined arms list puts the opponent into a hard to calculate decision bind. If they ignore the cans till lategame you get a solid force multiplier all game. If they put firepower into them you can get great value out of your 2cp. (I use the conversion rate of 6 mortals per cp, so 21 wounds of high T high Sv is solid) A smart opponent will turn the problem back on you by dropping the cans to 1 model t1. T2+ start shooting infantry off the board before resolving anti tank shooting, and if you dont cp reinforce the infantry, put their anti tank into your main armour.
    A single scout can in reserve is a nuisance threat that punishes lists that run light on chaff.
    All sentinels have great keywords which makes them a handy order dump if the primary order target got deleted early.
    Tanky Cans give your infantry and scions lists a sticky anti tank unit.
    Tanky Cans give your tank company some OC ferrets without sacrificing your armour skew.
    I think the time of the 10th ed can can can list is over already. However, if "3d printer go brrr" then the financial cost of enjoying the meme is probably justifiable.
    TLDR: Balanced unit. Strong, but has counter play. Take? Yes. Spam? No, but funny.
    HNY mordian 🎉🎉 🐙🐙🐙🐙 🎉🎉

    • @cavemansam8400
      @cavemansam8400 Год назад

      I’d be tempted to take LASCANON X2 and a H.Flamer on your squad of three. That way when they leave your sents on 1 model you can bum rush it into combat to be a pain in the arse and/or kill it for reinforcements

    • @javilo2797
      @javilo2797 Год назад

      You can always move-move them and charge them into the killiest things. Helps to spend orders on them and deploying on the right side of the board.

    • @cmccoy793
      @cmccoy793 11 месяцев назад

      🤣Why was this so hilarious to me@@cavemansam8400

  • @VergilDaughteryIV
    @VergilDaughteryIV 2 месяца назад

    I have so many fun ideas to build off of this...
    ~1100 max sentinel spam. 30 aquillons and 30 scions ~420, lord solar with 3 Field Ordinance Battery ~425. I think it leaves just enough wiggle room for a cadian command squad. Gives you 4 indirect fires with orders, a butt load of hunter killers, and a relatively large size of infantry to drop wherever you need. And so so so much less painting lol

  • @marhonic
    @marhonic Год назад +4

    I’d love to see you take 18 sentinels to a tourney!
    1170pts for 18, I reckon you could use the spare 800 pts to cover their weaknesses

    • @janehrahan5116
      @janehrahan5116 Год назад +2

      All the lists I've been tinkering with are 12 sentinels. They basically replace the armor corp of a normal guard army.

  • @TheSheriff-69
    @TheSheriff-69 Год назад +1

    Underrated IMO. Can punch above their price and take down much larger monsters/vehicles when complimented with the right units. An example would be using Creed/Master Vox, a unit of Bombast Field Guns and a full squadron of Scout Sentinels with Lascanons. Creed can issue 'Take Aim' Orders as both have the 'Regiment' Keyword. Scout Sentinels, use their 'Daring Recon' ability, "painting" the target unit. Both the Bombast Field Guns and Scout Sentinels are now hitting on 3s and re-rolling 1s. The Bombast Fields Guns have 'Sustained Hits' and 'Lethal Hits' because of the army rule and unit ability. Combining these abilities creates a work around for these units' weaknesses against higher priced/high toughness units. All this takes is the target unit being visible and within 18" of the Scout Sentinels and the Scout Sentinels and Bombast Fields Guns being within 24" of Creed.

  • @Jaybirderino
    @Jaybirderino Год назад +11

    Sentinel spam is so tempting this edition with the 2+ save on armored sents
    That said, I'm very happy with 3 units of 1 scout sentinel each, does the job very nicely.

    • @tonmandude
      @tonmandude Год назад

      Does that set up mean you can use daring recon on multiple targets?

    • @kingdom99hearts
      @kingdom99hearts Год назад +1

      @@tonmandude yeah, each unit of Scouts can use the ability. A unit of 3 scouts gets one Daring Recon, but 3 units of 1 scout gets 3 uses of Daring Recon

    • @Jaybirderino
      @Jaybirderino Год назад

      Yep! And as a bonus they're harder to kill. You admittedly can't get all 3 back with one use of reinforcements, but in my games the 3 man scouts were never getting fully destroyed anyway.

    • @javilo2797
      @javilo2797 Год назад

      Dont be a beta go 1x3

  • @ADarkAngel4949
    @ADarkAngel4949 Год назад +2

    I like the Scout Sential best. I use two of them as 1 man units. I mostly use them for the ability to help my Russ tanks and Rogal Dorn.

  • @billyhart3299
    @billyhart3299 Год назад +1

    Yes it is a total sleeper and I've been having tons of fun with it since 8th.

  • @jakejohnson9552
    @jakejohnson9552 Год назад

    I was just thinking about this actually. So neat to hear this take.
    If I did my math right, 9 scout and 9 Armored comes out to 1170, which still leaves a decent amount of points.
    So 180 for a 20 man infantry with a command squad. Take 3 of those, for 540. Add Ursula for 2 more orders.
    If you take the Vox and only the flag or medic, you could stuff 3 mortars in each of those blobs.
    180 for 3 mortar teams and you’re left with 55 to play with if you took creed, 110 if you didn’t. And you get a potential of 18 mortars as well.
    Play around with it a bit to take more bodies or a basilisk or two, maybe more orders, and you’d have decent amount of indirect fire and bodies to compliment the sentinels.
    Not entirely sure how to make it work, but 830 points seems like enough to make up for some of the army’s weaknesses. I’d like to see this in action.

  • @ScottTheBot07
    @ScottTheBot07 Год назад +2

    Initial answer from me: no 0:13.
    11:34: maybeeeeeee?

  • @blecao
    @blecao Год назад +7

    An oponent found them surprisingly tanky the damage output on the other hand is nefarius

    • @Baktrianos
      @Baktrianos Год назад +2

      Same for me.
      But re rolling 1’s and having “take aim” on heavy weapons in the back is great (or rerolling 1 on Kaserkin with take aim and rapid fire).
      Especially when you add the “sustained hits”.
      So every one you roll is a chance to get an additional 6.

    • @blecao
      @blecao Год назад +3

      Since i tend to use a lot of battle cannons i used the armored variant to screen catch fire and be a good objective for reinforcements@@Baktrianos

    • @javilo2797
      @javilo2797 Год назад

      If they can charge every turn it gets mitigated by their utility. Not to mention 3 armored sentis getting all their HK missiles. Suddenly you are getting a 500 pts unit that is worth 500 points of firepower too (with help of HK and CC and resurrections).

    • @javilo2797
      @javilo2797 Год назад

      ​@@Baktrianos1 scout, 1 attaches and 2 medusa carriages is where is at to get the most out of scout sentinels.

  • @Official_Arc
    @Official_Arc Год назад

    This is gonna be so great for my catachan army

  • @robertnathan5250
    @robertnathan5250 Год назад +11

    I'd certainly be interested in what your list would look like if you took on 18 sentinels, considering you would still have over 800 points left to use in a 2k list to build around them.

    • @quincykunz3481
      @quincykunz3481 Год назад +3

      Slightly less battleline since sents are nice and expendable, and slighly fewer tanks since sents can punch other vehicles like tanks can with lascannons and HK missiles. You still need a few men to bubblewrap some leaders like solar, creed, and straken. You can lean further into the medium armor spam with chimeras. Lascannon loadout is bad at clearing chaff, so chimeras and scions/kasrkin might help with that. I also think rough-riders are sleepers in general.

    • @MilBard
      @MilBard Год назад +2

      18 Sentinel with six each five model Scion squads and a mortar pit will be able to play the objective game. There ought to be enough left for Guard characters.

    • @giantninja9173
      @giantninja9173 Год назад

      ⁠​⁠​⁠​⁠​⁠​⁠​⁠​⁠​⁠​⁠@@quincykunz3481for the points I’d rather do rough rider spam. At least between the frag/melta options and the lance ability they have strong anti-chaff and anti-tank.

    • @kingdom99hearts
      @kingdom99hearts Год назад

      @@quincykunz3481 You could throw a Command Squad with Master Vox and like a Heavy Weapon Squad. Command Chimera seems tempting, Take Master Vox, a Special Weapon, and HWT, use HWT and Special Weapon with Firing Deck and Get 24 inch orders from Sentinel.

  • @KingHazard
    @KingHazard Год назад

    My current list has 3 units of 2 armoured and 3 units of scout… still a lot of sentinels roaming the board, but it’s backed up by organ and catachans in chimera and loooots of artillery (and the solar/krieg/command squad)

  • @jordansmith1541
    @jordansmith1541 Год назад +1

    0:55 only a 45 second intro...

  • @KingBlueSlimss
    @KingBlueSlimss Год назад +1

    Smells like Konflikt 47'

  • @Delta285
    @Delta285 Год назад

    Did this have anything to do with me telling you I take 9 armored setinals in my list?🥰
    Great stuff bro.

  • @SubSonicEctomorph
    @SubSonicEctomorph 9 месяцев назад

    I think it looks like you won’t have enough fire power if you spam them, but I do love scouts roaming around to paint targets and cause objective worries

  • @willofdeath
    @willofdeath 10 месяцев назад

    leontus, 3 hydra, 3 basilisk, 3x3 scout 3x3 armoured gives 24 hk missiles, farming command points, plenty of dakka and wounds. all less than 2000pts

  • @lincolnmv4043
    @lincolnmv4043 Год назад

    A dream list of mine tbh for funnies

  • @Knightmare_40k
    @Knightmare_40k Год назад

    180pts for 3 with out orders or a infantry squad with orders it’s a difficult choice as you would still need the command squad to give the sentinels an order in 24 inches.
    I’m looking at taking 2 teams of 2 scouts in a list with plenty of indirect fire. Makes them equal return on reinforcements cost then having them indebidualy

  • @richardbaker4088
    @richardbaker4088 Год назад +1

    i just built this list. i filled in my infantry with stormtooper battle line. lead by a psyker and Nork Vad.. I mean Nork Deaddog

  • @BlueGoblin1
    @BlueGoblin1 Год назад

    This is my plan with my catachan army. Rapid deployment to the front with scouting. Jungle snipers (ratlings) as a reserve. And some artillery.

  • @나희주-s1q
    @나희주-s1q Год назад +1

    Hypothetically, If you have both Creed and Leontus, you can "Reinforce" 2 unit (6 sentinels) per every rounds.

    • @Kingofdragons117
      @Kingofdragons117 Год назад +2

      I thought creed doesn’t work with Reinforcements since the unit is no longer on the field.

    • @Lorddacenshadowind
      @Lorddacenshadowind Год назад +2

      You can't though unfortunately, since they nerfed free strat abilities it doesn't work on reinforcments

    • @giantninja9173
      @giantninja9173 Год назад +2

      Modifying stratagem costs was FAQ’d to only be battle tactics in the core rules. Sadly reinforcements is not a battle tactic. Also regular Vox-casters are almost useless if Leontus is in the list because you can only gain 1 extra CP per round. However, fields of fire is an excellent freebie for Creed to spam especially with a leman Russ exterminator in combination and the extra CP from Leontus/vox-casters leaves enough extra to do things outside of reinforcements. (Expert bombardiers is not the worst use of a CP in an artillery heavy list as it lets the ALL of the indirect fire move and still have +1 to hit. And since it targets the vox-caster unit to activate they get to roll for the bonus CP when they use it.)

  • @Nick_the_Salamander
    @Nick_the_Salamander Год назад

    Chicken walkers go STOMP😁

  • @operator9858
    @operator9858 Год назад

    i try and add sentinels to my lists all the time but they always end up getting cut out for one reason or another. usually the lack of firepower or something else feels like its going to do the job more efficiently...

  • @shep182
    @shep182 Год назад +1

    My friend HATES my sentinel loadout. I have 2 squads of 1 scout and 2 squads of 2 armored. 3 autocannon and 3 lascannon, they follow each other around the battle and bring all kinds of havoc

  • @dominicl5862
    @dominicl5862 Год назад

    I am a fan of this video, I would love to see sentinels in a bat rep

  • @zsoltlang2144
    @zsoltlang2144 7 месяцев назад

    I'm new to 40k and just building my 1st combat patrol. eventually I want to get a valkyrie. if my valkyrie on/below half combat strength return to strategic reserve by flying off the battlefield (meanwhile having the aircraft keyword), do they regian all of their hp, if not, do they still need to roll for being battle shocked in strategic reserve?

  • @sairence
    @sairence Год назад +1

    Scout Sentinels are pretty great, but I've gone off spamming big units of them. They're fast and durable, the spotter ability is essential, and being able to use Reinforcements on them is great. But they're not going to be dealing a lot of damage, so that's potentially a good few points that won't contribute to removing enemy units. Armoured Sentinels have the same problem, they're just a bit more durable while also being slower.
    So for me, I have my 2 or 3 individual scout sentinels in any list and that's it.

  • @LoneWolf20213
    @LoneWolf20213 Год назад

    this reminds me of star wars's AT ST in a way, but smaller and better

    • @jackp492
      @jackp492 Год назад

      Everyone loves a chicken walker

  • @henrikkrogh6524
    @henrikkrogh6524 11 месяцев назад

    This term 'sleeper' what does it mean?

  • @josephrigley8974
    @josephrigley8974 Год назад

    I can't afford 18 sentinels! 😂 damn your eyes!

  • @dawudabuabdillaah8088
    @dawudabuabdillaah8088 Год назад +1

    Was thinking the same, just constructed three of the new sentinels, brilliant kit. Want to get three more now once I've got these painted up :)
    Anyone know the rules on base sizes, I have three old style ones with the old base sizes, are they still legit and if so for now long before I need to rebase them?

    • @TimothyNiederriter
      @TimothyNiederriter Год назад

      Base size rules are gonna vary by location or event, I'd bet. My FLGS allows minis to be played on the base they were sold with, or the current version, for example. That said, if you do have to up-size the bases you could just glue the old base atop one of the new 80mm ones to bring 'em up to code with ease.

  • @seriade
    @seriade Год назад

    You should of mentioned that every sentinel gives bring them down.

  • @Joe_of_Arc_
    @Joe_of_Arc_ 11 месяцев назад

    Why does almost every armies META always devolve into a big handful of mobile, somewhat tanky units?
    Chaos Knights, Imperial Knights, Necrons, and now Guard.

  • @mjhsinclair
    @mjhsinclair Год назад

    Bring it down feels like a problem for a Sentinel skew list? Couldn’t your opponent just clean up?

    • @danwoodhouse3134
      @danwoodhouse3134 Год назад

      Almost all balanced guard lists will give up bring it down between Sentinels, indirect and tonks

    • @mjhsinclair
      @mjhsinclair Год назад

      ​@@danwoodhouse3134Maybe. Leman Russ are pretty tough though, right? I haven't mathed it out, but when I played with my Nids (not strong anti-tank) it felt distinctively easy to max out. I feel like the fixed per vehicle element in the scoring would be a problem particularly if you're running a *lot* and bringing them back all game. I could be wrong, though.

  • @dustinhaus1165
    @dustinhaus1165 7 месяцев назад

    ML has heavy. ML, and LC are only two weapons worth taking . lesser weapons might last longer on the field

  • @paulclifton9488
    @paulclifton9488 Год назад

    I've tried sentinel spam - it is not great at all. If you want to play a similar list and want better firepower, better movement, better durability (through 4+ invuln and Fire and Fade), deepstrike, better synergy through buffs and stratagems and ability for characters to join, all for cheaper - play Tau and take Crisis Suits.
    Sentinel spam worked at the end of 9th with the banner of B*llsh*t though.

  • @kodster234
    @kodster234 Год назад

    "Hunter killers are really good" so then are my rolls just terrible? Ive played a handful of games and i think the hunter missile only ever hit once or twice? For very low damage too. I got a better chance at taking out the enemy with a basic lascannon than even hitting with the missile..

  • @javilo2797
    @javilo2797 Год назад

    Braaaaaaaah

  • @rodneygaul2227
    @rodneygaul2227 Год назад

    Reporting for duty , Sir o7
    It is fun Army great for RTS's , But
    1) objective control it is weak VS hordes
    2) opponent kills 2 of the 3 in squad ? no reinforcements : biggest weakness
    3) It is a seal clubbing Army if opponent has never seen it
    4) Rule of cool ? it is a 10/10 like an Armored Regiment is
    5) not a cheap "beer and pretzel" Army to make / Ask me I made it

  • @Grordbort
    @Grordbort Год назад

    SIR!! Could you please make a Sly Marbo video?? ´cause i´ve been readin´it´s datasheet and looks kinda sus, tbh

  • @slyoldowl
    @slyoldowl Год назад

    LVI 2017 I took 9 setinels and scions with fliers I won 5 games.

  • @hectorluis8102
    @hectorluis8102 8 месяцев назад

    O7

  • @joelwashere5382
    @joelwashere5382 Год назад

    Obligatory Comment 🫡

  • @burkitt2464
    @burkitt2464 Год назад

    No it's a meme list. Absolute garbage

  • @janehrahan5116
    @janehrahan5116 Год назад

    How many sentinels is "spam" I would say the floor should be 1 of each unit type (or two units of one type per 1k points), so I could absolutely see that being valid in respective games. But yes 18 sentinels in 2k is probably not valid.