This video was great, but I always like to stop and point out the editing that went into this, the patience to record this and the guys taking time to bring us this content, both on and off screen. Its a ton of work and almost always get over-shadowed by comments about the context. Thank you guys for your efforts!
Would be cool to have a tutorial that helps newcomers identify efficient units from their codex from those that are overcosted for what they do. I find a lot of players that complain about the state of 10th edition just lose at home as they design their lists in outdated or invalid ways.
Issue with this is that meta shift can invalidate the video every 3 months. And efficiency is not always the key, I use psychophages in my nids and they are universally considered to be the second worst model in our dex
@@damienmartin9579efficiency does matter, however I think you’ve got a point that it’s not like a single factor to make you win. Unless you’re playing at a high level in a tournament, if you play better you can almost certainly win despite having slightly suboptimal units for specific roles. That said, I think that something about how to select units for specific roles could be useful. While picking between assault intercessors on jump packs and vanguard veterans on jump packs for the job of light fast skirmishing infantry to try to do secondaries or steal lightly guarded primaries might not be a super important decision for a casual player, choosing between assault intercessors on jump packs and devastator centurions is a pretty significant choice as those perform drastically different roles. So a video about how to identify the different roles you are attempting to fill and where you army might be lacking could be very beneficial, as some people might be struggling to identify that their missing a certain type of unit in their army, especially when the role of the unit isn’t just killing a certain type of enemy. I find that sometimes people don’t realize the importance of having a couple units to actually score points, and trading out one big dangerous unit that kills lots of stuff for 2 or 3 little units to score some points but might combined not even kill a single model can actually be a good trade.
This is perfect refresher for me, who has been painting more than playing for a while, and also something I can send to my newer friends who want to learn the game but havent gotten a game in yet, thanks guys!
Some of my critics think that a unit of terminators and a character would be a better use of the 280 points that I put into two groups of models in my favorite Grey Knights list. I don't think that they understand the whole 3-fold-hold tactic. It should be one of the standard inclusions to consider when constructing competitive lists. I like to fill a Razorback with a 5-man squad of Purgation Marines and a single Brotherhood Techmarine. The 3-fold-hold is the main reason for this, but there are quite a few other synergies involved in this combination of units. Your tutorials are great, by the way. Totally worth the investment as a player. Thanks for posting this one for free.
I appreciate how concise this video was with providing each specific piece of advice. I find other videos spend so much wasted time talking about themselves or irrelevant BS that the video bloat outweighs the advice. So, thank you for your concise presentation.
I just got back into warhammer after almost 20 years and am loving it. Your videos deff help get me up to date being able to play. Thanks, dude , much appreciated!
Thanks for this channel and free academy lessons. Really appreciate it. Great content, and glad Vanguard Tactics exists to promote the game; knowledge; and fair play. Excellent ethos. Play on.
Glad you brought up interceptors for shoot and scoot after deep strike but hyper crypt actually introduced this with the 3" deep strike strat then either tomb blades or a unit with a chronomancer attached. Great video
So much information here. You guys have done a great job covering so many scenarios. I would also like to complement you guys on the production quality, especially the sound quality, of these videos. I watch other content creators and it is so difficult to understand what they are saying. Plus it is a great help that you guys don't use a bunch of slang when discussing the tactics for guys like myself that don't know the lingo yet. Thank you again for all the hard work making these tutorial videos.
Thank to this video, i see real value of my Lieutanant with Combi weapon. Normally i do not using him, becouse i have a lot of rerolling wound rolls anyway, but damn... those strategies are awsome.
Great video, really well delivered, content super relevant, confident and relatable presenters. Mike especially really outlines the subject matter and explains it in a way that ensures it is taken in. U guys really are elevating the hobby and your brand!
planning across a game whats going where, and whats going to sit on what objective and building your game/list based around that is the full aim for the player.
I love the tree fold technique will use that my next game. My only concern is playing against super shooty armies like tau. They have so many great guns and ignore cover
I play Eldar and my lists have really suffered in the Primary game. (Squishy squishy elves die on Objectives) so this vid gave me a lot to think about what units to take a look at.
When I get paid, I'm running back to get that academy great video. I loved it. I'd love to know what people think about chaos spawn as screening units obviously you can only take them in small numbers but with a few units of them I imagine this is very annoying screen or too expensive?
Shortly after 27:40 you guys were talking about how there's nothing that can 3" deep strike and then shoot and scoot. I think hyperphase necrons with a chronomancer are capable of this unless it's been FAQ'd, it's a nightmare to play against.
Hi, Many of our students tell us that the Academy has changed their attitude to 40k and they they enjoy 40k more. They also say that it drives them to play and even paint their models. Maybe it could help you?
My #1 advice is don't field fluffy armies with overcosted units. Pay attention to the meta. Many people who are frustrated with the game plays units that were either nerfed to oblivion or are just straight up trash tier. Limit yourself to 1 pet unit at most.
I loved your charging one , but it did show the flaws in the mechanics of the games to get around a lot of stuff with some janky moves haha 😂 I’ll use the techniques till they’re taken out though haha ❤
The core rules state that you can't, because it assumes that you're using a physical objective marker. Most competitive events use circles on the board, so that becomes a non-issue
Hey there, this video is one of over 170 on our Academy Course which is currently open for enrolment. If you're interested in this then please check out: vanguardtactics.com/academy We would love to see you on the Academy, if you do have any questions please feel free to email mike@vanguardtactics.com Our Members content here on RUclips gives you access to another video each week on top of the freeview which includes list reviews/event reviews/phase breakdowns and much more plus we have our Friday Members Lounge which is where we livestream for around an hour with all of our members and answer questions or hang out with everyone. Hopefully, we will see you in our communities, you would be more than welcome Jord
So with imperial knights all having similiar stats (needing anti-tank to remove), should we be maxing out the imperial agents to give the mix of stats? Armigers and navy breachers on an objective for example
Would you do the “three fold hold” on the centre objective if your up against a big tanky army like Guard that happy to shoot you to pieces from the backfield???
Holding objectives are why i run 2 norn emissaries. I can screen out the objectives with gargoyles until my norns hold them for a few turns before dying.
It looks like a cool course. Good production value and laid out well - but I'm not convinced it's worth the price being asked. Maybe for professionals wanting to up their tourny game, but for the average newcomer (which I've seen them pitch to more often than not), asking them to pay £100 a month for four months is a bit steep. Maybe split the course up? Give the introductory/intermediate lessons for a monthly subscription; say, £4/£5 a month Then have the more advanced lessons a little more expensive as another course. Maybe for graduates of the newcomer course, as well as a beginning point for more proficient players. Then finally have the premium tournament course with advanced tactics and advice for only the die-hard professional players - and charge a professional premium accordingly Just a thought
The asking price for this course is just ludicrous, I agree the average beginner or even someone wanting to become more competitive is not going to dish out this much
Hi, The VT Academy Course has over 170 Videos split across 15 Modules. In addition to this you gain access to a huge number of benefits in the Community Discord. If you're not convinced then you have a few easy options. 1: Sign up to the mailing list and hear some of our video testimonials from student's who have been through the course. 2: Join Stephen in a live Q&A about the course and get an inside look into the Academy. 3: Sign up for the Academy and make use of the 30 day money back guarantee to see whether it really is for you. Needless to say, we have the utmost confidence in the worth of our course and over one thousand students have done our signature Academy Course to completion. We will be dropping two more free videos ahead of the Academy doors opening and over 40% of the spaces have already filled so we hope you'll at least get something out of those videos and our other free content
So battleshock resets in your turn? Is that for the full turn and that’s it or do they switch back again in opponents turn again? Thought once battleshocked you had to keep rolling to see if they got out of battle shock
My main problem with holding primaries is that terminator units die too fast this edition . DW knights have too small squads and aren't that much more resilient then a unit of regular thunder hammer terminators , especialy not at the extra points. I thought about supporting them with a contemptor or regular dreadnoughts, but then it is 400pts siting on an objective not doing much.
This is all in the Leviathan Tournament Companion document! "Players now set up objective markers on the battlefield. Each Deployment card’s deployment map will show players how many objective markers to set up and where each should be placed. In Leviathan Tournament Missions, models can end any type of move on top of an objective marker."
This is probably a stupid question but just for clarification. What would the OC be for a transport with infantry in it? Is it transport OC + all of models OC inside or just transport OC? Thanks in advance!
I'd like to point out that saying you "intent" doesn't mean that you can actually perform said action. If you "intend" to do something, but dont have the movement distance or ability to actually do it then.. it isnt done. So... don't go round saying "i intend for this to be the case" and expect your opponents to agree. I've seen this a lot from players, particularly lately, and it isn't legit. If you can do it, cool. If you can't, well... you can't, intentions or no.
Declaring your intent is super important incase things get nudged or moved as the game progresses. Intending to do something that you can't do is just blatant cheating and not something that we encourage.
At 8:33 isn’t that explanation wrong about your “intercessors cant be shot because they cant be seen”. They are Inside that terrain piece Not behind it so they can be seen and Shot but do gain cover right?
If inside a ruin then normal line of sight rules apply. This means that they can't be shot from that angle since the wall is blocking line of sight. If the opponent can see them despite the wall, then yes, they can be shot
In the Core rules it says under the ruins section “Models can see into terrain feature normally, and models wholly within this terrain feature can see out of it normally” 🤷♂️ my lgs play it if your wholly in the ruin you can shoot and be shot but gain cover but if your behind the footprint of the ruin you can’t be seen. Now wondering what’s correct 🤔
Great question! Seeing into terrain normally will mean that if you can draw true line of sight to a model, you can see it! So if there are windows, you can see the unit inside, but if there are no windows and your model cannot draw line of sight to the enemy model, then you cannot shoot them. This is all covered in visibility in the core rules. We hope that helps!
They can be shot using the normal visibility rules. The issue with this example is they don't show the walls of the terrain. That ruin he used does not have any open windows or doors, it is a solid wall. Therefore you can't see the model even though it is inside the terrain, and it cannot be shot. Note that this also means they can't shoot out since that unit cannot see anything either. This is very powerful for indirect fire weapons that don't need line of sight to shoot and want the full protection against ranged attacks.
I don’t think that is outdated, the fight phase hadn’t ended so the sticky would still be active if fight on death was able to remove all models with OC
@Xander101 True, good point, but fight on death is still part of the fight phase and since the opponent doesn't control it at the end of the phase then sticky still applies
It's goot some great pointers but some of the rulings they talk about are tournament changed rules. Ruins only block line of sight if the units are outside of a ruin in bewteen. And standing on the objectives is not allowed in the normal rules. And placig a 40mm "exactly" on the objective is mathematically true, but also impossible in terms of human accuracy. Intention and actual placement are not the same. Don't assume you are allowed to do this. it's a grey area.
Hi there mate, so the ruling for standing on objective markers has changed as per the FAQ in the Leviathan Tournament Companion document! "Players now set up objective markers on the battlefield. Each Deployment card’s deployment map will show players how many objective markers to set up and where each should be placed. In Leviathan Tournament Missions, models can end any type of move on top of an objective marker." and you are right there dude about ruins, most events also play bottom floor blocks line of sight aswell so there are various ways to avoid being in line of sight through ruins. Jord
Lovely little video, but warhammer advice should be free. Now this thing about "intent" It may well be a players intent, but if they don't have the movement for it, that intent doesn't matter. Way too many players will stretch the ruler to move just that fraction further, or move models then jiggle them about on the spot a bit more. A little bit of handwavium, yeah about there, but my intent is.... Or move through models that have already moved. Sloppy play basically. So intent is all well and good when it's two clean playing opponents.
I agree about intent, it has to be possible. But why should Warhammer advice be free? In order to create this course we meticulously planned 176 videos, edited them and uploaded, created downloads and homework tasks for most. 100s of hours have gone into the making of it. We have a community where we deliver 3-5 live sessions a week. Without charging something for the course. The course wouldn’t exist. I feel more than comfortable charging for the quality of this course and the value it can bring to those students that go through the course and the feedback and testimonials from students backs that up.
If it’s a “grift” because warhammer fans are all helpless exploitable addicts with no self control (😂) then surely anyone and everyone involved in producing warhammer content and products, right up to Games Workshop, are also in on the grift and should ‘get a proper job’ too?
@@dannyhalas9408 winning isn’t a barometer for success in my books. If that’s yours then by all means go for it. What makes me qualified to coach? I’m not entirely sure their isn’t an official coaching qualification for Warhammer, maybe I’ll make one, but our customers and students tell us we do a great job and that means the most to us. I will say this, your comments toward myself and the community are rude, judgemental and gate keeping. Does it matter if I make a living and my team within the hobby space? We work tirelessly to provide value to our customers. If you your anger towards us is based on that you want to become a content creator and lashing out is your coping mechanism then I urge you to give it a go. Do what makes you happy. I had no idea and still don’t if VT will be successful but I love the process.
wait wait wait, the rules say clearly that the unit can not end its move on the 40mm center of the objective, only move over. so how are you standing there?
There have been updates to that, and tournaments don't follow it according to my understanding. They even mention this at the start near the end of 3 minute marker.
In the Leviathan Rulebook they clarify: "LEVIATHAN TOURNAMENT COMPANION Players now set up objective markers on the battlefield. Each Deployment card’s deployment map will show players how many objective markers to set up and where each should be placed. In Leviathan Tournament Missions, models can end any type of move on top of an objective marker."
Honestly even in casual games I don't know anyone who follows this rule. It was meant to prevent players from obscuring the marker and making it difficult to measure. In some rare cases you might be able to park a vehicle like a baneblade on top of it and make it totally impossible to stand on. Most players would rather be able to stand on the point and not have to worry about it. It's not a huge problem because you are either playing casually and not being so precise, or you're using an objective mat anyways and always know its radius.
@@MajorSquiggles In competitive play, is there any reason not to park a superheavy tank on top of a B.O. if that helps you out? I don't do it, but just playing devil's advocate here. It's not technically illegal according to the rules, right?
Even if you can't join us on the Academy, you can still learn plenty from our free Academy lessons and other great content! We do offer payment plans to help people pay over several months so reach out if you're interested and we'll see how we can help you get the most from your hobby! Email mike@vanguardtactics.com for more info!
@@dannyhalas9408 we don’t know peoples situations and don’t like to assume so we have multiple payment methods for those individuals interested in joining us. I’m not sure why that is dark or why we would delete your comment.
This video was great, but I always like to stop and point out the editing that went into this, the patience to record this and the guys taking time to bring us this content, both on and off screen. Its a ton of work and almost always get over-shadowed by comments about the context. Thank you guys for your efforts!
I love the way Steve uses INTENT all throughout this. “Hey I’m gonna X” makes a world a difference!
What a great way to show value for the courses, just a taste to get people enthused!
Would be cool to have a tutorial that helps newcomers identify efficient units from their codex from those that are overcosted for what they do.
I find a lot of players that complain about the state of 10th edition just lose at home as they design their lists in outdated or invalid ways.
Issue with this is that meta shift can invalidate the video every 3 months.
And efficiency is not always the key, I use psychophages in my nids and they are universally considered to be the second worst model in our dex
@@damienmartin9579efficiency does matter, however I think you’ve got a point that it’s not like a single factor to make you win. Unless you’re playing at a high level in a tournament, if you play better you can almost certainly win despite having slightly suboptimal units for specific roles.
That said, I think that something about how to select units for specific roles could be useful. While picking between assault intercessors on jump packs and vanguard veterans on jump packs for the job of light fast skirmishing infantry to try to do secondaries or steal lightly guarded primaries might not be a super important decision for a casual player, choosing between assault intercessors on jump packs and devastator centurions is a pretty significant choice as those perform drastically different roles. So a video about how to identify the different roles you are attempting to fill and where you army might be lacking could be very beneficial, as some people might be struggling to identify that their missing a certain type of unit in their army, especially when the role of the unit isn’t just killing a certain type of enemy. I find that sometimes people don’t realize the importance of having a couple units to actually score points, and trading out one big dangerous unit that kills lots of stuff for 2 or 3 little units to score some points but might combined not even kill a single model can actually be a good trade.
This is perfect refresher for me, who has been painting more than playing for a while, and also something I can send to my newer friends who want to learn the game but havent gotten a game in yet, thanks guys!
True 🤜🤛
Some of my critics think that a unit of terminators and a character would be a better use of the 280 points that I put into two groups of models in my favorite Grey Knights list.
I don't think that they understand the whole 3-fold-hold tactic. It should be one of the standard inclusions to consider when constructing competitive lists.
I like to fill a Razorback with a 5-man squad of Purgation Marines and a single Brotherhood Techmarine. The 3-fold-hold is the main reason for this, but there are quite a few other synergies involved in this combination of units.
Your tutorials are great, by the way. Totally worth the investment as a player. Thanks for posting this one for free.
Definitely one of my favourite 40K 10th how to guide videos so far. Learn from the best.
I appreciate how concise this video was with providing each specific piece of advice. I find other videos spend so much wasted time talking about themselves or irrelevant BS that the video bloat outweighs the advice. So, thank you for your concise presentation.
I just got back into warhammer after almost 20 years and am loving it. Your videos deff help get me up to date being able to play. Thanks, dude , much appreciated!
Really glad to hear that and welcome back to the hobby
A really good intro, well done guys, covered some stuff I never even thought of.
Thanks for this channel and free academy lessons. Really appreciate it. Great content, and glad Vanguard Tactics exists to promote the game; knowledge; and fair play. Excellent ethos. Play on.
Glad you brought up interceptors for shoot and scoot after deep strike but hyper crypt actually introduced this with the 3" deep strike strat then either tomb blades or a unit with a chronomancer attached.
Great video
Nice idea - great way to showcase the quality of lessons without requiring a purchase.
Also - nice lesson!
amazing video. I can see me having to watch this a few times to get all the rules down for it.
This is great. Eventually, I'm going to have disposable income and I know where it's going!
We look forward to seeing you on the course.
Excellent informative lesson guys! 🙌 learnt some tricks here!
So much information here. You guys have done a great job covering so many scenarios. I would also like to complement you guys on the production quality, especially the sound quality, of these videos. I watch other content creators and it is so difficult to understand what they are saying. Plus it is a great help that you guys don't use a bunch of slang when discussing the tactics for guys like myself that don't know the lingo yet. Thank you again for all the hard work making these tutorial videos.
thanks, this helped me a lot. going to use what I learned in my next game, my last game, I almost tabled my opponent but lost on points.
Thank to this video, i see real value of my Lieutanant with Combi weapon. Normally i do not using him, becouse i have a lot of rerolling wound rolls anyway, but damn... those strategies are awsome.
Really enjoyed this. Still not had my first game of tenth but I'm getting closer
Great video, really well delivered, content super relevant, confident and relatable presenters. Mike especially really outlines the subject matter and explains it in a way that ensures it is taken in. U guys really are elevating the hobby and your brand!
planning across a game whats going where, and whats going to sit on what objective and building your game/list based around that is the full aim for the player.
I love the tree fold technique will use that my next game. My only concern is playing against super shooty armies like tau. They have so many great guns and ignore cover
I play Eldar and my lists have really suffered in the Primary game. (Squishy squishy elves die on Objectives) so this vid gave me a lot to think about what units to take a look at.
I really like this video it is so clear. How do you decide what objectives (and how many) to hold in the first place?
When I get paid, I'm running back to get that academy great video. I loved it. I'd love to know what people think about chaos spawn as screening units obviously you can only take them in small numbers but with a few units of them I imagine this is very annoying screen or too expensive?
We're glad you liked it! Chaos Spawn can be great objective scorers and can screen effectively! They're especially effective in World Eaters armies!
27:31, Necrons can in Hypercrypt detachment with Chronomancer lead unit. 3" deepstrike strat, shoot, Chronomancer gives unit shoot'n'scoot 5".
@27:49 Commander Farsight can drop down within 3 inches and then move with the changes to Ret Cadre in the most recent balance dataslate!
Very good video nice job!
Great video guys covered all the bases but how do world eaters hold objectives 😢
Amazing vid guys. Appreciate the tips!
I loved this vid! Learned so much about fundamentals
Pls do more of these. Where can I go to look at more vids like these?
They are open for enrollment now! 15 of these glorious “modules!
This is one of many lessons in the module on playing the mission and then there are 15 others. It includes over 170 videos.
Great video, thanks for that!
These videos are extremely well delivered and helpful
Hye, great video. One question of the last part - what rule would allow the GK term to jump back on the objective after being killed? Thanks.
27:59 Necron Hypercrypt unit lead by a chronomancer using the cosmic precision unit can do it too
Great video!!! But when/where will the objective markers be available to buy?
They will be available for all academy students in the next couple of weeks.
necrons hypercrypt can also do a 3" deepstrike then move with a chronomancer
Im running a tank guard list and added in 2 transports with infantry just for the triad objective stuff
Thx a lot for this free video 😊
Shortly after 27:40 you guys were talking about how there's nothing that can 3" deep strike and then shoot and scoot. I think hyperphase necrons with a chronomancer are capable of this unless it's been FAQ'd, it's a nightmare to play against.
I need a tactics video how to have fun with 10th edition.
Hi,
Many of our students tell us that the Academy has changed their attitude to 40k and they they enjoy 40k more. They also say that it drives them to play and even paint their models. Maybe it could help you?
My #1 advice is don't field fluffy armies with overcosted units.
Pay attention to the meta.
Many people who are frustrated with the game plays units that were either nerfed to oblivion or are just straight up trash tier.
Limit yourself to 1 pet unit at most.
Would love to join up to the academy
We'd love to have you!
How do I join!??
I loved your charging one , but it did show the flaws in the mechanics of the games to get around a lot of stuff with some janky moves haha 😂 I’ll use the techniques till they’re taken out though haha ❤
Could you point out where it says that models can be on top of the center of the objective in competitive play? Want to share with my play group.
The core rules state that you can't, because it assumes that you're using a physical objective marker. Most competitive events use circles on the board, so that becomes a non-issue
Great video!
How can I get access to more of this content? Does the lower tier membership on RUclips give access?
You can get access to their videos from their website for $450
Hey there, this video is one of over 170 on our Academy Course which is currently open for enrolment. If you're interested in this then please check out: vanguardtactics.com/academy
We would love to see you on the Academy, if you do have any questions please feel free to email mike@vanguardtactics.com
Our Members content here on RUclips gives you access to another video each week on top of the freeview which includes list reviews/event reviews/phase breakdowns and much more plus we have our Friday Members Lounge which is where we livestream for around an hour with all of our members and answer questions or hang out with everyone.
Hopefully, we will see you in our communities, you would be more than welcome
Jord
So with imperial knights all having similiar stats (needing anti-tank to remove), should we be maxing out the imperial agents to give the mix of stats? Armigers and navy breachers on an objective for example
This is awesome
Great video!
Would you do the “three fold hold” on the centre objective if your up against a big tanky army like Guard that happy to shoot you to pieces from the backfield???
this video is amazing!
Holding objectives are why i run 2 norn emissaries. I can screen out the objectives with gargoyles until my norns hold them for a few turns before dying.
awesome video very handy
Question: so what is the point of Battle shock, if it gets reset every turn?
None, it's actually pretty pointless.
It looks like a cool course. Good production value and laid out well - but I'm not convinced it's worth the price being asked.
Maybe for professionals wanting to up their tourny game, but for the average newcomer (which I've seen them pitch to more often than not), asking them to pay £100 a month for four months is a bit steep.
Maybe split the course up?
Give the introductory/intermediate lessons for a monthly subscription; say, £4/£5 a month
Then have the more advanced lessons a little more expensive as another course. Maybe for graduates of the newcomer course, as well as a beginning point for more proficient players.
Then finally have the premium tournament course with advanced tactics and advice for only the die-hard professional players - and charge a professional premium accordingly
Just a thought
The asking price for this course is just ludicrous, I agree the average beginner or even someone wanting to become more competitive is not going to dish out this much
Hi,
The VT Academy Course has over 170 Videos split across 15 Modules. In addition to this you gain access to a huge number of benefits in the Community Discord.
If you're not convinced then you have a few easy options.
1: Sign up to the mailing list and hear some of our video testimonials from student's who have been through the course.
2: Join Stephen in a live Q&A about the course and get an inside look into the Academy.
3: Sign up for the Academy and make use of the 30 day money back guarantee to see whether it really is for you.
Needless to say, we have the utmost confidence in the worth of our course and over one thousand students have done our signature Academy Course to completion.
We will be dropping two more free videos ahead of the Academy doors opening and over 40% of the spaces have already filled so we hope you'll at least get something out of those videos and our other free content
So battleshock resets in your turn? Is that for the full turn and that’s it or do they switch back again in opponents turn again? Thought once battleshocked you had to keep rolling to see if they got out of battle shock
Can you consolidate on an objective if you are already on the objective? As you are already in range of the objective. Can you just move freely.
Had to post this as it is the 69th comment. Great content as always guys.
17.30. Chances of battleshocking 2 Marine units?
My main problem with holding primaries is that terminator units die too fast this edition . DW knights have too small squads and aren't that much more resilient then a unit of regular thunder hammer terminators , especialy not at the extra points. I thought about supporting them with a contemptor or regular dreadnoughts, but then it is 400pts siting on an objective not doing much.
Whilst this was all fake, it was probably the only game where a company ancient has been used :D
Love using it in casual but it's not great most of the time.
I'm really struggling with scoring primary objectives with Grey Knights. Playing leviathan, anybody got any advice for me?
What part of rules change the bit about being able to stand on objective markers?
This is all in the Leviathan Tournament Companion document!
"Players now set up objective markers on the battlefield. Each Deployment card’s deployment map will show players how many objective markers to set up and where each should be placed. In Leviathan Tournament Missions, models can end any type of move on top of an objective marker."
This is probably a stupid question but just for clarification. What would the OC be for a transport with infantry in it? Is it transport OC + all of models OC inside or just transport OC? Thanks in advance!
It would be just the transport.
Thank you!
Don’t the intercessors have sticky so even if battleshocked you’d still control the objective?
You still need to take control normally. The ability lets them retain control but doesn't help with taking it in the first place
This should be free with pepple who can give u donations give them but all should get this advice.
I'd like to point out that saying you "intent" doesn't mean that you can actually perform said action. If you "intend" to do something, but dont have the movement distance or ability to actually do it then.. it isnt done. So... don't go round saying "i intend for this to be the case" and expect your opponents to agree. I've seen this a lot from players, particularly lately, and it isn't legit. If you can do it, cool. If you can't, well... you can't, intentions or no.
Declaring your intent is super important incase things get nudged or moved as the game progresses. Intending to do something that you can't do is just blatant cheating and not something that we encourage.
Thanks so much for the content you handsome feckers
Was going to sign up but a little worried presenters might spoil some big events in the literature.
Hi,
This seems like it shouldn't be an issue! Which events are you concerned about?
But I just want to table everyone 😢 I guess I can score points though thanks for the tip
At 8:33 isn’t that explanation wrong about your “intercessors cant be shot because they cant be seen”.
They are Inside that terrain piece Not behind it so they can be seen and Shot but do gain cover right?
If inside a ruin then normal line of sight rules apply. This means that they can't be shot from that angle since the wall is blocking line of sight. If the opponent can see them despite the wall, then yes, they can be shot
In the Core rules it says under the ruins section “Models can see into terrain feature normally, and models wholly within this terrain feature can see out of it normally” 🤷♂️ my lgs play it if your wholly in the ruin you can shoot and be shot but gain cover but if your behind the footprint of the ruin you can’t be seen. Now wondering what’s correct 🤔
Great question!
Seeing into terrain normally will mean that if you can draw true line of sight to a model, you can see it! So if there are windows, you can see the unit inside, but if there are no windows and your model cannot draw line of sight to the enemy model, then you cannot shoot them. This is all covered in visibility in the core rules.
We hope that helps!
@@VanguardTactics Thanks very much that’s great. Clears it up perfectly we’ve been playing that rule slightly wrong! 😁
They can be shot using the normal visibility rules. The issue with this example is they don't show the walls of the terrain. That ruin he used does not have any open windows or doors, it is a solid wall. Therefore you can't see the model even though it is inside the terrain, and it cannot be shot. Note that this also means they can't shoot out since that unit cannot see anything either. This is very powerful for indirect fire weapons that don't need line of sight to shoot and want the full protection against ranged attacks.
At 37 we have an outdated interaction. Sticky works different right now and you lose it in that scenario
I don’t think that is outdated, the fight phase hadn’t ended so the sticky would still be active if fight on death was able to remove all models with OC
The enemy needs to control it at the start or end of any turn to take an objective that's stickied by intercessors
@danielhughes3758 not since the January 2024 balance dataslate and rules commentary update. Changes happen per phase regardless of sticky
@Xander101 True, good point, but fight on death is still part of the fight phase and since the opponent doesn't control it at the end of the phase then sticky still applies
@@danielhughes3758I was simply commenting on how sticky works now. Your point still stands regarding the fight on death interaction
Shirt too small - check
Arms at 90 degrees tensed - check
Hand on table triceps tensed - check
Absolutely why else would I go to the gym.
😆 Let 'em know. Ainters gonna aint, and all that.@@VanguardTactics
It's goot some great pointers but some of the rulings they talk about are tournament changed rules.
Ruins only block line of sight if the units are outside of a ruin in bewteen.
And standing on the objectives is not allowed in the normal rules. And placig a 40mm "exactly" on the objective is mathematically true, but also impossible in terms of human accuracy. Intention and actual placement are not the same. Don't assume you are allowed to do this. it's a grey area.
Hi there mate, so the ruling for standing on objective markers has changed as per the FAQ in the Leviathan Tournament Companion document!
"Players now set up objective markers on the battlefield. Each Deployment card’s deployment map will show players how many objective markers to set up and where each should be placed. In Leviathan Tournament Missions, models can end any type of move on top of an objective marker."
and you are right there dude about ruins, most events also play bottom floor blocks line of sight aswell so there are various ways to avoid being in line of sight through ruins.
Jord
Lovely little video, but warhammer advice should be free. Now this thing about "intent" It may well be a players intent, but if they don't have the movement for it, that intent doesn't matter. Way too many players will stretch the ruler to move just that fraction further, or move models then jiggle them about on the spot a bit more. A little bit of handwavium, yeah about there, but my intent is.... Or move through models that have already moved. Sloppy play basically. So intent is all well and good when it's two clean playing opponents.
I agree about intent, it has to be possible. But why should Warhammer advice be free? In order to create this course we meticulously planned 176 videos, edited them and uploaded, created downloads and homework tasks for most. 100s of hours have gone into the making of it. We have a community where we deliver 3-5 live sessions a week. Without charging something for the course. The course wouldn’t exist. I feel more than comfortable charging for the quality of this course and the value it can bring to those students that go through the course and the feedback and testimonials from students backs that up.
@@dannyhalas9408What a hilariously silly comment.
If it’s a “grift” because warhammer fans are all helpless exploitable addicts with no self control (😂) then surely anyone and everyone involved in producing warhammer content and products, right up to Games Workshop, are also in on the grift and should ‘get a proper job’ too?
@@dannyhalas9408 winning isn’t a barometer for success in my books. If that’s yours then by all means go for it. What makes me qualified to coach? I’m not entirely sure their isn’t an official coaching qualification for Warhammer, maybe I’ll make one, but our customers and students tell us we do a great job and that means the most to us.
I will say this, your comments toward myself and the community are rude, judgemental and gate keeping.
Does it matter if I make a living and my team within the hobby space? We work tirelessly to provide value to our customers. If you your anger towards us is based on that you want to become a content creator and lashing out is your coping mechanism then I urge you to give it a go. Do what makes you happy. I had no idea and still don’t if VT will be successful but I love the process.
wait wait wait, the rules say clearly that the unit can not end its move on the 40mm center of the objective, only move over. so how are you standing there?
There have been updates to that, and tournaments don't follow it according to my understanding. They even mention this at the start near the end of 3 minute marker.
In the Leviathan Rulebook they clarify:
"LEVIATHAN TOURNAMENT COMPANION
Players now set up objective markers on the battlefield. Each Deployment card’s deployment map will show players how many objective markers to set up and where each should be placed. In Leviathan Tournament Missions, models can end any type of move on top of an objective marker."
@@schicksal321 wow ok, thanks
Honestly even in casual games I don't know anyone who follows this rule. It was meant to prevent players from obscuring the marker and making it difficult to measure. In some rare cases you might be able to park a vehicle like a baneblade on top of it and make it totally impossible to stand on. Most players would rather be able to stand on the point and not have to worry about it. It's not a huge problem because you are either playing casually and not being so precise, or you're using an objective mat anyways and always know its radius.
@@MajorSquiggles In competitive play, is there any reason not to park a superheavy tank on top of a B.O. if that helps you out? I don't do it, but just playing devil's advocate here. It's not technically illegal according to the rules, right?
As a complete beginner i am completely lost with the amount of information in this video.
If you play a few game it will be clearer, you have to lose a few times to understand whats happening.
Us poor folk make do with your gracious free video while having to use 2nd rate tactical videos, gee thanks 😢
Even if you can't join us on the Academy, you can still learn plenty from our free Academy lessons and other great content! We do offer payment plans to help people pay over several months so reach out if you're interested and we'll see how we can help you get the most from your hobby! Email mike@vanguardtactics.com for more info!
@@dannyhalas9408 we don’t know peoples situations and don’t like to assume so we have multiple payment methods for those individuals interested in joining us. I’m not sure why that is dark or why we would delete your comment.
this e-sports shirts are so cringe
Boring statement of the obvious. Meh.
Any update on those extra units we spoke about, Steve?