I only waited this long to upload because I wanted to give everyone time to beat it for themselves Aren't I thoughtful Here's my Galaxy of Fame if you want to look at the base factorio.com/galaxy/Quantum%20II:%20Gamma7-1.F1V6
I don't understand how his starting base perfectly balances the line of being so incredibly well thought-out and well-planned while simultaneously being absolute chaos
Just like IRL: You will be surprised how many IQ points can be supplemented with experience well beyond human limits: Just get enough experience, and you WILL act as if you have 10000 IQ...
Me: *Builds a Fulgora base with tons of splitters* Dosh: "If you're building with belts on Fulgora, you're basically playing on hard mode." Me: Builds bacteria chambers to source iron and copper locally on Gleba Dosh: "I'm just going to import all of it." Me: *Learns how to use chain signals to set up a network* Dosh: "If you're bad at rail signals, you can use elevated rails to bypass them entirely." Me: Builds a 100SPM base on Nauvis before I even think about going to other planets Dosh: "I'm saving building the real base until I have all the crazy new buildings and materials." Me: *Uses heating towers to power Aquillo and learns some very basic circuit conditions to keep the base running* Dosh: "I'm going to use a nuclear power plant as a space heater." Me: *Flips a table*
If you learned nothing else, there are multiple ways to solve each planet. 😂 The fastest way to complete each of the planets outside of Nauvis usually ends up with shipping some products already made on Nauvis.
Think the only thing I did like Dosh was using a nuclear reactor as a space heater; other than that, I did it in a similar way as you... I also created space platforms to supply iron to Nauvis; since "infinite iron".
nuclear power as a space heater is really the way. you can use small heating tower outposts to keep things defrosted like your silo or roboports, but the main grid should just be a sleepy dual purpose reactor.
@@alexsiemers7898 I can see the spoilage mechanic having a tonne of potential for mods designed to give you headaches. Iron and steel plates turning into rust, copper turning into copper oxide, modded radioactive materials undergoing radioactive decay into less useful materials...
@@Roxor128Ammo decaying, jamming & blowing the chamber of turrets. Oil & petroleum progressively become tar over time, clogging pipe networks and flame throwers.
@@Roxor128 For iron products there it's already two mods: one to make the iron products rust and need a assembly whit stone to polish them and maked it usable again (and restart the timer)...and one that make iron products hot when created, so you need to wait before you can use it. Horrible if used both at the same time, need to wait before use, and the rush before rust.
@@yaminarthem1977 Want to know the stupid part? Iron oxide has a use in electronics. It's used in hard drives for data storage. If the rust particle is on one side of the track, it's storing a zero. On the other side of the track, it's storing a one. A mod intended to give headaches would make you _want_ some iron plates to rust to make data storage items. Or servers, number crunchers, anything that needs to store insane amounts of data. _looks at Space Exploration's data cards_
Other commentator: "Factorio's message is ultimately, ironically, an environmentalist one, because the pollution you are encouraged to create is punished by the response of the alien lifeforms that..." Dosh: "I call this the Orphan Obliterator 9000"
I feel like putting Trupen and Dosh on the same team at the LAN was just asking for shenanigans 😂. Though I wouldn’t be surprised if that’s exactly what WUBE wanted
i rewatch multi hour long videos and streams all the time. Some up to 5 and 6 hours. I've rewatched shit way too much.. we need good shows to come out again
Really appreciate that you've hold so long before releasing your playthrough. Not all top players were so mindful, especially when streaming Space Age before us mortals could even pay for copy so guess who've lost and who've gained fanboy and a patron :3
Livestreams are low-effort content. Whenever I see a livestream channel, I specifically instruct YT to not recommend. And if I want to watch streams - I will do so only for games I know all I need to know about or for games I know nothing of and just want to see what they're about in general. This is how I avoid situations like the one you found yourself in - I watch low-effort content only for things that are not worth effort.
@@SGresponse Well, simply speaking i am the only one who's guilt for his dissatisfaction "bcoz you chose to click, right?", but hear me out on this one. There are livestreamers who take time to edit these numerous raw 4h video files into 55 mins for near cinematic experience. It's not about the streamer's effort but rather one's civility if i may. To put it simply showcasing what's available to less than 1% of community is worst case of clickfarming, because not only as cracktorian i crave for moar and wish to push calendar to get my hands on my copy, but also you're spoiling the whole fun. For moar CPM. On your faithful fans' back. It's like Dosh would stream lanparty for views and new subscriptions. You know his content, you binge it or fire it when you having hard time going asleep, but when opportunity comes, he farms your attention and factorio addiction. In my opinion if you're The Chosen One®to see something before release or even better -to have real input on the final product, keep it for yourself, don't lure and don't bait allowing me to fully enjoy initial experience once the time comes. There's differentiation between "review to make hypetrain going" and streaming game from the spaceship wreck scene. Former shows this and that, a glimpse of changes between new release and "base", much like FFF is doing but in pre-digested state and short form, to crank up temperature( which wasn't needed because community was already buzzing like bee's hive). Latter shows you everything that otherwise you'd discover, like that fishes are spoilable too. To summarize this already too long wall of text, personally i sincerely appreciate that Dosh doesn't sold his "doshisness" for 300 new subscribers.
@@SGresponse as someone who plans to get into streaming once i have more time to spare, yeahh. 100% streaming is the "lazy" solution to content creation, assuming all you do is stream. The correct way to stream is to stream the way AstralSpiff does, cause he streams, and then makes 45 minute to 2 hour long HIGH QUALITY, FULLY EDITED videos on what he did in the stream, or multiple streams depending on which game. (yes he does have a seperate person editing, but thats more a byproduct of how large the channel is not a show of effort)
@@lis6502 If you actually posted it - it is recoverable by going through the "your data in RUclips" section of your profile and clicking on the direct link to the comment.
@@Jokie155 idk I don't mind being the villain in factory, it's not like there really is any moral justification for what you're doing and the design language is generally pretty dystopian so I'm fine with just embracing the role.
Seeing Dosh have a biochamber up and still making biochambers in assemblers after noticing and calling out that you get 50% more foundry per foundry by making them in a foundry hurt my soul.
Wouldn't it be funny if he started doing Minecraft overhaul mods before Pyanodons. Skyblock, Better Than Wolves, making a megabase in good ol' fashion Buildcraft...
11:41 "BITERS could be here" he thought, "I've never been in this biome before. There could be BITERS anywhere." The cool wind felt good against his modular armor. "I HATE BITERS" he thought. Automation reverberated his entire tank, making it pulsate even as the $9 Omega-3 circulated through his powerful thick veins and washed away his (merited) fear of behemoths after dark. "With a tank, you can go anywhere you want" he said to himself, out loud.
Because it seems there are no timestamps yet (At the point when I write this comment, at least - while watching the video in parallel): 0:00 A Space-Saving Intro 0:20 Nauvis beginnings 18:24 Going to higher places - into SPACE 26:15 Hot new gameplay on Vulcanus 44:54 Shockingly trashy experience on Fulgora 55:07 Training up the REAL base 1:03:37 "Time to build the Main Base" 1:18:05 Official re-location 1:22:49 Dosh goes green on Gleba 1:35:52 Aquilo giving the cold shoulder 1:45:36 Dosh doesn't want to live in this solar system anymore 1:54:55 Flying off to Victory 1:57:57 Victory Aftermath: Sciencing the final Science 2:02:08 Outro
When you used the elevated rail to avoid the train rail issue, I couldn't believe it. I've been messing around with trains at various times since starting Space Age, and started making elevated rails on Nauvis, and put some down to see how they looked. It never actually crossed my mind to USE them on Nauvis for issues like this. DAMNIT! Excellent vid Dosh. EDIT: You somehow cured my Gleba (Now Aqulo) anxiety I've been having since I landed there, wondering if its going to goof the rest of the game. You have showed a great way to minimize these elements.
@@lis6502 I literally just did, I actually stopped playing for a moment to process how amazing that is for rail networks, it's going to be so beautiful
Interestingly, while Aquilo heavily nerfs your bots, it was still the one planet where I built absolutely everything with Bots - I don't think a single belt was used in my base. Yes the bots aren't as good there and need to charge 24/7, but it's definitely worth it to simplify the heat logistics. Also, Legendary Quality Bots and Roboports are absurdly powerful on Aquilo. They are stupidly expensive but if you repurpose Fulgora into a quality material factory, you can simply start the entire gamble by exclusively crafting Epic quality things, giving you a (i think) 24% chance to get a Legendary item when using Epic Quality Modules 3. Hope to see you make a dedicated video about Quality at some point, because it is absolutely absurd and crazy powerful. A single construction bot having an active flight time of over a minute before needing to charge is just crazy.
One fun fact about the advanced asteroid processing recipes is that you 'could' potentially supply your Nauvis base with enough Calcite to run foundries. I'm not sure if you could supply a large base with just an orbiting platform without traveling back and forth, but it's an interesting idea. Another idea I had was sidestepping the mining process entirely and just supplying from space. Might not be worth it, considering how good Big miners are.
I put up ten copy-paste space bases just for the calcite. I was able to fit everything necessary for each one into three rockets. I can get 30 calcite / minute per station. BTW, If you have no silos on Automatic Request, you can use circuits to read the demands, compare them to silo contents, and automatically send up mixed-item rockets instead of stacks of single items.
@walksanator You put up a silo with no access to fuel. You set it to read orbital demands and connect it with a green wire to an arithmetic combinator. You put up your packing silo, set it to read contents, and connect it with a red wire. You set the combinator to subtract each red from each green. The output goes to a supply chest next to the packing silo. You use an inserter set to stack size 1 to feed from the chest into the silo. Note that if less than a ton of supplies is requested, you will have to launch manually.
I love the different ways to play this game. - I belted fulgora, you botted it - You big base nauvis, I did nearly every science on vulcanus with beacons everywhere and gleba shipping the plastics
Me too. Honestly, I _might_ have finished it if I hadn't had to take a bunch of breaks because of migraines (had a lot of those recently, getting better now though) and getting sick last week. But I'm not sure. I've got like 130 hours and I haven't gone to Gleba or Aquilo yet. Yes I'm a slow player. In my defense, I don't have _that_ many hours in the game, only like 150-200 before Space Age was released.
27:37 is the first time I've ever seen anyone directly mine into a refinery. I can't decide whether this is an eye-opening experience or if I should seek professional counseling.
I started Factorio because of your channel! I waited for Space Age because I heard there was gonna be a new player experience. Lemme tell you, I HATED the trigger system. I knew things existed and wanted to build them, but couldn't. I knew blueprints existed, but the game wouldn't let me use them to place ghosts! The game wouldn't let me do what I wanted and by the time I figured out what to do the biters were going insane. I hated my first experience. Second base w/out the trigger system was actually fun. Good game. It's like crack.
I've been grumbling about the v1.1 equivalent in the mod Nullius for the last year or so. Still grumbling now, especially from the last couple of checkpoints I passed being related to modules and beacons, both things in vanilla I forget even exist.
I think having had a 2k spm megabase has ruined me. Since now when trying to make a base i get crippled by the need for scalability, so spaghetti cannot happen as i am working to make my future self not hate me. Also, I am surprised they didn't add a space elevator type of thing.
Well you just have to keep in mind with all the new buildings and productivity research, a 2k spm base is now a fairly small base. Don’t even bother thinking about scalability, just make some spaghetti and allow yourself to be okay with not having any room to expand your base, and then once you have all the late game tech and quality research finished, make some scalable builds for making materials with quality, and then start making your final scalable base somewhere else
my future self will hate my current self even more than my current self hates my past self. one look at my base will also get everyone's past present and futures to hate me if they ever try to expand from it
No matter how scalable you make your starter base, it can't be upgraded into a really late game base. Not if you consider that to be full of legendary machines.
@@Firemage0520don’t forget quality. By going from common beacons and modules to legendary ones I was able to scale a 300spm base to nearly 2500spm, which on top of biolabs and lab productivity got me to 13000spm (even though I’m up to 400% productivity in the biolabs which would allow 25k, I just don’t have enough of them since I’m trying to make them legendary too) And all of that is a bit smaller than the 450spm setup I made in 1.1, and uses less than a stacked turbo belt of iron and copper ore compared to like twice as much of each ore for the 1.1 design
47:00 My proudest achievement in Space Age is managing to do scrap recycling/sorting using nothing but belts. And honestly? Design's based and works flawlessly. A marvel of engineering. _With_ quality modules in the recyclers. Well, the quality output just ends up going into active provider chests, but it's still cool. Also has a combinator per recycler to ensure that the stack inserters only go after items that can fill their hands.
I did mine with belts, too. I assumed that Dosh would have some kind of super-elaborate sorting mechanism that would somehow elegantly handle the bizarre scrap ratios, but I guess bots work, too. I used belts and inserters to sort the quality stuff into their own set of storage chests. I never figured out anything useful to do with it, but I least I know where my legendary ice cube is.
Legendary water for your legendary heavy -> light oil cracking for your legendary supercons, easy! Just remember to recycle the non-legendary heavy oil and put quality mods in the offshore pumps *before* worrying about quality mods on the recyclers, you’ll get way more bang for your buck that way. I personally recommend building legendary heavy oil production as its own isolated thing and recycling all non-legendary stuff (unless you have a use for uncommon+ heavy oil elsewhere), as the heavy oil is literally free and the bottleneck is just the recycling speed and your power, but you don’t want it to back up, so it’s a lot simpler to not use it elsewhere. (yea fluids don’t have quality so I just recycle the legendary ice and shove the >common Holmium ore in an active provider) (Also, speaking of legendary ice: cryo-sci might be one of the easier ones to make legendary? Free ice, mostly fluid ingredients, and 4 steps for potentially increasing quality with the Holmium Plate -> Raw Lithium -> Lithium Plate -> Cryo-Sci, plus the 8 module slots in the cryo-plants for 2 of the steps.)
I've tried making nice factories but I'm resorted to insanity yet again. Large sections are abandoned, new spaceships are created daily, bots everywhere, belts with stacking belts with no stacking and beacons are slapped everywhere. I am using nuclear as a space heater for aquilo though because I couldn't be assed to have a ship come every 2 seconds to drop off rocket fuel. 800 uranium cells a trip is enough. The pipes almost seem like an aesthetic choice. But as far as planets go I fucking love Fulgora. There's something about endlessly looping belts going nonstop and sometimes getting a orange shiny.
I'm barely 20 minutes into the video and I already want to start another space age play through after I'm done with my initial one; not only are your videos incredibly entertaining but they're also presented in such a way that makes me want to approach problems I thought I've completely figured out in new ways. Thanks for the video dosh, keep 'em coming.
One tip I found useful: Have a logistics group for each "Ship from planet X to planet Y". Set it on ships that go from X to Y, the Cargo Landing Pad on planet Y, and buffer chests on planet X near your rocket silos.
It's really interesting watching your space exploration retrospection video as a bunch of your suggestions and criticisms end up being implemented into the DLC. Prophetic!
Me and some friends were playing Space Age together. Two of us got ourselves stranded on separate worlds as we didn't realize how bad the asteroids would be. I got stuck on trash planet for awhile lol.
After trying the game myself a few months ago I found that I don’t quite have the brain power to play factorio. That being said, watching an expert like you play the game is really fun!
I've been waiting for this. After watching every one of your Factorio videos multiple times, I finally got the courage to try Factorio myself when 2.0 launched. Got a friend to play it with me, only for our base to die of lag about 400 hours in. Didn't wanna start over so I was instead waiting for your next video.
@@lis6502 Or the Quantum Fabricator mod allowing me to extend my Radar coverage instantly and dropping turrets filled with ammunition(blueprint ghosts with the relevant ammo request) on top of Biter bases to remove them from the map, then deconstructing the turrets to reclaim their resources before reconstructing them on top of another base. 🤣
The fact that you climb into a mech suit and never get out again, and you called it a 'metal sarcophagus' actually makes me think that they might have intentionally designed it reminiscent of the WH40k Dreadnought. The last suit of armor you'll ever wear. 😆
Imma be honest, I'm watching this 50% for entertainment and 50% for the unholy circuit creations you'll undoubtedly create Edit: No circuit abominations? I'm disappointed
I went crazy with circuitry implementing LTN using parameterized interrupts (basically trains trigger load-unload interrupt only if there are stations requesting item X and there are stations providing item X). Was expecting Dosh to explore new train mechanics more.
Appreciate you waiting a while to put this out, I was expecting a lot more to come out a lot closer to release / EA. As you mentioned building the same red chip build over and over again, you might enjoy the design the speedrunners use for red chips and blue science. Probably their steel smelters as well :)
Just picking a random video to comment on to say thank you for the content - the algorithm recommended one of your factorio videos and I've found it fascinating. So much so that I purchased the game and just launched my first rocket after 40 hours! Now looking into space Age but I think I need a break - all I see when I close my eyes are belts. Cheers!
God Damn, I keep rewatching this with the hopes of learning how you make your designs so compact. Whenever I try redesigning my Nauvice base I always start with the rail network and end up giving myself way too much space. You somehow do the factory first and then add the rails as it grows, which to me looks like witchcraft.
I killed the small and Medium worms with Red ammo i Produced locally and like 400 gun turrets. Works like a charm and is quite cheap. With smalltalk Produktion i was able to kill all the worms in just minutes
As always, I don't understand any of this but it's always a joy to watch your videos. Fantastic work! Also ngl, seeing all the sciences not be color coordinated scratches a satisfying itch of heterogeneous mixing.
I think the new fluid mechanics is part of why I love Vulcanus so much. The knowledge that I can just hook machines up and forget it makes logistics and casting feel so, well, fluid. It's incredibly fun, while still maintaining that trademark Factorio challenge in creating perfection.
1:05:22 You can actually daisychain the EM plant fluid connections like with boilers. No pipes needed, just mirror every other EM plant. Took me a while to realise as well because it just feels to convenient to be real.
Mad respect for the restraint in uploading, it also led to a very high quality video! Looking forward to all the unspeakable horrors you build in challenge runs!
I fell asleep last night before dosh can end the game and had a wild dream of him landing on some kind of zerg planet and has to build a fortress by droping in material to fight almost endless amount of bitter, mine it's nest get the science and get the hell out of there. Have to watch the last part again after woking up.
Me and my borther completed the entire thing only in Aquilo realizing that you can do orbital drops without a landing platform. So on every planet we sterted form 0. Also you know youre a veteran player when you start getting the there is no spoon achievement without even realizing, when building a base that will sustain you after you leave Nauvīs.
I only waited this long to upload because I wanted to give everyone time to beat it for themselves
Aren't I thoughtful
Here's my Galaxy of Fame if you want to look at the base
factorio.com/galaxy/Quantum%20II:%20Gamma7-1.F1V6
Thanks for uploading Dosh!
Wow thanks i sure did beat it before.. haha.....
what about our yearly dose of doshington!
I need more time. Can you please unlist the video and re-release it when I'm done? I'll keep you posted.
can u give us blueprints?
I don't understand how his starting base perfectly balances the line of being so incredibly well thought-out and well-planned while simultaneously being absolute chaos
I'm afraid Trupen bited him at the LAN event
4000 hours. I "only" have a 1000 and noticed I could make "betterer" unplanned spaghetti as I went
@@jackthatmonkey8994right? I’ve got 300 hours and my starter bases look way better than my first “finished” bases
Just like IRL: You will be surprised how many IQ points can be supplemented with experience well beyond human limits: Just get enough experience, and you WILL act as if you have 10000 IQ...
He finished space exploration, the modded prequel to the space age so no wonder
Me: *Builds a Fulgora base with tons of splitters*
Dosh: "If you're building with belts on Fulgora, you're basically playing on hard mode."
Me: Builds bacteria chambers to source iron and copper locally on Gleba
Dosh: "I'm just going to import all of it."
Me: *Learns how to use chain signals to set up a network*
Dosh: "If you're bad at rail signals, you can use elevated rails to bypass them entirely."
Me: Builds a 100SPM base on Nauvis before I even think about going to other planets
Dosh: "I'm saving building the real base until I have all the crazy new buildings and materials."
Me: *Uses heating towers to power Aquillo and learns some very basic circuit conditions to keep the base running*
Dosh: "I'm going to use a nuclear power plant as a space heater."
Me: *Flips a table*
That’s just me playing any game while watching another’s playthrough
If you learned nothing else, there are multiple ways to solve each planet. 😂
The fastest way to complete each of the planets outside of Nauvis usually ends up with shipping some products already made on Nauvis.
Think the only thing I did like Dosh was using a nuclear reactor as a space heater; other than that, I did it in a similar way as you...
I also created space platforms to supply iron to Nauvis; since "infinite iron".
This is so relatable. Especially the fulgora bots things, I have so many problems with my fukgora base and bots would fix all of them.
nuclear power as a space heater is really the way. you can use small heating tower outposts to keep things defrosted like your silo or roboports, but the main grid should just be a sleepy dual purpose reactor.
Now we wait for someone to make an ice block mod so dosh can spend 500 hours powering an entire base using nothing but frozen beans
Now he needs to redo seablock but with an extra mod that makes beans spoil
@@alexsiemers7898 I can see the spoilage mechanic having a tonne of potential for mods designed to give you headaches.
Iron and steel plates turning into rust, copper turning into copper oxide, modded radioactive materials undergoing radioactive decay into less useful materials...
@@Roxor128Ammo decaying, jamming & blowing the chamber of turrets.
Oil & petroleum progressively become tar over time, clogging pipe networks and flame throwers.
@@Roxor128 For iron products there it's already two mods: one to make the iron products rust and need a assembly whit stone to polish them and maked it usable again (and restart the timer)...and one that make iron products hot when created, so you need to wait before you can use it.
Horrible if used both at the same time, need to wait before use, and the rush before rust.
@@yaminarthem1977 Want to know the stupid part? Iron oxide has a use in electronics. It's used in hard drives for data storage. If the rust particle is on one side of the track, it's storing a zero. On the other side of the track, it's storing a one.
A mod intended to give headaches would make you _want_ some iron plates to rust to make data storage items. Or servers, number crunchers, anything that needs to store insane amounts of data. _looks at Space Exploration's data cards_
Other commentator: "Factorio's message is ultimately, ironically, an environmentalist one, because the pollution you are encouraged to create is punished by the response of the alien lifeforms that..."
Dosh: "I call this the Orphan Obliterator 9000"
Learning that your team built the infamous “stick to the stars” ship was transcendental. I wouldn’t have it any other way.
"The engineer weighs exactly one ton"
Understandable, he only builds factories, not gyms
One ton of muscle.
Life support has to weight something right?
Anyone who can run around with nuclear power plants and oil refineries in their pocket are going to be very dense.
And the surface temperature is exactly 15 degrees...
Maybe it's because of the planets gravity
"You can build straight trash so long as it outputs what you want" ah, sounds like when my company started me in software development
Sounds like my company before they hired me
Tbh that sounds like AAA game development nowadays. Spaghetti code that barely runs but hey, it works and people pay for it.
@@ares395wait until you find out how most games are behind the scenes
@@ares395 Been a thing for ages. Valve did "Source Spagetti" back in 2004.
@@ares395 *TF2 coconut.jpg intensifies*
The "The Intended Way" ship at the end legitimately made me do a spit take, good shit, Dosh.
I feel like putting Trupen and Dosh on the same team at the LAN was just asking for shenanigans 😂. Though I wouldn’t be surprised if that’s exactly what WUBE wanted
@@ex4787 well that's how you discover the best exploits
1:15:20 got me too
1:57:00
Trains are immune to freezing so Aquila is perfect to build a SNOWPIERCER
This would make a great video
Ya mean the Wanka-piercer
I want to generate heat energy from a train that does nothing but drive around in a circle forever at max speed.
I wish I tested this lmao I was thinking about the same snowpiercer thing
@@Her_Imperious_Condescensionthat's how iron man's arc reactor works
I always love the moment Dosh calls his base "spaghetti" when it looks better than my legitimate attempts at building mid-game
Oh boy oh boy, it's that time again. Can't wait to watch this 50 times.
I've lost track of how many laps I've done
So glad I'm not the only one lmao 😂
i rewatch multi hour long videos and streams all the time. Some up to 5 and 6 hours. I've rewatched shit way too much.. we need good shows to come out again
My situation also. Wait so long but for what...
Everytime Dosh uploads I have an excuse to watch all his vids again.
Agriculture science haveing spoilage is such an glebastic kick in the yumakos
in the jellynuts
QUE?
It also basically does not matter xD
Didn’t you comment this on Doc Jade’s video?
@@anthonykafka42 huevos :)
Really appreciate that you've hold so long before releasing your playthrough. Not all top players were so mindful, especially when streaming Space Age before us mortals could even pay for copy so guess who've lost and who've gained fanboy and a patron :3
Livestreams are low-effort content. Whenever I see a livestream channel, I specifically instruct YT to not recommend.
And if I want to watch streams - I will do so only for games I know all I need to know about or for games I know nothing of and just want to see what they're about in general.
This is how I avoid situations like the one you found yourself in - I watch low-effort content only for things that are not worth effort.
@@SGresponse Well, simply speaking i am the only one who's guilt for his dissatisfaction "bcoz you chose to click, right?", but hear me out on this one.
There are livestreamers who take time to edit these numerous raw 4h video files into 55 mins for near cinematic experience. It's not about the streamer's effort but rather one's civility if i may. To put it simply showcasing what's available to less than 1% of community is worst case of clickfarming, because not only as cracktorian i crave for moar and wish to push calendar to get my hands on my copy, but also you're spoiling the whole fun. For moar CPM. On your faithful fans' back.
It's like Dosh would stream lanparty for views and new subscriptions. You know his content, you binge it or fire it when you having hard time going asleep, but when opportunity comes, he farms your attention and factorio addiction. In my opinion if you're The Chosen One®to see something before release or even better -to have real input on the final product, keep it for yourself, don't lure and don't bait allowing me to fully enjoy initial experience once the time comes.
There's differentiation between "review to make hypetrain going" and streaming game from the spaceship wreck scene. Former shows this and that, a glimpse of changes between new release and "base", much like FFF is doing but in pre-digested state and short form, to crank up temperature( which wasn't needed because community was already buzzing like bee's hive). Latter shows you everything that otherwise you'd discover, like that fishes are spoilable too.
To summarize this already too long wall of text, personally i sincerely appreciate that Dosh doesn't sold his "doshisness" for 300 new subscribers.
@@SGresponse yeah, there was my detailed response but youtube's AI chose to sodomize me by removing it :)
@@SGresponse as someone who plans to get into streaming once i have more time to spare, yeahh. 100% streaming is the "lazy" solution to content creation, assuming all you do is stream. The correct way to stream is to stream the way AstralSpiff does, cause he streams, and then makes 45 minute to 2 hour long HIGH QUALITY, FULLY EDITED videos on what he did in the stream, or multiple streams depending on which game. (yes he does have a seperate person editing, but thats more a byproduct of how large the channel is not a show of effort)
@@lis6502 If you actually posted it - it is recoverable by going through the "your data in RUclips" section of your profile and clicking on the direct link to the comment.
"That starts off with clearing all the natives off my land..."
Happy Thanksgiving everyone!
I prefer Space Exploration establishing that biters are an exoplanetary pestilence across the star systems. Feels a lot less awkwad that way.
@@Jokie155 idk I don't mind being the villain in factory, it's not like there really is any moral justification for what you're doing and the design language is generally pretty dystopian so I'm fine with just embracing the role.
@@Jokie155Who's to say that the biters in other planets are the same native tribes as Nauvis'? Or even each others?
Seeing Dosh have a biochamber up and still making biochambers in assemblers after noticing and calling out that you get 50% more foundry per foundry by making them in a foundry hurt my soul.
I was distracted thinking about spoilage
@@DoshDoshington Understandable have a Glebatastic day
@@DoshDoshington skill issue
You can’t hide from pyanodons forever dosh
Wouldn't it be funny if he started doing Minecraft overhaul mods before Pyanodons. Skyblock, Better Than Wolves, making a megabase in good ol' fashion Buildcraft...
@@agentoranj5858 Even... _gasp_ Gregtech New Horizons!
He said he'll do it once he finds a way to turn it into a series that won't kill his channel.
Sure he can. He could do Warptorio, a variant of Biter Island Deathworld....
🤣
Thank you for that damn jumpscare. My sinuses really needed that Orange juice cleaning.
You bastard.
11:41 "BITERS could be here" he thought, "I've never been in this biome before. There could be BITERS anywhere." The cool wind felt good against his modular armor. "I HATE BITERS" he thought. Automation reverberated his entire tank, making it pulsate even as the $9 Omega-3 circulated through his powerful thick veins and washed away his (merited) fear of behemoths after dark. "With a tank, you can go anywhere you want" he said to himself, out loud.
Lmao
I was wondering if it was an intentional reference or if it was on me for immediately thinking about it. At least I'm not alone
Where is this from? I feel like I remember it.
@@XLyt I give it a 60/70% chance that it’s pure coincidence, as it isn’t a perfect quotation of it in the video.
Whats this a quote from?
9:52 I'm crying because you can mirror the fluid inputs and outputs from any building now
any except thrusters
In a decade people will start saying "only OGs remember purple inserters"
I still remember having to go on expeditions to get the alien artifacts.
Because it seems there are no timestamps yet (At the point when I write this comment, at least - while watching the video in parallel):
0:00 A Space-Saving Intro
0:20 Nauvis beginnings
18:24 Going to higher places - into SPACE
26:15 Hot new gameplay on Vulcanus
44:54 Shockingly trashy experience on Fulgora
55:07 Training up the REAL base
1:03:37 "Time to build the Main Base"
1:18:05 Official re-location
1:22:49 Dosh goes green on Gleba
1:35:52 Aquilo giving the cold shoulder
1:45:36 Dosh doesn't want to live in this solar system anymore
1:54:55 Flying off to Victory
1:57:57 Victory Aftermath: Sciencing the final Science
2:02:08 Outro
these are such fantastic chapter names! lmao
Thank you!
and 34:27 for Toongsten Carbaiide Drills??!?
Factorio DLC would be fun they said.
There would be tons of new stuff they said
And they were fu**ing right.💀
Factorio 2,3,4 and 5. Maybe also 6.
@@frontrider3240six dlcs and a movie?
sadly it deletes content for vanillia
@@WizardBrandonhow so?
@@sodiumhydrocarbonate4707 no rcus easier rocket, no cliff explosives, personal laser defence giga nerf
thank you dosh for unironically giving me the opportunity to say "babe wake up, new bean man vid"
Edit: why are people liking this so much?
Equius!!!
@miguelmalvina5200
Nearly lmao
hometuck alert
Jellybean soldier
@@nicojp4137
True
Amazing content and quality as always. I've been waiting for this video with so much excitement since I've been too busy to finish it myself.
When you used the elevated rail to avoid the train rail issue, I couldn't believe it. I've been messing around with trains at various times since starting Space Age, and started making elevated rails on Nauvis, and put some down to see how they looked. It never actually crossed my mind to USE them on Nauvis for issues like this. DAMNIT! Excellent vid Dosh.
EDIT: You somehow cured my Gleba (Now Aqulo) anxiety I've been having since I landed there, wondering if its going to goof the rest of the game. You have showed a great way to minimize these elements.
Hey dosh. I'd just like to thank you for making subtitles for this. It helps allot
37:53 I had to take a lap when I saw you flip the fluid outputs, I literally like, *woke up* because of how surprising it was.
hope some AED will be nearby when you discover parametrized blueprints
Did you also know electromagnetic plants act as passthroughs for sulfuric acid and can also be flipped to align the outputs
@@lis6502 I literally just did, I actually stopped playing for a moment to process how amazing that is for rail networks, it's going to be so beautiful
@@ARC-ui8ox I haven't reached fulgora yet myself but holy is that going to make some of these builds absolutely immaculate
Interestingly, while Aquilo heavily nerfs your bots, it was still the one planet where I built absolutely everything with Bots - I don't think a single belt was used in my base. Yes the bots aren't as good there and need to charge 24/7, but it's definitely worth it to simplify the heat logistics.
Also, Legendary Quality Bots and Roboports are absurdly powerful on Aquilo. They are stupidly expensive but if you repurpose Fulgora into a quality material factory, you can simply start the entire gamble by exclusively crafting Epic quality things, giving you a (i think) 24% chance to get a Legendary item when using Epic Quality Modules 3.
Hope to see you make a dedicated video about Quality at some point, because it is absolutely absurd and crazy powerful. A single construction bot having an active flight time of over a minute before needing to charge is just crazy.
Factorio has successfully invented Advanced Gambling Factories.
One fun fact about the advanced asteroid processing recipes is that you 'could' potentially supply your Nauvis base with enough Calcite to run foundries. I'm not sure if you could supply a large base with just an orbiting platform without traveling back and forth, but it's an interesting idea.
Another idea I had was sidestepping the mining process entirely and just supplying from space. Might not be worth it, considering how good Big miners are.
An orbital asteroids to resource to the surface is how I solved my Fulgora base having issues...
You can have as many platforms orbiting a single planet as you want so I can't see why not.
I put up ten copy-paste space bases just for the calcite. I was able to fit everything necessary for each one into three rockets. I can get 30 calcite / minute per station.
BTW, If you have no silos on Automatic Request, you can use circuits to read the demands, compare them to silo contents, and automatically send up mixed-item rockets instead of stacks of single items.
You got a circuit for rocket packing?
@walksanator You put up a silo with no access to fuel. You set it to read orbital demands and connect it with a green wire to an arithmetic combinator. You put up your packing silo, set it to read contents, and connect it with a red wire. You set the combinator to subtract each red from each green. The output goes to a supply chest next to the packing silo. You use an inserter set to stack size 1 to feed from the chest into the silo. Note that if less than a ton of supplies is requested, you will have to launch manually.
I love the different ways to play this game.
- I belted fulgora, you botted it
- You big base nauvis, I did nearly every science on vulcanus with beacons everywhere and gleba shipping the plastics
Dear Dosh, I am at work right now. How can I explain going to the bathroom for 2 hours?
Play two hour fart compilation on other phone
In conjunction with Dosh's suggestion, make sure to make groaning noises to cover up the dosh voiceover
@@SetariM it will certainly make them too confused to interrupt
What do you mean you just dont watch the video while working? Lol
"My code is compiling."
Everyone: Oh FINALLY!
Some: That Video is late!
Me: Still beat me to finishing the game though...
I'm probably finishing this weekend. I only need the ship to get to the edge.
same. i just set up my first space platform that can actually move to vulcanus and back without exploding
I'am still messing around and my ship to fly to the edge waits for me.
Going to gleba my first time today
Me too.
Honestly, I _might_ have finished it if I hadn't had to take a bunch of breaks because of migraines (had a lot of those recently, getting better now though) and getting sick last week. But I'm not sure. I've got like 130 hours and I haven't gone to Gleba or Aquilo yet.
Yes I'm a slow player. In my defense, I don't have _that_ many hours in the game, only like 150-200 before Space Age was released.
Hey It's the guy from Pokers Luckiest Run by EmpLemon (The comments)
Yes, world famous
Wait what? Is he in the comments or in the video lol
@@krupajac9936 the comments
27:37 is the first time I've ever seen anyone directly mine into a refinery. I can't decide whether this is an eye-opening experience or if I should seek professional counseling.
I started Factorio because of your channel! I waited for Space Age because I heard there was gonna be a new player experience. Lemme tell you, I HATED the trigger system. I knew things existed and wanted to build them, but couldn't. I knew blueprints existed, but the game wouldn't let me use them to place ghosts! The game wouldn't let me do what I wanted and by the time I figured out what to do the biters were going insane. I hated my first experience. Second base w/out the trigger system was actually fun. Good game. It's like crack.
A lot of people dont play with enemies, but you should give it a go some time it is fun when you have an idea of what you are doing
I've been grumbling about the v1.1 equivalent in the mod Nullius for the last year or so. Still grumbling now, especially from the last couple of checkpoints I passed being related to modules and beacons, both things in vanilla I forget even exist.
I think having had a 2k spm megabase has ruined me. Since now when trying to make a base i get crippled by the need for scalability, so spaghetti cannot happen as i am working to make my future self not hate me. Also, I am surprised they didn't add a space elevator type of thing.
Well you just have to keep in mind with all the new buildings and productivity research, a 2k spm base is now a fairly small base. Don’t even bother thinking about scalability, just make some spaghetti and allow yourself to be okay with not having any room to expand your base, and then once you have all the late game tech and quality research finished, make some scalable builds for making materials with quality, and then start making your final scalable base somewhere else
my future self will hate my current self even more than my current self hates my past self. one look at my base will also get everyone's past present and futures to hate me if they ever try to expand from it
No matter how scalable you make your starter base, it can't be upgraded into a really late game base. Not if you consider that to be full of legendary machines.
@@Firemage0520don’t forget quality. By going from common beacons and modules to legendary ones I was able to scale a 300spm base to nearly 2500spm, which on top of biolabs and lab productivity got me to 13000spm (even though I’m up to 400% productivity in the biolabs which would allow 25k, I just don’t have enough of them since I’m trying to make them legendary too)
And all of that is a bit smaller than the 450spm setup I made in 1.1, and uses less than a stacked turbo belt of iron and copper ore compared to like twice as much of each ore for the 1.1 design
With new belts, stack inserters, special buildings and quality+ modules you can get pretty good spm from the starter base's footprint.
Next up: moving on to Minecraft modpacks in order to avoid Pyanodons
You jest but modpacks like Seaopolis: Submerged are incredible
Watching this is like watching a master craftsman at work. Simply stunning. Now to do what you did 100x slower and with 100x more jank
47:00
My proudest achievement in Space Age is managing to do scrap recycling/sorting using nothing but belts.
And honestly? Design's based and works flawlessly. A marvel of engineering.
_With_ quality modules in the recyclers. Well, the quality output just ends up going into active provider chests, but it's still cool. Also has a combinator per recycler to ensure that the stack inserters only go after items that can fill their hands.
I did mine with belts, too. I assumed that Dosh would have some kind of super-elaborate sorting mechanism that would somehow elegantly handle the bizarre scrap ratios, but I guess bots work, too.
I used belts and inserters to sort the quality stuff into their own set of storage chests. I never figured out anything useful to do with it, but I least I know where my legendary ice cube is.
Legendary water for your legendary heavy -> light oil cracking for your legendary supercons, easy!
Just remember to recycle the non-legendary heavy oil and put quality mods in the offshore pumps *before* worrying about quality mods on the recyclers, you’ll get way more bang for your buck that way. I personally recommend building legendary heavy oil production as its own isolated thing and recycling all non-legendary stuff (unless you have a use for uncommon+ heavy oil elsewhere), as the heavy oil is literally free and the bottleneck is just the recycling speed and your power, but you don’t want it to back up, so it’s a lot simpler to not use it elsewhere.
(yea fluids don’t have quality so I just recycle the legendary ice and shove the >common Holmium ore in an active provider)
(Also, speaking of legendary ice: cryo-sci might be one of the easier ones to make legendary? Free ice, mostly fluid ingredients, and 4 steps for potentially increasing quality with the Holmium Plate -> Raw Lithium -> Lithium Plate -> Cryo-Sci, plus the 8 module slots in the cryo-plants for 2 of the steps.)
I've tried making nice factories but I'm resorted to insanity yet again. Large sections are abandoned, new spaceships are created daily, bots everywhere, belts with stacking belts with no stacking and beacons are slapped everywhere.
I am using nuclear as a space heater for aquilo though because I couldn't be assed to have a ship come every 2 seconds to drop off rocket fuel. 800 uranium cells a trip is enough. The pipes almost seem like an aesthetic choice. But as far as planets go I fucking love Fulgora. There's something about endlessly looping belts going nonstop and sometimes getting a orange shiny.
I'm barely 20 minutes into the video and I already want to start another space age play through after I'm done with my initial one; not only are your videos incredibly entertaining but they're also presented in such a way that makes me want to approach problems I thought I've completely figured out in new ways.
Thanks for the video dosh, keep 'em coming.
It's official. Dosh is the Flying Spaghetti Monster with all that pastamancy.
One tip I found useful:
Have a logistics group for each "Ship from planet X to planet Y". Set it on ships that go from X to Y, the Cargo Landing Pad on planet Y, and buffer chests on planet X near your rocket silos.
58:07 there is still purpose for you brother, the emperor protects!
It's really interesting watching your space exploration retrospection video as a bunch of your suggestions and criticisms end up being implemented into the DLC. Prophetic!
Earendel commented on his SE retrospective video and worked on Space Age
Me and some friends were playing Space Age together. Two of us got ourselves stranded on separate worlds as we didn't realize how bad the asteroids would be. I got stuck on trash planet for awhile lol.
lmao same except i wasnt playing with friends
i love the moment where he said its aging space time and spaced his age all over
Top tier early comment material
Me [who's never launched a rocket themselves]: "Ah yes, thank you Dosh for this gift of factorio where you talk about combinators and fluid dynamics."
After trying the game myself a few months ago I found that I don’t quite have the brain power to play factorio. That being said, watching an expert like you play the game is really fun!
I'm genuinely going to play factorio next time trying to let my heart guide me like he's doing here because i want to try the spaghetti
"You can build Straight Trash so long as it outputs what you want." Dosh
So true.
0:36 better Nate than lever
YES THANK YOU
I've been waiting for this.
After watching every one of your Factorio videos multiple times, I finally got the courage to try Factorio myself when 2.0 launched. Got a friend to play it with me, only for our base to die of lag about 400 hours in.
Didn't wanna start over so I was instead waiting for your next video.
Ngl when dosh made the sarcophagus comment about the mech armor my brain went to 40k dreadnoughts.
I can't unsee it.
That's the PERFECT opener to this video. Can't think of a better one!
Modidea: Personal radar equipment that can be put into vehicles so they are ALLWAYS visible and controllable...
That dropped a week after the dlc. It uses an invisible spidertron following the vehicle.
Spidertrons already have this so you can always just switch to using those after gleba
@@frontrider3240 name?
Nerfing the challenge like this Refrigerator mod slowing spoiling.
@@lis6502
Or the Quantum Fabricator mod allowing me to extend my Radar coverage instantly and dropping turrets filled with ammunition(blueprint ghosts with the relevant ammo request) on top of Biter bases to remove them from the map, then deconstructing the turrets to reclaim their resources before reconstructing them on top of another base. 🤣
"To try to make it easier, I've shipped in an entire nuclear reactor"
This is my favorite quote from this video and all videos tbh
I keep saying Factorio is an RTS without the stress of having to play an RTS, so the Command and Conquer FMV is greatly appreciated
I was trying to sort Factorio videos into one of my playlists on youtube, and I did indeed decide they went in the strategy game folder.
Tanks being remotely controllable now helps with the RTS fantasy
I disagree on the 'without the stress' given Biters and Nests exist. You're on the clock, and the clock by default is the stress.
@Bloodlyshiva you can very easily out pace them to the point of never having to worry again though, even if you have no idea what you're doing
Funnily enough the intro is from RA3, a CnC game
56:56 Im thinking, cloverleaf intersection. Can you tell Im a civil engeneer?
/*What a strong shape...*/
A model of efficiency
but cloverleaf intersections are massive accident hazards
I feel like it’s more of a partial cloverleaf.
The fact that you climb into a mech suit and never get out again, and you called it a 'metal sarcophagus' actually makes me think that they might have intentionally designed it reminiscent of the WH40k Dreadnought. The last suit of armor you'll ever wear. 😆
It's more like the Aliens Power Loader.
Imma be honest, I'm watching this 50% for entertainment and 50% for the unholy circuit creations you'll undoubtedly create
Edit: No circuit abominations? I'm disappointed
I went crazy with circuitry implementing LTN using parameterized interrupts (basically trains trigger load-unload interrupt only if there are stations requesting item X and there are stations providing item X). Was expecting Dosh to explore new train mechanics more.
Appreciate you waiting a while to put this out, I was expecting a lot more to come out a lot closer to release / EA.
As you mentioned building the same red chip build over and over again, you might enjoy the design the speedrunners use for red chips and blue science. Probably their steel smelters as well :)
Lettts Fuckkkkking Goooooo
Happy Thanksgiving
Let's goooooo!!!
I've held myself long enough from watching DLC completion. Thanks for making such a movie.
Just picking a random video to comment on to say thank you for the content - the algorithm recommended one of your factorio videos and I've found it fascinating. So much so that I purchased the game and just launched my first rocket after 40 hours! Now looking into space Age but I think I need a break - all I see when I close my eyes are belts. Cheers!
9:48 if you were to ever start an ARG, this better be how
I wasn't expecting my favorite Tim Curry quote to start this video, good shit 🎉
good god even his spaghetti is more functional and beautiful than my planning
God Damn, I keep rewatching this with the hopes of learning how you make your designs so compact. Whenever I try redesigning my Nauvice base I always start with the rail network and end up giving myself way too much space. You somehow do the factory first and then add the rails as it grows, which to me looks like witchcraft.
Might be wise not to leave the planet until you've got things completely automated.
By which I mean roboports, radar and optionally trains.
man, I waited until artillery to kill the demolishers I didn't realize you could just fill them up with tons of uranium xD
Tank shells also work extremely well.
. . . just use a tank with the AT ammo. Don't even need to ship anything, it all builds locally.
imagine shipping enriched uranium from Nauvis just to make some nukes on site ;d
@@sirgaz8699 i know that ammo type deletes behemot biters in one shot, but what about the fire rate?
I killed the small and Medium worms with Red ammo i Produced locally and like 400 gun turrets. Works like a charm and is quite cheap. With smalltalk Produktion i was able to kill all the worms in just minutes
It’s my birthday today and I would like to say thanks for the present good sir
happy birthday
this starter base is dosh's cubism era of factorio starter bases
Wow that was an insanely impressive playthrough and condensed into a super entertaining package! Well done Sir!
Factorio is a challenge now because it was first just a grind to complete. Now there is some skill involved
now i will do it with trillions of biters to prove how i am a factorio god - DoshDoshington probably
Yes!
I've rewatched all previous dosh videos waiting for this one
I just realised the freezing mechanic will soon lead to Factorio Frostpunk mod
Doubtful. You never deal with people.
As always, I don't understand any of this but it's always a joy to watch your videos. Fantastic work! Also ngl, seeing all the sciences not be color coordinated scratches a satisfying itch of heterogeneous mixing.
I think the new fluid mechanics is part of why I love Vulcanus so much. The knowledge that I can just hook machines up and forget it makes logistics and casting feel so, well, fluid. It's incredibly fun, while still maintaining that trademark Factorio challenge in creating perfection.
I have been waiting so impatiently for this video!!!
1:05:22 You can actually daisychain the EM plant fluid connections like with boilers. No pipes needed, just mirror every other EM plant. Took me a while to realise as well because it just feels to convenient to be real.
Pyanodons: I can smell you Dosh
Dosh: on to Space Age!
Pyanodons: IM COMING FOR YOU DOSH.
Love your videos, been watching for long enough that seeing the starter base get set up feels nostalgic now :)
This type of gameplay is incredibly impressive. Love the vids man keep it up
Every five minutes I think: What a fool I was
My factorio skill is nothing compared to him
I was waiting for this patiently
It’s 5am and I needed something to distract me from the fact that I need to leave in 3 hours, thank you Dosh
Mad respect for the restraint in uploading, it also led to a very high quality video! Looking forward to all the unspeakable horrors you build in challenge runs!
Really appreciate how good your subtitles are, thank you! Excellent video :)
OMFG IT'S HERE!!!!!!!! I've been waiting for this video since the expansion came out. Thanks SO much i will enjoy watching this
Man, I was just re-watching a thousand time another video u made, and this drops...
A perfect video for my plane ride in a couple hours
Also a perfect video to watch as I beg my sinuses for air.
I fell asleep last night before dosh can end the game and had a wild dream of him landing on some kind of zerg planet and has to build a fortress by droping in material to fight almost endless amount of bitter, mine it's nest get the science and get the hell out of there.
Have to watch the last part again after woking up.
I love your videos, there is so much inspiration in it. The monotony of your voice is perfect for manufactory games.
Releasing this on thanksgiving is genius, great to watch while i eat dinner! happy thanksgiving!
Whether it be Gleba sludge sciences or Vinemalange processing, Dosh always hates bioengineering
Me and my borther completed the entire thing only in Aquilo realizing that you can do orbital drops without a landing platform. So on every planet we sterted form 0.
Also you know youre a veteran player when you start getting the there is no spoon achievement without even realizing, when building a base that will sustain you after you leave Nauvīs.
you can even drop down a landing platform from space!
I have no idea why, but i can never finish your video in one go, something about your rambling about factorio is just the prefect lullaby