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My additional tip for surtling farms - you can build.little hallways with portals in different swamps to connect as many surtling spawners as you need and then simply afk while enabling autowalk. You constantly walk through portals so you activate all spawners again and again and again. Do it high up in the trees and close it off so you dont get destroyed by potential raids. Great video as always ❤
@@33mavboy not when you build with iron and you constantly need to burn wood to get tons of coal to smelt. Also gets you enough cores for many smelters
@@jerrythelobster7 Not saying its not a smart idea, just there's 2 sides of gamers, the master farmers and then the gamers. Me and the people on my mates world and always had too many, 3 spawners in one area close by, in pvp you may need this culling method, would be huge to those players. I'm assuming you have too many cores after 10 minutes of running that thing. Would be nice if we can place those on tables and they have a orange glowy affect Nowdays we have a firestaff to make charcoal, bruh, not a fan of the mechanics haha
@@33mavboy well you can do it pretty early game when you still need a ton of coal for iron, silver, bm... and you dont need to connect 20, sometimes youre not lucky enough to have more flames together anywhere close so you can connect like 4-5, the cores are useful for portals and smelters, you run out quickly when you work on many projects :D but I understand, not for everybody, in some playthroughs I do this asap and in some I dont even build a farm in one swamp, I just come close and kill them.
One building tip I discovered is that you can save space on chests by building them into the floor. just remove the floor tile, build half walls below the cavity, put a new floor tile below the half walls, and you can fill every inch of the space with side by side chests, which now act as a floor you can store items in. You can even place signs into the sidewall, allowing you to label the floor chests!
5:10 player base items that cause spawn suppression (workbenches, torches, portals, etc) will also stop the surtlings from spawning nearby, so when you're setting up your coal farm treehouse, make sure to place it far enough way that three surtlings continue to spawn every five minutes. I once had a farm that wasn't working until I found a stray unlit torch. Destroyed the torch, and the surtlings started spawning again.
oh man! really good point. I definitely should have mentioned this. yeah, you could really confuse yourself if accidently having a torch or workbench nearby
Changing the colors of signs is genuinely going to change my life since I like lighting my bases with graydwarf eyes and the black text doesn't show up well on them, thanks
@@SpazzyjonesGaming you can actually do any color with hex codes, just type (or if you want to be very specific) and then write your text. You can also do italic or underline with and . Bold also sort of works, with , but I don't really see a difference. There are probably more modifiers
Oh, 4 is actually really funny. My base is on a meadows island with one of those stone circles, and coincidentally, that exact spot is where I built my main portal hub just because I thought it'd look cool to have a bunch of portals between the giant stones.
2 different damage types is enough, so yo don't have to deal with mobs that immune to your attack. And bow+axe are essential anyway, so you may pick as primary weapon whatever you like and don't overcrowd your inv.
Addition to building on indestructible objects advice: For easier swamp exploration you can build a small safehouse on top of a crypt entrance - they are indestructible as well, and you can quickly build a small shack on top, with a workbench, campfire, a portal back home, and a chest to store excess loot. Just put the stairs high enough so that you can jump in but enemies can't.
Good one but if you've a portal... why building the other stuff? Chest for metal is something i get cause u can't port those... unless u change the world settings. Just port home to get the max rested buff or to repair your tools
@@SpazzyjonesGaming and some tools need an upgrade workbench/forge to repair them. I've one big base on an island where i raise the ground on a lvl that waves don't bother me anymore. At that lvl raiding monsters can't get you anymore. Sooo i don't build walls at all. I build towers to deal with drakes but the rest spawns in the water and can't reach me. Outside that base i just build Portal towers. No maintenance needed. Especially if you get whisp torches or dwarfen lanterns.
@@vadimblin Well you need a little shack to protect stuff from rain and archers. It would be mildly inconvenient if a stray arrow broke your portal that's already damaged from the rain. Also you need a workbench to repair walls.
Worth noting: Sleeping through the night resets the status of your tame and acclimating animals to "hungry", even if you just fed them. If they stay fed, unalerted, and within I think 60 meters of you for 30 cumulative minutes (equivalent to one full day-night cycle), a freshly trapped animal will become fully tame. Progress pauses if any of those conditions aren't met but the animals still eat every 10 minutes. Tldr: if you're taming critters, you probably want to pull that all-nighter. It saves food and gets you to a stable meat supply faster than if you're just out all day adventuring and then going to bed when you get back. And I'm also just that person who builds bases as close to multiple-biome junctions as possible so I can third-party all the nighttime inter-biome fighting lol.
Great vid as always! Note on Sertling farming. You can build a chain of portals to farms I.e. Sertling1 -> sertling2 -> sertling3 -> and so on. The farms feed the core requirement and if you always make the subsequent portal on your last farm, you can simply link another one when you find another flame spout. Also, the abundant cores make for excellent mass firework display with friends !
I’ve always used the first tip with my friends early game were we all spread out and look at different areas for burial chambers and the we go on a little campaign going through all of them that were marked
It's been a while since I played but I remember seeing a video about portals. IIRC the idea was using them in a way so you don't need a big portal room at your main base. You have one there named "Home" or whatever you like and used it like the blank portal you mentioned in the video, so the blank idea seems better. You have a second portal at your base that you rename to match your destination. I numbered my destination portals and marked them on the map to keep it simple. Then I always carried the materials to build a portal to return if I traveled away from the destination portal.
If the Ashlands doesn't have anything to keep you perpetually dry that seems a bit weird. I haven't gotten to it yet, I'm still in plains, so I wouldn't know, but that seems like the sort of thing it should have somewhere.
I use the solid dot in the map for roads. Every path I make between builds I place a dot every time my character icon on the map is no longer cover by the previous dot. When you zoom out you will see it as a solid road
Never used braziers for greydwarf farms. I was able to find, tame and breed 2 star wolves before I ever found enough claws to make 5 braziers, plus I needed em for the Fenris armor. Bad luck with frost caves I guess, lol. You don’t *need* 2 star, but they’re better of course. I bring 2 from my main base, set up a small breeding pen near the greydwarf farm (but far enough away to prevent aggro) and then push about 4-5 wolves into the pit. Then just sit back and watch the wolves go to town. The wolves usually aggro to the dwarfs before the dwarfs become aware, getting some sweet sweet sneak attack bonus damage. Either replace the wolves as they eventually die or chuck in some meat to keep em healed up. As for surtling farms, in my adventures I’ve stumbled upon a few really nice swamps, 4 so far, that have anywhere from 4-6 surtling spawners in close proximity to each other. I set up a portal room at the first swamp, then just hop to each location, running the gauntlet and collecting drops as they spawn and perish in shallow water. It’s to the point now where the first set is about ready to respawn as I’m finishing with the last, allowing for a never ending coal/core loop. The biggest limitation is carry capacity, even with the belt I sometimes have to make 2 trips through the same swamp to collect all the drops, but I’ll never run out of coal or surtling cores!
Best gate tip: You should always keep an unconnected gate at your base (I call mine "return"). Keep a single outbound gate per player to dial out to other gates. This will serve two functions: 1) It allows you to keep a minimum number of gates in your base, only two if solo, while utilizing as many gates as you want in the rest of the world. Your outbound gate is the one you use to dial out to destination gates in the world. 2) If you ever get stranded, or end up running between gates in the world, or need to establish a new gate in your network, you can use the "return" gate. In addition to numbering destination gates on the map, it's useful to put up a sign that you update with the number of total destination gates in your network.
Oh it's a horror my missus does this, sometimes I copy the map, and open it and want to rip my eyes out, portals are resources, resources are dungeons but also sometimes resources, dungeons are portals but also sometimes dungeons
We split our markers into different symbols. If you right-click on them in the UI, you can hide specific symbols. I mostly just show the portal symbols and hide the rest until I need them. Looks way cleaner. I'm not 100% sure, but I remember you can also hide the cartography table so only your marks and discoveries are shown.
What I do with the Greydwarf spawner is surround it with a bunch of campfires. If done right, they'll spawn and be unable to see the player. Then, when they wander over one, they take sneak damage. 0 star enemies usually die to the damage over time. It becomes even more efficient if you use V+ and the repair all nearby config. I did not know you could change the color of signs.
Cool video! Sleeping through the night is great and all, but there are things to do at night and I would say that you shouldn’t sleep every night. Taming 2 star wolves is great and also, Fenring’s aren’t that hard :P
yeah totally fair. if your only motivation is survival than sleeping through the night is a great idea but if you want adventure! INTO THE NIGHT YOU GO
As for me, only few tips may be really useful from this list: 1. Prepare Boss Fight arena. 2. Vfyfgt Inventory 3. Use reversed stairs 4. Prepare farms for different rsources. 5. Use marks on the map 6. Use REST buff. All other tips are not that important as tips, that you missed: 1. Build camps on new isles. Every time you explore, first, build a camp with campfire for buffs, and bed for respawn. There is nothing worse, dying on the Isle and be unable to return to your corpse and take your equipment. 2. Register Bed Spawn point when you return to your main base from the sailing. There is nothing worse than dying under Siege Event, and respawning somewhere on the isle without Meadows biome and inability to build simple Raft to return home. 3. Take several Pickaxes. Despite you can't mine Silver with Copper pickaxe, but you can mine dirt with copper pickaxe to save durability of Iron pickaxe to mine Silver. The same works with Copper mines. Use copper pickaxe to mine copper, and basic pickaxe to mine dirt. Despite it deals little damage to copper vien, it deals good with dirt, and you don't have to return home too often to repair it in Forge. 4. Don't get too close to the Plains biome on the ship. There may be small pieces of land above the sea that can spawn Deadly Stingers (forgot the name of flying mosquitos) that can kill you in one shot if you are scouting the map in poor armor. 5. Take few types of Arrows. They are needed in almost every biome. Fire arrow are good for: Forest - GreyDwarfes, Ghosts in Cavesm; Swamps - Ghosts at night, Living Tree (that with 3 or 4 legs); Mountains - WhereWolf Boss in Frost Cave that deals frost damage. Poison arrows are good vs living creatures, and Frost Arrows are good vs Water Wyrm. I would suggest to use Poison Bow and Damage Arrow (that has high damage), Fire arrow and Frost arrow for Wyrms or Big Goblins.
as someone who has had to deal with floating copper, what is the trick to making the entire thing pop? it doesn't just explode like in the video, it just floats there...
cooper is the most difficult one as sometimes it goes so deep it penetrates the bedrock and in that case its impossible to isolate the note completely from the ground. But yeah, the key is ensuring not a single piece is touching the ground
The geometry isn't perfect in the game. You can actually create floating structures because of this. Even if nothing is touching, something is close enough to the ground or a tree or something. Chip away the edges or the bottom and it should eventually break. I usually just mine the node itself as in a solo game you usually only need 1-2 nodes before you are getting iron anyways.
The naming if portals can be confusing if you scattering them on the map instead i would recommend my method of namibg them. Name them after the biome you built them in and then add a number denoting of how many of this biom you have visited e.g. swamp1 for the first swamp you visited and so on. If you are building a second portal in one biome you add a number and then raise it so to stress the example of swamp 1 again you will call the second portal there swamp11, the third swamp12 this way your portal designations will be way clearer since the designation/location already tells you where to look instead of searching for a number on the map
With surtling farms if you have multiple geysers in your spawning radius they will all start spawning surtlings which will increase the efficiency of the farm.
You can also use hex codes for your chest naming. It's bray-zur, brah-zeer is something else entirely. You also sometimes have a "dream" if you sleep through the night!
Nice video, i didn't know about inverted stairs, i'll have to try it out. Also weirdly giants rock blocks in the plains dont collapse even if dig under and nothing touch the ground, maybe its bugged.
Thanks for these tips, the coloured sign is really cool! Also, I don't know if it's just me, but this video is pretty quiet, I had to turn up your video, and then got jumpscared when I went to watch someone else's video ^^
Did the Hildir's clothing get changed? On our last playthrough (probably 6 months ago) we used the Hildir's clothing for fishing when going after the more difficult fish as the stamina reduction helped a lot.
As far as I know it didn't change but I'm not certain. right now though I am pretty confident it doesn't work with the fishing rod as I originally thought it did and tested it for the video
7:57 that is an easy one if you dont have the right tools yet, i was getting copper before i even had the first pickaxe and finewood before i even had the bronze axe. very handy that one
Also know, holding interact (E on PC) Unsure on Xbox when opening a chest will stack all items just like the stack all button, its shown on the chest tooltip but some people miss it!
Unrelated, but do you think that the blood weapons from Ashlands are viable compared to the other modifiers? I think that they should get a buff, but then again, I don't want them to overpowered.
no sweat. I think they're significantly worse than the root/lightning weapons sadly and agree they probably need a buff to compete with the other two. As it stand now I don't see any reason to craft a blood weapon :(
Madness that you wouldn't use the pickaxe icon for mining-related resource nodes, but instead dungeons. Madness. Also, I'd recommend not using chests for wood, stone and the like - you can just place 50 in a stack, from under the Misc build menu. Great tip with the inverted stairs for defense!
Personally I always use dedicated chests for base resources. It takes way less space. We once had a lumber yard and we stacked the wood piles 3 high and took up as much room as the main building....we then put it all in a few large chests to make it more manageable. However, once we were able to basically stack stone piles inside of each other so we could have tens of thousands of stone in an extremely small foot print. It was great until we started building a stone fortress and ran out before we finished it.
For teh Greydwarf farm, They make excellent BLOOD MAGIC farms. Summon your Skelebros in the pit and have them fight the greydwarfs. being a Mistland tier weapon, Greydwarfs are really no match for the Summoned Skelebros especially when you pop a bubble on the skelebros for added protection and blood magic grinding, than you can still yield the loot they drop
#8 No don't build a treehouse for a surtling farm. You will find geysers next to each other in the swamp. Just blop a portal down between the two(or more) with a name like "surtling1" Then you can always go back to that spot, spawn a bunch of surtlings for coal and be on your way. Quick, Easy, no wasted time standing in a treehouse doing nothing.
#18. Sleeping through the night is not the best strategy to avoid the night spawns or 2 stars when those spawns have items in them you need for crafting.
So many people on RUclips pronounce brazier incorrect. They all seem to pronounce it like what a woman wears ("brah-zeer"). The lighting item is pronounced "bray-zhur." I understand the confusion since the spelling is the same. But still, stop lighting your bases with bras lol
Its kind of an engagement trick. I do know the correct way to pronounce it (that said, the way i do pronounce it is how it feels natural to me to be fair) and by saying it incorrectly you often increase engagement in videos with folks coming in to correct you. Plus, its kinda funny to mess up the pronunciations :p
@@SpazzyjonesGaming youre making yourself sound stupid and putting people off subscribing that way. Im going to dislike and report all your videos to counter act this stupidity.
@@SpazzyjonesGaming most poeple arent going to want to subscribe to someone who seems dumb or immature enough to replace the word of a tool they know with a word for underwear. youre shooting yourself in the foot for cheap comments that arent going to make up for loss of interest in your channel.
I did not realize you could place map icons OFF the map. Also, it makes me so happy to see people properly utilizing trolls. I was pioneering that tech in early Valheim and was baffled by how many people never thought of it or outright rejected it because they wanted that trollhide armor (for...SOME reason, I dunno.) notably, the same techniques can be used on abominations in the swamp, stone golems in the mountains, Loxes in the plains and (I haven't actually tested but I'm fairly sure) seeker soldiers in the mistlands. The VALUE of these others is up for debate but anything that has good reach and some form of AOE slam can knock down trees and break rocks for you.
Yessir! it can be pretty beneficial. YES all of the big creatures are effectively excavators with their AOE damage. I recently discovered a big iron scrap pile in the Swamp while fighting an abomination. It completely unearthed it for me
For copper mining after learning troll mining I will never go back to mine with a pickaxe, even with the node strategy. You can break down like 4 veins in 30 min and get enough copper for the entire playthrough
Stone and wood are so easy to come by, I don't really see the point in wasting inventory space on the mats for a campfire tbh. Carrying multiple weapons at all times also seems like a waste of inventory space and weight capacity. I'll just use my axe when I'm running around normally or, when I'm going into a dangerous situation, I take the weapon(s) that specifically counter the enemies I'm about to encounter.
I've perfected very highly hostile architecture trolls are one shot by my combo of spikes and they look amazing nah I'd rather repair em and look awesome. Thanks for the thought though.
Small suggestion: Videos shot during daylight are much better than those during night hours. Much better if we can seewhat you're talking about. 👀. Otherwise, great video+
Its better to name your emergency portal SOS1 (or SOSAD where AD is your character initial)or such especiallyon a server so you can connect to it and not have other people's connecting to it
I see what you're saying. it could get complicated with multiple players. i think I'd go with something shorter for an emergency. Like, i could be "1" and my buddy could be "2" and so on. To each their own though!
Don't forget you can copy past things so you can have it copyed on your clipboard then control v as you open the hud but I guess that only works for PC players
I've never been able to get the orevein to pop. are there any rules to it? like...don't damage the mineral at all? what if i can't dig deep enough to expose it's bottom?
copper veins are the most challenging IMO and its usually because they extend so deep that they're below bedrock (too deep to dig) and therefore you can't fully excavate them to pop. Thats probably the case here
@@SpazzyjonesGaming it might be. so just to confirm; in order to pop a vein, it MUST be fully exposed before any of it is damaged? I can't...excavate through it, and then "pop" the remainder?
@@TizonaAmanthia The ore cannot be touching any form of support to the ground. So basically, you dig a bowl around it. I do this with copper but cannot get silver to collapse in the air.
Sure is. It's definitely finicky though. Sometimes there can be a piece of it underground and concealed. Personally I never try copper node because their often submerged. Silver consistently works for me
Great video, it never occurred to me to create a map key and I didn't know about the starred enemies spawning at night. Just as a FYI, brazier is pronounced like /ˈbrāZHər/, which is different from brassiere /brəˈzir/.
No, you dont want to waste times making resource farms. You find what you need as you play. For example, it takes 3/4 generations - like 10/12 days - to get a big enough boar farm to make a difference. You should already be getting close to getting your leather (you need less of anyway) from swamp tombs by then. I usually have a chest full of extra cores without dealing with sertlings at all, if I get caught in the woods at night I spend it clearing out tombs, come back with 20 at a time. No, you do not want to sleep through the night. Yes for the first couple of nights until you have a real weapon and armor. Once you have troll or copper armor and need a thistle run, you do this at night because you see them easier. Chop down meadow trees at night with that armor level because running into a 2 star boar or deer is a good thing. Even a star troll showing up should be OK with decent armor. Once you get the long boat, you hunt serpants at night. Once you have padded armor and are short on mountain resources, you go at night because 2 star wolves have 4 skins and the packs are bigger, you can get what you need in half a night instead of two days. This is good. Etc. Plus, you should be doing your gardening, cooking, chest stocking and smelting, letting things get done while you sleep an hour, if you have time to sleep at all.
I had a whole elaborate system for my portal system that made everything connected to everything else I named all islands some goofy name with a unique first letter each outpost on that island would be labeled based on its location on the island (north, south, south east, center, etc) the portals each outpost is given a name based on which outpost it's at, and which one it leads to. if it leads towards the main base, the acronym for the outpost you're at is on the left in the portal tag. if it leads away from the main base, the acronym for the outpost you're at is on the right of the portal tag. I'll give an example of the portal listings I've made: You have 3 islands you wish to travel between, and within: 1. Albert 2. Blunder 3. Cadmium (bare with me, i just picked random words lmao) Each has a center portal, Albert has a north outpost and a west outpost, Blunder has a south outpost and and a northeastern outpost, and Cadmium only has a western outpost since we're pretending it's smaller. The main Base is on Albert in its center, with Blunder to the north and Cadmium to the east. The acronyms for the outposts would be listed as follows: - Home (home base, in the center of Albert) - ANO (Albert's Northern outpost) - AWP (Albert's western outpost, which happens to be a port. ports and in-land outposts are distincted in case they are both in the same direction from the center of the island, but far apart enough to warrant having portals) - BSP (Blunder's southern port) - BCO (Blunder's center outpost) - BNE (Blunder's northeastern outpost, which for the sake of keeping the portal tag short is shortened to BNE instead of BNEO) - CCO (Cadmium's center outpost) - CWP (Cedmium's western port) Ok now here's where the bit i mentioned about "towards and away from home base" comes in. With all these outposts, each will have multiple portals to each other. I also number them based on how many portals you gotta take to get to each location. Here's how I would name them to make traversing them easier: 1. Home-ANO (home base to albert north) 1. Home-AWP (home base to albert west) 1. Home-BCO (home to blunder center) 2. BCO-BSP (blunder center to blunder south) 2. BCO-BNE (blunder center to blunder northeast) 2. BCO-CCO (blunder center to cadmium center) 3. CCO-CWP (cadmium center to cadmium west) I would also have a few miscellaneous portals for various things like a fresh spot to dig for copper/tin/iron/whatever, a preemptive portal to and from haldor, or an emergency portal that leads straight back to home base. I haven't played in one world for long enough to run out of letters for island names, but it would likely work to start doubling up letters like Aaron for AA, Abacus for AB, etc. If you have any question's or suggestions I'd be happy to hear them! If you want an example of how it looks over a longer period of time rather than just 3 islands, I'll also include my recent portal listing here to serve as an example of what to expect should you decide to do this yourself. If you're not interested in seeing it then you can ignore the rest of this comment. Hope this helps :D ------AVAILABLE LETTERS------ C I J K N Q R U V W X Z ------NAME IDEAS------ cool jeff kmart nose rip under vore what xtrem zoo ------MISCELLANEOUS ------ 1. debug (for debugging portal mishaps) 2. mf-pf (farm portals) 3. mf-tg (to coal-core farm) ------NORTH------ 1. home-nw 2. hnw-gso 3. gso-gne 4. gso-oeo 5. oeo-owo 4. owo-dnp 5. dnp-muck (bonemass portal) 3. gso-gne 1. nw-ne 2. hne-bso 3. bso-bwo 4. bwo-bno 5. bno-two 6. two-tco 7. tco-teo 7. tco-tnw 8. tnw-fse 9. fse-fco 10. fco-fne 4. bwo-swo 5. swo-seo 1. home-hal 2. haldor-lwo 3. lwo-leo 1. home-lso ------SOUTH------ 1. home-south 2. south-ep 3. hep-ywo 1. south-sp 2. hsp-ewp (elder portal) 3. ewp-eso 4. eso-pwo 4. eso-qwo 5. qwo-qeo 6. qeo-awo 7. awo-ano 7. ano-ase 8. ase-mommy (moder portal lol) ------CAVE OUTPOSTS------ Ankle West Ankle North East Little South Little East Muck Nose South East Twink East Twink North West
A few things: 1. They are weak to pierce damage (spears, arrows, atgeirs work best) 2. Further, they are weak in their heads so arrows to the face as an example do more damage than to the body. 3. If you have crafted a bronze atgeir, if you use the secondary spinning attack it staggers the troll which is a good way to beat them. 4. Lastly, use your dodge effectively. When you dodge you are briefly invincible so if you learn the timing of his attacks you can easily dodge them. Hope this helps!
For combat you basically just need sword/mace + shield. You parry the attack and then smack the enemy about. The game is very forgiving with parry timers.
Here are a few of my personal tips, especially for single-player. - If you don't think you're over-prepared, you're woefully under-prepared. - Build a single base close to the sacrificial altar on the nearest coast in the Meadows. - Only build outposts everywhere else, ideally a 2x3 shelter with a portal, chest, and workbench. Wood in the Meadows and Black Forest, stone or better in the later biomes. - Once you get access to portals, you only need two at your base: one as an outgoing portal to your outposts with dedicated addresses, and the other as an emergency exit. - Skip the Copper Pickaxe. The Antler Pickaxe is weaker, but it can be repaired out in the field with a sheltered workbench. Copper is too heavy, and can't be carried through wooden portals. - Don't bother building a raft; your first boat should be the Karve, and even then, stay close to the coasts. - Don't sail into the open ocean until you build a Longship. The Karve cannot reliably outrun a sea serpent unless you sail along a full tailwind, which you almost certainly will not have. - After beating The Elder, take the time to clean up all the downed trees afterward; you'll end up with more wood than you'll ever need.
I'm going to disagree with this. I never build a main base near the start. My first hut will be where you say but as soon as I can find a triple biome location, I usually set up a full base there. Plains/swamp/mountain is the ideal. This drastically cuts down on sailing time. For Mistlands I make a small functioning base for the new stuff, I don't ship the stuff to the main base. I haven't done Ashland's yet but I assume I would do something similar. If the elder gets you all the wood you'll ever need, you must not enjoy building. That or you are kiting him across the map. If you just fight where he spawns, you don't get much.
@@Franimus I find copper nodes in particular to be the hardest. Sometimes they extend into the bedrock and you can't full excavate them. Silver nodes are my fav
I just dug up copper blob, made it not touch any other blob, and it didn't blow up, just hung there while i had to jump on it and break it piece by piece.
Does anyone have tips on how to prevent enemies form wandering into a shore base My walls extend into the water a little but enemies just swim in the base
As you say, the water is not a barrier to monsters. I build walls facing the water as well. (Actually, in some places like the plains, I build a moat like a maze to attract fulings then I can shoot them to glory while they swim along the maze.)
The farm isn't for the eyes, it's for an infinite amount of wood/stone/resin. If you're playing on a server with people who greatly enjoy solo building projects, you absolutely need a grey dwarf spawner farm or two.
@@Sniper0978 if you're playing on steam I think you need to change a setting there first. Go to valheim in your library, and right click, hit properties, at the bottom under the general tab there is a text box under some text saying "Advanced users may choose to enter...." Inside that box type "-console" then relaunch the game. Then hitting F5 in game should work allowing you to input devcommands
I use a two portal system. one going out and a black one for coming home with a wall of signs showing all your destinations. No need for a whole room of portals when with a bit of organizing u can have all the functionality while using only one corner of your house.
I built a portal hub on a mistland island. This way i only have one portal at my base and a set of fixed ones aswell as a "flex" portal. This compromise lets me save time on frequently visited spots while still being flexible. Also the mistlands vibe makes it all super eerie and mystical which fits perfectly.
I hope you learned something new!
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Are you aware there is a new buff added for comfort?
@@katd9451 i am yep. This video came before the ashlands update
My additional tip for surtling farms - you can build.little hallways with portals in different swamps to connect as many surtling spawners as you need and then simply afk while enabling autowalk. You constantly walk through portals so you activate all spawners again and again and again. Do it high up in the trees and close it off so you dont get destroyed by potential raids. Great video as always ❤
Woah thats a great tip! First I have heard of that one. Appreciate the kind words lobster!
that is lame
@@33mavboy not when you build with iron and you constantly need to burn wood to get tons of coal to smelt. Also gets you enough cores for many smelters
@@jerrythelobster7 Not saying its not a smart idea, just there's 2 sides of gamers, the master farmers and then the gamers. Me and the people on my mates world and always had too many, 3 spawners in one area close by, in pvp you may need this culling method, would be huge to those players. I'm assuming you have too many cores after 10 minutes of running that thing.
Would be nice if we can place those on tables and they have a orange glowy affect
Nowdays we have a firestaff to make charcoal, bruh, not a fan of the mechanics haha
@@33mavboy well you can do it pretty early game when you still need a ton of coal for iron, silver, bm... and you dont need to connect 20, sometimes youre not lucky enough to have more flames together anywhere close so you can connect like 4-5, the cores are useful for portals and smelters, you run out quickly when you work on many projects :D but I understand, not for everybody, in some playthroughs I do this asap and in some I dont even build a farm in one swamp, I just come close and kill them.
Tip 21: Activate Windows.
nevaaa
Pointless
Or install a Linux distro. Valheim runs natively on it very well.
Go to gh theres free keys in there @@SpazzyjonesGaming
@@botrmz breaks immersion when that text appears on a gaming session, you can activate it forever for like 5$
One building tip I discovered is that you can save space on chests by building them into the floor. just remove the floor tile, build half walls below the cavity, put a new floor tile below the half walls, and you can fill every inch of the space with side by side chests, which now act as a floor you can store items in. You can even place signs into the sidewall, allowing you to label the floor chests!
good one!
5:10 player base items that cause spawn suppression (workbenches, torches, portals, etc) will also stop the surtlings from spawning nearby, so when you're setting up your coal farm treehouse, make sure to place it far enough way that three surtlings continue to spawn every five minutes. I once had a farm that wasn't working until I found a stray unlit torch. Destroyed the torch, and the surtlings started spawning again.
oh man! really good point. I definitely should have mentioned this. yeah, you could really confuse yourself if accidently having a torch or workbench nearby
Changing the colors of signs is genuinely going to change my life since I like lighting my bases with graydwarf eyes and the black text doesn't show up well on them, thanks
heck ya! Its honestly a game changer! Enjoy
@@SpazzyjonesGaming Is it a mod ? this isnt work on my server :(
@@brannock5973 no not a mod! input a code like this: and then type the text for your sign. its a bit tricky to get used to
@@SpazzyjonesGaming you can actually do any color with hex codes, just type (or if you want to be very specific) and then write your text. You can also do italic or underline with and . Bold also sort of works, with , but I don't really see a difference. There are probably more modifiers
@@118Shadow118 you are correct!
Oh, 4 is actually really funny. My base is on a meadows island with one of those stone circles, and coincidentally, that exact spot is where I built my main portal hub just because I thought it'd look cool to have a bunch of portals between the giant stones.
haha that works out nicely. Just as the developers intended
2 different damage types is enough, so yo don't have to deal with mobs that immune to your attack. And bow+axe are essential anyway, so you may pick as primary weapon whatever you like and don't overcrowd your inv.
thats a good point. Having all 3 is likely just overkill
I consider weapons another tool. you can get "your favourite weapon" if you want but when you need the iron mace you need the iron mace
@@jamescheddar4896 thats fair
I usually carry 6 weapons on me -.-
Addition to building on indestructible objects advice: For easier swamp exploration you can build a small safehouse on top of a crypt entrance - they are indestructible as well, and you can quickly build a small shack on top, with a workbench, campfire, a portal back home, and a chest to store excess loot. Just put the stairs high enough so that you can jump in but enemies can't.
great one. I always build my portals on top of them
Good one but if you've a portal... why building the other stuff?
Chest for metal is something i get cause u can't port those... unless u change the world settings. Just port home to get the max rested buff or to repair your tools
@@vadimblin im with you. I just build a portal and portal home. its a lot of work maintaining multiple bases
@@SpazzyjonesGaming and some tools need an upgrade workbench/forge to repair them.
I've one big base on an island where i raise the ground on a lvl that waves don't bother me anymore. At that lvl raiding monsters can't get you anymore. Sooo i don't build walls at all.
I build towers to deal with drakes but the rest spawns in the water and can't reach me. Outside that base i just build Portal towers. No maintenance needed.
Especially if you get whisp torches or dwarfen lanterns.
@@vadimblin Well you need a little shack to protect stuff from rain and archers.
It would be mildly inconvenient if a stray arrow broke your portal that's already damaged from the rain. Also you need a workbench to repair walls.
Worth noting: Sleeping through the night resets the status of your tame and acclimating animals to "hungry", even if you just fed them. If they stay fed, unalerted, and within I think 60 meters of you for 30 cumulative minutes (equivalent to one full day-night cycle), a freshly trapped animal will become fully tame. Progress pauses if any of those conditions aren't met but the animals still eat every 10 minutes.
Tldr: if you're taming critters, you probably want to pull that all-nighter. It saves food and gets you to a stable meat supply faster than if you're just out all day adventuring and then going to bed when you get back.
And I'm also just that person who builds bases as close to multiple-biome junctions as possible so I can third-party all the nighttime inter-biome fighting lol.
you are correct!
Great vid as always!
Note on Sertling farming. You can build a chain of portals to farms I.e. Sertling1 -> sertling2 -> sertling3 -> and so on. The farms feed the core requirement and if you always make the subsequent portal on your last farm, you can simply link another one when you find another flame spout. Also, the abundant cores make for excellent mass firework display with friends !
thanks man! good tip!
I’ve always used the first tip with my friends early game were we all spread out and look at different areas for burial chambers and the we go on a little campaign going through all of them that were marked
Nice. Yeah it's extra important to stay organized when rolling with multiple people
It's been a while since I played but I remember seeing a video about portals. IIRC the idea was using them in a way so you don't need a big portal room at your main base. You have one there named "Home" or whatever you like and used it like the blank portal you mentioned in the video, so the blank idea seems better. You have a second portal at your base that you rename to match your destination. I numbered my destination portals and marked them on the map to keep it simple. Then I always carried the materials to build a portal to return if I traveled away from the destination portal.
absolutely. that is another great strategy
Frost mead can counter your cold debuff if you don't have the gear yet. Really good in the swamps if you are hunting wraiths for chains or trophies.
Thats a good one surfer! The cold debuff is such a pain in the butt. We really need something to combat the wet debuff
@@SpazzyjonesGaming I agree
If the Ashlands doesn't have anything to keep you perpetually dry that seems a bit weird. I haven't gotten to it yet, I'm still in plains, so I wouldn't know, but that seems like the sort of thing it should have somewhere.
@@pumpkinpartysystem i agree
I heard the shield blocks rain so at least theres that
That map idea is fantastic! thank you
Edit: Okay that stair thing is mind blowing
glad you enjoyed my friend!
You mean 20 things we've BEEN DOING in Valheim....got it.
you nailed it then!
I use the solid dot in the map for roads. Every path I make between builds I place a dot every time my character icon on the map is no longer cover by the previous dot. When you zoom out you will see it as a solid road
nice I like that idea
Never used braziers for greydwarf farms. I was able to find, tame and breed 2 star wolves before I ever found enough claws to make 5 braziers, plus I needed em for the Fenris armor. Bad luck with frost caves I guess, lol.
You don’t *need* 2 star, but they’re better of course. I bring 2 from my main base, set up a small breeding pen near the greydwarf farm (but far enough away to prevent aggro) and then push about 4-5 wolves into the pit. Then just sit back and watch the wolves go to town. The wolves usually aggro to the dwarfs before the dwarfs become aware, getting some sweet sweet sneak attack bonus damage. Either replace the wolves as they eventually die or chuck in some meat to keep em healed up.
As for surtling farms, in my adventures I’ve stumbled upon a few really nice swamps, 4 so far, that have anywhere from 4-6 surtling spawners in close proximity to each other. I set up a portal room at the first swamp, then just hop to each location, running the gauntlet and collecting drops as they spawn and perish in shallow water. It’s to the point now where the first set is about ready to respawn as I’m finishing with the last, allowing for a never ending coal/core loop. The biggest limitation is carry capacity, even with the belt I sometimes have to make 2 trips through the same swamp to collect all the drops, but I’ll never run out of coal or surtling cores!
I like the idea of having your wolves eat the greydwarfs!
Fenris hair is so hard to find, I don't think I'll ever get the fenris set :(
Best gate tip: You should always keep an unconnected gate at your base (I call mine "return"). Keep a single outbound gate per player to dial out to other gates.
This will serve two functions:
1) It allows you to keep a minimum number of gates in your base, only two if solo, while utilizing as many gates as you want in the rest of the world. Your outbound gate is the one you use to dial out to destination gates in the world.
2) If you ever get stranded, or end up running between gates in the world, or need to establish a new gate in your network, you can use the "return" gate.
In addition to numbering destination gates on the map, it's useful to put up a sign that you update with the number of total destination gates in your network.
God tip. I really like the idea of minimizing the portals. They can take a lot of space otherwise
As a veteran,the cartography map can be a nightmare especially if you have that one friend who marks down everything!
oh man you're not wrong. my shared world with my friends is a bit of a nightmare
Oh it's a horror my missus does this, sometimes I copy the map, and open it and want to rip my eyes out, portals are resources, resources are dungeons but also sometimes resources, dungeons are portals but also sometimes dungeons
We split our markers into different symbols. If you right-click on them in the UI, you can hide specific symbols. I mostly just show the portal symbols and hide the rest until I need them. Looks way cleaner.
I'm not 100% sure, but I remember you can also hide the cartography table so only your marks and discoveries are shown.
@@Nexowl yes you can do that with cartography
@@georgysivtsov2233 I like using the portals for dungeons because i think it looks like a tombstone. I didn't learn it was a portal til just now lmao
Some very nice tips, stuff i didnt even know worked, like 8:25
nice glad you enjoyed!
What I do with the Greydwarf spawner is surround it with a bunch of campfires. If done right, they'll spawn and be unable to see the player. Then, when they wander over one, they take sneak damage. 0 star enemies usually die to the damage over time. It becomes even more efficient if you use V+ and the repair all nearby config.
I did not know you could change the color of signs.
good strategy! oh yeah, changing color sign is amazing!
Cool video! Sleeping through the night is great and all, but there are things to do at night and I would say that you shouldn’t sleep every night. Taming 2 star wolves is great and also, Fenring’s aren’t that hard :P
yeah totally fair. if your only motivation is survival than sleeping through the night is a great idea but if you want adventure! INTO THE NIGHT YOU GO
Don’t forget serpent hunting! Best done at night *and* during storms!
As for me, only few tips may be really useful from this list:
1. Prepare Boss Fight arena.
2. Vfyfgt Inventory
3. Use reversed stairs
4. Prepare farms for different rsources.
5. Use marks on the map
6. Use REST buff.
All other tips are not that important as tips, that you missed:
1. Build camps on new isles. Every time you explore, first, build a camp with campfire for buffs, and bed for respawn. There is nothing worse, dying on the Isle and be unable to return to your corpse and take your equipment.
2. Register Bed Spawn point when you return to your main base from the sailing. There is nothing worse than dying under Siege Event, and respawning somewhere on the isle without Meadows biome and inability to build simple Raft to return home.
3. Take several Pickaxes. Despite you can't mine Silver with Copper pickaxe, but you can mine dirt with copper pickaxe to save durability of Iron pickaxe to mine Silver. The same works with Copper mines. Use copper pickaxe to mine copper, and basic pickaxe to mine dirt. Despite it deals little damage to copper vien, it deals good with dirt, and you don't have to return home too often to repair it in Forge.
4. Don't get too close to the Plains biome on the ship. There may be small pieces of land above the sea that can spawn Deadly Stingers (forgot the name of flying mosquitos) that can kill you in one shot if you are scouting the map in poor armor.
5. Take few types of Arrows. They are needed in almost every biome. Fire arrow are good for: Forest - GreyDwarfes, Ghosts in Cavesm; Swamps - Ghosts at night, Living Tree (that with 3 or 4 legs); Mountains - WhereWolf Boss in Frost Cave that deals frost damage. Poison arrows are good vs living creatures, and Frost Arrows are good vs Water Wyrm. I would suggest to use Poison Bow and Damage Arrow (that has high damage), Fire arrow and Frost arrow for Wyrms or Big Goblins.
good tips
Thank you, this helped me and my 2 friends a lot!
Im glad! you're welcome
Wow one hour ago. You posted at the right time. I'm just about to jump back in after a long time. Great stuff.
Awesome! its a great time to be hopping back into Valheim with the Ashlands right around the corner!
All colours are supported on signs if you use hex colour codes (same as HTML/CSS).
absolutely! i could do a whole dedicated video on sign colours. Tried to keep it simple for this one
as someone who has had to deal with floating copper, what is the trick to making the entire thing pop? it doesn't just explode like in the video, it just floats there...
cooper is the most difficult one as sometimes it goes so deep it penetrates the bedrock and in that case its impossible to isolate the note completely from the ground. But yeah, the key is ensuring not a single piece is touching the ground
The geometry isn't perfect in the game. You can actually create floating structures because of this. Even if nothing is touching, something is close enough to the ground or a tree or something. Chip away the edges or the bottom and it should eventually break.
I usually just mine the node itself as in a solo game you usually only need 1-2 nodes before you are getting iron anyways.
Brazier is pronounced "Bray-zhur" - I cackle every time you say it like brassiere.
I just can't get enough of them bras lolol
The naming if portals can be confusing if you scattering them on the map instead i would recommend my method of namibg them. Name them after the biome you built them in and then add a number denoting of how many of this biom you have visited e.g. swamp1 for the first swamp you visited and so on. If you are building a second portal in one biome you add a number and then raise it so to stress the example of swamp 1 again you will call the second portal there swamp11, the third swamp12 this way your portal designations will be way clearer since the designation/location already tells you where to look instead of searching for a number on the map
thats a good convention. Many people seem to have their own methods for naming portals
nameless portals and resource farms was super helpful!!! thanks!
Nice! glad you found it helpful
I love how you instantly refer to your thumbnail c:
thank you! I try to do that more in my videos! Its all about setting an expectation for the viewer and immediately meeting it in the video !
@@SpazzyjonesGaming Actual viewer quality
With surtling farms if you have multiple geysers in your spawning radius they will all start spawning surtlings which will increase the efficiency of the farm.
heck ya. That would be sweet. Might be hard to find though
You can also use hex codes for your chest naming. It's bray-zur, brah-zeer is something else entirely. You also sometimes have a "dream" if you sleep through the night!
Yes! hex codes are great. Yes... brah-zeer is definitely something very different haha
That Triple defense looks great! Steps and Spikes... Looks good and would be great around Black Forest Towers.
true! yeah I think it looks pretty good. Fits together nicely
Nice video, i didn't know about inverted stairs, i'll have to try it out.
Also weirdly giants rock blocks in the plains dont collapse even if dig under and nothing touch the ground, maybe its bugged.
glad you enjoyed! Yeah the giant rocks are bit inconsistent I found. Sometimes it works for me and other times it just wouldn't
Thanks for these tips, the coloured sign is really cool! Also, I don't know if it's just me, but this video is pretty quiet, I had to turn up your video, and then got jumpscared when I went to watch someone else's video ^^
No problem. Appreciate the feedback too. Ill pay attention to volume in the next one
Did the Hildir's clothing get changed? On our last playthrough (probably 6 months ago) we used the Hildir's clothing for fishing when going after the more difficult fish as the stamina reduction helped a lot.
As far as I know it didn't change but I'm not certain. right now though I am pretty confident it doesn't work with the fishing rod as I originally thought it did and tested it for the video
7:57 that is an easy one if you dont have the right tools yet, i was getting copper before i even had the first pickaxe and finewood before i even had the bronze axe. very handy that one
agreed
Also know, holding interact (E on PC) Unsure on Xbox when opening a chest will stack all items just like the stack all button, its shown on the chest tooltip but some people miss it!
yes good call!
I love the 'Braziers= Brassieres' pronunciation. DOnt ever change it.
Hahah I'm just gonna let it ride
Unrelated, but do you think that the blood weapons from Ashlands are viable compared to the other modifiers? I think that they should get a buff, but then again, I don't want them to overpowered.
no sweat. I think they're significantly worse than the root/lightning weapons sadly and agree they probably need a buff to compete with the other two. As it stand now I don't see any reason to craft a blood weapon :(
Madness that you wouldn't use the pickaxe icon for mining-related resource nodes, but instead dungeons. Madness.
Also, I'd recommend not using chests for wood, stone and the like - you can just place 50 in a stack, from under the Misc build menu.
Great tip with the inverted stairs for defense!
yeah, I often just default with the first icon for a lot of stuff. Yes good call with the stacks
Personally I always use dedicated chests for base resources. It takes way less space.
We once had a lumber yard and we stacked the wood piles 3 high and took up as much room as the main building....we then put it all in a few large chests to make it more manageable.
However, once we were able to basically stack stone piles inside of each other so we could have tens of thousands of stone in an extremely small foot print. It was great until we started building a stone fortress and ran out before we finished it.
For teh Greydwarf farm, They make excellent BLOOD MAGIC farms. Summon your Skelebros in the pit and have them fight the greydwarfs. being a Mistland tier weapon, Greydwarfs are really no match for the Summoned Skelebros especially when you pop a bubble on the skelebros for added protection and blood magic grinding, than you can still yield the loot they drop
Very good point
Every time you open your map the cursor starts on your location, you can quickly tap m m after selecting your map marker for more precise marking.
Oooh that's a good one. I'll keep that in mind
#8 No don't build a treehouse for a surtling farm. You will find geysers next to each other in the swamp. Just blop a portal down between the two(or more) with a name like "surtling1" Then you can always go back to that spot, spawn a bunch of surtlings for coal and be on your way. Quick, Easy, no wasted time standing in a treehouse doing nothing.
this is another good strategy. Agreed
Great tips. Add, you can change your world settings before start.
nice! yes another good tip
#18. Sleeping through the night is not the best strategy to avoid the night spawns or 2 stars when those spawns have items in them you need for crafting.
What? it is the perfect strategy to avoid them. If you don't want to avoid them then don't sleep
So many people on RUclips pronounce brazier incorrect. They all seem to pronounce it like what a woman wears ("brah-zeer"). The lighting item is pronounced "bray-zhur." I understand the confusion since the spelling is the same. But still, stop lighting your bases with bras lol
Its kind of an engagement trick. I do know the correct way to pronounce it (that said, the way i do pronounce it is how it feels natural to me to be fair) and by saying it incorrectly you often increase engagement in videos with folks coming in to correct you. Plus, its kinda funny to mess up the pronunciations :p
@@SpazzyjonesGaming youre making yourself sound stupid and putting people off subscribing that way. Im going to dislike and report all your videos to counter act this stupidity.
@@SpazzyjonesGaming most poeple arent going to want to subscribe to someone who seems dumb or immature enough to replace the word of a tool they know with a word for underwear. youre shooting yourself in the foot for cheap comments that arent going to make up for loss of interest in your channel.
I did not realize you could place map icons OFF the map. Also, it makes me so happy to see people properly utilizing trolls. I was pioneering that tech in early Valheim and was baffled by how many people never thought of it or outright rejected it because they wanted that trollhide armor (for...SOME reason, I dunno.) notably, the same techniques can be used on abominations in the swamp, stone golems in the mountains, Loxes in the plains and (I haven't actually tested but I'm fairly sure) seeker soldiers in the mistlands. The VALUE of these others is up for debate but anything that has good reach and some form of AOE slam can knock down trees and break rocks for you.
Yessir! it can be pretty beneficial. YES all of the big creatures are effectively excavators with their AOE damage. I recently discovered a big iron scrap pile in the Swamp while fighting an abomination. It completely unearthed it for me
@@SpazzyjonesGaming I THINK you might be able to use fuling berserkers but I haven't tested them.
i rather have my walls look nice than ugly
My walls are handsome Teme
@@SpazzyjonesGaming your walls look like my dead grandpas hairline
@@SpazzyjonesGamingthey look like ass
@@Frostenblitz heck ya
Wow amazing walls actually
Im not 100% clear, should i or should i not get my rested buff???
Mrbig! haha
For copper mining after learning troll mining I will never go back to mine with a pickaxe, even with the node strategy. You can break down like 4 veins in 30 min and get enough copper for the entire playthrough
its so good! so much more efficient
Stone and wood are so easy to come by, I don't really see the point in wasting inventory space on the mats for a campfire tbh. Carrying multiple weapons at all times also seems like a waste of inventory space and weight capacity. I'll just use my axe when I'm running around normally or, when I'm going into a dangerous situation, I take the weapon(s) that specifically counter the enemies I'm about to encounter.
thats fair. I respect these takes. Especially that of stone and wood. Makes completely sense to me
I didn't know the large stone circles were originally an idea for portals. I thought they looked neat so I... tend to build portals in them
it is cool!
#5 is smart as hell, bonemass isn’t that hard normally but that makes him even easier.
it does help! glad you appreciated that one
Sequentially numbered portals is a terrible idea, especially on a multiplayer server.
Interesting. Why do you say that?
There isn’t a way to personal lock a portal to a specific player, that is why
@@howardxu8050 I usually toss my initials in front of the number to help with that.
I use the dot to mark dungeons and ore deposets campfire if there a large animal/food spawn and hammer if there something new in the distance
nice. the dot is a good one. I use the campfire FAR too much
I've perfected very highly hostile architecture trolls are one shot by my combo of spikes and they look amazing nah I'd rather repair em and look awesome. Thanks for the thought though.
I'd love to see that! no sweat
@@SpazzyjonesGaming I'll see what I can do I'm technically under NDA for ashlands do to that agreement could you explain that better for me possibly?
To deposit everything into a chest in one key, simply hold use on the chest and it auto deposits everything that is already in the chest.
yeah thats a good one
Don't throw away half the copper in the game. Just dig it up.
Yes good point
Small suggestion: Videos shot during daylight are much better than those during night hours. Much better if we can seewhat you're talking about. 👀. Otherwise, great video+
Very good point! I'll definitely make sure I consider that in future videos. Thanks, friend
Its better to name your emergency portal SOS1 (or SOSAD where AD is your character initial)or such especiallyon a server so you can connect to it and not have other people's connecting to it
The whole point of the emergency portal is to place it and have it immediately linked back home without needing to tag it
But like I said if you are on a server with others you unnamed home portal will connect to theirs meaning your new portal will go no where
I see what you're saying. it could get complicated with multiple players. i think I'd go with something shorter for an emergency. Like, i could be "1" and my buddy could be "2" and so on. To each their own though!
Don't forget you can copy past things so you can have it copyed on your clipboard then control v as you open the hud but I guess that only works for PC players
@@angelicdragon9823 good tip hell ya!
Great channel and helpful guide, thank you.
thanks michael! glad you enjoyed it
we usually just put the sign on the chest or on the overlip of the shelves their put on, makes life easier.
i like that idea
I've never been able to get the orevein to pop. are there any rules to it? like...don't damage the mineral at all? what if i can't dig deep enough to expose it's bottom?
copper veins are the most challenging IMO and its usually because they extend so deep that they're below bedrock (too deep to dig) and therefore you can't fully excavate them to pop. Thats probably the case here
@@SpazzyjonesGaming it might be. so just to confirm; in order to pop a vein, it MUST be fully exposed before any of it is damaged? I can't...excavate through it, and then "pop" the remainder?
@@TizonaAmanthia The ore cannot be touching any form of support to the ground. So basically, you dig a bowl around it.
I do this with copper but cannot get silver to collapse in the air.
@@j_taylor I know i did that at one point. but wondering does it matter if you take any chips out of the ore deposit prior to "floating" it?
Is popping resource nodes still a thing? I've tried to do it several times and it just never worked.
Sure is. It's definitely finicky though. Sometimes there can be a piece of it underground and concealed. Personally I never try copper node because their often submerged. Silver consistently works for me
@@SpazzyjonesGaming I'll give it another shot. Thanks!
does the stair tips works with fulling or lox?
it should work for everything
Great video, it never occurred to me to create a map key and I didn't know about the starred enemies spawning at night. Just as a FYI, brazier is pronounced like /ˈbrāZHər/, which is different from brassiere /brəˈzir/.
Thanks man! glad you learned something new!.
I guess i am just a big fan of bras :P
Great tips I wish I knew sooner!
thanks king!
Burial chambers have yellow mushrooms that respawn to go to back and loot.
good point.
@@SpazzyjonesGaming great video learned a bunch of cool things to try out!
Yo, the bind command...does it work for the numbers/weapon slots too? I would love to bind 2 & 3 to my mouse buttons.
I’m not sure. You may have to try it! For some reason I doubt it though
No, you dont want to waste times making resource farms. You find what you need as you play. For example, it takes 3/4 generations - like 10/12 days - to get a big enough boar farm to make a difference. You should already be getting close to getting your leather (you need less of anyway) from swamp tombs by then. I usually have a chest full of extra cores without dealing with sertlings at all, if I get caught in the woods at night I spend it clearing out tombs, come back with 20 at a time.
No, you do not want to sleep through the night. Yes for the first couple of nights until you have a real weapon and armor. Once you have troll or copper armor and need a thistle run, you do this at night because you see them easier. Chop down meadow trees at night with that armor level because running into a 2 star boar or deer is a good thing. Even a star troll showing up should be OK with decent armor.
Once you get the long boat, you hunt serpants at night.
Once you have padded armor and are short on mountain resources, you go at night because 2 star wolves have 4 skins and the packs are bigger, you can get what you need in half a night instead of two days. This is good. Etc.
Plus, you should be doing your gardening, cooking, chest stocking and smelting, letting things get done while you sleep an hour, if you have time to sleep at all.
I disagree with you but thats fine
0:26 how did you have merchant locations?
I used 'dev commands' to reveal their locations. Basically a cheat
@@SpazzyjonesGaming ah ty for letting me know
I had a whole elaborate system for my portal system that made everything connected to everything else
I named all islands some goofy name with a unique first letter
each outpost on that island would be labeled based on its location on the island (north, south, south east, center, etc)
the portals each outpost is given a name based on which outpost it's at, and which one it leads to. if it leads towards the main base, the acronym for the outpost you're at is on the left in the portal tag. if it leads away from the main base, the acronym for the outpost you're at is on the right of the portal tag.
I'll give an example of the portal listings I've made:
You have 3 islands you wish to travel between, and within:
1. Albert
2. Blunder
3. Cadmium
(bare with me, i just picked random words lmao)
Each has a center portal, Albert has a north outpost and a west outpost, Blunder has a south outpost and and a northeastern outpost, and Cadmium only has a western outpost since we're pretending it's smaller. The main Base is on Albert in its center, with Blunder to the north and Cadmium to the east. The acronyms for the outposts would be listed as follows:
- Home (home base, in the center of Albert)
- ANO (Albert's Northern outpost)
- AWP (Albert's western outpost, which happens to be a port. ports and in-land outposts are distincted in case they are both in the same direction from the center of the island, but far apart enough to warrant having portals)
- BSP (Blunder's southern port)
- BCO (Blunder's center outpost)
- BNE (Blunder's northeastern outpost, which for the sake of keeping the portal tag short is shortened to BNE instead of BNEO)
- CCO (Cadmium's center outpost)
- CWP (Cedmium's western port)
Ok now here's where the bit i mentioned about "towards and away from home base" comes in. With all these outposts, each will have multiple portals to each other. I also number them based on how many portals you gotta take to get to each location. Here's how I would name them to make traversing them easier:
1. Home-ANO (home base to albert north)
1. Home-AWP (home base to albert west)
1. Home-BCO (home to blunder center)
2. BCO-BSP (blunder center to blunder south)
2. BCO-BNE (blunder center to blunder northeast)
2. BCO-CCO (blunder center to cadmium center)
3. CCO-CWP (cadmium center to cadmium west)
I would also have a few miscellaneous portals for various things like a fresh spot to dig for copper/tin/iron/whatever, a preemptive portal to and from haldor, or an emergency portal that leads straight back to home base. I haven't played in one world for long enough to run out of letters for island names, but it would likely work to start doubling up letters like Aaron for AA, Abacus for AB, etc.
If you have any question's or suggestions I'd be happy to hear them! If you want an example of how it looks over a longer period of time rather than just 3 islands, I'll also include my recent portal listing here to serve as an example of what to expect should you decide to do this yourself. If you're not interested in seeing it then you can ignore the rest of this comment. Hope this helps :D
------AVAILABLE LETTERS------
C I J K N Q R U V W X Z
------NAME IDEAS------
cool
jeff
kmart
nose
rip
under
vore
what
xtrem
zoo
------MISCELLANEOUS ------
1. debug (for debugging portal mishaps)
2. mf-pf (farm portals)
3. mf-tg (to coal-core farm)
------NORTH------
1. home-nw
2. hnw-gso
3. gso-gne
4. gso-oeo
5. oeo-owo
4. owo-dnp
5. dnp-muck (bonemass portal)
3. gso-gne
1. nw-ne
2. hne-bso
3. bso-bwo
4. bwo-bno
5. bno-two
6. two-tco
7. tco-teo
7. tco-tnw
8. tnw-fse
9. fse-fco
10. fco-fne
4. bwo-swo
5. swo-seo
1. home-hal
2. haldor-lwo
3. lwo-leo
1. home-lso
------SOUTH------
1. home-south
2. south-ep
3. hep-ywo
1. south-sp
2. hsp-ewp (elder portal)
3. ewp-eso
4. eso-pwo
4. eso-qwo
5. qwo-qeo
6. qeo-awo
7. awo-ano
7. ano-ase
8. ase-mommy (moder portal lol)
------CAVE OUTPOSTS------
Ankle West
Ankle North East
Little South
Little East
Muck
Nose South East
Twink East
Twink North West
damn bro! thanks for your full explanation! A lot of thought and effort has gone into this
@@SpazzyjonesGaming thanks! :D it took a while to develop but it was well worth it!
@@wun_zee3599 such dedication to the game!
@@wun_zee3599 Peak tism
I have a huge problem with the trolls... any pro tipps for that?
A few things:
1. They are weak to pierce damage (spears, arrows, atgeirs work best)
2. Further, they are weak in their heads so arrows to the face as an example do more damage than to the body.
3. If you have crafted a bronze atgeir, if you use the secondary spinning attack it staggers the troll which is a good way to beat them.
4. Lastly, use your dodge effectively. When you dodge you are briefly invincible so if you learn the timing of his attacks you can easily dodge them.
Hope this helps!
You can also install core wood on the floor to keep enemies from getting to you.
oooh thats a good one. Didn't know that
For combat you basically just need sword/mace + shield. You parry the attack and then smack the enemy about. The game is very forgiving with parry timers.
agreed
Omg amazing thank you for the tips 🙏🏻
Xoxo you're so right
Here are a few of my personal tips, especially for single-player.
- If you don't think you're over-prepared, you're woefully under-prepared.
- Build a single base close to the sacrificial altar on the nearest coast in the Meadows.
- Only build outposts everywhere else, ideally a 2x3 shelter with a portal, chest, and workbench. Wood in the Meadows and Black Forest, stone or better in the later biomes.
- Once you get access to portals, you only need two at your base: one as an outgoing portal to your outposts with dedicated addresses, and the other as an emergency exit.
- Skip the Copper Pickaxe. The Antler Pickaxe is weaker, but it can be repaired out in the field with a sheltered workbench. Copper is too heavy, and can't be carried through wooden portals.
- Don't bother building a raft; your first boat should be the Karve, and even then, stay close to the coasts.
- Don't sail into the open ocean until you build a Longship. The Karve cannot reliably outrun a sea serpent unless you sail along a full tailwind, which you almost certainly will not have.
- After beating The Elder, take the time to clean up all the downed trees afterward; you'll end up with more wood than you'll ever need.
good tips foxy!
I'm going to disagree with this.
I never build a main base near the start. My first hut will be where you say but as soon as I can find a triple biome location, I usually set up a full base there. Plains/swamp/mountain is the ideal. This drastically cuts down on sailing time. For Mistlands I make a small functioning base for the new stuff, I don't ship the stuff to the main base. I haven't done Ashland's yet but I assume I would do something similar.
If the elder gets you all the wood you'll ever need, you must not enjoy building. That or you are kiting him across the map. If you just fight where he spawns, you don't get much.
does node popping still work?
I'm quite confident it still works yeah. It can be fickle but yes
I tried it with a copper node in a new game, didn't work, but I'll try to remember to post again if I get it working later.
@@Franimus i saw someone fail with copper, wondering if plains monoliths work
@@Franimus I find copper nodes in particular to be the hardest. Sometimes they extend into the bedrock and you can't full excavate them. Silver nodes are my fav
I got portions of the copper node I was working on to pop, but not most of it. I'm building ladders to reach the floating bits that remain...
Brasier (BRAY-zee-er): flamey lighting fixture. Brassiere (brah-ZEER): undergarment
yes
I thought the first one was "brayzher"
I just dug up copper blob, made it not touch any other blob, and it didn't blow up, just hung there while i had to jump on it and break it piece by piece.
i have found the copper nodes finnicky too
while only a few named colors are supported, signs support millions of colors if you give it an exact hex code, e.g. color=#7FE3FF for a light blue
spot on yeah! any color is possible which is pretty sweet
Update: Lava Lamp gives +1 comfort for a max of +19 and total 26mins of rested.
heck ya! more comfort the merrier!
Ty very much for the tips !
Anytime!
STARRED VERSION OF WORLVES ONLY SHOW UP AT NIGHT? Ive been looking for them for fucking ages now fk
haha yep!
Use angry lox for quick deforestation :D
Hahah yeah there's a ton of creatures like the troll you can use. Abominations, fuling berserkers, loxes, seeker soldiers too
Can you bind your weapon slots to other keys?
Not to my knowledge no :(
Does anyone have tips on how to prevent enemies form wandering into a shore base
My walls extend into the water a little but enemies just swim in the base
you could try spikes maybe? Im actually not sure how to solve this one
As you say, the water is not a barrier to monsters. I build walls facing the water as well.
(Actually, in some places like the plains, I build a moat like a maze to attract fulings then I can shoot them to glory while they swim along the maze.)
Only ego mad lads run around at night. And me whos just building so furiously i lose track of what sunlight is
same. Night is such a pain!
Holy shit i didn't know holding control takes the whole stack, thats such a good tip
Hell ya! Glad you learned something new
Activate windows: Go to settings to activate windows.
NEVAAA
Lol what do you need a greydwarf farm for? I already got chest loads of eyes without one haha
yep if you have lots you don't need the farm
The farm isn't for the eyes, it's for an infinite amount of wood/stone/resin. If you're playing on a server with people who greatly enjoy solo building projects, you absolutely need a grey dwarf spawner farm or two.
@@cfateamleader ya fair
I can't open the Menu, where you are binding your emotes
Are you on console or PC?
@@SpazzyjonesGaming On PC
@@Sniper0978 if you're playing on steam I think you need to change a setting there first. Go to valheim in your library, and right click, hit properties, at the bottom under the general tab there is a text box under some text saying "Advanced users may choose to enter...." Inside that box type "-console" then relaunch the game. Then hitting F5 in game should work allowing you to input devcommands
@@SpazzyjonesGaming It worked, thank you very much. I like your videos a lot, they really help me going through my Valheim playtrough.
I use a two portal system. one going out and a black one for coming home with a wall of signs showing all your destinations.
No need for a whole room of portals when with a bit of organizing u can have all the functionality while using only one corner of your house.
Nice yeah, i've heard of that concept. i think I have heard it called something like a 'universal' portal. Something like that.
I built a portal hub on a mistland island. This way i only have one portal at my base and a set of fixed ones aswell as a "flex" portal. This compromise lets me save time on frequently visited spots while still being flexible. Also the mistlands vibe makes it all super eerie and mystical which fits perfectly.
@@arminlutz8294 nice. i like this approach
When I mark ore locations, I use "FE" for iron, "CU" for copper
I like that a lot. I might adopt that myself
Wow actually good tips very good
glad you liked them man! its hard to get a good list out there with the game being out this long
Video so good no one commented there is Activate Windows in the bottom right corner
haha glad you enjoyed. my windows is now active on future videos :)
Dont number your teleporters. Use the name of the location. Numbering teleporters is dumb.
difference of opinions. I like numbers. Fast and easy to label on your map. no chance to misspell or go awry with capital letters and lowercase