Fighting Game Supers that actively harm you

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  • Опубликовано: 22 сен 2024

Комментарии • 550

  • @Genowhirl910
    @Genowhirl910 Год назад +1862

    That Nemesis one is so frustrating because I can see the tentacles touching the enemy! It's making full contact but NOTHING IS HAPPENING

    • @mgkaotic
      @mgkaotic Год назад +52

      But it's soooo satisfying once it lands... Lol. I once had anchor nemesis vs anchor strider.. He did vajra and xfactor canceled and did level 3 and that killed full health strider lol.

    • @xxSKAGhosTxx
      @xxSKAGhosTxx Год назад +14

      Maybe it's background and foreground tentacles you see, designed to distract for the shorter hitboxed tentacles on the same plain? I didn't really play mvc3 much.

    • @philithegamer8265
      @philithegamer8265 Год назад +7

      @@xxSKAGhosTxx Weeabos have seen more than enough Hentai to see where this is coming.

    • @Gamesmarts194
      @Gamesmarts194 Год назад +16

      @@xxSKAGhosTxx I don’t play the game, but from what I know it doesn’t hit because it’s a grab super. Mechanically it basically means they have to be in neutral on the ground for it to hit. (I think blockstun also works?) If they’re in hitstun or in the air, tough luck.

    • @illford
      @illford 8 месяцев назад +2

      ​@@Gamesmarts194which is weird because there are antiair command grabs, he has one of them technically just not super 😭

  • @DualClassic64
    @DualClassic64 Год назад +1330

    Another bad thing about Ryu's super is that the input for it makes it much harder to wavedash without accidentally going into it

    • @ToastyMoldyPopTarts
      @ToastyMoldyPopTarts Год назад +114

      He's part of the reason why I started plink dashing

    • @bryansnaylor
      @bryansnaylor Год назад +96

      A poetic mechanic that forces the player to learn new techniques like plinking

    • @DualClassic64
      @DualClassic64 Год назад +177

      @@bryansnaylor Ryu forces you to become stronger. That is some extremely good storytelling through gameplay.

    • @CARLOSHernandez-gb5vo
      @CARLOSHernandez-gb5vo Год назад +11

      At least one good thing is once you tag out Ryu and do a crossover combination he still does the powered up super until you tagging back in

    • @jahaadjackson
      @jahaadjackson Год назад +6

      *plink dash enters chat*

  • @birdmanoo0
    @birdmanoo0 Год назад +522

    As someone that use to play Nemesis often back then, I think I landed his level 3 once. And I think it was only because the other guy had no clue what it was and down-backed.

    • @Redwill85
      @Redwill85 Год назад +12

      Hahahahah had to be the only way 😅

    • @2BsYummySoles
      @2BsYummySoles Год назад +8

      Never played but that's funny af to hear

  • @bansamnow9521
    @bansamnow9521 Год назад +614

    Sol's Dragon Install 2nd and Justice's Omega Shift from Guilty Gear XX ACR both dare to ask the question "what if you could spend 100 meter to lose the round?"

    • @roadhoundd.
      @roadhoundd. Год назад +198

      “Dragon install to lose” is simply the evolved version of “taunt to get bodied.”

    • @Mene0
      @Mene0 Год назад +31

      Justice's Omega Shift, oh god I forgot about that

    • @ethanhinton4549
      @ethanhinton4549 Год назад +95

      Dragon Uninstall

    • @anothenblue2630
      @anothenblue2630 Год назад +53

      Omega Shift at least has some unique function when it is active, DI2nd just makes DI kill you faster and...nothing else of note?

    • @wizard5552
      @wizard5552 Год назад +2

      Meanwhile kusoru with DI and IK

  • @doctorakiba
    @doctorakiba Год назад +636

    For Nemesis, whole point of using three meters is to see the tentacle animation.

    • @asierx7047
      @asierx7047 Год назад +103

      It is indeed a glorified taunt

    • @megabuster3940
      @megabuster3940 6 месяцев назад +6

      Ayo

    • @SLVYER1
      @SLVYER1 6 месяцев назад +11

      No it's seriously like icing on the cake. It's not designed in the slightest to be useful or service a utility. It was 100% made to piss off your opponent.

    • @VendreadMike95
      @VendreadMike95 5 месяцев назад +2

      🤣🤣🤣

  • @Silvershire
    @Silvershire Год назад +641

    It’s not a Super per se, but I think Pandora Mode from SFXT deserves a dishonorable mention. It KOs your tag partner upon activation and then KOs the character you’re using a few seconds later.

    • @Kakeen
      @Kakeen Год назад +147

      Pandora mode in SFxT is probably one of the worst mechanics in any fighting game I have ever seen.

    • @NostawMal65
      @NostawMal65 Год назад +189

      I remember playing this, activating it, and my opponent did a super and activated their Pandora mode, and my character died due to the cut scene of activation.

    • @balltapper2627
      @balltapper2627 Год назад +45

      Pandora mode is good for what it was intended for. dropping off a character mid combo to secure the round. Or used on reaction to punish a fireball with your back character to secure the round. Its situational but not bad.

    • @LloydTheZephyrian
      @LloydTheZephyrian Год назад +23

      @@Kakeen That, or that one mechanix from Guilty Gear Xrd or something where there was a randdom chance that a special mode activates upon a clash.

    • @ryanm.8720
      @ryanm.8720 Год назад +23

      Also; since the timer doesn't freeze when Pandora Mode is activated (unlike with the 'Overdrive' mechanic in 'BlazBlue: Chronophantasma'), the opponent is almost guaranteed to win the round via time-out due to how fast the timer moves.

  • @shishioh
    @shishioh Год назад +208

    Couple of notes: Samurai's ice power wrecks Juggernaut and Sentinel if they block it.
    It also leads to easy assist infinites, and even regular infinites by switching to Ironman or Magento, Storm, ect. They can't shake out either.
    With certain assists, he becomes a menace in mid tier play.

    • @benjihuynh2970
      @benjihuynh2970 Год назад +13

      Why doesn't his electric power up make his electricity super stronger? That... That feels so dumb

    • @shishioh
      @shishioh Год назад +33

      @@benjihuynh2970 We've all asked that same question.

    • @chrismanuel9768
      @chrismanuel9768 6 месяцев назад +8

      ​@@benjihuynh2970Time constraints. They probably intended him to had a neutral super and the lightning super to be his lightning super, but when you gotta get 12 more characters done by next week, you gotta cut a few things

  • @SallySlapstick
    @SallySlapstick 5 месяцев назад +20

    I'm a simple woman, I see "instant loss" followed by a picture of the hulking man that is Nemisis, I click.

    • @peepeeman4740
      @peepeeman4740 2 месяца назад +1

      🤯

    • @koblasco9289
      @koblasco9289 29 дней назад

      Oh my god, underrated as fuck hahaha 😂

    • @BenMarcWilliams
      @BenMarcWilliams 6 дней назад

      I've seen enough hentai to know where this is going...

  • @ab14967
    @ab14967 Год назад +194

    If Silver Samurai's spending bar to power up reset the timer, they would have been a funny way to play that simply sub-optimal, not a way to throw.

    • @doranbrooks8843
      @doranbrooks8843 Год назад +39

      As dumb as this may sound, I do this with Ice super, yeah i'm burning bar but I take no damage and no-hit stun and I have won games with that strategy multiple times. Another benefit about stacking ice super is that the super tied to it does Major chip damage, It will take a good 4th of the life bar when blocked

    • @Zero254
      @Zero254 Год назад +8

      @@doranbrooks8843 Glad someone else knows

    • @seilaoquemvc2
      @seilaoquemvc2 Год назад

      @@doranbrooks8843up. Triple ice super might actually be the best tool in silsam’s arsenal…. That thing is crazy powerful
      I’d go ahead and say that all silsam needed to be a high tier character in this game would be that power up to cost a single meter

    • @tammid8423
      @tammid8423 Год назад +2

      ​@@doranbrooks8843 Fire still useless tho lol

    • @mattzr1550
      @mattzr1550 3 месяца назад

      Ice super is great because at 3 stacks you have full hyper armor

  • @TonightsSpecialGuest
    @TonightsSpecialGuest Год назад +395

    In MvC2, Dan has the Otoko Michi level 3 Hyper combo that is a gag reverse of Akuma's Shun Goku Satsu.
    You perform the input reversed (H punch, L kick, back, L punch, L punch) and Dan will jump on the opponent and explode; dealing potentially huge damage, but leaving himself with 1hp.

    • @zakutenakazumiya1516
      @zakutenakazumiya1516 Год назад +56

      The SVC:MOTM version is even WORSE. As that version does damage even less than a typical level 1 super, and it puts him to 1 pixel of health. Also minus on hit, and anyone with a fast projectile super can hit him.

    • @ponyforhire
      @ponyforhire Год назад

      @@zakutenakazumiya1516 yike

    • @dougexists
      @dougexists Год назад +41

      @@zakutenakazumiya1516 yeah it's BAAAAD. at the very least, the MvC2 version is the most damaging single super in the game, pretty much guaranteed to take a character, and the SvC Chaos version doesn't have a health penalty, to compensate for it's less devestating damage.
      (edit: nevermind the svc chaos one literally just deletes one of the opponents health bars lol)

    • @connorpalmer6454
      @connorpalmer6454 Год назад +20

      I have no other options

    • @Zero254
      @Zero254 Год назад +3

      Dan has a use, his super taunt can create unblockables in mvc2

  • @LucyTheLamia
    @LucyTheLamia Год назад +64

    Aigis in P4AU has a super called "Extreme Orgia Mode" and you can only use it when you're out of bullets, in overheat mode (bad), and if you have 150 meter (you can only get this much meter when you have low health). And even after all of this, after the install runs out, you're put in Overheat mode again (which I mentioned, is bad.)

    • @CosmicTre
      @CosmicTre Год назад +7

      Wait, what?? I play p4au religiously and even I didn't know this (I'm an Elizabeth and Naoto main lol)

    • @JAnne_Bonne
      @JAnne_Bonne Год назад +13

      IIRC, you also need to be Persona Broken too, right?

    • @impossible-bother2586
      @impossible-bother2586 6 месяцев назад +1

      ​@@JAnne_Bonne No, your Persona can be fine

    • @GameAW1
      @GameAW1 Месяц назад

      What exactly does it do? Judging by the requirements, it sounds like its meant to be a sort of death or glory option where you have nothing left to lose and defeat is imminent unless you pull this last trick out of your bag. What benefits does it offer Aigis in exchange?

    • @LucyTheLamia
      @LucyTheLamia Месяц назад

      @@GameAW1 A lot. Gradually recovers health, increases damage from all attacks by 20%, she gets her bullets back and her persona cards if she lost them, her extra mobility options from Orgia Mode are now projectile immune, and her D normals (which are parries) now activate regardless if they are triggered or not

  • @nixuniverse5240
    @nixuniverse5240 Год назад +136

    I didn’t even know Ryu’s install does damage to him

    • @SethAbercromby
      @SethAbercromby Год назад +43

      It's also so little damage that you have to question why they even bothered with that mechanic

    • @chrismanuel9768
      @chrismanuel9768 6 месяцев назад +1

      ​@@SethAbercrombyFlavor

  • @Iankill2121
    @Iankill2121 Год назад +62

    Interestingly in MVCI Nemesis super was actually good, because of how you could switch characters and trigger a level 3 by burning through your gem. While you had a gem going, you could activate it with 1 button and use your other character to get in and swap to nemesis.

  • @antonsimmons8519
    @antonsimmons8519 Год назад +61

    Possibly my favorite one of these would be Tekken's Yoshimitsu. He does Hara-Kiri, but turns 180 from the opponent first. A staggered player, or one simply caught by surprise will be stabbed for HUGE damage, the same as Yoshimitsu. This can then be followed up with another stab, very nearly killing Yoshimitsu, or a spin to produce a horizontal slash. I often used it when I had a comfortable health lead. Start his three-part dive in combo, stop after the second part, Hara-Kiri instead, stab once more. I'm nearly dead, but the opponent is dead.

    • @Rangaisia
      @Rangaisia Год назад +8

      Battle Arena Toshinden had Sho, who had something similar, yet different. He had to do sort of an Install first, then he could perform Harakiri, which would damage him a lot and cause him to crumple. The opponent will also take damage, although less. It's also entirely unavoidable, although the opponent won't take any hitstun.
      It's a bad idea 90 % of the time, but if your opponent is very low on life, it can be a good option to close the round.

    • @Replosioned
      @Replosioned Год назад

      Unfortunately not a super, but super fun!

    • @antonsimmons8519
      @antonsimmons8519 Год назад +6

      @@Replosioned It's the equivalent, as that game did not have supers, but unblockable instead.

    • @dree35
      @dree35 Год назад

      Anton who

    • @crimson-foxtwitch2581
      @crimson-foxtwitch2581 Год назад +3

      i’m pretty sure in T7 it kills you instantly but if you do kill the opponent with it, you win the round

  • @kailler9217
    @kailler9217 Год назад +37

    in regard's to ryu's install: his tatsu upgrade has a MUCH bigger hitbox, allowing you to hit someone at near superjump height (making it a great way to punish someone trying to escape) and if it hits high, and throws them into the corner, you can combo after it solo! Also, it gives better combo routes, so it's more intended to be a tool for use mid-combo for THAT combo, rather than something in neutral.

    • @EHnter
      @EHnter Год назад

      Basically hit them with lightning

    • @glawrk2861
      @glawrk2861 6 месяцев назад +1

      It still switches sides, so unless you make your combos very short, it feels kind of useless.

  • @ellis7622
    @ellis7622 Год назад +52

    I had no idea ryu’s marvel 3 power-up actually did damage to you. They really do the low-tiers dirty in these games man.

  • @MagmaMKII
    @MagmaMKII Год назад +53

    You could do a big video just covering KoF. There's Shermie's RNG supers, there's Kula's super which only serves to drain meter from the opponent, or Foxy's super which forces a double ko.

  • @Nestix_the_stupid_one
    @Nestix_the_stupid_one Год назад +62

    I haven't even started the video properly yet but I just wanna say that I can't wait to see Silver Samurai in this
    EDIT: I did not have to wait long

  • @lucatsoking2783
    @lucatsoking2783 Год назад +172

    There's actually another downside to Ryu's UMVC3 Denjin that I think is important to bring up.
    Denjin prevents Ryu from aiming his Shin(ku) Hadouken super. Sure, it now bounces off walls and hits borderline the entire screen as a result of that, but it also critically means that Ryu loses his ONLY OTG option: Air Shinku aimed downwards. He literally can't do it. It means you can now block vs Denjin Ryu with mininal risk of death outside of chipouts, as now he has 0 way to convert off his throws.
    So you can just take the throw and dodge most of Denjin's threat. Easy.
    Also prevents Ryu from using the "searchlight" Shinku by aiming the beam upwards from the ground, though this isn't as major a loss as the OTG one.

    • @juanpagan7944
      @juanpagan7944 Год назад +4

      Its ok to lose out pn it if he can conbo into it cause he can do more damage while in it especially if you have a otg assist like i have deadpool pair up with him 600 k to 800 k to be exact making it real powerful for a damage spurt if you need it and can get it

    • @JAnne_Bonne
      @JAnne_Bonne Год назад +4

      I also think it’s weird because Shin Tatsumaki is like Spirit of the Dragon where it _looks_ like it should OTG since it’s so vertical it goes through the floor but it doesn’t.

    • @juanpagan7944
      @juanpagan7944 Год назад

      @@JAnne_Bonne it would be kinda op of it was

    • @NeoBoneGirl
      @NeoBoneGirl Год назад +6

      @@juanpagan7944 I don't think Ryu would be OP in any version of MVC3 no matter what you gave him lol

    • @juanpagan7944
      @juanpagan7944 Год назад

      @@NeoBoneGirl he kinda is pretty good if you can use him right hes guaranteed to get 800 k damage with select assists killing half the cast generally he's much harder to play and theres more characters better than him ryu is only really good in his respective franchise as his shoryuken and hadoken is practially useless in this game unless its street fighter this is his best version out of any cross over game he's been in where he lacks is his combo potential and set up other thats the major thing stopping him from being top tier other than that if he did have those stuff he'd be top tier

  • @luxar92
    @luxar92 Год назад +36

    I still remember how in SF4 Cody''s sand attack ultra is painfully negative on hit if the oponent is in the air. Lost so many matches because of it.

    • @shiryu22
      @shiryu22 Год назад +2

      you would only use it like that after ex bingo to kill though

    • @ajgameguy3674
      @ajgameguy3674 Год назад +9

      Never understood why it never fully combo'd. It always feels like the swings should hit, but the pipe just phases through.

    • @Toomnyusernae
      @Toomnyusernae Год назад +2

      Silly fact. Cammy and Fei Long U2 counters will trigger if the sand touches them.

  • @TheBlackSeraph
    @TheBlackSeraph Год назад +48

    Can't remember which of the Capcom vs games it was from, but given the liberties you've taken for this list Iron 'Gief definitely deserves a spot. It's a super that makes Zangief super powerful, immune to knockdown and resists damage - but he can't block or jump and IIRC moves slowly meaning that any half decent zoning character can chip their way to victory.

    • @KenBeeKJV
      @KenBeeKJV Год назад +11

      That's MvC2 lol Irongief looks cool but yeah don't use that

    • @TrollCapAmerica
      @TrollCapAmerica Год назад +6

      He can jump he just cant block. The thing is Geif sucks so bad in MvsC2 that its generally an upgrade since pure RD based characters cant do anything to him anymore and as an assist he can plow through a lot of guys in low/mid tier play

  • @dectilon
    @dectilon Год назад +9

    I think a super that takes 3 meters and gives you nothing counts as hurting you

  • @AsheNightly
    @AsheNightly Год назад +21

    Everytime I see Silver Samurai brought up and his weirdo install supers, I always expect to see the goofy mechanic when using fire install (I think) and using his shuriken super causing the opponent to be launched super high into the air and being able to do that multiple times. Now it makes me wonder if I just imagined it working that way.

  • @faceheadman
    @faceheadman Год назад +14

    hearing nemesis's super activate while his arse gets kicks never gets old

  • @danielhounshell2526
    @danielhounshell2526 Год назад +44

    For Ryu's install, it can be really useful for making a combo kill when it normally wouldn't. Anything that can extend a combo is usually worthwhile at least sometimes. As for the damage, the amount of self damage it does is pretty much inconsequential unless you're at such low health that a single jab would kill you.
    I definitely wouldn't say that this install makes him worse.

    • @bryansnaylor
      @bryansnaylor Год назад +10

      To add to the benefit of this install Ryu also gains meter during it which can't be said for many others with install supers.

    • @rikibdgd4764
      @rikibdgd4764 Год назад +13

      i would say it does as it gets rid of downwards shinku hadouken and he cant wavedash anymore

    • @danielhounshell2526
      @danielhounshell2526 Год назад

      @@rikibdgd4764 but it doesn't really last long enough for that to matter, as we see in the video, you can easily just use this as a combo extender, which is its best use case, and it will probably have run out by the time the combo is over.

  • @Sky-CladObserver
    @Sky-CladObserver 6 месяцев назад +6

    I like how at 10:14 he tried to show the big tatsumaki when he mentioned it, but the mode already wore off

  • @glacierwolf2155
    @glacierwolf2155 Год назад +76

    For a recent example, Faust's Bone-Crushing Excitement in Guilty Gear Strive at launch. In Strive, all supers, called Overdrives in this series, wall-break the opponent. Bone-Crushing Excitement was the sole exception to this trend, as it brought both the player and opponent to the center of the stage. Thankfully, it was patched to also wall-break.

    • @tedjomuljono3052
      @tedjomuljono3052 Год назад +5

      Really? I thought Chipp's Zansei Rouga doesn't wallbreak, which is why people use his other super to do that instead

    • @Near_Pluto_
      @Near_Pluto_ Год назад +2

      Isn’t it one of the few without startup invul too? I seem to recall behemothing through a couple Faust supers

    • @noctumbras
      @noctumbras Год назад +53

      @@tedjomuljono3052 There's a lot of supers that don't do guaranteed wall breaks in Strive. The key thing is actually that every character has one super that is able to. Before they changed Bone-Crushing Excitement, Faust was the only character that had no super that could wall break.

    • @NeoBoneGirl
      @NeoBoneGirl Год назад +2

      @@Near_Pluto_ no it has invuln, if you did that then they probably tried the PRC glitch and just got hit

    • @I_recommend_suicide
      @I_recommend_suicide Год назад

      HPB also doesn't wall break on its own

  • @marcoscorrea1429
    @marcoscorrea1429 Год назад +3

    The saddest part about Ryu's super, is when you remember Dante's and Vergil's Devil Trigger exist in the same game, last infinitely longer, and have more functios
    Ryu got done dirty!

  • @free_playstation_2
    @free_playstation_2 Год назад +19

    Sol's Dragon Install 2nd in Guilty Gear XX
    Costs The full bar, kills your tension pulse and quickly drains your health bar until 1, and the only benefit is permanent DI, which frankly isn't as good as you'd hope considering the cost of either 50% meter on a timer + punishable recovery once it ends, or your bar AND your health

    • @harryvpn1462
      @harryvpn1462 Год назад +2

      This is such low hanging fruit tho

    • @free_playstation_2
      @free_playstation_2 Год назад +5

      @@harryvpn1462 so? it quite literally harms you for using it

    • @ethanhinton4549
      @ethanhinton4549 Год назад

      As I mentioned in the other comment mentioning this move:
      DRAGON UNINSTALL

  • @ROYBGP
    @ROYBGP Год назад +4

    It's not a super, but it is THE iconic self damaging move in my opinion. Yoshimitsu stabbing himself! He has like, 3 versions!

  • @plabcentral630
    @plabcentral630 Год назад +4

    I know you didn’t read my comment on your last vid asking for this vid and nemesis specifically, but thank you for doing this. Every time I realize that his super is not invincible, I get a good laugh.

  • @sablesoul
    @sablesoul Год назад +27

    Speaking of 3-meter supers, would love to see a video that is focused on multi-meter supers, either the best ones or the worst ones. Those are always super fun to see in real games!

    • @65rytg
      @65rytg Год назад +1

      Hits level 7 has got to take the cake

    • @survivorofthecurse717
      @survivorofthecurse717 8 месяцев назад

      That'll be hard for UMVC3. It's mostly because 3 meter supers usually have 2 purposes: combo enders (it does fixed damage most times, but that's more or less inferior because of X factor) or a niche thing like I frames or a command grab. Otherwise, all level 1 supers are so much better, and not even just because of the cost. Zero's Sougenmu, Morrison's Astral Vision, Spencer's Bionic Lancer/Arm, both Devil Triggers, and Virgil's Spiral Swords are all supreme examples that level 3s are more niche and less helpful than level 1

  • @genejas
    @genejas Год назад +4

    ggxxac+r sol: dragon install second (aka dragon uninstall). costs a full bar, drains your health faster than you can drain your opponent's health, and makes you a target for longer than the regular dragon install, WITHOUT the invul on startup

  • @the333gamer333
    @the333gamer333 Год назад +6

    I gotta go with the ggac+r secret dragon install, not only is the imput SUPER convoluted, but it also has a stupidly long startup animation and DI now drains health

  • @BigLeafyTree
    @BigLeafyTree Год назад +35

    Not all downside but Bang’s Fu-Rin-Ka-Zan from the first Blazblue was extraordinarily scary to use because you lose your ability to block normally and your directional inputs become an 8-directional command dash during which you are in a CH state. Wild mobility though

    • @Crunkman2k
      @Crunkman2k Год назад +21

      It's the BlazBlue equivalent of "Dragon Install to throw the match," but at least Furinkazan came with a sick anime power-up theme.
      BANG BANBANBANG

    • @BigLeafyTree
      @BigLeafyTree Год назад +6

      @@Crunkman2k In theory it was stupid powerful, right up until anything at all didn’t go your way and you reset to neutral. Then you’re in big trouble.

    • @Gensolink
      @Gensolink Год назад +1

      you could barrier block but yeah the dash were unwildy to use in neutral that was better used as a reversal or to confirm into big damage

  • @HeartySnicker
    @HeartySnicker Год назад +3

    My personal favorites are Sol's Dragon Install 2nd from AC and Shin's "Omae no Ken deha, Shinan!" From HnK.
    DI 2nd costs your full meter and 127 frames of startup with no invincibility to then drain your health until it hits 1 but give you the benefits of a regular DI, just permanently. You will indeed die to chip damage because you just spent all your FD meter.
    To quote the HnK wiki: "Shin slowly retreats, then jumps to his death." It has the upside of making you start the next round with full stars, but it has 318 frames of startup... and also kills you.

  • @alienhominid2000
    @alienhominid2000 Год назад +2

    MVCI: Captain Marvel (Carol Danvers) has a hyper Binary where she going "super saiyan", her damage output is increased, her special moves empowered and can be canceled from normal/special moves.
    But there's one biggest flaw: Her health drains during that state.
    All of Carol hypers (From her hyper blaster and Lvl 3), she's loses portion of her health

  • @_Jay_Maker_
    @_Jay_Maker_ Год назад +2

    That Nemesis super is basically "Spend 3 Meter to get Clowned On."

  • @simons9264
    @simons9264 Год назад +6

    with nemesis's lvl3, if you DHC into it it freezes the screen for the startup, so it becomes a real command grab
    costs another bar, but it's pretty good for forcing a guess, kinda like if you super in their face and they gotta guess if u gonna DHC into the command grab or jump and get hit by whatever super u threw out on the jumpback

  • @thejankyard-anashesreborns3573
    @thejankyard-anashesreborns3573 Год назад +3

    Dan’s level 3 in MvC2 man! That thing takes literally all of your life except a pixel

  • @R0B1NG5
    @R0B1NG5 Год назад +2

    For nemesis, just based on the animation of the tentacles coming out in all directions and lack of s, I assumed it was a kind of curveball throw super, where you can capture people just off the ground at a low height who have tried to jump out from habit, and instead the answer to counter it is to just jab because its slow and vulnerable.
    But no, its just 3 meters for nothing of value. His regular command grab is faster and has almost the same range. I don't understand how fighting game devs thought it was worth putting in like that. There are no other level 3 grabs that have no invincibility on start up, and most if not all the level 1 ones do and also start up faster. They obviously understand the concept and what gives a grab super utility in a crazy game like MvC. There is no reason for it to be like that.
    The character has a super armour gimmick. It could have at least had that if not actual true i frames. Or it could have had a thematic gimmick, like if you land this hard-to-land and expensive super, you get a dark phoenix style revival stocked or huge health regen for a limited time, mimicking nemesis resilience and returns after you think he has been beaten in the RE games.

  • @justinamfieldsr
    @justinamfieldsr Год назад +5

    SS gets hyper armor with 3 ice power ups. And mashed super with doom rocks causes massive chip

  • @calemr
    @calemr Год назад +3

    I was expecting this to just be Supers with a drawback to balance them.
    I remember loving playing Matrimelee at my local game store, where Olof had a super which was his Only punch in the game, which deals damage to himself, because he has a broken wrist.

  • @ChumblesMumbles
    @ChumblesMumbles Год назад +17

    As you mentioned a few weeks ago in another vid, Makoto's super in SF3-3rd strike is quite harmful to her because it removes her ability to block - kind of a big deal.

  • @BenMarcWilliams
    @BenMarcWilliams 6 дней назад +1

    Silver Samurai's Fire Column super looks like it's meant to be an anti-air super, but the fact that you have to be in Flamesword Mode to use it means you're never going to pull it off in response to a jump-in unless you're _already_ in Flamesword Mode, which, as jmcrofts states, you won't be.

  • @Seph2079
    @Seph2079 Год назад +3

    For Nemesis lvl 3. I used to face someone who knew how do a set up that reset you mid air to force you to fall perfectly into level 3.

  • @NeoBoneGirl
    @NeoBoneGirl Год назад +10

    Surprised there was no 3S on this list considering that most chars in 3S have a single viable super in a game where every character has 3

    • @Phos9
      @Phos9 Год назад +4

      A lot of them don’t really make you worse off for using them, it’s mostly just a case of opportunity cost. But yeah there are a few, such as Alex SAI and SAIII both probably giving the opponent a punish combo if you use them

    • @Unit_00
      @Unit_00 Год назад +1

      most super have alright uses, but generally you would just pick the one that's notably the best

    • @harryvpn1462
      @harryvpn1462 Год назад +1

      It was only about mvc

    • @NeoBoneGirl
      @NeoBoneGirl Год назад +2

      @@Phos9 When I heard that Nemesis's super was a grab my thought was "Oh it has Hyper Bomb Syndrome doesn't it"

    • @Unit_00
      @Unit_00 Год назад +3

      @@Phos9 Alex SA3 can technically work after certain punishes, and it can also be used as a reversal against makoto's karakusa

  • @BBHood217
    @BBHood217 Год назад +3

    I think all the other throw supers in UMvC3 were invincible and unreactable. Why is Nemesis's the exception?

  • @lucemonfalldownmode
    @lucemonfalldownmode Год назад +25

    You should try Dan's Otoko Michi from Marvel Super Heroes VS Street Fighter. It is a Level 3 Hyper Combo that requires 3 bars, causes average damage AND always leaves it with one Hit Point. It also appears in Marvel VS Capcom 2, but, thanfully, it is now the strongest Hyper Combo in the game.

    • @juanpagan7944
      @juanpagan7944 Год назад +2

      Dan legendary taunt in 5 can get him killed in one hit

  • @dandiaz19934
    @dandiaz19934 Год назад +21

    Nemesis being playable in MVC3 was one of the coolest things about that game. I wish that Jill had remained playable too doe :(

    • @tedjomuljono3052
      @tedjomuljono3052 Год назад +2

      Err, Jill is playable in MVC3, you just have to buy her, and relearn everything

    • @GmNdWtchr96
      @GmNdWtchr96 Год назад +6

      @@tedjomuljono3052 *Evil Jill
      We wanted the REAL Jill.

    • @loverofchitown
      @loverofchitown Год назад +5

      @@GmNdWtchr96 Fair enough lol.

    • @juanpagan7944
      @juanpagan7944 Год назад +2

      ​@@GmNdWtchr96 they didnt even put her re5 voice actor i loved her

    • @JAnne_Bonne
      @JAnne_Bonne Год назад

      @@tedjomuljono3052 I think at one point, when Capcom lost the license, you actually couldn’t buy Jill if you hadn’t already…

  • @patandruskiewicz358
    @patandruskiewicz358 Год назад +3

    Its funny but the only super of serve bot you didn’t mention. The one where he grows big, can’t block, doesn’t flinch, and even if you hit it, it doesn’t do any good dmg

  • @mmichaelson
    @mmichaelson Год назад +3

    Another bad aspect of Ryu’s denjin install is he actually LOSES his otg shinku hadouken, actively making his combo game worse

  • @DANCERcow
    @DANCERcow Год назад +3

    Silver samurai's ice super when stacked to 3 allows his follow up super to do massive chip, and since he's fully armored that leap of his into the ice spikes can't be interrupted allowing you to easily catch assists and tank supers, on top of you can meter very fast when you take no knock back allowing you to constantly reset ice stacking and virtually remain armored for most of the round! It seems you are not looking at the big picture here. Watch RoySkrull to get a good idea, I believe he uses ice on certain matchups and uses it frequently.

  • @emmastarr5242
    @emmastarr5242 Год назад +2

    Awww...before you said MVC, I thought for sure you'd mention Kaede from Last Blade 1. Well...that’s the one I thought of, at least, having played it just a few days ago, and seeing how bad it was, compared to...well, what it obviously ended up being in Last Blade 2. Oh well...a sequel video involving more obscure games would probably be really fun, at least...

  • @stephan2053
    @stephan2053 Год назад +3

    Ginyu’s alt “body change” super in DBFZ can technically hurt you, though from what I understand it’s a pretty viable move (and also very funny to land). Holding the super button will cause Ginyu to stab his heart before changing, lowering the opponent’s health just to add insult to injury. Plus it’s a cool reference since he did that to Goku

    • @minceraft5860
      @minceraft5860 6 месяцев назад

      Also tien level three hurts you the more you use it

  • @psycoskunk9145
    @psycoskunk9145 Год назад +2

    Whenever I used Ryu or Hsien-Ko, I always had them start the match. Then I’d pop their buff Supers and swap them out to keep in the backline for DHC and assist respectively.
    Hyper Armour Hsien-Ko swing interrupted every move, making her an amazing tool for pulling out a happy birthday, while Ryu was always available to bust out a game of Twister during a DHC. Never tried using the two on the same team, but it probably wouldn’t be the best idea. 😂😅

  • @DFloyd84
    @DFloyd84 Год назад +2

    If SilSam's fire state was his default, using his install supers would make sense.
    Also Dan's Otoko Michi (reverse Raging Demon), but it's a joke super and not meant to be used seriously.

  • @thomasderosso5625
    @thomasderosso5625 Год назад +1

    I was pretty casually into MvC2, so I had no idea of Silver Samurai's stance supers. Very cool to learn, on top of everything else!

  • @kaiquedomingos6271
    @kaiquedomingos6271 Год назад +4

    in street fighter ex 2 and 3 Kairi has 2 meteors combos "level 3 super" the first one is like the Akuma's Shun Goku Satsu but the other drains your hp and if the foe block it will leave you vulnerable for 2 ou 3 seconds and there a good chance to you lose the fight because the hp loss is stupidly high

  • @djhero0071
    @djhero0071 Год назад +6

    As far as Silver Samurai's super goes, I wonder how they affect assists? I doubt SS has any GOOD assists but it MIGHT make their assist game interesting.

  • @bagsikdangal
    @bagsikdangal Год назад +2

    I think I remember Kairi from Street Fighter Ex 2 Plus. He has 2 level 3 supers. One is a raging demon super, which is decent. The other one is a huge beam level 3 super that can do massive damage. The beam super is very risky. You can punish it on block, since Kairi falls to the ground, afterwards. But another thing that makes it bad, is that you lose health(though not as much as the opponent when it hits). So it can be punished and lose health at the same time. Also from the same game, Area's level 3 super, also does harm to her. If you do Area's level 3 super, you lose her mechanical arm. If Area loses her mechanical arm, she loses access to most of her moves. Area doesn't even have a move, that retrieves her mechanical arm. So you can only do Area's level 3 super, once and loss a majority of her moves.

  • @jeronimo391
    @jeronimo391 Год назад +1

    Don’t have much of anything but just commenting to comment. I don’t play any fighting games but for some reason love to watch all of your videos. Keep it up your channel is one of my favorites!

    • @turlocs4812
      @turlocs4812 Год назад +1

      You should give one a go!
      There is bound to be one that'll catch your eye. Then these videos will be even more fun to watch :3

  • @cameronballz6154
    @cameronballz6154 Год назад +2

    Just want to point out Frieza's Golden form from DragonBall FighterZ, since while yes it does let you have really long combos...besides that it actively worsens your attacks. Also depending on when you use it you can either A: be punished when you use it. Or B: be punished when it wears off.

    • @MountainMemelord
      @MountainMemelord Год назад +1

      Eh, you can get Sorbet to stun your foe for 1 bar.

  • @Native2087
    @Native2087 Год назад +1

    Played MVC2 for 10+ years and didn’t know Servbot’s supers were tied to his assist lol. I thought it was some kind of secret super in the arcade 😂.

  • @IrishWeegee
    @IrishWeegee Год назад +1

    For Servbots anti air, because there is no frame between SB looking shocked and then lying on the ground when all of the others are running away, it looks like SB runs off and one of the replacements gets up off the ground

  • @seilaoquemvc2
    @seilaoquemvc2 Год назад +4

    Triple ice with silsam is actually crazy good…. Oftentimes it’s just far better than using raimeken 3 times
    The other 2 are spectacularly bad

  • @babyshak98
    @babyshak98 Год назад +2

    I get what they where tryna do with silver samurai tho. The fire makes him a rushdown glass cannon do a lot of damage take a lot of damage...in theory at least

  • @DragonRafify
    @DragonRafify Год назад +5

    Great vid. Nemesis Lvl3 is decent, when used in cross over counter to side step start up. So 4 bars for cool setup tied to nemesis =/

  • @aganaom1712
    @aganaom1712 Год назад +1

    dragon install the second
    negatives
    2 full seconds of startup with no invincibility or animation freeze
    costs 100% meter
    no more meter gain for the rest of the round
    drains ~10% hp per second
    cannot end once activated
    physically impossible to deal more damage to the opponent than the amount of hp you lose from doing it
    lose access to certain cancels
    triple quarter circle back input
    positives
    reduced recovery frames on certain normals
    modified special moves
    triple quarter circle back input
    literally 100% meter suicide, your opponent will be doing you a favor to interrupt the startup with their highest possible damaging combo

  • @XxhadoukenxX
    @XxhadoukenxX Год назад +2

    Love getting notifications from you, JM. Keep it up. God bless 🙏🏾

  • @gamestarr4048
    @gamestarr4048 Год назад +1

    Just wanted to mention I’ve been loving your videos lately man, huge thanks for putting out some awesome FGC content!

  • @WaterMetta
    @WaterMetta Год назад +1

    Been loving the videos! I quit watching for a while when I stopped playing fighterz but you’re starting to become one of my favorite gaming youtubers again 💞

  • @browastaken.
    @browastaken. Год назад +2

    i don't even play fighting games but i love your videos. your positive vibes are infectious! keep it up!

  • @mm3shadowman982
    @mm3shadowman982 6 месяцев назад

    The transition from the absolutely tiny Servebot to the gargantuan Nemesis is hillarious to me

  • @Datboyjc81
    @Datboyjc81 Год назад +3

    You are one of my favorite FGC content creators

  • @Neo_Theo
    @Neo_Theo Год назад +1

    As a Silver Samurai user in MvC2, I gotta say... what? Fire is +50% damage output if I recall, while ice is half-damage received.
    If you're choosing a defense increase over an offense increase, you had better be strategically prepping to take some unavoidable and heavy damage.
    Fire, fire, fire. While you're aggressively using it, you keep gaining more super to keep it going. Melts your opponent. I mean, it's a 50% buff; that's no joke.
    Also, the chip damage on his shuriken super is not to be underestimated, either. Dude is versatile and fun to play.
    Just don't use the lightning power-up super. It enables higher speed + pixie-style combos but imposes the worst damage penalties (both received and given); it's terrible. (It also enables mid-air shuriken super. Obviously, the original plan was for him to always have both kinds of shuriken super, and the lightning power-up would enable the lightning move. Changing that around was either a bug or some sort of last-second redesign in an attempt to balance the character.)
    Who knows, maybe some of that was specific to the Dreamcast version I always played.

  • @j88dragon
    @j88dragon Год назад +4

    Aren't there some specials like in Street fighter alpha 2 where g e n does an assassination technique?

  • @Davey_Mad_Max
    @Davey_Mad_Max Год назад +2

    Theory:
    ‎ The flying Servbots super deals significantly more damage 'cause they're all well-fed, good-mooded and have SHARP, EFFICIENT PROPELLERS at their disposal. The line-for-lunch super, however, has no propellers, and all those Servbots are just hungry.
    Lunchtime is lunchtime. ¯\_(ツ)_/¯

  • @KirbGaming24
    @KirbGaming24 6 месяцев назад

    Not sure if anyone commented on this but Servbot's Lunch Rush has a unique property of re-standing an opponent on hard knock down, meaning you can extend combos far more than they can often leading to decent ToDs

  • @chibiterasu7282
    @chibiterasu7282 Год назад +2

    one that always stood out to me comes from J-stars Victory, Inchigo's ultimate attack is a straight line attack that 100% kills Ichigo regardless of if it it an enemy or not

  • @StarfieldDisarray
    @StarfieldDisarray Год назад +4

    I was messing around with this Gundam fighting game on GBA and the way Supers work in that game is they are tied to an install mechanic. Once per round, you can enter this install which gives a damage amp but also reduces your defenses and repeating the input while in the install will perform a Super and end the install. You can cancel into the install and into the Super so being once per round this is a huge resource to leverage, especially as I *think* you can install to cancel *hitstun* so it's a defensive mechanic too.
    Enter the Forbidden Gundam. The Forbidden Gundam has a Super which does not work. It connects from a slash with its scythe, then transitions into a couple gunblasts, this all works fine. Then it launches this fat beam which pops the opponent into the air for them to fall back into. This game has a very generous air tech system that lets you tech out of any hit you take while airborne so the Super pops them into the air, they fall onto the beam, immediately tech out of hitstun and block the remaining Super for 0 chip damage.
    This Super however is aimable; you can aim the fat beam up or down. Aiming it up has the beam follow them into the air where they again just air tech and block for 0 chip, aiming it down has it whiff entirely outside of the corner where it's so minus your opponent will block it anyway! And you give up your damage amp install for this, the one saving grace this Super has is that at least the first half does enough damage to be worth using to secure a combo, assuming the game's generous combo fallout doesn't kick in.

  • @akauthewarrior7547
    @akauthewarrior7547 Год назад +1

    Yoshimitsu's seppuku super in Tekken and Soul Calibur. He stabs through himself, damaging himself, and hits his opponent.

  • @guy229
    @guy229 Год назад +2

    Feel like its worth it to mention that fire's super is unblockable post freeze and increases base damage or like any more info to not make it seem like it only has cons

  • @JacobSteakfries
    @JacobSteakfries Год назад +1

    Nemesis and his Level 3 with the smallest hitbox known to fighting games.

  • @BlocKoopa
    @BlocKoopa Год назад +2

    One from Tatsunoko Vs Capcom is Ippatsuman's Lvl 3. If the charged laser in it had some armor, then maybe it could be useable, but not as it is.

  • @Anomaly188
    @Anomaly188 Год назад +1

    With Servbot's super I once saw a video of someone using Lunch Rush to lock the opponent down and DHC into Akuma Shoryuken super for like 50%.

  • @tcchip
    @tcchip 6 месяцев назад

    Silver Samurai's fire sword install does give him a significant damage buff, so it's certainly there if you want to style on your opponent. One thing you left out with the lightning sword install is it ironically changes the hitbox of his Raimei Ken super so it hits less often. The regular unpowered version kills Abyss during his third form if you stand right underneath him and his orb. It's one of the few supers that can do 100% damage to Abyss' third form but is by far the most consistent one to do so.

  • @Yinyanyeow
    @Yinyanyeow Год назад +2

    Shocked Dan didn't make this list considering one of the special moves send him to 1 hp I think.

  • @josephmay852
    @josephmay852 Год назад +1

    Since the DLC isn't very old yet, Stroheim also has a super that kills you (or leaves you at a sliver) in JJBA ASBR. Well it's not quite that games version of a super, but it costs 2 lots of bar to use so I'd say that's close enough

  • @Neogears1312
    @Neogears1312 Год назад +1

    Shout outs to black heart in marvel superheroes onlines move list literally saying “avoid using this move at all cost”.

    • @Rangaisia
      @Rangaisia Год назад

      I think it was his Infinity Counter, a truly horrible one. I loved the movelist in MvCO, I wish other ports of old fighting games did something like that.

  • @ramseydoon8277
    @ramseydoon8277 Год назад

    Makoto's install super in Third Strike? Can't remember which super it is. Doesn't fit all the way, I guess, since it doesn't actively damage her.

  • @guiltyoregano7131
    @guiltyoregano7131 Год назад +2

    Heavy mob from stive could also be on here its pretty much the nemesis super.

  • @Dr.Livingdark
    @Dr.Livingdark Год назад +1

    “He drops the boys on you”
    The boys in question:

  • @matmil5
    @matmil5 Год назад

    I can't imagine he didn't make a "Dragon Install to lose is a true combo" joke

  • @KennyFrierson
    @KennyFrierson Год назад +1

    Just realised the top tier and bottom tier characters in MVC2 are robots

  • @doom3926
    @doom3926 6 месяцев назад

    As a Nemesis main, there’s exactly one use I got out of his Level 3 and it’s in the very rare instance where you’ll catch a Wesker or Vergil throw out a raw Maximum Vergil/Wesker supers because for some reason the level 3 can still land if it catches them in those supers even though they’re technically in the air.
    It doesn’t always land though, the few times I’ve tried this were in situations where the match ended on my Nemesis Vs. the opponent’s Wesker or Vergil and they throw out their Maximum supers to chip me out so the level 3 was mainly used as a clutch last resort option and, like I said it doesn’t even always work, lol.

  • @MannuhFestIt
    @MannuhFestIt Год назад

    Had no idea that Nemesis’s super was THIS bad. It’s even more disappointing that a super this wonderfully visual is this bad.

  • @leoangelomiranda3312
    @leoangelomiranda3312 Год назад +1

    Yoshimitsu harakiri, the one variant where he dashes, it's almost an instant kill. You die if you miss though.
    In tekken tag 1, It's almost easy to pull off, if you partner him with wang.
    It's a lot of fun, especially in tag 1 :)

  • @securatyyy
    @securatyyy Год назад +2

    2:00 why do cyclops thighs dramatically expand like that

  • @kamikaze4172
    @kamikaze4172 5 месяцев назад

    That 9 hit combo just did more damage than the Super 3