This is SO RIGHT. Something being common practice does not equal it being right. That old content shouldn't have been removed, and they should bring it back.
I'm hoping that at the end of final shape we get something cheesy lore wise, like we are just in a Vex time loop construct, and we can start the simulation at different points, thereby giving us all the old content and story as playable content.
@justintracy4945 I love that idea maybe that's why the cut scenes play like it's my first time whenever I start going through a story campaign of an expansion repeatedly
They should but it’s not that simple. The vaulted content is on a completely different engine. It would have to be a completely separate game and nothing would transfer between the two. It just wouldn’t work because destiny is a live service game. It would be too expensive to have servers and personnel assigned to a completely different version of the same game. One that people would maybe go play once just for the story and lore then never play it again. It would be cool but it’s not only complicated but it also wouldn’t make financial sense to a company that’s already hurting.
@@rc08zzr600 Too "expensive"... bro Sony isn't exactly hurting for cash. But corporate video game greed knows no bounds. They know they can't sell it back to us without adding something new and that takes time and effort and why make effort when they can just bank off the eververse. The smart thing to do would be to add little tweaks to the vaulted content, modifiers, make enough of a change to call it "new" and sell the entire package back to us for like $5. I would pay that.
It’s so messed up that I, like many others paid full price for all this content and can’t even play all of this. Absolutely evil for a company to do this
It's happening to more than just this. Say Amazon paid for the rights to sell you a movie or some music then don't renew those rights you can lose the ability to watch every movie you paid for that was made at a particular studio. It's all bs buried in tos, you can hardly buy a cellphone without agreeing to have It's function tampered with after a set time frame. It definitely saddened me seeing a company like bungie, that was able to make it through so much, resort to the level of the companies that tossed em around like scrap
Yet if those of us who bring this point up in the big named destiny RUclipsrs we get ratioed hard or called stupid. So I'm stupid for complaining about having my game being stripped of almost all of its content? I'm glad I quit when I did, I've been able to save some money finally lol.
I hated how when shadowkeep made you start with new light instead of red war so it broke a lot of the cool visual loot stuff like having your fancy starting gear get broken and torn up after getting thrown off the ship and having your only gun be a broken version of the traveler's chosen you started the first mission with.
As someone that played Destiny 2 back when it came out I'm taking a pause at 22:22 after you mention it'd be better to establish the shard through the dream as you are probably unaware that it originally WAS established so, you would actually get a whole pre-rendered cutscene at one point, I don't remember if it's after Gaul throws you off or after joining the EDZ, where you see an eagle of light flying to the shard and hinting at the (back then) new supers of the three classes, Void Shield, Thunder Staff and Dawnblade. Furthermore, everytime you would unlock a Sub-variant of the supers you owuld get back to the shard and do a little trial to test out your new power, the whole thing accompanied with little stories surrounding the different classes. Like the story of Lady Efredite throwing Lord Saladin off the wall to use his assailant super and crash down like a nuke on a Fallen walker at the feet of the Wall during the grand war with the Eliksny. That is to say, that even when the game simply went free to play a LOT of details had already been changed and removed from the game's progression, HECK unlocking the sub-variants and assigned powers of each had been entirely removed already. In regards to Red War's ending (stopping after it at 31:31) while it can indeed be seen as the Traveler doing all the work in a way, there's also a different reading to be done of it. That up until then the Traveler was entirely and utterly inactive, it did NOT act on any prior threats, it did not respond to anything or anyone not even the Speaker. Yet here, after all we went through, hell and back, to end up this fight right in front of it not to reclaim it and the Light, but to reclaim the Last City above which it looms, it stirred when the only enemy left stood above everything we could face, it stirred and protected the City, the Guardians, and everything we stood for in that campaign, at the risk of revealing itself to the Darkness after it had lost it. When we pair it's actions compared to how things went for the Eliksny where the Traveler simply up and ran away the second the situation got too desperate I am starting to think we actually had an impact on it, an impact that I hope concludes and ends up being something great at the end of The Final Shape, at the end of this Journey I started way back in Destiny 1.! To contextualize Zavala's aggressive stance against Rasputin it is important to note that in the in-between time until Warming we also had the occasion to be made aware that Rasputin was entirely able to halt the Red War, as back then while his letwork wasn't reconnected his warsats were still operating and able to act upon the threat he had identified. But instead Rasputin called off his subminds from attacking the Red Legion as he wanted to study what he labelled back "Ressource:guardians" the "strain resistance" of the Last City and also to see "Asset:Light" and it's reaction to being cut off of it's users. We quite litterally grew aware that Rasputin, the strongest weapon of the whole solar system could have prevented the most catastrophic event since the Fall, and just decided to take a nap on it to study the results of leaving us alone. Zavala was undoubtedly extreme in his doubts about Rasputin, but most of his actions up until then honestly showed that Rasputin had little to no care at all for humanity and only considered the solar system's protection as a whole without bothering over more minute details like life being still present. One little thing I also want to make people aware if is that when Destin 2 started sunsetting content we were promised that ALL of it would return, and even include Destiny 1 and it's own old content. Up until now, Bungie has only lied about all this, and I have honestly lost hope of them up holding even half of this promise in bringing at least the whole of D2 back.
As someone who played D2 from the start and played through year 1 it had many issues. I never had issues with the story of red war or either of the year 1 dlc's, the game had many issues and didn't really start to get better until half way through Curse of Osiris with the go fast update fixing many issues I had with the game. Fast forward a few months Warmind releases fixing even more issues, launching with a short but sweet campaign, a killer endgame activity being escalation protocol, and my favorite raid to ever release. God I wish I could play Spire of Stars no other raid since has come close to the difficulty and teamwork needed to finish the final 2 encounters (the only raid that comes close is Last Wish but you can cheese many things in that raid unlike Spire of Stars).
Thank you! I started D2 at the very end of season of the seraph, right before lightfall released, and the on boarding was abysmal, especially for the story. I felt lost for so long not having much idea about what the sunset content actually was. Being able to see the content in the manner you presented was amazing for being able to understand it!
Great video! I'd love to see all the sunset content and destiny 1 converted into an offline campaign based game. A huge task I'm sure, but it was a cool concept i thought of and would be excited for as someone who started playing well after beyond light
I feel this is also important because of Lance's passing and his performance of Zavala is so important and his personality and character growth through these campaigns are good
It's funny because if you look at Destiny 1, all the content is still intact in a nice package to be played whenever the F you want... They just need to create a Destiny 2 Legacy Edition that's a separate download and contains D2 vanilla - Forsaken ( with seasons included ).
Fun fact: If you played Destiny 2 very early on when it was only the Red War, you were actually able to transfer your Destiny 1 character to this game! The game also showed you a slideshow of milestones you completed in Destiny 1, including campaigns you completed, raids you triumphed, and some key moments in the storyline that occurred. As much as people enjoy hating on the Red War campaign, those small, tiny details that they never had to add at all made the story that much more enjoyable, knowing that you are connected to this character, that you've gone through all of these achievements and gained all of this wisdom in the destiny universe with that very same character. It makes the story feel that much more impactful too knowing that when you have the light on your side, you can overcome any obstacle, but what would happen if that was taken away from you, knowing there's nothing you can do to stop this threat? You've overcame hive gods and complex lifeforms in the past before, but this is different entirely, and I believe that's what makes it so special, since now you're being taken from instead of taking from them.
It’s absolutely wild watching this and remembering this content and then mind boggling thinking about a player finding a Destiny 2 physical copy still wrapped in plastic, opening it up, inserting it into a PlayStation or Xbox and not being able to play ANY of the original Destiny 2 game. WILD !!! Its hard for me to fathom that having grown up on 8 bit Nintendo and still owning the OG Star Wars on VHS 😂 I still have my Super Nintendo, still have those old games and still go back and insert the old game and its just the same. I love that. This is so sad. A shame and I hope Bungie learns. They should find ways to add to the game & NOT take away. (Also LOVE the Blade Runner reference, thats my favorite line from the movie)
Annnnnnnnd I commented before the end and finding out you missed Forsaken 😢 Thats so sad, it was a great DLC, the story arc with Cayde, the loss, the surprise when Dreaming City opened up, and large gameplay & weapon changes that happened too. I did agree with all your thoughts, maybe someday we will get some way to replay that old content. Destiny is an odd game. I have recently fallen off and am not even sure i will play the final shape. Been playing since D1 and haven’t missed anything yet, but the burnout has finally caught me.
Them vaulting all their old content hurts a lot. In 2019 I was a big fan of destiny but before the vaulting of Destiny my PS4 broke so I couldn’t play anymore because of that I never had an opportunity to play shadow keep. I haven’t been able to get back into the game because the game that I loved is gone😢
Ending to your vid hit me cause I had a different experience all together. I didn’t get to play any of the previous expansions that you talked about at all and I’ll be honest the new light experience right now is extremely rough. I started the game playing through the same opening that you did, but was met with only one expansion as free to play being Forsaken and it was only available for a week. Forsaken was a great expansion and the small time I got to spend with the character of Cayde was enough to be a driving force for the whole experience. After a week the witchqueen was available for pre-order and Forsaken, the forgotten shore, all of that was removed entirely. If it wasn’t for that campaign I don’t think I’d have gotten into Destiny, afterwards I got Beyond Light and it was okay, not as great but Stasis became my favorite subclass and then Witch Queen which has been my favorite campaign Bungie has made since Halo 3. (Reach and ODST were great tho don’t get me wrong) it was great. Recently I started a new character fresh from a break about a week ago and well.. I’ve been bombarded by newlight quests left and right that teach you all the mechanics but in really awful disjointed ways. I’d happily remove all of that for something like RedWar just as a campaign to teach rather than a mess of side quests that feel like they have no end. Can’t really say D2 is newlight friendly
This video deserves more attention, thankyou for making it. As a long time fan and player of Destiny (and pretty much every Bungie title) it saddens me how the company is now too focused on money rather than actual content, sunsetting items and areas only to bring them back as part of a paid season pass is such a dirty practice, I have many friends and clan mates who have only recently picked up the game and the old content I tell them about annoys them because of how good it was, the red war campaign and forsaken were amazing pieces of story content that new guardians will never get to experience for example, alot of people I know didn't even know the game was on Blizzard only for the first year. Awesome video, you definitely gained a new sub.
I enjoyed your video. I wish all of these expansions were still out as I am a “start to finish” kind of guy and the campaigns and old tones/themes seem so great. Only things here I got to experience was the xol fight and new light mission. Reallly want to play the red war campaign and leviathan raids. Hopefully if these things return, they aren’t butchered into pieces and thrown into the timeline as 1 mission for an old exotic Ive already collected 26 times. Thank you for covering over each campaign and how the characters acted and felt as I will possibly never get to experience them myself
I started playing D2 during the year of Beyond Light, so this summary of the campaigns i never played is very useful. It highlighted an unexpected thing - the final mission of Season of the Warmind before Lightfall dropped was called "More than a weapon", expressing Rasputin's desire to be... well, that. I had no way to know that this was paying off the setup from Warmind, since it was sunset and the playerbase barely talks about it. I'd love to play an offline version of Destiny, or one with limited multiplayer. Not just because we'd finally be free of the tyranny of the meta, but because Modding would be inevitable, and destiny would thrive like Skyrim if it could be modded.
I doubt modding would take off for Destiny even if they did release an offline version. Bungie's engines have historically been notoriously hard to work with, and going by developer comments Destiny's is no exception.
@@thegrouchization Oh, i know. Hence that big If at the end. But then the Cursed Halo mods come along, and I think maybe... just maybe... it could be awesome.
Great video. Between this and Liana Ruppert's "are live service games doomed?" I've been once again wondering about how it would look like if we were to get a "definitive" version of Destiny. It wouldn't be what it is today without the live-service weirdness; the parallel development, and the dropping and picking-back-up of plot threads, the need for weekly engagement. The busy-work of Warmind Nodes and Memory Fragments were what got me into the universe proper after all. But I'm also curious, what would change if they got to do it again with the endpoint in sight, and with less concern of having to bring people back after? A lot of the Red War missions weren't that incredible in retrospect, but they did indeed work really well as onboarding. The Last City and the Allmighty were also incredible set pieces. During the very first Solstice event we didn't have the EAZ yet, and instead got more challenging redux missions of the Red War's key moments. Together with the hype of Forsaken's impending release it is the source of a lot of my nostalgia for that campaign. Every DLC after I wished we got something similar, until Witch Queen, which already contained the legendary campaign. Although I agree with the self-determination part of Rasputin's closing speech, I don't feel like he was specifically choosing more than violence,. The "my sight stretches to the edge of the system" and "I have no equal" seemed more like a rebuke toward the Vanguard for believing he would ever submit to their jurisdiction. I do agree that a lot of the dismissive sentiment toward Year 1 probably stems from the general state more than anything, though there were some more closely connected to the story. Though I should disclose that I myself did not play D1, so a lot of it is second-hand from the r/DestinyTheGame subreddit, which, uh, is definitely chill all of the time. I can't find the websites for the Y1 DLCs anymore, so I may be misremembering, but I think one big criticism of them was that they advertised campaign and 2 strikes each, only for some of those missions to turn out to be watered down strikes, which led to a long-lasting "No Strikes in the Campaign" sentiment. For example, there was some felt randomness to the Cabal of all people being the ones to breach the Last City and capture the Traveler. After all, they were the faction least connected to the mysticism, so what made them more successful than Oryx or the Vex? The justification of the Nine's interference only got inserted much later with Season of the Drifter, and I'm not sure if the idea of factions within their ranks will come up again so close before the finish line. Another issue in the DLCs specifically seemed to be that Bungie was "cashing in" big names introduced in D1 without treating them with the gravitas some of the community was expecting, leading to things such as the Followers of Osiris being reframed into a bumbling, clout-chasing fanclub; or Ana apparently faking her death and deserting during a battle pivotal for humanity's survival. We also had Nokris just showing up and seemingly being killed immediately, and only pre-release web lore acknowledged at all that he was a son of Oryx, one of the communities more beloved villains. They only brought him back in Arrivals, and while cool it also seemed to be in a "let's put a lid on this once and for all" kind of way, which feels similar to the way they more recently handled Quria in Season of the Splicer.
Thank you so much for making a video on this topic, its surprisingly nostalgic to see footage from the pre content vault era as well Titan was probably my favorite planet to patrol lol
On the last month forsaken was on the game, bungie did let all players play forsaken's campaign for free. It was only the campaign, but it still was pretty good. I wonder actually why they took it out. Yes, it occupied a lot of space, but it was the very best narrative in the game before witch queen. and, yeah, many people still see it as their favorite.
The sunsetting was confirmed to not be because of the game being too large but a way for them to resell content and gear. Which we see from season to season
I discovered the Destiny universe for the first time toward the beginning of this year in March of 2023. The amount of history and lore that was available was near overwhelming, but the lure of the graphics, gameplay, and the bits that started making sense to me ended up winning and I got hooked. As I have learned more and gotten into it and such, I started getting curious what came before. I have played World of Warcraft a lot throughout its history and so I have a lot of familiarity with games no longer being what they used to and the experience not being the same, but I was heartbroken when I learned how much I could never experience in the universe of Destiny as I was finally hooked into the game. WoW had at least maintained all of the stuff from before; the experience was what changed since you out-leveled the older content so quickly it became janky. At least it was there to see I suppose. I'm not sure what the right answer is for that kind of thing, but I would love for them to release stand-alone titles of the campaign pieces as single player or couch co-op or something so that I could play through the story that got us to where we are. Seeing this gameplay made me kind of sad actually, because I missed the chance to ever play purely out of never learning of it to begin with.
Dang... first off I liked listening to you speak, second I think you provided an interesting view of a player in destiny. As a newlight, as a returning player, as a player who experienced FOMO on especially something that is considered a huge point in destiny history. I wish you had more experiences because I would have loved to hear more about what you have to say. It truly is unfortunate that certain things removed from the game have altered the way a player can now understand and enjoy the game, even to this day. I thought your recap of vaulted content you had the chance of playing was nice though, especially as it provided a new perspective, informing me of events I actually wasn't aware of myself while playing, and also just bringing to light what we used to have as a new player experience comparatively to what we unfortunately have right now to this day. Really interesting... Also you have the voice of a lore reader. Your understanding and way of interpreting information is nice and I really liked it.
hi there! love when your stuff pops up on my feed. Great video as always! Very nuanced take on VG preservation and history. every since media became content, it gets harder and harder to actually own something. Your story recap is inspired and you touch on a lot of points I forgot or never realized 🤓
Fascinating. I played these expansions when I was a kid and never really knew how deep the story was. To this day, I wish I would have been able to go back and play all the content of D2 from the Red War to the Final Shape and see how this story was told over the course of a decade. Alas I wait hoping that eventually it may all return one day and I will be able to play every expansion, raid, and patrol zone I missed… Ghosts of the Deep remains to this day my favourite dungeon because it builds off the red war story, being able to see the tank in the cutscene before landing in the artificial landscape created by the Ishtar Collective. It made my heart swell with joy. Audacia ad Astra, I hope it all returns.
I still remember purposely not getting the thunderlord so I could just sit in the cosmodrome and remember good times from D1. Only way you could get that cosmodrome feel back then. What I miss most is a lot of the sunset weapons. Galliard, Braytech WinterWolf, Osprey, all that. Way, way, way back in 2018, it took me probably a good solid week to get a sparrow. You had to seriously work to get one of those. Honestly what I miss most out of it all is Titan. I love that golden age feel, unexplored. The skeletons on the floor even told a story. I miss it a lot.
I wish I got recommended this sooner. Thank you for that analysis of everything from Y1. Sorry you missed out on one of the darkest campaigns we have had but thank you for showing others most of what we lost. After hearing your hard drive story I might have to dig up one of my old drives. I know for a fact it has tons of clips from Forsaken and Shadowkeep including a Riven kill 8 days after Last Wish came out. Could be cool to look back on things.
I think, bungie could regain community trust by re releasing this content. Also, tank controls were designed for controller. They play WAAY better when you use the (bias incoming) proper input device.
I was actually in the same starting position as you. Started back in 2019 due to Stadia (Yeah I know, you can get the laughs out). Stumbled around until I found Amanda and her quests randomly and by some stroke of dumb luck I played all of the campaigns in order. This has actually been a really good analysis of Destiny’s history of new player experiences and how those lead to today.
Awesome video, sucks you missed out on Forsaken yet that provided the perfect ending that ties the whole video together. I think they could have guided people to the campaigns better or had a choice on how to start, but I liked how they weren't forced anymore because my friends did start strictly to play a fun co-op game with me and we were able to enjoy that without compromise before dedicating nights for playing Curse of Osiris & Warmind's stories together. I quit when Beyond Light released until just after Lightfall's release because of the removed content (returned because of Beyond Light being free on PS+ & a friend recommending it), I enjoy the game as it is now but I still feel very bitter about all this content that I loved getting removed. Prior to that Destiny 2 became my favourite game ever in 2019 taking FFXIV's place on top after 6 years partially because of all the content that I loved but also because it went free-to-play so my two friends who had moved away joined me, the vaulting quickly ruined all of that.
0:20 this is why I just like Bungie. And the current state of gaming in general. This should absolutely be some legal repercussions for something like this. Because I still have my disc copy and it is literally useless. Even though you can still play a game with the same title
There were changes to the Intro of the game back then, like when you youstarted byno knowing where to go. But later on In a certain update, after you drove off with your first ship, It transistion greatly Into the start of the red war campaign.
honestly it is only thanks to people like you that i can remember why i fell in love with some thing in the first place. as well as introduce me to something i most likely never got to experience bcuz of my time away from it, or just forgot thrue the passing of time. and as for what i got to experienceand didn't, i most likely didn't play warmind and curse of osiris, and the seasons around them despite apparently owning most of them.
Thanks for this Video! I recently got back into playing Destiny 2. I originally played the game on my PS4 and bought Curse of Osiris and Warmind DLC but had to stop playing due to a bad break up with my ex. Anyway when I got back my characters are all there, in the STEAM VERSION, but I noticed that the old contents are not available to play. Anyway nice video!
I played all of the red war, warmind, curse of Osiris and Forsaken in order. I then stopped playing destiny at all throughout the seasonal model all the way up to season of plunder in witch queen because I hadn’t played a game with seasonal content before and didn’t understand the model. I’m definitely sad about some of the seasons I’ve missed such as Season of Dawn, but in a way I managed to dodge the turbulence of the content vaulting and I have a much more positive relationship with the game as it stands than many Y1 players as a result.
Oh wow, do I have some stuff to type up for your question. I started a week before Forsaken launched. Let me tell anyone reading this - Forsaken was awe-inspiring. The revenge campaign? Fantastic. But the Dreaming City reveal as the new player zone at the very end? It was something I hadn't seen before. There was so much mystery and suspense around Forsaken. So many tiny hidden things. Speculation ran rampant through the community, secrets being a core theme of the Dreaming city both in game and on the forums. People went nuts with speculation, pouring over every rock to find any hidden nooks or crannies. I played Destiny 2 in a semi-hardcore way. I was never a top tier raider but I cleared Last Wish a few times and at the time I had a fairly good grasp on the raid and its mechanics. Destiny was my main game through Shadowkeep and Beyond Light, though I would say that my patience with Bungie was definitely growing thin. For the entire time during that period, Bungie made a *lot* of changes to monetization. There was actually a fairly sweet deal with the Eververse where you could unlock paid stuff for free in game, but that system was changed. And it was changed a few more times. The seasons started to feel more like an obligation, the lore and story becoming more important in the season than the actual expansion I paid for. The removal of the base 3 expansions and Forsaken content was an anger point for me, but the deal breaker was seasons becoming more expensive and dungeons becoming a separate purchase. I just started playing Destiny 2 again last week. That would mean I missed the entirety of Witch Queen, and its 4 seasons. Thanks to PS+, I was given Witch Queen base and Lightfall base for free, and the current lead-up to the Final Shape includes all of Lightfalls non-dungeon content pass for free. The return of Eramis from Beyond Light, Savathun's third return, Eris becoming a freaking Hive God, the death of Rasputin and Amanda Holliday, all of it behind seasons, mentioned with a hand wave as if I was there. It kind of hurts in a way, I loved Destiny's 2 world building and story, and to see the story be allowed to dissolve every few months. RUclips isn't the same to catch up. There isn't even an in-game cinematic about these story developments, just a timeline with a few short sentences summarizing the season, usually in a vague manner. Part of me feels like a sucker for coming back again, like someone who couldn't stay away.
I agree, old content should be released as an open source for passionate players to enjoy. I was lucky enough to play through all expansions in D2. Amazing times. I only regret that I sold my PS4 right after The Taken King in D1 and that I didn't have a chance to enjoy the Rise Of Iron. Now I'm playing D2 on PC and the experience never been better.
I can not agree more about the starter mission when Ghost res us and we sneak through the occupied the city. I'm truly sad i didn't know back then that i could record the game. The first four expansions and events that tie it together was my absolutely fave time in the game (i also loved the recent season of Seraph since it was tied heavily to old expansion). I'd do alot to be able to replay all of it.
This is the main reason why I can't play D2. I want to like it, but because it's pulled so much old content out, I am completely out of the loop. So many characters joined and died, I don't know how or what happened, or where this or that happened because I haven't seen the first bit of it. But I can't, and I don't want to go on RUclips just to search for the end results when it should've been in the game and BE IN THE GAME from the get-go. I paid for the content, so I should be able to play what I paid for. But I am not paying for hundreds of Expansions just because Bungie said so. Only for that content to be vaulted. Why is it that Digital Extreme's and Bioware are able to keep the old content in their games, but Bungie can't? Why can I play a old engine-decrepit game with new updates and content, while also still being able to enjoy the old content? Why am I able to play Warframe from start to finish with it's original content intact? The excuse Bungie used about having to vault content simply due to space and size is a BS excuse, and merely used to launder more money. This is why I stopped playing it, because what's the point in paying for something that will be vaulted a week later because they want to sh't out a new expansion?
It's funny I still see those disks being sold in game stores, sometimes for up to $20, when absolutely nothing on the disk exists anymore besides the exotic weapons and 2 of the planets. If someone buys it and puts the disk in all they get is the free version anyone can download.
I remember preordering destiny 2 and finishing the red war and the preorder dlc. But I stopped play when they vaulted Titan and Mars. Never played Destiny 2 since then.
I started playing in 2019 and didn’t buy any expansions until beyond light and shadow keep in 2021. i’m on a similar ship as you with forsaken since i didn’t buy it as well. i remember playing some of these areas for some amount of time but since i was still playing fortnite heavily i didn’t really enjoy it as much until later on. after getting bored of fortnite is when i heavily focused d2. kinda wish we could go back for a few months. since i didn’t play d1 i didnt know much of the story as a new player
I love this.. I 100% agree with you and also alittle jealous.. I like you was so confused with what was going on I stopped playing destiny 2 in 2019 and didn't realise the original campaigns were with Amanda holiday and sadly for me not it's too late.. I do hope one day bungie will re-release the original campaigns even if its standalone versions of the game..
Hardcore players with thousands of hours like me, and my clanmates, didn't really care about that content being removed. We'd already played it hundreds and hundreds of times and were sick of it being used again when a new expansion came out for leveling. And when it was first removed the game ran SOOOOO much better. I don't like them reselling stuff like weapons though and I'd be ok if they released those old campaigns in a separate game, but I also don't care if it never comes back. The raids would be alright though. We had gotten our money's worth, more playtime per dollar than any other game really. But we also understand ppl who didn't like it, it just didn't bother us.
I completely agree, but I think at the same time. That destiny 2 would also get more revenue if they kept each season expansions. But they do have to take away each expansion every few years to keep the servers. Functional
Given recent developments,I don't doubt for a second that legacy content could've been preserved within the game as it was. But scummy Bungo management chose not to because it was simply cheaper to "vault" said content. Yeah, maybe it's legal, but we had no choice in the matter. And it sure as shit ain't right. 😤😤😡🤬
So a interesting question then if Sony takes full control of bungie do you think Sony would help fix the game and bring some old stuff back since Sony would have that power or would they just shut the game down by moving developers to other projects?
That's a question I've been hoping to find an answer to but so far it's been an unsettling ride. First and foremost, Sony, cares more about it's numbers than Bungie could ever hope to achieve. It's umbrella holds a large percentage of devs that have been laid off this year. They've closed an entire studio with more closings that are planned in 2024. Bungie is a big name with very successful numbers and Sony will do what they can to protect that investment. Unfortunately I don't see them doubling down on the almost 4 billion they already threw in. Just keeping the game going forward poor execution from the board to the fumbling of the old coding it could could be more cost effective for Sony to just begin on something new. They do have the ability and backing to make it work. Best case scenarios imo Bungies board gets scared at being ousted by people already on the Sony payroll and get back onto what really matters or Sony takes over and builds on the foundation we already have. Both tie into Sony holding true to its word about the "numbers" but they're closing entire studios while not being concerned with numbers. No definite answers just more concerns. With marathon in the works, if Sony does take over, it would be easier to do a destiny 3 on next-gen/pc than to try and make all of destiny 2 playable.
I remember playing this up to the point of rescuing Cayde... but I dropped after that iirc because I was so turned off by the mtx shop and the stupid shader BS. When I wanted to take another look at it a few years later, I realized they had sunset all of the core content. I wish I could get my money back. Seldom have I actually regretted buying a game (yes, I bought it back in 2017) - but with this, I really wish I could just get all my money back. I will never buy or play another Bungie game.
i came to D2 a year ago after coming from Final Fantasy 14 where they deleted nothing and i could binge through 10 years of story and gameplay. I expected the same from D2 but was disapointed that a ton of story was missing, but it still got referenced all the time by the NPCs which left me confused. BUT you have to understand WHY it was done. Afaik the reason for cut content is that old consoles (PS4 generation) cant handle bigger game sizes, so you either cut the game (DCV) or you abandon players on those "old" consoles. You cant keep both. Creating multiple versions of the same game also splits the playerbase which is bad. FF14 has a similar issue with PC being held back by console. WoW is being held back by its 20 year old engine. Its not easy being a developer.
What they shud do is have like monthly Time destorion that bring old story back. I left just when Bows and Gambit was itredused, can say i love the Bows. Not so mutch the "NEW" player introduction and story "progretion" after you don in EDZ you seams to get 20 missions to play and some times when get into the game it just starts a story mission whit out you know wher or why. Still som funn to be having in the game. Still miss The old D2 Gost Peter Dinklage.
I can't speak for the new player experience as a "new light" because I started playing D2 in vanilla, and played it all throughout up until Beyond Light, so I was already a D2 "veteran" Going from the initial release of Destiny 2, the Red War campaign was expectedly forced so you'd unlock destinations gradually as you progressed the story. EDZ to Titan, Titan to Nessus, Nessus to Io, etc. and as a matter of fact, you actually had no access to the Tower until after completing the final Red War mission. Naturally Mars and Mercury didn't "exist" yet. I'm gonna say something though and that is most of the people who played at launch found the story to be mediocre to downright insufferable. The premise of the City being attacked and losing the traveler was good and something we really needed after D1, but they really fumbled the rest of the story following that first mission. I'm not in any way saying that people who enjoyed it were wrong to, or that their feelings for it aren't real or valid, but god the Red War story was not great.
I agree with 90% of this but I understand the need for "space" for content too. But the really mystery is why is Bungie trying to remove rise of iron from all our memories when it was such a memorable piece of content 👀👀🤔🤔🤯
I agree, story just feels wrong especially when its gone, and you start in the middle of it. due to how destiny 2 is just vaulted and player really can't get any form grip in the lore, and it was just most new light just enter the scene and commit alien genocide and the lore just didn't hold much to be honest. like the lore as a Destiny 2 player for 2k hours in destiny i have, just was like trying to grasp water with claws, it just couldn't be done, mainly because the key lore part in my experience to understand anything was gone, and the other where in raids and other stuff. and its just confusing because your experience what happened later in the story, what happened first in your playthrough and what happened mid-way is the last thing and the first thing you burn your eyes threw hidden lore pages, and much lore locks threw certain activities in no particular order. what I mean is: understanding the lore and its order and the events, and the meaning of events, was just way to overwhelming, like it was just all over the place, and its than that just makes people especially new people just turn of their brains and simply play alien genocide simulator, because what the players mostly do doesn't connect with the lore in a noticeable way, because their just so many barriers to understand everything especially if you're not a day 1 player. simply most players just don't understand what's going on in Destiny 2, or 1 because there no pc port, and the console it was well is really far gone at this point. so, you have a game which tells you event of previous games, that you just don't know, and tells you the story for the current game and your completely even more lost, due to vaulting, raid mixing. Most player just don't know what on earth is going on, and it result in a situation where the player completely mostly ignore the story and see the game as alien genocide simulator. and it evolve in a situation, the player has allies, and enemies and they don't understand why, and then you see fallen in the city, and then fallen as enemies, cabal in the city cabal as enemies, and you just don't know what on earth is happening. and the only indication of the player is if it attacks me, it's an enemy and I shot it back and complete the bounty and done, basically ignore anything else beyond that because player don't understand anything that's happening, at all.
Beyond Light wasn't a new engine. That's really annoying false information players always spread around. It was 2 minor components that were changed. The old content could be made compatible with 5 minutes of work. It was vaulted for made up Bungie reasons.
I felt very similarly watching a lot of the videos. So many times it was clear I forgot the game has abilities too. You don’t wanna know how bad some of the Io lost sector clips I watched were lol
This is just me. Not really interested in the old stuff coming back. Sure we lost a bunch of stuff, specifically raids and activities. The stories yeah but if they were to come back it still wouldn't have me play them again, if anything I'd just do the raids and EP on Mars. My take, glad it happened because now there was no MTop + Recluse meta. I can take or leave DCV. Even with how many hours that I've spent in it. We have the best parts of Forsaken as well which is the raid (not counting the 3 seasonals + taking them as its own individual things). If everything came back I wouldn't care too much. I am okay with where the game is at now. (edit: this is when I am 2m 37s into the video)
All the code should be documented it’s standard in any situation to provide the purpose of the program and descriptions of what each function does. It makes it way easier to debug
As someone who has played destiny 1 and destiny 2 since 2017 I think bungie should have just made a third game and started it with beyond light, because thinking about it, it would be a banger start to the third game and it would make more sense. in my opinion it would be better then removing content that we all payed for and employees from both bungie and Activision worked hard on just for it to be removed, and full on abandoning destiny 1
I played Destiny 1 when it first came out and loved that game, thought the old " Halo Bungie" was back. Once Destiny 2 came out i loved it played the story 3 times and got all the dlc up to Curse of Osiris, after that i just stopped playing once they got rid of the campaign and started messing with light lvl and how armor and weapons work. I love games that have a campaign, I always play the campaign then multiplayer or whatever else the game has to offer. I personally feel that a game without a campaign is dead, I want a story with character build up, love, hate, betrayal, everything that makes a story good. Bungie fucked this up huge time they had another gem like Halo but ruined it smh
I want them to rework all destiny 1 and destiny 2 content with the up to date tech, 3.0 and darkness sub classes and with legendary difficulty campaigns, all into 1 update but without all the boring filler missions like do so many patrols, kill so many vex to progress etc blah blah. But I don’t want to pay for it again…
Streaming services very rarely I mean Netflix is it is a not an example because they do in fact make hundreds of Netflix exclusive television shows and movies but something like a Star Wars or any kind of video. The streaming service doesn’t own it and they have no control over whether it’s available elsewhere. They simply buy a license to show it but that license doesn’t allow them control set DVDs they don’t control the access to the media that it might be purchased on elsewhere. They take it off of their servers because they have just so much bandwidth. They can hold so much content and they need space to add new content to draw new subscribers so they take old content off things like started SG1 used to be the entire goddamn series the entire universe, Atlantis SG, one universe, the two movies all used to be on Netflix, it ran for however long, their licensing lasted and then it was taken off freed up space to put something else on if they could have every single video or movie that anybody might wanna pay money to watch they would have it
It's a simple comment. And I've seen it before from others. But I definitely stand behind it. And will not ever support another game that does vaulting of old content and rehashing it later. But it was "give me back the content I paid for". It'll never happen. Especially now that bungie is in dire straits. But st least I have everything from d1 there.
I felt honestly kinda bad at your last moments of D2. Being so close to buying the DLC that is just mostly gone now. I got to play it around the time you were playing back then and honestly I don't really remember too much outside of the strikes. One of which is playable still
We’re also dumb. It also doesn’t mean that it would be defensible in a courtroom writing it into the contract you signing it doesn’t mean that a class action soup brought against them might not result in them owing millions or hundreds of millions. I mean it would never be enough, but it might be a punch in the got to an already flagging fail company I mean bungee is falling apart so he’s going to take over soon question bungee can survive as a separate entity for much longer
Only content needed to be put back in red war, warmind and forsaken dlc and only the DLCs as playable nodes. the red war is a good starting point for ALL NEW LIGHTS, they should begin by only having access to the starting DLCs and thats it. No weopons accept for blue or legendary starting weapons. They begin also with one single exotic that they pick. Returning players have no exceptions and old players who want to play have access to all the weopons they've had from the beginning light level should be below 1750 and all players should be locked to 1710 until they reach different DLCS 1730 at warmind and 1745 at forsaken
2023 and still legacy console support still exists , probably DCV would not exist if they cut legacy support back in 2020 , they had to get rid of ps4/xbone support long time ago
Your the first one that actually brings up the fact that the servers and systems changed during beyond light, bungie had a massive loss in resources, no one played the old content and the file size was getting to about 150-160 gigabytes on Xbox and your the first person who brings up the fact that programming is hard to do and destiny would’ve been a bitch to write and de-bug, I hate working on code I wrote let alone a game like bungie written by serval different people who program differently between one another, the warmind dlc campaign alone took up 8% of the total game size as well, it’s a shame but content vaulting was a necessary evil
Instead of content vaulting, it should have been d3. All the content would have still been there, that was purchased, for new players abd old to still enjoy AND the legacy triumphs.
This is SO RIGHT. Something being common practice does not equal it being right. That old content shouldn't have been removed, and they should bring it back.
I agree @josequiles7 this video basically shows why the current new player experience sucks in d2
I'm hoping that at the end of final shape we get something cheesy lore wise, like we are just in a Vex time loop construct, and we can start the simulation at different points, thereby giving us all the old content and story as playable content.
@justintracy4945 I love that idea maybe that's why the cut scenes play like it's my first time whenever I start going through a story campaign of an expansion repeatedly
not removed.
Wow has every piece of content that is story/quests etc from vanilla to date. They didnt delete shit you actually payed for.
had they kept everything the game would be ~200gb and thats just too fucking much
They should reintroduce the vaulted campaigns and raids as an optional download.
THIS.
They should but it’s not that simple. The vaulted content is on a completely different engine. It would have to be a completely separate game and nothing would transfer between the two. It just wouldn’t work because destiny is a live service game. It would be too expensive to have servers and personnel assigned to a completely different version of the same game. One that people would maybe go play once just for the story and lore then never play it again. It would be cool but it’s not only complicated but it also wouldn’t make financial sense to a company that’s already hurting.
Would still be cool though if they did
@@rc08zzr600 Too "expensive"... bro Sony isn't exactly hurting for cash. But corporate video game greed knows no bounds. They know they can't sell it back to us without adding something new and that takes time and effort and why make effort when they can just bank off the eververse. The smart thing to do would be to add little tweaks to the vaulted content, modifiers, make enough of a change to call it "new" and sell the entire package back to us for like $5. I would pay that.
@@rc08zzr600on that note a D2 Vault that was explicitly the old content and nothing else probably wouldn’t hurt. Like WoW classic
It’s so messed up that I, like many others paid full price for all this content and can’t even play all of this. Absolutely evil for a company to do this
Well said
I Cant even use my pre order emblem any more because I changed to PC lmao
It's happening to more than just this. Say Amazon paid for the rights to sell you a movie or some music then don't renew those rights you can lose the ability to watch every movie you paid for that was made at a particular studio. It's all bs buried in tos, you can hardly buy a cellphone without agreeing to have It's function tampered with after a set time frame. It definitely saddened me seeing a company like bungie, that was able to make it through so much, resort to the level of the companies that tossed em around like scrap
Yet if those of us who bring this point up in the big named destiny RUclipsrs we get ratioed hard or called stupid. So I'm stupid for complaining about having my game being stripped of almost all of its content? I'm glad I quit when I did, I've been able to save some money finally lol.
I hated how when shadowkeep made you start with new light instead of red war so it broke a lot of the cool visual loot stuff like having your fancy starting gear get broken and torn up after getting thrown off the ship and having your only gun be a broken version of the traveler's chosen you started the first mission with.
As someone that played Destiny 2 back when it came out I'm taking a pause at 22:22 after you mention it'd be better to establish the shard through the dream as you are probably unaware that it originally WAS established so, you would actually get a whole pre-rendered cutscene at one point, I don't remember if it's after Gaul throws you off or after joining the EDZ, where you see an eagle of light flying to the shard and hinting at the (back then) new supers of the three classes, Void Shield, Thunder Staff and Dawnblade. Furthermore, everytime you would unlock a Sub-variant of the supers you owuld get back to the shard and do a little trial to test out your new power, the whole thing accompanied with little stories surrounding the different classes. Like the story of Lady Efredite throwing Lord Saladin off the wall to use his assailant super and crash down like a nuke on a Fallen walker at the feet of the Wall during the grand war with the Eliksny.
That is to say, that even when the game simply went free to play a LOT of details had already been changed and removed from the game's progression, HECK unlocking the sub-variants and assigned powers of each had been entirely removed already.
In regards to Red War's ending (stopping after it at 31:31) while it can indeed be seen as the Traveler doing all the work in a way, there's also a different reading to be done of it. That up until then the Traveler was entirely and utterly inactive, it did NOT act on any prior threats, it did not respond to anything or anyone not even the Speaker. Yet here, after all we went through, hell and back, to end up this fight right in front of it not to reclaim it and the Light, but to reclaim the Last City above which it looms, it stirred when the only enemy left stood above everything we could face, it stirred and protected the City, the Guardians, and everything we stood for in that campaign, at the risk of revealing itself to the Darkness after it had lost it.
When we pair it's actions compared to how things went for the Eliksny where the Traveler simply up and ran away the second the situation got too desperate I am starting to think we actually had an impact on it, an impact that I hope concludes and ends up being something great at the end of The Final Shape, at the end of this Journey I started way back in Destiny 1.!
To contextualize Zavala's aggressive stance against Rasputin it is important to note that in the in-between time until Warming we also had the occasion to be made aware that Rasputin was entirely able to halt the Red War, as back then while his letwork wasn't reconnected his warsats were still operating and able to act upon the threat he had identified. But instead Rasputin called off his subminds from attacking the Red Legion as he wanted to study what he labelled back "Ressource:guardians" the "strain resistance" of the Last City and also to see "Asset:Light" and it's reaction to being cut off of it's users. We quite litterally grew aware that Rasputin, the strongest weapon of the whole solar system could have prevented the most catastrophic event since the Fall, and just decided to take a nap on it to study the results of leaving us alone.
Zavala was undoubtedly extreme in his doubts about Rasputin, but most of his actions up until then honestly showed that Rasputin had little to no care at all for humanity and only considered the solar system's protection as a whole without bothering over more minute details like life being still present.
One little thing I also want to make people aware if is that when Destin 2 started sunsetting content we were promised that ALL of it would return, and even include Destiny 1 and it's own old content. Up until now, Bungie has only lied about all this, and I have honestly lost hope of them up holding even half of this promise in bringing at least the whole of D2 back.
This is actually top tier content, really gives off evanF vibes but with your own unique twist. Love it!
As someone who played D2 from the start and played through year 1 it had many issues. I never had issues with the story of red war or either of the year 1 dlc's, the game had many issues and didn't really start to get better until half way through Curse of Osiris with the go fast update fixing many issues I had with the game.
Fast forward a few months Warmind releases fixing even more issues, launching with a short but sweet campaign, a killer endgame activity being escalation protocol, and my favorite raid to ever release. God I wish I could play Spire of Stars no other raid since has come close to the difficulty and teamwork needed to finish the final 2 encounters (the only raid that comes close is Last Wish but you can cheese many things in that raid unlike Spire of Stars).
I loved EP. The only thing I was missing from the base game for Wayfarer was that SMG
Thank you! I started D2 at the very end of season of the seraph, right before lightfall released, and the on boarding was abysmal, especially for the story. I felt lost for so long not having much idea about what the sunset content actually was. Being able to see the content in the manner you presented was amazing for being able to understand it!
Great video! I'd love to see all the sunset content and destiny 1 converted into an offline campaign based game. A huge task I'm sure, but it was a cool concept i thought of and would be excited for as someone who started playing well after beyond light
I feel this is also important because of Lance's passing and his performance of Zavala is so important and his personality and character growth through these campaigns are good
It's funny because if you look at Destiny 1, all the content is still intact in a nice package to be played whenever the F you want...
They just need to create a Destiny 2 Legacy Edition that's a separate download and contains D2 vanilla - Forsaken ( with seasons included ).
Fun fact: If you played Destiny 2 very early on when it was only the Red War, you were actually able to transfer your Destiny 1 character to this game! The game also showed you a slideshow of milestones you completed in Destiny 1, including campaigns you completed, raids you triumphed, and some key moments in the storyline that occurred.
As much as people enjoy hating on the Red War campaign, those small, tiny details that they never had to add at all made the story that much more enjoyable, knowing that you are connected to this character, that you've gone through all of these achievements and gained all of this wisdom in the destiny universe with that very same character. It makes the story feel that much more impactful too knowing that when you have the light on your side, you can overcome any obstacle, but what would happen if that was taken away from you, knowing there's nothing you can do to stop this threat? You've overcame hive gods and complex lifeforms in the past before, but this is different entirely, and I believe that's what makes it so special, since now you're being taken from instead of taking from them.
It’s absolutely wild watching this and remembering this content and then mind boggling thinking about a player finding a Destiny 2 physical copy still wrapped in plastic, opening it up, inserting it into a PlayStation or Xbox and not being able to play ANY of the original Destiny 2 game.
WILD !!!
Its hard for me to fathom that having grown up on 8 bit Nintendo and still owning the OG Star Wars on VHS 😂
I still have my Super Nintendo, still have those old games and still go back and insert the old game and its just the same. I love that.
This is so sad. A shame and I hope Bungie learns. They should find ways to add to the game & NOT take away.
(Also LOVE the Blade Runner reference, thats my favorite line from the movie)
Annnnnnnnd I commented before the end and finding out you missed Forsaken 😢
Thats so sad, it was a great DLC, the story arc with Cayde, the loss, the surprise when Dreaming City opened up, and large gameplay & weapon changes that happened too.
I did agree with all your thoughts, maybe someday we will get some way to replay that old content.
Destiny is an odd game. I have recently fallen off and am not even sure i will play the final shape. Been playing since D1 and haven’t missed anything yet, but the burnout has finally caught me.
Them vaulting all their old content hurts a lot. In 2019 I was a big fan of destiny but before the vaulting of Destiny my PS4 broke so I couldn’t play anymore because of that I never had an opportunity to play shadow keep. I haven’t been able to get back into the game because the game that I loved is gone😢
Ending to your vid hit me cause I had a different experience all together. I didn’t get to play any of the previous expansions that you talked about at all and I’ll be honest the new light experience right now is extremely rough. I started the game playing through the same opening that you did, but was met with only one expansion as free to play being Forsaken and it was only available for a week. Forsaken was a great expansion and the small time I got to spend with the character of Cayde was enough to be a driving force for the whole experience. After a week the witchqueen was available for pre-order and Forsaken, the forgotten shore, all of that was removed entirely. If it wasn’t for that campaign I don’t think I’d have gotten into Destiny, afterwards I got Beyond Light and it was okay, not as great but Stasis became my favorite subclass and then Witch Queen which has been my favorite campaign Bungie has made since Halo 3. (Reach and ODST were great tho don’t get me wrong) it was great. Recently I started a new character fresh from a break about a week ago and well.. I’ve been bombarded by newlight quests left and right that teach you all the mechanics but in really awful disjointed ways. I’d happily remove all of that for something like RedWar just as a campaign to teach rather than a mess of side quests that feel like they have no end. Can’t really say D2 is newlight friendly
This video deserves more attention, thankyou for making it.
As a long time fan and player of Destiny (and pretty much every Bungie title) it saddens me how the company is now too focused on money rather than actual content, sunsetting items and areas only to bring them back as part of a paid season pass is such a dirty practice, I have many friends and clan mates who have only recently picked up the game and the old content I tell them about annoys them because of how good it was, the red war campaign and forsaken were amazing pieces of story content that new guardians will never get to experience for example, alot of people I know didn't even know the game was on Blizzard only for the first year.
Awesome video, you definitely gained a new sub.
This video needs more views and shares, enough to make a collective change within the D2 community
All this lost content was a lot better than we realized. I miss those old strikes and places like mercury.
I enjoyed your video. I wish all of these expansions were still out as I am a “start to finish” kind of guy and the campaigns and old tones/themes seem so great. Only things here I got to experience was the xol fight and new light mission. Reallly want to play the red war campaign and leviathan raids. Hopefully if these things return, they aren’t butchered into pieces and thrown into the timeline as 1 mission for an old exotic Ive already collected 26 times. Thank you for covering over each campaign and how the characters acted and felt as I will possibly never get to experience them myself
I started playing D2 during the year of Beyond Light, so this summary of the campaigns i never played is very useful.
It highlighted an unexpected thing - the final mission of Season of the Warmind before Lightfall dropped was called "More than a weapon", expressing Rasputin's desire to be... well, that.
I had no way to know that this was paying off the setup from Warmind, since it was sunset and the playerbase barely talks about it.
I'd love to play an offline version of Destiny, or one with limited multiplayer.
Not just because we'd finally be free of the tyranny of the meta, but because Modding would be inevitable, and destiny would thrive like Skyrim if it could be modded.
I doubt modding would take off for Destiny even if they did release an offline version. Bungie's engines have historically been notoriously hard to work with, and going by developer comments Destiny's is no exception.
@@thegrouchization Oh, i know. Hence that big If at the end.
But then the Cursed Halo mods come along, and I think maybe... just maybe... it could be awesome.
Great video. Between this and Liana Ruppert's "are live service games doomed?" I've been once again wondering about how it would look like if we were to get a "definitive" version of Destiny.
It wouldn't be what it is today without the live-service weirdness; the parallel development, and the dropping and picking-back-up of plot threads, the need for weekly engagement. The busy-work of Warmind Nodes and Memory Fragments were what got me into the universe proper after all.
But I'm also curious, what would change if they got to do it again with the endpoint in sight, and with less concern of having to bring people back after?
A lot of the Red War missions weren't that incredible in retrospect, but they did indeed work really well as onboarding. The Last City and the Allmighty were also incredible set pieces.
During the very first Solstice event we didn't have the EAZ yet, and instead got more challenging redux missions of the Red War's key moments. Together with the hype of Forsaken's impending release it is the source of a lot of my nostalgia for that campaign. Every DLC after I wished we got something similar, until Witch Queen, which already contained the legendary campaign.
Although I agree with the self-determination part of Rasputin's closing speech, I don't feel like he was specifically choosing more than violence,. The "my sight stretches to the edge of the system" and "I have no equal" seemed more like a rebuke toward the Vanguard for believing he would ever submit to their jurisdiction.
I do agree that a lot of the dismissive sentiment toward Year 1 probably stems from the general state more than anything, though there were some more closely connected to the story. Though I should disclose that I myself did not play D1, so a lot of it is second-hand from the r/DestinyTheGame subreddit, which, uh, is definitely chill all of the time.
I can't find the websites for the Y1 DLCs anymore, so I may be misremembering, but I think one big criticism of them was that they advertised campaign and 2 strikes each, only for some of those missions to turn out to be watered down strikes, which led to a long-lasting "No Strikes in the Campaign" sentiment.
For example, there was some felt randomness to the Cabal of all people being the ones to breach the Last City and capture the Traveler. After all, they were the faction least connected to the mysticism, so what made them more successful than Oryx or the Vex? The justification of the Nine's interference only got inserted much later with Season of the Drifter, and I'm not sure if the idea of factions within their ranks will come up again so close before the finish line.
Another issue in the DLCs specifically seemed to be that Bungie was "cashing in" big names introduced in D1 without treating them with the gravitas some of the community was expecting, leading to things such as the Followers of Osiris being reframed into a bumbling, clout-chasing fanclub; or Ana apparently faking her death and deserting during a battle pivotal for humanity's survival.
We also had Nokris just showing up and seemingly being killed immediately, and only pre-release web lore acknowledged at all that he was a son of Oryx, one of the communities more beloved villains.
They only brought him back in Arrivals, and while cool it also seemed to be in a "let's put a lid on this once and for all" kind of way, which feels similar to the way they more recently handled Quria in Season of the Splicer.
Thank you so much for making a video on this topic, its surprisingly nostalgic to see footage from the pre content vault era as well
Titan was probably my favorite planet to patrol lol
Seeing someone’s primary ammo run out gave me bad flashbacks
On the last month forsaken was on the game, bungie did let all players play forsaken's campaign for free. It was only the campaign, but it still was pretty good. I wonder actually why they took it out. Yes, it occupied a lot of space, but it was the very best narrative in the game before witch queen. and, yeah, many people still see it as their favorite.
The sunsetting was confirmed to not be because of the game being too large but a way for them to resell content and gear. Which we see from season to season
yeah im surprised people didnt see this initially and even defended it
I discovered the Destiny universe for the first time toward the beginning of this year in March of 2023. The amount of history and lore that was available was near overwhelming, but the lure of the graphics, gameplay, and the bits that started making sense to me ended up winning and I got hooked. As I have learned more and gotten into it and such, I started getting curious what came before. I have played World of Warcraft a lot throughout its history and so I have a lot of familiarity with games no longer being what they used to and the experience not being the same, but I was heartbroken when I learned how much I could never experience in the universe of Destiny as I was finally hooked into the game. WoW had at least maintained all of the stuff from before; the experience was what changed since you out-leveled the older content so quickly it became janky. At least it was there to see I suppose. I'm not sure what the right answer is for that kind of thing, but I would love for them to release stand-alone titles of the campaign pieces as single player or couch co-op or something so that I could play through the story that got us to where we are. Seeing this gameplay made me kind of sad actually, because I missed the chance to ever play purely out of never learning of it to begin with.
Dang...
first off I liked listening to you speak, second I think you provided an interesting view of a player in destiny. As a newlight, as a returning player, as a player who experienced FOMO on especially something that is considered a huge point in destiny history.
I wish you had more experiences because I would have loved to hear more about what you have to say. It truly is unfortunate that certain things removed from the game have altered the way a player can now understand and enjoy the game, even to this day.
I thought your recap of vaulted content you had the chance of playing was nice though, especially as it provided a new perspective, informing me of events I actually wasn't aware of myself while playing, and also just bringing to light what we used to have as a new player experience comparatively to what we unfortunately have right now to this day.
Really interesting...
Also you have the voice of a lore reader. Your understanding and way of interpreting information is nice and I really liked it.
Great video :) And agree that no content should ever be made unavailable, even if it means just having an optional offline version
hi there! love when your stuff pops up on my feed. Great video as always! Very nuanced take on VG preservation and history. every since media became content, it gets harder and harder to actually own something. Your story recap is inspired and you touch on a lot of points I forgot or never realized 🤓
Fascinating. I played these expansions when I was a kid and never really knew how deep the story was. To this day, I wish I would have been able to go back and play all the content of D2 from the Red War to the Final Shape and see how this story was told over the course of a decade. Alas I wait hoping that eventually it may all return one day and I will be able to play every expansion, raid, and patrol zone I missed… Ghosts of the Deep remains to this day my favourite dungeon because it builds off the red war story, being able to see the tank in the cutscene before landing in the artificial landscape created by the Ishtar Collective. It made my heart swell with joy. Audacia ad Astra, I hope it all returns.
I still remember purposely not getting the thunderlord so I could just sit in the cosmodrome and remember good times from D1. Only way you could get that cosmodrome feel back then.
What I miss most is a lot of the sunset weapons. Galliard, Braytech WinterWolf, Osprey, all that. Way, way, way back in 2018, it took me probably a good solid week to get a sparrow. You had to seriously work to get one of those. Honestly what I miss most out of it all is Titan. I love that golden age feel, unexplored. The skeletons on the floor even told a story.
I miss it a lot.
They should add back the campaign missions how they did back then with Campaign Missions. In the strike playlist, you could replay campaign missions
I wish I got recommended this sooner. Thank you for that analysis of everything from Y1. Sorry you missed out on one of the darkest campaigns we have had but thank you for showing others most of what we lost.
After hearing your hard drive story I might have to dig up one of my old drives. I know for a fact it has tons of clips from Forsaken and Shadowkeep including a Riven kill 8 days after Last Wish came out. Could be cool to look back on things.
I think, bungie could regain community trust by re releasing this content.
Also, tank controls were designed for controller. They play WAAY better when you use the (bias incoming) proper input device.
I agree. He was going off on tank controls. I thought it was some of the easiest and fun tank driving. Just mowing through aliens.😅
I was actually in the same starting position as you. Started back in 2019 due to Stadia (Yeah I know, you can get the laughs out). Stumbled around until I found Amanda and her quests randomly and by some stroke of dumb luck I played all of the campaigns in order. This has actually been a really good analysis of Destiny’s history of new player experiences and how those lead to today.
Red War campaign should be the New Light experience.
Awesome video, sucks you missed out on Forsaken yet that provided the perfect ending that ties the whole video together.
I think they could have guided people to the campaigns better or had a choice on how to start, but I liked how they weren't forced anymore because my friends did start strictly to play a fun co-op game with me and we were able to enjoy that without compromise before dedicating nights for playing Curse of Osiris & Warmind's stories together.
I quit when Beyond Light released until just after Lightfall's release because of the removed content (returned because of Beyond Light being free on PS+ & a friend recommending it), I enjoy the game as it is now but I still feel very bitter about all this content that I loved getting removed. Prior to that Destiny 2 became my favourite game ever in 2019 taking FFXIV's place on top after 6 years partially because of all the content that I loved but also because it went free-to-play so my two friends who had moved away joined me, the vaulting quickly ruined all of that.
This video is AWESOME.
It tells My whole indignation about Destiny 2 since New Light. And I’ve not played it again since.
0:20 this is why I just like Bungie. And the current state of gaming in general. This should absolutely be some legal repercussions for something like this. Because I still have my disc copy and it is literally useless. Even though you can still play a game with the same title
There were changes to the Intro of the game back then, like when you youstarted byno knowing where to go. But later on In a certain update, after you drove off with your first ship, It transistion greatly Into the start of the red war campaign.
I played at launch, and back then it literally went straight from character creation (or importing in my case) into the Red War's opening cutscenes.
This is one of the best videos ive seen. Especially the editing and you are 100% right with the fact that its morally wrong
honestly it is only thanks to people like you that i can remember why i fell in love with some thing in the first place.
as well as introduce me to something i most likely never got to experience bcuz of my time away from it, or just forgot thrue the passing of time.
and as for what i got to experienceand didn't, i most likely didn't play warmind and curse of osiris, and the seasons around them despite apparently owning most of them.
This is EXACTLY why Bungie/Sony needs to have dedicated servers.
Thanks for this Video! I recently got back into playing Destiny 2. I originally played the game on my PS4 and bought Curse of Osiris and Warmind DLC but had to stop playing due to a bad break up with my ex. Anyway when I got back my characters are all there, in the STEAM VERSION, but I noticed that the old contents are not available to play. Anyway nice video!
I played all of the red war, warmind, curse of Osiris and Forsaken in order. I then stopped playing destiny at all throughout the seasonal model all the way up to season of plunder in witch queen because I hadn’t played a game with seasonal content before and didn’t understand the model. I’m definitely sad about some of the seasons I’ve missed such as Season of Dawn, but in a way I managed to dodge the turbulence of the content vaulting and I have a much more positive relationship with the game as it stands than many Y1 players as a result.
I agree they should bring back some places like the tangled shore
Oh wow, do I have some stuff to type up for your question.
I started a week before Forsaken launched. Let me tell anyone reading this - Forsaken was awe-inspiring. The revenge campaign? Fantastic. But the Dreaming City reveal as the new player zone at the very end? It was something I hadn't seen before. There was so much mystery and suspense around Forsaken. So many tiny hidden things. Speculation ran rampant through the community, secrets being a core theme of the Dreaming city both in game and on the forums. People went nuts with speculation, pouring over every rock to find any hidden nooks or crannies.
I played Destiny 2 in a semi-hardcore way. I was never a top tier raider but I cleared Last Wish a few times and at the time I had a fairly good grasp on the raid and its mechanics. Destiny was my main game through Shadowkeep and Beyond Light, though I would say that my patience with Bungie was definitely growing thin.
For the entire time during that period, Bungie made a *lot* of changes to monetization. There was actually a fairly sweet deal with the Eververse where you could unlock paid stuff for free in game, but that system was changed. And it was changed a few more times. The seasons started to feel more like an obligation, the lore and story becoming more important in the season than the actual expansion I paid for. The removal of the base 3 expansions and Forsaken content was an anger point for me, but the deal breaker was seasons becoming more expensive and dungeons becoming a separate purchase.
I just started playing Destiny 2 again last week. That would mean I missed the entirety of Witch Queen, and its 4 seasons. Thanks to PS+, I was given Witch Queen base and Lightfall base for free, and the current lead-up to the Final Shape includes all of Lightfalls non-dungeon content pass for free. The return of Eramis from Beyond Light, Savathun's third return, Eris becoming a freaking Hive God, the death of Rasputin and Amanda Holliday, all of it behind seasons, mentioned with a hand wave as if I was there. It kind of hurts in a way, I loved Destiny's 2 world building and story, and to see the story be allowed to dissolve every few months. RUclips isn't the same to catch up. There isn't even an in-game cinematic about these story developments, just a timeline with a few short sentences summarizing the season, usually in a vague manner.
Part of me feels like a sucker for coming back again, like someone who couldn't stay away.
I agree, old content should be released as an open source for passionate players to enjoy. I was lucky enough to play through all expansions in D2. Amazing times. I only regret that I sold my PS4 right after The Taken King in D1 and that I didn't have a chance to enjoy the Rise Of Iron. Now I'm playing D2 on PC and the experience never been better.
I can not agree more about the starter mission when Ghost res us and we sneak through the occupied the city. I'm truly sad i didn't know back then that i could record the game. The first four expansions and events that tie it together was my absolutely fave time in the game (i also loved the recent season of Seraph since it was tied heavily to old expansion). I'd do alot to be able to replay all of it.
We still can't get the old Ships, Armor, and etc rn until they bring it back, it's really wack for the players.
we'll put video great job I really enjoyed it thanks for taking me down memory lane
This is the main reason why I can't play D2. I want to like it, but because it's pulled so much old content out, I am completely out of the loop. So many characters joined and died, I don't know how or what happened, or where this or that happened because I haven't seen the first bit of it. But I can't, and I don't want to go on RUclips just to search for the end results when it should've been in the game and BE IN THE GAME from the get-go. I paid for the content, so I should be able to play what I paid for. But I am not paying for hundreds of Expansions just because Bungie said so. Only for that content to be vaulted.
Why is it that Digital Extreme's and Bioware are able to keep the old content in their games, but Bungie can't? Why can I play a old engine-decrepit game with new updates and content, while also still being able to enjoy the old content?
Why am I able to play Warframe from start to finish with it's original content intact?
The excuse Bungie used about having to vault content simply due to space and size is a BS excuse, and merely used to launder more money. This is why I stopped playing it, because what's the point in paying for something that will be vaulted a week later because they want to sh't out a new expansion?
I miss adventures... They made the world feel fleshed out and actually gave you a reason to engage in each zone.
Same man same.
It's funny I still see those disks being sold in game stores, sometimes for up to $20, when absolutely nothing on the disk exists anymore besides the exotic weapons and 2 of the planets. If someone buys it and puts the disk in all they get is the free version anyone can download.
I remember preordering destiny 2 and finishing the red war and the preorder dlc. But I stopped play when they vaulted Titan and Mars. Never played Destiny 2 since then.
Great video but the tank controls are great - they're tank controls though so it makes sense why you might not enjoy it.
I started playing in 2019 and didn’t buy any expansions until beyond light and shadow keep in 2021. i’m on a similar ship as you with forsaken since i didn’t buy it as well. i remember playing some of these areas for some amount of time but since i was still playing fortnite heavily i didn’t really enjoy it as much until later on. after getting bored of fortnite is when i heavily focused d2. kinda wish we could go back for a few months. since i didn’t play d1 i didnt know much of the story as a new player
I love this.. I 100% agree with you and also alittle jealous.. I like you was so confused with what was going on I stopped playing destiny 2 in 2019 and didn't realise the original campaigns were with Amanda holiday and sadly for me not it's too late..
I do hope one day bungie will re-release the original campaigns even if its standalone versions of the game..
I miss the tangled shore.
Hardcore players with thousands of hours like me, and my clanmates, didn't really care about that content being removed. We'd already played it hundreds and hundreds of times and were sick of it being used again when a new expansion came out for leveling. And when it was first removed the game ran SOOOOO much better. I don't like them reselling stuff like weapons though and I'd be ok if they released those old campaigns in a separate game, but I also don't care if it never comes back. The raids would be alright though. We had gotten our money's worth, more playtime per dollar than any other game really. But we also understand ppl who didn't like it, it just didn't bother us.
I completely agree, but I think at the same time. That destiny 2 would also get more revenue if they kept each season expansions. But they do have to take away each expansion every few years to keep the servers.
Functional
Given recent developments,I don't doubt for a second that legacy content could've been preserved within the game as it was. But scummy Bungo management chose not to because it was simply cheaper to "vault" said content. Yeah, maybe it's legal, but we had no choice in the matter. And it sure as shit ain't right. 😤😤😡🤬
I miss Titan, I know they sort of brought it back with season of the deep, but damn I want to explore the Archology again, the old archology
also the whole forsaken expantion except dreaming city
This video was shockingly wholesome
The fact that they vaulted the first raid and its weapons is crazy.
So a interesting question then if Sony takes full control of bungie do you think Sony would help fix the game and bring some old stuff back since Sony would have that power or would they just shut the game down by moving developers to other projects?
That's a question I've been hoping to find an answer to but so far it's been an unsettling ride. First and foremost, Sony, cares more about it's numbers than Bungie could ever hope to achieve. It's umbrella holds a large percentage of devs that have been laid off this year. They've closed an entire studio with more closings that are planned in 2024. Bungie is a big name with very successful numbers and Sony will do what they can to protect that investment. Unfortunately I don't see them doubling down on the almost 4 billion they already threw in. Just keeping the game going forward poor execution from the board to the fumbling of the old coding it could could be more cost effective for Sony to just begin on something new. They do have the ability and backing to make it work. Best case scenarios imo Bungies board gets scared at being ousted by people already on the Sony payroll and get back onto what really matters or Sony takes over and builds on the foundation we already have. Both tie into Sony holding true to its word about the "numbers" but they're closing entire studios while not being concerned with numbers. No definite answers just more concerns. With marathon in the works, if Sony does take over, it would be easier to do a destiny 3 on next-gen/pc than to try and make all of destiny 2 playable.
I really wish they would have released the future content on a destiny 3 platform instead of bloating destiny 2 and cutting content I paid for
I remember playing this up to the point of rescuing Cayde... but I dropped after that iirc because I was so turned off by the mtx shop and the stupid shader BS.
When I wanted to take another look at it a few years later, I realized they had sunset all of the core content.
I wish I could get my money back. Seldom have I actually regretted buying a game (yes, I bought it back in 2017) - but with this, I really wish I could just get all my money back. I will never buy or play another Bungie game.
i came to D2 a year ago after coming from Final Fantasy 14 where they deleted nothing and i could binge through 10 years of story and gameplay.
I expected the same from D2 but was disapointed that a ton of story was missing, but it still got referenced all the time by the NPCs which left me confused.
BUT you have to understand WHY it was done. Afaik the reason for cut content is that old consoles (PS4 generation) cant handle bigger game sizes, so you either cut the game (DCV) or you abandon players on those "old" consoles. You cant keep both. Creating multiple versions of the same game also splits the playerbase which is bad. FF14 has a similar issue with PC being held back by console. WoW is being held back by its 20 year old engine. Its not easy being a developer.
What they shud do is have like monthly Time destorion that bring old story back. I left just when Bows and Gambit was itredused, can say i love the Bows. Not so mutch the "NEW" player introduction and story "progretion" after you don in EDZ you seams to get 20 missions to play and some times when get into the game it just starts a story mission whit out you know wher or why. Still som funn to be having in the game. Still miss The old D2 Gost Peter Dinklage.
I can't speak for the new player experience as a "new light" because I started playing D2 in vanilla, and played it all throughout up until Beyond Light, so I was already a D2 "veteran"
Going from the initial release of Destiny 2, the Red War campaign was expectedly forced so you'd unlock destinations gradually as you progressed the story. EDZ to Titan, Titan to Nessus, Nessus to Io, etc. and as a matter of fact, you actually had no access to the Tower until after completing the final Red War mission.
Naturally Mars and Mercury didn't "exist" yet.
I'm gonna say something though and that is most of the people who played at launch found the story to be mediocre to downright insufferable. The premise of the City being attacked and losing the traveler was good and something we really needed after D1, but they really fumbled the rest of the story following that first mission. I'm not in any way saying that people who enjoyed it were wrong to, or that their feelings for it aren't real or valid, but god the Red War story was not great.
I agree with 90% of this but I understand the need for "space" for content too. But the really mystery is why is Bungie trying to remove rise of iron from all our memories when it was such a memorable piece of content 👀👀🤔🤔🤯
I agree, story just feels wrong especially when its gone, and you start in the middle of it.
due to how destiny 2 is just vaulted and player really can't get any form grip in the lore, and it was just most new light just enter the scene and commit alien genocide and the lore just didn't hold much to be honest.
like the lore as a Destiny 2 player for 2k hours in destiny i have, just was like trying to grasp water with claws, it just couldn't be done, mainly because the key lore part in my experience to understand anything was gone, and the other where in raids and other stuff.
and its just confusing because your experience what happened later in the story, what happened first in your playthrough and what happened mid-way is the last thing and the first thing you burn your eyes threw hidden lore pages, and much lore locks threw certain activities in no particular order.
what I mean is: understanding the lore and its order and the events, and the meaning of events, was just way to overwhelming, like it was just all over the place, and its than that just makes people especially new people just turn of their brains and simply play alien genocide simulator, because what the players mostly do doesn't connect with the lore in a noticeable way, because their just so many barriers to understand everything especially if you're not a day 1 player.
simply most players just don't understand what's going on in Destiny 2, or 1 because there no pc port, and the console it was well is really far gone at this point.
so, you have a game which tells you event of previous games, that you just don't know, and tells you the story for the current game and your completely even more lost, due to vaulting, raid mixing.
Most player just don't know what on earth is going on, and it result in a situation where the player completely mostly ignore the story and see the game as alien genocide simulator.
and it evolve in a situation, the player has allies, and enemies and they don't understand why, and then you see fallen in the city, and then fallen as enemies, cabal in the city cabal as enemies, and you just don't know what on earth is happening.
and the only indication of the player is if it attacks me, it's an enemy and I shot it back and complete the bounty and done, basically ignore anything else beyond that because player don't understand anything that's happening, at all.
Beyond Light wasn't a new engine. That's really annoying false information players always spread around. It was 2 minor components that were changed. The old content could be made compatible with 5 minutes of work. It was vaulted for made up Bungie reasons.
Just started watching the video and I'm sure I'll be enjoying this! Glad to see new videos, keep it up! :)
I still have my playstation 4 disc. Its class action lawsuit time. We need to organize. Sunsetting is theft.
39:12 The utter anxiety I felt watching you refuse to use your grenades lmao
I felt very similarly watching a lot of the videos. So many times it was clear I forgot the game has abilities too. You don’t wanna know how bad some of the Io lost sector clips I watched were lol
This is just me. Not really interested in the old stuff coming back. Sure we lost a bunch of stuff, specifically raids and activities. The stories yeah but if they were to come back it still wouldn't have me play them again, if anything I'd just do the raids and EP on Mars. My take, glad it happened because now there was no MTop + Recluse meta. I can take or leave DCV. Even with how many hours that I've spent in it. We have the best parts of Forsaken as well which is the raid (not counting the 3 seasonals + taking them as its own individual things). If everything came back I wouldn't care too much. I am okay with where the game is at now.
(edit: this is when I am 2m 37s into the video)
this is a most excellent video. i applaud you and your work!!
All the code should be documented it’s standard in any situation to provide the purpose of the program and descriptions of what each function does. It makes it way easier to debug
As someone who has played destiny 1 and destiny 2 since 2017 I think bungie should have just made a third game and started it with beyond light, because thinking about it, it would be a banger start to the third game and it would make more sense. in my opinion it would be better then removing content that we all payed for and employees from both bungie and Activision worked hard on just for it to be removed, and full on abandoning destiny 1
i enjoyed the red war campaign, and I think it would be good for new players to have a proper campaign to experience. New light sucks nowadays
I feel that in general, any game that you buy should have an offline single-player option for at least the story
"Devotion inspires bravery, bravery, inspires sacrifice, sacrifice leads to death."
Gual misunderstood this, and that's why he failed.
I played Destiny 1 when it first came out and loved that game, thought the old " Halo Bungie" was back. Once Destiny 2 came out i loved it played the story 3 times and got all the dlc up to Curse of Osiris, after that i just stopped playing once they got rid of the campaign and started messing with light lvl and how armor and weapons work. I love games that have a campaign, I always play the campaign then multiplayer or whatever else the game has to offer. I personally feel that a game without a campaign is dead, I want a story with character build up, love, hate, betrayal, everything that makes a story good. Bungie fucked this up huge time they had another gem like Halo but ruined it smh
That's why games being keys should be banned, there should be a game inside those discs.
I just wish they would release it for free as optimal downloadable content as single player or P2P multiplayer
They could have just made those previous campaigns available as stand-alone downloads.
I want them to rework all destiny 1 and destiny 2 content with the up to date tech, 3.0 and darkness sub classes and with legendary difficulty campaigns, all into 1 update but without all the boring filler missions like do so many patrols, kill so many vex to progress etc blah blah. But I don’t want to pay for it again…
Streaming services very rarely I mean Netflix is it is a not an example because they do in fact make hundreds of Netflix exclusive television shows and movies but something like a Star Wars or any kind of video. The streaming service doesn’t own it and they have no control over whether it’s available elsewhere. They simply buy a license to show it but that license doesn’t allow them control set DVDs they don’t control the access to the media that it might be purchased on elsewhere. They take it off of their servers because they have just so much bandwidth. They can hold so much content and they need space to add new content to draw new subscribers so they take old content off things like started SG1 used to be the entire goddamn series the entire universe, Atlantis SG, one universe, the two movies all used to be on Netflix, it ran for however long, their licensing lasted and then it was taken off freed up space to put something else on if they could have every single video or movie that anybody might wanna pay money to watch they would have it
It's a simple comment. And I've seen it before from others. But I definitely stand behind it. And will not ever support another game that does vaulting of old content and rehashing it later. But it was "give me back the content I paid for". It'll never happen. Especially now that bungie is in dire straits. But st least I have everything from d1 there.
I felt honestly kinda bad at your last moments of D2. Being so close to buying the DLC that is just mostly gone now. I got to play it around the time you were playing back then and honestly I don't really remember too much outside of the strikes. One of which is playable still
ive played all of destiny so far but content sunsetting has been the worst move bungie has ever made by far
We’re also dumb. It also doesn’t mean that it would be defensible in a courtroom writing it into the contract you signing it doesn’t mean that a class action soup brought against them might not result in them owing millions or hundreds of millions. I mean it would never be enough, but it might be a punch in the got to an already flagging fail company I mean bungee is falling apart so he’s going to take over soon question bungee can survive as a separate entity for much longer
Only content needed to be put back in red war, warmind and forsaken dlc and only the DLCs as playable nodes. the red war is a good starting point for ALL NEW LIGHTS, they should begin by only having access to the starting DLCs and thats it. No weopons accept for blue or legendary starting weapons. They begin also with one single exotic that they pick. Returning players have no exceptions and old players who want to play have access to all the weopons they've had from the beginning light level should be below 1750 and all players should be locked to 1710 until they reach different DLCS 1730 at warmind and 1745 at forsaken
2023 and still legacy console support still exists , probably DCV would not exist if they cut legacy support back in 2020 , they had to get rid of ps4/xbone support long time ago
I am totally with you on this. IA 100% agree. You are correct. And I just subscribe to your channel channel because you are correct.❤
Your the first one that actually brings up the fact that the servers and systems changed during beyond light, bungie had a massive loss in resources, no one played the old content and the file size was getting to about 150-160 gigabytes on Xbox and your the first person who brings up the fact that programming is hard to do and destiny would’ve been a bitch to write and de-bug, I hate working on code I wrote let alone a game like bungie written by serval different people who program differently between one another, the warmind dlc campaign alone took up 8% of the total game size as well, it’s a shame but content vaulting was a necessary evil
Instead of content vaulting, it should have been d3. All the content would have still been there, that was purchased, for new players abd old to still enjoy AND the legacy triumphs.