Yes, the fighting feels repetative because every fight feels like a Lock that you can Open with the SAME OLD KEY known as "Prism Titan Consecration Slam"
Bruh, its like that for all classes and metas. The game is just old enough that every meta, every option has been felt and experienced. It's all boring, all of it.
@ZNLBailey not true. Every class other than titan has 14 viable builds and exotics that serve different purposed within the game. Run master raids, you'll know.
Coming from a D1 vet and D2 beta player you gotta play different games or switch characters every week or else it get stale. The super spamming changes are a great and I’m actually happy to build craft again
You've put a lot of effort into this, it's a sentiment I share, and you're low on views, so I figured I'd comment just to iterate on a few things (some of it will be new, others will be reinforcing what you've said). There is no TL;DR if 'people' don't want to read beyond this, that is fine. 1. Loot Chase is poor. If you're new, of course there's "loot" you've got weapons from Witchqueen, Lightfall & The Final Shape (stretching ~3 1/2 years) of content to acquire Exotics & legendaries from. If you're 'old' the loot is essentially irrelevant, especially because it still hinges on the loot being incredibly small increment improvements to speed up how quickly you acquire loot (and the difficulty of content you can engage with). Episode 1/TFS Expansion - I was only interested in 2 weapons, the healing Auto-Rifle [New] & Solar Rocket Sidearm [No other Solar RS]. Episode 2 - I'm interested in absolutely nothing. Even more so since crafting disappeared. And I expect more of the same for Episode 3. [10:22] My Vault is filled with various energy types of essentially "the same" weapon, just this ones Strawberry [Solar] and the Others Blueberry [Stasis]. For PvP energy types rarely matter beyond cheaper mod efficiency on armor, and it's the stat/perk/archetype packagae that matters. For PvE energy types matter slightly more, but in Hard Content, half of the Energy specific perks (Incandescent / Headstone / Destabilising Rounds etc. etc.) require on-kill effects, you find they just get replaced with a weapon that has Damage perks, as you're otherwise never activating the above perks to any real effect anyway, even if you lean into Double/Triple weapon surges. More often than not, I will build by weapons around what Heavy i'm using for DPS and what primary matches the surge (as specials rarely need the surge damage boosts on targets). It doesn't even cross my mind about "Scorch synergy!" in hard content. It's literally "What kills the enemies the fastest?" and the answer tends to be something that fuels my abilities and/or has the highest damage out-put. So, just as you point out, why am I going to bother? Take VS Pyroelectric Propellant [Vesper's Host Arc Auto-Rifle]. It has 'Jolting Feedback' as a perk, which is a strictly better Voltshot on this archetype (and any high RPM, high magazine capacity archetype). But I have a million alternatives. If I want Jolt, I have at least one Arc Fragment for Grenades. I've got Indebted Kindness with Volt Shot. I've got Delicate Tomb. So why am I not just running something like Sweet Sorrow (Craftable, Stats for All, One for All) for pure 'damage' OR if I have a Prosecutor with Rewind & Voltshot (or literally just Voltshot), why am I going after this? Just because it's a 600 and has Jolting Feedback? I have this gun at home. I'm not wasting 'multiple runs' hunting for this gun when it has maybe a 1 or 2% incremental effective power increase to my guardian over-all. There is no content in the game that would have me thinking: "Damn, If only I had a: 600 RPM ARC AutoRifle With 'Jolting Feedback' as a perk" You'll get maybe ONE of those as a consideration (and it's usually either the Energy type, or the Weapon type, occasionally both). 2. Eververse / Monetization / Armor Sets The monetization for this game has always been predatory, but has gotten much worse. The Expansion(s) The Season Pass(es) The Dungeon Pass(es) The [Optional] Event Pass(es) The [Optional] In-game Shop Luckily, I couldn't care less about how Beautiful or Ugly I look, and I don't care about what other people think in that respect either. This means I, personally, never engage with the In-game Shop with Silver. I can transform Armor in ornaments and i've played enough historically to have Armor sets of various aesthetic quality. For anyone that has lower impulse control, the fact that you rightly point out the better armor is locked behind cash purchases (or a massively elongated wait for a disproportionately earned in-game currency [Brightdust]), it's just an intentionally predatory model. 3. Value for Money Yeah they've slowly been giving everyone less content, whilst charging more money for it. People seem to forget that Witchqueen had 2 Strikes. Lightfall / TFS both only had one. They're potentially going the right way with the shift to 2 'Medium sized' expansions per year, as opposed to "1 Big One". But their seasonal content, bar the occasional exception (The Coil being the most recent) has always been cookie cutter filler of the most minimal effort with awfully stingy rewards. 4. Difficulty. As someone that also has Contest Day1's under their belt. You hit the right notes with 'Difficulty' to some extent. However, what I think gets missed, is viewing it from a business point of view (which does appear to have been caught by Bungie and will be implemented with Apollo), that is, introducing customizable difficulty for ALL(sic) content. Don't get me wrong, Destiny is an easy game. There are also players that make Destiny on 'Normal modes' look difficult. The issue is, in driving up the difficulty continuously so you can appease the hardcore, you will alienate players that find themselves increasingly unable to engage with content they, in years past, may have actually been able to do (even if not perform particularly well). The new Dungeon was received by the dedicated high-end players with high regard. For the average player that just wants the experience [I.e. Do it a handful of times, not farm it], they do not view it with high regard at all. And that's not simply contest mode which is rightfully out of their reach; I don't think anyone wants another Root of Nightmares half-a-million-contest-clears, or at least not so soon. But remember, Dungeons, are paid content that can be separate to expansions. You want EVERYONE to be able to COMPLETE your dungeons. If you can't complete a dungeon, you don't pay for future dungeons. That Dungeon still has OHKO Lightning Strikes (through all Resilience levels, Super Damage Resistance and Stacked Damage Resistance) during DPS phase. I know it's to disincentivize the 'stand-in this safe space' damage phases that has been the corner stone of Destiny DPS since time immemorial. However, being One-hit, in any game, is never a good feeling, and although I don't often get one-hit. If I don't pay attention right at that moment, if I've been distracted in some way, I'm given no opportunity to save myself. It's fine in fire-teams most of the time, but it doesn't make it feel any better. If you've had a long day after work, that once I've solved the Dungeon/Raid (I know how it works); I want to a degree be able to turn my brain off. Wipe Mechanics are fine. One-hit passive attacks on normal difficulty are not (The Telegraphing needs improvement as the visuals are cluttered come DPS, orange on orange, nice). You've got Normal -> Master -> Contest for a reason. Actually use the difficulty levels in a reasonable way, but don't just keep ramping up Normal, and then wonder why the LFG scene for both this Dungeon (and the Raid) are at record low levels, whilst the game itself is ALSO in record low engagement numbers. Again, the fact there is no LFG scene doesn't bother me, I've completed the raid, and I have a team to do the dungeon (should we actually feel like it). But for the players that 'need' to engage with this system, the fact its comparatively empty (and returned to the old external LFG systems) should speak volumes about the fact there is a growing divergence between players that aren't that good, wanting to experience something, and the players that are good enough, wanting to repeatedly farm or complete something quickly. Increasing the difficulty only further divides players. It is far easier to put the harder modes (Master/Grand Master/Contest) as toggle nodes, and increase the rewards to compensate good players (as they will do come Apollo), than it is to just keep increasing the difficulty base-line. 5. General Musings I haven't been in University (or school) for minimum half a decade. I don't expect games to continue to cater to me. But if the only options are: Get Good Get another game. The playerbase that remains can't be surprised when most people are picking option 2. I got good, then I got responsibilities. I'd rather have variety in my life that have to constantly go through Destiny's monotonous checklists of things I've done 99 times, but now I have to do it 100 because otherwise it doesn't count. I know I've done it. I no longer care if anyone else believes me or not. So i'm certainly not doing yet another cycle of GM's for weapons I don't want, just to gild a title that no one cares about, and a number above my head that shows how much time has been wasted, more than any level of skill.
@@ShadowReaperX07 this is really well thought out! I agree with it all too! Adding contest mode as a permanent toggle would be a very very nice change, the thing I enjoy most about contest is the adjustments to the encounters and thinking of builds instead of just adding champions to the mix, if master could also adopt some changes like this I feel like they would both be in a way better spot as options for the hardcore players while giving the casual Audience that experience. With that I think they would have to add drive and incentive ( like the upgraded vfx armor we got for moments of triumph in d1) it could add another layer of replay ability and that elite status that some players want with the end game. I want casual players to still have a good time and experience this game, I just also want that end game drive that I feel is super lost.
not only do they reskin already existing content, but then they package it behind a premium season pass even though onsloaught as a mode and its maps were all part of a free update. bungie is just too greedy for how little they offer
As someone who has played on and off for around 2 years, I feel it man the burnout is real. I think what made the game feel so stale and heartless at least to me was when they laid off like 300 employees and split focus to marathon, it makes me sad that they’re pouring more and more to marathon and losing more important resources to destiny, and sure I understand deadlines are a thing but this game needs a sort of bigger wake up call and maybe something similar to what operation health was to siege… that being said even if I stop booting up destiny every day, there will always be that itch to play the game or that little voice saying “hey… u should play destiny..” and it brings me back every time
@@gleanedddd I’ll never leave destiny, it’s been my passion for 11 years and I have so much love and respect for the game and the universe, all I ever want is for it to be heathy and prosperous again. Also marathon worries me so much, it’s had a few direction changes and it’s seemingly going farther and farther away from the original vision, it’ll be sad if they cut d2’s devs just to release a game that’s dead on arrival, I hope the best for both games tho, if bungie could get back on the right track they would be a praised dev company
Man do I know how this feel, I quit destiny 2 for a while there, only just coming back to play the last expansion, finished it and probably won’t play for a super long time irregardless
You're spot on with a lot of things and much like I was unfortunately correct with my suspicions over Episodes barely moving the needle and being a pain with gating too much ,the Frontiers system teased doesn't inspire much hope when we're not only being shortchanged a raid and a dungeon in a year of Destiny, but now the year is piecemealed it can leave a really awkward situation of things feeling lopsided and like a glorified season and QOL updates as top dollar paid content. I know the biggest thing with Destiny in current year is there are still sunk cost diehards(which obv only gets you so far), but if these DLC for Frontiers go for $50 each and we're essentially paying what we'd normally would for a year of Destiny AND there's less stuff, that's just going to be awful. Hell even if it was $40/$80 for year, chances are you're still probably getting hosed somewhere in terms of the valuation of content and just how much is lack. If the raid and dungeon are so so-not good, that's going to be a hefty price tag for something you're not enjoying. Even if it's not ideal and has problems, I could at least avoid a season/episode in Destiny or a dungeon with the current system. Even looking at current Episodes, it's obnoxious running an activity or exotic quest through half a dozen+ times to fully beat it and that one with Encore was awful with the collectibles that got added once you did absolutely everything, cut me a break. To quote an old Datto video(thoughts going into 2021), "Innovation in Destiny cannot just be "more Destiny"" , just adding more of the same in a repackaged way isn't going to cut it and obviously in recent time we've seen it downright fail. The numbers of player count dropping do not lie and there are some legitimate points to not even bother with this game or get much enjoyment. On top of that it's incredibly lazy and lame to hype brand new content with basic QOL features that should've existed in Destiny ages ago. Some sandbox balancing, reworking armor, adding a bunch of modifiers for a chance of more loot rewards isn't innovation nor something that should be tacked on as a big selling point for a DLC quality content. **TLDR** There's only so many times you can play through a game you felt like you beat a 100 times over, and I think for a lot of people still playing, Destiny is a game that a lot of people are just simply tolerating at best and that's not great.
What pisses me off is the lotto grinding “ for God rolls It is such a freaking joke and they weigh the shit out of them down. it really got me turned off .
@@gregbanter3022 the weighting issue was a huge problem but grinding is the game, I just wish they actually gave us enjoyable stuff to grind or things that felt completely worth the time wasting
I don't have much else to add that ShadowReaperX07 hasn't already said. I feel like almost all the problems this game has results from it being "solved" already. Bungie has yet to add any new item, activity, structure to this game that makes the game truly exciting. We already have the loot, abilities, and game-sense that we need to blaze through any future content that gets thrown at us. This is why hearing that there is no Destiny 3 coming is such a nail in the coffin for morale. With the way the game is currently set-up Bungie seem unwilling or incapable of EVOLVING this game beyond what it has been for the past 3-4 years. The incremental changes, while great, water-down the "new, game-changing, evolutionary" feeling that this game desperately needs. The only thing that will change this game is a big splash; a moment in time that evolves the franchise into a truly new experience. Sadly, we wont get that for a long long time it seems. Also, I love the 21:9 ultrawide aspect ratio of the gameplay but you don't need to insert the black bars at the top and bottom. RUclips will do that for you if someone is watching the video on a normal 16:9 monitor. By doing it yourself, you're forcing those black bars for people like me that are watching on a 21:9 monitor too. Great video!
@@awsmpwnda thank you! I definitely need to adjust me recording software, im still very new to this and the black bars just show up, if you have any suggestions it would be much appreciated !!!
My personal problem with Destiny is that it lacks the element of mystery that was present throughout other expansions up to and including the Witch Queen. That, and very short Acts. AND ENCORE that you have to repeat so many times which is extremely boring
@@lavaislame954 i was hoping just some settings trick. Ong W video tho, also I remember when Justin Truman said like a year or two ago that bungie would much rather focus, quantity over quality because it makes them more money and expectations are too high.
@@asddsdsssd the two people I play with most in my fireteam also started at lightfall and hit this point, it feels like if you have half a brain this game is a cake walk to get through
Bungie needed to create another sequel to keep Destiny going and that didnt happen. A game set in another time in the distant future with some familiar faces would have been an answer to a "reset". I stuck it out through the first episode to see what Bungie could still muster up for this dying franchise. Its safe to say this game is a far cry from the first Destiny. The narrative team has stuck the last knife in this game but it has indeed been dying for years. The Destiny magic is long gone and Bungie clearly doesnt have what it takes to do this game justice anymore. On the brightside, the game still looks good (not beautiful like D1) and the gunplay is still amazing and that is what carried me through this far. The music fell off, the narrative is bad, the worlds dont capture my imagination like D1 and space magic is waay overdone. I finally put the game away after growing tired of waiting to see if some resemblance of the game I fell in love with was still there. I saw glimpses of it which kept me hoping for more. In the end, it just couldnt bring me back. Bungie became content with making Destiny an average game and Im the last one in my group of friends to give it up. I just ordered another copy of D1 and plan on running the entire game again on a new character. I havent played it since D2 released and Im so excited to relive it one more time.
@@v00.d00_child It’s a sad outdated model that’s used solely for money and fake engagement, it’s a formula that needs to die fast or made into one that actually provides engaging content.
The game will never be |legacy| ever again. Ever since Bungie sold their soul to the devil SONY, it's gone EVEN MORE downhill. But hey, its always nice to play with friends, cut up with, hang out, and laugh. Something Bungie cant take away from us or vault!
I agree with a lot of what youre saying. And i say this as an 11-year player as well. If Bungie only appeals to the hardcore high skill player the game will die completely. Casuals are the core of the playerbase of most games . Destiny is never gonna survive on an Elden Ring type pf following. And from a business standpoint you have to appeal to their interests. if master Raids and Dungeons, GMs as well as Trials and comp and all the high sklil content are not enough for ya then you obviously are just way to talented to be playing this type of game and you should move on and challenge yourself in other venues. However, the elitist attitudes of stop appealing to causals, if implemented will completely destroy whats left of an already withering away franchise.
@@kingcurmudgeon8685 I’m okay with them keeping the direction of sticking with the causals, but If they are gonna keep hard content it needs a reform, trials is meh, GMs and masters are just here’s a champion, it’s not hard it’s jsut more annoying
Yeah it’s a great game just how much can you grind any game before you burn out really. I used to switch between pve and pvp but now the pvp is close to dead and pve im really just sick of.
@@AmericanLord I’m personally a fan of the fps aspect, but that would be a really neat options for players who prefer that style of game! Destiny would still look and play really good in third person
How about I just try to help out with some recommendations that I believe fill at least some of the hole that Destiny 2 can leave: You have first descendant You have division 2 still making updates You have deep rock galactic You have darktide You have black ops 6 zombies. Basically onslaught but with cool easter eggs and abilities etc... You have remnant 2 And if you're willing to branch out just a little to something that isn't a shooter but might stlil fill the hole, you have games like Path of Exile, Diablo 4, Last Epoch. Path of Exile 2 is even coming out soon.
@@lavaislame954 I played a lot more division 2 than I did 1 personally, but the AI in Division 2 feel so much more engaging like I remember being blown away by how reactive they are compared to the first one. One of the main things that made it fun for me. If the AI are braindead, things can get boring quickly. It's also old enough now that there's tonnes of content
Been playing for 10 years and today is the day I finally decided to delete the game after so long so I find it kinda funny this pops on my feed lol. I’ll always love this game but I can see what direction this game is going in and I feel contempt in finally letting go revenant is an all time low for me and really just showed me that there’s nothing left for me to experience I’ve done everything I’ve ever wanted to, have the best guns and the power creep has made the game far too boring for me and the recycled content being at an all time high and cosmetics continuing to get the priority I just can’t take it, I respect the people who still decide to invest in this game but seeing what destiny rising is getting albeit being a mobile game it just makes me want a new destiny title so badly but even then that’s just a fantasy as if bungie could even properly launch a new game and it would probably still have the same issues. I’m fine with leaving things off with the final shape being the last expansion I experienced, I don’t have any investment towards the characters or story anymore and it just feels complete to me no reason to continue these new episodes stories just exist to keep milking the same plot lines and while frontiers seems interesting it’s still just gonna be “more destiny”. Also hot take, prismatic ruined this game.
Yes, the fighting feels repetative because every fight feels like a Lock that you can Open with the SAME OLD KEY known as "Prism Titan Consecration Slam"
Bruh, its like that for all classes and metas.
The game is just old enough that every meta, every option has been felt and experienced.
It's all boring, all of it.
@ZNLBailey not true. Every class other than titan has 14 viable builds and exotics that serve different purposed within the game. Run master raids, you'll know.
Coming from a D1 vet and D2 beta player you gotta play different games or switch characters every week or else it get stale. The super spamming changes are a great and I’m actually happy to build craft again
You've put a lot of effort into this, it's a sentiment I share, and you're low on views, so I figured I'd comment just to iterate on a few things (some of it will be new, others will be reinforcing what you've said).
There is no TL;DR if 'people' don't want to read beyond this, that is fine.
1. Loot Chase is poor.
If you're new, of course there's "loot" you've got weapons from Witchqueen, Lightfall & The Final Shape (stretching ~3 1/2 years) of content to acquire Exotics & legendaries from.
If you're 'old' the loot is essentially irrelevant, especially because it still hinges on the loot being incredibly small increment improvements to speed up how quickly you acquire loot (and the difficulty of content you can engage with).
Episode 1/TFS Expansion - I was only interested in 2 weapons, the healing Auto-Rifle [New] & Solar Rocket Sidearm [No other Solar RS].
Episode 2 - I'm interested in absolutely nothing. Even more so since crafting disappeared.
And I expect more of the same for Episode 3.
[10:22] My Vault is filled with various energy types of essentially "the same" weapon, just this ones Strawberry [Solar] and the Others Blueberry [Stasis].
For PvP energy types rarely matter beyond cheaper mod efficiency on armor, and it's the stat/perk/archetype packagae that matters.
For PvE energy types matter slightly more, but in Hard Content, half of the Energy specific perks (Incandescent / Headstone / Destabilising Rounds etc. etc.) require on-kill effects, you find they just get replaced with a weapon that has Damage perks, as you're otherwise never activating the above perks to any real effect anyway, even if you lean into Double/Triple weapon surges.
More often than not, I will build by weapons around what Heavy i'm using for DPS and what primary matches the surge (as specials rarely need the surge damage boosts on targets).
It doesn't even cross my mind about "Scorch synergy!" in hard content. It's literally "What kills the enemies the fastest?" and the answer tends to be something that fuels my abilities and/or has the highest damage out-put.
So, just as you point out, why am I going to bother?
Take VS Pyroelectric Propellant [Vesper's Host Arc Auto-Rifle].
It has 'Jolting Feedback' as a perk, which is a strictly better Voltshot on this archetype (and any high RPM, high magazine capacity archetype).
But I have a million alternatives.
If I want Jolt, I have at least one Arc Fragment for Grenades.
I've got Indebted Kindness with Volt Shot. I've got Delicate Tomb.
So why am I not just running something like Sweet Sorrow (Craftable, Stats for All, One for All) for pure 'damage' OR if I have a Prosecutor with Rewind & Voltshot (or literally just Voltshot), why am I going after this? Just because it's a 600 and has Jolting Feedback? I have this gun at home.
I'm not wasting 'multiple runs' hunting for this gun when it has maybe a 1 or 2% incremental effective power increase to my guardian over-all.
There is no content in the game that would have me thinking:
"Damn, If only I had a:
600 RPM
ARC
AutoRifle
With 'Jolting Feedback' as a perk"
You'll get maybe ONE of those as a consideration (and it's usually either the Energy type, or the Weapon type, occasionally both).
2. Eververse / Monetization / Armor Sets
The monetization for this game has always been predatory, but has gotten much worse.
The Expansion(s)
The Season Pass(es)
The Dungeon Pass(es)
The [Optional] Event Pass(es)
The [Optional] In-game Shop
Luckily, I couldn't care less about how Beautiful or Ugly I look, and I don't care about what other people think in that respect either.
This means I, personally, never engage with the In-game Shop with Silver.
I can transform Armor in ornaments and i've played enough historically to have Armor sets of various aesthetic quality.
For anyone that has lower impulse control, the fact that you rightly point out the better armor is locked behind cash purchases (or a massively elongated wait for a disproportionately earned in-game currency [Brightdust]), it's just an intentionally predatory model.
3. Value for Money
Yeah they've slowly been giving everyone less content, whilst charging more money for it.
People seem to forget that Witchqueen had 2 Strikes. Lightfall / TFS both only had one.
They're potentially going the right way with the shift to 2 'Medium sized' expansions per year, as opposed to "1 Big One".
But their seasonal content, bar the occasional exception (The Coil being the most recent) has always been cookie cutter filler of the most minimal effort with awfully stingy rewards.
4. Difficulty.
As someone that also has Contest Day1's under their belt.
You hit the right notes with 'Difficulty' to some extent.
However, what I think gets missed, is viewing it from a business point of view (which does appear to have been caught by Bungie and will be implemented with Apollo), that is, introducing customizable difficulty for ALL(sic) content.
Don't get me wrong, Destiny is an easy game.
There are also players that make Destiny on 'Normal modes' look difficult.
The issue is, in driving up the difficulty continuously so you can appease the hardcore, you will alienate players that find themselves increasingly unable to engage with content they, in years past, may have actually been able to do (even if not perform particularly well).
The new Dungeon was received by the dedicated high-end players with high regard.
For the average player that just wants the experience [I.e. Do it a handful of times, not farm it], they do not view it with high regard at all.
And that's not simply contest mode which is rightfully out of their reach; I don't think anyone wants another Root of Nightmares half-a-million-contest-clears, or at least not so soon.
But remember, Dungeons, are paid content that can be separate to expansions.
You want EVERYONE to be able to COMPLETE your dungeons.
If you can't complete a dungeon, you don't pay for future dungeons.
That Dungeon still has OHKO Lightning Strikes (through all Resilience levels, Super Damage Resistance and Stacked Damage Resistance) during DPS phase.
I know it's to disincentivize the 'stand-in this safe space' damage phases that has been the corner stone of Destiny DPS since time immemorial.
However, being One-hit, in any game, is never a good feeling, and although I don't often get one-hit.
If I don't pay attention right at that moment, if I've been distracted in some way, I'm given no opportunity to save myself.
It's fine in fire-teams most of the time, but it doesn't make it feel any better.
If you've had a long day after work, that once I've solved the Dungeon/Raid (I know how it works); I want to a degree be able to turn my brain off.
Wipe Mechanics are fine. One-hit passive attacks on normal difficulty are not (The Telegraphing needs improvement as the visuals are cluttered come DPS, orange on orange, nice).
You've got Normal -> Master -> Contest for a reason.
Actually use the difficulty levels in a reasonable way, but don't just keep ramping up Normal, and then wonder why the LFG scene for both this Dungeon (and the Raid) are at record low levels, whilst the game itself is ALSO in record low engagement numbers.
Again, the fact there is no LFG scene doesn't bother me, I've completed the raid, and I have a team to do the dungeon (should we actually feel like it).
But for the players that 'need' to engage with this system, the fact its comparatively empty (and returned to the old external LFG systems) should speak volumes about the fact there is a growing divergence between players that aren't that good, wanting to experience something, and the players that are good enough, wanting to repeatedly farm or complete something quickly.
Increasing the difficulty only further divides players.
It is far easier to put the harder modes (Master/Grand Master/Contest) as toggle nodes, and increase the rewards to compensate good players (as they will do come Apollo), than it is to just keep increasing the difficulty base-line.
5. General Musings
I haven't been in University (or school) for minimum half a decade.
I don't expect games to continue to cater to me.
But if the only options are:
Get Good
Get another game.
The playerbase that remains can't be surprised when most people are picking option 2.
I got good, then I got responsibilities.
I'd rather have variety in my life that have to constantly go through Destiny's monotonous checklists of things I've done 99 times, but now I have to do it 100 because otherwise it doesn't count.
I know I've done it. I no longer care if anyone else believes me or not. So i'm certainly not doing yet another cycle of GM's for weapons I don't want, just to gild a title that no one cares about, and a number above my head that shows how much time has been wasted, more than any level of skill.
@@ShadowReaperX07 this is really well thought out! I agree with it all too! Adding contest mode as a permanent toggle would be a very very nice change, the thing I enjoy most about contest is the adjustments to the encounters and thinking of builds instead of just adding champions to the mix, if master could also adopt some changes like this I feel like they would both be in a way better spot as options for the hardcore players while giving the casual Audience that experience. With that I think they would have to add drive and incentive ( like the upgraded vfx armor we got for moments of triumph in d1) it could add another layer of replay ability and that elite status that some players want with the end game. I want casual players to still have a good time and experience this game, I just also want that end game drive that I feel is super lost.
not only do they reskin already existing content, but then they package it behind a premium season pass even though onsloaught as a mode and its maps were all part of a free update. bungie is just too greedy for how little they offer
As someone who has played on and off for around 2 years, I feel it man the burnout is real. I think what made the game feel so stale and heartless at least to me was when they laid off like 300 employees and split focus to marathon, it makes me sad that they’re pouring more and more to marathon and losing more important resources to destiny, and sure I understand deadlines are a thing but this game needs a sort of bigger wake up call and maybe something similar to what operation health was to siege… that being said even if I stop booting up destiny every day, there will always be that itch to play the game or that little voice saying “hey… u should play destiny..” and it brings me back every time
@@gleanedddd I’ll never leave destiny, it’s been my passion for 11 years and I have so much love and respect for the game and the universe, all I ever want is for it to be heathy and prosperous again. Also marathon worries me so much, it’s had a few direction changes and it’s seemingly going farther and farther away from the original vision, it’ll be sad if they cut d2’s devs just to release a game that’s dead on arrival, I hope the best for both games tho, if bungie could get back on the right track they would be a praised dev company
Our core playlists have been replaced with arenas. PvP is in shambles and makes grinding weapons pointless. Ive had the same artifice armor for years
Bruh the wude screen make it feels so cinematic, i love it!!
Man do I know how this feel, I quit destiny 2 for a while there, only just coming back to play the last expansion, finished it and probably won’t play for a super long time irregardless
You're spot on with a lot of things and much like I was unfortunately correct with my suspicions over Episodes barely moving the needle and being a pain with gating too much ,the Frontiers system teased doesn't inspire much hope when we're not only being shortchanged a raid and a dungeon in a year of Destiny, but now the year is piecemealed it can leave a really awkward situation of things feeling lopsided and like a glorified season and QOL updates as top dollar paid content.
I know the biggest thing with Destiny in current year is there are still sunk cost diehards(which obv only gets you so far), but if these DLC for Frontiers go for $50 each and we're essentially paying what we'd normally would for a year of Destiny AND there's less stuff, that's just going to be awful. Hell even if it was $40/$80 for year, chances are you're still probably getting hosed somewhere in terms of the valuation of content and just how much is lack. If the raid and dungeon are so so-not good, that's going to be a hefty price tag for something you're not enjoying. Even if it's not ideal and has problems, I could at least avoid a season/episode in Destiny or a dungeon with the current system.
Even looking at current Episodes, it's obnoxious running an activity or exotic quest through half a dozen+ times to fully beat it and that one with Encore was awful with the collectibles that got added once you did absolutely everything, cut me a break.
To quote an old Datto video(thoughts going into 2021), "Innovation in Destiny cannot just be "more Destiny"" , just adding more of the same in a repackaged way isn't going to cut it and obviously in recent time we've seen it downright fail. The numbers of player count dropping do not lie and there are some legitimate points to not even bother with this game or get much enjoyment.
On top of that it's incredibly lazy and lame to hype brand new content with basic QOL features that should've existed in Destiny ages ago. Some sandbox balancing, reworking armor, adding a bunch of modifiers for a chance of more loot rewards isn't innovation nor something that should be tacked on as a big selling point for a DLC quality content.
**TLDR** There's only so many times you can play through a game you felt like you beat a 100 times over, and I think for a lot of people still playing, Destiny is a game that a lot of people are just simply tolerating at best and that's not great.
What pisses me off is the lotto grinding “ for God rolls It is such a freaking joke and they weigh the shit out of them down. it really got me turned off .
@@gregbanter3022 the weighting issue was a huge problem but grinding is the game, I just wish they actually gave us enjoyable stuff to grind or things that felt completely worth the time wasting
Totally agree with most points that’s why I have been playing a lot of d1 recently
I don't have much else to add that ShadowReaperX07 hasn't already said.
I feel like almost all the problems this game has results from it being "solved" already. Bungie has yet to add any new item, activity, structure to this game that makes the game truly exciting. We already have the loot, abilities, and game-sense that we need to blaze through any future content that gets thrown at us. This is why hearing that there is no Destiny 3 coming is such a nail in the coffin for morale. With the way the game is currently set-up Bungie seem unwilling or incapable of EVOLVING this game beyond what it has been for the past 3-4 years. The incremental changes, while great, water-down the "new, game-changing, evolutionary" feeling that this game desperately needs.
The only thing that will change this game is a big splash; a moment in time that evolves the franchise into a truly new experience. Sadly, we wont get that for a long long time it seems.
Also, I love the 21:9 ultrawide aspect ratio of the gameplay but you don't need to insert the black bars at the top and bottom. RUclips will do that for you if someone is watching the video on a normal 16:9 monitor. By doing it yourself, you're forcing those black bars for people like me that are watching on a 21:9 monitor too. Great video!
@@awsmpwnda thank you! I definitely need to adjust me recording software, im still very new to this and the black bars just show up, if you have any suggestions it would be much appreciated !!!
My personal problem with Destiny is that it lacks the element of mystery that was present throughout other expansions up to and including the Witch Queen. That, and very short Acts. AND ENCORE that you have to repeat so many times which is extremely boring
@@survivortype I 100% agree, that’s not something I really thought about but it resonates hard
Hpw do you get your screen like that?
Like how you make it so wide?
@@Leospedd ultra wide screen monitor
@@lavaislame954 i was hoping just some settings trick. Ong W video tho, also I remember when Justin Truman said like a year or two ago that bungie would much rather focus, quantity over quality because it makes them more money and expectations are too high.
@ thank you! Yeah that statement is a running joke with me and my friends it’s so sad 😭😂
Started playing with Lightfall and Im already at this point. Shame, the game has so much more potential.
@@asddsdsssd the two people I play with most in my fireteam also started at lightfall and hit this point, it feels like if you have half a brain this game is a cake walk to get through
I’ll say this forever, I’d rather 3 small expansions a year than any type of seasonal content
@@makaveliba4243 agreed, but the expansions still come with the major updates, which I’m worried are gonna just be seasons
@ I am so sick of seasons, always have been
@ it’s a tiring model, Fortnite really effected the gaming landscape a little too hard 😂😂
Bungie needed to create another sequel to keep Destiny going and that didnt happen. A game set in another time in the distant future with some familiar faces would have been an answer to a "reset".
I stuck it out through the first episode to see what Bungie could still muster up for this dying franchise. Its safe to say this game is a far cry from the first Destiny. The narrative team has stuck the last knife in this game but it has indeed been dying for years. The Destiny magic is long gone and Bungie clearly doesnt have what it takes to do this game justice anymore.
On the brightside, the game still looks good (not beautiful like D1) and the gunplay is still amazing and that is what carried me through this far. The music fell off, the narrative is bad, the worlds dont capture my imagination like D1 and space magic is waay overdone.
I finally put the game away after growing tired of waiting to see if some resemblance of the game I fell in love with was still there. I saw glimpses of it which kept me hoping for more. In the end, it just couldnt bring me back. Bungie became content with making Destiny an average game and Im the last one in my group of friends to give it up.
I just ordered another copy of D1 and plan on running the entire game again on a new character. I havent played it since D2 released and Im so excited to relive it one more time.
Season missions are formulaic. Its laughably senile game design
@@v00.d00_child It’s a sad outdated model that’s used solely for money and fake engagement, it’s a formula that needs to die fast or made into one that actually provides engaging content.
The game will never be |legacy| ever again. Ever since Bungie sold their soul to the devil SONY, it's gone EVEN MORE downhill. But hey, its always nice to play with friends, cut up with, hang out, and laugh. Something Bungie cant take away from us or vault!
I agree with a lot of what youre saying. And i say this as an 11-year player as well. If Bungie only appeals to the hardcore high skill player the game will die completely. Casuals are the core of the playerbase of most games . Destiny is never gonna survive on an Elden Ring type pf following. And from a business standpoint you have to appeal to their interests. if master Raids and Dungeons, GMs as well as Trials and comp and all the high sklil content are not enough for ya then you obviously are just way to talented to be playing this type of game and you should move on and challenge yourself in other venues. However, the elitist attitudes of stop appealing to causals, if implemented will completely destroy whats left of an already withering away franchise.
@@kingcurmudgeon8685 I’m okay with them keeping the direction of sticking with the causals, but If they are gonna keep hard content it needs a reform, trials is meh, GMs and masters are just here’s a champion, it’s not hard it’s jsut more annoying
Yeah it’s a great game just how much can you grind any game before you burn out really. I used to switch between pve and pvp but now the pvp is close to dead and pve im really just sick of.
What D2 needs in my opinion is an optional third person camera that works like MGSV or Hell Divers 2, that new perspective would be amazing.
@@AmericanLord I’m personally a fan of the fps aspect, but that would be a really neat options for players who prefer that style of game! Destiny would still look and play really good in third person
@@lavaislame954 just put on a sword lmao
@@OutOfWards lmao eager edge exists I always have a sword 😎😂
Wow, you tolerate a lot. I couldn't even get past character creating without falling asleep.
@@troyl200 this was my entire world as a kid, I got used to the bullshit and basically grew up with it 😂😂
They aren’t building on existing content. Seasonal stuff and fomo is so trash
Play Warframe, its not just more destiny i promise but its in same realm of game. Good luck.
@@TheRadioDemon0101 I’m a very seasoned Warframe player, been plying since 2015, peak video game especially for a free to play
How about I just try to help out with some recommendations that I believe fill at least some of the hole that Destiny 2 can leave:
You have first descendant
You have division 2 still making updates
You have deep rock galactic
You have darktide
You have black ops 6 zombies. Basically onslaught but with cool easter eggs and abilities etc...
You have remnant 2
And if you're willing to branch out just a little to something that isn't a shooter but might stlil fill the hole, you have games like Path of Exile, Diablo 4, Last Epoch. Path of Exile 2 is even coming out soon.
@@oxsila i appreciate the suggestions! Most I’ve tried or played till completion but their are some I haven’t yet!
@@oxsila is the division 2 good? I played it a little at launch but it didn’t grab my like the first one did
@@lavaislame954 I played a lot more division 2 than I did 1 personally, but the AI in Division 2 feel so much more engaging like I remember being blown away by how reactive they are compared to the first one. One of the main things that made it fun for me. If the AI are braindead, things can get boring quickly. It's also old enough now that there's tonnes of content
Also if you haven't played it, V Rising is an absurdly good game.
@@oxsila I’ll definitely redownload and check it out, that sounds fun!
Been playing for 10 years and today is the day I finally decided to delete the game after so long so I find it kinda funny this pops on my feed lol.
I’ll always love this game but I can see what direction this game is going in and I feel contempt in finally letting go revenant is an all time low for me and really just showed me that there’s nothing left for me to experience I’ve done everything I’ve ever wanted to, have the best guns and the power creep has made the game far too boring for me and the recycled content being at an all time high and cosmetics continuing to get the priority I just can’t take it, I respect the people who still decide to invest in this game but seeing what destiny rising is getting albeit being a mobile game it just makes me want a new destiny title so badly but even then that’s just a fantasy as if bungie could even properly launch a new game and it would probably still have the same issues.
I’m fine with leaving things off with the final shape being the last expansion I experienced, I don’t have any investment towards the characters or story anymore and it just feels complete to me no reason to continue these new episodes stories just exist to keep milking the same plot lines and while frontiers seems interesting it’s still just gonna be “more destiny”.
Also hot take, prismatic ruined this game.