[2.8] Blender Tutorial: Mechanical Rigging Made Simple

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  • Опубликовано: 4 ноя 2024

Комментарии • 69

  • @Olav3D
    @Olav3D  4 года назад +7

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  • @JaredOwen
    @JaredOwen 4 года назад +62

    You just saved me a bunch of time. Thank you!

    • @smokeypillow
      @smokeypillow 4 года назад +4

      Love your videos man. When I clicked on this video I was thinking “this is something Jared Owen would watch”, and here you are lol

    • @t650i2
      @t650i2 4 года назад +1

      Wow he's here, awesome videos btw, I am subbed to you.

    • @sefofiwilliamlebea4071
      @sefofiwilliamlebea4071 4 года назад

      Can you make a tutorial on how you rig and animate a torsion spring sir 🙏🏽🙏🏽🙏🏽

  • @jurgenvantomme
    @jurgenvantomme 5 лет назад +20

    Thank you for showing this. I didn’t know that it was possible to animated mechanics with rigging.

  • @this_is_pi
    @this_is_pi Месяц назад

    I WAS LOOKING SO LONG FOR THIS THANK YOU

  • @sanket_dhone_
    @sanket_dhone_ Год назад

    Saved my lot of time!! Was looking how to make bone locked on one axis while translate. Thank you brother keep going!!

  • @yadsarwat6325
    @yadsarwat6325 5 лет назад +1

    Best channel for blender tutorials. Love your works and keep them coming

  • @corvette724
    @corvette724 5 месяцев назад

    Thx a lot, were struggling days with one amrmature and IK

  • @BihnDan
    @BihnDan 4 года назад +1

    Thank you so much for the beautiful and elegant tutorial. I just purchased the Engine Files. Thanks!!

  • @DanielGrovePhoto
    @DanielGrovePhoto 4 года назад +4

    Great tutorial! I want to learn to use this technique to rig pneumatic pistons and other pieces that move realistically with robot joints.

  • @Metatonks
    @Metatonks 4 года назад +1

    Really great example of how to get started with this, thank you!

  • @vapgames
    @vapgames 3 года назад +1

    Thanks. I had no idea that mechanical animations should use bones too. I was trying to directly animate object positions.

  • @dynamicreality4243
    @dynamicreality4243 2 года назад

    Thank you, still works well in Blender 3.0

  • @yashjethwani1025
    @yashjethwani1025 4 года назад +1

    Thanks for this video! i had a specific problem with my hard surface modelling and this perfectly solved it

  • @EeveeTheQueen
    @EeveeTheQueen Год назад

    At 2:55 you could have selected both faces on the axle and then moved the cursor to selected, this moved the 3d cursor exactly in the middle of the axis, allowing crisp and perfectly aligned bones. In fact, this is the only thing that you regretted to to, but it's not "important" but defitinly a good tip.

  • @henry.parkski
    @henry.parkski 2 года назад

    You tought me hoiw to rig things thank you

  • @BlenderRookie
    @BlenderRookie 4 года назад +1

    It's interesting how the same thing can be done different ways. I built a piston style engine before and tonight I did it again just to be sure I still could. The first time I made it was about a year ago and it took me about an hour to just get the mechanics working correctly. Tonight I did so in just a few minutes. However, the part I find interesting is the different approach you and I took to solve the same mechanical problem. You did it with bones which is likely a more industry standard method. I did it with two rigid body constraints and three rigid body objects. I guess in some ways it's the same thing, just two different methods. I find that interesting.

    • @Olav3D
      @Olav3D  4 года назад

      Yes, this could probably be done with drivers as well.

  • @paulmeynckens6676
    @paulmeynckens6676 4 года назад

    Awesome tutorial. I needed it. Thank you !!!!

  • @t650i2
    @t650i2 4 года назад +1

    This is awesome, thank you so much!

  • @Ponlets
    @Ponlets 11 месяцев назад

    locking the IK breaks the animation .... how would you expect to rotate the rig if the axis are locked
    UPDATE: adding a master object for which all is parented to for translation and rotation will fix the issue i had (this needs to be disclosed in these videos so others dont get confused)

  • @stevenlitvintchouk3131
    @stevenlitvintchouk3131 Год назад

    Very nice tutorial, but I noticed that you created multiple armatures instead of one armature with all the bones in it. Can you explain when to decide whether to have one armature with all the bones or multiple armatures each with one or a few bones?

  • @kkojha
    @kkojha 2 года назад

    Great tutorial... I must say. Thxn a lot!!
    U did not tell how u animated the two iron rods on other end of the engine.

  • @valenadha4313
    @valenadha4313 3 месяца назад

    Thankyou so much

  • @claudeoud9140
    @claudeoud9140 5 лет назад

    Merci pour cette belle démonstration ! Claude (France)

  • @taptosee2159
    @taptosee2159 5 лет назад +5

    Please upload facial rigging tutorial also

  • @xrx2023
    @xrx2023 4 года назад +2

    why are there two bones on the 2nd armature? couldnt it work with just one?

  • @pch4287
    @pch4287 4 года назад

    Nice video.Thank you

  • @Ponlets
    @Ponlets Месяц назад

    what causes this to break....

  • @phuongbuistudio
    @phuongbuistudio 4 года назад

    That great, i needed it, thanks for share!

  • @nagadhaivik4138
    @nagadhaivik4138 3 года назад

    Goddammnnittt thank you so much for this tutorial it took me an while to figure out how to use it in my project but it saved me a lot of trial and error.

  • @judgernaut7283
    @judgernaut7283 4 года назад

    Nice! How about a tutorial for a sandbeest leg next :P

  • @pranayblue
    @pranayblue 2 года назад

    Are there more videos like this one? I'm just not able to understand bones and rigging in Blender.

  • @leekolb2027
    @leekolb2027 4 года назад

    Thanks this is great!

  • @gremazalab9315
    @gremazalab9315 5 лет назад +1

    nice tutorial~ :-)

  • @jchx767
    @jchx767 4 года назад

    Thanks for share, nice tutorial. Do you know how I can bake the animation to the first armature? I need to export to unity only one armature per mesh.

  • @koerrie
    @koerrie 4 года назад +4

    I find this quite confusing. It doesn't help me a lot. I have a general idea now how constraints might work, but that chitchat of "the second bone from the first armature", "the first bone of the third armature" rather than giving them straight names, quite confusing; I permanently lose track of what you're doing.

    • @knifidoors
      @knifidoors 4 года назад

      select piston armature, add to the last bone IK, select wheel armature as target, select the last bone of wheel armature as bone, lock the middle and first bone, for first increase IK, you done. Maybe this video is not for newbies, i hope it helped you.

    • @koerrie
      @koerrie 4 года назад

      @@knifidoors I had a different input from a different source in between, so I took it from there, thanks for your efforts.

  • @MartinBubaak
    @MartinBubaak 4 года назад

    Must the bones be positioned inside meshes? or it does not matter?

  • @JuanRomero-wz7mx
    @JuanRomero-wz7mx 4 года назад +1

    I HAVE A DOUBT, HOW DO YOU BAKE IN BLENDER

  • @freenomon2466
    @freenomon2466 5 лет назад +3

    Great simple n straight forward tutorial thanks. Any cloth or hair sim tutorials?

    • @Olav3D
      @Olav3D  5 лет назад +1

      Yes, many on my channel.

  • @OlavSchneider
    @OlavSchneider 3 года назад

    Is it possible to export/import into Unreal engine with the animation?

  • @ekbergpeter6987
    @ekbergpeter6987 4 года назад

    It disturbs me to not see a top view. To me it seems as the bones are not in a straight line. Is that not necessary?

  • @fusion5329
    @fusion5329 4 года назад +2

    Why do u need two armatures?

    • @calllen
      @calllen 3 года назад +2

      yeah it would be nice if he explained any of the things he did

  • @ValeGoG
    @ValeGoG 5 лет назад +1

    Спасибо :)

  • @aspiceoflife
    @aspiceoflife 4 года назад

    Why you choose 5000 degrees at 6:55? Is that number arbritrary?

    • @vaxintentamten3463
      @vaxintentamten3463 3 года назад

      its not. It means that after 400 frames you are doing 5000 degrees rotation = 12,5 degree per frame. If you choose 400 its going to be 1 degree per frame.

  • @yaseenadnan9985
    @yaseenadnan9985 4 года назад +1

    can you make a tutorial how to make the mechanical please

  • @wpegley
    @wpegley 3 года назад

    Wow

  • @calllen
    @calllen 3 года назад +3

    this is not a tutorial
    you're just narrating what you're doing without any explanation as to why you're doing it

  • @Skyletwings
    @Skyletwings 4 года назад +2

    There's something broken with my page. When I give my second thumbs-up for the video, my first thumb is somehow getting removed. How can I give the 3 thumbs-up that this video deserves (with one RUclips account)?? ;-p

  • @rahulmaurya3886
    @rahulmaurya3886 4 года назад +1

    I accidentally hit my funny bone

  • @f.ahimel8143
    @f.ahimel8143 5 лет назад

    3rd (maybe)

  • @connorparkinson1780
    @connorparkinson1780 4 года назад

    666 likes nice.

  • @regoat
    @regoat 3 года назад +2

    "press E and then R and then...." do not explain anything that you do.

  • @mkborgelt13
    @mkborgelt13 Год назад

    This is stinky

  • @ARIFKHAN-my4uv
    @ARIFKHAN-my4uv 2 года назад

    bro please, your Discord Server link

  • @lindisfarnedruidakaganjawa5081
    @lindisfarnedruidakaganjawa5081 5 месяцев назад

    Far too much time wasted showing how to move bones, far to little time and completely convoluted explanations of the actual setting up of the physics, have had to watch dozens of times and still cannot follow physics, menu's on blender different from what is in video and no clue as to why because zero explanation of physics in this video. try leaning how to explain things perhaps.

  • @NickKhoo
    @NickKhoo 3 года назад

    Thank you so much