Tutorial: Rig A Wheel In Blender 2.83

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  • @sharn377
    @sharn377 2 года назад +6

    Yooooo. Thanks, man. You're the only one who's created a video about rigging a rotating item. I've searched for hours and this video is the best. Thanks so much.

  • @electricanimation3379
    @electricanimation3379 4 года назад +1

    Loving these

  • @ty_teynium
    @ty_teynium 4 года назад

    I love the things I can do with the bones constraints.

  • @Heyheyheyhere
    @Heyheyheyhere 4 года назад +2

    Amazing tutorial!

  • @PIXXO3D
    @PIXXO3D  4 года назад +3

    Rigging starts at 1:45 for anyone who wants to get right into it.

  • @dubegamer231
    @dubegamer231 Год назад +1

    SMART RIG ...KEEP UP AND THANKS

  • @SimFiftyFifty
    @SimFiftyFifty 2 года назад +6

    Great tutorial thanks ! Little tip : if you rotate the wheel on z axis, then the wheel might not roll as fast as it should be, to fix this, on the bone with the transformation modifier, add a second transformation modifier, with barely the same settings as the first but this time you map from X location to Y rotation, and you change the Y source axis to X.

    • @PixelStick
      @PixelStick 2 года назад +1

      you saved my life, thanks!

    • @ZakuInATopHat
      @ZakuInATopHat 5 месяцев назад

      Exactly what I was looking for. Thank You 🙏

    • @jatnika
      @jatnika 5 месяцев назад

      when i rotate the wheel 180d on z axis (facing -Y or -X), it started rotating backwards. do you have any solution for that?

  • @lalithaananthan3023
    @lalithaananthan3023 Год назад +2

    what im learning is you are showing us many tools and its functions ! Its a kind of educational video. thanks for teaching bro.

  • @EdLrandom
    @EdLrandom 2 года назад +1

    I forgot how to recalculate roll so I searched for this video again, thanks!

  • @serhatosma
    @serhatosma 3 года назад +8

    Nearly all animation is for one axis direction. Could you make a tutorial for when turun 90degrees in Z axis?

  • @rafaelcristan69
    @rafaelcristan69 3 года назад +1

    Nice tutorial yo! :D

  • @demetriusharris2169
    @demetriusharris2169 2 года назад +1

    The blender community truly are hero's for procrastinative people like me.

  • @autobeemations5913
    @autobeemations5913 3 года назад

    thank you for showing me how to do this.

  • @stubbornsoul1649
    @stubbornsoul1649 3 года назад

    you're my hero !

  • @jkartz92
    @jkartz92 4 года назад +1

    Thanks for sharing rigging tips, much appreciated and pretty much needed!!

  • @CheerleaderTW5566
    @CheerleaderTW5566 3 года назад

    you can use "Add driver" as well

    • @cristiandanielrios1978
      @cristiandanielrios1978 2 года назад +1

      is that useful to rotate the wheel and still work? im having that issue

  • @namanaggarwal2163
    @namanaggarwal2163 3 года назад +1

    Ty bro 🤜

  • @TheMikelmendizabal
    @TheMikelmendizabal 3 года назад

    very good!! Thanks!!

  • @user-is9ym9zn8v
    @user-is9ym9zn8v 2 года назад

    hi! love your videos. very valuable ones! appreciate if you could make a tutorial on how to make 4 wheel rigging at ones and following the path/curve. Based on your tutorial I managed to get wheels rotating, but unfortunately, I can't perceive how to force them to move along the curve and keep rotating. Parenting "follow path" forces rig and wheels follow path in Pose mode, but wheels do not rotate

  • @mastermind9711
    @mastermind9711 4 года назад +1

    Thanks buddy

  • @AngusTatchell
    @AngusTatchell 3 года назад +3

    I presume the trick to getting the scale perfect is to set your min & max source location values to half the circumference of your wheel?

  • @GrischaTheissen
    @GrischaTheissen 2 года назад +4

    I am pretty sure you can calculate the values correctly with the diameter of the wheel.
    Set y location to
    min 0
    max: pi*(diameter of the wheel)
    Rotation
    min 0
    max 360

    • @indieartsmidwest4042
      @indieartsmidwest4042 2 года назад

      Are you talking about the transform tool? If so I totally agree. Would you happen to have a solution for mapping those similar values from the Z rotation of an empty. You know like a car doing donut drifts.

    • @Thyros
      @Thyros 2 года назад +2

      yes this works perfectly
      only by the Rotation you have to set
      min 0
      max -360
      so it rotates correctly

    • @indieartsmidwest4042
      @indieartsmidwest4042 2 года назад +2

      @@Thyros Awesome thank you!

    • @GrischaTheissen
      @GrischaTheissen 2 года назад +1

      @@indieartsmidwest4042 I guess that needs to be animated by hand as there is actually no "distance" you move. You might still be able to do the same thing but plug in a value you can animate by hand for that scenario.

    • @realfaker
      @realfaker 2 года назад +1

      @@GrischaTheissen Thank you Biiiiiiiig time Grischa, it helps alot

  • @UV-ANIMATION
    @UV-ANIMATION Год назад +5

    Then what is the purpose of the bone that you added in the beginning which is pointing upwards. I don't see the use of that bone in the video.

  • @apktube2882
    @apktube2882 3 года назад +1

    so nice

  • @stenplayz4468
    @stenplayz4468 4 года назад +3

    Liked and subbed

  • @lsneiva
    @lsneiva 2 года назад

    Excelente! 🙂

  • @0zyris
    @0zyris Год назад +7

    What about when you want to steer the car?

  • @shanerobertson3684
    @shanerobertson3684 4 года назад +2

    Awesome! Thank you! May I ask a further question? The wheel works perfectly but when I add a follow path constraint to the control bone, the rig moves along but it doesn't rotate the wheel. (Maybe because follow path moves an object without affecting it's location?)

    • @hydra_2005
      @hydra_2005 2 года назад

      I have had the same problem but it works if it drives forward along the x axis and rotates the bone on the y axis but when moving on the y axis it breaks and doesnt do anything.

  • @sl8roni134
    @sl8roni134 3 года назад

    How would one go about rigging on of those magnetic spherical tires (like the ones by Goodyear?)

  • @imvaknin
    @imvaknin Год назад +4

    hello my friend, but what's happen if I want to rotate the wheel left or right and keep drive... the wheel stop spinning

  • @N015iA
    @N015iA 4 года назад +1

    Hey! I did that for my car rig. I did it to only 2 wheels and i mirrored them. This means that i was left with only 2 bones. I then created a empty cube which i parented to the car so the empty moves with the car. I parented one of my bones to the empty cube and it worked. However i couldnt parent the other one to the empty cube too. It says that parenting is overloaded or smth like that or when one of the bones parents to the empty cube the other one releases its parenting. So i simply am struggling to parent both of my bones to the empty cube which i want to use to control the entirety of my car. Do you know any ways of fixing that or any ways i can parent the bones to an object that i can control the entire car with.

  • @lwk2891
    @lwk2891 3 года назад +2

    2.93 works perfect but, this is so complicated!!

  • @thelonghairedcanadiangamer3919
    @thelonghairedcanadiangamer3919 2 года назад

    hey I need some help I'm making a game in unity that me and my buddies have been concepting for a couple of years and this video really helped me cause I didn't want have to animate the wheel movement myself but when I export it to unity the wheels stop moving when I move the control bone when moving it in unity is there a way to import the functionality to unity, thanks in advance for any help

  • @norbertaust5620
    @norbertaust5620 3 года назад +3

    Nice setup, but it does work when the wheel moves along the x-axis only. If you rotate the model by 90 degrees around z-axis so it would roll along the y-axis, the wheel does not turn. I buildt it in Blender 2.83 and followed the tutorial down to the minute.

    • @MENIAC404
      @MENIAC404 2 года назад +1

      Yeah I have the same problem any answers?

  • @lacai527
    @lacai527 3 года назад +2

    if yar wheels have that much wobble. change them! car wheel wobble tolerance should be really small! thats why we have sets where the center cap sits, and how bolts are positioned! it it wobbles it will destroy yar car. it its not tire itself, but that tells that the tire is bad, and swap it.

  • @ryashimura
    @ryashimura 3 года назад

    Thank U

  • @jatnika
    @jatnika 5 месяцев назад +1

    the wheel is rotating backwards when i rotated the main controller 180deg on z axis. does anyone know how to fix that?

  • @dilmurod_cg1539
    @dilmurod_cg1539 Год назад +1

    lets go

  • @ruleamormedia3747
    @ruleamormedia3747 Год назад +1

    Shift + N @4:14 for MacBook users

  • @easylearning3993
    @easylearning3993 4 года назад

    Can I move it right left ?

  • @Huguillon
    @Huguillon 4 года назад +9

    The real question is: "Can it make a 90º turn and still work?"

    • @3mpt161
      @3mpt161 4 года назад +1

      You have the bone structure parented to the wheel so where the wheel faces the bones faces, so i think it sould work... Did you test it?

    • @Huguillon
      @Huguillon 4 года назад +1

      @@3mpt161 I followed the tutorial, and test it rotating 90º in Z axis. don't work... but looks like it could be possible, maybe someone with more brains than me can figure it out easily, maybe with "look at" or something like that

    • @johanninong
      @johanninong 3 года назад

      You can use drivers

    • @richardreevs6653
      @richardreevs6653 2 года назад

      I found the way, it's using data path.. when the control always adding value, it will rotate the wheels instead of using axis..

  • @X27_05Stanley
    @X27_05Stanley 3 месяца назад

    helpful

  • @YKUTT4
    @YKUTT4 4 года назад +5

    1:45

  • @talktime_s
    @talktime_s Год назад

    Does it work for games?

  • @in3432
    @in3432 3 месяца назад +2

    Good video thanks, but you said interpolate when you pressed the t extrapolate button. Sorry for being picky.

  • @deeplyseated7427
    @deeplyseated7427 2 года назад +1

    Only thing I dont get is the reasoning for all the other bones. what does the upright bone at right angle to turning bone do, I can see what it does when moving but why was it needed?

    • @foodlfg
      @foodlfg 2 года назад +2

      yeh. same here.
      the bone pointing upwards is probably not needed at all. try it yourself.
      the top bone can be any other object, i guess. i have seen people using arrows, plains and all kinds of objects for the main control object. esp when inverz kinematics is involved to indicate witch objects the animator can interact with.

  • @dusleratasoy7025
    @dusleratasoy7025 8 месяцев назад

    How do i parent my main bone to body it doesn't work though

  • @codeBlock786
    @codeBlock786 Месяц назад +1

    why it is way more complex in Blender as compared to Cinema 4d?

  • @victorpdesenvolvedor8088
    @victorpdesenvolvedor8088 2 года назад +1

    hi, could give me a help, I want to make a ball walk in various directions, the player will be the ball, but I know how, has how to do this with your tutorial?

    • @albertbozesan
      @albertbozesan 2 года назад

      Are you working on a game? Which engine? Blender used to have a game engine, but that's no longer the case.

  • @iratewatcher
    @iratewatcher 3 года назад +4

    Can't do 2 things in Blender 2.91
    1. ctrl+p - keep offset (there is just no such option)
    2. recalculate roll - again such option can not be found in F3 menu (i found it in preferences and saw short cut "shift+n" but it still doesn't work idk why)

    • @abdi1985
      @abdi1985 3 года назад +1

      if uwant to use f3 use hold FN+f3

    • @reggieisnotadog4841
      @reggieisnotadog4841 7 месяцев назад

      1. Yes there is
      2. Yes there is

  • @thefluffles6384
    @thefluffles6384 8 месяцев назад +1

    makes this easier cuz i have restarted so many times 1:45

  • @user-boomnuts
    @user-boomnuts 8 месяцев назад

    Pls link from 3d model wheel

  • @user-boomnuts
    @user-boomnuts 8 месяцев назад

    Pls I want the wheel just link pls

  • @MrSaemichlaus
    @MrSaemichlaus 3 года назад

    I tried it with just one parent bone and it doesn't work. I don't understand why.

  • @reenTV
    @reenTV 3 года назад

    damn i did everything and it doesnt rotate, not sure what i fucked up on

  • @MrSaemichlaus
    @MrSaemichlaus 3 года назад +1

    Just do this:
    FROM min 0 max pi*diameter
    TO min 0 max 360

  • @thegozr9588
    @thegozr9588 3 года назад +2

    it wont show the rotating of the bone when i try to rotate it

    • @staskravcenko7324
      @staskravcenko7324 3 года назад +1

      Try doing the wheel spin with driver. Transform value of distance between 2 obj into one of the bone axis.

  • @aeducationalplatform654
    @aeducationalplatform654 Год назад +1

    Is it work in all axis like x, y, z

  • @jkartz92
    @jkartz92 4 года назад +1

    how to finalize for an entire automobile? with multi tyres?

    • @PIXXO3D
      @PIXXO3D  4 года назад

      I don't know if I could explain that process properly in the comments section, but you would probably make a set up like this for each wheel, then parent the four main control bones to one master control that your car body would be assigned to.

    • @MightySpaceman
      @MightySpaceman 2 года назад

      @@PIXXO3D i thought the same thing, but it doesn't seem to be working, the wheels don't rotate

  • @lucakoehler
    @lucakoehler 2 года назад +1

    The main bone controls not the rotaition bone Blender 2.93.5

  • @neoint
    @neoint 2 года назад

    How can i change position of orange. point to center on the objek ?

    • @lovelife8360
      @lovelife8360 2 года назад

      click at the wheel go to edit mode choose the whole wheel Click shitf + s choose cursor to selected now go back to object mod right click the wheel and choose origine to 3D cursor

    • @lovelife8360
      @lovelife8360 2 года назад

      i hope that helps

    • @neoint
      @neoint 2 года назад

      @@lovelife8360 thanks a lot it's really helpful😀😀

    • @lovelife8360
      @lovelife8360 2 года назад +1

      @@neoint You're Welcome ☺

  • @FlyingAroundOz
    @FlyingAroundOz 2 года назад

    This is a useful tutorial, but there are some things that make it unnecessarily complicated.
    First: The upright bone and the bone in front of the wheel are totally unnecessary
    Second: In the constraints setup, He uses -6 for the max location and +6 for the min location? Why? Because in the rotations he uses -360 for the max rotation and 360 for the min rotation.
    If the max location is set to 6 and the min location is set to -6 and the max rotation is set to 360 and the min rotation is set to -360, the rig still works.
    I don't understand why this rig was made so complicated.

  • @stanleykariuki1595
    @stanleykariuki1595 3 года назад +3

    why does it only work in one axis(x
    )

    • @staskravcenko7324
      @staskravcenko7324 3 года назад

      Coz it's transforms only x into rotation.

    • @rustythefoxcoon5143
      @rustythefoxcoon5143 3 года назад

      If you want rotation, you should add another bone like the one for turning, but going forward with deform off. Make it track another bone like one just below the bone facing in front of the wheel causing it to turn, and lock that bone to only move on the Y axis in the given situation. It's be similar to an eye rig with just a single axis restraint.

    • @seshadarling933
      @seshadarling933 3 года назад

      Or follow curve

  • @peepo641
    @peepo641 9 месяцев назад

    there's no keep offset in ctrl+p

    • @peepo641
      @peepo641 9 месяцев назад

      i realized i have multiple armatures. i needed to have only 1

  • @sadatsayem1369
    @sadatsayem1369 4 года назад

    I couldnt find recalculate roll in search option😑😑

    • @kevwi
      @kevwi 4 года назад

      then you are on the wrong blender version

  • @blue_phoenix7488
    @blue_phoenix7488 3 года назад +1

    Really working but try to tell more simplistic way bro ✌🏻

  • @Druv106
    @Druv106 4 года назад +3

    why doesn't it work in object mode

    • @cnkrue
      @cnkrue 3 года назад

      did you found the answer?

    • @Druv106
      @Druv106 3 года назад

      @@cnkrue r u making a car, using wheels for it, if so, i found a better way

    • @cnkrue
      @cnkrue 3 года назад

      Naman Kumar im trying to rig a trains wheels, no luck so far,

    • @Druv106
      @Druv106 3 года назад

      @@cnkrue I used this vid after

  • @skilbhumen2875
    @skilbhumen2875 4 года назад +1

    🤯🥴

  • @roryjones346
    @roryjones346 4 года назад +1

    There Is no Recalculate Roll

  • @Aeli_inc
    @Aeli_inc 3 года назад +1

    its not working 2.91

  • @NekarXenos
    @NekarXenos 3 года назад

    Ctrl shift c doesn't bring up any panel 4:52

    • @Random-sm5gi
      @Random-sm5gi 3 года назад +1

      You can do same thing by going to side and adding constraint

    • @accesscreative7563
      @accesscreative7563 3 года назад

      Make sure you are in Pose Mode (iirc)

  • @stenplayz4468
    @stenplayz4468 4 года назад

    10th

  • @mrhollywood1173
    @mrhollywood1173 3 года назад

    That's because there not a ROYCE

  • @trentburrell
    @trentburrell 2 года назад +2

    Hard to follow.

  • @Geoffroxx
    @Geoffroxx 2 года назад +13

    Wheel RIGGING in BLENDER is IMPOSSIBLE, DON'T ARGUE, I KNOW IT IS, THIS VIDEO IS PROPAGANDA

  • @sydcorp_innovation_asf9338
    @sydcorp_innovation_asf9338 3 года назад +6

    step by step, none of this shit worked.

  • @amirhosseindoostmoradi5181
    @amirhosseindoostmoradi5181 2 года назад +3

    so much fuss for a very easy task. u doing lots of extra work for nothing

    • @TheBaribob
      @TheBaribob Год назад +4

      for professional animation this is usually mandatory

  • @andrebullitt7212
    @andrebullitt7212 2 года назад

    This is just to complicated. Forget it.