Second Most Annoying D&D Build EVER (Support Character dnd 5e)
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- Опубликовано: 20 авг 2024
- Offbeat Outlaw is back with another annoying build and this was is so annoying he himself has banned it! Well not really Offbeat Outlaw allows all dungeons and dragons builds at his table, but this dungeons and dragons build is deeply annoying. The entire purpose of this build is to ensure that nobody other than you gets to do absolutely anything. You wanna play? Not when this guy is on the field.
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MISTAKES: naturally I made a few, here they are
BLADESONG: you cannot activate bladesong while wielding a 2 handed weapon. So our AC is a lil lower.
Booming Blade: Booming blade can only be made against opponents who are within 5 feet. Which is stupid but that’s RAW. Personally I’d allow the distance but that’s just me. You can always cast any other spell
RAW: could the feat spell sniper extend booming blade to 10ft?
@@awksbox yes but then you may as well be doing the 350m blaster build.
@@awksbox not anymore, its range used to be 5 ft so spell sniper and distant spell metamagic could affect it, but since Tasha came out the range got changed to Self (5 ft radius) and neither of the spell extenders can extend Self.
Spellsniper:
You used a reaction to stop me commenting on the rules of booming blade. Sad times
“You’ve Activated My Trap Card” the Build
Joseph joestar the build
You’ve activated my pot of greed which lets me roll 2 more dice!
You activated my trap card, Jelly cannon
In reality
"I use my reaction!"
"Ok, the other 7 giant wolves close in and attack at advantage."
You only gotta react against the actual threat. And/or, make your reaction "shield". Helps against all attacks headed your way.
Is fireball an option?
@@TJTrickster it could be
@@sleepycathijack3464 it WILL be
The sheer AUDACITY of this build is hilarious. Makes me wanna get someone to Shapechange it into a Hydra. REACTIONS UNBOUND, BABY!
“What can I do that DOESN’T invoke your reaction?!”
You can vibe.
Can't vibe within 30 feet
You can vibe
35 feet away
Keep away from me.
Counter: Winged Tiefling, Barbarian (6 lvls) Totem Warrior, Eagle. 5 lvls Warlock, eldritch spear, lance of lethargy and repelling blast. Eldritch Blast of course. 9 lvl Sorcerer, distant spell. Take the spellsniper feat. Rain down eldritch blasts from above without being even in seeing-range of most enemies. Be your personal orbital laser
I applaud you
Yay.
Aarakocra would be a better race to start from, because they start with wings.
@@ivanscherette7997 so does the scag winged tiefling
“Added in Tasha’s cauldron on everything” me slowly looking over to the book i bought nearly a month ago and still havent read. “How much power do you hold?! REVEAL THINE SECRETS!”
A lot. A lot of power lol
another way you could set up another "reaction" would be to ready your actions during your turn with spells that are likely to get used... making you even more passive aggressive
Just gotta watch out because readying an action to cast a spell uses your action, concentration, and spell slot. Even if you never trigger the spell, the slot is used up
@@adamkaris true, but my point was to emphasize the reactionary idea behind the build, not necessarily damage output. Plus you can fudge that a bit, want to attack? ‘I hold my action to react to anything they do’
@@gregbush8573 I’m pretty sure RAW if you ready an action and use it, that is your reaction
@@BulborbStare yes, saying you could use ready as another way to trigger reactions
*Mmh, actually* you cannot combo polearm master+Warcaster to use Booming Blade in the way you intended because the cantrip specifies a 5 foot radius as range.
Aaah this is true. EB or another spell still works
@@OffbeatOutlaw Yes, of course!
I mean, you brandish the weapon, like you would brandish a smite as a paladin.
So technically a reach weapon would still transfer the cantrip if the DM allows it.
@@Sircedan Of course, the DM can allow anything, but strictly RAW, It doesn't work.
Spell sniper fixes this pretty easily though
I want to see a battle royale with all of your powerbuilds fighting each other.
Holy crap this video came out months ago! Thanks for the heart, Offbeat! Please make this a video in the near future. Maybe instead of a battle royale, do a randomly generated bracketed tournament.
This is a real harassment of the action economy.
10 reactions. That's some anime bullshit
Easy DM fix: shocking grasp
Have an NPC cast shocking grasp each turn
Sure you could counter spell or shield, absorb element lightning, or even hellish rebuke, polearm sentinel to stop them getting close, give it disadvantage
But that's your reaction
Or you let it happen and lose your reaction anyway
Then whale on him with all the other monsters
But I do want to see a party of this, a redemption paladin tank build, nightcrawler mage slayer, and a couple other damned if you do builds
This would get stupid if you were able to add in some monk levels for cobalt soul monk which can spend ki points to get more reactions (assuming your dm allows critical role homebrew and this build in general)
Not homebrew
Cobalt soul monk is part of the explorer's guide to wildemount,and that book is official wotc content
@@lukelblitz3627 no, the cobalt soul is not in explorer's guide to wildemount, check again. The only subclasses in that book are the dunamancy based one, that means the echo knight fighter and the chronomancy and graviturgy wizards.
Hi (you can use the cloud rune on a paladin divine smite if they smite you)
Not quite as bad as one of the one shots I ran where the players were a Shepard druid, a coffee lock, and a twilight cleric so they had so much healing and temporary hit points that they just couldn't be killed. They would have an army of animals and zombies running around with enough HP to survive a fire ball, and consistent healing that boarders on insanity. Seriously, by the end of it they were pumping out a couple hundred hit points in a single round with all of them using the aid spell because the Shepard druid and coffee lock multiclassed into life cleric and grave cleric respectively meaning they were basically unkillable.
Whats a coffee lock?
@@archangelofsorrow a warlock that gets the invocation to never sleep and only does short rests to get their spells back, normally multiclassed into sorcerer so they can turn their warlock slots into meta magic points, and those points into basically infinite sorcerer spells.
@@phelps6205 oh, so you mean they use the long rest time to just do eight short rests with spell slot creations in between?
@@dylanmccreary2164 they avoid doing longrests ever and just do 8 short rests yeah, alternative is doing an elf so you can reset your spell slots and abilities for 4 hours then do 4 short rests for spell slot creation
"Oh, the reaction build? You and your party trigger a trap door above a 90 ft pit drop. No need to worry about fall damage as you land inside of a gelatinous cube at the bottom of a 10 x 10 room within an antimagic field."
Can you do interesting builds at different levels? I'd love to see builds at 15/10/5. The game is pretty broken regardless at 20
Been thinking that. Plus, a lot of games don't get anywhere near 20
@Dylan McCreary Highest I've ever gone in a homebrew campaign was 16 and that was from level 5.
Nice ff victory music. Also, thanks for designing one of my big bads. It actually helps with the action economy thing that bosses suffer from. Obviously I let my big boss have more than 1 reaction a turn, since bosses don't have to be built according to player rules :)
Ultimate counter to this: one slow spell cast more than 60 ft away. Slow has 120 foot ranged so it’s possible. You could use your reaction to give yourself advantage on the save, but it’s still not a guarantee. Great build tho, this was absolutely hilarious
Add spell sniper, pole arm, crossbow expert and warcaster and let the eldritch blasts fly.
There might have been room for this, yeah.
It is somewhat unfortunate that there is no way to improve the number of reactions you can take, but it also makes some amount of sense.
The cavalier can make one opportunity attack per turn at higher levels.
Cobalt Soul monk can get a single extra reaction per turn for a ki point.
4 words.... "Subtle Spell Meteor Swarm" (no rolls, at a distance - beyond your range, no countering - cant see spell, You get to save, ...)
That ponytail tho 😂 just adding to the fact that we’re all an evolutionary chain
They probably didn't realize this till now, but this is why D&D made Reactions so limited!
My party went over with the DM. Everyone dipped 7 levels into Rune Knight...
There's 9 of us. That's NINE Runes a round, minimum.
Our DM went "so you're saying you want to group DM battles? Sounds good to me!"
Rune Knight multiclasses are HILARIOUS!
I wanna get back into playing, and honestly, you've cursed whatever Level 20 one-shot I play next.
u gonna use this build?
Never tame the swoop, it is impossible, it will be your undoing.
Would it be worth it to sacrifice some of the options to dip into Cobalt Soul monk who I think can use ki points to get more reactions in a turn?
I know they aren't AL legal, but cobalt soul monks give you the ability to spend a ki point and gain a second reaction. Iirc
COBALT SOUL MONKS GET TWO REACTIONS A TURN
I think this is the first time tunnel fighter would be as broken as people thought it was
Hey could you make a high mobility build that allows you to use both vertical and horizontal movement to choose who to fight and reposition them for forced 1v1s?
The idea is you choose who you are fighting at any single moment and at the very least have enought mobility to always maintain yourself on favorable positions to use things like cover and so on. Ideally you can reposition an enemy and then you have the ability to fight them then one on one while still controling their position so that you don't just die alone because of it.
I think you could do this with a big level hexblade, and feats or multiclass dips to get reposition moves like bait and switch (maneuver), lightning lure, thorn whip, etc. Hexblade alone can pick a target to curse, chase them by teleporting as a bonus action, and get invocations for jump and levitate and I think spider climb
"I attack you"
"No you f#kin don't"
My magic friend (he likes to play blue) refers to this as the 'mother may I?' build.
You don't do things, you ask permission to do things.
Until the reaction is used (opponent is tapped out)
And then you go ham
This build with the rogue subclass being your homebrewed scoundrel.... 6 reactions per turn... Sure you can't use them all at once but still, could be pretty good
Meme build idea, How many Eldritch Blasts can you do I a turn?
So, first step _Getting a Familiar and hoping it doesn't hate you._
Second Step _Casting Cloud Rune and chosing the Familiar so you don't get hit._
Third Step _Running away from said Familiar, after you call it back through Finding Familiar._
When I see polearm master I get 'nam flashbacks to tunnel fighting
Loved this build sooo much. I plan to play this eventually.
You know how to make this worse for the DM? Get a wizard friend to True Polymorph you into a Marilith for a reaction e v e r y s i n g l e t u r n
I imagine monks were supposed to be something like this, a master of forced movement and reaction attacks. Follows the mindset of martial artists.
Cane for the build, stayed for the hair
First part: this is why booming blade has a 5ft range and polearms (originally) all had 10ft range. Adding the spear to the polearm master weapons would allow this combo though.
Stand 65ft away and cast fireball.
It's cute that you have 10 different reactions, but you can only use one per round.
So if you have more than one opponent it falls pretty short.
Alright, hear me out.
Race: Halfling
Class: 18 Levels into Wizard (Divination); 2 Levels into Cleric (Order)
Feats: Lucky, Bountiful luck, Warcaster (We need to hold our concentration)
Spells: Shapechange (into Marilith for a reaction each turn), Silvery Barbs (at will, with the Spell Mastery feature from taking 18 Level Wizard)
With that you get as many reactions as there are turns in a combat.
You can basically cast silvery barb on enemies attacks (in the enemies turns) or enemies saves (in your friends turns), give your friends advantage, and because you affected them with a spell, they can use their reaction to attack the enemy instead (via the Voice of Authority feature from the Order Domain Cleric).
With your portent and lucky dice, enemies are (basically) bound to miss / your friends are (basically) protected from rolling natural 1's.
On top of that you have some new resistances and advantage on all saving throws against spells and other magical effects, your weapon attacks are considred magica, even if you don't have magical weapons, truesight within 120ft. and a free 120 ft. teleport as an action that doesn't cost you any resources other than your action and that can't be counterspelled.
Just in case someone manages to damage you out of the marilith form, you keep some Shapechange spellscrolls at the ready.
You basically decide the dice rolls.
I respect the august burns red in the background
Video idea: a character that maximizes the number of dice rolled in one turn. Damage doesn't matter. You just need to waste time rolling dice and doing math
Cavalier lvl 18 got as many reaction as creature on the field but yeah i guess 2 level is not much to work with for multiclass build
it is only for opportunity attacks tho, but still a good idea
The Sentinel feat is the only thing I would add to this causing it to be even worse for the DM. XD
Sentinel invalidates some things like if you were to take booming blade whilst having Setinel, you would invalidate the usage of booming blade bc the target's movement would drop to 0 and would be unable to move.
Sentinel gives a nice reaction too
Shapechange into a Marilith with this build somehow (scroll? Wish ring? someone else casting Wish?), and you can react every single turn.
2:55 ADHD mode, ACTIVATE! BOOYAAA!!!!
So this is why I've been seeing a lot of geeudo Valley content lately
That's fine and dandy, but I'm using this nifty little homebrew rogue subclass called Scoundrel (thanks for that btw). I'm stacking it with Fighting Initiate to pick up the Protection fighting style, as well as the Halfling feat Bountiful Luck. So if something moves into my reach (I'm using a whip), or attacks someone next to me, or attacks someone else while within my reach, or an ally rolls a 1 on anything, I can use my all of these reactions in the same round. I might also pick up Defensive Duelist to increase my AC as a reaction, as well.
Every time I use one of these reactions, I'm going to shout "Operation: Halfling ______"
I'll fill in the blanks as I go lol
Imagine this build as a chaos god in Paperwork Pantheon with their godly abilities letting them have multiple reactions... Horrific
I hope my players never find you
You should share them
Cobalt soul monk can use ki points to buy another reaction per round.
I had an idea for a build, an intelligence based fighter. Level 15 is needed, 7 in psi warrior, 3 in hexblade warlock with the pact of the chain wizard 2 for war magic, int helping the initiative and a +2 to ac or +4 to saving throw, 3 in artificer battle Smith for the ability to use int instead of strength or dex with weapons. Point buy 14 for dex int and con, 13 for cha, and 8 for str and wisdom. Choose gnome for +2 to int and use one asi for int, and the other for a feat. I haven't decided which would be best, but you could also feasibly use it for another asi to int for a +5. The number of psi warriors special dice is based on prof bonus as well as several other abilities from the various classes calling on this as well, so many abilities will scale with total level.
Warcaster feat
if there is ever an addition that allows you to have multiple reactions this would be terrifying!!!!!
I wanna steal the booming blade feature of this build and pair it with a reach build I saw that had a reach out to I think 50-65ft or something insane like that
I personally would have gone with sentinel instead of pole arm master. That speed reduction is spicy.
not sure if it would need to be homebrewed or not, but I think it'd be funny if the DM had a doppleganger prepared that just shifts into the same bild
Great build. Bladesong doesn't work with two-handed polearms though as you can't have two-handed weapons in bladesong. The extra attack feature and spells are totally worth it though, but it is not as fast and the AC won't be as high
I realized afterward but felt it didn’t need a comment as it’s not a main feature of the build. Thank you tho 😎
@@OffbeatOutlaw that's fair
So, we're worried about the fact that polearm doesn't work with Bladesinger and completely ignoring that variant humans aren't supposed to be eligible for Bladesinger?
@@ravynbr Tasha's removed the restriction, though it still recommends it
Sounds like the ultimate close-in bodyguard.
Throw in the tunnle fighter fighting style for sass
If you were a hobgoblin your attack radius would be even higher
Bbeg: ten of these in a trench coat
What fresh hell you can impose on your players
The ultimate nanny build
Wonder how well I could integrate Cobalt Soul monk subclass into this mess
I'd name him "Ummack Chully"
Personally id go with Divinitation wizard and then eldritch blast(crossbow expert) for opp attack. Divinition wizard is just a free action reaction. which is just better coz you get an extra reaction. PLUS 4 eldritch blasts with that pushing invocation, lets you just push the creature 40 feet back... Which is in most likelyhood behind where he started in the first place
ITS BACK YOU THOUGHT I WOULDNT NOTICE THAT DARK CLOUD MUSIC??? YOU CANNOT FOOL ME
What about tunnel fighter fighting style? From UA?
Get a bigbear on mount, enlarge the mount, do this build
6x6 DMZ up and running
I just thought of something that will make this build even more annoying and broken. Tunnel Fighter fighting style. Now you have another thing you can do with your reaction, and don't have to weight the cost of taking your opportunity attacks when they come up. It does require the permission of using UA, however, but if a DM gives the approval, it can be done.
I think that I might use some aspects of this for my Orc, Rune Knight.
- twitching at OBO mispronouncing “riposte” -
He's not wrong though. That's how it is pronounced in French.
Uhm, akchually according to Olivia Newton-John each action is followed by a reaction of equal strength and opposite direction.
Trapp would be proud! XD
Is there really no way to get more than one reaction? I feel like it would be balanced as a high level feature for some subclass
As a monk you can spend a ki point to take another reaction
I once played a homebrew class (barbarian based) that got a second reaction at level 14, it was pretty broken. (To be fair that class also got some pretty decent defensive/offensive reactions)
This is gonna be great!
youre dm solves this by making every attack ranged from 150ft with longbows
If they hit I can still use shield
They're going to close that gap eventually lol
@@OffbeatOutlaw DM: ur character is deleted by a lightning strike for 10,000,000d10 lightning that ignores immunities, make a new character
@@PUNishment777 I redirect the attack to the neighbouring kobold
@@OffbeatOutlaw LMAO
Shit, the only response i can think to this enemy is either a monk somehow landing a stunning strike through all those reactions, or a spell caster trying to hold person and somehow succeeding
You only have 2 reactions, so all you need is two enemies, one to take the reaction effect, and the other to make an attack without using a reaction.
I think you can also try grave cleric multiclass the deny nat 20 crits helps alot
What’s the point when you can just go
“Uhm achtually, rerholl dhipshit”
@@peepeepoopoo7724 yeah, but then the chance of another nat 20 is still there compared to suddenly saying straight up no crit for you
@@micoh1155 well you can do something better, redirect the attack
@@peepeepoopoo7724 point taken, in essence all of these are annoying to do to the DM or anyone you are in battling against, So it boils down to personal preference, the very least its a choice if you want the negate crit feature of the grave cleric.
Question, would 19-20 cantrips be considered a good min max uwu
Love the build. I imagine you thought of this but monks can use ki points to buy another reaction so you could have two reactions per turn. If you had decided to go that route what would u get rid of
laugh in cobalt soul monk!
I think I found my next Big Bad 😅🤣😈
Assassin Rouge + barbarian + bard +monk (my attack back)
get yourself a scroll of shapechange, and go marilith and you'll really be goin every turn
How do you get Booming Blade to work with warcaster? Booming blade targets self?
So the only weak points is a sniper far enough out of reach and anything that says it doesn't trigger reaction.
We need 2 levels in fighter to get REaction surge
play a 3 lycanthrope blood hunter/X blade singer, youll have 100 actions, reactions, and bonus actions lol
Walmart The Flash in d&d
I had a reaction based character notnlike this my dm love/ hated it was so much fun
2 things
1# this gets even more annoying if your DM allows UA and instead of a battlemaster maneuver you grab tunnel fighter.
2# This can immediately be gimped if they somehow manage to hit you with a feature/spell that makes you loose your reaction.
uhm actually, booming blade has a range of self(5ft) so it wouldn't work with reach. UwU
Hold person then
Tasha's mind whip obliterates this build
Counter spell
@@OffbeatOutlaw Mind whip has a 90ft range
@@OffbeatOutlaw that said, I love the meta factor of befuddling you DM with your reaction versatility
@@OffbeatOutlaw My alteration would be drop the bladesinger levels, swap for clockwork soul sorc so you get ANOTHER reaction that lets you remove adv/dis at up to 60ft. and lets you pick up distant spell metamagic for those long range counterspells
Oooh true, well at least that roll will be with advantage to save due to storm giant rune. But good counter play